\ Haven:Mist and Shadow Gameplay/Karma
Gameplay

Karma

Karma is a game resource mostly used to create higher tier characters and also to increase your experience or roleplay experience cap. It is generally only given out for activities that add to the story of the game world such as StoryRunning.

Personal Karma is gained just by regular roleplaying, but only 25, 000 personal karma can be used on any individual character, and only 40, 000 over all characters on your account.

Beyond this the only ways to obtain karma are to use a storyrunner, specifically to run encounters, plots, scheme thwart attempts or scenes in the wilds. Or to fill in character feedback surveys, and in some cases, create operations.

Syntax

        *Change Archetype (archetype) (modifier/none)
        *Change Modifier (modifier)
        *Karma buy (xpcap/rpxpcap/experience/rpexperience/influence/respect/cash) (amount)

80% of any karma spent on archtypes, modifiers or caps will return to your character upon reroll, but only slowly over time roleplaying. Earning karma makes it return much quicker. Karma spent on other things will not return.

Faction Leaders and Storyrunners can grant awards to players which increases their rate of karma gain until they've earned a set amount and can help make accruing karma easier. Impressing your Storyrunners with your roleplaying and impressing your faction leaders with your usefulness are the best ways to obtain these awards.