{"id":18247,"date":"2025-05-28T19:25:25","date_gmt":"2025-05-28T23:25:25","guid":{"rendered":"https:\/\/havenrpg.net\/newsite\/?page_id=18247"},"modified":"2025-05-28T19:38:52","modified_gmt":"2025-05-28T23:38:52","slug":"commands","status":"publish","type":"page","link":"https:\/\/havenrpg.net\/newsite\/game-info\/commands\/","title":{"rendered":"Commands"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><div class=\"custom-category-posts-display \"><article id=\"post-18129\" class=\"category-display-post\"><a id=\"911\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">911<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> 911 &lt;message&gt;<\/p>\n<p>The 911 command sends an emergency message to the police band channel, which<br \/>is visible to characters with at least 1 level in hacking and a police scanner<br \/>and members of any of the factions.<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> You must have a working cell phone with a signal. You cannot<br \/>use this command while helpless, mute, gagged, dead, or as a ghost. The<br \/>command won&#8217;t work during city blackouts<\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17823\" class=\"category-display-post\"><a id=\"abduct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Abduct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Abduct (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Tuckin (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> lookfor (target)<\/p>\n<p>This command can be used in a room where a player has logged off and, if<br \/>successful, will bring the unconscious body back into the game where it<br \/>can be interacted with. No one will be able to wake the character until the<br \/>player logs back on. Abduct can only be used within a few hours of the<br \/>target logging off.<\/p>\n<p>To determine whether or not the attempt is successful, a number of factors<br \/>are taken into consideration based on the abductor&#8217;s stats, the abductee&#8217;s<br \/>stats, and the location the abduction is taking place in. Some degree of<br \/>luck is accounted for as well.<\/p>\n<p>The abductor will get bonuses based on his stealth skill and whether or not<br \/>he has legitimate access to the property.<\/p>\n<p>The abductee will get bonuses based on his acute senses, fast reflexes,<br \/>perception, and, should he be abducted from a house, the household security<br \/>and household guards of that location. If a warding ritual is in place, the<br \/>abductee will also be significantly harder to abduct. An abduction will<br \/>always succeed if the abductee is tied up. Abductions cost money and require<br \/>cash on hand to cover the costs of the drugs used. The cost will vary<br \/>depending<br \/>on how difficult the person is to abduct, with higher tiers costing more.<\/p>\n<p>Unsuccessful attempts may result in the victim fleeing to another property or<br \/>the forest.<\/p>\n<p>The tuckin command can be used to place the character back into a regular<br \/>logged off state.<\/p>\n<p>with you.<br \/>The abductcheck command can be used to see if a logged off person is currently in<br \/>the room with you.<\/p>\n<\/div><\/div><\/article><article id=\"post-18541\" class=\"category-display-post\"><a id=\"abductcheck\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">abductcheck<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> abductcheck (name)<\/p>\n<p>This command determines if the player by the specified name is logged out in this room.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#abduct\" target=\"_blank\">Abduct<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17855\" class=\"category-display-post\"><a id=\"adddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> adddesc<\/p>\n<p>This command is used to add or modify a temporary description in a room.<\/p>\n<\/div><\/div><\/article><article id=\"post-17524\" class=\"category-display-post\"><a id=\"addhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Addhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Addhidden<\/p>\n<p>A command to add or modify a hidden description in a room that will appear<br \/>if a character searches it.<\/p>\n<\/div><\/div><\/article><article id=\"post-18138\" class=\"category-display-post\"><a id=\"adesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> adesc create [target character] [keyword] [location] &lt;hours to lock&gt;<br \/>adesc delete [keyword]<br \/>adesc activate [keyword]<br \/>adesc deactivate [keyword]<br \/>adesc list<br \/>adesc search [keyword]<\/p>\n<p>The adesc command manages additional appearance descriptions for characters.<\/p>\n<p>CREATE: Adds a description to another character, tied to a specific body<br \/>location. The system opens a string editor for you to write the description.<br \/>If the target is helpless, you can optionally lock the description for a<br \/>period of time, preventing them from removing it. The maximum lock duration<br \/>depends on your relationship level with the target.<\/p>\n<p>Locations can be body parts or special categories like: &#8211; lightmakeup,<br \/>mediummakeup, heavymakeup, scent, hairstyle<\/p>\n<p>DELETE: Removes a description with the specified keyword from your character.<br \/>You cannot delete descriptions that are still time-locked.<\/p>\n<p>ACTIVATE: Makes a description with the specified keyword visible on your<br \/>character. If the location isn&#8217;t covered by clothing, a message announcing<br \/>the change is shown to the room.<\/p>\n<p>DEACTIVATE: Hides a description with the specified keyword. If the location<br \/>isn&#8217;t covered by clothing, a message announcing the change is shown to the<br \/>room. You cannot deactivate descriptions that are still time-locked.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#ddesc\" target=\"_blank\">ddesc<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17919\" class=\"category-display-post\"><a id=\"afk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">afk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> AFK (time in minutes) OR (lower time &#8211; higher time in minutes)<\/p>\n<p>This command will send a message to the room your character is in.<\/p>\n<p>For example: afk 6<br \/>PCName goes AFK. (They expect to return in 6 minutes.)<\/p>\n<p>For example: afk 4 8<br \/>PCName goes AFK. (They expect to return between 4 and 8 minutes from now)<\/p>\n<p>Typing AFK puts your character in a tell-saving mode as follows: any tell to<br \/>you is stored in a special buffer, and can be seen later by typing replay.<br \/>This is useful when you need to leave the mud for 5 or 10 minutes, but don&#8217;t<br \/>want to miss tells. AFK shows up in your prompt until it is turned off.<br \/>Tells to link-dead players are stored in a similar fashion, and can also be<br \/>seen by typing replay. (unless of course the player logs off before<br \/>reading them).<\/p>\n<\/div><\/div><\/article><article id=\"post-20815\" class=\"category-display-post\"><a id=\"album\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">album<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> album list\/view &lt;number&gt;\/delete &lt;number&gt;<\/p>\n<p>A way to list and view photos you&#8217;ve been send on your phone.<br \/>You can use photo (target) (number) to forward on an image from your album.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#photo\" target=\"_blank\">Photo<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17813\" class=\"category-display-post\"><a id=\"arrange\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">arrange<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Arrange (Object) (new string)<\/p>\n<p>This command allows you to temporarily restring an object on the ground, you<br \/>can use this to represent arranging it a certain way etc. Using the command<br \/>with nothing at the end will reset it back to its default, as will picking<br \/>it up. This change doesn&#8217;t carry over with copyovers.<\/p>\n<p>The new string needs to have the item&#8217;s name or keywords in it, as these<br \/>are not automatically added.<\/p>\n<\/div><\/div><\/article><article id=\"post-18139\" class=\"category-display-post\"><a id=\"assist\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">assist<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> assist [character] [assistance description]<\/p>\n<p>The assist command allows you to help another character with a try roll<br \/>When used, it announces your assistance to the room and describes how you&#8217;re<br \/>helping.<\/p>\n<p>The command requires both a target character (who must be in the same room)<br \/>and a description of how you&#8217;re assisting them. Your assistance description<br \/>is limited to 120 characters.<\/p>\n<p>If an action-locking clock is running the room you will only be able to use<br \/>this<br \/>command once per tick.<\/p>\n<p>You can also use this command to assist someone who&#8217;s currently butchering a creature.<\/p>\n<\/div><\/div><\/article><article id=\"post-18130\" class=\"category-display-post\"><a id=\"attempt\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">attempt<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> attempt [character name] [emote text]<\/p>\n<p>The attempt command lets you propose an emote involving another character,<br \/>requiring their consent before the action is performed.<\/p>\n<p>When you use this command:<br \/>1. The specified character will receive a<br \/>notification with your proposed emote<br \/>2. They can respond with &#8216;yes&#8217; to<br \/>approve or &#8216;no&#8217; to decline<br \/>3. If approved, your emote will be displayed to<br \/>the room with a note showing it was approved<br \/>4. If declined, no emote appears<br \/>(you can then RP either a failed attempt or something else)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#try\" target=\"_blank\">try<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17794\" class=\"category-display-post\"><a id=\"autoskip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">autoskip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Autoskip<\/p>\n<p>Sets a toggle that will make you automatically skip your turn in emote<br \/>combat.<\/p>\n<\/div><\/div><\/article><article id=\"post-17433\" class=\"category-display-post\"><a id=\"availability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Availability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> availability (high\/low\/normal)<\/p>\n<p>This OOC command alters your PC&#8217;s availability for RP. Characters with high<br \/>availability are locatable with the where command and can be supernaturally<br \/>lured. They are more likely to be chosen for encounters and patrol events.<\/p>\n<p>Characters with low availability are much less likely to be chosen for<br \/>encounters and patrol events, but suffer some mild RPXP and influence<br \/>penalties.<\/p>\n<\/div><\/div><\/article><article id=\"post-18132\" class=\"category-display-post\"><a id=\"balance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">balance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> balance<\/p>\n<p>Displays your character&#8217;s complete financial information, including:<\/p>\n<p>Current cash on hand<br \/>Bank account balance<br \/>Special credit accounts (shopping, housing, commercial, and faction credits if<br \/>applicable)<br \/>Date of your next payday<br \/>Financial projections including:<br \/>Estimated upcoming pay<br \/>Estimated lifestyle expenses (living costs)<br \/>Estimated vehicle maintenance costs<\/p>\n<\/div><\/div><\/article><article id=\"post-17686\" class=\"category-display-post\"><a id=\"banktransfer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Banktransfer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Banktransfer (person) (amount in dollars)<\/p>\n<p>This command allows people to send money to the bank account of others<br \/>remotely, even if they&#8217;re not online. The minimum amount is $10 and every<br \/>transfer attracts a $2.50 fee.<\/p>\n<p>A new character on grid will not be immediately able to use banktransfer.<\/p>\n<\/div><\/div><\/article><article id=\"post-18140\" class=\"category-display-post\"><a id=\"bargain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bargain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax<\/span>: bargain &lt;untie|flight|fight|knowledge|strength|life&gt;<\/p>\n<p>This command allows you to make bargains with demons for various benefits,<br \/>but at a cost of increasing your invitation level and also possibly your<br \/>acedia.<\/p>\n<p>Each bargain type provides different assistance:<\/p>\n<p>Untie: Will continue to untie yourself when using the &#8216;escape&#8217; command even if<br \/>being actively RPed with or in a mist monster lair.<\/p>\n<p>Flight: Helps with escaping situations, allows you to instantly flee once you<br \/>have broken out of your bindings.<\/p>\n<p>Fight: Provides a powerful combat boost for five minutes after breaking out of<br \/>your bindings.<\/p>\n<p>Knowledge: Provides 10k RPXP that can be used only on this character.<\/p>\n<p>Strength: Provides 20K Combat XP that can be used only on this character.<\/p>\n<p>Life: A powerful bargain that resurrects you if you&#8217;re dead, transforming you<br \/>into a Wight. This bargain requires you to be at least tier 2 and cannot be used <br \/>if you&#8217;re already a Wight. Wights cannot be resurrected by any other means <br \/>either.<\/p>\n<p>Purity: Trades RPXP for reduced invitation and potentially acedia.<\/p>\n<p>Characters who are already invite level 10 cannot use this command, the three<br \/>escape powers remain active for twenty four hours after use.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#acedia\" target=\"_blank\">Acedia<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wights\" target=\"_blank\">Wights<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17807\" class=\"category-display-post\"><a id=\"battle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">battle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> battle follow (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle attack (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle atwill<br \/><span style=\"color:#ffffff\">Syntax:<\/span> battle transfer (person)<\/p>\n<p>The battle command is used to instruct NPC soldiers in operations.<\/p>\n<p>Battle follow will assign the soldiers to follow the assigned ally. Battle<br \/>attack will order the soldiers to attack the assigned target. Battle atwill<br \/>will relieve the soldiers of their orders and allow their base AI to take<br \/>over. Battle transfer is used to grant command of the soldiers in the<br \/>operation to another ally.<\/p>\n<p>Known Issues: Battle instructions seem to override the order instructions for<br \/>allied NPC minions and muscle, even if they do not specifically belong to you.<br \/>Play with this in mind.<\/p>\n<\/div><\/div><\/article><article id=\"post-18141\" class=\"category-display-post\"><a id=\"bedwindow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bedwindow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> bedwindow [character name]<\/p>\n<p>This command allows you to break into another player&#8217;s bedroom by climbing<br \/>through their window. You must be within 10 distance of their bedroom<br \/>location to succeed. If you&#8217;re too far away, the game will tell you which<br \/>direction to travel. This command requires that you have an invite level of<br \/>at least 5 with the target player.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18120\" class=\"category-display-post\"><a id=\"bind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> bind (target)<\/p>\n<p>Used on a helpless target to bind them and render them permanently helpless<br \/>until rescued and untied. It can also be used to turn a blindfolded target<br \/>helpless.<\/p>\n<p>You can also use bind (target) hands, or bind (target) feet to restrain<br \/>someone&#8217;s ability to act but not move, or move but not act.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#capturing\" target=\"_blank\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#untie\" target=\"_blank\">untie<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17825\" class=\"category-display-post\"><a id=\"blindfold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">blindfold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Blindfold (target\/self)<\/p>\n<p>Places a blindfold on someone or takes it off, the target must be tied up or<br \/>unconscious if it isn&#8217;t self targeted.<\/p>\n<\/div><\/div><\/article><article id=\"post-17349\" class=\"category-display-post\"><a id=\"bloodtest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bloodtest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> bloodtest (item)<\/p>\n<p>When used on blood items acquired through victimization, will provide details<br \/>about that blood such as supernatural lineage. Costs $10.<\/p>\n<\/div><\/div><\/article><article id=\"post-18133\" class=\"category-display-post\"><a id=\"brainwash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">brainwash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> brainwash<br \/>implant\/neutralizer\/extraction\/loyalty\/pacifist\/reidentity\/fatecraft\/cleanse\/reversal<br \/>[target] [arguments]<\/p>\n<p>The brainwash command allows characters to perform various mind-altering<br \/>procedures on helpless targets in a brainwashing facility.<\/p>\n<p>Each brainwashing type has specific requirements:<\/p>\n<p>1. IMPLANT: Installs a remote-controlled device in the target&#8217;s head,<br \/>requiring Medicine 2 skill, 50 favor, and causing severe injury. This creates<br \/>a controller item that can be used with the &#8220;control&#8221; command. Invite level 3<br \/>or willingness.<\/p>\n<p>2. NEUTRALIZER: Installs a device that nullifies supernatural abilities,<br \/>requiring Medicine 2 skill, 50 favor, and causing severe injury. Invite level<br \/>3 or willingness.<\/p>\n<p>3. EXTRACTION: Attempts to remove a neutralizer implant. Requires 100 favor,<br \/>can only be performed on healthy targets, causes severe injury, and has a low<br \/>success chance improved by Medicine and Engineering skills.<\/p>\n<p>4. LOYALTY: Brainwashes the target to be loyal to a specified person or<br \/>faction, requiring 100 favor. The target will receive regular imprints about<br \/>maintaining loyalty. Invite level 9 or willingness.<\/p>\n<p>5. PACIFIST: Prevents the target from attacking others, requiring 100 favor.<br \/>Invite level 9 or willingness.<\/p>\n<p>6. REIDENTITY: Makes the target believe they are someone else, requiring 100<br \/>favor and a specified new identity. Invite level 9 or willingness.<\/p>\n<p>7. FATECRAFT: Alters the target&#8217;s psychological past, requiring 100 favor and<br \/>a new fate argument. Invite level 6 or willingness.<\/p>\n<p>8. CLEANSE: Removes all bad and dark memories from the target, requiring only<br \/>10 favor. Invite level 4 or willingness.<\/p>\n<p>9. REVERSAL: Reverses all non-implant brainwashing procedures, requiring 200<br \/>favor. This restores a character to their original mindset but doesn&#8217;t remove<br \/>implants. Invite level 9 or willingness.<\/p>\n<p>All brainwashing procedures: &#8211; Require the target to be helpless &#8211; Must be<br \/>performed in a brainwashing facility (except some types in detention areas) &#8211;<br \/>Have a consent mechanism requiring targets to type &#8216;yes&#8217; within 10 minutes &#8211;<br \/>Cannot be performed on targets who have been mind-altered recently (cooling<br \/>period) &#8211; Share a monthly cooldown<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#control\" target=\"_blank\">control<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">invitation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17828\" class=\"category-display-post\"><a id=\"breakin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Breakin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> breakin (direction)<\/p>\n<p>This command can be used to force entry into a property by breaking down a<br \/>door<br \/>or wall in the direction specified. It uses your demolitions or strength score<br \/>to challenge the household toughness rating of the room you are currently<br \/>trying to break into.<\/p>\n<p>The first use of breakin on a property cost $50, but not any successive<br \/>times until the next reboot.<\/p>\n<\/div><\/div><\/article><article id=\"post-18143\" class=\"category-display-post\"><a id=\"breakout\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">breakout<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> breakout<\/p>\n<p>This command allows you to break free from bindings or escape from a room,<br \/>but only when specific conditions are met.<\/p>\n<p>When bound (either completely or just your feet): &#8211; If you&#8217;ve initiated the<br \/>break binding process and it has completed, you&#8217;ll break free<br \/>from your bindings &#8211; You will recover all health &#8211; If you have an active<br \/>flee bargain, you&#8217;ll automatically escape to another room.<br \/>Otherwise, you&#8217;ll receive a broken chair leg as a weapon. If you have an<br \/>active fight bargain, you&#8217;ll receive a temporary boost for 5 minutes<\/p>\n<p>When not bound: &#8211; If you&#8217;ve initiated the room escape process and it has<br \/>completed (timer = 1), you&#8217;ll escape the room you are in back to your home<br \/>room.<\/p>\n<\/div><\/div><\/article><article id=\"post-17918\" class=\"category-display-post\"><a id=\"brief\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">brief<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Brief helps set your display options for the game. Typing<br \/>brief toggles on and off the showing of room descriptions<br \/>when you move around (considerably reducing the text to<br \/>be processed).<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> brief<\/p>\n<\/div><\/div><\/article><article id=\"post-17680\" class=\"category-display-post\"><a id=\"bugsweep\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bugsweep<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Bugsweep<\/p>\n<p>Perform a bugsweep in the current room for $50, you will be notified if any<br \/>spy cameras were previously set up in that room and those cameras will be<br \/>rendered inactive.<\/p>\n<\/div><\/div><\/article><article id=\"post-17736\" class=\"category-display-post\"><a id=\"burn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">burn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> burn (body)<\/p>\n<p>Uses gasoline to set a body alight. This destroys forensic evidence, but is<br \/>quite obvious, leaving the remains horribly burned.<\/p>\n<\/div><\/div><\/article><article id=\"post-17476\" class=\"category-display-post\"><a id=\"butcher\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">butcher<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Butcher (corpse)<\/p>\n<p>Used on the corpses of creatures encountered in the mist, this process<br \/>will harvest some part of the monster which can be contributed in faction<br \/>drop boxes.<\/p>\n<p>More powerful creatures are worth more when butchered, in an exponential<br \/>fashion. So a creature which is twice as powerful is worth more than twice<br \/>as much in resources.<\/p>\n<p>Higher occult knowledge reduces the time it takes to finish butchering.<\/p>\n<p>Other characters can use assist (player) to help speed up your butchering.<\/p>\n<\/div><\/div><\/article><article id=\"post-17846\" class=\"category-display-post\"><a id=\"buy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">buy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> buy (number)<\/p>\n<p>Used to buy an item from a store.<\/p>\n<\/div><\/div><\/article><article id=\"post-17871\" class=\"category-display-post\"><a id=\"calendar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Calendar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The calendar is a way for players and Story Runners to set up times for<br \/>particular roleplay or events.<\/p>\n<p>To see a list of all current calendar events type calendar list, to get more<br \/>information on one type calendar info (number)<\/p>\n<p>To make a new calendar event simply type calendar create. This will create<br \/>a blank calendar entry, you can then use calendar list to see all the<br \/>calendar entries, and find the one you just made in order to edit it.<\/p>\n<p>Calendar title (number) (string)<br \/>-Will set the name of your event, which will be seen on the list.<\/p>\n<p>Calendar type (number) (Type)<br \/>-Sets event type (Social, Meeting, Plot, College)<\/p>\n<p>Calendar subtype (number) (subtype)<br \/>-Sets the event subtype if it&#8217;s a social event.<\/p>\n<p>Calendar location (number) (string)<br \/>-Will set where your event will occur, which can be seen when someone looks at<br \/>its info.<br \/>Calendar description (number)<br \/>-Will put you into an editor where you can write a description of the<br \/>event, which can be seen when someone looks at its info.<\/p>\n<p>Calendar private (number)<br \/>-Toggle an event between private and public, private events are only seen<br \/>by those on the invite list.<\/p>\n<p>Calendar invitelist (number)<br \/>-Enter an editor where you can list names with spaces between them of<br \/>individuals you want to see your private event.<\/p>\n<p>Calendar hidelist (number)<br \/>-Enter an editor where you can list names with spaces between them of<br \/>individuals you want to not be able to see your otherwise public event.<\/p>\n<p>Calendar securitybanlist (number)<br \/>-Costs $100, enter an editor where you can list names of individuals<br \/>to be banned from the event, they will be unable to enter the same room<br \/>as the author or the same property.<\/p>\n<p>Calendar securitypermitlist (number)<br \/>-Costs $100, enter an editor to list names of individuals to be allowed<br \/>into an event. Using this means all other individuals are considered banned<br \/>by default.<\/p>\n<p>Calendar stats (number) (string)<br \/>-Can only be used by Story Runners and is used to show what stats are relevant<br \/>to getting involved in the story that this event is part of. It can be seen<br \/>when someone looks at its info.<\/p>\n<p>Calendar timeminutes\/timehours\/timedays (number) (value)<br \/>Shift the time the event will occur, for example timehours 2 will move it<br \/>two hours into the future, timedays -1 will bring it one day closer.<\/p>\n<p>Calendar comment (number) (string)<br \/>-Will let you leave comments on someone&#8217;s event, these can only be seen by<br \/>the creator of the calendar event. This is good for things like indicating<br \/>an interest in participating, telling the author what times you can make the<br \/>event etc.<\/p>\n<p>Calendar dedicate (number) (name)<br \/>-Dedicate an event to a particular Eidolon, extending their domain into the<br \/>room with the calendar author for the duration.<\/p>\n<p>Calendar protect (number)<br \/>-Used by an Eidolon to extend protection over an event for a thousand<br \/>resources<br \/>from their cult.<\/p>\n<p>Calendar stoplog (number)<br \/>-Used to end the log of a calendar event.<\/p>\n<p>Calendar warnings (number) (string<br \/>-Used to set the content warnings for an event.<\/p>\n<\/div><\/div><\/article><article id=\"post-18069\" class=\"category-display-post\"><a id=\"call\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">call<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> call (number\/person)<br \/>Use this command while holding a phone to call someone.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#speeddial\" target=\"_blank\">speeddial<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#phones\" target=\"_blank\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18245\" class=\"category-display-post\"><a id=\"calltry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">calltry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> calltry (player) (optional message)<\/p>\n<p>Used by SRs to ask a player to make a roll.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Storyrunner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18010\" class=\"category-display-post\"><a id=\"car\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Car<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Cars and motorcycles help you get around New Haven. To obtain a car you need<br \/>to use the garage command, see help garage for more information.<\/p>\n<p>Vehicles may be of one or two types, and of five different quality levels.<br \/>Vehicles of two types cost twice as much to obtain the same level of<br \/>quality. Each type conveys different bonuses. These quality levels are<br \/>seen as junker, economy, standard, high and excellent quality.<\/p>\n<p>Vehicles are paid for every week, the default value is 0.5% of the<br \/>vehicle&#8217;s value, but those with multiple vehicles garaged may pay less for<br \/>their extra ones if they aren&#8217;t being loaned out, with the discount<br \/>increasing based on the owner&#8217;s wealth stat.<\/p>\n<p>Once you have a vehicle you can use it with the drive or ride commands, and<br \/>can use park to stop your vehicle prematurely, drive slow to slow down, or<br \/>stall to pause in your travel where you currently are.<\/p>\n<p>Vehicles have to be driven from the point they were last driven to, if the<br \/>vehicle is new or their location is invalid for some reason they can be<br \/>driven from any intersection.<\/p>\n<p>Vehicles have stashes inside them accessible from their last driven to<br \/>location.<\/p>\n<p>Damaged vehicles repair automatically, but are unavailable until they are<br \/>repaired fully.<\/p>\n<p>Characters who hide in the same room as their vehicle will gain a stealth<br \/>bonus to represent their stake out.<\/p>\n<p>Types<\/p>\n<p>Safe: Less likely to have an accident when driving in the mist, less<br \/>likely to be injured when attacked or in an accident.<br \/>Excellent Bonus: Impossible to have an accident in the mist when driving<br \/>slowly.<\/p>\n<p>Sport: Does more damage when running into pedestrians and other vehicles.<br \/>Excellent Bonus: Moves around the grid at approximately double speed.<\/p>\n<p>Luxury: Gives influence bonuses to the owner when set as the active vehicle.<br \/>Excellent Bonus: Gives an attractiveness boost when set as the active vehicle.<\/p>\n<p>Van: Can store more passengers.<br \/>Excellent Bonus: Stealth bonus when hiding in a room with the van doubled.<\/p>\n<p>Tough: Less likely to be forced into an accident when attacked.<br \/>Excellent Bonus: Bulletproof.<\/p>\n<p>Sportsbike: Quality levels cheaper<br \/>Excellent Bonus: Moves around the grid at approximately double speed.<\/p>\n<p>Cruiser: Quality levels cheaper<br \/>Excellent Bonus: Attractiveness boost when active vehicle<\/p>\n<p>Horse: Can be ridden offworld.<\/p>\n<p>Syntaxes:<br \/>Garage Lease\/Unlease\/Drive\/Loan\/Locate\/Reclaim\/Name\/Describe<br \/>Drive\/Ride (location) (passengers)<br \/>Drive\/Ride Slow<br \/>Park<br \/>Stall<br \/>Runinto (pedestrian\/vehicle\/wall)<br \/>Attack (vehicle)<br \/>Force (victim) givekeys<br \/>Travel car (number) (passengers)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wgarage\" target=\"_blank\">WGarage<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#vehiclecostsx\" target=\"_blank\">Vehicle Costsx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17737\" class=\"category-display-post\"><a id=\"cardinal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cardinal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Cardinal<\/p>\n<p>Toggles cardinal directions on and off, those who don&#8217;t use cardinal<br \/>directions will gain some benefits in the form of increased influence gains.<\/p>\n<\/div><\/div><\/article><article id=\"post-17854\" class=\"category-display-post\"><a id=\"carry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">carry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Carry (person)<\/p>\n<p>This command is used to pick up a helpless or bound person in order to carry<br \/>them to other rooms.<\/p>\n<p>You can also use it on someone who is following you to carry them into<br \/>air if you have flying or super jumping skills.<\/p>\n<\/div><\/div><\/article><article id=\"post-17430\" class=\"category-display-post\"><a id=\"cauterize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cauterize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Cauterize (own name)<\/p>\n<p>If a character has been turned to a werewolf, using this command allows the<br \/>change to be stopped at a cost of 1000 karma.<\/p>\n<p>It also severely wounds the character, the wound and karma cost is applied<br \/>even if the char using the command would not actually turn into a werewolf.<\/p>\n<\/div><\/div><\/article><article id=\"post-18148\" class=\"category-display-post\"><a id=\"cdrives\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cdrives<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> cdrives [list|add &lt;#&gt;|remove &lt;#&gt;|plot &lt;fear\/ambition&gt; &lt;#&gt;<br \/>&lt;message&gt;|character &lt;fear\/ambition&gt; &lt;#&gt; &lt;name&gt; &lt;message&gt;|rate &lt;char&gt; &lt;0-10&gt;]<\/p>\n<p>The cdrives command allows players to manage their character&#8217;s personal<br \/>motivations through &#8220;drives&#8221; &#8211; divided into ambitions (things you want) and<br \/>fears (things you dread).<\/p>\n<p>When used without arguments, cdrives displays your active drives. The &#8216;list&#8217;<br \/>option shows all available drives in the system, with your active ones<br \/>marked.<\/p>\n<p>Players can have up to 3 active ambitions and 5 active fears at once. Use<br \/>&#8216;add&#8217; to activate a drive by its number, and &#8216;remove&#8217; to deactivate one.<\/p>\n<p>Character drives can be used for roleplay opportunities:<br \/>Using &#8216;plot&#8217; submits a request to a Storyrunner in your room for a score<br \/>based on one of your drives. This indicates an instance where one of your<br \/>drives<br \/>caused your character to make a mistake.<\/p>\n<p>Using &#8216;character&#8217; sends a request to another player in your room to score you<br \/>based on one of your drives. This indicates an instance where one of your<br \/>drives<br \/>caused interpersonal failings or conflict.<br \/>Using &#8216;rate&#8217; allows you to rate another player&#8217;s drive request on a scale of<br \/>0-10 (0 dismisses the request)<\/p>\n<\/div><\/div><\/article><article id=\"post-18314\" class=\"category-display-post\"><a id=\"census\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">census<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Census<\/p>\n<p>Display the counts of various type of characters who have logged on in the last week.<\/p>\n<\/div><\/div><\/article><article id=\"post-18124\" class=\"category-display-post\"><a id=\"change\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">change<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax: change (hair\/skin\/eyes) (newstring) <br \/>Syntax: change breasts (larger\/smaller) <br \/>Syntax: change age (value) <br \/>Syntax: change height (inches\/feet) (value) <br \/>Syntax: change sex<\/span><br \/>Changes a character&#8217;s physical attributes. <\/p>\n<p>Changing a character&#8217;s eyes, breasts, height, or sex may be changed for free in<br \/>the first five hours after creation in case a mistake was made. After that, the<br \/>procedure command must be used instead. Changing a character&#8217;s age can only be<br \/>done in newbie school and will choose a random birthday for the desired age.  <\/p>\n<p><span style=\"color:#ffffff\">Syntax: change lastname (newname)<\/span><br \/>Allows someone to change their last name for a small fee. <br \/><span style=\"color:#ffffff\">Syntax: change archetype (archetype) (modifier) <\/span><br \/>Changes your current modifier for karma, can also use none to remove a modifier.<\/p>\n<p><span style=\"color:#ffffff\">Syntax: Change identity (newname)<\/span><br \/>Changes your coded name, drops all relationships except for a vampire&#8217;s sire,<br \/>leaves your society, resets your influence rank. Costs $2500, doesn&#8217;t change<br \/>appearance. Resets hours played. For the first five hours after use you can join<br \/>a society as new recruit with <span style=\"color:#ffffff\">society join (society)<\/span>  <\/p>\n<p><span style=\"color:#ffffff\">Syntax: Change eyecolor\/contacts\/haircolor\/hairdye (color)<\/span><br \/>This syntax allows you to set your genetic eye color and hair color as well as<br \/>the color of any hair dye or contacts you&#8217;re wearing for use in other parts of<br \/>the game. Options besides hair dye and contacts are irrevocable.<\/p>\n<\/div><\/div><\/article><article id=\"post-18149\" class=\"category-display-post\"><a id=\"charm\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">charm<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> charm &lt;list|equip|stash|trash&gt; [charm name]<\/p>\n<p>The charm command allows you to manage your collection of magical charms.<br \/>Charms are usually small objects like coins or charm bracelets that convey<br \/>some minor supernatural power when in your possession. You can only have<br \/>three active charms at a time.<\/p>\n<p>Available options:<\/p>\n<p>List: Displays all charms you currently own, their status<br \/>(Equipped\/Stashed), cost, and description.<br \/>Equip [charm name]: Activates a charm from your stash. You can have a maximum<br \/>of three charms<br \/>equipped at once. Must be used in a bedroom.<br \/>Stash [charm name]: Deactivates an equipped charm and returns it to your<br \/>stash.<br \/>Trash [charm name]: Permanently removes a charm from your collection. Must be<br \/>used in a bedroom.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#market\" target=\"_blank\">market<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18150\" class=\"category-display-post\"><a id=\"charon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">charon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> charon resurrect &lt;name1,name2,&#8230;&gt;<br \/>charon cost &lt;name1,name2,&#8230;&gt;<\/p>\n<p>The charon command allows players to resurrect dead characters by paying a<br \/>fee in Charon coins. Each Charon coin costs 100 favor to purchase.