Loader image
Loader image
Back to Top
 
New Haven RPG > Natural Areas – A Lacking Experience

New HavenForumsGame DiscussionNatural Areas – A Lacking Experience

Viewing 1 post (of 1 total)
  • Author
    Posts

  • MojoJojo
    Participant

    Right. This new map is great, its vast and diverse.

    However, I want to raise one concern, and possible suggestion, and that being an absolute lack of natural areas. Aside from a few tiny parks, and a single large park, playing a Natural Magic arcanist feels horrendous right now. You’re basically never going to be able to use any of your Natural Mancing abilities, especially with most of those aforementioned parks seeming to be flagged as ‘safe’ areas where monsters won’t spawn or follow.

    I’d really love, or would suggest, changing something about the way ‘natural area’ is recognized or treated. Every other Mancing choice has basically nothing that would block out most of its kit. And while previously, we had vast forests and offworlds that were predominantly natural areas, too, this is of course pretty much all gone.

    Nova, if you read this: Could you please take this into consideration? Perhaps make some streets in some select boroughs count as valid natural areas? Please, don’t have this archetype ruined — Natural mancers are so fun, but between the weather/natural areas limitations, are so limited and difficult to play around.

Viewing 1 post (of 1 total)
  • You must be logged in to reply to this topic.