{"id":31540,"date":"2026-09-24T14:06:10","date_gmt":"2026-09-24T18:06:10","guid":{"rendered":"https:\/\/havenrpg.net\/newsite\/?page_id=31540"},"modified":"2026-09-24T14:06:49","modified_gmt":"2026-09-24T18:06:49","slug":"h5-helpfiles","status":"publish","type":"page","link":"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/","title":{"rendered":"Helpfiles"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><div class=\"custom-category-posts-display \"><article id=\"post-31102\" class=\"category-display-post\"><a id=\"911\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">911<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsing the 911 channel is akin to being connected to dispatch.  In general,<br>a name, phone number, and a detailed explanation of the situation are expected.<br>Messages are not stored. If no one answers, it is good practice to send a note<br>to the members of the HSD.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">call 911<\/span><\/span><\/span><br>  This will attempt to connect your call to online members of the HSD.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">911 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This will send a message to the 911 channel, which is a police band channel<br>  visible to all members of the HSD, as well as anyone who has hacked it.  A<br>  character&#8217;s coded name is visible on this channel when using it.<br> <br><span style=\"color:#008080\">Hacking the Police Band<span style=\"color:#008000\">:<\/span><\/span><br>  Any character with Hacking 1 and a police scanner can listen in to the 911<br>  channel.  Additionally, members of societies with the &#8216;Scanner&#8217; asset will<br>  have all 911 messages echoed to them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#haven-sheriffs-department\">Haven Sheriffs Department<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">Phones<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#note\">Note<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31199\" class=\"category-display-post\"><a id=\"abduct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Abduct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Abduct<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><br><span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Tuckin<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><br><span style=\"color:#ffffff\">Syntax:<\/span> lookfor (target)<br> <br>This command can be used in a room where a player has logged off and, if<br>successful, will bring the unconscious body back into the game where it<br>can be interacted with.  No one will be able to wake the character until the<br>player logs back on.  <span style=\"color:#ffffff\">Abduct<\/span> can only be used within a few hours of the<br>target logging off.<br> <br>To determine whether or not the attempt is successful, a number of factors<br>are taken into consideration based on the abductor&#8217;s stats, the abductee&#8217;s<br>stats, and the location the abduction is taking place in.  Some degree of<br>luck is accounted for as well.<br> <br>The abductor will get bonuses based on his stealth skill and whether or not<br>he has legitimate access to the property.<br> <br>The abductee will get bonuses based on his acute senses, fast reflexes,<br>perception, and, should he be abducted from a house, the household security<br>and household guards of that location.  If a warding ritual is in place, the<br>abductee will also be significantly harder to abduct.  An abduction will<br>always succeed if the abductee is tied up. Abductions cost money and require<br>cash on hand to cover the costs of the drugs used. The cost will vary depending<br>on how difficult the person is to abduct, with higher tiers costing more.<br> <br>Unsuccessful attempts may result in the victim fleeing to another property or<br>the forest.<br> <br>The <span style=\"color:#ffffff\">tuckin<span style=\"color:#c0c0c0\"> command can be used to place the character back into a regular <br>logged off state.<br> <br>The lookfor command can be used to see if a logged off person is currently in the room<br>with you.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-hearing\">Acute Hearing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-sight\">Acute Sight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-smell\">Acute Smell<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">Bind<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fast-reflexes\">Fast Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-guards\">Household Guards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">Household Security<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#forest-abductions\">Forest Abductions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31134\" class=\"category-display-post\"><a id=\"aberration-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aberration Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDemonic and angelic scions often find brotherhood amongst their own. The Free is an organization who focuses its attention on angelborn in poor situations. The Chosen embrace their demonic heritage, while the Forsaken would love nothing more than to eliminate it. Vampire courts are known for their culture, and disputes over cattle.<br><br><span style=\"color:#ffff00\">The Free<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An angelborn support group, while of limited power the group works to improve the lives of angelborn everywhere, who have a tendency to end up in bad situations.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, The Beastmasters.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Syndicate.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Saving angelborn.<br><br><span style=\"color:#ffff00\">The Chosen<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Demonborn either by birth or contract The Chosen are those who&#8217;ve pledge to serve the lords of hell in exchange most often for wealth and power. They are always looking to push not only their agenda, but that of their demonic masters as well.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Forsaken, The Factions, and most everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demonborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Sowing chaos and destruction, advancing their own power or wealth.<br><br><span style=\"color:#ffff00\">The Forsaken<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Demonborn who&#8217;ve turned their back on hell, working to undermine it and all it&#8217;s worth. Some out of moral reasons, others because they despise what they are.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Factions<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Chosen.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demonborn<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Killing the chosen or thwarting their plans.<br> <br><span style=\"color:#ffff00\">The Vampire Court of New York<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The most prominent vampire court on the east coast, the court is led by an 800 year old king and has been around for several centuries.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Syndicate, Rushell Industries<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Redwood Pack, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Vampires.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting the court, removing threats, securing new blood supplies.<br> <br><span style=\"color:#ffff00\">The Vampire Empire<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008000\">Overview<\/span>: The Empire is an alliance of Vampire courts from many different countries and cities, dedicated to the promotion of vampire rights and powers throughout the world. While theoretically ruled by an emperor or empress the last empress was slain 250 years ago and has yet to be replaced. In theory the vampire empire is one of the most powerful organizations in the supernatural world but in practice they tend to spend most of their time politicking amongst themselves for greater status and power or even for a shot at the coveted Throne of Bones. If something is a large enough threat to the Vampire community overall though for them to come together they can do so with terrifying speed and ferocity.<br><span style=\"color:#808080\">Common Allies<\/span>: The Vampire Court of New York, The Hand<br><span style=\"color:#808080\">Common Enemies<\/span>: The Temple, The Hunters<br><span style=\"color:#00ff00\">Prefers<\/span>: Vampires, virgins<br><span style=\"color:#008000\">Typical Tasks<\/span>: Obtain new bloodstock, protect members, recruitment, eliminate threats\n<\/div><\/div><\/article><article id=\"post-31088\" class=\"category-display-post\"><a id=\"abilities\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Abilities<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Ability (abilityname) (target or arguments)<br><span style=\"color:#ffffff\">Syntax:<\/span> showability (abilityname)<br><br>Abilities are special types of stats, each one has five ranks and unlocks a<br>new power with each rank.  They can be used in combat with ability<br>(abilityname) (target or argument) or in most cases just (abilityname)<br>(target or argument)<br><br>The first ability you have every rank of the stat will cost 1 point, the<br>second ability you have every rank will cost 2 points and so on up to five. <br>Once you have left newbie school.<br> <br>You can only use each ability power once per fight with a few<br>exceptions, but this will reset once you&#8217;ve used all, or almost all<br>your ability powers.<br> <br>Abilities can also be used in RP, in general each discreet ability<br>power can be used once per RP scene, unless otherwise indicated by<br>the SR.<br> <br>Showability can be used to show the room that you have a certain<br>ability.\n<\/div><\/div><\/article><article id=\"post-31241\" class=\"category-display-post\"><a id=\"abusive-roleplay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Abusive Roleplay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe staff does not consider it their place to judge the quality of each<br>player&#8217;s roleplay and typically adopts a hands off policy in regard to it.<br>It is the staff&#8217;s hope that the design of the game itself encourages and<br>fosters good roleplay.<br><br>However, exceptions will be made when roleplay is considered to be abusive.<br>In these instances, staff may punish places or even work to undo some of the<br>damage which has been caused by the offender.  Such instances will be<br>handled on a case by case basis.<br><br><span style=\"color:#008080\">Examples of Abusive Roleplay could be<span style=\"color:#008000\">:<\/span><\/span><br><br> <span style=\"color:#008000\">*<\/span>  Ignoring imprints regardless of their quality.<br> <span style=\"color:#008000\">*<\/span>  Failing to use the <span style=\"color:#ffffff\">sex<\/span> or <span style=\"color:#ffffff\">rape<\/span> command when required.<br> <span style=\"color:#008000\">*<\/span>  Taking any PvP action without a reasonable expectation of survival or due to<br>    a disregard for that survival.  e.g. Murder suicide<br> <span style=\"color:#008000\">*<\/span>  Griefing as explained in help griefing<br><span style=\"color:#008000\"> *<\/span>  Roleplaying doing something you cannot codely do.<br><br>This brief list should impart some sense of the sort of behavior that will<br>land players into trouble, but is far from exhaustive.  If anyone has any<br>questions regarding whether or not an action will be considered as abusive<br>roleplay, please contact the staff for guidance.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#griefing\">Griefing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ooc-rules\">OOC Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rules\">Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#taint\">Taint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-understanding\">The Understanding<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31390\" class=\"category-display-post\"><a id=\"acrobatics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Acrobatics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">,<\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-3 requires Tier 2-3<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 1 requires the Jock role.<br><br>This stat determines how capable your character is at performing acrobatic<br>maneuvers such as rolls and tumbles.  <br><br><span style=\"color:#008080\">Acrobatics<\/span> -1<br>  Less acrobatic than most people; unable to do even simple rolls <br><span style=\"color:#008080\">Acrobatics<\/span>  0<br>  As acrobatic as the average person; simple rolls and other equivalent<br>  maneuvers<br><span style=\"color:#008080\">Acrobatics<\/span>  1<br>  Capable of simple acrobatic maneuvers; roll, back roll, shoulder rolls or<br>  dives into rolls and maybe a running flip.<br><span style=\"color:#008080\">Acrobatics<\/span>  2<br>  Can roll, flip and tumble like a professional acrobat; forward and backward<br>  flips from standing or running, double and triple turns from assisted jumps<br><span style=\"color:#008080\">Acrobatics<\/span>  3<br>  Supernaturally acrobatic;  flip multiples times and perform other impossibly<br>  advanced maneuvers\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31065\" class=\"category-display-post\"><a id=\"acute-hearing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Acute Hearing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">1<\/span><\/span><\/span><\/span><\/span><br><br>This stat represents unusually acute hearing.  <br><br>Acute Hearing <span style=\"color:#ffffff\">0<\/span> means you have normal hearing.  <br>Acute Hearing <span style=\"color:#ffffff\">1<\/span> means you have particularly acute hearing<br><br>Myrooms extra with the name acutehearing will add something to a room only<br>visible to those with acute hearing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31066\" class=\"category-display-post\"><a id=\"acute-sight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Acute Sight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">1<\/span><\/span><\/span><\/span><\/span><br><br>This stat represents unusually acute sight.  <br><br>Acute Sight <span style=\"color:#ffffff\">0<\/span> means you have normal vision.  <br>Acute Sight <span style=\"color:#ffffff\">1<\/span> means you have particularly acute vision.  <br><br>Myrooms extra with the name acutesight will add something to a room only<br>visible to those with acute sight.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31067\" class=\"category-display-post\"><a id=\"acute-smell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Acute Smell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<\/span><\/span><\/span><\/span><\/span><br><br>This stat represents an unusually acute sense of smell.  <br><br>Acute Smell <span style=\"color:#ffffff\">0<\/span> means you have a normal sense of smell.  Acute Smell <span style=\"color:#ffffff\">1<\/span> means<br>you have a particularly acute sense of smell.  <br><br>Myrooms extra with the name acutesmell will add something to a room only<br>visible to those with an acute sense of smell.  <br><br>Describe smell can be used to add something to your character description<br>only visible to those with an acute sense of smell.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Smell<br><br>This command toggles tracking by scent, allowing you to detect the scents<br>people leave as they move around.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31235\" class=\"category-display-post\"><a id=\"adddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> adddesc<br><br>This command is used to add or modify a temporary description in a room.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sradddesc\">Sradddesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addhidden\">Addhidden<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sraddhidden\">Sraddhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30820\" class=\"category-display-post\"><a id=\"addhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Addhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Addhidden<br><br>A command to add or modify a hidden description in a room that will appear<br>if a character searches it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sraddhidden\">Sraddhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30928\" class=\"category-display-post\"><a id=\"addicted\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Addicted<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents someone whose abilities are impaired by some sort<br>of chemical addiction.  In order to qualify the addiction must always be<br>impairing them.  That is to say the character is always either impaired by<br>being drunk\/high or so on, or they are impaired because they are in<br>withdrawals\/hung over etc.\n<\/div><\/div><\/article><article id=\"post-30429\" class=\"category-display-post\"><a id=\"adesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Descriptions added by others<\/span><br><br>An adesc is a piece of description that someone else writes onto your character: a mark they left, a smear of paint, a message scrawled on your arm. It works like a ddesc (see <span style=\"color:#008080\">help ddesc<\/span>), uses the same locations, and shows in the same places. Each character can carry up to 100 adescs.<br><br><span style=\"color:#ffffff\">Writing one on someone<\/span><br><span style=\"color:#008080\">adesc create (person) (keyword) (location) (hours)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor and write a description onto another player character in the room with you. They are told that you are adding a description to them, and so is everyone else in the room. The keyword is the name they will use for it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If they are helpless, it is active straight away. You can also give a number of hours, at most two, during which they cannot deactivate or delete it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If they are not helpless, it arrives switched off and the hours are ignored. Whether it ever shows is up to them.<br><br><span style=\"color:#ffffff\">Descriptions others wrote on you<\/span><br><span style=\"color:#008080\">adesc list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List the adescs on you, with where each one goes and whether it is active.<br><span style=\"color:#008080\">adesc search (word)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the full text of every adesc on you that contains that word.<br><span style=\"color:#008080\">adesc activate (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch one on.<br><span style=\"color:#008080\">adesc deactivate (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch one off. While it is locked, you are told how many hours are left instead.<br><span style=\"color:#008080\">adesc delete (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Remove one for good. You cannot delete one that is still locked.<br><br>When an adesc is switched on or off, you see your appearance change, and so does everyone in the room who could see it. It follows the same rules as a ddesc: clothing hides one on a covered part of your body, and a smell one is only noticed by a keen nose (see <span style=\"color:#008080\">help ddesc<\/span>). Being desclocked does not stop adescs, which have their own lock.<br><br>See also: <span style=\"color:#008080\">help ddesc<\/span>, <span style=\"color:#008080\">help descriptions<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ddesc\">ddesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing\">Editing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desclock\">DescLock<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31139\" class=\"category-display-post\"><a id=\"adventures\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Adventures<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAdventures are a particular type of story, created through the storyidea<br>command and then run through the plot command.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> storyidea (number) type Adventure\/Joint\/Competative<br><span style=\"color:#ffffff\">Syntax:<\/span> storyidea (number) subfaction (subfaction)<br><span style=\"color:#ffffff\">Syntax:<\/span> storyidea (number) subfactiontwo (subfaction)<br><span style=\"color:#ffffff\">Syntax:<\/span> storyidea (number) makeplot (Plot title)<br><span style=\"color:#ffffff\">Syntax:<\/span> Plot apply (number) comment<br><span style=\"color:#ffffff\">Syntax:<\/span> Plot finish (number) (List of participants separated by spaces)<br><br>Adventures are tasks given by one or two subfactions to a set of players,<br>Haven is a source of many capable supernaturals and is a natural recruiting<br>ground for when these subfactions wish for aid. Some are given by a single<br>subfac, some by two working together(joint) and some are two working against<br>each other(competative).<br><br>Adventures usually take place outside Haven, either on earth or offworld.<br>They may be one roleplaying session or several, at the conclusion of them<br>the subfactions will reward those who took part in a variety of ways. The<br>rewards are relatively minor, since going on an adventure is supposed to<br>be enjoyable in and of itself. The rewards also decrease a little if more<br>people are included, and are three times higher in competative adventures<br>since there is a chance of getting no reward at all if your side loses.