<\/p>\n<p>With &#8220;charon cost&#8221;, you can check how many coins would be required to<br \/>resurrect one or more characters without actually performing the<br \/>resurrection.<\/p>\n<p>With &#8220;charon resurrect&#8221;, you can bring characters back to life if you have<br \/>enough Charon coins to pay the fee.<\/p>\n<p>When resurrecting multiple characters at once, a discount is applied &#8211; each<br \/>additional character costs 80% of what they would normally cost. Characters<br \/>are listed in a comma-separated format.<\/p>\n<p>Some characters may not be available for resurrection or may be permanently<br \/>lost.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#favor\" target=\"_blank\">Favor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18144\" class=\"category-display-post\"><a id=\"chat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> chat [message]<\/p>\n<p>Sends a message to your current active chatroom. Your message will be visible<br \/>to all players who are in the same chatroom and have a phone (or<br \/>electropathic ability). Messages are formatted with the chatroom name and<br \/>your profile handle, and are stored in the chatroom&#8217;s history. You must have<br \/>a profile, be holding a phone (or have electropathic ability), have cell<br \/>signal, and be in a chatroom to use this command. Cannot be used while<br \/>fighting, dead, helpless, or in hostile rooms.<\/p>\n<\/div><\/div><\/article><article id=\"post-18116\" class=\"category-display-post\"><a id=\"chatroom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chatroom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Chatrooms allow characters to keep in touch with others online, in order to<br \/>use the chatroom you need to have a myHaven profile and your handle from that<br \/>profile is what individuals will see you as.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom list<br \/>-Show all the available chatrooms.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom listen (name)<br \/>-Start listening to a given chatroom<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom join (name)<br \/>-Join a chatroom and send to it via the chat command.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chat (message)<br \/>-Send a message to a chatroom you have joined.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom tuneout (name)<br \/>-Stop listening to a chatroom.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom history (name)<br \/>-View the last 100 messages sent in a chatroom.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Chatroom create (name) (description)<br \/>-Create a new chatroom.<\/p>\n<\/div><\/div><\/article><article id=\"post-18090\" class=\"category-display-post\"><a id=\"chug\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chug<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Used to drink all of a drink at once.<\/p>\n<\/div><\/div><\/article><article id=\"post-17463\" class=\"category-display-post\"><a id=\"climb\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Climb<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> climb (direction)<\/p>\n<p>Climbing allows characters to scale walls in certain areas that have been<br \/>specifically selected to be scaled by grid builders.<\/p>\n<\/div><\/div><\/article><article id=\"post-17370\" class=\"category-display-post\"><a id=\"clinic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clinic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">Clinic roster<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active patients in the clinic.<\/p>\n<p><span style=\"color:#008080\">Clinic Staff<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active staff in the clinic.<\/p>\n<p><span style=\"color:#008080\">Clinic Page (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute for the selected person to come to your current room.<\/p>\n<p><span style=\"color:#008080\">Clinic Announce (message)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute.<\/p>\n<p><span style=\"color:#008080\">Clinic diagnose (person) (diagnosis)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the diagnosis for a particular patient.<\/p>\n<p><span style=\"color:#008080\">Clinic nophone (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Removes or restores the ability of the target to get a cell phone signal on the grounds.<\/p>\n<p><span style=\"color:#008080\">Clinic tipoff (amount) (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Contribute the specified amount of favor to get Black Sun to abduct the target.<\/p>\n<p><span style=\"color:#008080\">Clinic release (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Free the target from the clinic if you have the authority to do so.<\/p>\n<p><span style=\"color:#008080\">Clinic suspend (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Used to suspend lower ranked staff from their clinic responsibilities.<\/p>\n<p><span style=\"color:#008080\">Clinic unsuspend (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Used to remove the suspension on another member of staff.<\/p>\n<p><span style=\"color:#008080\">Clinic remove (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Have a non-institute individual escorted off the premesis.<\/p>\n<p><span style=\"color:#008080\">Clinic summon (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them brought to your current location.<\/p>\n<p><span style=\"color:#008080\">Clinic straightjacket (target)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them placed into a straight jacket. <\/p>\n<p><span style=\"color:#008080\">Clinic report (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Have the target patient taken off and put into a cell for up to two hours.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#blacksun\" target=\"_blank\">Black Sun<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18246\" class=\"category-display-post\"><a id=\"clock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Clock<br \/>Start\/Stop\/Pause\/Pushback\/Speedup\/Slowdown\/List\/Info\/Delete\/Forcetick<\/p>\n<p>The &#8216;clock&#8217; command allows SRs to create, manage, and display<br \/>timed progress trackers. These clocks can represent anything<br \/>from the duration of a ritual, the approach of reinforcements, the progress of<br \/>a complex task, or rounds in the scenario.<\/p>\n<p>Clocks tick automatically at specified intervals (in real-world minutes). They<br \/>can optionally be divided into segments to track progress towards a goal.<br \/>If turn limited is enabled players will only be be able to use try and<br \/>attempt once per tick of that clock.<\/p>\n<p>Only the SR who creates a clock can manage it using these commands. Players in<br \/>the room will see messages when clocks start, tick, pause, stop, or complete,<br \/>based on the clock&#8217;s description.<\/p>\n<p>Creating Clocks:<br \/>Use the &#8216;make clock&#8217; command to initiate the clock creation process. You will<br \/>be prompted for the following information:<\/p>\n<p>Name: A unique name to identify this clock for commands (e.g.,<br \/>&#8220;RitualTimer&#8221;, &#8220;GuardPatrol&#8221;).<br \/>Desc: A description shown to players in the room when the clock<br \/>starts, ticks, etc. (e.g., &#8220;The arcane ritual pulses&#8221;, &#8220;Distant<br \/>footsteps grow louder&#8221;).<br \/>Minutes: The number of real-world minutes between each tick of the clock.<br \/>Segments: (Optional) The total number of segments (ticks) the clock needs<br \/>to complete. Enter 0 or leave blank if the clock should tick<br \/>indefinitely until stopped or deleted. Progress is shown as<br \/>&#8220;current\/total&#8221; (e.g., 3\/6).<br \/>TurnLimiting: Enter &#8216;Yes&#8217; or &#8216;No&#8217;. If &#8216;Yes&#8217;, each tick of this clock will<br \/>reset the ability to use try and assist for players.<\/p>\n<p>Type &#8216;done&#8217; when finished editing the clock details.<\/p>\n<p>Commands:<\/p>\n<p>clock list<br \/>Lists all clocks you have created, showing their name, status, minutes per<br \/>turn, and segment progress (if applicable).<\/p>\n<p>clock info &lt;clock_name&gt;<br \/>Displays detailed information about the specified clock, including its<br \/>name, description, status, minutes per turn, segment progress, turn<br \/>limiting status, next scheduled tick time, and last used time.<\/p>\n<p>clock start &lt;clock_name&gt;<br \/>Starts a stopped or paused clock.<\/p>\n<p>clock stop &lt;clock_name&gt;<br \/>Stops a running or paused clock.<\/p>\n<p>clock pause &lt;clock_name&gt;<br \/>Pauses a currently running clock. It retains its current progress and<br \/>remaining time until the next tick but stops counting down. Use &#8216;clock<br \/>start&#8217; to resume.<\/p>\n<p>clock pushback &lt;clock_name&gt; [number]<br \/>For a running, segmented clock, reduces the current segment count by the<br \/>specified number (default is 1). The segment count cannot go below 1.<br \/>If a clock represented some impending doom, this could be used to<br \/>represent players delaying that.<\/p>\n<p>clock speedup &lt;clock_name&gt; [minutes]<br \/>Decreases the time better ticks by the specified<br \/>amount (default is 1 minute). The interval cannot be reduced below 1<br \/>minute per turn.<\/p>\n<p>clock slowdown &lt;clock_name&gt; [minutes]<br \/>Increases the time between ticks by the specified<br \/>amount (default is 1 minute).<\/p>\n<p>clock forcetick &lt;clock_name&gt;<br \/>Immediately triggers a tick for a running clock, bypassing the normal timer.<\/p>\n<p>clock delete &lt;clock_name&gt;<br \/>Permanently deletes the specified clock from the database. This action<br \/>cannot be undone.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Storyrunner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17904\" class=\"category-display-post\"><a id=\"close\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">close<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> close &lt;object\/dir&gt;<\/p>\n<p>Close closes an opened object or door.<\/p>\n<\/div><\/div><\/article><article id=\"post-18152\" class=\"category-display-post\"><a id=\"clothemote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clothemote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> clothemote [item] [emote]<\/p>\n<p>This command allows you to perform a customized emote with a special<br \/>&#8220;faecloth&#8221; item. The command works by finding a faecloth item either in your<br \/>inventory or in another player&#8217;s inventory (if they&#8217;re in the same room) that<br \/>matches the specified name and belongs to you.<\/p>\n<p>The emote will then appear as if the clothing item is doing it.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#faecloth\" target=\"_blank\">Faecloth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18153\" class=\"category-display-post\"><a id=\"clothprivate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clothprivate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> clothprivate &lt;person&gt; &lt;item&gt; &lt;emote&gt;<\/p>\n<p>This command allows you to perform a private emote using a faecloth item. The<br \/>emote is only seen by you and the target player.<\/p>\n<p>The faecloth item must be an item you bought and in you inventory or the<br \/>inventory of the person being targeted.<\/p>\n<p>The target will then see the item acting in a private emote.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#faecloth\" target=\"_blank\">Faecloth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18154\" class=\"category-display-post\"><a id=\"clothrecall\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clothrecall<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> clothrecall [character]<\/p>\n<p>This command allows you to magically recall your fae cloth from another<br \/>character&#8217;s possession. When used, it searches the target character&#8217;s<br \/>inventory for a fae cloth item that belongs to you and returns it directly<br \/>to your inventory.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#faecloth\" target=\"_blank\">Faecloth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17371\" class=\"category-display-post\"><a id=\"college\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">college<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">College Enroll (freshman\/sophomore\/junior\/senior) (None\/Goth\/Jock\/Nerd\/Prep\/Delinquent\/Theater)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join the college, you need to be under Tier 3.<\/p>\n<p><span style=\"color:#008080\">College Quit<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college.<\/p>\n<p><span style=\"color:#008080\">College progress<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Move from being a Freshmen to a Sophmore, Sophmore to Junior etc. Only usable in May, August or January and must be of a certain age.<\/p>\n<p><span style=\"color:#008080\">College graduate<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college and gain some bonus rpxp from your time there, you may also get a free tier boost if you were the graduating classes suma cum laude. Only usable in May, August or January.<\/p>\n<p><span style=\"color:#008080\">College remove (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Can be used by staff to remove non-institute individuals from the grounds.<\/p>\n<p><span style=\"color:#008080\">College page (person)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message over the intercom for the targeted person to come to your current room.<\/p>\n<p><span style=\"color:#008080\">College announce (message)<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>Used by staff to send a message over the intercom to the entire institute.<\/p>\n<p><span style=\"color:#008080\">College roll<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active enrolled students.<\/p>\n<p><span style=\"color:#008080\">College staff<\/span><br \/><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active college staff.<\/p>\n<p><span style=\"color:#008080\">College readfile (person)<br \/><span style=\"color:#ffffff\">    &#8211;<\/span\/span>Used by staff to read a student&#8217;s file.<\/p>\n<p><span style=\"color:#008080\">College writefile (person)<br \/><span style=\"color:#ffffff\">    &#8211;<\/span\/span>Used by staff to add to a student&#8217;s file.<\/p>\n<p><span style=\"color:#008080\">College commit (person)<br \/><span style=\"color:#ffffff\">    &#8211;<\/span\/span>Used by staff to commit a student to the clinic.<\/p>\n<p><span style=\"color:#008080\">College suspend (person)<br \/><span style=\"color:#ffffff\">    &#8211;<\/span\/span>Used by staff to suspend students or other lower ranked staff.<\/p>\n<p><span style=\"color:#008080\">College unsuspend (person)<br \/><span style=\"color:#ffffff\">    &#8211;<\/span\/span>Used by staff to lift someone&#8217;s suspension.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17916\" class=\"category-display-post\"><a id=\"color\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">color<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">color<span style=\"color:#c0c0c0\"><br \/> Toggles color mode on or off for the mud.<\/p>\n<p><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">&#8220;<span style=\"color:#008000\">(<span style=\"color:#ffffff\">color code<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br \/> Note this key is a backtick, the one on the same key as the tilde. Color codes<br \/>are able to be used in most aspects of the game, but not all.<\/p>\n<p><span style=\"color:#008080\">Color Codes<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br \/> `00<span style=\"color:#c0c0c0\"> or <span style=\"color:#800000\">r<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800000\">Red<span style=\"color:#c0c0c0\"><br \/> <b>1<span style=\"color:#c0c0c0\"> or <span style=\"color:#008000\">g<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008000\">Green<span style=\"color:#c0c0c0\"><br \/> <i>2<span style=\"color:#c0c0c0\"> or <span style=\"color:#808000\">y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808000\">Yellow<span style=\"color:#c0c0c0\"><br \/> <u>3<span style=\"color:#c0c0c0\"> or <span style=\"color:#000080\">b<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#000080\">Blue<span style=\"color:#c0c0c0\"><br \/> <\/b>4<span style=\"color:#c0c0c0\"> or <span style=\"color:#800080\">m<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800080\">Purple<span style=\"color:#c0c0c0\"><br \/> <\/i>5<span style=\"color:#c0c0c0\"> or <span style=\"color:#008080\">c<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008080\">Cyan<span style=\"color:#c0c0c0\"><br \/> <\/u>6<span style=\"color:#c0c0c0\"> or <span style=\"color:#c0c0c0\">w<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#c0c0c0\">White (Default color)<span style=\"color:#c0c0c0\"><br \/> `77<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">d<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Grey<span style=\"color:#c0c0c0\"><br \/> `88<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff0000\">R<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff0000\">Bright Red<span style=\"color:#c0c0c0\"><br \/> `99<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ff00\">G<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ff00\">Bright Green<span style=\"color:#c0c0c0\"><br \/> `!!<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffff00\">Y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffff00\">Bright Yellow<span style=\"color:#c0c0c0\"><br \/> `@@<span style=\"color:#c0c0c0\"> or <span style=\"color:#0000ff\">B<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#0000ff\">Bright Blue<span style=\"color:#c0c0c0\"><br \/> `##<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff00ff\">M<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff00ff\">Bright Purple<span style=\"color:#c0c0c0\"><br \/> `$$<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ffff\">C<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ffff\">Bright Cyan<span style=\"color:#c0c0c0\"><br \/> `%%<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">W<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffffff\">Bright White<span style=\"color:#c0c0c0\"><br \/> `^^<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">D<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Black<span style=\"color:#c0c0c0\"><\/p>\n<p><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<\/span\/span>\/span Saycolor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">000-255)<\/span\/span><br \/>Used to set a color for the say portion of emotes.<\/p>\n<p>Note you can also use 000-255 or #(Any six digit hex color code) after the color symbol to use more color types.<br \/>` can be used to return to the default color.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17931\" class=\"category-display-post\"><a id=\"combine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">combine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> combine<\/p>\n<p>To put together. While combine is on your inventory looks<br \/>a bit like this:<\/p>\n<p>(2) a stake<\/p>\n<p>if it is off it would look like this:<\/p>\n<p>a stake<br \/>a stake<\/p>\n<\/div><\/div><\/article><article id=\"post-17908\" class=\"category-display-post\"><a id=\"commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Commands<\/p>\n<p>Typing commands will show you a list of all the commands in<br \/>the game.<\/p>\n<\/div><\/div><\/article><article id=\"post-17906\" class=\"category-display-post\"><a id=\"compact\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compact<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> compact<\/p>\n<p>Compact helps set your display options for the game. Typing<br \/>compact removes the extra blank line before your prompt. Typing compact again<br \/>undoes this change.<\/p>\n<\/div><\/div><\/article><article id=\"post-18127\" class=\"category-display-post\"><a id=\"compete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> compete against (person) with (stat) and (stat) and (stat)<\/p>\n<p>This command allows you to test your stats against someone else&#8217;s, up to<br \/>three at a time.<\/p>\n<p>For instance if you wished to arm wrestle with someone, use &#8216;compete against<br \/>(person)<br \/>with strength&#8217;.<\/p>\n<p>This would test your strength against theirs, or for a game of darts you might<br \/>enter &#8216;compete against (person) with games and dexterity&#8217;.<\/p>\n<p>On completion of the command it will send an echo to the room of who won.<\/p>\n<p>Normally the winner will always be the person with the highest stat total,<br \/>if the stat totals are equal it will be a fifty\/fifty chance. However<br \/>this may change based on the inclusion of certain stats.<\/p>\n<p>Currently games is the only stat which deviates from this, when adding<br \/>games as one of the stats tested it will always introduce an element of<br \/>randomness to the calculation while still significantly favoring the<br \/>person with higher stats.<\/p>\n<p>For each 1 point below the other person you are in a game calculation, your<br \/>chance of winning will lower by a multiplicative 20%. So if stat levels<br \/>are the same you&#8217;ll have 50% chance, if you&#8217;re one lower 40%, if 2 lower<br \/>32% etc.<\/p>\n<p>As optional syntax you can also drop the &#8216;against&#8217; and simply type compete<br \/>(person) with (stats)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#roleplaying\" target=\"_blank\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17820\" class=\"category-display-post\"><a id=\"crisis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Crisis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Crises are coded events that Story Runners can use to affect the entire<br \/>citytemporarily. Because of their citywide nature only senior SRs or<br \/>Staff can use them. To be senior, a SR has to have been around for a while<br \/>and done a certain amount of RP.<\/p>\n<p>Crisis brainwash on (Message)<br \/>-Places a level 1 imprint on everyone in the city.<br \/>Crisis brainwash off<br \/>-Stop the brainwash.<\/p>\n<p>Crisis flood on<br \/>-Floods the city, making the streets and parks like water rooms<br \/>and the caves and tunnels like underwater rooms.<br \/>Crisis flood off<br \/>&#8211;<\/p>\n<\/div><\/div><\/article><article id=\"post-18146\" class=\"category-display-post\"><a id=\"csay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">csay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> csay [message]<\/p>\n<p>The csay command allows you to communicate with all members of your cult.<br \/>Your message will be sent to every online player who belongs to the same cult<br \/>as you. This command will not work if you are not a member of a cult or if<br \/>you are in a battleground area.<\/p>\n<\/div><\/div><\/article><article id=\"post-18147\" class=\"category-display-post\"><a id=\"cult\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cult<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> cult [arguments]<\/p>\n<p>The cult command allows you to interact with cult factions in the game. It<br \/>functions identically to the faction command but specifically designates that<br \/>you are interacting with cult-type factions.<\/p>\n<\/div><\/div><\/article><article id=\"post-18145\" class=\"category-display-post\"><a id=\"cure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> cure [character] [condition] [reason]<\/p>\n<p>Removes a negative condition from a player character. This is a storyrunner-<br \/>only command that allows GMs to cure various debilitating effects.<\/p>\n<p>Available conditions:<br \/>weaken: Removes weakness effect, restoring the character&#8217;s strength.<br \/>noheal: Restores the character&#8217;s ability to recover\/heal normally.<br \/>nomove: Restores the character&#8217;s ability to move around.<br \/>localmove: Restores the character&#8217;s ability to move around.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#inflict\" target=\"_blank\">Inflict<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Storyrunner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17677\" class=\"category-display-post\"><a id=\"curseobject\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curseobject<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Curseobject (object) (body\/mind) (imprint)<\/p>\n<p>This command can only be performed in an arcane workshop and costs up<br \/>to three hundred dollars. Arcane focus and dark magic focus reduces<\/p>\n<p>the cost.<br \/>A body cursed object will create the imprint &#8216;Your body (message)&#8217; when<br \/>worn, a mind one the imprint &#8216;You need to (message)&#8217;<\/p>\n<p>These last until the object is removed.<\/p>\n<p>Those with occult knowledge of at least 4 can identify if an object is<br \/>cursed, but only if they have it in their possession.<\/p>\n<p>Cursed objects will only apply their effects if worn willingly, and not<br \/>forced onto someone. If a cursed object is force removed from someone it will<br \/>cause the effect to linger for an extremely long time afterwards regardless.<\/p>\n<\/div><\/div><\/article><article id=\"post-17490\" class=\"category-display-post\"><a id=\"curtains\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curtains<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> curtains (direction)<\/p>\n<p>Close or open curtains over a window. Can only be done when indoors.<\/p>\n<\/div><\/div><\/article><article id=\"post-18103\" class=\"category-display-post\"><a id=\"customize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">customize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The customize command allows players to alter the properties of an object so<br \/>that they can better represent props in their stories. The command can be<br \/>used<br \/>in any store that sells the type of object being customized.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> customize (object)<br \/>Enters the object editor.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> customize (object) (field) (value)<br \/>Possible fields are: cover, zips, shortstring, longstring, names, wear,<br \/>description, extra, layer, symbol, cost, badge, large, focus, angeliccollar,<br \/>relic, playlist, aura, skilllist.<\/p>\n<p>Symbol, badge, large, focus, angeliccollar, relic, and<br \/>playlist take no values.<\/p>\n<p>An explanation of fields follows:<\/p>\n<p>Cover: Toggles cover location. A cover location is any area which the object<br \/>should normally cover when worn.<\/p>\n<p>Zips: Toggles a zip&#8217;s location. A zip&#8217;s location is any area which is revealed<br \/>when the zip command is used.<\/p>\n<p>Shortstring: Sets the phrase used to describe an object is manipulated such as<br \/>with the wear, remove, drop, or get commands. This is also the string used<br \/>for the stash command as well.<\/p>\n<p>Longstring: Sets the phrase used to describe an object when it is seen on a<br \/>character, in a room, or in an inventory.<\/p>\n<p>Names: Sets the keywords used to interact with the object. Each space in a<br \/>names value will indicate the start of a new keyword.<\/p>\n<p>Wear: Sets the phase used after the item when displayed, or<br \/>or before it if wrapped in ()<\/p>\n<p>Description: Opens the editor for an object&#8217;s description. This blurb will be<br \/>displayed when an object is looked at directly.<\/p>\n<p>Extra: Opens the editor for an object&#8217;s extra. This creates an extra with the<br \/>name specified as a value. Whenever this keyword is looked at, the blurb will<br \/>be displayed.<\/p>\n<p>Layer: Sets the layer an object occupies. Objects with higher layer values<br \/>are<br \/>always worn over top of objects with lower values. This may cause objects to<br \/>obscure others beneath them depending on the cover locations of each. A zero<br \/>value will make the item wearable in any layer depending on the order in which<br \/>it is worn.<\/p>\n<p>Symbol: Attaches the symbol of the character&#8217;s society to the object. Wearing<br \/>an object with a symbol allows a character to earn respect while he is role<br \/>playing. This also allows the sheriff&#8217;s department to create items with their<br \/>symbol on it. All symbols can be used to access the goblin market. A type of<br \/>symbol that identifies an item as a goblin key can be created by characters<br \/>without a society and with occult knowledge 1 or greater. These keys allow<br \/>access to the goblin market, but confer no additional symbol benefits.<\/p>\n<p>Cost: Sets the object&#8217;s cost. An object&#8217;s cost can only increase from what it<br \/>is currently set to.<\/p>\n<p>Large: Makes the object a large object. Large objects require the lift<br \/>command to move.<\/p>\n<p>Focus: Designates the object as a magical focus.<\/p>\n<p>Angeliccollar: Designates the object as an angelic collar.<\/p>\n<p>Relic: Designates the object as a relic.<\/p>\n<p>Playlist: Sets up the playlist for a game or playback item.<\/p>\n<p>Skilllist: Adds a list of skills\/abilities etc for performing better with game<br \/>items.<\/p>\n<p>Aura: Sets a custom aura for a gemstone effect.<\/p>\n<p>Warmth\/Breathable: Adding the following keywords to a clothing&#8217;s short<br \/>description can make them warmer or more breathable\/cooling: vented,<br \/>insulated, heated, padded, quilted, merino, thermal,<br \/>wool, fur.<\/p>\n<p>Discipline (name): Sets the discipline of a weapon.<\/p>\n<\/div><\/div><\/article><article id=\"post-18155\" class=\"category-display-post\"><a id=\"ddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> ddesc create (keyword) (location)<br \/>ddesc delete (keyword)<br \/>ddesc edit (keyword)<br \/>ddesc activate (keyword)<br \/>ddesc deactivate (keyword)<br \/>ddesc list<br \/>ddesc search (keyword)<\/p>\n<p>The ddesc command allows you to create and manage dynamic descriptive<br \/>elements for your character&#8217;s appearance.<\/p>\n<p>You can create up to 100 different descriptions, each associated with a<br \/>specific keyword and body location. These descriptions can be activated or<br \/>deactivated to change your character&#8217;s visible appearance.<\/p>\n<p>As well as body locations you can also target: lightmakeup, mediummakeup,<br \/>heavymakeup,<br \/>scent, and hairstyle.<\/p>\n<p>When you activate or deactivate a description, others in the room will see a<br \/>message about your appearance changing (if that location isn&#8217;t covered by<br \/>clothing).<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#adesc\" target=\"_blank\">adesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#descriptions\" target=\"_blank\">descriptions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17827\" class=\"category-display-post\"><a id=\"decorate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Decorate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The decorate command can be used to customize a house or shop property that<br \/>you own. It is extremely versatile and has many options, but at a bare minimum<br \/>rooms should feature a name and description.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> decorate (argument) [additional modifier]<\/p>\n<p>The arguments for decorate are as follows:<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Description Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate roomtitle (string)<br \/>Changes the title of the room you&#8217;re in, displaying at the top of its look info.<\/p>\n<p>Decorate name (string)<br \/>Changes the name of the room you&#8217;re in, displaying when looking at it from afar.<br \/>For example, &#8216;decorate name a carpeted hallway&#8217; would display &#8216;Ahead of you is<br \/>a carpeted hallway&#8217; at the bottom of the look info when facing it from another<br \/>room.<\/p>\n<p>Decorate description<br \/>Enters an editor to write the description of the room you&#8217;re currently in.<\/p>\n<p>Decorate extra (string)<br \/>Enters an editor to write the description of an extra detail people in the<br \/>room can view when looking at any word in its name. Can be used again to edit<br \/>an existing extra&#8217;s description, if keywords match. See &#8216;help extra keywords&#8217;<br \/>for special keywords seen by people with appropriate powers.<br \/>Example: &#8220;decorate extra an ornate oil painting on the western wall&#8221;<\/p>\n<p>Decorate extradelete (keyword)<br \/>Deletes an extra description. Be careful using a keyword that is in use by<br \/>multiple extras, if more than one is present.<\/p>\n<p>Decorate place (string)<br \/>Creates a new place in the room people can join, and enters an editor to write<br \/>its description. Can be used again to edit an existing place&#8217;s description, if<br \/>keywords match.<\/p>\n<p>Decorate placedelete (keyword)<br \/>Deletes a place. Be careful using a keyword that is in use by multiple extras,<br \/>if more than one is present.<\/p>\n<p>Decorate doorname (exit) (string)<br \/>Replaces the default name of &#8216;door&#8217; with a string of your choice. Affects both<br \/>sides of the door. The first word should always be a noun.<br \/>Example: &#8220;decorate doorname west gate of wrought iron&#8221; will yield, &#8220;The gate<br \/>is closed&#8221; and &#8220;You open the western gate of wrought iron&#8221;.<\/p>\n<p>Decorate atmosphere<br \/>Enters an editor to write a list of one-line atmosphere messages, which will<br \/>periodically echo to the room. Each new line is a new message. They are<br \/>selected randomly.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Modifying Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate decor (0-3)<br \/>Variable low cost. Sets the decor of the room you&#8217;re in: cheap, average,<br \/>expensive, or extravagant. No cost to downgrade.<\/p>\n<p>Decorate indoors<br \/>Sets the room to be inside.<\/p>\n<p>Decorate outdoors<br \/>Sets the room to be outside.<\/p>\n<p>Decorate hotspot<br \/>Makes the room a hotspot, which will show the number of players within it on<br \/>where.<\/p>\n<p>Decorate sparring<br \/>Costs $500. Makes a room into a sparring room; see &#8216;help spar&#8217;.<\/p>\n<p>Decorate public<br \/>Shop only. Sets the room to be public, in a sense of law enforcement having a<br \/>swiftly-responding presence there. Affects nudity, displays of the<br \/>supernatural, carrying weapons, etc.<\/p>\n<p>Decorate private<br \/>Shop only. Sets the room to be private, in a sense of it existing outside the<br \/>plausible immediate enforcement of the law. Suitable for offices, back rooms,<br \/>bathrooms, etc.<\/p>\n<p>Decorate bathroom<br \/>Costs $80. House only. A bathroom allows you to create a shower or bath place<br \/>within, and automatically and always includes a mirror for exiting the<br \/>nightmare. To add a shower or tub, use &#8220;decorate place&#8221; with one of those<br \/>words as a keyword somewhere in the string.<br \/>Example: &#8220;decorate place a glass-walled shower enclosure&#8221;<\/p>\n<p>Decorate bedroom<br \/>Costs $80. House only. A bedroom allows you to stash items within, set up a<br \/>magic wardrobe (see below), and gives you an area to log out.<\/p>\n<p>Decorate kitchen<br \/>Costs $80. House only. A kitchen allows you to customize food and drink items,<br \/>and use make food and make drink to create new ones on the fly.<\/p>\n<p>Note that a single room in a house may have multiple types, as may be the case<br \/>for a studio apartment or small cabin. Using the command again will remove the<br \/>specified room type at no cost.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Building Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate door (direction)<br \/>Installs or removes a door in the specified direction.<\/p>\n<p>Decorate hiddendoor (direction)<br \/>Costs $200. Builds a hidden door in the specified direction.<\/p>\n<p>Decorate wall (direction)<br \/>Installs a wall in the specified direction, blocking movement.<\/p>\n<p>Decorate demolish (direction)<br \/>Costs $20. Knocks down any walls, windows, or doors in the specified<br \/>direction.<\/p>\n<p>Decorate largewindow (direction)<br \/>Installs a visible window in the specified direction.<\/p>\n<p>Decorate smallwindow (direction)<br \/>Installs a non-visible window in the specified direction.<\/p>\n<p>Decorate magicwardrobe (who) (wall)<br \/>Costs $2500. In a bedroom, creates a magic link in the specified direction so<br \/>long as the target is also in a bedroom and has permission to use the decorate<br \/>command there. Both characters must pay the fee, for a total of $1,000.<\/p>\n<p>Decorate destroywardrobe<br \/>Destroys any magic wardrobes built inside the current bedroom. Ideally, must<br \/>be used in both rooms to avoid strangeness.<\/p>\n<p>Decorate build (up\/down)<br \/>Expand your property up or down from where you are. Be advised that<br \/>subterranean rooms may flood, lack reception below the first subterranean<br \/>level, and must always be attached to another room to avoid being immediately<br \/>reclaimed by the game. Not all properties in the citymay be expanded in this<br \/>way.<\/p>\n<p><span style=\"color:#008000\">[<span style=\"color:#008080\">Room Security Commands<span style=\"color:#008000\">]<\/span\/span>\/span:<br \/>Decorate lock (direction)<br \/>Locks a door from the side you are currently on. Must be used on both sides if<br \/>you want the door locked on both sides.<br \/>Example: &#8220;decorate lock west&#8221; will make the door locked for anyone in your<br \/>current room heading west.<\/p>\n<p>Decorate access<br \/>Enters an editor where you may write the names of characters, separated by a<br \/>space. Each of these people will have access to this room regardless of its<br \/>locked\/unlocked status. The names must be accurate; no nicknames or aliases.<br \/>Example list: Aleister Genesis Samael Dolores Eugen<\/p>\n<p>Decorate noaccess<br \/>Enters an editor where you may write the names of characters, separated by a<br \/>space. Each of these people will be barred from entry to this room regardless<br \/>of its locked\/unlocked status.