Gameplay
Nature Mancing
Levels: 0, 1, 2
Requirements: Natural Magic 1/2
Level One
Root - Target cannot move for one round, only usable in natural areas.
Quicksand - The topsoil around the target becomes like quicksand slowing anybody standing in it or running into it. The field is 10 distance in diameter, only usable in natural areas.
RapidGrowth - Makes some low durability cover grow where the target currently is. Only usable in natural areas.
Level Two
Tremor - No target, everyone in the area moves slower for one round. Only usable in natural areas.
CommandBeast - Target animal or hybrid is stunned.
All abilities require a magical focus and all abilities consume your attack for one round.