<br><br>Players may sign up for adventures with plot apply, and leave a comment if<br>they wish, they&#8217;ll automatically be given a rating then indicating how well<br>liked they are by that subfaction, generally speaking SRs should take the<br>highest rated players on their adventure, but they might make exceptions<br>if a high rated person wants to bring a friend as mentioned in their comment<br>or cannot make the times when the adventure is to happen.<br><br>People who take part in many adventures will have a natural penalty to this<br>rating.<br><br>While each subfaction has lists of common allies, enemies and tasks, these<br>are guidelines, feel free to come use other alliances\/tasks or enmities if<br>they make sense.<br><br>Help Subfactions give a list of all subfactions.<br> <br>A Quest is a special type of adventure, targeted at a particular player<br>or group of players, with lesser rewards for the SR.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#associate\">Associate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-awards\">Plot Awards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31306\" class=\"category-display-post\"><a id=\"afk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">afk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">AFK <span style=\"color:#008000\">(<span style=\"color:#ffffff\">time in minutes<span style=\"color:#008000\">) <span style=\"color:#ffffff\">OR <span style=\"color:#008000\">(<span style=\"color:#ffffff\">lower time <span style=\"color:#008000\">&#8211; <span style=\"color:#ffffff\">higher time in minutes<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br> This command will send a message to the room your character is in.<br> <br><span style=\"color:#008080\">For example: <span style=\"color:#ffffff\">afk 6<\/span><\/span><br> PCName goes AFK. <span style=\"color:#008000\">(<\/span>They expect to return in 6 minutes.<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#008080\">For example: <span style=\"color:#ffffff\">afk 4 8<\/span><\/span><br> PCName goes AFK. <span style=\"color:#008000\">(<\/span>They expect to return between 4 and 8 minutes from now<span style=\"color:#008000\">)<\/span><br> <br>Typing AFK puts your character in a tell-saving mode as follows: any tell to<br>you is stored in a special buffer, and can be seen later by typing <span style=\"color:#ffffff\">replay<\/span>. <br>This is useful when you need to leave the mud for 5 or 10 minutes, but don&#8217;t<br>want to miss tells.  AFK shows up in your prompt until it is turned off.  <br>Tells to link-dead players are stored in a similar fashion, and can also be<br>seen by typing replay. (unless of course the player logs off before<br>reading them).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gtg\">gtg<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30941\" class=\"category-display-post\"><a id=\"aged-vampire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aged Vampire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents those vampires with centuries of experience.  See<br>help vampires for more information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Been undead between two hundred and eight hundred years.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Turned Young, Disfigured, Catatonic.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Unliving.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-31423\" class=\"category-display-post\"><a id=\"ageless\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 4<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Tier 3, several archetypes obtain this stat for free.<br><br>This stat represents a character attaining immortality and stopping aging. <br>Vampires do not need to gain this stat to not age.  <br><br>Ageless 0 means your character ages like normal.  <br><br>Ageless 4 means your character has stopped aging.<br><br>Syntax: Ageless (age)<br><br>After obtaining the skill, use the ageless command to set the age when your<br>character stopped aging.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30937\" class=\"category-display-post\"><a id=\"ageless-angelborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless Angelborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with angel blood who&#8217;s moved beyond aging<br>and has many decades of experience as an active member of the supernatural<br>world.  See help angelborn lore for more information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 100 years old, apparent age at least 23.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-30936\" class=\"category-display-post\"><a id=\"ageless-demigod\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless Demigod<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with god blood who&#8217;s moved beyond aging<br>and has many decades of experience as an active member of the supernatural<br>world.  They also sometimes have the blood of one of the high gods running<br>through their veins, such as Zeus or Odin.  See help demigod lore for more<br>information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 100 years old, apparent age at least 23.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Crippled.  <br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> Silver Irises<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-30938\" class=\"category-display-post\"><a id=\"ageless-demonborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless Demonborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with demon blood who&#8217;s moved beyond aging<br>and has many decades of experience as an active member of the supernatural<br>world.  See help demonborn lore for more information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 100 years old, apparent at at least 23.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> Red irises.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-30939\" class=\"category-display-post\"><a id=\"ageless-faeborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless Faeborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with fae blood who&#8217;s moved beyond aging<br>and has many decades of experience as an active member of the supernatural<br>world.  See help faeborn lore for more information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 100 years old, apparent age at least 23.  <br><br><span style=\"color:#ffffff\">Physical Characteristics<\/span>: Blue or Green hair.<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-30940\" class=\"category-display-post\"><a id=\"ageless-werewolf\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ageless Werewolf<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Four Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a werewolf who&#8217;s moved beyond aging and has many<br>decades of experience in the supernatural world.  See help werewolves for<br>more information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 100 year old, apparent age at least 23.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Lunacy Embracer,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to five points to spend on focus stats at tier four.\n<\/div><\/div><\/article><article id=\"post-31172\" class=\"category-display-post\"><a id=\"aid\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">aid<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> aid (person) (message)<br> <br>Sends someone an OOC message, used to give OOC aid to new players.\n<\/div><\/div><\/article><article id=\"post-30844\" class=\"category-display-post\"><a id=\"alchemy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Alchemy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Ranks 2-5 require arcane focus 1-4.  <br><br>This stat represents your skill with alchemy.  It increases the returns from<br>harvesting character&#8217;s lifeforce and from drawing infused blood.  It also<br>decreases the cost of making memory potions.\n<\/div><\/div><\/article><article id=\"post-30911\" class=\"category-display-post\"><a id=\"alts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Alts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe rules on alt interactions boil down to simply this.  You may not use<br>one alt to benefit another.  <br><br>This includes using one alt to talk up another, to make them seem smarter or<br>cooler or better in any way.  To use them to provide support for, to do<br>services for, to provide resources or aid to.  To make them more<br>sympathetic, to provide them with an enemy and so on.  <br><br>You may use an alt to represent your character&#8217;s employees if they have any,<br>but their relationship must be purely professional.  They must not believe<br>their boss is an unusually good boss or their employee an unusually good<br>employee or anything similar.  <br> <br>The only exception to this is if they take the employee relationship, see <span style=\"color:#ffffff\">Help Employee<\/span>\n<\/div><\/div><\/article><article id=\"post-30986\" class=\"category-display-post\"><a id=\"ammochange\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ammochange<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Ammochange (weapon)<br><br>This command allows you to swap out the ammunition of a ranged weapon,<br>allowing you to suspend the use of silver rounds or augmented rounds until<br>you use the command again.  It can only be done on ranged weapons and<br>consumes an attack if used in combat unless your highest ranged discipline<br>is bows or thrown weapons.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#engineer\">Engineer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#silver\">Silver<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30935\" class=\"category-display-post\"><a id=\"ancient-vampire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ancient Vampire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents vampires who&#8217;ve been a member of the undead for at<br>least a thousand years.  See help vampires for more information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> been a vampire for at least 1000 years.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to seven points to spend on focuses at tier five.\n<\/div><\/div><\/article><article id=\"post-30934\" class=\"category-display-post\"><a id=\"ancient-werewolf\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ancient Werewolf<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a werewolf from one of the earliest, primal packs<br>of werewolves.  See help werewolves for more information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Apparent age at least 30, been a werewolf for at least 3000 years.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> White Hair, Much larger when in transformed wolf<br>shape.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Up to seven points to spend on focus stats at tier five.\n<\/div><\/div><\/article><article id=\"post-30954\" class=\"category-display-post\"><a id=\"angelborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans with some Angel blood in them.  But those<br>who are fairly new and inexperienced with their powers.  See help Angelborn<br>Lore for more information.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill, Addicted.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on focus stats at tier two.\n<\/div><\/div><\/article><article id=\"post-30548\" class=\"category-display-post\"><a id=\"angelborn-champion-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Champion Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Angelborn<br><br>This stat represents the ability of angelborn to use their supernatural gifts in combat. Each rank offers increased access to physical stats. Angelborn Champions can learn to use angelic combat in battle to wield fire and manipulate gravity. At max rank Angelborn Champions can learn glide, granting them a short period of flight in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Champion One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Angelic Combat <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on fire and gravity; all fire at this rank.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Super Jumping:<\/span><\/span><\/span> A power that helps you close distance in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Champion Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Angelic Combat <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on fire and gravity.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Running <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increase move distance per round in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Champion Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Blurring Speed<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that doubles your running speed, including to over 5.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Champion Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Glide<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Allow temporary flight in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Running <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; increases move distance per round in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelic-combat\">Angelic Combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blurring-speed\">Blurring Speed<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#glide\">Glide<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#running\">Running<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#strength\">Strength<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31373\" class=\"category-display-post\"><a id=\"angelborn-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Also Read: Help Angelborn Mechanics<\/span><br><br>A long time ago, powerful flesh mages created the ultimate servants for<br>themselves.  They designed them to be beautiful, to have wings and the power<br>of flight for speedy transportation, and most importantly to be incredibly<br>supernatural empathic.  These beings would feel the wants, needs, pains and<br>dislikes of those around them more keenly than their own.  If you wanted a<br>message delivered, they wanted to deliver it, if you wanted your feet rubbed<br>they wanted to rub your feet.  They were the perfect servants, however<br>eventually the secret to creating them was lost and over time they died out.<br>Their descendants however, remain.  It&#8217;s unclear if they were named Angels<br>because of their similarity to the biblical beings, or if indeed the<br>biblical beings were named Angels because of their similarity to them.  <br><br>Their descendants today are referred to as Angelborn, none today still have<br>wings or any remnants of them, but many like heights and dream of flying. <br>They are also more attractive than most people and tend to live a little<br>longer.  Most importantly they still have some degree of the Angelic<br>empathy, while not nearly as strong, they still naturally want the same<br>things as those around them.  It works like a sort of unspoken peer<br>pressure, and draws them naturally to jobs and lifestyles that are more<br>selfless or service oriented.  It&#8217;s common to find them working in charities<br>or as aid workers, or even as masseuse or prostitutes.  <br><br>The tears of the Angelborn can be used to make a sort of love potion.  If<br>someone swallows a shot glass or so worth of Angelborn tears they will be<br>infected by a powerful version of angelic empathy, focused on the first<br>person they become aware of.  For the next 5-6 days that person&#8217;s wants and<br>desires will become their wants and desires and they&#8217;d do whatever they can<br>to fulfill them.  <br><br>Today angelborn genes are erratic like other supernatural genes.  Usually<br>activating only once every three of four generations.  The chances of any of<br>your direct family also being active angelborn is astronomically small, but<br>it possible for a grandparent or great grandparent to be.  There&#8217;s also a<br>decent chance that twins, both fraternal and identical will share the trait<br>if one has it.  <br><br>Angelborn much like faeborn and demonborn can be either latent, passive or<br>active.  <br><br>Latents are effectively entirely human, but there is a chance that at some<br>point in their adult lift the latent genes will activate and they will<br>become either active or passive.  <br><br>Passive angelborns are mostly human, but they have the appearance of<br>angelborn and their supernatural empathy.  They also have a special type of<br>blood that&#8217;s used in certain rituals.  <br><br>Active angelborns are passives until around the end of puberty, usually<br>seventeen to nineteen, when they activate.  They also sometimes activate<br>later in life, although this is very rare in people not living near the<br>Gate.  As well as the effects of passive angelborns actives also gain other<br>amazing supernatural powers.  <br><br><span style=\"color:#ffffff\">Note:<\/span> Angelborns are physically entirely human in appearance.  <br><br>When they were first created angels were given a vulnerability to obsidian<br>in case their empathy ever failed at keeping them in line.  While this has<br>never truly been needed the vulnerability is still present to this day. <br>Angels and their angelborn decendents become weakened whenever struck by<br>obsidian weapons and cannot break out of obsidian bonds or cages no matter<br>their preternatural strength.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying-angelborn\">Roleplaying Angelborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31212\" class=\"category-display-post\"><a id=\"angelborn-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAngelborn pick up on the desires of those around them and feel an urge to<br>fulfill them.  See <span style=\"color:#ffffff\">Help Desire<\/span>.  <br><br>Angelborn are more susceptible to supernatural influence.  <br><br>Angelborn receive additional stagger when struck with weapons augmented with<br>obsidian.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn\">Angelborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30522\" class=\"category-display-post\"><a id=\"angelborn-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">angelborn modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAngelborn may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Angelborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Angelborn Veteran<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<span style=\"color:#008000\">,<\/span> Cursed<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Ageless Angelborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30558\" class=\"category-display-post\"><a id=\"angelborn-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-angelic foci that would still be available to angels are not listed.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">You may only select one innate ability.<\/span><br> <span style=\"color:#008080\">Fleet of Foot<span style=\"color:#008000\">:<\/span><\/span> You move faster in and out of combat.<br> <span style=\"color:#008080\">Guardian Angel<span style=\"color:#008000\">:<\/span><\/span> You take less combat damage protecting others.<br> <span style=\"color:#008080\">Soothing Aura<span style=\"color:#008000\">:<\/span><\/span> You help others around you heal faster.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br><span style=\"color:#808000\"> Lightup<span style=\"color:#008000\">:<\/span><\/span> You illuminate a darkened room with your presence.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <span style=\"color:#808000\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> Angelborn Champion only<span style=\"color:#008000\">;<\/span> the ability to jump far, land without harm, and close gaps in combat.<br> <span style=\"color:#008080\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Ageless<span style=\"color:#008000\">:<\/span><\/span> You become immortal and stop aging.<br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#008080\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Glide<span style=\"color:#008000\">:<\/span><\/span> Angelic Champion 4<span style=\"color:#808000\"> AND<\/span> Super Jumping<span style=\"color:#008000\">;<\/span> when used in combat, enables three rounds of flight.<br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Angelic Combat<span style=\"color:#008000\">:<\/span><\/span> Angelborn Champion only<span style=\"color:#008000\">;<\/span> primarily the manipulation of fire and light.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Blurring Speed<span style=\"color:#008000\">:<\/span><\/span> Angelborn Champion 3<span style=\"color:#808000\"> AND<\/span> Running 3<span style=\"color:#008000\">;<\/span> doubles running speed, including to over 5.<br> <span style=\"color:#808000\">Wings<span style=\"color:#008000\">:<\/span><\/span> Freed Angel (T5) only<span style=\"color:#008000\">;<\/span> free flight whenever your upper back is exposed, in combat and out.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 16, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30902\" class=\"category-display-post\"><a id=\"angelborn-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-Supernatural<br> <br>This stat makes your character considered an angelborn, even if they do not have an angelborn archetype; it represents latent or passive blood.