<\/p>\n<p>Decorate signalproof<br \/>Costs $500. Makes a room immune to signals; when in such a room, all comms,<br \/>radios, phones, telepathy, and electropathy cannot reach in or out. Also<br \/>prevents view of roleplay by SRs. No cost to remove.<\/p>\n<p>Decorate toughness (0-4)<br \/>Variable low cost. Sets the toughness of the room you&#8217;re in. Toughness is the<br \/>defense against the breakin command, and competes against demolitions. No cost<br \/>to downgrade.<\/p>\n<p>Decorate security (0-4)<br \/>Variable low cost. Sets the security of the room you&#8217;re in. Security is the<br \/>defense against the picklock command, and competes against larceny. No cost to<br \/>downgrade.<\/p>\n<p>Decorate stash<br \/>Install a stash in a store.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17917\" class=\"category-display-post\"><a id=\"delete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">delete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> delete<br \/>This command deletes your current character. You keep 80% of spent combat<br \/>and roleplay experience when you do this, with the first 350k RPXP spent<br \/>returning to your account without penalty. Invested regular karma is also<br \/>returned, but banked to return slowly over time. Personal karma is not<br \/>banked and must be re-earned.<\/p>\n<p>There is a cooldown period between playing characters tier 3 and higher.<br \/>For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br \/>the cooldown is 2 months.<\/p>\n<p>You will need to confirm<br \/>this action. The last character on your account cannot be deleted.<\/p>\n<p>Characters in stasis can be deleted from the character selection<br \/>screen using: delete (char name)<\/p>\n<\/div><\/div><\/article><article id=\"post-17883\" class=\"category-display-post\"><a id=\"deposit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">deposit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> deposit &lt;amount&gt;<\/p>\n<p>Here at Haven a fully functional banking system is in use to save players<br \/>from carrying around all of their hard earned cash. The deposit command<br \/>lets you deposit money at the Sovereign Bank or at an ATM, from which it can<br \/>later be withdrawn.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<\/div><\/div><\/article><article id=\"post-18092\" class=\"category-display-post\"><a id=\"describe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">describe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Syntax is: describe &lt;location&gt;<br \/>Valid locations: self, lowerarms, upperarms, feet, lowerlegs, thighs,<br \/>groin, arse, lowerback, upperback, lowerchest, breasts, upperchest, neck,<br \/>hands, lowerface, forehead, hair, eyes, smell, taste, wolf<br \/>wolfchangeto, wolfchangefrom, merchangeto, merchangefrom, radioaction,<br \/>makeuplight, makeupmedium, makeupheavy<\/p>\n<p>Used to describe your character.<\/p>\n<p>Alt <span style=\"color:#ffffff\">Syntax:<\/span> describe replace\/append (location) (new string)<br \/>This syntax allows someone to easily on the fly replace part of their<br \/>description or append to part of it. It will keep all formatting<br \/>around the original description intact, such as the number for its order and<br \/>any spaces or empty lines after it.<\/p>\n<p>Taste is determined by your archetype automatically, though you may add extra<br \/>information which would primarily be impacted by your character&#8217;s dietary,<br \/>drug, and alcohol habits.<\/p>\n<p>Radioaction is echoed to the room whenever you use a command such as fsay.<br \/>So for example, &#8220;$n lifts $s sleeve and speaks into the cuff.&#8221; would echo<br \/>&#8220;Jane lifts her sleeve and speaks into the cuff&#8221;.<\/p>\n<\/div><\/div><\/article><article id=\"post-18091\" class=\"category-display-post\"><a id=\"description\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">description<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>See help descriptions<\/p>\n<\/div><\/div><\/article><article id=\"post-17714\" class=\"category-display-post\"><a id=\"desire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Desire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>This command allows a player to project his or her character&#8217;s desires. If<br \/>the target is one that&#8217;s sensitive to desires, such as angelborn characters,<br \/>he or she will feel an urge to fulfill that desire. However, this wish to<br \/>fulfill the desire is usually less strong than the originator&#8217;s desire to have<br \/>it fulfilled. Characters other than angelborn may become sensitive to<br \/>desires, such as natural humans during a domination scheme. As a general rule,<br \/>most desires should begin with a verb in order to display correctly.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> desire (degree) (desire) Or desire (person) (degree) (desire)<br \/>Valid degrees are: mild, moderate, or strong.<\/p>\n<p>Example: Steve types, &#8220;desire moderate demonstrate proper use of the desire<br \/>syntax&#8221;<br \/>Result: &#8220;You slightly want to help Steve fulfil his desire to demonstrate<br \/>proper use of the desire syntax.&#8221;<\/p>\n<p>Note that a period is automatically appended for you; adding one yourself will<br \/>result in a double period.<\/p>\n<p>You can use wdesire to use a desire and wish command simultaneously. See Help<br \/>Wish.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wwish\" target=\"_blank\">WWish<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#fate\" target=\"_blank\">Fate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#imbue\" target=\"_blank\">Imbue<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dread\" target=\"_blank\">Dread<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#angelbornx\" target=\"_blank\">Angelbornx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17775\" class=\"category-display-post\"><a id=\"detail\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Detail<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> detail (location) (over\/under)<\/p>\n<p>This command allows you to add more detail to a body area, over details are<br \/>always seen, under details only when the area is exposed. Details do not<br \/>show up by default but only if an area is looked at or shown. You can show<br \/>people areas with show (location) (person), location being a bodyspot or<br \/>head\/torso\/legs\/back\/chest\/everything.<\/p>\n<p>You can look at locations with look (person) (location.) This will show all<br \/>the clothes and jewelry in that location, as well as the visible<br \/>descriptions and details.<\/p>\n<\/div><\/div><\/article><article id=\"post-23072\" class=\"category-display-post\"><a id=\"develop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">develop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> develop dig shallow\/dig deep\/fillin\/sanctify\/desanctify<\/p>\n<p>This command can be used to convert a room to a water room, or back to a land room.<\/p>\n<p>It can also be used to sanctify an area to a particular Eidolon or to remove such sanctification<\/p>\n<\/div><\/div><\/article><article id=\"post-18072\" class=\"category-display-post\"><a id=\"devour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">devour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> devour (food object)<br \/>Devour is used to eat the entirety of a food object at once.<\/p>\n<\/div><\/div><\/article><article id=\"post-17674\" class=\"category-display-post\"><a id=\"diminish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diminish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax<\/span>: diminish (0-100) <br \/>diminish offer (person) (0-100) <br \/>diminish accept diminish round (1-99) <br \/>diminish longterm (1-99) (hours) visible\/invisible\/combatvisible  <\/p>\n<p>This command allows people to low their damage when fighting PCs to the selected<br \/>percentage. Using diminish 75, for instance, will make you do three quarters<br \/>damage. It has no echo to others, diminish 0 or diminish 100 will clear it as<br \/>will logging off for a while. Using the command by itself shows what you&#8217;re<br \/>currently set at. Diminish does not affect the amount of stagger you deal to<br \/>your opponents.<\/p>\n<p>This allows players to represent their characters being weaker for any RP<br \/>reason, or pulling their punches\/faking weakness. <\/p>\n<p>An alternate syntax allows you to offer someone a diminishment pact, with<br \/>diminish offer (person) (number). If someone accepts this you will both be set<br \/>to be diminished to the preset amount. You can diminish yourself further if you<br \/>wish, but if you try and set your diminish higher it will cancel the pact for<br \/>both people. This will also be automatically canceled if the two people aren&#8217;t<br \/>in the same room. It is useful for people who want to engage in a coded fight,<br \/>but also want to draw it out.<\/p>\n<p>Using diminish round (number) will diminish only your next source of damage and<br \/>will also echo to the room that you&#8217;ve done so. It is useful for people who want<br \/>to RP some IC event causing a temporary weakness in their fighting. <\/p>\n<p>Using diminish longterm will allow you to debuff your character for several<br \/>hours, or even days or weeks. This will always echo to the room you are in and<br \/>if done with the visible toggle will also show in your look info, if done with<br \/>invisible won&#8217;t be seen, and if combatvisible will appear to others when you<br \/>enter a fight.<\/p>\n<\/div><\/div><\/article><article id=\"post-17932\" class=\"category-display-post\"><a id=\"display\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">display<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> display (form)<\/p>\n<p>This command will display a number of fields including name, intro, who title,<br \/>and room title. It can be made to display the information for any form, but<br \/>will default to the character&#8217;s current form if no argument is used.<\/p>\n<\/div><\/div><\/article><article id=\"post-17865\" class=\"category-display-post\"><a id=\"diss\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diss<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The diss command uses influence in order to damage another player.<br \/>Other players won&#8217;t see the echo of it being used.<\/p>\n<p>Diss (name) character (amount) (reason)<br \/>This will penalize the target&#8217;s popularity.<\/p>\n<p>Diss (name) appearance (amount) (reason)<br \/>This will give the target a hit to their apparent attractiveness based on<br \/>the influence spent.<\/p>\n<p>Diss (name) faction (amount) (reason)<br \/>This will lose the target some respect within their faction\/cult based on the<br \/>influence spent.<\/p>\n<p>Diss (name) society (amount) (reason)<br \/>This will lose the target some respect within their society based on the<br \/>society influence spent.<\/p>\n<p>Diss (name) roleplay (message)<br \/>This will send a private, delayed message to someone and is used for giving<br \/>RP feedback, it has no coded effect and requires no influence.<\/p>\n<p>The max influence that can be spent at a time is 10000, you should not spam<br \/>the command to bypass this cap.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#popularity\" target=\"_blank\">Popularity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#influence\" target=\"_blank\">Influence<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17415\" class=\"category-display-post\"><a id=\"domain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Domain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Domain list<br \/>Can be used to show all domains.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain info (name)<br \/>Show more info on a particular domain.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain who<br \/>Show all characters currently in your domain as long as they have been there<br \/>for at least 5 minutes.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain sanctified<br \/>List all rooms that have been sanctified to you.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain describe<br \/>Used to write the info visible when someone uses domain info.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain ambient<br \/>Enter an editor to add ambient messages to your domain, one per line.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Domain personalambient (text)<br \/>Set a line of text which will appear in look info when you are present<br \/>in a room with other people.<\/p>\n<\/div><\/div><\/article><article id=\"post-17343\" class=\"category-display-post\"><a id=\"download\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">download<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Download (Character\/Property\/MyRooms)<\/p>\n<p>Copies data from your character, the property they&#8217;re in if they have<br \/>permission to edit it, or all their created myrooms into a text file with a<br \/>link to download it.<\/p>\n<\/div><\/div><\/article><article id=\"post-17852\" class=\"category-display-post\"><a id=\"drag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> drag (target)<\/p>\n<p>Used to grab a hold of a helpless or tied up target to drag them with you as<br \/>you move around.<\/p>\n<\/div><\/div><\/article><article id=\"post-17357\" class=\"category-display-post\"><a id=\"dread\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dread<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Dread (degree) (thing) Or Dread (person) (degree) (thing)<\/p>\n<p>This command allows a player to project things their character is dreading at<br \/>the current point in time. It will appear in the form of:<br \/>You feel (degree)ly negatively preoccupied with the prospect of (thing).<\/p>\n<p>And any demonborn will see.<br \/>You (degree) want to manifest (person)&#8217;s dread of (thing).<\/p>\n<p>This command represents the ability of those with demonic empathic abilities<br \/>to intuitively sense the things that will best illicit suffering in others.<br \/>Demonborn are not typically aware of the exact details of what someone is<br \/>dreading, it is not mind reading, but they can pick up the general themes and<br \/>ideas behind it.<\/p>\n<p>What a player chooses for the dread command and their level does not represent<br \/>what they character most fears or dreads generally, rather whatever it is most<br \/>currently on their mind which makes it heavily influenced by the situation and<br \/>circumstances. It is also often heavily influenced by their current train of<br \/>thought, for instance someone mentions getting up early tomorrow, which makes<br \/>them think about something they have to do at work tomorrow, which makes them<br \/>start dreading being told off by their boss. This can at times be a little<br \/>confusing for a demonborn who&#8217;d have no idea why they&#8217;re starting to feel like<br \/>it&#8217;d be a good idea to put on a suit and scold this person.<\/p>\n<p>Skilled demonborn interrogators work hard to try and control and influence the<br \/>train of thought of their targets in order to more usefully use this sense to<br \/>obtain valuable information or expose people&#8217;s weaknesses.<\/p>\n<\/div><\/div><\/article><article id=\"post-17455\" class=\"category-display-post\"><a id=\"dreamvictimize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamvictimize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> dreamvictimize &lt;victim&gt; &lt;action&gt; [arguments]<\/p>\n<p>This command allows you to manipulate a character who is under your power in<br \/>the dreamworld. The target must either be your prisoner or have been recently<br \/>defeated by you (within 10 minutes).<\/p>\n<p>Available actions:<\/p>\n<p>Takeprisoner: Convert a recently defeated character into your prisoner for<br \/>5-10<br \/>days.<br \/>Blindfold &lt;hours&gt;: Blindfold the victim for 1-48 hours<br \/>Unblindfold: Remove the victim&#8217;s blindfold<br \/>Trap &lt;hours&gt;: Trap the victim for 1-48 hours<br \/>Untrap: Release the victim from their trap<br \/>Vgearlist: View the victim&#8217;s gear inventory.<br \/>Steal &lt;item&gt;: Steal a specific piece of gear from the victim.<br \/>Release: Free the victim from being your prisoner.<br \/>Makefollow: Force the victim to follow you.<br \/>Stopfollow: Make the victim stop following you.<br \/>Vdesclist: List all descriptions associated with the victim.<br \/>Vactivate &lt;desc_name&gt;: Activate a specific description for the victim.<br \/>Vdeactivate &lt;desc_name&gt;: Deactivate a specific description.<br \/>Vadddesc &lt;gear\/nongear&gt; &lt;name&gt; &lt;days&gt; &lt;description&gt;: Add a new description to<br \/>the victim, locked for the specified number of days (1-15)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dreamworldcommands\" target=\"_blank\">Dreamworld Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dreaming\" target=\"_blank\">Dreaming<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17899\" class=\"category-display-post\"><a id=\"drink\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drink<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> drink &lt;object&gt;<\/p>\n<p>When you are thirsty you drink something from an object or container<br \/>that holds a liquid suitable for drinking.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<\/div><\/div><\/article><article id=\"post-17853\" class=\"category-display-post\"><a id=\"drive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>This command allows a character to drive a car within New Haven&#8217;s limits. See<br \/>help car for more information on obtaining and making use of a car.<br \/>For motorcycles, see help ride.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> drive (destination) (passenger1) (passenger2) (&#8230;)<br \/>Acceptable destinations include: the full address for a home, full shop name<br \/>for a shop, numbered intersection on drive list, or entries in Property List.<br \/>You can optionally include passengers by specifying them after the command,<br \/>they must be following you, or helpless and being carried by you. They may<br \/>also need to be remembered by you. Bikes, horses and sports cars can only<br \/>carry 1 passenger, whilst vans can carry up to 8.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> drive list<br \/>Displays all the intersections as well as any remembered destinations.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> drive remember (1-10) (name)<br \/>Remembers the current location by the designated name for use with walk or<br \/>drive. Three custom locations can be remembered.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> drive around<br \/>You can use this syntax to start or stop driving around the city randomly.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> drive slow<br \/>You drive slow and avoid crashing in the mist.<\/p>\n<\/div><\/div><\/article><article id=\"post-18068\" class=\"category-display-post\"><a id=\"drop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> drop (object)<br \/>Used to put an object down.<\/p>\n<\/div><\/div><\/article><article id=\"post-17900\" class=\"category-display-post\"><a id=\"eat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">eat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> eat &lt;food object&gt;<\/p>\n<p>Eat some of a food object. See also Help Devour.<\/p>\n<\/div><\/div><\/article><article id=\"post-17797\" class=\"category-display-post\"><a id=\"ebay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ebay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> ebay (item)<\/p>\n<p>Ebay can be used to sell an item that is worth $100<br \/>or more for 10% of its value.<\/p>\n<\/div><\/div><\/article><article id=\"post-17921\" class=\"category-display-post\"><a id=\"emote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">emote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> emote (string)<br \/>This is the basic emoting syntax. Unless otherwise specified, the emote<br \/>will start with your short desc or whatever others have you remembered by.<\/p>\n<p>See help emoting for more information.<\/p>\n<\/div><\/div><\/article><article id=\"post-17675\" class=\"category-display-post\"><a id=\"encounter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Encounter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Encounters are random IC events run by storyrunners that occur in an<br \/>instanced version of New Haven.<\/p>\n<p>The encounter will be launched through the lookfor system with the SR<br \/>being given a choice of two writing prompts.<\/p>\n<p>The SR will then use this writing prompt to create a small RP scene for the<br \/>participants, they will earn enhanced karma for this much like they would<br \/>for running an adventure, but not as much. During the adventure they can of<br \/>course summon in new people if there&#8217;s a reason to single them out in<br \/>particular, but they can also make use of the encounter bringin command.<\/p>\n<p>This command puts the encounter onto the where list with the string the SR<br \/>specifies, appearing as (string) is happening in (room) and also the name of<br \/>the SR and person first recruited. It also sends an echo to those most<br \/>likely to notice the encounter going on. From there players can use<br \/>encounter join (SR name) to join the encounter up to a maximum of five.<\/p>\n<p>SRs can edit encounter rooms with the decorate command.<\/p>\n<p>There is a week cooldown on running encounters.<\/p>\n<p>Be advised that encounters are not private affairs; they show up on<br \/>faction\/cult\/society report events for society members and are logged on<br \/>Haven&#8217;s website as well.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#lookfor\" target=\"_blank\">Lookfor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18104\" class=\"category-display-post\"><a id=\"equipment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">equipment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> equipment<br \/>Will show all your characters currently worn or held items.<\/p>\n<\/div><\/div><\/article><article id=\"post-18122\" class=\"category-display-post\"><a id=\"execute\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">execute<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> execute (target)<br \/>Kills a helpless target.<\/p>\n<p>As soon as the command is entered, if the victim is helpless, they will be<br \/>killed. Costs political capital against most targets.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#capturing\" target=\"_blank\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#politicalthuggery\" target=\"_blank\">Political Thuggery<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17814\" class=\"category-display-post\"><a id=\"expose\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">expose<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> expose &lt;body location&gt; or expose &lt;item&gt;<br \/>unexpose &lt;body location&gt; or unexpose &lt;item&gt;<\/p>\n<p>This command allows you to expose certain items or body locations that<br \/>wouldn&#8217;t otherwise be visible, it&#8217;s useful when RPing lifting a shirt or<br \/>rolling up a sleeve etc.<\/p>\n<\/div><\/div><\/article><article id=\"post-18156\" class=\"category-display-post\"><a id=\"favor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">favor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> favor buy &lt;option&gt; [amount\/specific-item] [location]<\/p>\n<p>Favor is gained by being in a group with controls one of the boroughs<br \/>of the city, the amount of favor you will earn is based on your total<br \/>political contributions for that group. Each borough produces up to<br \/>1000 favor per week.<\/p>\n<p>The favor command allows players to spend their accumulated account favor on<br \/>various benefits and items.<\/p>\n<p>Options include:<br \/>Karma: Converts favor to karma at a 1:1 ratio<br \/>Shopping: Converts favor to shopping credit at a 1:5 ratio.<br \/>Commercial: Converts favor to commercial credit at a 1:20 ratio.<br \/>Faction: Converts favor to faction credit at a 1:10 ratio.<br \/>Housing: Converts favor to housing credit at a 1:2 ratio.<br \/>Charon: Purchases a charon coin for 100 favor. These coins can be used to<br \/>resurrect people.<br \/>Faecloth: Purchases a bolt of faecloth for 2500 favor.<br \/>Gemstone &lt;type&gt; &#8211; Purchases a gemstone for 1000 favor.<br \/>Tattoo &lt;type&gt; &lt;location&gt; &#8211; Gets a tattoo for 500 favor. Types: metallic,<br \/>glowing, animated.<br \/>Invitation: Converts favor into lowering your invitation.<br \/>Speedpregnancy: Advance your pregnancy by 3 months for 500 favor.<br \/>Guards &lt;1-4&gt; (Person) &#8211; Assigns 1-4 guards to a person for 100 favor each.<\/p>\n<p>You can also use favor report (borough) to see your favor totals in a given borough.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#politicalcapital\" target=\"_blank\">Political Capital<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#faecloth\" target=\"_blank\">Faecloth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#mysticgemstones\" target=\"_blank\">Mystic Gemstones<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#mystictattoos\" target=\"_blank\">Mystic Tattoos<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#relics\" target=\"_blank\">Relics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#artifacts\" target=\"_blank\">Artifacts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#charms\" target=\"_blank\">Charms<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17851\" class=\"category-display-post\"><a id=\"feel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">feel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Feel (message)<\/p>\n<p>Will send a message to SRs about how your character is feeling, is an aid to<br \/>story.<\/p>\n<p>Feel should only include information about the feeling and emotion itself,<br \/>rather than what might be causing it. Werewolves can sense the feelings of<br \/>their packmates over a distance.<\/p>\n<\/div><\/div><\/article><article id=\"post-17310\" class=\"category-display-post\"><a id=\"fimagine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fimagine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> fimagine (target) (imagining)<\/p>\n<p>Can be used on characters with at least invitation 2 to cause their mind to wander and<br \/>them to imagine the given argument.<\/p>\n<\/div><\/div><\/article><article id=\"post-21193\" class=\"category-display-post\"><a id=\"findtimes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">findtimes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> findtimes (list of space separated characters)<br \/>This command helps try to find some times when the included characters are likely to be available to assist with scheduling.<\/p>\n<\/div><\/div><\/article><article id=\"post-17933\" class=\"category-display-post\"><a id=\"finger\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">finger<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> finger &lt;character&gt;<\/p>\n<p>Finger is a command that allows a player to see the fingerset information of<br \/>a character. It can include their geographic location, the best time to catch<br \/>them online.<\/p>\n<\/div><\/div><\/article><article id=\"post-17882\" class=\"category-display-post\"><a id=\"fingerset\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fingerset<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> fingerset time &lt;best contact time&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> fingerset place &lt;where you live&gt;<\/p>\n<p>The fingerset command allows you to set several different fields of<br \/>information<br \/>that will display whenever another player uses the finger command on your<br \/>character name.<\/p>\n<\/div><\/div><\/article><article id=\"post-18109\" class=\"category-display-post\"><a id=\"follow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">follow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> follow (person)\/follow self<br \/>Used to start following someone, wherever they go you will<br \/>also go. You can stop following someone with &#8216;follow self&#8217;.<\/p>\n<\/div><\/div><\/article><article id=\"post-18123\" class=\"category-display-post\"><a id=\"force\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">force<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> force (target) (action) (field)<br \/>Forces a helpless or possessed target to perform an action. Valid actions:<br \/>wear, remove, show, take, use, eat, drink, expose, unexpose, join,<br \/>givekeys, emote, and zip. Givekeys requires no field, and keys must be<br \/>be held in order to be used.<\/p>\n<p>See individual command helpfiles for more information.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> force (target) (abortion\/abort)<\/p>\n<p>This command has a 90 percent success rate. It has a base wound of<br \/>mild, but can be scaled up by other factors. If additional factors = 3,<br \/>the character dies. If additional factors = 2, it&#8217;s a critical wound.<br \/>If additional factors = 1, it&#8217;s a severe wound.<\/p>\n<p>The scaling factors are:<\/p>\n<p>* A random 10 percent chance.<br \/>* A 50 percent chance if the character is forcing their own abortion.<br \/>* If the target is wounded already.<\/p>\n<\/div><\/div><\/article><article id=\"post-17427\" class=\"category-display-post\"><a id=\"fsay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fsay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> fsay (message)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> fsay to phone (message)<\/p>\n<p>Used to communicate with others in your faction.<\/p>\n<\/div><\/div><\/article><article id=\"post-18159\" class=\"category-display-post\"><a id=\"gear\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gear<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> gear &lt;list|purchase|equip|stash|trash&gt; [item name]<\/p>\n<p>Gear are items you can use in stat rolls with the try command, this<br \/>allows characters to bring along specialized gear that might help<br \/>on an adventure like rope, or a fire extinguisher. The following commands,<br \/>besides &#8216;list&#8217; must be done from a bedroom.<\/p>\n<p>&#8211; list: Displays all items you own with their status (Stashed, Equipped, or<br \/>Temporary), cost, and description.<\/p>\n<p>&#8211; purchase &lt;name&gt; &lt;cost&gt; &lt;description&gt;: Buys a new piece of gear. The name<br \/>and description must be at least 2 characters long. Cost must be between<br \/>10-100 dollars. Items are automatically stashed upon purchase.<\/p>\n<p>&#8211; equip &lt;item name&gt;: Moves an item from your stash to your equipped gear. You<br \/>can only have 3 non-temporary items equipped at once.<br \/>&#8211; stash &lt;item name&gt;: Stores an equipped item in your stash. Temporary items<br \/>cannot be stashed.<\/p>\n<p>&#8211; trash &lt;item name&gt;: Permanently removes an item from your inventory.<\/p>\n<\/div><\/div><\/article><article id=\"post-17903\" class=\"category-display-post\"><a id=\"get\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">get<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> get &lt;object&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> get &lt;object&gt; &lt;container&gt;<\/p>\n<p>Getgets an object, either lying on the ground, or from a container, or even<br \/>from a corpse. Takeis a synonym for get.<\/p>\n<\/div><\/div><\/article><article id=\"post-17902\" class=\"category-display-post\"><a id=\"give\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">give<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> give &lt;object&gt; &lt;character&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> give &lt;amount&gt; dollars &lt;character&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> give plot clue &lt;character&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> give scheme clue &lt;character&gt;<\/p>\n<p>Gives someone an object, money or a clue.<\/p>\n<\/div><\/div><\/article><article id=\"post-18134\" class=\"category-display-post\"><a id=\"glance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">glance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> glance [character]<\/p>\n<p>The glance command provides a condensed view of your surroundings or a<br \/>specific character.<\/p>\n<p>When used without arguments, glance shows a brief description of the current<br \/>room, similar to the look command but with less detail.<\/p>\n<p>When used with a character name it will show just the things about that<br \/>character that have changed since the last time you targeted them with &#8216;look&#8217;<\/p>\n<\/div><\/div><\/article><article id=\"post-17776\" class=\"category-display-post\"><a id=\"group\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Group<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Group create<br \/>(name)\/rename\/describe\/list\/info\/join\/banish\/vote\/leave\/announce\/roster<\/p>\n<p>Groups are player made associations, anyone can create a group and then join<br \/>members to it, once in however leadership is determined democratically.<br \/>Groups have a name, and a description, which can be seen with group list and<br \/>then group info. If someone belongs to a group this will appear in<br \/>investigation orders. Groups can also announce news to other members with<br \/>group announce.<\/p>\n<\/div><\/div><\/article><article id=\"post-17359\" class=\"category-display-post\"><a id=\"grouptext\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Grouptext<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext create (name)<br \/>-Create a new group text.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext list<br \/>-List all the group texts you are a part of.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext info (name)<br \/>-Show all the numbers in the specified group text.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext addnumber (name of group) (number or speeddial name)<br \/>-Add a new number to a grouptext you are part of.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext leave (name)<br \/>-Leave a specified group text.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Text (groupname) (message)<br \/>-Send a text message to everyone in the group text.<\/p>\n<\/div><\/div><\/article><article id=\"post-17470\" class=\"category-display-post\"><a id=\"gtg\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gtg<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> gtg (number of minutes) or gtg (minimum number of minutes)<br \/>(maximum number of minutes)<\/p>\n<p>This command informs others in the room with you of how long before you have<br \/>to log off OOCly.<\/p>\n<\/div><\/div><\/article><article id=\"post-17799\" class=\"category-display-post\"><a id=\"guards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">guards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Guards attack (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Guards dismiss<\/p>\n<p>This command allows someone to dismiss or command their allies and minions<br \/>to attack a specific target. One at a time will be dismissed.<\/p>\n<\/div><\/div><\/article><article id=\"post-17798\" class=\"category-display-post\"><a id=\"habit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">habit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> habit\/ habit (category) (amount\/frequency)<\/p>\n<p>The Habit command is used to set your characters offline habits, this serves<br \/>several purposes. Firstly it&#8217;s visible to trusted SRs when they look you<br \/>up, and can give them a good idea of what your character is about. Secondly<br \/>it helps players themselves think about what their character does and thus<br \/>what they should know.<\/p>\n<p>Habits also can have code ramifications, but these are generally small and<br \/>bi-directional, so a small buff and small nerf to prevent there being any<br \/>optimum habit set.<\/p>\n<p>Habits are very important for some archetypes however. Demonborns can use<br \/>them to set how often they generally give into their demonic sadism. Based<br \/>on this setting they may occasionally get a message that they were mean to<br \/>someone the day before, it&#8217;s up to them to RP what actually happened.<\/p>\n<p>Vampires use it to set their feeding habits, careful is the default and<br \/>means the vampire takes care when selecting victims to choose those they<br \/>think will survive. These kill about one a year and have a small chance of<br \/>going hungry. Animal setting vampires feed on animals and bagged blood,<br \/>they never kill anyone but are less healthy and often hungry. Reckless are<br \/>vampires who don&#8217;t care about human lives, they kill about 3 a year and<br \/>never go hungry.<\/p>\n<p>Vampires have a small chance when they logon to get a message about having<br \/>killed someone the day previous. It&#8217;s up to them to RP how\/why this<br \/>happened. They will be tainted for this as well, but nobody will have any<br \/>real way of knowing they were responsible to aura them, unless they tell<br \/>them.<\/p>\n<p>Werewolves can use the command to set what they do during the full moon.<br \/>Calmed means they take efforts to keep themselves calm, such as taking<br \/>valium on the full moon. Chained means they keep themselves locked up<br \/>during the full moon. Careless means they go about their business as usual,<br \/>and embracing means they embrace the lunacy. Depending on these factors<br \/>Werewolves have a chance to get a message about having killed or seriously<br \/>injured someone the day before, again they&#8217;ll be tainted and it&#8217;s up to them<br \/>to RP what happened.<\/p>\n<p>You are free to RP accidentally killing\/seriously injuring someone on your<br \/>characters even when you don&#8217;t get a message, in fact we&#8217;d encourage most<br \/>new vampires\/werewolves to do a scene on the first time they accidentally kill<br \/>someone, as that&#8217;s a character defining moment.