\ Haven:Mist and Shadow Gameplay/Relationships
Gameplay

Relationships

Syntax: relationship Syntax: relationship offer (person) (type) Syntax: relationship accept (person) Syntax: relationship break (person)

The relationship command allows your characer to make, break and maintain coded in-character ties to another character. Total relationships are capped. All relationships outside of the sire type are reset upon changing your identity.

When offering a relationship, your character will be taking on the role you enter. I.e., with the syntax relationship offer Bob child, your character will take on the role of the child, while Bob will become the parent upon accepting.

Relationship Types:

Spouse:

 Spouses are your legally married partner and have priority for inheritances.
 This relationship can be broken but costs money to do so.

Sibling:

 Siblings sometimes inherit. This relationship cannot be broken.

Parent:

 Praises and disses upon the children will echo to some extent on the parent.
 This relationship cannot be broken. Parents also gain access to several
 discipline commands.
 Syntax: pay (child) (0-100) Modify received money on payday.
 Syntax: ground (child) Stop a child being able to leave a house.
 Syntax: confiscate (child) (item/money) Force a child to give you an object.

Child:

 Children under the age of 15 cannot earn money without a parent or guardian.
 Children under the age of 18 will have their money restricted without one.
 Children can inherit from their parents. This relationship cannot be broken.

Guardian:

 This relationship works like the parent relationship, but can be broken.

Ward:

 This relationship works like the child relationship, but can be broken.

Packmate:

 This relationship is only available to werewolves. Werewolves of the same
 pack can sense what the others in their pack are feeling, even over great
 distances. Packmates receive a combat buff for fighting in a pack, but are
 greatly debuffed when fighting one another. This relationship can be broken,
 but you will be unable to take another packmate for another week.

Sire:

 This relationship is only available to vampires and should only be used if
 your character has turned another vampire. Childer benefit from reduced
 RP Experience costs for any stats their sire may have. Sires gain +1 to
 imprints placed upon their childer, as well as the following command, which
 allows them a brief glimpse of what all their childer are currently seeing:
 Syntax: scry

Dating:

 This relationship type represents people who're known to be dating.