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#innate-powers\">Innate Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30943\" class=\"category-display-post\"><a id=\"angelborn-veteran\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelborn Veteran<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with angel blood who&#8217;s been supernatural<br>and active in the supernatural community for at least ten years.  See help<br>angelborn lore for more information in general.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Cursed, Crippled.  <br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30868\" class=\"category-display-post\"><a id=\"angelic-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Angelic Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements      <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Angelborn Champion 1<br>                    Rank 2 requires Angelborn Champion 2<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Fieryweapon    <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> enhances your weapons with fire, making them do <span style=\"color:#ffffff\">30<span style=\"color:#008000\">%<\/span><\/span> more damage for one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can cause fire with a touch.<br> <br><span style=\"color:#008080\">   Incandescence  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> glow with intense light, taking <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> less melee damage but <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more ranged damage for one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can glow with an intense light.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Heataura       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> start radiating heat, debuffing anyone close to you by making them uncomfortably hot. More effective in hot weather.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can radiate heat.<br> <br><span style=\"color:#008080\">   Lightfeet      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> make your body weigh less temporarily, increases speed by <span style=\"color:#ffffff\">150<span style=\"color:#008000\">%<\/span><\/span> for one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can temporarily make yourself weigh less.<br> <br><span style=\"color:#008080\">   Burden         <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> increases gravity on the target, making them slower and causing them to do <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> less damage for one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can temporarily make someone or something else weigh more.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31030\" class=\"category-display-post\"><a id=\"animal-genus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Animal Genus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nGenus is the genetic family of an animal form.<br> <br><span style=\"color:#008000\">Insect<\/span><br>Max size: Tiny<br>Specials: Poisonous, Flying, no eye color.<br> <br><span style=\"color:#008000\">Rodent<\/span><br>Max Size: Small<br>Specials: Flying, Amphibious, No eye color.<br> <br><span style=\"color:#008000\">Bird<\/span><br>Max Size: Small-Medium<br>Specials: Flying.<br> <br><span style=\"color:#008000\">Aquatic<\/span><br>Max size: Very Large<br>Specials: Underwater movement and breathing, faster movement in water, 30% tooth and claw bonus in water.<br> <br><span style=\"color:#008000\">Reptile<\/span><br>Max Size: Very Large<br>Specials: Amphibious, poisonous, No eye color.<br>Penalties: Weaker in cold outdoor rooms.<br> <br><span style=\"color:#008000\">Mammal<\/span><br>Max Size: Very Large<br> <br><span style=\"color:#008000\">Mythological<\/span><br>Max Size: Very Large<br>Specials: Poisonous, Armored, Amphibious, Flying<br>Restrictions: Requires Mythological Shifting\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31028\" class=\"category-display-post\"><a id=\"animal-stats\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Animal Stats<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAfter the first decreases your pool size by 20%, stacking<br>multiplicatively.  Your first form gets a bonus 5 points.  <br><br><span style=\"color:#ffffff\">Stats:<\/span><br><br><span style=\"color:#008080\">Power<\/span>: Costs 5 points.  First rank gives +20 tooth and claw and -10<br>toughness, each successive rank gives 2 less tooth and claw and takes 1 less<br>toughness.  <br><br><span style=\"color:#008080\">Toughness<\/span>: Costs 5 points.  First rank gives +20 toughness and -10 tooth and<br>claw, each successive rank gives 2 less toughness and takes 1 less tooth and<br>claw.  <br><br><span style=\"color:#008080\">Camouflage<\/span>: Costs 1 for Small\/Tiny, 2 for Medium\/Medium-small, 3 for<br>Mansized, 4 for Large, 5 for Very Large.  Each point gives +1 stealth in<br>natural or dark areas.<br>Makes all movement in natural areas invisible to those with too low perception.  <br><br><span style=\"color:#008080\">Speed<\/span>: Costs 4 for Tiny, 3 for Small, 2 for Small-Medium, 1 for Medium, 2<br>for Mansized, 3 for Large, 4 for Very Large.  Each point gives +1 running,<br>can exceed human running limits.  <br><br><span style=\"color:#008080\">Agility<\/span>: Costs 2 for Small\/Tiny, 1 for Medium\/Small-Medium, 2 for Mansized,<br>4 for Large, 5 for Very large.  Gives +1 ranged defense, +1 dexterity. <br>Every two points gives +1 fast reflexes.  At four points gives super jumping<br>if Small-Medium or larger.  <br><br><span style=\"color:#008080\">Senses<\/span>: Cost 1.  Each point gives +1 perception in natural areas, every 2<br>points gives +1 perception in other areas.  <br><br><span style=\"color:#ffffff\">Powers:<\/span><br><br><span style=\"color:#008000\">Flying<\/span>: Costs 5 points.  Grants the ability to fly.  <br><br><span style=\"color:#008000\">Nocturnal<\/span>: Costs 2 points.  Gives night vision and +1 perception at night. <br><br><span style=\"color:#008000\">Poisonous<\/span>: Costs 5 points.  If small ups offense to 100% of base.  If tiny<br>ups offense to 50% of base.  <br><br><span style=\"color:#008000\">Amphibious<\/span>: Costs 4 points.  Gives ability to breath underwater and fight in<br>water without penalty.  <br><br><span style=\"color:#008000\">Armored<\/span>: Costs 5 points.  Grants +30 natural armor.  <br><br><span style=\"color:#008000\">Smelling<\/span>: Gives acute smelling and +1 senses.  <br><br><span style=\"color:#008000\">Seeing<\/span>: Gives acute sight and +1 senses.  <br><br><span style=\"color:#008000\">Hearing<\/span>: Gives acute hearing and +1 senses.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31029\" class=\"category-display-post\"><a id=\"animal-weights\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Animal Weights<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBase offensive discipline is equal to best unarmed discipline plus best<br>armed discipline plus half of best ranged discipline.  <br> <br>Base defensive discipline is equal to armor disciplines + toughness.  <br>With diminishing returns for values above 60.<br> <br><span style=\"color:#008080\">Tiny Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 0.2 Pounds and under, 0.1 kilograms and under.<br> <span style=\"color:#008080\">Combat<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 10% of base offense, 1% of base defense. +2 ranged defense.<br><span style=\"color:#008080\"> Other<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Movement in all rooms invisible to those with low perception, flies half as fast.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span> Fae Knight or Primal Focus 4, Natural\/Illusory Magic 4, Dark Magic 3.<br> <br><span style=\"color:#008080\">Small Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 0.2 &#8211; 11 pounds, 0.1 &#8211; 5 kilograms.<br> <span style=\"color:#008080\">Combat<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 40% of base offense, 25% of base toughness. +1 ranged defense.<br> <span style=\"color:#008080\">Other<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Movement in all rooms invisible to those with too low perception.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Fae Knight\/Primal 3, Natural Magic 2, Illusory 3, Dark 4.<br> <br><span style=\"color:#008080\">Small-Medium Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 11-88 pounds, 5-40 kilograms.<br><span style=\"color:#008080\"> Combat: <\/span><\/span><\/span><\/span><\/span><\/span>75% of base offense, 50% of base defense.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span> Fae Knight\/Primal 3, Natural Magic 3, Illusory 4, Dark Magic 4.<br> <br><span style=\"color:#008080\">Medium Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 88-154 pounds, 40-70 kilograms.<br> <span style=\"color:#008080\">Combat<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 90% of base offense, 80% of base defense.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Fae Knight or Primal Focus 2.<br> <br><span style=\"color:#008080\">Mansized Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 154-220 pounds, 70-100 kilograms.<br> <span style=\"color:#008080\">Combat<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 100% of base offense, 100% of base defense.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Fae Knight or Primal Focus 1.<br> <br><span style=\"color:#008080\">Large Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 220-441 pounds, 100-200 kilograms.<br> <span style=\"color:#008080\">Combat<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 110% of base offense, 110% of base defense.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Fae Knight or Primal Focus 2.<br> <br><span style=\"color:#008080\">Very Large Animals<span style=\"color:#c0c0c0\"><br> <span style=\"color:#008080\">Size<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 441-2004 pounds, 200-1000 kilograms.<br><span style=\"color:#008080\"> Combat<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> 120% of base offense, 120% of base defense.<br><span style=\"color:#008080\"> Requirements<span style=\"color:#008000\">:<\/span><\/span> Fae Knight or Primal Focus 4.<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Mansized animals and larger will be picked up if they linger too long in <br>public areas. A smaller animal can be picked up if the <span style=\"color:#ffffff\">point<span style=\"color:#c0c0c0\"> social is used<br>on it.<\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31418\" class=\"category-display-post\"><a id=\"animals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Animals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Animals 4-5 requires Natural magic\/Primal 2-3.<br><br>This stat represents how well a character interacts with animals.<br><br><span style=\"color:#008080\">Animals<\/span> 0<br>  No skill <br><span style=\"color:#008080\">Animals<\/span> 1<br>  Pretty well<br><span style=\"color:#008080\">Animals<\/span> 2<br>  Really well<br><span style=\"color:#008080\">Animals<\/span> 3<br>  Natural bond<br><span style=\"color:#008080\">Animals<\/span> 4<br>  Empathic understanding<br><span style=\"color:#008080\">Animals<\/span> 5<br>  Supernatural bond\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30598\" class=\"category-display-post\"><a id=\"announce\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">announce<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> announce (string)<span style=\"color:#c0c0c0\"><br> <br> When a room becomes crowded, the announce command can be used to ensure your<br> emote goes to everyone there. You will need to join a place to make use of <br> this command, and it works in a similar way to emote.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subtle\">subtle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#private\">private<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30618\" class=\"category-display-post\"><a id=\"antag-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Antag Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual mute <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                   <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Render the target unable to speak for some time.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">: Ritual deafen <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Render the target unable to hear for some time. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual techhex <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 25%<span style=\"color:#c0c0c0\"><br>Applies a magical affect to the target which makes all their technology fail <br>to operate properly for the duration.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual lunacy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                 <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Trigger lunacy in a werewolf even if it isn&#8217;t a full moon, filling them with <br>rage and anger.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual corrupt <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Temporarily disables the target&#8217;s empathy, turning them into a sociopath<br>for the duration. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual lure <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Will cause the target to unconciously move towards the room the spell was<br>cast from whenever they use automatic moving systems such as driving or<br>walking. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual mist <span style=\"color:#008080\">                               <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Cause the supernatural mist in Haven to rise, rendering all outside areas<br>unpublic and allowing the monsters of the forest to venture deeper in. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual sleepwalk <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">            <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Forces a reasonably idle character to sleepwalk out to where you are without <br>realizing it.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual illness <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">              <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Inflicts the target with an illness which lowers their effective life force<br>for some time. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual madness <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">              <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 200%<span style=\"color:#c0c0c0\"><br>Inflict the target with temporary insanity, causing them to see things that<br>aren&#8217;t there and suffering from hostile delusions.  Costs twice as much life<br>force as most rituals. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual persecution <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">          <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 200%<span style=\"color:#c0c0c0\"><br>Inflict the target with a curse that causes everyone around them to grow<br>more hostile towards them.  Costs twice as much life force as most rituals. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual arthritis <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">            <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 75%<span style=\"color:#c0c0c0\"><br>Inflicts the target with a curse that simulates arthritis, making their<br>joints ache particularly when they try to run. They have their move speed<br>halved in combat and delay on moving out of combat is four times longer.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual enfeeble <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">             <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Inflicts the target with a curse that reduces their fighting skill.<br>Reduces all disciplines by 25%.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual sexchange <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">         Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">150%<span style=\"color:#c0c0c0\"><br>Ritual sexchange switches the target&#8217;s sex for the duration.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Ritual summoning <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)          <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">100%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Must be done in a room with a place called &#8216;binding circle&#8217; will summon<br>a higher power to that location and make them unable to leave or use their<br>powers in significant ways for the duration on anyone not in the same place.<br><span style=\"color:#008000\">break circle<\/span> can be used to destroy a binding circle, freeing the higher<br>power.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual predate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)              <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">25%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>For the duration whenever the target of the ritual is able to have patrol prey (target) used on them, the caster of the ritual will be notified.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31133\" class=\"category-display-post\"><a id=\"antagonist-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Antagonist Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Hunters are a group that hunts supernaturals for sport. The Syndicate deals mostly in human-trafficking to supernatural interests and the Dynasty is a large supernatural faction located in the far East.<br><br><span style=\"color:#ffff00\">The Hunters<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of former big game hunters who turned to hunting supernaturals for sport.<br><span style=\"color:#808080\">Common Allies<\/span><\/span><\/span><\/span>: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Almost everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Hunts, gathering information for hunts.<br><br><span style=\"color:#ffff00\">The Syndicate<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A mostly human organization that specializes in the capture and delivery of humans to God or Fae or anybody with money for their particular purpose, whether looking for someone to fleshform into a new type of monster, run through a monster filled labyrinth or be a new bed slave, the Syndicate can get it for you.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Banished, The Gamemasters, The Circus, The god houses, The Undergods, The Chosen, The Mob, The Russian Mafia.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Beastmasters, The Prometheans, The Forsaken, FBI, Interpol, Sheriff.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts, demonborn.<br><span style=\"color:#008000\">Typical Task<span style=\"color:#c0c0c0\">: Finding suitable targets, catching them, delivering them.<br> <br> <br><span style=\"color:#ffff00\">The Dynasty<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008000\">Overview<\/span>: The Dynasty is the most powerful supernatural organization apart<br>from the big three, but tends to be largely isolationist and operates almost<br>entirely out of the far East. Their goals and priorities are an enigma and using<br>any supernatural abilities in their territories is considered unwise since you<br>can never know what will offend them. Their agents are much like modern ninjas,<br>highly stealth oriented assassins who use modern weapons as well as biomancy to<br>augment their strength, speed and durability, but are otherwise human. Those<br>who anger them and are caught by their agents are never heard of again.<br><span style=\"color:#808080\">Common Allies<\/span>: Chinese Intelligence<br><span style=\"color:#808080\">Common Enemies<\/span>: The Hand, The Order, The Temple.<br><span style=\"color:#00ff00\">Prefers<\/span>: Asians<br><span style=\"color:#008000\">Typical Tasks<\/span>: None<br> <br><span style=\"color:#ffff00\">The Witch Hunters<\/span><br><span style=\"color:#008000\">Overview<\/span>: The Witch Hunters are a loose assemblage of people dedicated to the elimination of supernatural threats. Their central leadership and history are fairly religious but today anyone who wants to go after dangerous supernaturals and black magic can be endorsed as a member and given assistance with weapons and training to do so and most of their members are those who&#8217;ve previously suffered at the hands of supernatural forces. While they target all types of dangerous supernaturals they have a strong historical enmity to black magic in particular and have a fierce rivalry with the Coven owing to a long history of grievances from both sides.<br><span style=\"color:#808080\">Common Allies<\/span>: The Temple, The Hunters<br><span style=\"color:#808080\">Common Enemies<\/span>: The Coven, The Black Circle, The Hand<br><span style=\"color:#00ff00\">Prefers<\/span>: Humans, Religious Individuals, those seeking vengeance<br><span style=\"color:#008000\">Typical Tasks<\/span>: Identifying, tracking and eliminating supernaturals and magical practitioners\n<\/div><\/div><\/article><article id=\"post-30717\" class=\"category-display-post\"><a id=\"aquarian-guard\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aquarian Guard<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of supernatural water breathers dedicated to the health and wellbeing of the world&#8217;s oceans and their ecology. Some of them live underwater permanently, others may live on land or partly do both. Their temperament varies from peaceful protesters to eco terrorists.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Coven, The Redwood Pack<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Hanshin Group, Tyrell Corp, Rushell Industries.