<\/p>\n<\/div><\/div><\/article><article id=\"post-18094\" class=\"category-display-post\"><a id=\"hangup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hangup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hangup<br \/>Used to end a phone conversation<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#phones\" target=\"_blank\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18164\" class=\"category-display-post\"><a id=\"haunting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">haunting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> haunting list<br \/>haunting info &lt;number&gt;<br \/>haunting delete [confirm]]<br \/>haunting investigations<br \/>haunting addclue &lt;cluetext&gt;<br \/>Make Haunting<\/p>\n<p>Hauntings are instances where a particular character is &#8216;haunting&#8217; a<br \/>particular<br \/>borough, that is they are preying upon the people of that borough in some way.<br \/>They could be a vampire out drinking, a monster out preying on victims, a<br \/>criminal<br \/>out mugging people or any other similar venture.<\/p>\n<p>Haunting a borough allows you to gain favor in that borough as you use your<br \/>haunting<br \/>to manipulate the population, making those who dislike you and your groups<br \/>more<br \/>afraid to live there, for example.<\/p>\n<p>Hauntings can be investigated by other PCs and eventually ended if those<br \/>investigators<br \/>succeed in unmasking all the details.<\/p>\n<p>&#8216;hauntings list&#8217; displays all active hauntings updated in the last month,<br \/>showing their location and whether you own them.<br \/>&#8216;hauntings info &lt;number&gt;&#8217; provides detailed information about a specific<br \/>haunting<br \/>from the list.<br \/>&#8216;hauntings delete confirm&#8217; ends your active haunting.<br \/>&#8216;hauntings investigations&#8217; shows who is currently investigating<br \/>your haunting and their progress.<br \/>&#8216;hauntings addclue &lt;clue text&gt;&#8217; adds a new clue to your haunting. Clues must<br \/>be<br \/>at least 120 characters long, and you can only add one clue per week. Adding<br \/>clues increases your favor in the borough and keeps your haunting active.<\/p>\n<p>Use make haunting to create a haunting for a specific borough.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#investigation\" target=\"_blank\">Investigation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#witness\" target=\"_blank\">Witness<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18162\" class=\"category-display-post\"><a id=\"healthtimer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">healthtimer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> healthtimer<br \/>Toggles health break reminders on or off.<br \/>When enabled, you will receive periodic reminders to take<br \/>screen breaks.<\/p>\n<\/div><\/div><\/article><article id=\"post-17669\" class=\"category-display-post\"><a id=\"helpless\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Helpless<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Helpess\/Helpless request (person) (reason)<\/p>\n<p>This command toggles you between helpless and non helpless state. You<br \/>cannot use it to get out of a helpless state if you are rendered helpless by<br \/>other means such as being bound.<\/p>\n<p>It allows people to perform commands on you that can only be done on<br \/>helpless targets however.<\/p>\n<p>Using helpless request (person) (reason) will echo to the target (Your name)<br \/>wants you to become helpless so that (reason) and can be used if you need<br \/>someone to become helpless for whatever you are attempting ICly and want to<br \/>convey that information.<\/p>\n<p>It is not illegal to mislead people with the reason given, although<br \/>obviously it is very bad RP if the reason given couldn&#8217;t possibly cover<br \/>allowing a vulnerability to the act actually performed.<\/p>\n<\/div><\/div><\/article><article id=\"post-18163\" class=\"category-display-post\"><a id=\"helpsearch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">helpsearch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> helpsearch [search term]<\/p>\n<p>Searches all help files for entries matching your search term. The command<br \/>looks for your search term in both help keywords and the actual text content<br \/>of all help files. Results are displayed as a comma-separated list of help<br \/>topics that match your search criteria. Only help entries appropriate for<br \/>your character level will be included in the search results.<\/p>\n<\/div><\/div><\/article><article id=\"post-18082\" class=\"category-display-post\"><a id=\"hide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hide<br \/>Used to conceal yourself using the stealth skill, people who are<br \/>in the room when you hide will still be able to see you, and many<br \/>actions will reveal your location.<\/p>\n<p>You can type &#8216;visible&#8217; or &#8216;unhide&#8217; to stop hiding.<\/p>\n<\/div><\/div><\/article><article id=\"post-17719\" class=\"category-display-post\"><a id=\"hire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The hire command can be used to pay for private investigations with money.<br \/>This command works very similarly to the order command, but hired<br \/>investigators do not have a cooldown and do not have any requirements<br \/>outside of the cash in hand.<\/p>\n<p>The character being researched does not need to be targeted by coded name.<br \/>Remembered names or short descriptions will work as well, regardless if<br \/>it is a mask, although inexact keywords may return an unintended target.<br \/>If the target changes their appearance by shifting or masking, the command<br \/>will return, &#8220;Cannot be found.&#8221; Characters who are not online or not<br \/>targetable will return a blank line.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hire investigate &lt;target&gt;<br \/>Cost: $200<br \/>An investigation returns the target&#8217;s basic information, such as their<br \/>full name, date of birth, address and phone number. The report also<br \/>may include any society and subfaction associations, owned properties,<br \/>and registered vehicle license plate numbers.<\/p>\n<p>Once the results of an investigation has been returned to you, it is not<br \/>saved on the server. You must manually save it yourself.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hire research &lt;scheme number\/target&gt;<br \/>Cost: $200<br \/>If used on a scheme, this will return details about what type it is.<br \/>If used on a character, this will return what is in their public history.<\/p>\n<p>Once the results of a background check have been returned to you, it is not<br \/>saved on the server. You must manually save it yourself.<\/p>\n<p>RP Note: If you are using the research command to find a character&#8217;s<br \/>history for a report, note that your report should be rephrased<br \/>and not just copy\/pasted.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hire tail &lt;target&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> scout &lt;target&gt;<br \/>Cost: $400<br \/>A hired tail will inconspicuously follow your target, reporting their<br \/>location so long as it is in a public area. Tails will stay on your<br \/>target for quite some time, perhaps up to half a day. In order to find<br \/>out where your target last was seen, use the scout command.<\/p>\n<\/div><\/div><\/article><article id=\"post-17895\" class=\"category-display-post\"><a id=\"history\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">history<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> history<\/p>\n<p>Puts you in a buffer where you can write your character&#8217;s history.<br \/>A history of at least 500 characters is required to progress after a<br \/>certain point.<\/p>\n<p>A history should contain what you feel would be turned up in a typical<br \/>background check on your character. Histories can be looked up by other<br \/>player characters in game. They are also visible to storyrunners whom<br \/>you have trusted to at least basic, as well as all immortals.<\/p>\n<p>Major character secrets that do not fit in your background are likely<br \/>better suited to character notes.<\/p>\n<\/div><\/div><\/article><article id=\"post-18093\" class=\"category-display-post\"><a id=\"hold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hold (object)<br \/>Used to hold an object in your hands.<\/p>\n<\/div><\/div><\/article><article id=\"post-17791\" class=\"category-display-post\"><a id=\"holdings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Holdings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> holdings (property type)<\/p>\n<p>Without an argument, this command will list all properties owned by the<br \/>player. Only shops and houses are supported at the moment. The output is<br \/>similar to shop info and contains fields for property type, address amount<br \/>due, due date, and the name of the property. For the purposes of this<br \/>command, houses can be named similarly to shops with the house name (name)<br \/>command.<\/p>\n<\/div><\/div><\/article><article id=\"post-17741\" class=\"category-display-post\"><a id=\"hostile\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hostile<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Hostile (target)<\/p>\n<p>As long as the target is someone you could attack, this command makes you<br \/>take a hostile stance. When in this stance if anybody in the room tries to<br \/>use text, call, csay, fsay, ssay, move, pin, execute, bind, untie, wound or<br \/>wake a<br \/>fight will start instead, additionally knockout punch will never actually<br \/>knock anybody out. You can use the command again to lower yourself out of<br \/>your hostile stance.<\/p>\n<\/div><\/div><\/article><article id=\"post-18161\" class=\"category-display-post\"><a id=\"hotspot\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hotspot<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hotspot<\/p>\n<p>Marks or unmarks your current location as a &#8220;hot spot&#8221; for the where command.<br \/>This command functions as a toggle &#8211; using it once will mark your current<br \/>location, and using it again will remove the mark.<\/p>\n<\/div><\/div><\/article><article id=\"post-17796\" class=\"category-display-post\"><a id=\"house\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">house<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>There are a wide variety of housing types that individuals in New Haven<br \/>can purchase with the house commands and then customize with the<br \/>decorate command.<\/p>\n<p>Additional information about static housing can be found in help houses.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> house\/apartment\/brownstone\/loft\/dormroom\/hotelroom list [borough]<br \/>Lists all houses and their status. Filters by borough if provided with an<br \/>argument.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house owned<br \/>Lists all houses owned by a character<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house info (number)<br \/>Displays details about a particular house.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> house buy (number)<br \/>Purchase a house that is for sale. It&#8217;s not necessary to be on the property.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house sell (number) (price)<br \/>Set a house for sale at a certain price. Set the price to 0 to take the house<br \/>off the market. It&#8217;s not necessary to be on the property.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house name (string)<br \/>Sets the name of a character&#8217;s house as displayed in holdings. The name is<br \/>private and will not show up on house list.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> house roster<br \/>Displays everyone who has a housekey to the owner.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house housekey (name)<br \/>Allows another character bypass all locks in the property. It is required for<br \/>house trust. The other character must be present.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house lockchange (name)<br \/>Revokes a character&#8217;s key.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> house trust (name)<br \/>Allows another character control over decorate commands as well as the ability<br \/>to edit house goods and housekeepers.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> House newaddress (Number)<br \/>Resets the address of the house in case the road name has changed.<\/p>\n<\/div><\/div><\/article><article id=\"post-18105\" class=\"category-display-post\"><a id=\"hp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hp<br \/>Shows your prompt<\/p>\n<\/div><\/div><\/article><article id=\"post-18160\" class=\"category-display-post\"><a id=\"hypnotize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hypnotize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> hypnotize [person] [subcommand] [parameters]<\/p>\n<p>Subcommands:<br \/>&#8211; amnesia [thing to forget]<br \/>&#8211; lock [pressure1] [pressure2] [pressure3] [instruction to lock]<br \/>&#8211; unlock [pressure1] [pressure2] [pressure3]<br \/>&#8211; instruction [pressure1] [pressure2] [pressure3] [instruction]<br \/>&#8211; compulsion [pressure1] [pressure2] [pressure3] [instruction]<br \/>&#8211; body instruction [pressure1] [pressure2] [pressure3] [instruction]<br \/>&#8211; body compulsion [pressure1] [pressure2] [pressure3] [instruction]<br \/>&#8211; triggered instruction [pressure1] [pressure2] [pressure3] ([trigger])<br \/>[instruction]<br \/>&#8211; triggered compulsion [pressure1] [pressure2] [pressure3] ([trigger])<br \/>[instruction]<br \/>&#8211; triggered body instruction [pressure1] [pressure2] [pressure3] ([trigger])<br \/>[instruction]<br \/>&#8211; triggered body compulsion [pressure1] [pressure2] [pressure3] ([trigger])<br \/>[instruction]<\/p>\n<p>The hypnotize command allows characters with the Hypnotism skill to implant<br \/>suggestions, compulsions, and manipulate memories in other characters&#8217; minds.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#hypnotismmechanics\" target=\"_blank\">Hypnotism Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#imprintpolicy\" target=\"_blank\">Imprint Policy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#hypnotism\" target=\"_blank\">Hypnotism<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17777\" class=\"category-display-post\"><a id=\"ignore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ignore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Ignore list<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Ignore (name)<\/p>\n<p>This command allows an individual to filter out a specific source of OOC tells<br \/>without resorting to going into quiet mode. Ignore list will display all<br \/>the players that have been set to ignore. Ignore (name) will toggle<br \/>whether or not an individual is being filtered and will work regardless of<br \/>whether that individual is currently logged in.<\/p>\n<p>This will block both ooc and ic notes, though you may still get notifications<br \/>of them.<\/p>\n<\/div><\/div><\/article><article id=\"post-17355\" class=\"category-display-post\"><a id=\"imbue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Imbue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> imbue (item) or force (target) imbue (item)<\/p>\n<p>When used by an angelborn, demonborn or faeborn of at least tier two, this<br \/>command<br \/>will infuse an item with some of their blood, granting them the effects of<br \/>being desire sensitive, suffering sensitive or fate sensitive respectively. It<br \/>can only be done once per week, and cannot be done to an item with a society<br \/>symbol on it. You can also force a helpless target to use the command but the<br \/>item must be in their inventory at the time.<\/p>\n<p>When used by a demigod this gives the item the ability to convey the ability<br \/>to hear wishes.<\/p>\n<\/div><\/div><\/article><article id=\"post-17368\" class=\"category-display-post\"><a id=\"implantdream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Implantdream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> implantdream (target)<\/p>\n<p>This command can be used by an Eidolon to implant a dream into the mind of the<br \/>target that they will see the next time they log on. It can be used on offline<br \/>targets but can only be used on targets in dark rooms.<\/p>\n<\/div><\/div><\/article><article id=\"post-18169\" class=\"category-display-post\"><a id=\"incitement\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Incitement<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span><br \/>incitement list<br \/>incitement delete &lt;number&gt;<br \/>incitement activate &lt;number&gt;<br \/>incitement deactivate &lt;number&gt;<br \/>Make Incitement<\/p>\n<p>Incitements provide a plausible IC reason for why the character using lookfor<br \/>would engage with your character. For example them being enemies in a<br \/>conflict.<\/p>\n<p>Each incitement has a description and eligibility:<br \/>Possible criteria: &#8216;Anyone&#8217;, &#8216;Tier(number)&#8217;, &#8216;(faction name)&#8217;, &#8216;(character name)&#8217;.<br \/>Multiple criteria can be separated by commas.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#lookfor\" target=\"_blank\">Lookfor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#patrolevents\" target=\"_blank\">Patrol Events<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#encounters\" target=\"_blank\">Encounters<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#opportunity\" target=\"_blank\">Opportunity<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17914\" class=\"category-display-post\"><a id=\"inflict\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Inflict<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> inflict (character) (condition)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> cure (character) (condition)<\/p>\n<p>This command allows an SR to inflict a PC with one of several different<br \/>conditions. These will last for a certain amount of time or until cured with<br \/>the cure command.<\/p>\n<p>SRs at trust 1 or below can only inflict conditions while running a room and<br \/>those conditions will go away as soon as the RP ends. Otherwise the condition<br \/>will last for a time roughly equal to 6 hours multiplied by the trust level of<br \/>the SR squared in play time.<\/p>\n<\/div><\/div><\/article><article id=\"post-18229\" class=\"category-display-post\"><a id=\"influence\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Influence<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Influence<\/p>\n<p>This command will show the amount of social, scheme and society influence<br \/>you currently have.<\/p>\n<p>Influence is a metric which measures your general sway in the world.<\/p>\n<p>Social Influence is gained by being more generally visible in the game<br \/>and the world, so being out in public more, visible on the wholist etc. It<br \/>can be gained, in particular, by hanging out and RPing in the shop currently<br \/>listed as the Peak Hours shop and by buying items from stores currently<br \/>listed as the Peak Hours store.<\/p>\n<p>Social Influence can be used to praise or diss other character which<br \/>can boost or penalize their popularity, appearance, or standing in a<br \/>faction or cult.<\/p>\n<p>Scheme influence is earned by setting one of your contacts to the<br \/>&#8216;planning&#8217; job and it is used to launch schemes as well as for creating<br \/>cults.<\/p>\n<p>Society influence is earned differently depending on the society you<br \/>are in and only used for the society type of praise\/diss to effect<br \/>the standing of others within that group.<\/p>\n<p>In The Illusium Court it is primarily earned by earning political capital for<br \/>the society.<br \/>In The Hollow Conclave it is primarily earned by victimizing helpless<br \/>characters.<br \/>In The Iron Moon Lodge it is primarily earned by winning fights, contributing<br \/>items from slain NPCs and using &#8216;roughup&#8217; on enemies.<br \/>In The Sons of Olympia it is primarily earned by using &#8216;roughup&#8217; on enemies,<br \/>running schemes, and planning\/attending city raids.<br \/>In The Last Vigil it is primarily earned by tormenting helpless supernatural<br \/>allies and enemies.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#praise\" target=\"_blank\">Praise<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#diss\" target=\"_blank\">Diss<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#popularity\" target=\"_blank\">Popularity<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18073\" class=\"category-display-post\"><a id=\"injure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">injure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> injure (PC\/NPC) mild\/severe\/critical\/fatal\/knockout<\/p>\n<p>Used by an SR to inflict wounds on PCs or NPCs, the wound level<br \/>that PCs can sustain is based on their trust with the SR. It is<br \/>appropriate to use if players have for instance just fallen down<br \/>a pit or otherwise done something in RP that would hurt them.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18539\" class=\"category-display-post\"><a id=\"instruct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Instruct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Instruct (npc name) (instruction)<\/p>\n<p>This can be used by SRs to give an NPC an instruction for their next emote.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Storyrunner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18070\" class=\"category-display-post\"><a id=\"intro\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">intro<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>This field represents a short string which people will see instead of<br \/>your name when they haven&#8217;t yet remembered you. You can change it late with<br \/>intro (newstring)<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#descriptions\" target=\"_blank\">descriptions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17905\" class=\"category-display-post\"><a id=\"inventory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">inventory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> inventory<\/p>\n<p>Inventory lists all the items you have but are not wearing. See also Help<br \/>Equipment.<\/p>\n<\/div><\/div><\/article><article id=\"post-18165\" class=\"category-display-post\"><a id=\"investigate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">investigate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> investigate open &lt;moniker&gt;<br \/>investigate rundown &lt;clue text&gt;<br \/>investigate moveboard &lt;moniker&gt;<br \/>investigate closedown &lt;moniker&gt;<br \/>look board<\/p>\n<p>This command allows you to investigate a particular haunting.<\/p>\n<p>The &#8216;investigate open &lt;moniker&gt;&#8217; subcommand begins a new investigation of a<br \/>haunting with the specified moniker. It creates an investigation board in<br \/>your current room, which must be a room you can decorate. You can only have<br \/>one active investigation at a time.<\/p>\n<p>The &#8216;investigate rundown &lt;clue text&gt;&#8217; subcommand allows you to investigate a<br \/>specific clue related to your active haunting. This advances your<br \/>investigation if the clue is legitimate, but you can only run down one clue<br \/>per week for each investigation. False clues will be identified and won&#8217;t<br \/>increase your progress.<\/p>\n<p>The &#8216;investigate moveboard &lt;moniker&gt;&#8217; subcommand moves your investigation<br \/>board for the specified haunting to your current room. You must be able to<br \/>decorate the new room.<\/p>\n<p>&#8216;look board&#8217; can be used in the room with your investigation to get more<br \/>details.<\/p>\n<p>While investigating someone you will have +2 to your invitation level for them<br \/>and have an active opportunity and incitement against them in the borough you<br \/>are investigating.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#haunting\" target=\"_blank\">Haunting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#witness\" target=\"_blank\">Witness<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17347\" class=\"category-display-post\"><a id=\"invitecode\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">InviteCode<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> InviteCode or Invitecode (text)<\/p>\n<p>When used without an argument by someone with at least 1000 community credits<br \/>this will display an invite code as a series of text.<\/p>\n<p>A player who has a suspicious IP address can access the game by using<br \/>Invitecode (text), this only has to be done once per account. A record is kept<br \/>of whose invitecode is used to give access to a given account.<\/p>\n<\/div><\/div><\/article><article id=\"post-17348\" class=\"category-display-post\"><a id=\"iprecheck\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">IPRecheck<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> IPRecheck<\/p>\n<p>Check if you are using a proxy or suspicious IP address. You only have to<br \/>clear this check once per account. If you cannot clear it you can either use<br \/>an invite code or contact the administration for more help.<\/p>\n<\/div><\/div><\/article><article id=\"post-17929\" class=\"category-display-post\"><a id=\"jetlag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">jetlag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>============================================================<br \/>Keyword: Jetlag<br \/>============================================================<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> jetlag &lt;number&gt;<\/p>\n<p>Used to adjust the MUD time to your own time where number<br \/>is the hours to add to the MUD time. Negative numbers will work for timezones<br \/>behind that of New Haven.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<\/div><\/div><\/article><article id=\"post-17968\" class=\"category-display-post\"><a id=\"join\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Join<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> join (name of place)<br \/>join<\/p>\n<p>This command will let you move to a certain place in a room, when used by<br \/>itself it will move you out of all places. When in a place you can use<br \/>whisper by itself to only be heard by people there, you can also use subtle<br \/>to send emotes only to people there.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#places\" target=\"_blank\">places<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#whisper\" target=\"_blank\">whisper<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#subtle\" target=\"_blank\">subtle<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17864\" class=\"category-display-post\"><a id=\"karma\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Karma<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Karma is a game resource mostly used to create higher tier characters and<br \/>also to increase your experience or roleplay experience cap.  It is<br \/>generally only given out for activities that add to the story of the game<br \/>world such as StoryRunning.<\/p>\n<p>Personal Karma is gained just by regular roleplaying, but only 25, 000<br \/>personal karma can be used on any individual character.<\/p>\n<p>Otherwise karma can be gained by SRing plots, encounters and scheme thwarts<br \/>and to a lesser degree by playing monster guests, and doing predatory patrols.<\/p>\n<p><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change archetype <span style=\"color:#008000\">(<span style=\"color:#ffffff\">archetype<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">none<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>        <span style=\"color:#ffffff\">change modifier <span style=\"color:#008000\">(<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">)<\/span\/span>\/span<br \/><span style=\"color:#ffffff\">        karma buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">xpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpxpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">experience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpexperience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">influence<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">respect<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cash<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">dreamexp<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">focus<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">origin<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">unfabled<span style=\"color:#008000\">)<\/span\/span>\/span<br \/>                  <span style=\"color:#008000\">(<span style=\"color:#ffffff\"><span style=\"color:#ffffff\">karma to spend<span style=\"color:#c0c0c0\"><span style=\"color:#008000\">)<\/span\/span>\/span<\/p>\n<p>Karma returns to your new characters after deleting or rerolling slowly<br \/>over time.<\/p>\n<p>Using karma buy focus Will give your character an additional focus point.<br \/>This costs 12 000 karma for the first point, and then 1.5x the previous<br \/>cost for every subsequent point.<\/p>\n<p>Using karma buy origin (stat name) Will give your character an additional<br \/>origin stat power. This costs 10 000 karma.<\/p>\n<p>Using karma buy unfabled will remove fabled status for 7500 karma.<\/p>\n<p>Faction Leaders can grant awards to players which increases<br \/>their rate of karma gain until they&#8217;ve earned a set amount and can help make<br \/>accruing karma easier. Impressing your Storyrunners with your roleplaying<br \/>and impressing your society leaders with your usefulness are the best ways<br \/>to obtain these awards.<\/p>\n<p>Cdrives can also increase the rate at which you earn karma.<\/p>\n<p><span style=\"color:#008080\">Conversions<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><\/p>\n<p>XP\/RPXP Cap<span style=\"color:#00ff00\">:<\/span\/span>\/span 25 per 1 karma spent.<br \/>XP<span style=\"color:#008000\">:<\/span> 50 per 1 karma spent.<br \/>RPXP<span style=\"color:#00ff00\">:<\/span> 10 per 1 karma spent.<br \/>Influence<span style=\"color:#00ff00\">:<\/span> 50 per 1 karma spent.<br \/>Respect<span style=\"color:#00ff00\">:<\/span> 5 per 1 karma spent.<br \/>Cash<span style=\"color:#00ff00\">:<\/span> $0.5 per 1 karma spent.<br \/>Dreamexp<span style=\"color:#00ff00\">:<\/span> 5 per 1 karma spent.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#cdrives\" target=\"_blank\">Cdrives<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18106\" class=\"category-display-post\"><a id=\"length\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">length<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> length (number)<\/p>\n<p>Used to set the number of lines you will see on your screen before a hit<br \/>enter to continue prompt appears. Setting length to 0 will disable paging.<\/p>\n<\/div><\/div><\/article><article id=\"post-17848\" class=\"category-display-post\"><a id=\"lift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> lift (object)<\/p>\n<p>Used to pick up objects that are too large to pick up with the get command<br \/>such as furniture.<\/p>\n<\/div><\/div><\/article><article id=\"post-17845\" class=\"category-display-post\"><a id=\"lightswitch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lightswitch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> lights<\/p>\n<p>Used to turn the lights in the current room on or off.<\/p>\n<\/div><\/div><\/article><article id=\"post-17847\" class=\"category-display-post\"><a id=\"list\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">list<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> list<\/p>\n<p>Used to see all the objects for sale in a store.<\/p>\n<\/div><\/div><\/article><article id=\"post-17462\" class=\"category-display-post\"><a id=\"lock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> lock (direction)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> lock (character)<\/p>\n<p>This command can be used to lock doors in certain locations such as the<br \/>academy<br \/>which are not owned by any specific individual. It&#8217;s also used to lock<br \/>Neutralizer collars on characters.<\/p>\n<\/div><\/div><\/article><article id=\"post-17443\" class=\"category-display-post\"><a id=\"log\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">log<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Log start\/stop\/pause\/view\/clear<\/p>\n<p>This command starts logging RP that your character is doing or can see. You<br \/>can use log view to see the log up to that point at any time.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Log report (notes)<\/p>\n<p>This command sends your logs to the societies in New Haven as a scout report<br \/>with notes of whatever you include in the message describing how and why the<br \/>scouts recorded it.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Log download<\/p>\n<p>This command points you to a URL where you can download your character&#8217;s RP<br \/>history.<\/p>\n<\/div><\/div><\/article><article id=\"post-18095\" class=\"category-display-post\"><a id=\"look\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">look<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> look<br \/>look (person)<br \/>look (object)<br \/>look (room feature)<br \/>look (person) (object)<br \/>look memory (character name)<\/p>\n<p>Used to look at the room you are in or at things within it.<\/p>\n<\/div><\/div><\/article><article id=\"post-18084\" class=\"category-display-post\"><a id=\"lookup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lookup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> lookup (person)<br \/>At trust level one will show you the character notes of that char.<br \/>Higher trusts will also show you the character&#8217;s full history.<br \/>Can also be used by players on themselves.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> lookup stats<br \/>View a list of statistics about your character and their behaviors.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17431\" class=\"category-display-post\"><a id=\"lure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Lure (character) (OOCly\/Supernaturally\/Destiny) (reason)<\/p>\n<p>This command sends a message to the target character inviting them to head<br \/>to where you are for RP, it appears like.<\/p>\n<p>You might want to head to (room name), possibly because (reason)<br \/>You want to head to (room name), possibly because (reason)<br \/>You really want to head to (room name), possibly because (reason)<\/p>\n<p>The first version appears if you use the OOC version of the command and can<br \/>be used on anyone, however the syntax will show the same to you even if the<br \/>person is offline.<\/p>\n<p>The supernatural version can only be used on characters who have high<br \/>availability or are visible on where, the second string appearing when you<br \/>Have sufficient supernatural power over the target. Characters need to be<br \/>either in a society or a supernatural with some level or arcane ability or<br \/>hypnotism to use supernatural lures at all. Supernatural lures also cost 1%<br \/>life force to use if successful.<\/p>\n<p>If your character is dreaming when they use this message, your dream location<br \/>will be used instead.<\/p>\n<p>Destiny is similar to the OOC version but appears as:<br \/>Fate conspires to make you want to head to (room name), possibly because<br \/>(reason)<\/p>\n<\/div><\/div><\/article><article id=\"post-17526\" class=\"category-display-post\"><a id=\"maim\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Maim<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Maim (character) (message)<\/p>\n<p>This command when used on a helpless target will inflict a permanent and<br \/>serious injury. The target will suffer from reduced effective life force<br \/>there after and will have a message in their look info.<\/p>\n<p>If it is the first time they&#8217;ve been maimed it will appear as He\/She<br \/>(message).<\/p>\n<p>If it is the second or more it will appear as He\/She (message one) and<br \/>(message two).<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#politicalthuggery\" target=\"_blank\">Political Thuggery<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17676\" class=\"category-display-post\"><a id=\"makepotion\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Makepotion<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> makepotion memory\/repression (message)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> stab (name) syringe<\/p>\n<p>The makepotion command is only usable in an arcane workshop within the<br \/>goblin market. It can be used to implant or repress memories in a helpless<br \/>victim.<\/p>\n<p>Making a potion costs $100 at base cost. The cost of potions is reduced by<br \/>20% for each point in the alchemy skill.<\/p>\n<p>Alchemical syringes last forever on T1 characters unless reversed with a<br \/>brainwash reversal. For characters T2 and above, alchemically suppressed<br \/>memories have a 20% chance to return per day so long as the character is at or<br \/>near 100% life force.<\/p>\n<p>Automatic reversal does not have a chance to affect false memories.<\/p>\n<p>Alchemical syringes do not cause any wounds.<\/p>\n<p>MEMORY SYRINGES<\/p>\n<p>A memory syringe implants a fresh, clear memory of whatever is specified.<\/p>\n<p>Memory syringes appear as: You have a vivid recollection of (message).<\/p>\n<p>REPRESSION SYRINGES<\/p>\n<p>A repression syringe will block someone&#8217;s memories. It can be used to target<br \/>specific recollections or broader categories such as &#8216;all memories before you<br \/>were ten&#8217;.<\/p>\n<p>Repression syringes appear as: You cannot remember (message).<\/p>\n<\/div><\/div><\/article><article id=\"post-18117\" class=\"category-display-post\"><a id=\"map\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">map<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> map<\/p>\n<p>Typing map out of combat will bring up links to New Haven&#8217;s grid map.