Gameplay
Special List
Overpower
-Attack deals 140% damage, but your next attack deals 50%.
Underpower
-Attack deals 50% damage, but your next attack deals 140%.
Delay
-Delays the attack by one round, uses the delaydescription from setting up the custom for the second round when the attack strikes.
Longdelay
-Delays the attack by two rounds, but it deals 110% damage, uses the delaydescriptions from setting up the custom for the third round when the attack strikes.
AOE
-Attack does 40% damage to the target and all other targets within 10 distance of them, excluding the attacking character.
Wounding
-Attack does 50% damage, but if it wounds the target they will be wounded twice as severely, instantly killing NPCs or inflicting one stage greater wounds on PCs.