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Water breathers.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protest, influencing people, sabotage, blackmail.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-subfactions\">Primal Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30533\" class=\"category-display-post\"><a id=\"arcane-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Arcane Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three main focus paths: the arcane tree (minions, rituals, mancing); the combat tree (melee and ranged combat); and the professional tree (wealth, contacts, and social\/job skills). Each focus tree has its own set of foci within it. Every point spent in one of these trees, regardless of whether or not it&#8217;s on the same focus, unlocks greater potential for development in terms of stats and occasionally powers. When points are spent on the same focus, you develop additional abilities related to that focus line. The following are the unlocked abilities for the arcane tree:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Arcane One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Alchemy <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of <span style=\"color:#ffffff\">makepotion<\/span> and increases returns from selling life force.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Clairaudience<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables hearing and speaking to ghosts.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Clairvoyance<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables seeing ghosts.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Incantation <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces time to cast rituals by half per rank.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Minions <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Each rank enables more points to be spent on a combat pet&#8217;s stats.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Occult Knowledge <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater knowledge of the occult underground.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ritualism <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of rituals; unlocks <span style=\"color:#ffffff\">ritual maintain<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Arcane Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Alchemy <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of <span style=\"color:#ffffff\">makepotion<\/span> and increases returns from selling life force.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Incantation <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces time to cast rituals by half per rank.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Minions <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Each rank enables more points to be spent on a combat pet&#8217;s stats.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Occult Knowledge <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater knowledge of the occult underground.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ritualism <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of rituals.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Arcane Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Alchemy <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of <span style=\"color:#ffffff\">makepotion<\/span> and increases returns from selling life force.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Incantation <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces time to cast rituals by half per rank.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Know Vampires<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> The ability to recognise vampires on sight.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Know Werewolves<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> The ability to recognise werewolves on sight.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Minions <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Each rank enables more points to be spent on a combat pet&#8217;s stats.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Occult Knowledge <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater knowledge of the occult underground.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ritualism <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Reduces cost of rituals.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Arcane Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Alchemy <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; reduces cost of <span style=\"color:#ffffff\">makepotion<\/span> and increases returns from selling life force.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Incantation <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; reduces time to cast rituals by half per rank.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Minions <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Each rank enables more points to be spent on a combat pet&#8217;s stats.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ritualism <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; reduces cost of rituals.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Arcane Five<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Know Supernaturals<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Enables you to see the nightmare manifestations of others at all times.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Minions <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Each rank enables more points to be spent on a combat pet&#8217;s stats.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited February 15, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dark-magic-focus\">Dark Magic Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#elemental-magic-focus\">Elemental Magic Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#illusory-magic-focus\">Illusory Magic Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#natural-magic-focus\">Natural Magic Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30747\" class=\"category-display-post\"><a id=\"arcane-patrol-events\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Arcane Patrol Events<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nArcane patrols do not require you to be moving around the grid, but are<br>greatly aided by your doing so.  Every few minutes you will visibly close<br>your eyes to use your arcane senses while on arcane patrol.  <br><br><span style=\"color:#ffffff\">One<span style=\"color:#008080\">)<\/span><\/span><br>Your character finds an item of mystical value, unfortunately it is cursed<br>and upon touching it the curse awakens.  Others with the arcane patrol habit<br>will sense the awakening of the curse and your direction and be able to seek<br>you out to come to your aid.  Once you have at least two other arcanists to<br>help you you can attempt to decurse the item with patrol decurse.  Over the<br>next approximately one hour you can RP decursing the object with random<br>echos emitted as the object resists the attempts.  At the conclusion of this<br>the item will be turned into material which is of supernatural value if<br>contributed to a society.  It is then up to the players to figure out who<br>will get the item and how the spoils will be divided if at all.  <br><br><span style=\"color:#ffffff\">Two<span style=\"color:#008080\">)<\/span><\/span><br>Your character senses a malevolent spirit arising somewhere in the<br>graveyard, they and others with the arcane patrol habit will sense it&#8217;s<br>direction from them and can move to that room to attempt to banish the<br>spirit.  As long as at least three arcanists move to the location you can<br>then use patrol banish to attempt to dispel the spirit.  You then have about<br>an hour to RP banishing the spirit during which you will experience random<br>echos as the spirit resists the attempt.  At the conclusion every character<br>involved will be rewarded with some RP exp and personal karma.  <br><br><span style=\"color:#ffffff\">Three<span style=\"color:#008080\">)<\/span><\/span><br>Your character attacks an enemy of your society with magic.  An enemy of<br>your society is determined by if they&#8217;re a member of an opposing alliance.<br>When the curse begins both sides members who are on arcane patrol will sense<br>the building magical battle and can come to the aid of their members. During<br>the battle characters on both sides can use patrol pledge to devote some of<br>their life force to the conflict, every time they do so they can also add an<br>argument that will be emitted to the other side anonymously.  In the fashion<br>of patrol pledge (amount) (message).  At the culmination of the battle the<br>side with the most life force contributed, modified by their arcane power<br>will win, and the initiating character or the victim will be remotely<br>harvested mystically, the other gaining a small empowered gem that can be<br>contributed to their society.  Some portion of the total life force spent by<br>everyone else is also added to the gem.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">patrol habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30724\" class=\"category-display-post\"><a id=\"arcane-power\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Arcane Power<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nArcane power determines how long mancing effects last in combat, or how<br>powerful they are as well as the duration of ritual effects.  It is<br>determined by comparing the investment into arcane focuses of the<br>practitioner +1 against the tier of the victim.  Then multiplied by their<br>difference in life force.  It is also significantly effected by stagger, and<br>is more powerful against characters modified by curses.  <br><br>The minimum it can reduce effectiveness to is 10%, the maximum 300%.  <br><br>During patrol events it is further influenced by the other arcane stats of<br>the practitioner.\n<\/div><\/div><\/article><article id=\"post-30982\" class=\"category-display-post\"><a id=\"arcane-society\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Arcane Society<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhile practitioners of magic are a very varied group, when they come<br>together there are some customs they all tend to follow.  <br><br>Due to the greater ease of stealing youth while somewhat physically old,<br>most arcanists tend to look in their forties or fifties.  <br><br>Arcanist or Practitioner are the most accepted terms for anybody who uses<br>magic, with Practitioner being preferred in non-supernaturally aware<br>society.  <br><br>Those who can use battle magic but not yet throw around pure force are<br>usually called Mancers, and battle magic of this type is generally referred<br>to as Mancing.  <br><br>Those who can throw around pure bolts of fire or lightning or similar forces<br>are called Sorcerers, and that type of magic sorcery.  <br><br>Most arcanists first spend time as an apprentice, working for their master<br>in exchange for tutelage.  In some organizations apprentices might be<br>apprenticed to a group instead of an individual.  In formal introductions<br>it&#8217;s customary to give the name of your master, and often even their master<br>even if the arcanist is no longer an apprentice.  Such as: &#8220;I am Jane Smith,<br>student of John Smith, student of John Doe.&#8221; , While an apprentice would<br>introduce themselves as &#8220;I am Jane Smith, apprentice of John Smith, student<br>of John Doe.&#8221;  <br><br>Apprenticeships vary significantly in length, few are shorter than one year<br>or longer than ten.  Abuse of apprentices if a very common practice in many<br>magical circles, but rarely discussed.  It is not uncommon for them to be<br>taken advantage of sexually by their masters, to be beaten physically for<br>poor performance, to be sacrificed in rituals if they do not perform, to<br>have their life force fed upon, or their possessions and finances claimed by<br>their master.  This is obviously far less common in organizations like the<br>white circle, and far more common in organizations such as the black.  When<br>it is brought up it is generally swept under the rug as simply, the cost of<br>the privilege of learning magic.  <br><br>The circles and their members are often simply referred to by color, such as<br>&#8220;He is a red&#8221;, or &#8220;I hear that happens in the black.&#8221;  <br><br>If someone is called a witch it generally means they are either a member of<br>the coven, or were taught by them.  <br><br>A rogue is someone who belongs to no arcane group.  <br><br>A hedge mage\/witch is someone who has been self taught and are generally<br>looked down upon.  <br><br>A magical duel is a fight in which neither participant may assault the other<br>except through magical means, and continues until either the participant is<br>no longer able to stand, or no longer able to keep fighting such as if they<br>have no sorcery and their minion has been dispelled.  Among mancers this<br>becomes in essence a test of minion against minion, with their mancing being<br>used to try and effect the outcome, among sorcerers however it usually<br>becomes much more a battle of energy vs energy.  It is almost impossible<br>under the rules of a standard magical duel for a mancer to defeat a<br>sorcerer.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#occult-subfactions\">Occult Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30969\" class=\"category-display-post\"><a id=\"archetype\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Archetype<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nArchetype represents the basic concept of your character and is the most<br>important factor in determining who they are and what sorts of powers and<br>abilities they have.  It also determines if your character is considered<br>human, or supernatural.  When combined with your modifier it determines your<br>overall power tier, higher tier characters cost more karma to create and are<br>also more monstrous.  The possible archetypes are:<br><br><span style=\"color:#ffffff\">Tie One:<\/span> Local, Visitor, Institute Staff, Fantasy<br><br><span style=\"color:#ffffff\">Tier Two:<\/span> <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Wildling<\/span>, <span style=\"color:#008080\">Brown Student<\/span>, <span style=\"color:#008080\">Important Local<\/span>,<br><span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#808080\">Vampire<\/span>, <span style=\"color:#808000\">Werewolf<\/span>, <span style=\"color:#008000\">Faeborn<\/span>, <span style=\"color:#ffffff\">Angelborn<\/span>, <span style=\"color:#800000\">Demonborn<\/span>, <span style=\"color:#00ffff\">Demigod<\/span>,<br><span style=\"color:#ffff00\">Gifted<\/span>, <span style=\"color:#008080\">Dreamchild<\/span>, <span style=\"color:#800080\">Elseborn<\/span><br><br><span style=\"color:#ffffff\">Tier Three:<\/span> <span style=\"color:#008080\">Special Forces<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>,<br><span style=\"color:#808080\">Veteran Vampire<\/span>, <span style=\"color:#808000\">Veteran Werewolf<\/span>, <span style=\"color:#008000\">Faeborn Veteran<\/span>, <span style=\"color:#ffffff\">Angelborn Veteran<\/span>,<br><span style=\"color:#800000\">Demonborn Veteran<\/span>, <span style=\"color:#00ffff\">Demigod Veteran<\/span><br><br><span style=\"color:#ffffff\">Tier Four:<\/span> <span style=\"color:#808080\">Aged Vampire<\/span>, <span style=\"color:#808000\">Ageless Werewolf<\/span>, <span style=\"color:#008000\">Ageless Faeborn<\/span>, <span style=\"color:#ffffff\">Ageless<br>Angelborn<\/span>, <span style=\"color:#800000\">Ageless Demonborn<\/span>, <span style=\"color:#00ffff\">Ageless Demigod<\/span><br><br><span style=\"color:#ffffff\">Tier Five:<\/span> <span style=\"color:#808080\">Ancient Vampire<\/span>, <span style=\"color:#808000\">Ancient Werewolf<\/span>, <span style=\"color:#ff0000\">DemiDemon<\/span>, <span style=\"color:#ffffff\">Freed Angel<\/span>, <span style=\"color:#00ffff\">God<br>Child<\/span>, <span style=\"color:#00ff00\">Fae Child<\/span> <br> <br>You can type <span style=\"color:#008000\">help (modifier name)<\/span> for more information on any of the<br>archetypes.<br> <br>Tier Two costs 25, 000 Karma.<br>Tier Three costs 50, 000 Karma.<br>Tier Four costs 100, 000 Karma.<br>Tier Five costs 150, 000 Karma.<br> <br>Higher tier characters are subject to great monstrosity, see <span style=\"color:#008000\">help Monstrosity<\/span><br>for more information<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 4, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#villainy\">Villainy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30810\" class=\"category-display-post\"><a id=\"archives\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Archives<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nArchives represent the repository of information in the supernatural<br>world, in order to access the archives your character must be in the<br>supernatural library.<br><br>Each entry contains a title, index number, list of keywords and the body of<br>text itself.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Research (word or number)<br>-When used with a word this starts a process that will conclude with<br>revealing any archive entries that have that word as one of they keywords. <br>When done with an index number it will start a process that will conclude<br>with revealing the archive article.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Research delete (number)<br>-The original author of an article can delete it with this command.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Make Research<br>-Enter an editor to create an archive article.  Players can earn some RP exp<br>by creating research, and SRs running mysteries can earn karma.  This is<br>entirely logged and monitored however to prevent abuse.  PCs below tier four<br>should not have archive entries made about them.\n<\/div><\/div><\/article><article id=\"post-31090\" class=\"category-display-post\"><a id=\"armored\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Armored<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Higher Power or DemiDemon<br><span style=\"color:#c0c0c0\"><br>This stat gives you natural armor discipline equal to your other supernatural defensive disciplines. It also gives you visibly inhuman skin and makes any attacks against you by other PCs do half damage.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31188\" class=\"category-display-post\"><a id=\"arrange\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">arrange<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Arrange (Object) (new string)<br><br>This command allows you to temporarily restring an object on the ground, you<br>can use this to represent arranging it a certain way etc.  Using the command<br>with nothing at the end will reset it back to its default, as will picking<br>it up.  This change doesn&#8217;t carry over with copyovers.  <br> <br>The new string needs to have the item&#8217;s name or key words in it, as these<br>are not automatically added.\n<\/div><\/div><\/article><article id=\"post-30757\" class=\"category-display-post\"><a id=\"arrange-hit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Arrange Hit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Underworld Mogul 2<br><br><span style=\"color:#ffffff\">Syntax:<\/span> arrangehit<br><br>This stat represents those with enough influence in the criminal community<br>that they can arrange accidents against NPCs outside of Haven such as the<br>friends and relatives of other PCs.  These accidents can be either fatal or<br>non fatal.  When used the command will put you into a special editor to<br>create a news item for the event, it has a 3 week cooldown.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31243\" class=\"category-display-post\"><a id=\"artifacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Artifacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nArtifacts are magical items possessed by many members of the supernatural<br>world and used to augment them in various ways.  There are three types,<br>Charms, Amulets and weapons each comes in two levels of quality.  Anyone can<br>use an artifact but carrying too many of them causes interference which<br>stops them from functioning. Most people can only carry one charm and one amulet or weapon<br>at onece, bur arcanists can carry 1 more for each point in an arcane<br>focus.<br><br><span style=\"color:#ffffff\">Activate (item)<\/span><br>-Activates an artifact, costs 2% of your life force to do so.  <br><br><span style=\"color:#ffffff\">Artificeweapon (item) (1-2) (discipline)<\/span><br>-Create an artifact weapon, when activated will give +5 or +10 to the<br>specified offensive discipline.  <br><br><span style=\"color:#ffffff\">Artificeamulet (item) (1-2) (discipline)<\/span><br>-Creates an amulet out of a piece of jewelry, when activated will give +5 or<br>+10 to the specified defensive discipline.  <br><br><span style=\"color:#ffffff\">Aritificecharm (item) (1-2) (stat)<\/span><br>-Creates a charm out of a piece of jewelry, when activated will give +1 or<br>+2 to the specified stat.  Not all stats can be magically enhanced.  <br> <br>Artifacts can only be created by SRs to give out as awards, or by Eidolons to give out as gifts.