<\/p>\n<p>Typing map in combat will bring up an ASCII map of the room you&#8217;re in and<br \/>those surrounding it, useful to work out who is where at a glance.<\/p>\n<p>Using &#8216;map level&#8217; in a property will show an ASCII map of the level of the<br \/>property you are on.<\/p>\n<\/div><\/div><\/article><article id=\"post-18540\" class=\"category-display-post\"><a id=\"market\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Market<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Market list\/buy\/price (charms\/gemstones\/tattoos\/relics\/faecloth\/pets) (item name)<\/p>\n<p>This command is used to buy objects with favor, the price of items tends to go down over time but will increase every time someone buys one of those items.<\/p>\n<p>You can also use &#8216;Market renew (item)&#8217; to refresh the lifespan of an item.<\/p>\n<\/div><\/div><\/article><article id=\"post-18074\" class=\"category-display-post\"><a id=\"mentor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mentor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> mentor (person)<br \/>Used to ask an older player to be your mentor or to become<br \/>the mentor of a new player.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> mentor reject\/accept<br \/>Used to reject or accept a mentor or mentoree when prompted.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> mentor off\/on<br \/>Turn off\/on getting a mentor or being offered a mentoree.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> mentor list<br \/>Will show all the people currently online who will hear your<br \/>mtalk channel.<\/p>\n<p>If you are in a society and you have mentoring currently set<br \/>to on, you will automatically be connected with a mentor and<br \/>you will receive an IC notification on your PC&#8217;s phone for it.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#mtalk\" target=\"_blank\">mtalk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17717\" class=\"category-display-post\"><a id=\"mimic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mimic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Illusory Magic 3.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Mimic (archetype)<\/p>\n<p>This stat allows you to psychically mimic other archetypes to appear as they<br \/>do to all detections. If you mimic a human archetype you will appear as non<br \/>supernatural so long as you have no other supernatural attributes besides<br \/>mimic.<\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-18166\" class=\"category-display-post\"><a id=\"modify\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">modify<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> modify [weapon] [modification]<\/p>\n<p>Allows you to enhance a firearm with various modifications. Each<br \/>modification costs at least 250 dollars, with costs doubling for<br \/>each category of modification already present on the weapon.<\/p>\n<p>You must be in an engineering bay to use this command.<\/p>\n<p>Clip Modifications:<br \/>Quick release clip: If using ammoswitch would consume your attack instead it<br \/>debuffs damage by 30%.<br \/>Extended Clip: 50% chance to not consume special ammo when firing.<br \/>Tracer Clip: Increase target&#8217;s taken ranged damage from everyone else by 10%<\/p>\n<p>Sight Modifications:<br \/>Laser Sight: Reduces the inner ranges at which the weapon becomes less<br \/>effective by 10.<br \/>Telescopic: Increases the weapon&#8217;s max range by 5.<br \/>Scope: Increases the outer ranges before the weapon becomes less effective by<br \/>10.<br \/>Reflex Sight: Increases the weapon&#8217;s sweet spot by 1 either side.<\/p>\n<p>Structure Modifications:<br \/>Ported: Increased damage when not moving by 5.<br \/>Threaded: Increase range by 5, and expands ranges before the weapon becomes<br \/>less<br \/>effective by 5.<br \/>Lightweight: Doesn&#8217;t reduce move speed as much when carried.<\/p>\n<p>Mechanism Modifications:<br \/>Heavy: Shots do increased damage, +5.<br \/>High Velocity: Shots apply increased stagger, +10.<br \/>Rapid Feeding: Shots do 15% less damage but apply 25% slow.<\/p>\n<p>You can only have one modification from each category at a time. Adding a new<br \/>modification from the same category will replace the existing one for a cost.<\/p>\n<\/div><\/div><\/article><article id=\"post-17875\" class=\"category-display-post\"><a id=\"motd\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motd<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Welcome to Haven, we have a forum and a wiki. You can visit both at:<\/p>\n<p>www.havenrpg.net<\/p>\n<p>Read your announcements.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#none\" target=\"_blank\">none<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18125\" class=\"category-display-post\"><a id=\"motorcycle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motorcycle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>See Help car<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#stats\" target=\"_blank\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17809\" class=\"category-display-post\"><a id=\"movein\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">movein<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> movein<\/p>\n<p>This command costs $100 and moves all stashed items to the<br \/>room you&#8217;re currently in, it&#8217;s useful if your character has recently moved<br \/>into a new house etc and you don&#8217;t want to have to move all your clothes by<br \/>hand.<\/p>\n<\/div><\/div><\/article><article id=\"post-18083\" class=\"category-display-post\"><a id=\"mtalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mtalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> mtalk (message)<br \/>Used to communicate with your mentor or your mentoree OOCly.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#mentor\" target=\"_blank\">mentor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17844\" class=\"category-display-post\"><a id=\"myattacks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">myattacks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">make attack<\/span> or <span style=\"color:#ffffff\">myattacks create<\/span><\/p>\n<p>Used to create a new custom attack for your character with the following fields:<\/p>\n<p><span style=\"color:#008080\">Name<\/span>: The name given to the custom attack will be the command used. For example,<br \/>If the name is stab, the syntax in combat will be: stab (target). <br \/><span style=\"color:#008080\">Discipline<\/span>: The discipline specifies which discipline the custom attack uses. <br \/><span style=\"color:#008080\">Special<\/span>: Special refers to any special effects added. See Also: Special List. <br \/><span style=\"color:#008080\">Myself<\/span>: The message displayed to you when the attack is used. <br \/><span style=\"color:#008080\">Target<\/span>: The message displayed to the target when the attack is used. <br \/><span style=\"color:#008080\">Bystanders<\/span>: The message displayed to everyone else when the attack is used.  <br \/>Delayed messages are those seen when a delayed attack hits.  <\/p>\n<p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks list<\/span><br \/>Will list the name, disc and special effects for saved custom attacks. <br \/><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks info (custom name)<\/span><br \/>Will show information about the created custom attack. <br \/><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">myattacks delete (custom name)<\/span><br \/>Will delete an already made custom attack. <\/p>\n<p>In addition, you can change parts of an already created attack individually with<br \/>the following syntaxes:  <\/p>\n<p><span style=\"color:#ffffff\">myattacks rename (name) (newname) <br \/>myattacks discipline (name) (discipline) <br \/>myattacks special (name) (special) <br \/>myattacks myself (name) (message) <br \/>myattacks target (name) (message) <br \/>myattacks bystanders (name) (message) <br \/>myattacks myselfdelayed (name) (message) <br \/>myattacks targetdelayed (name) (message) <br \/>myattacks bystandersdelayed (name) (message)<\/span><\/p>\n<p>When you want to refer to other people in the strings, you can use the following<br \/>keys.  <\/p>\n<p><span style=\"color:#008080\">$N<\/span> &#8211; target&#8217;s name      <span style=\"color:#008080\">$n<\/span> &#8211; your name. <br \/><span style=\"color:#008080\">$M<\/span> &#8211; target&#8217;s him\/her   <span style=\"color:#008080\">$m<\/span> &#8211; your him\/her<br \/><span style=\"color:#008080\">$S<\/span> &#8211; target&#8217;s his\/hers  <span style=\"color:#008080\">$s<\/span> &#8211; your his\/her<br \/><span style=\"color:#008080\">$E<\/span> &#8211; target&#8217;s he\/she    <span style=\"color:#008080\">$e<\/span> &#8211; your he\/she  <\/p>\n<p>In fast combat, your attacks will always have their effect added to the end,<br \/>such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good to leave<br \/>the end open-ended when writing the way it looks for the sections of myself,<br \/>target, bystanders, etc, by using words like this, that, which, &#8216;the attack&#8217;,<br \/>etc.<\/p>\n<\/div><\/div><\/article><article id=\"post-17353\" class=\"category-display-post\"><a id=\"myhaven\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">MyHaven<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>MyHaven is the social media network that is predominantly used by New Haven<br \/>residents. Individuals can access this via the &#8216;myhaven&#8217; command. Once<br \/>individuals are matched they can use the other characters handle instead of<br \/>phone number in text and photo commands.<\/p>\n<p>Myhaven setup<br \/>-Enter an editor to setup the details of your myhaven profile, including your<br \/>handle which will be how others communicate with you. Profiles include a<br \/>picture but Eidolons instead get the option to enter free text into this<br \/>field.<\/p>\n<p>MyHaven viewprofile (handle)<br \/>-View a particular individual&#8217;s profile.<\/p>\n<p>MyHaven browse<br \/>-View a random profile you have not yet matched with. You can use browse new<br \/>to only see recent profiles.<\/p>\n<p>MyHaven match (handle) friends date professional<br \/>-Match with another profile with any of up to three options, e.g. myhaven<br \/>match @handle friends or myhaven match @handle friends professional or myhaven<br \/>match @handle date friends professional. If both characters match they will be<br \/>informed and told which of the three types they both matched on.<\/p>\n<p>MyHaven list<br \/>-List all your matches as well as if you are set to potentially chat with or<br \/>meet with them today.<\/p>\n<p>MyHaven plus<br \/>-Signup for MyHaven plus for 12 dollars out of your paycheque each week. Plus<br \/>members can view the wealth and education level of others profiles as well as<br \/>their societies if they had those society symbols worn when they took their<br \/>profile picture.<\/p>\n<p>Myhaven unmatch (handle)<br \/>-Undo a match with the specified handle. This will prevent you from being able<br \/>to re-match with this person later on.<\/p>\n<p>MyHaven rematch (handle) friends\/dating\/professional<br \/>-Reset the types of matches you have with someone.<\/p>\n<p>MyHaven suspend<br \/>-Prevent yourself from getting matches until you use the command again.<\/p>\n<p>MyHaven chatwith (handle) (handle) (&#8230;)<br \/>-Toggle whether you would like to chat with one or more of your matches.<\/p>\n<p>MyHaven meetwith (handle) (handle) (&#8230;)<br \/>-Toggle whether you would like to meet up with one or more of your matches.<\/p>\n<p>MyHaven feedback<br \/>-See some feedback on one of your conversations.<\/p>\n<p>The below commands require at least invitation level 4:<\/p>\n<p>MyHaven camhack (handle)<br \/>-Hacks the camera of someone you&#8217;ve been chatting with, allowing you to see<br \/>them and their emotes. This will break if the individual turns their phone off<br \/>and back on again.<\/p>\n<p>MyHaven telekinesis (handle) (message)<br \/>-Project telekinetic force through the phone of someone you have been chatting<br \/>with, allowing you to do an emit that can move around objects and people.<\/p>\n<p>MyHaven hypnotise (handle) (hypnosis string)<br \/>-Used in the same way as the hypnotise command, this allows someone to<br \/>hypnotise someone they have been chatting with but costs $10 per level of<br \/>hypnotism that would be required for their chosen type.<br \/>e.g. Myhaven hypnotise @person instruction generosity logic guilt go meet the<br \/>nice fellow you are chatting with in a dark alley.<\/p>\n<\/div><\/div><\/article><article id=\"post-17679\" class=\"category-display-post\"><a id=\"naturalize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Naturalize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Naturalize target<\/p>\n<p>This command fires a naturalizer at the specified target. It requires a<br \/>naturalizer, which looks like a black polymer electronic handgun.<\/p>\n<p>In combat it can only be used by those with 3 points in the soldiering<br \/>ability line and has a 50 unit range.<\/p>\n<p>Out of combat it can be used by anyone, but if the target is not helpless or<br \/>bound the chance of a hit is quite low.<\/p>\n<p>When fired the gun emits a faint whine noise, but otherwise there&#8217;s no<br \/>obvious sign of it having been fired.<\/p>\n<p>If a shifter in animal form is struck but the naturalizer they will be<br \/>turned back into their human shape, and be unable to shift back into animal<br \/>form for some time. Animals who have been neutralized cannot be<br \/>naturalized.<\/p>\n<\/div><\/div><\/article><article id=\"post-17792\" class=\"category-display-post\"><a id=\"negtrain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">negtrain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Negtrain (stat\/discipline)<\/p>\n<p>Negtrain can now be used on both stats and disciplines. When used in<br \/>newbie school, it will return the full 100% of the rpexp or xp spent. When<br \/>used outside of creation, it will return 50% of the cost. This includes<br \/>any newbie exp given to you at the start.<\/p>\n<\/div><\/div><\/article><article id=\"post-17678\" class=\"category-display-post\"><a id=\"neutralize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Neutralize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Neutralize (target)<\/p>\n<p>This command is used to throw a neutralization grenade, in combat it can<br \/>only be used by those who have the riot control ability line at 5. Everyone<br \/>within 15 of the target will be neutralized.<\/p>\n<p>Out of combat it can be used by anyone carrying a neutralizer grenade, and<br \/>takes no target, neutralizing<br \/>everyone in the room for about fifteen minutes.<\/p>\n<p>The out of combat effect will not carry over if a fight breaks out.<\/p>\n<p>Individuals can also be neutralized by wearing a neutralization collar or<br \/>being implanted with a neutralizer.<\/p>\n<p>When neutralized, a supernatural loses access to all their supernatural<br \/>abilities. Although they haven&#8217;t actually been changed and vampires<br \/>continue to be undead and so on, they&#8217;re unable to access any supernatural<br \/>powers or abilities for the duration. All supernatural powers and abilities<br \/>are rendered zero except for mimic and obfuscate, and maximum damage from<br \/>melee and shapeshifter attacks is reduced. But things like supernatural<br \/>durability or toughness are not.<br \/>Shapeshifters who are neutralized in animal form become typical members of<br \/>their animal species, not only losing a good deal of their combat power but<br \/>also losing their human memories, thoughts and higher cognitive powers<br \/>entirely for the duration.<\/p>\n<\/div><\/div><\/article><article id=\"post-18110\" class=\"category-display-post\"><a id=\"newbie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">newbie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> newbie (message)<br \/>Used to communicate OOCly with the rest of the mud, for getting and giving<br \/>help with the game.<\/p>\n<\/div><\/div><\/article><article id=\"post-18085\" class=\"category-display-post\"><a id=\"news\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">news<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>In-game news displays on login, showing New Haven&#8217;s news feed, which includes<br \/>rumors<br \/>as well as news snippets about in-game events, either posted by immortals, SRs<br \/>or automatically depending on what it is.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> news<br \/>Displays the news feed as well as messages, upcoming calendar events, active<br \/>plots and note status.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> make news<br \/>Only available to storyrunners, this command creates a piece of IC news which<br \/>is<br \/>then displayed on the news feed for about three days. News can be set to be<br \/>viewed only by certain stats in the stats field. If stats are unset, the news<br \/>will be available to everyone.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> news delete<br \/>Removes the last piece of news you created.<\/p>\n<\/div><\/div><\/article><article id=\"post-18167\" class=\"category-display-post\"><a id=\"nofollow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">nofollow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> nofollow<\/p>\n<p>This command removes all followers who are currently following you. Upon<br \/>using this command, any characters that were following you will stop doing so<br \/>immediately. There is a 5-second delay before you can issue another command<br \/>after using nofollow. This command can only be used by player characters, not<br \/>NPCs, and cannot be used if you have an active ethereal connection (etether &gt;<br \/>0).<\/p>\n<\/div><\/div><\/article><article id=\"post-17920\" class=\"category-display-post\"><a id=\"note\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">note<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Navigating Note Boards:<br \/>note scan : shows counts of unread notes in each board<br \/>note area &lt;boardname&gt; : changes your current board to the board<br \/>specified by &lt;boardname&gt;<\/p>\n<p>Listing Notes:<br \/>note list : show all notes (unread notes are marked with (New))<br \/>note thread &lt;num&gt; : show all notes in thread &lt;num&gt;<\/p>\n<p>Reading Notes:<br \/>note read : reads the next unread note in the current board<br \/>note read &lt;num&gt; : reads the note specified by &lt;num&gt;<br \/>note catchup : marks all notes as read<\/p>\n<p>Writing New Notes:<br \/>note to : sets the To field<br \/>(all, player_name, storyrunners, immortal, society_name etc)<br \/>note cc : sets the Cc field<br \/>(all, player_name, storyrunners, immortal, society_name etc)<br \/>note bcc : sets the Bcc field. No recipients will see this<br \/>field.<br \/>(all, player_name, storyrunners, immortal, society_name etc)<br \/>note subject : sets the subject for a new note<br \/>note edit : enters the note editor (see below)<br \/>note clear : erase a note in progress<br \/>note show : shows the note you are working on<br \/>note post : posts a new note. This MUST be done to post a note.<\/p>\n<p>Replying To Notes:<br \/>note reply &lt;num&gt; : sets up a standard reply structure, continuing the<br \/>thread<\/p>\n<p>Forwarding Notes:<br \/>note forward &lt;num&gt; : sets up a standard forward structure, continuing<br \/>the thread<\/p>\n<p>Immortal Note Commands:<br \/>note delete &lt;num&gt; : deletes the note specified by &lt;num&gt;<br \/>note delete &lt;player&gt; : deletes all notes in the current board<br \/>posted by &lt;player&gt;<br \/>note delete all : deletes all notes in the current board<\/p>\n<p>Posting to certain boards is restricted. You will be informed of<br \/>when you are not permitted to post to a board.<\/p>\n<p>Note editors are similar to description editors. Before using<br \/>these you MUST turn off parsing(if your current client uses this<br \/>function.) Once you do such, just type &#8216;note edit&#8217; and the &#8216;.h&#8217;<br \/>for more information.<\/p>\n<p>Note: When writing to a society with a multi-word name, you need<br \/>to write the name without spaces.<\/p>\n<\/div><\/div><\/article><article id=\"post-17886\" class=\"category-display-post\"><a id=\"notell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">notell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> notell &lt;character&gt;<\/p>\n<p>Notell is used to muffle another character, by preventing them from using<br \/>or receiving tells.<br \/><span style=\"color:#008080\"><br \/><span style=\"color:#ffffff\">Syntax:<\/span\/span> notell or notell strangers<\/p>\n<p>Turn off the ability to receive tells or turn off the ability to receive tells from people not on your friends list.<\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17926\" class=\"category-display-post\"><a id=\"open\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">open<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> open &lt;object&gt;<\/p>\n<p>Open opens an object.<\/p>\n<\/div><\/div><\/article><article id=\"post-18168\" class=\"category-display-post\"><a id=\"opportunity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">opportunity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span><br \/>opportunity list<br \/>opportunity delete &lt;number&gt;<br \/>opportunity activate &lt;number&gt;<br \/>opportunity deactivate &lt;number&gt;<br \/>Make Opportunity<\/p>\n<p>Opportunities are possible scenarios for your character to be interacted with.<br \/>You specify details like what your character is doing and where they are and<br \/>it allows people using the lookfor command to potentially create a RP<br \/>encounter<br \/>with you.<\/p>\n<p>There are three types of opportunity:<br \/>Social(where two characters meet socially)<br \/>Predatory(where one character is chasing another)<br \/>Courier(where the character is attacked for valuable supplies they are carrying.)<\/p>\n<p>Make Opportunity puts you in an editor to create a new opportunity.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#lookfor\" target=\"_blank\">Lookfor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#patrolevents\" target=\"_blank\">Patrol Events<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#encounters\" target=\"_blank\">Encounters<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#incitement\" target=\"_blank\">Incitement<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17860\" class=\"category-display-post\"><a id=\"order\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The order command utilizes society NPCs for the purposes of research. Society<br \/>members with higher rank will be able to give additional types of commands,<br \/>and will also get their results more quickly.<\/p>\n<p>The character being researched does not need to be targeted by coded name.<br \/>Remembered names or short descriptions will work as well, regardless if it is<br \/>a mask, although inexact keywords may return an unintended target.<\/p>\n<p>If the target changes their appearance by shifting or masking, the command<br \/>will return, &#8220;Cannot be found.&#8221; Characters who are not online or not<br \/>targetable will return a blank line.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order file &lt;target&gt;<br \/>Min. Standing: 2<br \/>Cost: 0 influence<br \/>This returns basic information about members within your society, as well as<br \/>whatever they have written in their file themselves. Leaders can see<br \/>classified information and file notes.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order investigate &lt;target&gt;<br \/>Min. Standing: 2<br \/>Cost: 100 influence<br \/>An investigation returns the target&#8217;s basic information, such as their full<br \/>name, date of birth, address and phone number. The report also may include any<br \/>society and subfaction associations, owned properties, and license plate<br \/>numbers.<\/p>\n<p>Once the results of an investigation has been returned to you, it is not saved<br \/>on the server. You must manually save it yourself.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order research &lt;scheme number\/target&gt;<br \/>Min. Standing: 1 for schemes, 3 for characters<br \/>Cost: 100 favor for a scheme.<br \/>If used on a scheme, this will return details about what type it is.<br \/>If used on a character, this will return what is in their public history,<br \/>their sexual reputation, their connections, and even a little about their<br \/>habits.<\/p>\n<p>Once the results of a background check has been returned to you, it is not<br \/>saved on the server. You must manually save it yourself.<\/p>\n<p>RP Note: If you are using the research command to find a character&#8217;s history<br \/>for a report, note that your report should be rephrased and not just<br \/>copy\/pasted.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order tail &lt;target&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> scout &lt;target&gt;<br \/>Min. Standing: 4<br \/>Cost: 500 influence<br \/>A hired tail will inconspicuously follow your target, reporting their location<br \/>so long as it is in a public area. Tails will stay on your target for quite<br \/>some time. In order to find out where your target last was seen, use the scout<br \/>command.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> order scout<br \/>Min. Standing: 4<br \/>Cost: 500 influence<br \/>Returns a list of most characters online who are vulnerable to you, with their<br \/>last known public location.<\/p>\n<p>Min. Standing: 5<br \/>Cost: 500 influence<br \/>This will return a GPS location for the phone number in question in a manner<\/p>\n<p>the same as the trace gps, or phone gps command. This only works for phones<br \/>that are turned on and not in a stash.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order assault &lt;1-5&gt; &lt;target&gt;<br \/>Min. Standing: Commanding Trust<br \/>Cost: 500 influence, 1 to 5 soldiers or reinforcements.<br \/>This will send between 1 &#8211; 5 NPC soldiers to attack a target when they are<br \/>next out of public and safe areas. If the soldiers defeat the target they will<br \/>knock them unconscious, allowing PCs from your society to collect them. It<br \/>draws manpower from the reinforcement pool first, then the soldier pool.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order bodyguard &lt;1-5&gt; &lt;target&gt;<br \/>Min. Standing: Commanding Trust<br \/>Cost: 500 influence, 1 to 5 soldiers or reinforcements.<br \/>This will send between 1 &#8211; 5 NPC soldiers to guard a target for up to a week.<br \/>The next time the target is attacked by a PC or NPC soldier, who is not of the<br \/>same society of the guards, and is not in a combat operation or sparring room,<br \/>the guards will appear to defend. Once they appear they are consumed and will<br \/>not appear until ordered again. If someone is being bodyguarded is visible in<br \/>their look info. It draws manpower from the reinforcement pool first, then the<br \/>soldier pool.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order mercenaryguards &lt;1-5&gt; &lt;target&gt;<br \/>This will hire mercenary bodyguards for $1000 each.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order survey<br \/>Get a report of people who can be targeted with courier or predatory patrols.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> order spy (name)<br \/>Cost: 100 influence.<br \/>Remotely quicklook at a target.<\/p>\n<\/div><\/div><\/article><article id=\"post-18135\" class=\"category-display-post\"><a id=\"outfit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> outfit naked<br \/>outfit list [search]<br \/>outfit create &lt;name&gt;<br \/>outfit wear &lt;name&gt;<br \/>outfit changeto &lt;name&gt;<br \/>outfit show &lt;name&gt;<br \/>outfit showall [search]<br \/>outfit delete &lt;name&gt;<br \/>outfit add &lt;object&gt; &lt;name&gt;<br \/>outfit remove &lt;object&gt; &lt;name&gt;<br \/>outfit rename &lt;old name&gt; &lt;new name&gt;<\/p>\n<p>The outfit command allows you to manage collections of wearable items for<br \/>easy changing of your character&#8217;s appearance.<\/p>\n<p>Outfit naked: Removes all your clothing and puts it into your stash.<br \/>Outfit list [search]: Lists all your saved outfits by number and name.<br \/>Optional search term filters the results.<br \/>Outfit create &lt;name&gt;: Creates a new outfit containing everything you&#8217;re<br \/>currently wearing with the specified name.<br \/>Outfit wear &lt;name&gt;: Wears the specified outfit without removing<br \/>current items.<br \/>Outfit changeto &lt;name&gt;: Strips you naked and then wears the specified outfit.<br \/>Outfit show &lt;name&gt;: Shows the contents of the specified outfit.<br \/>Outfit showall [search]: Shows all outfits with their contents.<br \/>Optional search term filters the results.<br \/>Outfit delete &lt;name&gt;: Deletes the specified outfit.<br \/>Outfit add &lt;object&gt; &lt;name&gt;: Adds a specified object (worn or in inventory) to<br \/>the outfit.<br \/>Outfit remove &lt;object&gt; &lt;name&gt;: Removes an object from the outfit.<br \/>Outfit rename &lt;old name&gt; &lt;new name&gt;: Changes the name of an existing outfit.<\/p>\n<\/div><\/div><\/article><article id=\"post-18096\" class=\"category-display-post\"><a id=\"outfitproof\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfitproof<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> outfitproof (object)<br \/>Used to make an object immune to the outfit commands,<br \/>useful for items your character may never take off etc.<\/p>\n<\/div><\/div><\/article><article id=\"post-17924\" class=\"category-display-post\"><a id=\"password\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">password<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> password &lt;old-password&gt; &lt;new-password&gt;<\/p>\n<p>Password changes your character&#8217;s password. The first argument<br \/>must be your old password. The second argument is your new<br \/>password.<br \/>The password command is protected against being snooped or<br \/>logged.<\/p>\n<\/div><\/div><\/article><article id=\"post-18171\" class=\"category-display-post\"><a id=\"patrol\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">patrol<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> patrol [subcommand] [target\/amount\/message]<\/p>\n<p>Subcommands:<br \/>&#8211; patrol stalk [message] &#8211; Hunt down targeted prey<br \/>&#8211; patrol observe &#8211; Look at your stalking target<br \/>&#8211; patrol banish\/exorcise\/start &#8211; Begin various supernatural events<br \/>&#8211; patrol approach &#8211; Approach a hunt location<\/p>\n<p>This command allows you to engage with patrol events, predatory patrols<br \/>and big game hunts.<\/p>\n<\/div><\/div><\/article><article id=\"post-17694\" class=\"category-display-post\"><a id=\"phone\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Phone<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Phones are a form of in-game communication requiring a phone-type object.<br \/>You must hold a phone to use it.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> call (person\/number)<br \/>Call a person. Your call will be logged on their phone if they are online,<br \/>but not if they are offline. Calls may still ring if a character is offline.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> call 911<br \/>Attempt to connect to a member of the Haven Sheriff&#8217;s Department.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> answer\/pickup<br \/>Answer a phone call.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> say to phone (string)<br \/>Speak into your phone. Manual talk strings will not show to the receiving<br \/>character.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> ssay\/csay to phone (string)<br \/>Transmit to your society alliance or comms channel while speaking into your<br \/>phone.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial<br \/>Show your phone&#8217;s remembered contacts.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50) (name) (number)<br \/>Add a number into your phone book, allowing you to call or text by name.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50)<br \/>Clear the contact from your phone book.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone on\/off<br \/>Toggle the phone you are holding on or off.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone ringtone (string)<br \/>This sets your ringtone, visible when your phone is not on silent.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone silent<br \/>Toggles your phone on or off silent mode.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone clone (slave) (master)<br \/>Slaves one phone to another for $200, the master phone will receive any texts<br \/>sent to or from the slave phone. And can listen in on phone calls as well.<br \/>This must be done at the electronics counter in Narnia.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone clean<br \/>Cleans any spyware from a phone for $100, removing any cloning effects.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hangup<br \/>This will hang up the call you are currently in.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone signalboost<br \/>Toggles whether a phone will temporarily function in the Palladium Institute.<br \/>Requires Engineering 3+.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone gps<br \/>Gives you your current location on the map.<\/p>\n<\/div><\/div><\/article><article id=\"post-17410\" class=\"category-display-post\"><a id=\"photo\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">photo<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> photo (speeddial name to send photo to) (item or person to take a<br \/>photo of) (optional additional string)<\/p>\n<p>Sends a photo to another character with your cell phone.<\/p>\n<p>Use photo clear to clear the buffer.<\/p>\n<p>You can use photoattract (number) to set your character&#8217;s attractiveness for<br \/>any photo they take of themselves.<\/p>\n<\/div><\/div><\/article><article id=\"post-18172\" class=\"category-display-post\"><a id=\"photoattract\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">photoattract<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> photoattract [1.0-10.0]<\/p>\n<p>This command allows a player to set their character&#8217;s attractiveness<br \/>in photos on a scale from 1.0 to 10.0.<\/p>\n<\/div><\/div><\/article><article id=\"post-17829\" class=\"category-display-post\"><a id=\"picklock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Picklock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> picklock (direction)<\/p>\n<p>This command can be used to force entry into a property by breaking down a<br \/>door or<br \/>wall in the direction specified. It uses your larceny score to challenge the<br \/>household security rating of the room you are currently trying to break into.<\/p>\n<\/div><\/div><\/article><article id=\"post-17843\" class=\"category-display-post\"><a id=\"pin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Pin (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Release<\/p>\n<p>Used to hold someone down so that they cannot leave the room. Type release<br \/>to let them go again.<\/p>\n<\/div><\/div><\/article><article id=\"post-17681\" class=\"category-display-post\"><a id=\"plantcamera\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">plantcamera<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> plantcamera (phone object)<\/p>\n<p>Plants a spy camera in the current room, you must have bought a spy camera<br \/>from Narnia first and this item is consumed with the use. A phone must<br \/>be specified to sync the camera up to. Any RP done in that room will be<br \/>sent as a small recording text attachment to the synced up phone as long as<br \/>it is online.<\/p>\n<p>Note that a cloned phone will NOT transmit video from a spycam to its master.<\/p>\n<\/div><\/div><\/article><article id=\"post-18136\" class=\"category-display-post\"><a id=\"plot\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">plot<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> plot list<br \/>plot info [plot number]<br \/>plot title [plot number] [title string]<br \/>plot times [plot number] [string]<br \/>plot visibility [plot number] [All\/Storyrunners\/None]<br \/>plot challenge [plot number] [string]<br \/>plot warnings [plot number] [message]<br \/>plot delete [plot number]<br \/>plot events [plot number]<br \/>plot members [plot number]<br \/>plot start [plot number]<br \/>plot stop [plot number]<br \/>plot finish [plot number]<br \/>plot advertise [plot number] [message]<br \/>plot addclue [plot number] [clue text]<br \/>plot addclue [plot number] [clue text]<\/p>\n<p>The plot command is a comprehensive system for Story Runners (SRs) to create<br \/>and manage storylines within the game.<\/p>\n<p>As a player: &#8211; You can view available plots with &#8216;plot list&#8217; &#8211; See details<br \/>about a specific plot with &#8216;plot info [number]&#8217;<\/p>\n<p>As a Story Runner: &#8211; Create and manage storylines that players can<br \/>participate in &#8211; Set a plot&#8217;s visibility to control who can see it &#8211; Start<br \/>and stop plot sessions when running them &#8211; Add challenges, time information,<br \/>and event details &#8211; Mark plots as finished to distribute karma and rewards &#8211;<br \/>Advertise your plot with a global message &#8211; Add clues that will be assigned<br \/>to characters &#8211; Delete plots you no longer need<\/p>\n<p>When you add a clue that clue will be sent to a random PC.<\/p>\n<p>You cannot restart a plot less than a day after having stopped it.<\/p>\n<\/div><\/div><\/article><article id=\"post-18075\" class=\"category-display-post\"><a id=\"pour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Pour (drink) out\/glass<br \/>Used to empty a drink container, or to pour some of it into a new glass<br \/>object.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Pour (drug) food\/drink<br \/>Used to dose food or drink with a drug.