\n<\/div><\/div><\/article><article id=\"post-31400\" class=\"category-display-post\"><a id=\"artistic-ability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Artistic Ability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements    <span style=\"color:#008000\">:<\/span><\/span> Rank 5 requires Professional 3<br><span style=\"color:#008080\">Young Characters<span style=\"color:#008000\">:<\/span><\/span> Rank 3 requires the Artist role<br> <br>This stat determines what artistic abilities a character has and covers things such as musical performance, writing, visual art, dancing, or acting. Each artistic ability, up to three, is a counted as a separate stat; this specialisation shows up when you use the <span style=\"color:#ffffff\">showstat<\/span> command.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">art <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>slot<span style=\"color:#008000\">) (<\/span>artistic area<span style=\"color:#008000\">)<\/span><br>  Sets the specific artistic ability the stat is meant to represent.<br>  <span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">art 1 playing the sitar<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 0<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  No special ability <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 1<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Hobbyist level; school plays, garage band, or sketching for fun  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Professional level; good enough to earn a living utilizing the artistic skill<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 5<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Among the best in the world; top selling writers, symphony orchestra members, or world class painters    <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30866\" class=\"category-display-post\"><a id=\"aspects-of-day\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aspects of Day<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements       <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Demigod Warrior 1, and Dual Aspects with Aspects of Night<br>                     Rank 2 requires Demigod Warrior 2, and Dual Aspects with Aspects of Night<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   MessengerAspect <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> move <span style=\"color:#ffffff\">150<span style=\"color:#008000\">%<\/span><\/span> faster for two rounds.<br><span style=\"color:#ffffff\">     Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can make yourself unusually swift for a dozen seconds or so.<br> <br><span style=\"color:#008080\">   SunAspect       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> take <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> less melee damage but <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more ranged damage for two rounds.<br><span style=\"color:#ffffff\">     Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can make your body give off a radiant solar light for a dozen seconds or so.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   WarriorAspect   <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> inflict <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span> more melee damage but <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span> less ranged damage. <br><span style=\"color:#ffffff\">     Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can gain the knowledge of a veteran warrior for a dozen or so seconds, sacrificing some of your knowledge of ranged combat in the process.<br> <br><span style=\"color:#008080\">   SmithAspect     <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> limits the amount of damage you can take per round to <span style=\"color:#ffffff\">80<\/span>, with any remaining being converted to stagger.<br><span style=\"color:#ffffff\">     Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can make your skin as hard as wood for a dozen or so seconds.<br> <br><span style=\"color:#008080\">   HealerAspect    <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> do more damage to enemies whose defense is above <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span>, but up to <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span> less to those below it.<br><span style=\"color:#ffffff\">     Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can gain an expert understanding of the biology of healthy creatures, allowing you to much more accurately predict their actions and injure them for a dozen or so seconds, but sacrifice some of your understanding of injured ones to do so.<br> <br>Demigods can choose one ability to double it&#8217;s effectiveness by using <span style=\"color:#ffffff\">change divinefocus <span style=\"color:#008000\">(<\/span><\/span>aspect<span style=\"color:#008000\">)<\/span> to select their focus.<br> <br><span style=\"color:#808000\">Note that the selection of a divine focus is <span style=\"color:#ff0000\">permanent<span style=\"color:#808000\">.<\/span><\/span><\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30865\" class=\"category-display-post\"><a id=\"aspects-of-night\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aspects of Night<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements        <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Demigod Warrior 1, and Dual Aspects with Aspects of Day<br>                      Rank 2 requires Demigod Warrior 2, and Dual Aspects with Aspects of Day<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   UnderworldAspect <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> do more damage to enemies with less than <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span> defense and less to those with more than <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span> defense.<br><span style=\"color:#ffffff\">     Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can gain an expert understanding of wounds, disease and weakness for a dozen or so seconds, making you better able to fight impaired and wounded enemies, but sacrifice some of your understanding of healthy creatures to do so.<br><span style=\"color:#808000\">                      Will always does increased damage against undead.<\/span><br> <br><span style=\"color:#008080\">   MoonAspect       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> take <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> less ranged damage but <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more melee damage for two rounds.<br><span style=\"color:#ffffff\">     Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can lengthen and enhance the shadows around you, making you harder to see at a distance.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   ThunderAspect    <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> cause all melee attacks to inflict an additional <span style=\"color:#ffffff\">20<\/span> stagger on their targets.<br><span style=\"color:#ffffff\">     Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can deliver an electric shock with a touch, and charge an object with electricity.<br> <br><span style=\"color:#008080\">   WindAspect       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> enables use of <span style=\"color:#ffffff\">Super Jumping<\/span> for two rounds, or enhances your jump distance if you already have the power.<br><span style=\"color:#ffffff\">     Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can leap preternaturally through the air, supported by a supernatural wind.<br> <br><span style=\"color:#008080\">   HunterAspect     <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> inflict <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span> more ranged damage but <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span> less melee damage.<br><span style=\"color:#ffffff\">     Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can gain the knowledge of a veteran sniper or ranger for a dozen or so seconds, sacrificing some of your knowledge of melee combat in the process.<br><br>Demigods can choose one ability to double it&#8217;s effectiveness by using <span style=\"color:#ffffff\">change divinefocus <span style=\"color:#008000\">(<\/span><\/span>aspect<span style=\"color:#008000\">)<\/span> to select their focus.<br><br><span style=\"color:#808000\">Note that the selection of a divine focus is <span style=\"color:#ff0000\">permanent<span style=\"color:#808000\">.<\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30430\" class=\"category-display-post\"><a id=\"assist\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Assist<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Assist<\/span><br><br><span style=\"color:#008080\">assist (person) (how you help)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Help someone in the room with a roll they are making. Describe how you are helping, in up to 120 characters. You are shown your assistance, and the storyrunner in the room is told about it. When they roll, the room sees how each assistant helped.<br><br>Each person assisting adds a die to the roll, and the best die counts. The storyrunner&#8217;s challenge sets how many assistants may add a die, and the person rolling may have limited it further when they used <span style=\"color:#008080\">try<\/span>. Remember that a 1 on any die is a critical failure, so every extra die adds risk as well as help.<br><br>Only assistants still in the room when the roll is made count. Your assistance lasts until the person you are helping rolls, then it is cleared. You can only assist one person at a time: assisting someone else replaces it. You cannot assist yourself, and you cannot assist an NPC.<br><br>If the person is butchering a corpse, <span style=\"color:#008080\">assist (person) (anything)<\/span> helps them with the butchering instead.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help try<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31140\" class=\"category-display-post\"><a id=\"associate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Associate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Associate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">subfaction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This sets your character&#8217;s subfaction association, it will appear in your<br> research info and give you bonuses to applications to adventures run by <br> that subfaction.  Changing your association after it&#8217;s been set costs <br> 5000 influence.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Associate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">territory<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This can be used to set a territory you&#8217;re associated with, such as a home<br> town, it will appear in your research info and give bonuses to applications<br> for adventures in that territory.  Changing your associated territory <br> after it&#8217;s been set costs 3000 influence. Characters who do not have a <br> territory associated will have a life force debuff until they associate.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfaction\">Subfaction<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#territory\">Territory<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31314\" class=\"category-display-post\"><a id=\"at\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">at<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> at &lt;location&gt; &lt;command&gt;<br><br>At executes the given command (which may have arguments) at the given<br>location.  The location may be specified as a vnum, as the name of<br>a mobile, or as the name of an object.<br><br>At works by temporarily moving you to that location, executing the<br>command, and then moving you back (if the command didn&#8217;t change your<br>location).\n<\/div><\/div><\/article><article id=\"post-31057\" class=\"category-display-post\"><a id=\"atemote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">atemote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Atemote (person) (emote)<br><br>Used by SRs on people who have trusted them to at least moderate levels,<br>this command delivers a remote echo to the room at the target&#8217;s location.\n<\/div><\/div><\/article><article id=\"post-31329\" class=\"category-display-post\"><a id=\"attack\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Attack<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhen used outside of combat the attack command will start a fight, in<br>fast combat all people will then be able to start moving or attacking as<br>they wish, in an emote fight it will generate a turn order and start to work<br>through them.  <br><br>Typing <span style=\"color:#ffffff\">attack skip<span style=\"color:#c0c0c0\"> will skip your turn in emote combat, in fast combat it<br>won&#8217;t have any real affect except that if all participants in a fight type<br><span style=\"color:#ffffff\">attack skip<span style=\"color:#c0c0c0\"> the fight will end.  <br><br>Possible syntaxes for attack are:<br><br><span style=\"color:#ffffff\">Attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>When the command is used like this on a target in melee range it will pick<br>your highest melee discipline to use, when used on a target at range it will<br>pick the highest ranged discipline to use.  Note the highest ranged<br>discipline might not always be the most effective discipline to use<br>depending on the range of the target.  <br><br><br><span style=\"color:#ffffff\">Attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This syntax allows you to pick the discipline you&#8217;d like to use for the<br>attack.  <br><br><br><span style=\"color:#ffffff\">Attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">customname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This syntax allows you to use a custom attack, in fast combat your attack<br>will use the message you&#8217;ve written for this attack instead of the default<br>message.  In both fast combat and emote combat it will attach any special<br>affect you&#8217;ve set up on that custom to the attack.  <br><br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">Customname<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> is an alternate syntax for using custom attacks.  <br><br><br><span style=\"color:#ffffff\">Attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) <span style=\"color:#ffffff\">knockout<span style=\"color:#c0c0c0\"><br><br>Used in melee range on someone who has run out of defense to knock them out<br>to be captured.  <br><br><br><span style=\"color:#ffffff\">Attack defend<span style=\"color:#c0c0c0\"><br><br>Skip your chance to attack to instead take 66% damage until your next turn<br>to attack.  <br><br>You can also use <span style=\"color:#ffffff\">tackle <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) <span style=\"color:#c0c0c0\">to move your character instantly up to two<br>rooms towards the target and immediately start a fight.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31456\" class=\"category-display-post\"><a id=\"attempt\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">attempt<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> attempt (task) with discipline\/stat and discipline\/stat and discipline\/stat<br><br>The attempt command is used in story runner scenes to inform the SR privately about what<br>you wish to accomplish, and what disciplines\/stats you&#8217;re using to do so as well as what<br>the levels of those stats and disciplines are. It can be provides with up to three stats<br>or disciplines, each separated by the word &#8216;and&#8217; the task itself is separated from the<br>stats and disciplines by the word &#8216;with&#8217;<br><br>For example.<br>attempt to break down the door with strength and telekinesis<br>May show the SR something like this: Bob attempts to break down the door with Strength(3)<br>and telekinesis(20)<br><br>The SR may then either emit the result of the action, or inform you of it and let you<br>emote it.<br> <br>If you aren&#8217;t in a room with an SR or don&#8217;t include &#8216;with&#8217; then attempt instead attempts a potential emote.<br><span style=\"color:#ffffff\">Syntax:<\/span> attempt (person) (emote)<br>The target will get the option to respond with &#8216;yes&#8217; or &#8216;no&#8217; if they choose yes then the emote goes through with a tag at the end noting that they approved it. If no then it doesn&#8217;t happen. If a potential emote is denied the person who made the attempt is free to either RP a failed attempt or to RP that they character did something else instead.\n<\/div><\/div><\/article><article id=\"post-31381\" class=\"category-display-post\"><a id=\"attractiveness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Attractiveness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">-1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>This stat represents a baseline attractiveness that isn&#8217;t brought about by any special skills, deals, powers or behaviors. <br> <br>  <span style=\"color:#008080\">-1<span style=\"color:#008000\">:<\/span><\/span> Someone who is less attractive than average<br>  <span style=\"color:#008080\"> 0<span style=\"color:#008000\">:<\/span><\/span> Someone of average attractiveness<br>  <span style=\"color:#008080\"> 1<span style=\"color:#008000\">:<\/span><\/span> Someone who is more attractive than average<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-lore\">Attractiveness Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-score\">Attractiveness Score<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30908\" class=\"category-display-post\"><a id=\"attractiveness-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Attractiveness Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn the world of Haven Attractiveness is one of the main tools that<br>monsters use to manipulate and control people.  <br><br>If you&#8217;ve ever wondered why people are more likely to listen to an<br>endorsement by a pretty celebrity than a learned scientist the answer is<br>that simply, this is how the monsters want it.  <br><br>As most attractive people are either monsters on in league with them<br>it&#8217;s in their interests to keep humans hung up on standards of beauty and<br>adhering to the same set.  As such in the world of Haven physical<br>attractiveness is not very subjective.  While subjective preferences can<br>make a small difference in who people find appealing it would never be as<br>large as a single point on the represented scale out of ten.  Which is to<br>say that for example no heterosexual woman would find a male who looks to be<br>a 7 out of ten more attractive than one who looks to be an 8 out of ten. <br>This isn&#8217;t to say they can&#8217;t find them more attractive overall, just they can&#8217;t<br>find them more physically attractive.<br><br>Nor can any human ever entirely happily settle for what they have.  A world<br>in which a human settled down with a partner and then was immune to<br>temptation would be a boring one for the monsters and so they&#8217;ve ensured<br>that will never happen.  No matter how happy someone is with a partner or in<br>a relationship they will always feel a physical attraction and temptation to<br>those who are more attractive, although that isn&#8217;t to say they can&#8217;t resist<br>it.  <br><br>The distribution of attractiveness follows a rough bell curve, with the<br>average at 5.0 out of ten. At around 8.5 characters are starting to<br>look as attractive as celebrities and models, by 9.5 they are among some of<br>the most attractive people in the world.  <br><br>Some who learn about the true nature of the world, and that the human<br>obsession with beauty is an engineered tool of nefarious supernatural forces<br>designed to keep them under control and easy to manipulate try to resist<br>conventional standards of beauty, but this has never been successful, the<br>hooks that have been placed into the human subconscious simply run too deep.<br>While people can force themselves to act as if they are unaffected by a<br>pretty face it is never the reality deep down inside and many monsters will<br>take great joy in proving that to the person.\n<\/div><\/div><\/article><article id=\"post-31005\" class=\"category-display-post\"><a id=\"attractiveness-score\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">attractiveness score<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhenever you look at any unmasked character you will see a number out of<br>ten representing how attractive they are to your own character.  <br><br>The attractiveness stat makes the largest difference and allows players<br>to indicate if they want their character to be attractive, unattractive<br>or average.<br><br>There are three other aspects that go into attractiveness:<br><br><span style=\"color:#008080\">Body<span style=\"color:#008000\">:<\/span><\/span> Determined primarily by the physical conditioning stat.<br>Provides enhanced benefit if you are wearing less clothing than you<br>typically do.<br><br><span style=\"color:#008080\">Presentation<span style=\"color:#008000\">:<\/span><\/span> Determined primarily by the fashion knowledge stat.<br>Provides enhanced benefit if you are wearing an outfit that is more<br>expensive than you typically do.<br><br><span style=\"color:#008080\">Face\/Skin<span style=\"color:#008000\">:<\/span><\/span> Determined primarily by the beauty rituals stat.<br>Provides enhanced benefit if it has been less time since your most<br>recent shower than typical and\/or you are wearing more makeup than<br>is typical.<br><br>You can use the &#8216;<span style=\"color:#008080\">checkout<\/span>&#8216; command to look at the breakdown of a<br>character&#8217;s appearance.<br><br>Being higher tier will also add an additional boost for each tier<br>above 1. And small boosts can also be obtained from perfume, shapewear,<br>ambient light levels, and character affects like orientation, vehicle<br>buffs, praise etc.<br><br>Attractivess works exactly the same for men and women.<br><br>The <span style=\"color:#800000\">bloodbath<\/span> command can be used to partially reset your characters<br>history for body\/presentation\/face\/skin.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-lore\">Attractiveness Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeup\">Makeup<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30818\" class=\"category-display-post\"><a id=\"augment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Augment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Augment (weapon\/armor) (Type)<br><br>When used in an engineering bay this command enhances a weapon or set<br>of armor for society resources or the equivilant in cash.  <br><br>The Engineering skill reduces the cost and increases the duration of<br>augments, the hunter focus reduces the cost of augments except for<br>advanced, and the commander focus increases the duration of augments.  <br><br>The possible types are:<br><br><span style=\"color:#008080\">Advanced<\/span><br>Costs $15, 000.  Causes weapons do do 20% more damage or armor wearers to<br>take 20% less damage for the duration.  <br><br><span style=\"color:#008080\">Silver<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to werewolves struck with them.  <br><br><span style=\"color:#008080\">Wood<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to vampires.  <br><br><span style=\"color:#008080\">Incendiary<\/span><br>Costs $2, 500.  Ranged weapons only.  Makes them unaffected by a vampires<br>damage per round cap.  <br><br><span style=\"color:#008080\">Iron<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to faeborn.  <br><br><span style=\"color:#008080\">Quartz<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to demonborn.  <br><br><span style=\"color:#008080\">Obsidian<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to angelborn.  <br><br><span style=\"color:#008080\">Radioactive<\/span><br>Costs $2, 500.  Causes weapons to do less damage overall but apply<br>additional stagger to demigods.  <br><br><span style=\"color:#008080\">Armorpiercing<\/span><br>Costs $5, 000. Attacks do less damage overall but do sixty<br>percent of that damage to targets in cover.<br><br>Stagger is only applied if an attack does at least 10 damage.  Weapons<br>cannot be augmented and poisoned.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ammochange\">Ammochange<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30605\" class=\"category-display-post\"><a id=\"aura\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aura<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven paints naturals with an aura when they arrive, only visible to<br>those with nightmare charms.  They start off green, and eventually turn to<br>blue-green, then blue, before it fades.  Auras help supernaturals determine<br>how to treat naturals, if someone has a green aura they may just be passing<br>through, and it&#8217;s important for the lore that the supernatural be kept from<br>them.  As the aura changes however, it indicates someone&#8217;s been there a long<br>time, and supers should start making plays for their allegiance.\n<\/div><\/div><\/article><article id=\"post-31027\" class=\"category-display-post\"><a id=\"aura-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Aura Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">3<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Fae Knight 3, Natural Magic 2, Illusory Magic 3, Dark Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This stat allows people shifting into animal forms smaller than mansized to bring their clothes and belongings with them.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30464\" class=\"category-display-post\"><a id=\"autofire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">autofire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax:<\/span> <span style=\"color:#ffffff\">Autofire<\/span><br><br>When toggled on a character will automatically attack when their attack becomes available.<br><br>It will always reuse the last attack used when auto attacking.\n<\/div><\/div><\/article><article id=\"post-30738\" class=\"category-display-post\"><a id=\"automaintain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">automaintain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: (<span style=\"color:#ffffff\">house<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">shop<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> automaintain <span style=\"color:#008000\">(<span style=\"color:#ffffff\">#<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This toggles whether a property in the inner or outer forest is automatically maintained<br>against encroachment by hired NPCs, costing <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">50 per instance of maintenance. Such <br>maintenance will not automatically clear away already existing encroachment.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">house<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">shop<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31157\" class=\"category-display-post\"><a id=\"autoskip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">autoskip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Autoskip<br><br>Sets a toggle that will make you automatically skip your turn in emote<br>combat.\n<\/div><\/div><\/article><article id=\"post-30611\" class=\"category-display-post\"><a id=\"availability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Availability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">availability <span style=\"color:#008000\">(<span style=\"color:#ffffff\">high<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">low<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">normal<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>This OOC command alters your PC&#8217;s availability for RP.  Characters with high<br>availability are locatable with the <span style=\"color:#ffffff\">where<\/span> command and can be supernaturally<br>lured.  They are more likely to be chosen for encounters and patrol events. <br><br>Characters with low availability are much less likely to be chosen for<br>encounters and patrol events, but suffer some mild RPXP and influence<br>penalties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#where\">Where<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31454\" class=\"category-display-post\"><a id=\"award\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">award<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span>Award (player) (reason)<br><br>Award is an SR command that gives the target a bonus to their ability to<br>earn karma up to a certain point.  SRs earn awards to give out as they<br>engage in SR activities and this is tracked over their account.  <br><br>A reason has to be given and that shows to any other SRs online as well as<br>to any staff and is logged.  Award is in place to reward people for<br>particularly good RP, using it to try and simply help out yourself or your<br>friends may get your ability to SR removed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31271\" class=\"category-display-post\"><a id=\"balance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">balance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> balance<span style=\"color:#c0c0c0\"><br> <br>This displays your character&#8217;s current bank balance, as well as their <br>projected earnings for their next paycheck, miscellaneous lifestyle<br>costs, and vehicle costs.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#withdraw\">Withdraw<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#deposit\">Deposit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jobs\">Jobs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wealth\">Wealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31444\" class=\"category-display-post\"><a id=\"ballistic-armor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ballistic Armor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><span style=\"color:#ffffff\">Mundane Defenses Cap<\/span>: 25 + Combat Focus times 5<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline covers the use of modern armor, often made from Kevlar and<br>fashioned most often specifically to absorb gunfire.  Starting with a simple<br>and fairly low cost vest ballistic armor can range up to full suits made<br>from cutting edge materials.  <br> <br>Takes 80% damage from all firearms.<br>Takes 90% damage from Bows, thrown weapons and spearguns.<br>Takes 90% damage from striking attacks.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30835\" class=\"category-display-post\"><a id=\"ballistic-shields\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ballistic Shields<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><span style=\"color:#ffffff\">Mundane Defenses Cap<\/span>: 25 + Combat Focus times 5<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline covers the use of modern shields that are designed<br>specifically to counter act gunfire.  Due to the large size of shields<br>anyone attempting to use them who didn&#8217;t have them out at the start of the<br>fight will suffer debuffs.  <br> <br><span style=\"color:#ffff00\">Note<span style=\"color:#c0c0c0\">: With shields, your &#8216;shield&#8217; armor must be <span style=\"color:#ff0000\">exposed<span style=\"color:#c0c0c0\">.<br> <br>Takes 80% damage from Shotguns.<br>Takes 90% damage from Rifles, Carbines and Pistols.<br>Takes 90% damage From Melee weapons, Bows, Thrown Weapons and Spearguns<br>Takes 90% damage from grappling attacks.<br>Takes 80% damage from sorcery.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31195\" class=\"category-display-post\"><a id=\"banish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">banish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax Banish (person) \/ Unbanish (person)<\/span><br><br>This command can only be used by society leaders, when used it will remove<br>someone from Haven and send them to Boston, they will also be unable to<br>return to the town unless a society leader lifts the banishment with the<br>unbanish command.  The person lifting the banishment does not have to be the<br>same person who gave it.  When someone is unbanished they become immune to<br>banishment for a day or two.  <br><br>This command is primarily designed to be an anti-troll mechanism, it allows<br>players to quickly and easily get rid of people playing ridiculous<br>characters with no respect for the society&#8217;s authority.  Obviously as long<br>as just one society leader thinks you&#8217;re ok they can easily reverse it and<br>prevent it from being used on you, so it&#8217;s only real purpose is against<br>people who&#8217;re pissing off everybody at once.\n<\/div><\/div><\/article><article id=\"post-30678\" class=\"category-display-post\"><a id=\"banished\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Banished<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Fae who have been banished from the golden city for being criminals, or being too disturbing. About as close to demons in evilness as is possible. Their deprivations are usually targeted at other Fae or other high level supernaturals or their entertainment is too sickening for words.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Chosen, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Gamemasters, The Lost and most everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld contacts, faeborn, demonborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Taking part in or aiding to set up their entertainments.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-subfactions\">Fae Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31004\" class=\"category-display-post\"><a id=\"banktransfer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Banktransfer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Banktransfer (person) (amount in dollars)<br><br>This command allows people to send money to the bank account of others<br>remotely, even if they&#8217;re not online.  The minimum amount is $10 and every<br>transfer attracts a $2.  50 fee.  <br> <br>A new character on grid will not be immediately able to use banktransfer.\n<\/div><\/div><\/article><article id=\"post-31174\" class=\"category-display-post\"><a id=\"battle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">battle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle follow <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle attack <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle atwill<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle transfer <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br> <br>The <span style=\"color:#ffffff\">battle<\/span> command is used to instruct NPC soldiers in operations.<br> <br><span style=\"color:#ffffff\">Battle follow<\/span> will assign the soldiers to follow the assigned ally. <span style=\"color:#ffffff\">Battle attack<\/span> will order the soldiers to attack the assigned target. <span style=\"color:#ffffff\">Battle atwill<\/span> will relieve the soldiers of their orders and allow their base AI to take over. <span style=\"color:#ffffff\">Battle transfer<\/span> is used to grant command of the soldiers in the operation to another ally.<br> <br><span style=\"color:#808000\">Known Issues<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Battle<\/span> instructions seem to override the <span style=\"color:#ffffff\">order<\/span> instructions for allied NPC minions and muscle, even if they do not specifically belong to you. Play with this in mind.<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 28th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#minions\">Minions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guards\">Guards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30677\" class=\"category-display-post\"><a id=\"beastmasters\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Beastmasters<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A support group for those who&#8217;ve been fleshformed at some point in their life by Fae, Gods or Demons and now have to live with their altered forms.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, Redwood Pack, The Lost.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Chosen, The Gamemasters, The God houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Supernaturals, homeless contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting their members, rescuing them, settling them.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-subfactions\">Primal Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30859\" class=\"category-display-post\"><a id=\"beauty-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Beauty Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5, 6<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Neither physical conditioning or fashion knowledge already at that rank.<br><br>This stat reppresents a characters use of beauty products, hygeiene and even mysical arts<br>to appear more attractive to others. Will provide a larger benefit when a character has<br>showered more recently than is typical and\/or is wearing more makeup.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-lore\">Attractiveness Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-score\">Attractiveness Score<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31036\" class=\"category-display-post\"><a id=\"becoming-supernatural\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Becoming Supernatural<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSupernatural development usually begins right as puberty starts to end. <br>The most typical age for this in males is 18, 16 for females.  Development<br>takes on average three years.  <br><br>Supernatural development generally begins quite subtly, with mild increases<br>in health and physical performance, those around the developing supernatural<br>might notice that they generally seem to have more energy than normal, and<br>begin to perform better in sports.  <br><br>The development takes it&#8217;s toll however, only a few months in most would be<br>supernaturals start to exhibit mental symptoms.  Mild to severe psychiatric<br>disorders, as well as irresponsibility, poor judgment, recklessness are all<br>common side effects.  While mental disease is no more common in adult<br>supernatural than adult naturals, a full 75% of them will have a past<br>history of mental disease or crime.  Short prison stints or periods in<br>asylums are relatively common.  <br><br>About mid way through the process actual supernatural abilities and talents<br>will begin to develop, usually starting off very uncontrollable and of<br>extremely mild power but slowly increasing in strength.  It&#8217;s also common at<br>this time for characters to begin to have dreams related to their ancestry. <br><br>As the process comes to a close, the mental effects fade away, the dreams<br>become much less common and the individual&#8217;s abilities both grow stronger<br>and come more completely under their control.  As far as the world is<br>concerned the individual has successfully managed to &#8216;turn their life<br>around.  &#8216;<br><br>There are two ways for supernatural development to be blocked.  The first is<br>insanity, characters who&#8217;re highly mentally unstable will be stuck in stage<br>where their powers are weak and uncontrollable, they also are often stuck<br>with the ancestry dreams as well, which can make them useful research<br>subjects for trying to glean more information about the past of<br>supernaturals.  This also means that despite their likely troubled past,<br>serious mental disorders of the mundane type are all but unheard of amongst<br>active supernaturals.  <br><br>The second is complete closed-mindedness to the possibility of the<br>supernatural.  This has to go far beyond normal scientific skepticism.  It<br>can occur when treatment for their mental illness is particularly severe and<br>effective, or when someone has been raised into a strong belief that<br>contradicts the existence of the supernatural.  Occasionally people with<br>particularly distressing powers or who&#8217;ve used them in particularly<br>distressing ways will create a subconscious block themselves preventing<br>their belief. Societies also occasionally brainwash people into this belief<br>in order to lock their abilities away.  <br><br>Mature development also occurs but is much rarer in the world at large. <br>Only 5% of supernaturals will develop late, but there&#8217;s no particular time<br>when it will occur if they do.  It&#8217;s much more common than this in Haven<br>however because of the proximity to the gate.  It also occurs if someone has<br>a block that occurred before or during supernatural development that then<br>breaks in later life.  Mature development is much faster, usually taking<br>place over only a few weeks.  However it is also more dangerous, if the<br>individual develops psychological or behavioral problems they&#8217;re likely to<br>be much more severe, causing people to become raging psychotics or malicious<br>psychopaths for short periods of time before the effects fade.  <br><br>Many people attempt to become supernatural, fortunately a good portion of<br>the world&#8217;s population has some fragment of a supernatural gene within them,<br>and thus have a chance of manifesting it if they try.  When successful these<br>attempts produce something very similar to mature development, although the<br>psychological and behavioral side effects are usually less common, only<br>affecting about 25% of deliberately manifested people.  <br><br><span style=\"color:#008080\">Methods<span style=\"color:#ffffff\">:<\/span><\/span><br><br><span style=\"color:#ffffff\">Alchemy<span style=\"color:#008080\">)<\/span><\/span> Experimentation with potions comprised of mixtures of mundane and<br>supernatural ingredients can be effective at triggering a manifestation. <br>Although the exact same potion will never work on two different people.  <br><br><span style=\"color:#ffffff\">Gene Therapy<span style=\"color:#008080\">)<\/span><\/span> Modern science also has a solution, genetic therapies based on<br>the genes of manifested supernaturals can be effective at triggering<br>manifestation, although again each treatment is unique to the patient.  <br><br><span style=\"color:#ffffff\">Meditation<span style=\"color:#008080\">)<\/span><\/span> Some people are able to trigger manifestation after prolonged<br>periods of mastering monk like meditation practices.  <br><br><span style=\"color:#ffffff\">Ritualism<span style=\"color:#008080\">)<\/span><\/span> Experimentations with mystical rituals directed at the target can<br>be effective at inducing manifestation, although again the exact ritual will<br>be unique to the individual, it also tends to go through a lot of blood<br>before the right one is found.  <br><br><span style=\"color:#ffffff\">Trauma<span style=\"color:#008080\">)<\/span><\/span> Sometimes manifestation is brought on by serious physical or mental<br>trauma, in some cases this may be used to attempt to induce manifestation. <br>Sometimes in very primitive ways such as torture, other times in more<br>clinical ways such as anesthetized electroshock therapy.