<\/p>\n<\/div><\/div><\/article><article id=\"post-17866\" class=\"category-display-post\"><a id=\"praise\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Praise<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>The praise command uses influence in order to augment another player.<br \/>Other players won&#8217;t see the echo of it being used.<\/p>\n<p>Praise (name) character (amount) (reason)<br \/>This will improve the target&#8217;s popularity.<\/p>\n<p>Praise (name) appearance (amount) (reason)<br \/>This will give the target a boost to their apparent attractiveness based on<br \/>the influence spent.<\/p>\n<p>Praise (name) faction (amount) (reason)<br \/>This will give the target some respect within their faction\/cult based on the<br \/>influence spent.<\/p>\n<p>Praise (name) society (amount) (reason)<br \/>This will give the target some respect within their society based on the<br \/>society influence spent.<\/p>\n<p>It takes the form: You speak well of her\/his loyalty because (reason)<\/p>\n<p>Praise (name) roleplay (message)<br \/>This will send a private, delayed message to someone and is used for giving<br \/>RP feedback, it has no coded effect and requires no influence.<\/p>\n<p>The max influence that can be spent at a time is 10000, you should not spam<br \/>the command to bypass this cap.<\/p>\n<p>You can also use praise on yourself, doing so does not require a<br \/>reason.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#popularity\" target=\"_blank\">Popularity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#influence\" target=\"_blank\">Influence<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17934\" class=\"category-display-post\"><a id=\"pray\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pray<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> pray &lt;message&gt;<\/p>\n<p>The Pray command allows a mortal to send a message that only the immortals<br \/>who are logged in can hear it. This channel is for matters which require<br \/>prompt immortal intervention such as emergencies.<\/p>\n<\/div><\/div><\/article><article id=\"post-18097\" class=\"category-display-post\"><a id=\"private\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">private<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> private (person) (emote)<br \/>Send a private emote to your target. If untargeted, this emote will show as<br \/>a subtle emote instead. Private emotes cannot be used to convey speech, and<br \/>should not be used to convey actions that might be obvious to the room.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> private<br \/>Using this command without an argument will toggle privacy mode. If everyone<br \/>in the room is in private mode, no one else will be able to see the roleplay,<br \/>including staff. It is used for flagging yourself before engaging in explicit,<br \/>adult-oriented RP to ensure nobody else accidentally views that RP and that<br \/>the people doing it have privacy. Roleplay done in private mode is not<br \/>assessed for the purposes of roleplay experience gaining.<\/p>\n<\/div><\/div><\/article><article id=\"post-17352\" class=\"category-display-post\"><a id=\"privatesecurity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">PrivateSecurity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> privatesecurity (string with names)<\/p>\n<p>If you have at least 1 bodyguard through order bodyguard this command will<br \/>prevent individuals listed in the argument from entering the same room as you.<br \/>It will not work in public rooms unless the person trying to enter is Tier 1.<\/p>\n<\/div><\/div><\/article><article id=\"post-18060\" class=\"category-display-post\"><a id=\"probe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">probe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> probe (person) (list of stats, disciplines, abilities)<\/p>\n<p>When used by a Story Runner this command gives them information about the<br \/>stats or disciplines of someone they&#8217;re RPing with. At trust 1 it gives<br \/>information but also echoes to the player that you&#8217;ve obtained it, at trust<br \/>2 it does not inform the player.<\/p>\n<p>When used by a PC this command gives an anonymous request to the player to<br \/>demonstrate a discipline or stat. It might be used after someone has done<br \/>something in RP that would require a stat people are unsure they have, while<br \/>you don&#8217;t have to use showstat after someone probed you, failure to do so<br \/>might be considered poor RP practice.<\/p>\n<p>SRs can also use probe (person) experience to see that person&#8217;s adventure<br \/>and wilds experience levels.<\/p>\n<\/div><\/div><\/article><article id=\"post-18137\" class=\"category-display-post\"><a id=\"procedure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">procedure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">procedure [type] [parameters]<\/span><br \/>Types:<br \/>&#8211; <span style=\"color:#ffffff\">procedure restore [target]<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure breast (larger\/smaller)<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure sex (male\/female)<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure abortion<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure fertilize\/fertilization\/insemination [donor]<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure fertility\/sterilization<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure appearance<br \/><\/span>&#8211; <span style=\"color:#ffffff\">procedure height (taller\/shorter)<\/p>\n<p><\/span>The procedure command allows characters to undergo various medical and cosmetic<br \/>procedures that modify their physical attributes. Each procedure has specific<br \/>requirements:<\/p>\n<p><span style=\"color:#008080\">1. <span style=\"color:#ffffff\">RESTORE <\/span\/span>&#8211; Restores maimed body parts for a character. Requires 350 favor and<br \/>being in a medical facility. Can target self or another character.<\/p>\n<p><span style=\"color:#008080\">2. <span style=\"color:#ffffff\">BREAST MODIFICATION<\/span\/span> &#8211; Increases or decreases breast size. Costs $500,<br \/>requires being in a cosmetic surgery clinic, and causes minor wounds.<\/p>\n<p><span style=\"color:#008080\">3. <span style=\"color:#ffffff\">SEX CHANGE<\/span\/span> &#8211; Changes character&#8217;s apparent sex to male or female. Costs<br \/>$10,000, requires being in a cosmetic surgery clinic, causes moderate wounds,<br \/>and renders the character infertile.<\/p>\n<p><span style=\"color:#008080\">4. <span style=\"color:#ffffff\">ABORTION<\/span\/span> &#8211; Terminates pregnancy. Costs between $810-$1,975 depending on<br \/>pregnancy duration. Requires being in a medical facility and causes minor wounds.<\/p>\n<p><span style=\"color:#008080\">5. <span style=\"color:#ffffff\">FERTILIZATION<\/span\/span> &#8211; Performs in vitro fertilization. Costs $21,720 and requires<br \/>being in a medical facility. Can specify a male donor if present.<\/p>\n<p><span style=\"color:#008080\">6. <span style=\"color:#ffffff\">FERTILITY<span style=\"color:#c0c0c0\">\/<span style=\"color:#ffffff\">STERILIZATION<\/span\/span>\/span &#8211; Toggles fertility status. For sterilization: costs<br \/>$675 for males or $3,750 for females. For fertility restoration: costs $5,000<br \/>for males or $6,600 for females. Requires being in a medical facility and causes<br \/>wounds.<\/p>\n<p><span style=\"color:#008080\">7. <span style=\"color:#ffffff\">APPEARANCE<\/span\/span> &#8211; Significantly alters appearance so other characters no longer<br \/>recognize you. Costs $5,000 and requires being in a cosmetic surgery clinic.<\/p>\n<p><span style=\"color:#008080\">8. <span style=\"color:#ffffff\">HEIGHT<\/span\/span> &#8211; Increases or decreases height. Costs $500, requires being in a<br \/>cosmetic surgery clinic, and causes severe wounds.<\/p>\n<p>All procedures will wound the character, with severity depending on the<br \/>procedure. Most procedures require being in an appropriate facility (medical<br \/>facility or cosmetic surgery clinic) and have associated costs.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17803\" class=\"category-display-post\"><a id=\"punch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Punch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Punch (target) &#8211; This command throws a punch at your target, the message<br \/>output depends on the relative stats and disciplines of the two parties.<\/p>\n<\/div><\/div><\/article><article id=\"post-17901\" class=\"category-display-post\"><a id=\"put\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">put<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> put &lt;object&gt; &lt;container&gt;<\/p>\n<p>Put places &lt;object&gt; into &lt;container&gt; so you can carry more objects.<\/p>\n<\/div><\/div><\/article><article id=\"post-26798\" class=\"category-display-post\"><a id=\"query\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">query<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> query (Yes or no question)<\/p>\n<p>Used in dreamworld scenarios to determine facts, for example query is the door locked?<\/p>\n<\/div><\/div><\/article><article id=\"post-18173\" class=\"category-display-post\"><a id=\"quickgear\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quickgear<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> quickgear [number]<\/p>\n<p>The quickgear command allows you to rapidly change into a previously saved<br \/>outfit configuration. You must be either driving a car, in a raid, or<br \/>within 5 units of your parked vehicle (or 1 unit if indoors) to use this<br \/>command.<\/p>\n<p>When executed, the command removes all your current equipment and replaces it<br \/>with the gear from your saved outfit.<\/p>\n<p>If used during combat, this command costs your movement. Outside of<br \/>combat, it causes an 8-second delay before you can act again.<\/p>\n<\/div><\/div><\/article><article id=\"post-17909\" class=\"category-display-post\"><a id=\"quiet\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quiet<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> quiet<\/p>\n<p>This command will make it so you can only hear says and emotes<br \/>you will not be able to see tells or channels. If someone is flagged<br \/>[QUIET] on the wholist they have enabled this command and you<br \/>will have to be in the same room as them to talk to them.<\/p>\n<\/div><\/div><\/article><article id=\"post-17891\" class=\"category-display-post\"><a id=\"quit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> quit<\/p>\n<p>Quit leaves the game.<br \/>Quit automatically does a save, so you can safely leave the game<br \/>with just one command.<\/p>\n<\/div><\/div><\/article><article id=\"post-17815\" class=\"category-display-post\"><a id=\"rank\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rank<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> rank<br \/>The rank command will show you all of your current ranks. The four types<br \/>are social, stats, disciplines, and society.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> rank (social\/stats\/disciplines\/society\/institute)<br \/>You can pick which of your current ranks will be listed next to your name<br \/>on the wholist.<\/p>\n<p>Discipline Ranks:<br \/>Capable, Combatant, Contender, Mighty, Strong, Warrior, Powerful<\/p>\n<p>Stat Ranks:<br \/>Proficient, Skilled, Accomplished, Talented, Gifted, Brilliant, Virtuoso<\/p>\n<p>Social Ranks:<br \/>Newcomer, Common, Social, Well-Liked, Influential, Prominent, Renowned<\/p>\n<p>Society Ranks:<br \/>Initiate, Novice, Soldier, Knight, Lieutenant, Lt. Captain, Captain,<br \/>Lord General, LH General, LS General<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> credit rank (newrankname)<br \/>If you have 2000 community credits, you can use a custom string to replace<br \/>the rank listed next to your character on the wholist. This ability may<br \/>not be used to mimic ranks that already exist.<\/p>\n<\/div><\/div><\/article><article id=\"post-17365\" class=\"category-display-post\"><a id=\"recollect\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">recollect<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> recollect (target) (message) or recollect (message)<\/p>\n<p>This command shares a recollection with a target character in the same room as<br \/>you or with all online characters who have relationships with you or are part<br \/>of your family.<\/p>\n<p>It can be used to more easily facilitate shared background characters.<\/p>\n<\/div><\/div><\/article><article id=\"post-17695\" class=\"category-display-post\"><a id=\"relationship\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Relationship<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> relationship<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship offer (person) (type)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship accept (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship break (person)<\/p>\n<p>The relationship command allows your character to make, break and maintain<br \/>coded in-character ties to another character. Total relationships are capped.<br \/>All relationships outside of the sire type are reset upon changing your<br \/>identity.<\/p>\n<p>When offering a relationship, your character will be taking on the role you<br \/>enter. e.g. with the syntax relationship offer Bob child, your character<br \/>will take on the role of the child, while Bob will become the parent upon<br \/>accepting.<\/p>\n<p>Relationship Types:<\/p>\n<p>Spouse:<br \/>Spouses are your legally married partner and have priority for inheritances.<br \/>This relationship can be broken but costs money to do so.<\/p>\n<p>Fiance:<br \/>A romantic partner you are engaged to.<\/p>\n<p>Sibling:<br \/>Siblings sometimes inherit in the case of a character dying. This relationship<br \/>cannot be broken.<\/p>\n<p>Parent:<br \/>Praises and disses upon the children will echo to some extent on the parent.<br \/>This relationship cannot be broken.<\/p>\n<p>Child:<br \/>This relationship cannot be broken.<\/p>\n<p>Guardian:<br \/>This relationship works like the parent relationship, but can be broken.<\/p>\n<p>Ward:<br \/>This relationship works like the child relationship, but can be broken.<\/p>\n<p>Packmate:<br \/>This relationship is only available to werewolves. Werewolves of the same<br \/>pack can sense what the others in their pack are feeling, even over great<br \/>distances. Packmates receive a combat buff for fighting in a pack, but are<br \/>greatly debuffed when fighting one another. This relationship can be broken,<br \/>but you will be unable to take another packmate for another week. The packmate<br \/>bond exists between individuals, rather than to a specific group.<\/p>\n<p>Sire:<br \/>This relationship is only available to vampires and should only be used if<br \/>your character has turned another vampire. If a Sire pushes an imprint on<br \/>their childer, it will cost the childe more life force to resist it than<br \/>normal., Additionally, sires can use the following command, which allows them<br \/>a brief glimpse of what all their childer are currently seeing:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> scry<\/p>\n<p>Dating:<br \/>This relationship type represents people who&#8217;re known to be dating.<br \/>Teacher:<br \/>Represents characters who are tutoring others.<\/p>\n<p>Being in a relationship with someone reduces the political penalty for<br \/>political thuggery against them.<\/p>\n<p>Pact:<br \/>Can only be offered by an Eidolon, gives the power the ability to use<br \/>brand incapacitate<br \/>or brand phantom on the person accepting the pact, even across worlds. Can<br \/>only be broken by<br \/>the Eidolon.<\/p>\n<\/div><\/div><\/article><article id=\"post-18175\" class=\"category-display-post\"><a id=\"relic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">relic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Relic List\/Info\/Price\/Tryfind\/Renew\/Choose\/Reesearch\/Teach\/Findrelic<\/p>\n<p>Relics are powerful items that can be obtained with favor. Relics generally retain their power for about six weeks, but can be renewed.<\/p>\n<p>To gain a relic you first need to know about it, relic research allows you to go into an editor to describe the research you are doing, when you hit done you will be charged 100 favor and your research will be sent off. Depending on what you wrote and your intellectual stats a few days later you may learn about a relic.<\/p>\n<p>Someone who already knows about a relic can teach someone else about it for 50 favor with relic teach (person) (relic)<\/p>\n<p>Once you know about a relic you can see it in relic list or see more detail with relic info (name)<\/p>\n<p>To obtain it you need to have enough favor and then use relic tryfind (name) while on a quest or a delve. The SR will be notified and if they use relic findrelic (your name) then you&#8217;ll be charged the favor and gain the relic.<\/p>\n<p>You can use relic renew (relic name) to pay the favor cost to make the relic work for another six weeks.<\/p>\n<p>Those with the relic holder modifier can use relic choose (relic name) to select their chosen relic, this will be cheaper for them to obtain or renew but they will be at a life force penality whenever they don&#8217;t have it.<\/p>\n<\/div><\/div><\/article><article id=\"post-17877\" class=\"category-display-post\"><a id=\"remember\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remember<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>See help introduction<\/p>\n<\/div><\/div><\/article><article id=\"post-17893\" class=\"category-display-post\"><a id=\"remove\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remove<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> remove &lt;object&gt;<\/p>\n<p>Remove will take any object from your equipment and put it back<br \/>into your inventory.<\/p>\n<p>Example: remove pants<br \/>You remove a pair of demon skin pants and slip it into a pocket.<\/p>\n<\/div><\/div><\/article><article id=\"post-18071\" class=\"category-display-post\"><a id=\"reply\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reply<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br \/>This command is used to talk back to the last person who sent<br \/>you a tell or stell.<\/p>\n<\/div><\/div><\/article><article id=\"post-18077\" class=\"category-display-post\"><a id=\"report\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">report<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> report (person)<\/p>\n<p>Report a player for violations of help emote standards.<\/p>\n<\/div><\/div><\/article><article id=\"post-18176\" class=\"category-display-post\"><a id=\"reputation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reputation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> reputation [association]<\/p>\n<p>The reputation command displays your standing with various associations in<br \/>the game world.<\/p>\n<p>You can gain reputation by going on plots that are sponsored by specific<br \/>associations or by hosting\/attending events that are of the preferred type<br \/>of one of the currently active association representatives.<\/p>\n<p>Without arguments, it shows a list of all associations where you have earned<br \/>reputation points, displaying your total points and rank (out of 10) for<br \/>each.<\/p>\n<p>When specifying an association name, the command will show your standing with<br \/>that specific association, even if you have zero reputation with them.<\/p>\n<p>Additionally, the command displays a list of all active association<br \/>representatives currently in the game, showing their name, organization, and<br \/>their three preferred activity types.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#associations\" target=\"_blank\">Associations<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#contacts\" target=\"_blank\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18098\" class=\"category-display-post\"><a id=\"reroll\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reroll<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> reroll (new name)<br \/>This command deletes your current character and creates a new character<br \/>by the specified name. You keep 80% of spent combat and roleplay experience<br \/>when you do this, with the first 350k RPXP spent returning to your account<br \/>without penalty. 80% of regular karma is also returned, but banked to<br \/>return slowly over time. Personal karma is not banked and must be re-earned.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> reroll reset<br \/>This command rerolls an existing character, but leaves that character<br \/>available<br \/>to play on the grid. There is a two month cooldown on using the train command<br \/>on<br \/>that character once it has been reset.<\/p>\n<p>There is a cooldown period between playing characters tier 3 and higher.<br \/>For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br \/>the cooldown is 2 months.<\/p>\n<p>The delete command works exactly the same as the reroll command. However,<br \/>the last character on your account cannot be deleted.<\/p>\n<p>Each time you use the reroll command, it does use up a character slot.<\/p>\n<\/div><\/div><\/article><article id=\"post-18076\" class=\"category-display-post\"><a id=\"rest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> rest\/stand<\/p>\n<p>Used to sprawl out in your current surroundings, similar to sit.<\/p>\n<\/div><\/div><\/article><article id=\"post-17841\" class=\"category-display-post\"><a id=\"ride\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ride<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Ride (list)\/Ride (number)\/Ride (address)<\/p>\n<p>The command to travel around the city on your motorcycle. To bring a passenger<br \/>along, make sure they are following you or that they are helpless and you are<br \/>carrying them, then ride (destination) (name), using the name of the<br \/>passenger.<\/p>\n<\/div><\/div><\/article><article id=\"post-18177\" class=\"category-display-post\"><a id=\"rollchallenge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rollchallenge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> rollchallenge &lt;person&gt; &lt;difficulty 0-5&gt; &lt;helpfulness 0-3&gt; [assistants<br \/>0-5] [randomness 0-3]<\/p>\n<p>The rollchallenge command allows Story Runners(SRs) to set up dice roll<br \/>challenges for players.<\/p>\n<p>Difficulty (0-5): The base difficulty of what the character is trying to do,<br \/>with 0 being a trivial task and<br \/>5 being nearly impossible<br \/>Helpfulness (0-3): A rating of the character&#8217;s stats, abilities, gear, and<br \/>other provided attributions in relation to the task, with 0 meaning the stats<br \/>and other traits they listed would not really help much if at all with this<br \/>task, and 3 meaning they would be extremely helpful to this task at the level<br \/>described. For example in a strength based tasked if the character has a low<br \/>strength score it would be 0, for a maximum score it would be 3.<br \/>Assistants (0-5): Maximum number of other players who can help with the roll<br \/>(defaults to 3)<br \/>Randomness (0-3): Adds additional randomness to the roll, using higher sided<br \/>die.<\/p>\n<p>The command calculates a target number the player needs to meet or beat when<br \/>they use the &#8216;roll&#8217; command.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#roll\" target=\"_blank\">roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#try\" target=\"_blank\">try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#assist\" target=\"_blank\">assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">storyrunner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17879\" class=\"category-display-post\"><a id=\"roomtitle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">roomtitle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> roomtitle &lt;title&gt;<\/p>\n<p>Roomtitle sets your IC description, the one that people see when<br \/>they enter a room that you&#8217;re already standing in. This description<br \/>should show something to do with your character ICly at the given<br \/>time.<\/p>\n<p>You can view your currently set roomtitle with the display command.<\/p>\n<p>Characters with roomtitles that include the words sleeping, sleeps, or asleep<br \/>will be considered to be helpless. See Help Helpless.<\/p>\n<\/div><\/div><\/article><article id=\"post-18178\" class=\"category-display-post\"><a id=\"roughup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">roughup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> roughup [character]<\/p>\n<p>The roughup command allows you to steal money from a defeated, helpless<br \/>player character. You can only rough up characters that you personally<br \/>defeated<br \/>in combat. When successful, you gain some of their money and the victim is<br \/>then teleported to a safe location and automatically unbound if they were tied<br \/>up. Members of the Iron Moon Lodge or Sons of Olympia societies gain<br \/>additional<br \/>society influence based on the victim&#8217;s power when roughing up non-allies.<\/p>\n<\/div><\/div><\/article><article id=\"post-18174\" class=\"category-display-post\"><a id=\"rpfight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rpfight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> rpfight &lt;target&gt; [fight type]<br \/>offense &lt;list of offensive stats, abilities, gear, environmental features etc)<br \/>defense &lt;list of defensive stats, abilities, gear, environmental features etc)<br \/>vulnerability [type1] [type2] &#8230;<br \/>ruthless &lt;level&gt;<br \/>target &lt;vulnerability name&gt;<br \/>emote &lt;your emote text&gt;<br \/>consequences &lt;type&gt; &lt;details&gt;<br \/>winfight &lt;capture | flee&gt;<br \/>losefight &lt;capture | flee | either&gt;<\/p>\n<p>The RPFight system is a type of conflict which is more heavily based on<br \/>roleplay and narrative than rules-based combat mechanics. In a RP fight<br \/>characters can choose from a wide list of abilities, stats, disciplines and<br \/>the like to use in the conflict and RP the fight as they wish with the goal<br \/>to successfully exploit an opponents, physical, strategic, psychological or<br \/>emotional vulnerabilities.<\/p>\n<p>During a RPFight one character has momentum and the other is on the defense.<br \/>It&#8217;s expected during a RP fight for the person with momentum to write both<br \/>characters in order to facilitate dynamic conflict stories with the player of<br \/>the character without momentum just focusing on writing the parts the other<br \/>player reasonably couldn&#8217;t, like how their character reacts or what they say<br \/>in response to the conflict. But the character with momentum should never use<br \/>their emote to force consequences on the target or make character choices for<br \/>them. For example if a defender was using agility as a defensive stat it would<br \/>be reasonable to write about them flipping around and dodging until they are<br \/>caught and thrown into a wall. But wouldn&#8217;t be reasonable to write that they<br \/>were caught and had their arm broken, as that is a consequence.<\/p>\n<p>STARTING A RPFIGHT:<br \/>To initiate an RP fight, use the &#8216;rpfight &lt;target&gt; [fight type]&#8217; command.<\/p>\n<p>Outside the Dreamworld:<br \/>* You must target another player character in the same room.<br \/>* The target must type &#8216;yes&#8217; to accept the fight.<br \/>* You can optionally specify a fight type&#8217; (see below). If omitted, it<br \/>defaults to a standard fight.<\/p>\n<p>Inside the Dreamworld:<br \/>* You must target another player character participating in the same dream<br \/>instance (same dream_room&#8217;).<br \/>* You *must* specify a valid fight type&#8217; for that dream location.<br \/>* The fight begins immediately upon initiation; no consent is needed.<\/p>\n<p>FIGHT TYPES:<br \/>The &#8216;fight type&#8217; determines which underlying character statistics contribute<br \/>to the base &#8220;power&#8221; level used in momentum calculations. In dream worlds the<br \/>fight types are custom to that world.<\/p>\n<p>Non-Dream fight types: Standard, Arcane, Psychic, Martial Arts, Brawl,<br \/>Wrestle, Duel, Debate, Argument, Game.<\/p>\n<p>SETUP PHASE:<br \/>Once a fight starts (or is accepted), both participants enter the setup phase.<br \/>You MUST complete these steps before the fight can proceed:<\/p>\n<p>1. Set Offense: Use offense &lt;list&gt;. List what your character is using to<br \/>attack their opponent at the start of the fight, you can change this later as<br \/>the fight progresses. This can include *anything*: stats, abilities,<br \/>disciplines, gear, charms, relics, environmental factors, or room damage.<br \/>2. Set Defense: Use defense &lt;list&gt;. This works exactly like Set Offense, but<br \/>represents your Defenses.<br \/>3. Set Vulnerability: Use vulnerability &lt;type&gt;&#8217;. You *must* declare at least<br \/>one vulnerability. See a list of vulnerabilities by typing &#8216;vulnerability&#8217; by<br \/>itself.<\/p>\n<p>* You can add multiple vulnerabilities by listing their names (vulnerability<br \/>clumsy distracted proud&#8217;).<br \/>4. Set Ruthlessness (Optional): Use ruthless &lt;level&gt;&#8217;. This sets your<br \/>character&#8217;s approach, affecting their calculated power. Levels range from very<br \/>honorable&#8217; (-3) to utterly ruthless&#8217; (+4). Default is neutral&#8217; (0). Typing<br \/>ruthless&#8217; alone shows options and your current level.<\/p>\n<p>Once *both* players have set offense, defense, and at least one vulnerability,<br \/>the fight moves to the first combat round.<\/p>\n<p>COMBAT ROUNDS:<br \/>RPFights proceed in rounds, driven by Momentum. Only one character has<br \/>momentum at a time.<\/p>\n<p>1. Momentum &amp; Targeting:<br \/>* The character with momentum begins the round.<br \/>* They must choose a vulnerability to target on their opponent using target<br \/>&lt;vulnerability name&gt;&#8217;. Typing target&#8217; alone lists valid vulnerability types.<br \/>* The system will tell you if your guess was successful (i.e., if the<br \/>opponent currently has that vulnerability).<br \/>* Your and your opponent&#8217;s defined Offense\/Defense stats will be displayed<br \/>for context.<\/p>\n<p>2. Aggressor Emote:<br \/>* After targeting, the character with momentum writes their attack emote<br \/>using mote &lt;your emote text&gt;. Describe your action, informed by the relevant<br \/>offense and defensive stats at play. You should write for both characters, but<br \/>do not write other people&#8217;s characters as doing more than using the defensive<br \/>stats they&#8217;ve listed to defend themselves.<br \/>* If the targeting was successful, the opponent&#8217;s vulnerability is<br \/>&#8220;exploited&#8221;: it&#8217;s removed from their list, and your exploit_count&#8217; increases.<br \/>You&#8217;ll see a message confirming this.<\/p>\n<p>3. Consequences &amp; Reaction:<br \/>* Now it&#8217;s the defender&#8217;s (the one without momentum) turn to react.<br \/>* Add Consequences (Optional but Recommended): Use consequences &lt;type&gt;<br \/>&lt;details&gt;&#8217; to describe the negative effects of the attack on you or the<br \/>environment. Multiple consequences can be added. These are *pending* and<br \/>applied *after* your reaction emote. Valid types:<br \/>* physinjury &lt;desc&gt;&#8217;: Adds a physical injury description.<br \/>* mysticinjury &lt;desc&gt;&#8217;: Adds a mystical\/magical injury description.<br \/>* psychinjury &lt;desc&gt;&#8217;: Adds a psychic\/psychological injury description.<br \/>* roomdamage &lt;desc&gt;&#8217;: Adds damage description to the room.<br \/>* loseitem &lt;item name&gt;&#8217;: Marks an item you carry\/wear as lost (returns to<br \/>stage)<br \/>* damageitem &lt;item name&gt;&#8217;: Marks an item you carry\/wear as damaged.<br \/>* giveitem &lt;item name&gt;&#8217;: Gives an item you carry\/wear to the opponent.<br \/>* movefight &lt;direction&gt;&#8217;: Attempts to move the fight to an adjacent room,<br \/>potentially breaking doors\/walls.<br \/>* (Dreamworld Only) reveal &lt;desc name&gt;&#8217;: Activates an inactive description.<br \/>* (Dreamworld Only) loseitem &lt;gear\/desc name&gt;&#8217;: Deactivates dream gear or a<br \/>description.<br \/>* Add *Additional* Vulnerabilities (Optional): Use vulnerability &lt;type&gt;&#8217; to<br \/>add *more* vulnerabilities to yourself. Taking on 2 or 3 *significantly*<br \/>increases your chance of gaining momentum next round.<br \/>* Reaction Emote: Use mote &lt;your emote text&gt;&#8217; to describe your character&#8217;s<br \/>reaction to the attack and consequences.<\/p>\n<p>4. Momentum Shift:<br \/>* After the defender&#8217;s emote, pending consequences are applied.<br \/>* The defender will also be assigned a new vulnerability.<br \/>* The system then determines if momentum shifts. Factors include:<br \/>* Relative power levels (based on fight type and ruthlessness).<br \/>* How many rounds the current attacker has held momentum.<br \/>* Critically: Whether the defender chose to take 2 or 3 *additional*<br \/>vulnerabilities during their turn. Taking 3 guarantees a shift; taking 2 gives<br \/>a high chance.<br \/>* Players are notified if momentum shifts or stays. The fight returns to<br \/>Step 1 (Targeting) with whoever now has momentum.<\/p>\n<p>ENDING THE FIGHT:<br \/>Fights can end in several ways:<\/p>\n<p>* Winning: After 5 rounds, if you have momentum AND you have exploited more<br \/>vulnerabilities than your opponent (or have higher power if tied), you can<br \/>attempt to end the fight.<br \/>* Use infight capture&#8217; or infight flee&#8217;.<br \/>* You then emote your finishing move (mote &lt;text&gt;&#8217;).<br \/>* Losing \/ Responding to Win Attempt:<br \/>* If your opponent uses infight&#8217;, you *must* respond with losefight &lt;capture<br \/>| flee | either&gt;&#8217;.<br \/>* capture&#8217;: You accept being captured.<br \/>* flee&#8217;: You accept being forced to flee.<br \/>* either&#8217;: You accept whichever outcome (capture&#8217; or flee&#8217;) the winner<br \/>initiated with infight&#8217;.<br \/>* After choosing, you emote your final reaction (mote &lt;text&gt;&#8217;).<br \/>* Voluntary Loss: At any time, you can concede using &#8216;losefight capture&#8217; or<br \/>osefight flee&#8217;. The fight ends immediately.<br \/>* Error\/Disconnect: If a player disconnects or an error occurs, the fight<br \/>ends automatically.<\/p>\n<p>Outcomes:<br \/>* Capture: The winner captures the loser. Outside the dream, the loser is<br \/>typically stunned. In the dream, specific capture mechanics apply.<br \/>* Flee: The winner forces the loser to flee. Outside the dream, the loser is<br \/>moved home. In the dream, the loser may be moved or forced to wake up.<\/p>\n<p>COURIER FIGHTS:<br \/>This is a specific RP fight type used in courier patrols. The target is<br \/>carrying a valuable item. The winner (attacker or defender) will obtain an<br \/>item which can be contributed for political capital.<\/p>\n<p>DREAMWORLD DIFFERENCES SUMMARY:<br \/>* Initiation: Immediate, requires a valid type for the location.<br \/>* Fight Types &amp; Power: Use dream-specific types and stats from dream<br \/>identities.<br \/>* Consequences: Use dream-specific consequences in dreamvictimize.<\/p>\n<\/div><\/div><\/article><article id=\"post-18200\" class=\"category-display-post\"><a id=\"rules\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rules<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#008080\">1<span style=\"color:#008000\">:<\/span\/span> You must remain In Character (IC) at all times.<\/p>\n<p>  <span style=\"color:#008080\">2<span style=\"color:#008000\">:<\/span\/span> You cannot use Out of Character (OOC) information IC nor should you take IC<br \/>issues OOC. You also should not base IC interactions on OOC ones. Any<br \/>information acquired outside of the game is OOC.<\/p>\n<p>  <span style=\"color:#008080\">3<span style=\"color:#008000\">:<\/span\/span> You cannot harass or abuse a player OOCly.<\/p>\n<p>  <span style=\"color:#008080\">4<span style=\"color:#008000\">:<\/span\/span> You may not take advantage of any part of the game that is not working how<br \/>it is intended, or use systems in ways they are clearly not designed to be<br \/>used. (e.g. bug abuse)<\/p>\n<p><span style=\"color:#008080\">5<span style=\"color:#008000\">:<\/span\/span> You must be at your screen when playing the game.<\/p>\n<p>  <span style=\"color:#008080\">6<span style=\"color:#008000\">:<\/span\/span> You may have two characters logged in at the same time as long as one is<br \/>natural and one is supernatural. If you have multiple characters they cannot<br \/>generally be allies. See Help Alts.<\/p>\n<p>  <span style=\"color:#008080\">7<span style=\"color:#008000\">:<\/span\/span> You may not give your account to any other player or transfer anything<br \/>from one character to another in an OOC manner.<\/p>\n<p>  <span style=\"color:#008080\">8<span style=\"color:#008000\">:<\/span\/span> You should always use channels for their appropriate purpose. Newbie, aid,<br \/>and mtalk are to help new players. Stell is to aid Story Runners in<br \/>running scenes. General purpose chat should be done with the tell,<br \/>Legends, or OOC commands.<\/p>\n<p> <span style=\"color:#008080\">9<span style=\"color:#008000\">:<\/span\/span> You may only have one account.<\/p>\n<p> <span style=\"color:#008080\">10<span style=\"color:#008000\">:<\/span\/span> You must make every effort to write emotes, description and other content<br \/>which is coherent and sensible. Not spam or copy\/pasted nonsense etc.<\/p>\n<p><span style=\"color:#008080\"> 11<span style=\"color:#008000\">:<\/span\/span> Never use roleplay to represent having powers, abilities or other<br \/>attributes you do not codedly possess, or otherwise attempt to roleplay around<br \/>the code and\/or lore.<\/p>\n<p><span style=\"color:#008080\"> 12<span style=\"color:#008000\">:<\/span\/span> Only write x-rated material while under the private flag.<\/p>\n<p><span style=\"color:#008080\"> 13<span style=\"color:#008000\">:<\/span\/span> Never roleplay any material covered by one of the game&#8217;s content warnings<br \/>where it is likely to be seen\/read by someone who has not accepted that<br \/>content warning at that time.<\/p>\n<p><span style=\"color:#800000\">Please ensure you have also read our policies, help policies<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17805\" class=\"category-display-post\"><a id=\"rumor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rumor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Rumor (message)<\/p>\n<p>This costs 1000 influence and will create a piece of city gossip that<br \/>appears in the news feed, at least one other person must be in the room with<br \/>you when it&#8217;s used.<\/p>\n<\/div><\/div><\/article><article id=\"post-17935\" class=\"category-display-post\"><a id=\"save\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">save<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Saves your char to file, is automatically done quite often so<br \/>the command is really fairly redundant.<\/p>\n<\/div><\/div><\/article><article id=\"post-17963\" class=\"category-display-post\"><a id=\"say\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Say<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> say &lt;string&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> &#8216;&lt;string&gt;<\/p>\n<p>Says your message out loud to the room. Your character&#8217;s talk string is<br \/>automatically appended if it is set and you have not designated an action.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> say (action or speech string) &lt;string&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> &#8216;(action or speech string) &lt;string&gt;<\/p>\n<p>Note that in the above syntaxes, the parentheses are part of the syntax. This<br \/>will append an action to your say as such:<br \/>Bob says, shaking his head furiously, &#8216;No, thank you.&#8217;<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> say to &lt;person&gt; (action or speech string) &lt;string&gt;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> &#8216;to &lt;person&gt; (action or speech string) &lt;string&gt;<\/p>\n<p>Note that in the above syntaxes, the parentheses are part of the syntax. This<br \/>will direct your say to someone specific, as well as append an action, if<br \/>specified, as such:<br \/>Bob says to Alice, shaking his head furiously, &#8216;No, thank you.&#8217;<\/p>\n<p>Note: This command does not automatically capitalize or punctuate for you.<\/p>\n<\/div><\/div><\/article><article id=\"post-18181\" class=\"category-display-post\"><a id=\"saycolor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">saycolor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> saycolor [000-255]<\/p>\n<p>This command allows you to set a custom color for your verbal communications<br \/>(such as the say command). You must specify a color code between 0 and 255.<br \/>Once set, you will see text in emotes in the color of your choice.<\/p>\n<\/div><\/div><\/article><article id=\"post-17715\" class=\"category-display-post\"><a id=\"scan\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scan<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> scan (option)<\/p>\n<p>Will provide a list of all the other characters in a fight with you that you<br \/>can see. Can be provided an<br \/>argument to only show certain options.<br \/>pois: Just show Points of Interest, e.g. Extraction Points<br \/>enemies: Only show enemies.<br \/>allies: Only show allies.<br \/>pcs: Only show PCs.<br \/>incover: Only show characters in cover.<br \/>outcover: Only show characters out of cover.<br \/>close: Only show characters within 120 distance.<br \/>closeenemies: Only show enemies within 120 distance.<\/p>\n<\/div><\/div><\/article><article id=\"post-18184\" class=\"category-display-post\"><a id=\"scenario\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">scenario<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> scenario [description]<\/p>\n<p>This command allows you to set or clear a scenario while in a dreamworld.<br \/>When used with a description it will create or update the current scenario<br \/>and initialize an automatic LLM-powered Game Master to start running a<br \/>scenario with the description being the initial element.<\/p>\n<p>Using the command without any description clears your active scenario<br \/>and will stop the scene unless someone else in the room also has a scenario<br \/>active.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dreaming\" target=\"_blank\">Dreaming<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18179\" class=\"category-display-post\"><a id=\"scheme\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">scheme<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> scheme [list | info &lt;number&gt; | create | thwart &lt;number&gt;\/&lt;finish<br \/>success\/failure&gt;]<\/p>\n<p>The scheme command allows players to interact with faction-based plots or<br \/>events in the game world.<\/p>\n<p>List: Displays all currently active schemes with their faction, type, and<br \/>location.<br \/>Info &lt;number&gt;: Provides detailed information about a specific scheme,<br \/>including its status, description, and target (if you&#8217;re the author or have<br \/>researched it). &#8211; create: Initiates the process of creating a new scheme.<br \/>Requires being in New Haven and has a 21-day cooldown<br \/>Thwart &lt;number&gt;: Allows you to attempt to counter another faction&#8217;s scheme.<br \/>You need to have researched the scheme or obtained a clue about it from a<br \/>member of the faction running it to attempt this.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#schemes\" target=\"_blank\">Schemes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#schemetypes\" target=\"_blank\">Scheme types<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17830\" class=\"category-display-post\"><a id=\"score\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">score<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Score.<\/p>\n<p>Shows information about your character such as their name and birth date.<\/p>\n<\/div><\/div><\/article><article id=\"post-18183\" class=\"category-display-post\"><a id=\"secrets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">secrets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> secrets<\/p>\n<p>Opens a text editor that allows you to write or edit your character&#8217;s<br \/>secrets. This information is only visible to staff and people with the know<br \/>secrets legendary power.<\/p>\n<\/div><\/div><\/article><article id=\"post-17412\" class=\"category-display-post\"><a id=\"senddream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Senddream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> senddream (message)<\/p>\n<p>This command can be used by characters with a plot or Eidolons to send a dream<br \/>Message which will be seen by some sensitive characters.<\/p>\n<\/div><\/div><\/article><article id=\"post-20813\" class=\"category-display-post\"><a id=\"sensedesire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sensedesire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Sensedesire (target)\/sensedesire (target) probing<\/p>\n<p>Prompt the target to remind them you can sense their desires, if used<br \/>with the probing argument it takes one percent life force and you will<br \/>also be able to see their next internal.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#desire\" target=\"_blank\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#angelborn\" target=\"_blank\">Angelborn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-20814\" class=\"category-display-post\"><a id=\"sensedread\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sensedread<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Sensedread (target)\/sensedread (target) probing<\/p>\n<p>Prompt the target to remind them you can sense their dreads, if used<br \/>with the probing argument it takes one percent life force and you will<br \/>also be able to see their next internal.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dread\" target=\"_blank\">Dread<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#demonborn\" target=\"_blank\">demonborn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18099\" class=\"category-display-post\"><a id=\"shadow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shadow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> shadow person<\/p>\n<p>Uses your stealth skill to follow someone without them noticing.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#stealth\" target=\"_blank\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18112\" class=\"category-display-post\"><a id=\"shift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Shift (form name)<\/p>\n<p>This command is used to transform yourself into an alternate form. When used<br \/>without an argument it will always transform you into your primary form or<br \/>back to human.<\/p>\n<\/div><\/div><\/article><article id=\"post-17411\" class=\"category-display-post\"><a id=\"shifterstash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shifterstash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Shifterstash<\/p>\n<p>This will toggle if a shifter&#8217;s discarded clothing and items appear in a pile<br \/>on the ground or instead in their stash.<\/p>\n<\/div><\/div><\/article><article id=\"post-17697\" class=\"category-display-post\"><a id=\"shop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Players are able to build and run their own shops in Haven by either using the<br \/>develop command on an undeveloped area of land or by purchasing an existing<br \/>Shop and using the decorate command to suit their needs. Commands oriented<br \/>toward<br \/>setting up goods require trust to be set by the business owner.<\/p>\n<p>Shops are social commercial ventures, stores are those oriented towards<br \/>selling items and offices are cheaper commercial properties which cannot<br \/>sell anything.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop\/store\/office list<br \/>Lists all shops built by PCs and their status.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop owned<br \/>Lists all shops owned by a character.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop info (number)<br \/>Displays details about a particular shop.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop buy (number)<br \/>Purchase a shop that is for sale. You do not have to be on the property.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop sell (number) (price)<br \/>Set a shop for sale at a certain price. Set the price to 0 to take the shop<br \/>off the market. It is not necessary to be on the property.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop abandon (number)<br \/>Forfeits ownership of the shop and all ongoing maintenance attached.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop name (string)<br \/>Sets the name of a character&#8217;s shop as displayed in holdings and shop list.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop peakhour (number)<br \/>Sets the peak hour of the shop or store, at this time the property has a<br \/>chance to be a hotspot for earning influence.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop storeconvert (number)<br \/>Turn a shop into a store.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop shopconvert (number)<br \/>Turn a store into a shop.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop roster<br \/>Displays everyone who has a shopkey to the owner.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop shopkey (name)<br \/>Allows another character to bypass all locks in the property. It is required<br \/>for shop trust. The other character must be present.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop lockchange (name)<br \/>Revokes a character&#8217;s key.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop trust (name)<br \/>Allows another character control over decorate commands as well as the ability<br \/>to edit shop goods and shopkeepers.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop shopkeeper add (short description)<br \/>Adds a shopkeeper mob to the room in question. A shopkeeper is required to add<br \/>goods to the list. Only one shopkeeper can exist per room. You must shop save<br \/>for the shopkeeper to appear.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop shopkeeper remove<br \/>Removes the shopkeeper from the room.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop good list<br \/>Lists all existing goods that can be sold from the shop.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop good create (number)<br \/>This puts you in the customize buffer for shop objects. Note that you cannot<br \/>edit one aspect of a shop object at a time. Every time you use this command<br \/>over an existing object, you will be overwriting it with whatever is in the<br \/>buffer. Use Abort if you do not wish to do this. Drug objects can only be<br \/>sold to the store\/shop owner.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop good delete (number)<br \/>Deletes the good from the good list.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop good add (number)<br \/>Adds the good in question to a shopkeeper&#8217;s list.<br \/><span style=\"color:#ffffff\">Syntax:<\/span> shop good remove (number)<br \/>Removes the most recently added good from the shopkeeper&#8217;s list.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop save<br \/>Saves the shop and processes any changes that have been made. No changes will<br \/>be visible to shopkeepers or goods until this command has been used. This<br \/>command also purges everything that was on the floor.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop workers<br \/>Shows a list of all characters employed at a shop.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop fire (name)<br \/>Fires a character working in a shop. That character loses his next paycheck.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> shop advertisement (number)<br \/>Enter an editor to write an advertisement for your shop, visible in shop info.<\/p>\n<\/div><\/div><\/article><article id=\"post-17911\" class=\"category-display-post\"><a id=\"show\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">SHOW<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> show (object) (person)<br \/>Used to show the description of an object to a person in the room.<\/p>\n<\/div><\/div><\/article><article id=\"post-18064\" class=\"category-display-post\"><a id=\"showstat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showstat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Showstat (stat, discipline or modifier)<\/p>\n<p>This command is used to show to the room the level of one of your current<br \/>stats or disciplines. It&#8217;s primary use is when you may be doing something<br \/>in RP that would require a stat. For example, if you wanted to RP lifting<br \/>a sofa by yourself it would be considered good RP to showstat your strength<br \/>to show people that you actually do have the stats to be able to do that.<\/p>\n<\/div><\/div><\/article><article id=\"post-18118\" class=\"category-display-post\"><a id=\"showto\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showto<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> showto (message) with stat\/discipline.<\/p>\n<p>Used to by SRs to send a message to everyone in the room with a particular<br \/>stat or discipline.<br \/>For example: Showto The faint scent of blood permeates the room with acute<br \/>smell<br \/>Would send &#8216;The faint scent of blood permeates the room&#8217;<br \/>to everyone with acute smell at above 0.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17880\" class=\"category-display-post\"><a id=\"sit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> sit &lt;item&gt;<\/p>\n<p>Sit allows you to sit on a piece of furniture, like a chair or a throne,<br \/>or even sit on the ground if standing up gets boring for you<\/p>\n<p>Example: sit chair<br \/>You sit down at a wooden chair.<\/p>\n<\/div><\/div><\/article><article id=\"post-28280\" class=\"category-display-post\"><a id=\"smashngrab\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">smashngrab<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> smashngrab (faction name)<\/p>\n<p>Starts a raid-like conflict in the current borough immediately, with others able to quickly travel to it. The initiator of the crime will oppose everyone who attends but be able to make use of their squad. The winner gets a briefcase which can be contributed for political capital. You will lose some political capital in the target borough when you do a smashngrab.<\/p>\n<p>This command has a 1-2 week cooldown.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#squad\" target=\"_blank\">squad<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18180\" class=\"category-display-post\"><a id=\"smoke\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">smoke<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> use &lt;item&gt; [target]<\/p>\n<p>The USE command allows you to interact with various special items in the<br \/>game. When used with drugs (which may be what the SMOKE command aliases to),<br \/>your character will consume the drug, displaying a &#8220;takes&#8221; message to the<br \/>room. If the drug has custom taste descriptions (marked with +taste), you&#8217;ll<br \/>experience those sensations. Drugs may also have an imprinting effect on your<br \/>character (marked with +imprint). The drug is consumed (removed from<br \/>inventory) after use.<\/p>\n<p>The command also works with other items:<br \/>&#8211; Umbrellas: Opens or closes them<br \/>&#8211;<br \/>Flashlights: Turns them on or off<br \/>&#8211; Stakes: Requires a target<br \/>&#8211; Pregnancy tests: Shows positive\/negative results based on character status<br \/>&#8211; Perfumes:<br \/>Applies a scent to your character<br \/>&#8211; Games: Activates game items<\/p>\n<\/div><\/div><\/article><article id=\"post-17472\" class=\"category-display-post\"><a id=\"spar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> spar [off]<\/p>\n<p>Toggle whether your character is currently sparring. If it is set to on, your<br \/>PC does half damage and all injuries received from your character will heal<br \/>quickly. Sparring does not need to be toggled in a room set as a sparring<br \/>hall.<\/p>\n<\/div><\/div><\/article><article id=\"post-18107\" class=\"category-display-post\"><a id=\"speeddial\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">speeddial<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial<br \/>Show your phone&#8217;s remembered contacts.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50) (name) (number)<br \/>Add a phone number into your phone book. This will allow you to call and text<br \/>a person by name.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50)<br \/>Clear the contact from your phone book.<\/p>\n<\/div><\/div><\/article><article id=\"post-17342\" class=\"category-display-post\"><a id=\"spiritwhisper\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spiritwhisper<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Spiritwhisper (Player name) (message)<\/p>\n<p>Used by Eidolons to send a whisper to a character in the dark, they will be<br \/>able to keep whispering and hear anything said by the target until they log<br \/>off or step<br \/>into sunlight.<\/p>\n<\/div><\/div><\/article><article id=\"post-28279\" class=\"category-display-post\"><a id=\"squad\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">squad<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> make squad<br \/>        squad list<br \/>        squad info (number)<br \/>        squad delete (number)<br \/>        squad spawn (number)<br \/>        squad up\/down<\/p>\n<p>Squads are groups of NPCs which can assist you in combat, when creating them you can set disciplines, abilities and special attack effects. If you use squad up your squad will hang around you and if you start a fight with another person who has a squad up you both will be able to summon your squad NPCs in the fight, with stronger characters able to summon fewer.<\/p>\n<p>Squads are also used to support the initiator in smashngrab raids.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#smashngrab\" target=\"_blank\">smashngrab<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17840\" class=\"category-display-post\"><a id=\"sradddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sradddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> SRAddDesc<\/p>\n<p>A command to add or modify a temporary description in a room, only SRs can<br \/>change it and it lasts until deleted or changed.<\/p>\n<\/div><\/div><\/article><article id=\"post-17523\" class=\"category-display-post\"><a id=\"sraddhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">SRaddhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Sraddhidden<\/p>\n<p>A Command to add or modify a hidden description in a room that will appear<br \/>if a character searches it.<\/p>\n<p>Can only be done by SRs who are currently running a mystery.<\/p>\n<\/div><\/div><\/article><article id=\"post-18081\" class=\"category-display-post\"><a id=\"ssay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ssay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> ssay (message)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> ssay to phone (message)<\/p>\n<p>Used to communicate with the rest of your society.<\/p>\n<\/div><\/div><\/article><article id=\"post-17692\" class=\"category-display-post\"><a id=\"stake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stake (name\/sdesc keyword)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> get stake (name\/sdesc keyword)<\/p>\n<p>The stake command can be used on any helpless target. You need a stake object<br \/>in your inventory. This can be any thing-type item with the keyword stake in<br \/>its name.<\/p>\n<p>Staking inflicts a severe wound on a vampire and places him in a state of<br \/>paralysis.<\/p>\n<p>Staking a living character will critically wound him.<\/p>\n<\/div><\/div><\/article><article id=\"post-18128\" class=\"category-display-post\"><a id=\"stalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stalk (message)<\/p>\n<p>Used by Storyrunners to communicate with each other OOCly, also<br \/>may be used by players to attempt to contact online SRs.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunners\" target=\"_blank\">story runners<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17881\" class=\"category-display-post\"><a id=\"stand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stand<\/p>\n<p>Stand returns you to a standing position from any position of rest.<br \/>You will need to stand again to move after sitting down.<\/p>\n<\/div><\/div><\/article><article id=\"post-17937\" class=\"category-display-post\"><a id=\"stash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Your stash is a place to store items when not using them.<\/p>\n<p>Any room designated as a bedroom, an intersection, a place<br \/>with your car or motorcycle, or a universal stash counts as these.<\/p>\n<p>Any item put into a stash must be retrieved from the same room, with the<br \/>exception of your car\/motorcycle stashes and universal stashes. A universal<br \/>stash can be accessed from any stash on grid. There are universal stashes<br \/>in the character generation room and in any store.<\/p>\n<p>Stashes cannot be accessed by other characters aside from through the use<br \/>of invitation-level specific commands.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> stash\/ stash all<br \/>This will show the contents of your stash and the rooms<br \/>that they are found in.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> get (object) stash<br \/>This will retrieve an object from your stash.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> put (object) stash<br \/>This will put items into your stash.<\/p>\n<\/div><\/div><\/article><article id=\"post-18185\" class=\"category-display-post\"><a id=\"stashsteal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stashsteal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stashsteal [item] [character]<\/p>\n<p>Allows you to steal an item from another player&#8217;s stash that is located in<br \/>your current room. The command requires an invite level of 7 or higher from<br \/>the target character to succeed.<\/p>\n<p>Stealing valuable items will result in political consequences.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#politicalthuggery\" target=\"_blank\">Political Thuggery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18186\" class=\"category-display-post\"><a id=\"stashview\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stashview<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stashview [character name]<\/p>\n<p>This command allows you to view items that another player has stashed in your<br \/>current room as long as you have an invitation level of at least 3.<\/p>\n<p>The command works on both online and offline players.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17459\" class=\"category-display-post\"><a id=\"stasis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stasis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Society stasis\/Society Unstasis (name)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Stasis (charactername)\/Unstasis (name)<\/p>\n<p>Stasis is used to put societies and\/or characters temporarily out of play.<\/p>\n<p>Societies can only be brought out of stasis by ex-members or characters from<br \/>the same account as the individual who put it into stasis, they are also the<br \/>only ones who can see it on the society list.<\/p>\n<p>When a character is put into stasis, they will get their xp and rpxp returned<br \/>just like if they deleted the character, spent non-personal karma will also<br \/>go into their bank. In order to unstasis the character, the player must have<br \/>unspent xp and rpxp equal to what was returned, as well as enough personal<br \/>karma and regular + banked karma for the character&#8217;s tier. Characters are<br \/>brought back from stasis from the login screen where one would normally<br \/>choose a character to play.<\/p>\n<p>Stasis characters retain their dream xp, and influence.<\/p>\n<p>New societies cannot be created or old ones brought out of stasis before the<br \/>20th of each month.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#societies\" target=\"_blank\">Societies<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18063\" class=\"category-display-post\"><a id=\"stats\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stats<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stats (all\/cost)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> powers (all\/cost)<\/p>\n<p>Stats represent almost all non-direct-combat attributes your character has,<br \/>ranging from wealth, attractiveness, NPC friends, physique, education and<br \/>miscellaneous skills. They are raised with RP Experience, which is earned<br \/>from general roleplay.<\/p>\n<p>Stats can vary in value from a minimum of -1 to a maximum of 5, though not<br \/>all stats have assignable values at each tier. When assigning stat points,<br \/>simply use the train command to train the next available tier.<\/p>\n<p>-1: Returns 10,000 RPXP to your RPXP pool.<br \/>0: Costs 0 RPXP.<br \/>1: Costs 10,000 RPXP.<br \/>2: Costs 30,000 RPXP. (1 for level 1, 2 for level 2)<br \/>3: Costs 60,000 RPXP. (1+2+3)<br \/>4: Costs 100,000 RPXP.<br \/>5: Costs 150,000 RPXP.<\/p>\n<p>Powers:<br \/>Supernatural stats can be found under the powers command, but follow the<br \/>same rules as stats for the most part. They are limited by circumstances<br \/>detailed elsewhere.<\/p>\n<p>Animal Stats:<br \/>Animal stats follow special rules and are detailed in a secondary file.<\/p>\n<\/div><\/div><\/article><article id=\"post-19487\" class=\"category-display-post\"><a id=\"status\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">status<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Status<\/p>\n<p>Used to show what combat affects you are currently under.<\/p>\n<\/div><\/div><\/article><article id=\"post-18187\" class=\"category-display-post\"><a id=\"steal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">steal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> steal [item\/amount] [victim]<\/p>\n<p>This command allows you to steal money or objects from another character who<br \/>is helpless.<\/p>\n<p>To steal money, use a numeric amount as the first argument. To steal an<br \/>item, specify the item name as the first argument.<\/p>\n<p>When stealing high value items you may suffer political consequences unless<br \/>the victim has an invite level of 8.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#politicalthuggery\" target=\"_blank\">Political Thuggery<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18078\" class=\"category-display-post\"><a id=\"stell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stell (person) (message)<br \/>Used by Story Runners to communicate privately and OOCly with<br \/>players, useful for setting up RP or giving players information<br \/>and guidance mid-RP.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17812\" class=\"category-display-post\"><a id=\"stopfight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stopfight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Stopfight<\/p>\n<p>An SR command to end a fight in the room they&#8217;re in.<\/p>\n<\/div><\/div><\/article><article id=\"post-17789\" class=\"category-display-post\"><a id=\"storyidea\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">storyidea<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Storyideas are potential plots you can run as a Story Runner. These ideas<br \/>have to be approved by staff before they can be turned into plots.<\/p>\n<p>To create a storyidea simply use storyidea create.<\/p>\n<\/div><\/div><\/article><article id=\"post-18188\" class=\"category-display-post\"><a id=\"stubborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stubborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> stubborn<\/p>\n<p>Sets a flag to mark you as stubborn. The next time your character is reduced<br \/>to 0 defense, they go<br \/>back up to full, but likely still taking the wound. Can only be used<br \/>by characters below T3 who are in righteous factions.<\/p>\n<p>Humans can use this command once per week, supernaturals once every two<br \/>weeks.<\/p>\n<\/div><\/div><\/article><article id=\"post-17811\" class=\"category-display-post\"><a id=\"subdue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subdue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> subdue<\/p>\n<p>This toggles if you&#8217;ll automatically attempt to knockout PCs in combat or<br \/>keep fighting until they die.<\/p>\n<\/div><\/div><\/article><article id=\"post-17922\" class=\"category-display-post\"><a id=\"subtle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subtle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> subtle &lt;action\/string&gt;<\/p>\n<p>Works the same as an emote but is only seen by people in the same place as<br \/>you.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#places\" target=\"_blank\">places<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17713\" class=\"category-display-post\"><a id=\"suffer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Suffer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> suffer mild\/moderate\/strong<\/p>\n<p>This command is used to represent when your character suffers in some way,<br \/>either mentally or physically. Suffering sensitive people in the room will<br \/>start to feel an increase in their mood when you suffer.<\/p>\n<p>Being demonborn is the only current way to be suffering sensitive.<\/p>\n<p>Appearance:<br \/>suffer mild<br \/>You feel mild suffering.<br \/>You feel your mood improve slightly.<\/p>\n<\/div><\/div><\/article><article id=\"post-18057\" class=\"category-display-post\"><a id=\"summon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">summon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span>Summon (player)<\/p>\n<p>This is an SR command which brings a PC to your location, if<br \/>your trust level is below 2 the PC will have a choice on if they<br \/>come or not.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#storyrunnercommands\" target=\"_blank\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18182\" class=\"category-display-post\"><a id=\"surrender\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">surrender<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> surrender<\/p>\n<p>The surrender command allows you to yield during combat situations. When<br \/>used:<\/p>\n<p>In a roleplay fight: You will immediately surrender to your opponent,<br \/>ending the fight with your capture.<\/p>\n<p>In a regular fight: You will attempt to<br \/>surrender, but this will fail if there are NPC enemies within 250 units of<br \/>either combatant. If successful, you&#8217;ll exit combat.<\/p>\n<p>Outside of combat: You&#8217;ll perform a surrender gesture visible to others in the<br \/>room.<\/p>\n<p>In all cases, a successful surrender sets a 10-tick cooldown period during<br \/>which you&#8217;re considered vulnerable. This command cannot be used while in a<br \/>raid.<\/p>\n<\/div><\/div><\/article><article id=\"post-17839\" class=\"category-display-post\"><a id=\"swalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> swalk list\/swalk (number)\/swalk (character)<\/p>\n<p>Used by SRs to instantly and silently travel to locations in and out of<br \/>the city. If they are running a room they can bring people with them by<br \/>including their names at the end in a list.<\/p>\n<p>This can also be used by SRs to travel to characters that trust them.<\/p>\n<\/div><\/div><\/article><article id=\"post-17350\" class=\"category-display-post\"><a id=\"swat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> swat (animal)<\/p>\n<p>This command works like knockout punch, but can only be used against tiny<br \/>shifters and always works.<\/p>\n<\/div><\/div><\/article><article id=\"post-17838\" class=\"category-display-post\"><a id=\"tackle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tackle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> tackle (target)<\/p>\n<p>This command is used to start a fight with someone in another room and<br \/>in direct line of sight. Tackle instantly moves you and anyone following<br \/>you up to three rooms away, starting a fight immediately.<\/p>\n<p>You must be looking in the direction of the target, not merely have them<br \/>in your peripheral vision. If in the nightmare, the fight will occur in the<br \/>deep nightmare.<\/p>\n<\/div><\/div><\/article><article id=\"post-18100\" class=\"category-display-post\"><a id=\"talk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">talk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> talk (string)<br \/>Sets up a string that will appear before your says by default,<br \/>useful for things like slurs, accents, lisps.<\/p>\n<p>You can view your currently set talk string with the display command.<\/p>\n<\/div><\/div><\/article><article id=\"post-18190\" class=\"category-display-post\"><a id=\"tbrand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tbrand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> tbrand &lt;person&gt; &lt;location&gt; &lt;brand string&gt;<\/p>\n<p>The tbrand command allows you to temporarily brand another player character<br \/>with a custom design or marking that lasts for 7 days. The brand will appear<br \/>on the specified body location.<\/p>\n<p>It costs favor to apply the brand and the victim can reject it unless their<br \/>invite level is at least 4.<\/p>\n<p>The cost is 100 favor for temporarily branding someone of the same tier.<\/p>\n<p>Valid body locations include: hands, lowerarms, upperarms, feet, lowerlegs,<br \/>thighs, groin, arse, lowerback, upperback, lowerchest, breasts, upperchest,<br \/>neck, lowerface, forehead.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#brand\" target=\"_blank\">Brand<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18189\" class=\"category-display-post\"><a id=\"telempath\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">telempath<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> telempath [character] [emotion]<\/p>\n<p>The telempath command allows you to project emotions telepathically to<br \/>another character, making them feel a specific emotional state. When used,<br \/>you will see a message confirming that you made the target feel the emotion,<br \/>and they will receive a message indicating they feel emotionally as you<br \/>described.<\/p>\n<p>This command requires the Telempathy skill unless targeting a mindhacked<br \/>character. It has a 10-second cooldown between uses.<\/p>\n<p>It appears to the target as &#8216;You feel emotionally (argument)&#8217;<\/p>\n<\/div><\/div><\/article><article id=\"post-18086\" class=\"category-display-post\"><a id=\"telepath\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">telepath<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> telepath (person) (message)<br \/>Used by those with telepathic abilities to speak into the minds of<br \/>others.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#telepathy\" target=\"_blank\">telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17842\" class=\"category-display-post\"><a id=\"tell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p>Used to send an OOC message to another player, all OOC communication is<br \/>governed by our OOC rules. See help OOC rules. You cannot send a player a tell<br \/>until you have roleplayed with them for a while, or have them on your friends<br \/>list. See Help Friends.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Tell player (name) (message)<br \/>Take&#8217;s a PCs code name as an argument and shows them yours.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Tell account (name) (message)<br \/>Takes a PC&#8217;s account name as an argument and shows them yours.