\n<\/div><\/div><\/article><article id=\"post-31052\" class=\"category-display-post\"><a id=\"behead\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">behead<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> behead (target)<br><br>Used on a helpless target to cut off their head and instantly kill them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31526\" class=\"category-display-post\"><a id=\"bind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> bind (target)<br><br>Used on a helpless target to bind them and render them permanently helpless<br>until rescued and untied.  <br><br>You can also used bind (target) hands, or bind (target) feet to restrain<br>someone&#8217;s ability to act but not move, or move but not act.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#untie\">untie<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31079\" class=\"category-display-post\"><a id=\"biokinesis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Biokinesis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 0<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 1<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 2<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Rank 1 requires Demon Warrior or Fae Knight 1.<br>              Rank 2 requires Demon Warrior or Fae Knight 2.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br> <br><span style=\"color:#008080\">Level One<\/span><br> <br><span style=\"color:#ffffff\">Adrenaline<span style=\"color:#008000\">:<\/span><\/span> No target, do 20% more damage with your next melee range attack.<br> <br><span style=\"color:#ffffff\">Heal<span style=\"color:#008000\">:<\/span><\/span> No target, recover half your taken damage and turns it into stagger.<br>Up to a maximum of 20 times your tier.<br> <br><span style=\"color:#008080\">Level Two<\/span><br> <br><span style=\"color:#ffffff\">ResistPain<span style=\"color:#008000\">:<\/span><\/span> No target, gain 100 extra defense for one round.  <br> <br><span style=\"color:#ffffff\">Recover<span style=\"color:#008000\">:<\/span><\/span> No target, reduce stagger by half.<br> <br><span style=\"color:#ffffff\">Oxygenate<span style=\"color:#008000\">:<\/span><\/span> No target, move at 150% speed next round.  <br> <br>Characters with the <span style=\"color:#ffffff\">Fae Knight<\/span> focus can only use Biokinesis abilites while shifted.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30723\" class=\"category-display-post\"><a id=\"birth-control\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Birth Control<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee Also: <span style=\"color:#ffffff\">Sex, Menstrual Cycle, Pregnancy<\/span>\n<\/div><\/div><\/article><article id=\"post-30977\" class=\"category-display-post\"><a id=\"birthday\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Birthday<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents when your character was born and is of the format<br>(year) (month) (day).  All archetypes have different limits on what their<br>ages can be.\n<\/div><\/div><\/article><article id=\"post-31007\" class=\"category-display-post\"><a id=\"bite\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bite<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Bite<\/span><br><br>Vampires and wights need to feed in order to maintain their health. While vampires are able to feed off NPCs through setting their <span style=\"color:#008080\">habit<\/span>, with the risk of possibly killing them, wights must feed off PCs.<br><br><span style=\"color:#ffffff\">Before you bite<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>You can only bite player characters, and they have to be helpless.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You cannot bite while you are fighting, pinned or helpless yourself.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A vampire cannot bite in a public place if any other player is there besides you and your target, or if the target has guards with them. A wight cannot bite in a public place at all.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If you have the <span style=\"color:#ffffff\">hypnotism<\/span> ability and your target is not already helpless, bite first tries to catch their gaze and put them in a trance (see <span style=\"color:#008080\">help trance<\/span>). For that your eyes have to be visible and the target has to be able to see you. A tranced target counts as helpless and does not notice a mild bite, or a bite to the neck, thigh or wrist, although anyone else in the room does.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Severe, critical and fatal bites break a trance, so for those the target has to be helpless some other way, such as tied up.<br><br><span style=\"color:#ffffff\">Bite intensities<\/span><br><span style=\"color:#008080\">bite (person) mild<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Drink a little. You take some of their life force for yourself, and they are left unwounded. If they are tranced and already wounded, you need better restraints than a trance.<br><span style=\"color:#008080\">bite (person) severe<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Drink deeply, leaving them severely wounded, for twice the life force of a mild bite.<br><span style=\"color:#008080\">bite (person) critical<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Drink deeper still, leaving them critically wounded, for three times the life force.<br><span style=\"color:#008080\">bite (person) fatal<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Drain them utterly, which kills them, for five times the life force.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You cannot give a severe, critical or fatal bite to someone the Understanding protects from you.<br><br>Humans are much better sources of life force than supernaturals, and virgins are better still, unless you were the last to bite them. Blood from someone you were the last to bite is weaker, and blood from someone who has recently had blood drained from them is weaker too. There are limits to how high your life force can be taken through biting, depending on the tier of the victim.<br><br><span style=\"color:#ffffff\">Bite locations<\/span><br><span style=\"color:#008080\">bite (person) neck<\/span><br><span style=\"color:#008080\">bite (person) thigh<\/span><br><span style=\"color:#008080\">bite (person) wrist<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A vampire can instead drink from one of three places on the body. This leaves no wound and gives you no life force straight away. Instead it adds to your blood bonus (see below), and the person you bit loses life force the next time they come back after at least four hours away.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Each place can be bitten only once every three days. The three places are separate, so a bitten neck does not stop you drinking from the thigh or wrist.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Once the person has been away for at least four hours and come back, a fresh bite mark shows on that spot when people look at them, as long as it is uncovered, until three days after the bite.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If the neck is covered, you peel the covering back, but you get only half as much unless they are tied up. You cannot bite a covered thigh or a covered wrist.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If someone has bitten them at another place since they were last away, they have to be tied up before they can be fed on again.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Every place on them bitten in the last three days makes the blood thinner. If you were the last to bite them, their blood is weaker; if someone else was, it is stronger. The more attractive they are, the richer their blood. A virgin&#8217;s blood is worth double, unless you were the last to bite them. Someone who has described their taste with <span style=\"color:#008080\">describe taste<\/span> is worth half as much again. Tier one characters are worth half as much.<br><br><span style=\"color:#ffffff\">Blood bonus<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While your blood bonus is above zero, your hypnotism, stealth, strength and night vision each count one higher.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Your blood bonus also raises your effective life force, by up to 10%.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It drains away as you earn roleplay experience. A vampire who goes too long without feeding this way falls below zero, and then it lowers their effective life force instead, by up to 10%.<br><br><span style=\"color:#ffffff\">Wights<\/span><br><span style=\"color:#008080\">bite (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A wight takes a bloody, messy bite out of a helpless victim, wounding them and staving off its own decay.<br><br><span style=\"color:#ffffff\">Effects of blood on vampires<\/span><br>Vampires can feed on supernaturals, but this blood is inevitably unusable for rituals due to an inherent taint. Supernatural blood, or human blood with a supernatural origin, has special effects on a vampire who drinks it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Angelborn: Feel more sensitive and humane.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demigod: Similar to cocaine. Feel fearless. Become prone to recklessness.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn: Feel disassociated from human emotions or sensitivities.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Faeborn: Similar to ecstasy. Become more prone to amorous activities.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Werewolf: Feel more primal. Become likely to give in to baser impulses for sex and violence.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Vampire: Drinking from another vampire hits you like vampire blood does (see <span style=\"color:#008080\">help vampire blood<\/span>).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blood\">Blood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#habit\">Habit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism\">Hypnotism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#turn\">Turn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-mechanics\">Vampire Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-blood\">Vampire Blood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wights\">Wights<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wight-mechanics\">Wight Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">Describe<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30676\" class=\"category-display-post\"><a id=\"black-circle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Black Circle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A council of magical practitioners devoted to the pursuit of individual power above all else. They tend to perceive non-magically adept supernaturals as only slightly better than humans and judge everyone by their arcane skill and knowledge. They frequently traffic with demons and other higher powers and are famed for the dark magical experiments they conduct on humans and animals alike.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Hand, The Red Circle, The Syndicate<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Temple, The White Circle, The Order<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Magical practitioners, ruthless individuals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Experimentation, Research, obtaining artifacts and relics, arranging deals, recruitment.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31095\" class=\"category-display-post\"><a id=\"blackout\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blackout<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1, 3<\/span><\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> blackout (target)<br><br>Silences a target&#8217;s residence, killing all the electronics, turning off the<br>lights, making it non public and stopping all phones, radios, and psychic<br>communications traveling to or from the residence for the duration.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> blackout town<br><br>This syntax requires level three of the stat and will interfere with all<br>electronic communications town wide.  Most methods of communicating will<br>continue to function but messages will become garbled by static, getting<br>worse the more they&#8217;re used.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abominations\">abominations<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30839\" class=\"category-display-post\"><a id=\"blade-defense\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blade Defense<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Blade Disciple 4.<br><br>This stat conveys a mastery of melee defense.  You take no stagger when hit<br>with melee weapons and take 10% reduced damage from them as well.  This<br>bonus increases to 20% if the weapon you are being struck with is your<br>strongest.\n<\/div><\/div><\/article><article id=\"post-30547\" class=\"category-display-post\"><a id=\"blade-disciple-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blade Disciple Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Supernatural<br> <br>This stat represents those who&#8217;re dedicated to a supernatural path of learning melee combat skills. Each rank offers increased access to physical stats. Blade Disciples can learn to use telekinesis to enhance themselves in combat and manipulate the battleground. At max rank Blade Disciples can learn blade defense, making them particularly proficient at fighting multiple armed opponents at once. They do not need to use bladed weapons; any melee weapon will suffice.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Blade Disciple One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dexterity <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Influences social combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Telekinesis <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree that controls the movement of others in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Blade Disciple Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fast Reflexes <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines turn order in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that helps you close distance in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Telekinesis <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree that controls the movement of others in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Blade Disciple Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dexterity <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Influences social combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Hypernatural Reflexes<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that doubles your <span style=\"color:#ffffff\">fast reflexes<\/span> and helps reduce damage taken.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Blade Disciple Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Blade Defense<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that removes incoming stagger from melee weapons and helps reduce damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fast Reflexes <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; determines turn order in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blade-defense\">Blade Defense<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dexterity\">Dexterity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fast-reflexes\">Fast Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypernatural-reflexes\">Hypernatural Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#super-jumping\">Super Jumping<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telekinesis\">Telekinesis<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30893\" class=\"category-display-post\"><a id=\"blessing-of-battle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blessing of Battle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> to bestow a buff that<br>increases all combat disciplines by a small amount.  May be self targeted.\n<\/div><\/div><\/article><article id=\"post-30497\" class=\"category-display-post\"><a id=\"blessings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blessings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Blessing<br><br>Blessings are things Eidolons can create in order to reward their followers. Each blessing has<br>a boon and a curse and both are applied to the target at the same time. All blessings additionally<br>cost some resources unless the boon is &#8216;Noworries&#8217; or &#8216;Bliss&#8217;.<br>Blessings cost more resources if the Eidolon has given out those boons or curses more frequently. The<br>cost will be shown prior to approval.<br><br>Blessings can be granted to offline characters, but not to those who are currently restrained.<br>Blessings generally last for 24 hours.<br><br><span style=\"color:#ffffff\">Boons:<\/span><br><span style=\"color:#008080\">Beauty<span style=\"color:#008000\">:<\/span><\/span> Sets attractiveness to 10.0 for the duration.<br><span style=\"color:#008080\">Strength<span style=\"color:#008000\">:<\/span><\/span> Can pin any character who does not also have this boon, and the target cannot escape the pin.<br><span style=\"color:#008080\">Lavish<span style=\"color:#008000\">:<\/span><\/span> All decor levels in the characters property are maxed out without them having to pay for it. (This boon lasts for a week.)<br><span style=\"color:#008080\">Gift<span style=\"color:#008000\">:<\/span><\/span> Transfer an item to the target, cannot be an artifact and will not be sellable.<br><span style=\"color:#008080\">Lover<span style=\"color:#008000\">:<\/span><\/span> For the duration the target can use kiss (person) (location) to lightly peck an individual. That individual then becomes desire sensitive for several hours. It does not work in crowded rooms or when the person has recently moved. You can use the kiss command even when you don&#8217;t have the buff and it will look the same.<br><span style=\"color:#008080\">SilverTongue<span style=\"color:#008000\">:<\/span><\/span> For the duration the target can use psychic persuasion with the persuade command for free, and the imprints they create in this way always take hold, however they are less powerful imprints.<br><span style=\"color:#008080\">Vitality<span style=\"color:#008000\">:<\/span><\/span> The target becomes physically 6 months younger. For the duration they will have their stagger set to 0 after every combat round whenever engaging in physical combat. i.e. Not as a spectre like in operations.<br><span style=\"color:#008080\">Astral<span style=\"color:#008000\">:<\/span><\/span> The target gains the ability to use the &#8216;astralproject&#8217; command to become non-corporal and able to walk through walls and escape any mundane bindings. Any items they have in their inventory will be dropped however, they can use the command again to recorporialize.<br><span style=\"color:#008080\">Noworries<span style=\"color:#008000\">:<\/span><\/span> Makes the target incapable of worry or stress for the duration.<br><span style=\"color:#008080\">Bliss<span style=\"color:#008000\">:<\/span><\/span> Makes the target extremely happy for the duration.<br><span style=\"color:#008080\">Renovate<span style=\"color:#008000\">:<\/span><\/span> Allows free use of decorating for a week.<br><br><span style=\"color:#ffffff\">Curses:<\/span><br><span style=\"color:#008080\">Gulliblity<span style=\"color:#008000\">:<\/span><\/span> The target will believe any claim they&#8217;re told unless they can see that it isn&#8217;t true.<br><span style=\"color:#008080\">Narcissism<span style=\"color:#008000\">:<\/span><\/span> Target loves themselves and has vastly more confidence than is reasonable.<br><span style=\"color:#008080\">Revelation<span style=\"color:#008000\">:<\/span><\/span> The target says their inner thoughts outloud as they think them without realizing it.<br><span style=\"color:#008080\">Weakness<span style=\"color:#008000\">:<\/span><\/span> The target can be successfully pinned by anyone, they will lose any one on one fight they get into.<br><span style=\"color:#008080\">Timid<span style=\"color:#008000\">:<\/span><\/span> The target will believe any threats made against them are genuine and not something they could avoid.<br><span style=\"color:#008080\">Puritanical<span style=\"color:#008000\">:<\/span><\/span> The target will find anything even slightly off putting or unsanitary disgusting.<br><span style=\"color:#008080\">Dependency<span style=\"color:#008000\">:<\/span><\/span> The target only values themselves based on what they think others think of them, they believe any compliment given to them is sincere.<br><span style=\"color:#008080\">Phobia<span style=\"color:#008000\">:<\/span><\/span> The target gains a specified phobia.<br><span style=\"color:#008080\">Imprint<span style=\"color:#008000\">:<\/span><\/span> The target gets the specified imprint.<br> <br>Blessings can be given out by Eidilons in Sects to their members, these will not cost resources but only the negative affect will be applied.\n<\/div><\/div><\/article><article id=\"post-31203\" class=\"category-display-post\"><a id=\"blindfold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">blindfold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Blindfold (target\/self)<br><br>Places a blindfold on someone or takes it off, the target must be tied up or<br>unconscious if it isn&#8217;t self targeted.