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Tell character (name) (message)<br \/>Takes a word from a PC&#8217;s intro or what you&#8217;ve remembered them as as an<br \/>argument and shows them yours.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Tell (name) (message)<br \/>Finds someone with the specified player name, account name, or remembered<br \/>name to send a message to.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br \/>Send a message in response to the last person who sent you a tell.<\/p>\n<\/div><\/div><\/article><article id=\"post-18108\" class=\"category-display-post\"><a id=\"text\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">text<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> text (number\/person) (message)<br \/>Used to send a message to another PC&#8217;s phone.<\/p>\n<p>You can also use text clear to wipe all texts from your phone,<br \/>text history (character\/grouptext name) can be used to see the last 25<br \/>messages exchanged.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#phones\" target=\"_blank\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17850\" class=\"category-display-post\"><a id=\"think\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">think<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Think (message)<\/p>\n<p>Will send a message to SRs about what your character thinks, is an aid to<br \/>story. Thinks do not broadcast to mind readers or SRs in color.<\/p>\n<\/div><\/div><\/article><article id=\"post-18191\" class=\"category-display-post\"><a id=\"tiershift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tiershift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> tiershift &lt;character&gt; &lt;higher\/lower&gt;<\/p>\n<p>The tiershift command allows you to influence an angelborn character&#8217;s<br \/>moral tier. Using the command with the higher option makes it likely their<br \/>moral tier will increase, using it with the lower one makes them decrease.<\/p>\n<p>Angelborn can be at moral tiers halfway between two major tiers via this<br \/>functionality.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#moraltier\" target=\"_blank\">Moral Tier<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17907\" class=\"category-display-post\"><a id=\"time\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">time<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> time<\/p>\n<p>Time shows the game time.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#jetlag\" target=\"_blank\">jetlag<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#calendar\" target=\"_blank\">calendar<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17925\" class=\"category-display-post\"><a id=\"title\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">title<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> title &lt;string&gt;<\/p>\n<p>Title sets the players listed title on the wholist (what you see<br \/>when you type &#8216;who&#8217;) The game supplies a title when your<br \/>character is created and you can use title to set your whotitle to<br \/>something else. Please be reasonable in creating a title for the<br \/>wholist.<\/p>\n<p>Example: title the maker of helpfiles.<br \/>Bob the maker of helpfiles.<\/p>\n<p>You can view your currently set title string with the display command.<\/p>\n<\/div><\/div><\/article><article id=\"post-18087\" class=\"category-display-post\"><a id=\"train\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">train<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> train (stat\/discipline)<\/p>\n<p>This command raises a stat using roleplay experience or a discipline using<br \/>combat experience. Stats cost 10k per stat level, so to raise a stat from<br \/>0 to 1 costs 10k rpxp, and to raise a stat from 1 to 2 costs 20k rpxp.<br \/>Disciplines cost 200xp multiplied by the level you are raising it to. So<br \/>to raise a discipline from 0 to 1 costs 200xp. To raise it from 1 to 2 costs<br \/>400xp.<\/p>\n<p>Stats and disciplines can be negtrained while in the tutorial for a 100%<br \/>return but outside of the tutorial only 50% of the amount spent is returned.<br \/>save<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> disc cost (level)<\/p>\n<p>This command will show you how much it will cost in xp to raise a discipline<br \/>from 0 to the specified amount.<\/p>\n<\/div><\/div><\/article><article id=\"post-17927\" class=\"category-display-post\"><a id=\"trust\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">TRUST<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> trust (storyrunner) (negative\/none\/basic\/moderate\/advanced)<\/p>\n<p>This command is used to set the trust levels between you and a Story Runner,<br \/>the default level is none, moving up to basic when in a room the SR is<br \/>running. More advanced levels give the SRs greater powers over your character<br \/>while negative level stops them being able to use even the most basic<br \/>commands on your character.<\/p>\n<\/div><\/div><\/article><article id=\"post-18192\" class=\"category-display-post\"><a id=\"try\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">try<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> try [num] &lt;action&gt; with &lt;stat1&gt;[,stat2,stat3&#8230;]<\/p>\n<p>The &#8216;try&#8217; command allows you to attempt a roll for an action using<br \/>a list of potential skills, abilities, gear, charms, relics and parts<br \/>of the environment. It notifies everyone in the room about your attempt<br \/>and prepares for a possible check.<\/p>\n<p>For example, you can try picking the lock with dexterity, larceny, etc.<\/p>\n<p>If you include a number at the start of the command, you limit how<br \/>many people can assist you. If you set it to 0 nobody will be able<br \/>to assist your roll.<\/p>\n<p>In rooms with a StoryRunner they will get the option to set the challenge,<br \/>otherwise the challenge will be auto-set by an LLM.<\/p>\n<p>If an action limiting clock is active in the room you are in you will only<br \/>be able to use this command once per round.<\/p>\n<p>An SR can use calltry (person) (message) to prompt them to use the try command.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#rollchallenge\" target=\"_blank\">rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#roll\" target=\"_blank\">roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#gear\" target=\"_blank\">gear<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18193\" class=\"category-display-post\"><a id=\"tscore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tscore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> tscore [character]<\/p>\n<p>Displays information about a character in purely text format.<\/p>\n<\/div><\/div><\/article><article id=\"post-18195\" class=\"category-display-post\"><a id=\"unexpose\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">unexpose<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> unexpose [bodypart|item]<\/p>\n<p>The unexpose command allows you to cover or conceal body parts or items that<br \/>were previously exposed. When used on a body part (such as hands, upperchest,<br \/>thighs, etc.), it will adjust your clothing to cover that area. When used on<br \/>a specific worn item, it will adjust that item to be less visible or<br \/>completely concealed.<\/p>\n<p>Valid body parts include: hands, lowerarms, upperarms, feet, lowerlegs,<br \/>forehead, thighs, groin, arse (or buttocks), lowerback, upperback,<br \/>lowerchest, breasts, upperchest, neck, lowerface, hair, and eyes.<\/p>\n<\/div><\/div><\/article><article id=\"post-18079\" class=\"category-display-post\"><a id=\"unhide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">unhide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> unhide<br \/>Used to emerge from hiding.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#hide\" target=\"_blank\">hide<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18121\" class=\"category-display-post\"><a id=\"untie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">untie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> untie (target)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> untie (target) hands\/feet<\/p>\n<p>Used on a bound target to free them from bondage.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#capturing\" target=\"_blank\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#bind\" target=\"_blank\">bind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17837\" class=\"category-display-post\"><a id=\"use\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">use<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Use (object)<\/p>\n<p>Is used by various types of objects to use them for example turning a<br \/>flashlight on or off, opening or closing an umbrella or taking a drug.<\/p>\n<\/div><\/div><\/article><article id=\"post-18196\" class=\"category-display-post\"><a id=\"vault\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">vault<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> vault install &lt;faction&gt;<br \/>vault changecode<br \/>vault remove<br \/>vault steal &lt;keycode&gt;<\/p>\n<p>The vault command allows players to manage faction vaults in shops.<\/p>\n<p>Shop owners can:<br \/>&#8211; Install a vault for a faction they belong to (generates a<br \/>random keycode).<br \/>&#8211; Change the vault&#8217;s keycode (generates a new random code).<br \/>&#8211; Remove an existing vault.<\/p>\n<p>Any player can attempt to steal from a vault by providing the correct<br \/>keycode. If successful, they&#8217;ll receive a briefcase containing resources, but<br \/>the faction will be notified of the theft and the keycode will automatically<br \/>change.<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span><br \/>&#8211; Must be in a shop to use any vault command.<br \/>&#8211; Must own the<br \/>shop to install, change code, or remove a vault.<br \/>&#8211; Can only install vaults for<br \/>factions you&#8217;re a member of.<br \/>&#8211; Stealing has a cooldown period (5 seconds if<br \/>successful, 10 seconds if failed).<\/span><\/span><\/p>\n<\/div><\/div><\/article><article id=\"post-17452\" class=\"category-display-post\"><a id=\"victimize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Victimize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Victimize (target) (option)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Become Difficult Prisoner<\/p>\n<p>When used without a target, victimize will list all the possible options.<br \/>The victimize command allows someone to transfer some life force from a<br \/>helpless target to themselves. Each of the options presents a different way<br \/>to torment the victim, which will occur the next time the user uses an<br \/>emote.<\/p>\n<p>The victim will then get a list of options of how to respond, and inputs a<br \/>number to select which one they will use, which also occurs on their next<br \/>emote.<\/p>\n<p>The victim has two minutes to make a response, and then 15 minutes to pick<br \/>an emote. If they do not make a response, stoic unresponsive will be chosen<br \/>for them. If they do not write an emote it will be processed as if they<br \/>did. Stoic unresponsive will always fire immediately, not requiring an<br \/>emote.<\/p>\n<p>If a victim chooses the stoic unresponsive option twice in a row, they<br \/>will pay some life force and be flagged as a difficult prisoner. Typing<br \/>become difficult prisoner will also flag you this way. Difficult<br \/>prisoners slowly drain the life force from anyone roleplaying with them<br \/>while they are helpless and this flag lasts for three days.<\/p>\n<p>Sublimate is an option that will become available after some time roleplaying<br \/>with a victim. This creates a prompt to the victim of how effectively they<br \/>have been tormented and will leave a subconscious instruction in the victim&#8217;s<br \/>mind which will make them automatically generate popularity for the chosen<br \/>faction when roleplaying.<\/p>\n<p>Attempting to OOCly influence the choices victims or persecutors make, or<br \/>attempting to insult or shame players after the fact for the choices they<br \/>make, including difficult prisoner choices is a violation of the rules.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#sublimate\" target=\"_blank\">Sublimate<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18088\" class=\"category-display-post\"><a id=\"visible\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">visible<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> visible<\/p>\n<p>Used to emerge from any stealth-like effects.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#stealth\" target=\"_blank\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17826\" class=\"category-display-post\"><a id=\"wake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Wake (person)<\/p>\n<p>Rouse someone who&#8217;s been knocked unconscious.<\/p>\n<\/div><\/div><\/article><article id=\"post-17923\" class=\"category-display-post\"><a id=\"wear\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wear<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> wear &lt;item&gt; (layer) (wear string)<\/p>\n<p>Wear will take an object from your inventory and hold it or wear it on your<br \/>body. &#8216;Wear all&#8217; will attempt to wear everything in your inventory. You<br \/>can optionally specify the layer and wear string to use after the item.<\/p>\n<p>Setting layer to 0 will ignore the layer and just wear the item in the next<br \/>available location.<\/p>\n<\/div><\/div><\/article><article id=\"post-18197\" class=\"category-display-post\"><a id=\"weather\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">weather<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> weather<\/p>\n<p>Displays information about the current weather conditions and\/or position of<br \/>the sun in the game world.<\/p>\n<\/div><\/div><\/article><article id=\"post-17720\" class=\"category-display-post\"><a id=\"where\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Where<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> where<br \/>Where will display a list of currently occupied hotspots and the total<br \/>number of characters present in each. It will also subsequently list the<br \/>roomtitles of individual characters and the room they are in if those players<br \/>have toggled their where visibility.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> wherevis<br \/>Wherevis toggles the where visibility and where anonymity of an individual. A<br \/>character&#8217;s roomtitle, if applicable, will also be displayed on the where<br \/>list. If used a second<br \/>time after it&#8217;s already enabled, it will toggle anonymity. A third time will<br \/>disable both.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> where ban list<br \/>A list of currently where banned characters will be displayed.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> where ban (character)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> where ban account (account)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> where ban (male \/ female)<br \/>The target&#8217;s account will be unable to see your character listed on where.<br \/>This behaves as a toggle. Where banning a target which is already on your<br \/>list will allow that account to see your character again.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hotspot<br \/>This command will create a temporary hotspot at the character&#8217;s location.<br \/>Characters present in such a room will be totaled for and displayed with the<br \/>where command.<\/p>\n<p>The where command is a fundamentally OOC tool that players can utilize to find<br \/>roleplaying partners more easily. The output has two components: hotspots and<br \/>roomtitles.<\/p>\n<p>Hotspots are locations where players would normally expect to encounter other<br \/>characters such as at the Lodge or other restaurant. These locations will not<br \/>display individual information about the characters present, but will total<br \/>the number of players present. Shop owners can toggle the hotspot status of any<br \/>room they control with decorate hotspot. Furthermore, any room that contains<br \/>eight or more players will automatically become a hotspot.<\/p>\n<p>The roomtitles of characters can also be displayed with the where command, but<br \/>the players must opt in and have no more than two characters in the room to do<br \/>so. This allows for individuals or pairs looking for roleplay to advertise<br \/>their activity in a particular room. In order to toggle visibility, use the<br \/>wherevis command and have a roomtitle set. Where visibility is turned off<br \/>when a character moves. If an individual wishes to be visible on the where<br \/>list, but doesn&#8217;t wish to advertise their intro, they may type wherevis a second<br \/>time and it will change to either a man, a woman, a person, or an animal as<br \/>appropriate.<\/p>\n<\/div><\/div><\/article><article id=\"post-18198\" class=\"category-display-post\"><a id=\"wherevis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wherevis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> wherevis<\/p>\n<p>Toggles your visibility status on the &#8216;where&#8217; list. This command cycles<br \/>through three different states:<\/p>\n<p>1. Visible: You appear normally on the where list with your full name.<br \/>2.<br \/>Anonymous: You appear on the where list but your identity is hidden.<br \/>3.<br \/>Invisible: You do not appear on the where list at all.<\/p>\n<p>Each time you use the command, it moves to the next state in the cycle. The<br \/>command provides feedback about your current visibility status after each<br \/>toggle.<\/p>\n<\/div><\/div><\/article><article id=\"post-17889\" class=\"category-display-post\"><a id=\"whisper\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whisper<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> whisper to &lt;target&gt; &lt;string&gt;<\/p>\n<p>Whisper allows you to say a string to a single person in the room,<br \/>without everyone else hearing the entire conversation. The other people in<br \/>the room should hear bits of the conversation, however, which makes it more<br \/>realistic, especially for RP purposes.<\/p>\n<p>Example: whisper to bob Bah, what a slacker!<br \/>You whisper to bob, &#8216;Bah, what a slacker!&#8217;<\/p>\n<p>When used without a target the whispered words will only be heard by people<br \/>in the same place as you.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#roleplaying\" target=\"_blank\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-18101\" class=\"category-display-post\"><a id=\"who\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">who<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> who<\/p>\n<p>Shows all players currently connected to the game so long as they aren&#8217;t<br \/>whoinvis.<\/p>\n<p>Who ranks and titles can be set using the title command. It is considered<br \/>OOC for what people place there.<\/p>\n<\/div><\/div><\/article><article id=\"post-18102\" class=\"category-display-post\"><a id=\"whoinvis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whoinvis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> whoinvis<br \/>Will make your character not seen when people type who.<\/p>\n<p>Characters who are not whoinvis will gain slightly more<br \/>influence from all sources.<\/p>\n<\/div><\/div><\/article><article id=\"post-18080\" class=\"category-display-post\"><a id=\"width\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">width<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> width (number)<br \/>Used to set the number of characters wide that the game will display<br \/>before wrapping to a new line.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#userinterface\" target=\"_blank\">user Interface<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17341\" class=\"category-display-post\"><a id=\"wish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> wish (Thing to be wished for)<\/p>\n<p>This command represents your character thinking that they want something to<br \/>happen, similar to a prayer although it does not have to be to any particular<br \/>divinity or religious figure, or done by someone who is religious.<\/p>\n<p>Every demigod in the same borough as the person who uses the command will<br \/>hear the wish and will know the direction of the person who made it if they<br \/>aren&#8217;t in the same room,  although they won&#8217;t know who made it.<\/p>\n<p>This ability can be copied from demigods with imbuement. Characters can use<br \/>wdesire as an alternate form of desire that also includes a wish.<\/p>\n<p>Characters with mind reading will also be able to see wishes.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#wdesire\" target=\"_blank\">WDesire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#fate\" target=\"_blank\">Fate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#imbue\" target=\"_blank\">Imbue<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#dread\" target=\"_blank\">Dread<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#demigodx\" target=\"_blank\">Demigodx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17884\" class=\"category-display-post\"><a id=\"withdraw\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">withdraw<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> withdraw &lt;amount&gt;<\/p>\n<p>Withdraw allows you to remove &lt;amount&gt; of money from your bank<br \/>account. You must be at the Sovereign Bank or at an ATM for this command to<br \/>work.<\/p>\n<p>Example: withdraw 50<br \/>Thank you. You just withdrew 50 dollars.<\/p>\n<\/div><\/div><\/article><article id=\"post-18199\" class=\"category-display-post\"><a id=\"witness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">witness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> witness &lt;emote with testimony in &#8220;quotes&#8221;&gt;<\/p>\n<p>The witness command serves as a special emote that allows players who are<br \/>designated witnesses to supernatural hauntings to provide testimony to<br \/>investigators. When used:<\/p>\n<p>1. It functions as a normal emote, displaying your roleplay to the room<br \/>2. It<br \/>extracts any text enclosed in double quotes as your witness statement<br \/>3. If<br \/>you are flagged as a witness to an active haunting, and an investigator of<br \/>that same haunting is present in the room, your statement will be<br \/>automatically recorded<br \/>4. The investigator receives progress on their<br \/>investigation.<\/p>\n<p>To become a witness you must either be targeted by a predator patrol by the<br \/>haunter in the haunted borough or there&#8217;s a small chance any time you sleep<br \/>in that borough in a room with a window.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#haunting\" target=\"_blank\">Haunting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#investigation\" target=\"_blank\">Investigation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-17836\" class=\"category-display-post\"><a id=\"wound\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wound<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> Wound (target) (Mild\/Severe\/Critical) (Message)<\/p>\n<p>Used on helpless or bound targets to hurt them, you can specify a message<br \/>for the injury that will appear until the wound has healed.<\/p>\n<\/div><\/div><\/article><article id=\"post-18089\" class=\"category-display-post\"><a id=\"zip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">zip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\"><p><span style=\"color:#ffffff\">Syntax:<\/span> zip (object)<br \/>Used to change an object&#8217;s cover locations based on<br \/>its zip locations. For instance pants with the zip<br \/>location of groin would either have the groin exposed<br \/>or covered up by using zip.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#zip\" target=\"_blank\">zip<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><div class=\"custom-category-post-list \"><ul><li><a href=\"#post-18129\">911<\/a><\/li><li><a href=\"#post-17823\">Abduct<\/a><\/li><li><a href=\"#post-18541\">abductcheck<\/a><\/li><li><a href=\"#post-17855\">adddesc<\/a><\/li><li><a href=\"#post-17524\">Addhidden<\/a><\/li><li><a href=\"#post-18138\">adesc<\/a><\/li><li><a href=\"#post-17919\">afk<\/a><\/li><li><a href=\"#post-20815\">album<\/a><\/li><li><a href=\"#post-17813\">arrange<\/a><\/li><li><a href=\"#post-18139\">assist<\/a><\/li><li><a href=\"#post-18130\">attempt<\/a><\/li><li><a href=\"#post-17794\">autoskip<\/a><\/li><li><a href=\"#post-17433\">Availability<\/a><\/li><li><a href=\"#post-18132\">balance<\/a><\/li><li><a href=\"#post-17686\">Banktransfer<\/a><\/li><li><a href=\"#post-18140\">bargain<\/a><\/li><li><a href=\"#post-17807\">battle<\/a><\/li><li><a href=\"#post-18141\">bedwindow<\/a><\/li><li><a href=\"#post-18120\">bind<\/a><\/li><li><a href=\"#post-17825\">blindfold<\/a><\/li><li><a href=\"#post-17349\">Bloodtest<\/a><\/li><li><a href=\"#post-18133\">brainwash<\/a><\/li><li><a href=\"#post-17828\">Breakin<\/a><\/li><li><a href=\"#post-18143\">breakout<\/a><\/li><li><a href=\"#post-17918\">brief<\/a><\/li><li><a href=\"#post-17680\">bugsweep<\/a><\/li><li><a href=\"#post-17736\">burn<\/a><\/li><li><a href=\"#post-17476\">butcher<\/a><\/li><li><a href=\"#post-17846\">buy<\/a><\/li><li><a href=\"#post-17871\">Calendar<\/a><\/li><li><a href=\"#post-18069\">call<\/a><\/li><li><a href=\"#post-18245\">calltry<\/a><\/li><li><a href=\"#post-18010\">Car<\/a><\/li><li><a href=\"#post-17737\">cardinal<\/a><\/li><li><a href=\"#post-17854\">carry<\/a><\/li><li><a href=\"#post-17430\">cauterize<\/a><\/li><li><a href=\"#post-18148\">cdrives<\/a><\/li><li><a href=\"#post-18314\">census<\/a><\/li><li><a href=\"#post-18124\">change<\/a><\/li><li><a href=\"#post-18149\">charm<\/a><\/li><li><a href=\"#post-18150\">charon<\/a><\/li><li><a href=\"#post-18144\">chat<\/a><\/li><li><a href=\"#post-18116\">chatroom<\/a><\/li><li><a href=\"#post-18090\">chug<\/a><\/li><li><a href=\"#post-17463\">Climb<\/a><\/li><li><a href=\"#post-17370\">clinic<\/a><\/li><li><a href=\"#post-18246\">clock<\/a><\/li><li><a href=\"#post-17904\">close<\/a><\/li><li><a href=\"#post-18152\">clothemote<\/a><\/li><li><a href=\"#post-18153\">clothprivate<\/a><\/li><li><a href=\"#post-18154\">clothrecall<\/a><\/li><li><a href=\"#post-17371\">college<\/a><\/li><li><a href=\"#post-17916\">color<\/a><\/li><li><a href=\"#post-17931\">combine<\/a><\/li><li><a href=\"#post-17908\">commands<\/a><\/li><li><a href=\"#post-17906\">compact<\/a><\/li><li><a href=\"#post-18127\">compete<\/a><\/li><li><a href=\"#post-17820\">Crisis<\/a><\/li><li><a href=\"#post-18146\">csay<\/a><\/li><li><a href=\"#post-18147\">cult<\/a><\/li><li><a href=\"#post-18145\">cure<\/a><\/li><li><a href=\"#post-17677\">curseobject<\/a><\/li><li><a href=\"#post-17490\">curtains<\/a><\/li><li><a href=\"#post-18103\">customize<\/a><\/li><li><a href=\"#post-18155\">ddesc<\/a><\/li><li><a href=\"#post-17827\">Decorate<\/a><\/li><li><a href=\"#post-17917\">delete<\/a><\/li><li><a href=\"#post-17883\">deposit<\/a><\/li><li><a href=\"#post-18092\">describe<\/a><\/li><li><a href=\"#post-18091\">description<\/a><\/li><li><a href=\"#post-17714\">Desire<\/a><\/li><li><a href=\"#post-17775\">Detail<\/a><\/li><li><a href=\"#post-23072\">develop<\/a><\/li><li><a href=\"#post-18072\">devour<\/a><\/li><li><a href=\"#post-17674\">Diminish<\/a><\/li><li><a href=\"#post-17932\">display<\/a><\/li><li><a href=\"#post-17865\">Diss<\/a><\/li><li><a href=\"#post-17415\">Domain<\/a><\/li><li><a href=\"#post-17343\">download<\/a><\/li><li><a href=\"#post-17852\">drag<\/a><\/li><li><a href=\"#post-17357\">Dread<\/a><\/li><li><a href=\"#post-17455\">Dreamvictimize<\/a><\/li><li><a href=\"#post-17899\">drink<\/a><\/li><li><a href=\"#post-17853\">drive<\/a><\/li><li><a href=\"#post-18068\">drop<\/a><\/li><li><a href=\"#post-17900\">eat<\/a><\/li><li><a href=\"#post-17797\">Ebay<\/a><\/li><li><a href=\"#post-17921\">emote<\/a><\/li><li><a href=\"#post-17675\">Encounter<\/a><\/li><li><a href=\"#post-18104\">equipment<\/a><\/li><li><a href=\"#post-18122\">execute<\/a><\/li><li><a href=\"#post-17814\">expose<\/a><\/li><li><a href=\"#post-18156\">favor<\/a><\/li><li><a href=\"#post-17851\">feel<\/a><\/li><li><a href=\"#post-17310\">Fimagine<\/a><\/li><li><a href=\"#post-21193\">findtimes<\/a><\/li><li><a href=\"#post-17933\">finger<\/a><\/li><li><a href=\"#post-17882\">fingerset<\/a><\/li><li><a href=\"#post-18109\">follow<\/a><\/li><li><a href=\"#post-18123\">force<\/a><\/li><li><a href=\"#post-17427\">fsay<\/a><\/li><li><a href=\"#post-18159\">gear<\/a><\/li><li><a href=\"#post-17903\">get<\/a><\/li><li><a href=\"#post-17902\">give<\/a><\/li><li><a href=\"#post-18134\">glance<\/a><\/li><li><a href=\"#post-17776\">Group<\/a><\/li><li><a href=\"#post-17359\">Grouptext<\/a><\/li><li><a href=\"#post-17470\">gtg<\/a><\/li><li><a href=\"#post-17799\">guards<\/a><\/li><li><a href=\"#post-17798\">habit<\/a><\/li><li><a href=\"#post-18094\">hangup<\/a><\/li><li><a href=\"#post-18164\">haunting<\/a><\/li><li><a href=\"#post-18162\">healthtimer<\/a><\/li><li><a href=\"#post-17669\">Helpless<\/a><\/li><li><a href=\"#post-18163\">helpsearch<\/a><\/li><li><a href=\"#post-18082\">hide<\/a><\/li><li><a href=\"#post-17719\">Hire<\/a><\/li><li><a href=\"#post-17895\">history<\/a><\/li><li><a href=\"#post-18093\">hold<\/a><\/li><li><a href=\"#post-17791\">Holdings<\/a><\/li><li><a href=\"#post-17741\">Hostile<\/a><\/li><li><a href=\"#post-18161\">hotspot<\/a><\/li><li><a href=\"#post-17796\">house<\/a><\/li><li><a href=\"#post-18105\">hp<\/a><\/li><li><a href=\"#post-18160\">hypnotize<\/a><\/li><li><a href=\"#post-17777\">Ignore<\/a><\/li><li><a href=\"#post-17355\">Imbue<\/a><\/li><li><a href=\"#post-17368\">Implantdream<\/a><\/li><li><a href=\"#post-18169\">Incitement<\/a><\/li><li><a href=\"#post-17914\">Inflict<\/a><\/li><li><a href=\"#post-18229\">Influence<\/a><\/li><li><a href=\"#post-18073\">injure<\/a><\/li><li><a href=\"#post-18539\">Instruct<\/a><\/li><li><a href=\"#post-18070\">intro<\/a><\/li><li><a href=\"#post-17905\">inventory<\/a><\/li><li><a href=\"#post-18165\">investigate<\/a><\/li><li><a href=\"#post-17347\">InviteCode<\/a><\/li><li><a href=\"#post-17348\">IPRecheck<\/a><\/li><li><a href=\"#post-17929\">jetlag<\/a><\/li><li><a href=\"#post-17968\">Join<\/a><\/li><li><a href=\"#post-17864\">Karma<\/a><\/li><li><a href=\"#post-18106\">length<\/a><\/li><li><a href=\"#post-17848\">lift<\/a><\/li><li><a href=\"#post-17845\">lightswitch<\/a><\/li><li><a href=\"#post-17847\">list<\/a><\/li><li><a href=\"#post-17462\">Lock<\/a><\/li><li><a href=\"#post-17443\">log<\/a><\/li><li><a href=\"#post-18095\">look<\/a><\/li><li><a href=\"#post-18084\">lookup<\/a><\/li><li><a href=\"#post-17431\">lure<\/a><\/li><li><a href=\"#post-17526\">Maim<\/a><\/li><li><a href=\"#post-17676\">Makepotion<\/a><\/li><li><a href=\"#post-18117\">map<\/a><\/li><li><a href=\"#post-18540\">Market<\/a><\/li><li><a href=\"#post-18074\">mentor<\/a><\/li><li><a href=\"#post-17717\">Mimic<\/a><\/li><li><a href=\"#post-18166\">modify<\/a><\/li><li><a href=\"#post-17875\">motd<\/a><\/li><li><a href=\"#post-18125\">motorcycle<\/a><\/li><li><a href=\"#post-17809\">movein<\/a><\/li><li><a href=\"#post-18083\">mtalk<\/a><\/li><li><a href=\"#post-17844\">myattacks<\/a><\/li><li><a href=\"#post-17353\">MyHaven<\/a><\/li><li><a href=\"#post-17679\">Naturalize<\/a><\/li><li><a href=\"#post-17792\">negtrain<\/a><\/li><li><a href=\"#post-17678\">Neutralize<\/a><\/li><li><a href=\"#post-18110\">newbie<\/a><\/li><li><a href=\"#post-18085\">news<\/a><\/li><li><a href=\"#post-18167\">nofollow<\/a><\/li><li><a href=\"#post-17920\">note<\/a><\/li><li><a href=\"#post-17886\">notell<\/a><\/li><li><a href=\"#post-17926\">open<\/a><\/li><li><a href=\"#post-18168\">opportunity<\/a><\/li><li><a href=\"#post-17860\">Order<\/a><\/li><li><a href=\"#post-18135\">outfit<\/a><\/li><li><a href=\"#post-18096\">outfitproof<\/a><\/li><li><a href=\"#post-17924\">password<\/a><\/li><li><a href=\"#post-18171\">patrol<\/a><\/li><li><a href=\"#post-17694\">Phone<\/a><\/li><li><a href=\"#post-17410\">photo<\/a><\/li><li><a href=\"#post-18172\">photoattract<\/a><\/li><li><a href=\"#post-17829\">Picklock<\/a><\/li><li><a href=\"#post-17843\">pin<\/a><\/li><li><a href=\"#post-17681\">plantcamera<\/a><\/li><li><a href=\"#post-18136\">plot<\/a><\/li><li><a href=\"#post-18075\">pour<\/a><\/li><li><a href=\"#post-17866\">Praise<\/a><\/li><li><a href=\"#post-17934\">pray<\/a><\/li><li><a href=\"#post-18097\">private<\/a><\/li><li><a href=\"#post-17352\">PrivateSecurity<\/a><\/li><li><a href=\"#post-18060\">probe<\/a><\/li><li><a href=\"#post-18137\">procedure<\/a><\/li><li><a href=\"#post-17803\">Punch<\/a><\/li><li><a href=\"#post-17901\">put<\/a><\/li><li><a href=\"#post-26798\">query<\/a><\/li><li><a href=\"#post-18173\">quickgear<\/a><\/li><li><a href=\"#post-17909\">quiet<\/a><\/li><li><a href=\"#post-17891\">quit<\/a><\/li><li><a href=\"#post-17815\">Rank<\/a><\/li><li><a href=\"#post-17365\">recollect<\/a><\/li><li><a href=\"#post-17695\">Relationship<\/a><\/li><li><a href=\"#post-18175\">relic<\/a><\/li><li><a href=\"#post-17877\">remember<\/a><\/li><li><a href=\"#post-17893\">remove<\/a><\/li><li><a href=\"#post-18071\">reply<\/a><\/li><li><a href=\"#post-18077\">report<\/a><\/li><li><a href=\"#post-18176\">reputation<\/a><\/li><li><a href=\"#post-18098\">reroll<\/a><\/li><li><a href=\"#post-18076\">rest<\/a><\/li><li><a href=\"#post-17841\">ride<\/a><\/li><li><a href=\"#post-18177\">rollchallenge<\/a><\/li><li><a href=\"#post-17879\">roomtitle<\/a><\/li><li><a href=\"#post-18178\">roughup<\/a><\/li><li><a href=\"#post-18174\">rpfight<\/a><\/li><li><a href=\"#post-18200\">Rules<\/a><\/li><li><a href=\"#post-17805\">rumor<\/a><\/li><li><a href=\"#post-17935\">save<\/a><\/li><li><a href=\"#post-17963\">Say<\/a><\/li><li><a href=\"#post-18181\">saycolor<\/a><\/li><li><a href=\"#post-17715\">Scan<\/a><\/li><li><a href=\"#post-18184\">scenario<\/a><\/li><li><a href=\"#post-18179\">scheme<\/a><\/li><li><a href=\"#post-17830\">score<\/a><\/li><li><a href=\"#post-18183\">secrets<\/a><\/li><li><a href=\"#post-17412\">Senddream<\/a><\/li><li><a href=\"#post-20813\">sensedesire<\/a><\/li><li><a href=\"#post-20814\">sensedread<\/a><\/li><li><a href=\"#post-18099\">shadow<\/a><\/li><li><a href=\"#post-18112\">shift<\/a><\/li><li><a href=\"#post-17411\">Shifterstash<\/a><\/li><li><a href=\"#post-17697\">shop<\/a><\/li><li><a href=\"#post-17911\">SHOW<\/a><\/li><li><a href=\"#post-18064\">showstat<\/a><\/li><li><a href=\"#post-18118\">showto<\/a><\/li><li><a href=\"#post-17880\">sit<\/a><\/li><li><a href=\"#post-28280\">smashngrab<\/a><\/li><li><a href=\"#post-18180\">smoke<\/a><\/li><li><a href=\"#post-17472\">spar<\/a><\/li><li><a href=\"#post-18107\">speeddial<\/a><\/li><li><a href=\"#post-17342\">spiritwhisper<\/a><\/li><li><a href=\"#post-28279\">squad<\/a><\/li><li><a href=\"#post-17840\">sradddesc<\/a><\/li><li><a href=\"#post-17523\">SRaddhidden<\/a><\/li><li><a href=\"#post-18081\">ssay<\/a><\/li><li><a href=\"#post-17692\">Stake<\/a><\/li><li><a href=\"#post-18128\">stalk<\/a><\/li><li><a href=\"#post-17881\">stand<\/a><\/li><li><a href=\"#post-17937\">stash<\/a><\/li><li><a href=\"#post-18185\">stashsteal<\/a><\/li><li><a href=\"#post-18186\">stashview<\/a><\/li><li><a href=\"#post-17459\">Stasis<\/a><\/li><li><a href=\"#post-18063\">stats<\/a><\/li><li><a href=\"#post-19487\">status<\/a><\/li><li><a href=\"#post-18187\">steal<\/a><\/li><li><a href=\"#post-18078\">stell<\/a><\/li><li><a href=\"#post-17812\">stopfight<\/a><\/li><li><a href=\"#post-17789\">storyidea<\/a><\/li><li><a href=\"#post-18188\">stubborn<\/a><\/li><li><a href=\"#post-17811\">subdue<\/a><\/li><li><a href=\"#post-17922\">subtle<\/a><\/li><li><a href=\"#post-17713\">Suffer<\/a><\/li><li><a href=\"#post-18057\">summon<\/a><\/li><li><a href=\"#post-18182\">surrender<\/a><\/li><li><a href=\"#post-17839\">swalk<\/a><\/li><li><a href=\"#post-17350\">swat<\/a><\/li><li><a href=\"#post-17838\">tackle<\/a><\/li><li><a href=\"#post-18100\">talk<\/a><\/li><li><a href=\"#post-18190\">tbrand<\/a><\/li><li><a href=\"#post-18189\">telempath<\/a><\/li><li><a href=\"#post-18086\">telepath<\/a><\/li><li><a href=\"#post-17842\">tell<\/a><\/li><li><a href=\"#post-18108\">text<\/a><\/li><li><a href=\"#post-17850\">think<\/a><\/li><li><a href=\"#post-18191\">tiershift<\/a><\/li><li><a href=\"#post-17907\">time<\/a><\/li><li><a href=\"#post-17925\">title<\/a><\/li><li><a href=\"#post-18087\">train<\/a><\/li><li><a href=\"#post-17927\">TRUST<\/a><\/li><li><a href=\"#post-18192\">try<\/a><\/li><li><a href=\"#post-18193\">tscore<\/a><\/li><li><a href=\"#post-18195\">unexpose<\/a><\/li><li><a href=\"#post-18079\">unhide<\/a><\/li><li><a href=\"#post-18121\">untie<\/a><\/li><li><a href=\"#post-17837\">use<\/a><\/li><li><a href=\"#post-18196\">vault<\/a><\/li><li><a href=\"#post-17452\">Victimize<\/a><\/li><li><a href=\"#post-18088\">visible<\/a><\/li><li><a href=\"#post-17826\">wake<\/a><\/li><li><a href=\"#post-17923\">wear<\/a><\/li><li><a href=\"#post-18197\">weather<\/a><\/li><li><a href=\"#post-17720\">Where<\/a><\/li><li><a href=\"#post-18198\">wherevis<\/a><\/li><li><a href=\"#post-17889\">whisper<\/a><\/li><li><a href=\"#post-18101\">who<\/a><\/li><li><a href=\"#post-18102\">whoinvis<\/a><\/li><li><a href=\"#post-18080\">width<\/a><\/li><li><a href=\"#post-17341\">wish<\/a><\/li><li><a href=\"#post-17884\">withdraw<\/a><\/li><li><a href=\"#post-18199\">witness<\/a><\/li><li><a href=\"#post-17836\">wound<\/a><\/li><li><a href=\"#post-18089\">zip<\/a><\/li><\/ul><\/div><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":16922,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"class_list":["post-18247","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/18247","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=18247"}],"version-history":[{"count":2,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/18247\/revisions"}],"predecessor-version":[{"id":18260,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/18247\/revisions\/18260"}],"up":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/16922"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=18247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}