\n<\/div><\/div><\/article><article id=\"post-30505\" class=\"category-display-post\"><a id=\"bloodbath\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bloodbath<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> bloodbath<br><br>Used in a bathroom this command can reset your attractiveness history to make it easier to get the active boost from attractivness. Requires a significant amount of blood however obtained from using the victimize command. Must be done in a bathroom.\n<\/div><\/div><\/article><article id=\"post-30472\" class=\"category-display-post\"><a id=\"bloodtest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bloodtest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> bloodtest (item)<br> <br>When used on blood items acquired through victimization will provide details about that blood such as supernatural lineage. Costs $10.\n<\/div><\/div><\/article><article id=\"post-31108\" class=\"category-display-post\"><a id=\"blunt-weapons\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blunt Weapons<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap:<\/span> Tier 1:20, 2:30, 3: 40, 4:80, 5:120<br> <br>This discipline covers the ability to fight with large, blunt weapons<br>such as staves, maces, hammers or shields. Requires a large weapon<br>object to use.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30862\" class=\"category-display-post\"><a id=\"blurring-speed\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Blurring Speed<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirement<span style=\"color:#008000\">:<\/span><\/span> Running 3+<br><span style=\"color:#008080\">    and    <span style=\"color:#008000\">:<\/span><\/span> Angelborn Champion 3<br> <br>This stat doubles your running speed, allowing it to go above <span style=\"color:#ffffff\">5<\/span>.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited April 9, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30781\" class=\"category-display-post\"><a id=\"bone-vulnerability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bone Vulnerability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Supernatural, not a vampire or werewolf.  <br><br>This power reduces the stagger you&#8217;d normally take from weapons augmented<br>against your archetype by two thirds, but means you take stagger from<br>weapons augmented with bone instead.  Characters who research you can<br>discover your vulnerabilities.\n<\/div><\/div><\/article><article id=\"post-30653\" class=\"category-display-post\"><a id=\"book\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Book<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBooks are an ongoing record of IC events in the world of Haven. They are<br>written by SRs and allow characters to keep up with ongoing events. SRs are<br>free to make book entries about anything they wish, even if not part of their<br>SR activities as long as they are IC events that have occured that they judge<br>important enough to be part of the record.<br><br>Staff may delete or edit book entries if they find it neccessary.<br><br><span style=\"color:#008080\">Book Index<\/span> Will show all pages that can be read, it can also be used<br>with the extra arguments, other\/haven\/earth\/wilds\/hell\/godrealm to view<br>entries specific to a particular locale.<br><br><span style=\"color:#008080\">Book Read<\/span> Can be used to read pages, when used without a number it<br>will read the latest unread entry. Can also include the locale of interest<br>such as book read other, or book read haven 2.<br><br><span style=\"color:#008080\">Book Add (Haven\/Earth\/Other\/Wilds\/Hell\/Godrealm)<\/span> Can be used by SRs<br>to add a new entry.<br><br>SRs earn the ability to add a Haven book entry for every 30k karma earned,<br>they can also use this to add an entry to any other book.<br><br>SRs earn the ability to add an Earth book entry every time they take a<br>gallery NPC over a particular multiple of XP by using them in plots. They<br>can also use this to add an entry to any otherworldly book.<br><br>SRs earn the ability to add an otherwordly book entry every time they<br>earn 5k karma from offworld SRing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30648\" class=\"category-display-post\"><a id=\"border-territories\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Border Territories<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are four border territories in the game, one for each<br>of the other accessible worlds.<br><br>District 82 &#8211; Hell<br>Lauriea &#8211; The Other<br>Rhagost &#8211; The Godrealms<br>Navorost &#8211; The Wilds<br><br>These territories will always rapidly revert back to a contested<br>state whenever not contested or in open war. Establishing a<br>foothold in one of these territories will convey special advantages<br>as the controlling society exerts great influence on those wishing<br>to travel between that world and Earth.<br><br>The leader of any society who controls a border territory gains<br>a special fame line noting them as a border lord.<br><br>The society which controls the Wilds border territory gains an extra<br>$5, 000 resource in plunder per week.<br><br>The leader of the society which controls the Other is sent two potions<br>each month, drinking these potions grants the ability to use the invis<br>command to turn completely invisible whenever not in combat to other PCs.<br><br>The leader of the society which controls the Godrealms is sent two<br>potions each month, drinking these potions grants the immortality stat<br>as well as significant resistance to abduction owing to skin that is<br>very difficult to penetrate with a needle.<br><br>The leader of the society which controls Hell is sent two potions each<br>month, drinking these potions grants the hellfire discipline. A 100 range<br>sorcerous discipline.<br><br>Potions are always sent out on the first of each month, the effects last<br>for 14 days after they are taken.<br> <br>Border lords can also pass decrees, see &#8216;<span style=\"color:#008080\">help decree<\/span>&#8216;\n<\/div><\/div><\/article><article id=\"post-31428\" class=\"category-display-post\"><a id=\"bows\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bows<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 90<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 45<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br><br>This discipline covers the ability to use older types of projectile weapons<br>such as longbows, shortbows and crossbows.  Covering both the strength of<br>the pull as well as accuracy when using the weapons.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31024\" class=\"category-display-post\"><a id=\"brainwash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Brainwash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBrainwashing can only be done in a <span style=\"color:#ffffff\">brainwashing facility<span style=\"color:#c0c0c0\">. A target must be<br>helpless and without Sanctuary protection in order for brainwashing to proceed. The <br>brainwashing cooldown lasts one month. One brainwashing procedure can only be done at<br>a time.<br> <br>Brainwashing reversals have a slim chance to happen automatically once a day for all<br>characters who maintain life force at or near 100%. These types of reversals do<br>not affect implants.<br><br>Brainwash types neutralizer and implant require medicine 2 to perform.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash implant <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command installs a remote-controlled device in the target&#8217;s head, producing<br>  a controller and causing a severe injury.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">control incapacitate<span style=\"color:#c0c0c0\"> <br>  When in possession of a controller, this command renders your implanted target<br>  unconscious.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">trash controller<span style=\"color:#c0c0c0\"><br>  Destroy a controller, rendering an implant inert.<br>  <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash neutralizer <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command installs a neutralizer device inside a target, nullifying all <br>  supernatural abilities. Implanting this device causes a severe injury.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash extraction <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command can be used to try to remove a neutralizing implant. Removal attempts<br>  can only be attempted on healthy targets and cause severe injury. Chance of success<br>  for removal is very low, and it is typical for this procedure to take several attempts<br>  before it is successful. The engineering and medicine stats improve chance of success.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash loyalty <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">person or society name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This brainwashes a target to be loyal to the specified party. The target will<br>  receive regular imprints about needing to be loyal to said party.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">control surrender <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  The person or leader of the faction a target is loyal to can use this command to force<br>  the target to tie themselves up.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash pacifist <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This brainwashes a target against violence. The rationalization is their own, but they<br>  cannot attack anyone codedly while under this type of brainwashing.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash cleanse <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This removes all the bad memories from the target party, whether they were the victim<br>  or perpetrator of such events. It also removes the memory of any desire to commit<br>  bad or evil deeds. They are otherwise left unaffected, but this type of brainwashing<br>  may be enough to redeem a previously bad person.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash reidentity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">new identity<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This causes a target to believe they are the identity specified. Detail about these<br>  identities should be specified in emotes or messages if needed.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash reversal <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This type of procedure reverses all non-implant brainwashing procedures, restoring<br>  a character to their original mindset. It also reverses memory suppression and<br>  false memories derived from alchemically created potions. This does not remove<br>  explosive or neutralizer implants. Nor does it remove imprints.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makepotion\">Makepotion<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mindhack\">Mindhack<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30881\" class=\"category-display-post\"><a id=\"branding\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Branding<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<br><br><span style=\"color:#ffffff\">Requirements<\/span><\/span>: Tier 3<br><br><span style=\"color:#ffffff\"><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"><\/span><\/span><\/span><\/span> Brand (person) (location) (message)<br><span style=\"color:#ffffff\">Example:<span style=\"color:#c0c0c0\"> Brand John neck <span style=\"color:#808080\">a flaming skull<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Appearance:<span style=\"color:#c0c0c0\"> He has a symbol of <span style=\"color:#808080\">a flaming skull<span style=\"color:#c0c0c0\"> on his neck.<br><br>Branding is the go to method of choice for more powerful supernaturals to<br>keep control over less powerful beings and devoted humans. The power<br>conveys an ability to press their hand against someone&#8217;s exposed skin and<br>leave a permanent mark of their symbol there which will appear as &#8216;He\/She<br>has a symbol of (message) on his\/her (location)&#8217;<br><br>It costs the user some amount of life force, generally around 20% for<br>branding someone of equal power level to yourself. <br>There is a cooldown of several weeks between branding people.<br><br>When a victim is branded any compulsions, body compulsions, triggered<br>instructions or triggered body instructions will become sealed in and will<br>never fade until the brand is removed. Triggered instructions that are<br>sealed will fade when satiated, but will simply return again once the<br>trigger occurs once more. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Brand phantom <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">sensation<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>This command uses the brand link to send a message to someone you have<br>branded that will appear as &#8216;You feel the sensation of (message). &#8216; Useful<br>as a easy access tool for disciplining your property. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Brand incapacitate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>This command sends a surge of pain along the brand link to render your<br>target temporarily insensible in order to easily recapture property that&#8217;s<br>trying to flee. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Brand listen<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">brand listen stop<span style=\"color:#c0c0c0\"><br>For about 0. 1% of your life force this command allows you to enter a<br>state in which you can hear everything any one of your branded can hear. <br>Useful for checking on your property to ensure loyalty. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Brand watch<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">brand watch stop<span style=\"color:#c0c0c0\"><br>For the truly paranoid human owner, for 2.  5% of your life force you can<br>enter an even deeper state of obvservation where you also see what they are<br>doing.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Brand remove<span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Performed in a magical workshop this command allows someone to be<br>released from a mystical branding. It costs $15, 000 in resources if done<br>immediately, but the longer the person has had the brand the further the<br>cost reduces, down to a minimum of $500 at a rate of $10 per<br>hour, logged in or out.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 7, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31207\" class=\"category-display-post\"><a id=\"breakin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Breakin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> breakin <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command can be used to force entry into a property by breaking down a door<br>or wall in the direction specified. It uses your demolitions or strength score<br>to challenge the household toughness rating of the room you are currently <br>trying to break into.<br> <br>The first use of breakin on a property cost $50, but not any successive <br>times until the next reboot.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-toughness\">household toughness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#picklock\">picklock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#strength\">strength<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30625\" class=\"category-display-post\"><a id=\"breaksanctuary\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">breaksanctuary<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> breaksanctuary <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Characters who are not either part of a society or vassals can lose <br>their sanctuary protection if a society uses the society breaksanctuary <br>command and has $10000 resources to spend, or can be targeted by an <br>oppression curse.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">Society Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vassals\">Vassals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#oppression\">Oppression<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31305\" class=\"category-display-post\"><a id=\"brief\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">brief<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBrief helps set your display options for the game. Typing <br>brief toggles on and off the showing of room descriptions<br>when you move around (considerably reducing the text to<br>be processed).<br> <br><span style=\"color:#ffffff\">Syntax: <span style=\"color:#ff0000\">brief<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31197\" class=\"category-display-post\"><a id=\"broadcast\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Broadcast<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Broadcast (message)<br><span style=\"color:#ffffff\"> <\/span> Broadcast (message) with (stat\/disciplines) (and) (stat\/disc) (and)<br>(stat\/disc)<br><br>Used by SRs to sent a global message to the game, can also have stats or<br>disciplines included to only go to people with those particular stats or<br>disciplines.\n<\/div><\/div><\/article><article id=\"post-30962\" class=\"category-display-post\"><a id=\"brown-student\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Brown Student<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human<br><br>This archetype represents college students studying at the nearby Ivy League<br>school of Brown.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Obtains no points to spend on focus stats, but is counted as having<br>one point in the professional focus family for all other stat requirements.\n<\/div><\/div><\/article><article id=\"post-31011\" class=\"category-display-post\"><a id=\"bug\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bug<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">help petition<span style=\"color:#c0c0c0\">.<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30997\" class=\"category-display-post\"><a id=\"bugsweep\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bugsweep<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Bugsweep<br><br>Perform a bugsweep in the current room for $50, you will be notified if any<br>spycameras were previously set up in that room and those cameras will be<br>rendered inactive.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plantcamera\">plantcamera<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31069\" class=\"category-display-post\"><a id=\"burn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">burn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> burn (body)<br> <br>Uses gasoline to set a body alight.\n<\/div><\/div><\/article><article id=\"post-30534\" class=\"category-display-post\"><a id=\"business-person-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Business Person Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who have dedicated themselves to the art of the deal. In addition to the standard professional focus bonuses, each rank also allows the business person to ignore <span style=\"color:#008000\">$<span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span><\/span> of shop rent each month. Later, they can use <span style=\"color:#ffffff\">financial ruin<\/span> to utterly devastate their enemies.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Business Person One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Business Person Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Financial Ruin<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that completely zeroes someone&#8217;s bank account.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Business Person Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br> <br> <span style=\"color:#008080\">[<span style=\"color:#ffffff\">Business Person Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#financial-ruin\">Financial Ruin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">shop<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30929\" class=\"category-display-post\"><a id=\"bust\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bust<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFor female characters this value indicates general bust size and is coded<br>as it can be influenced by wearing different articles of clothing.  Women<br>who reduce their visible bust to nothing can pass for men, and men who<br>increase their visible bust size can pass for woman.  The values range from<br>small A to large G with A representing approximately a 7.0 inch cup size<br>and each sequential cup size increasing it by approximately one inch, this<br>is accurate for a 34 inch band. To alter the size use <span style=\"color:#008000\">change bust larger<\/span> or<br><span style=\"color:#008000\">change bust smaller<\/span>.\n<\/div><\/div><\/article><article id=\"post-30753\" class=\"category-display-post\"><a id=\"butcher\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">butcher<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Butcher (corpse)<br><br>Used on the corpses of creatures encountered in the forest, this process<br>will harvest some part of the monster for contributing to a society&#8217;s<br>alchemical lab.  At the end of each week the society will gain resources<br>from whatever items have been contributed with diminishing returns for<br>higher values.  Characters with occult knowledge will be able to tell ahead<br>of time if a creature will have a valuable organ by looking at them if their<br>occult knowledge stat is high enough.  <br> <br>Higher occult knowledge reduces the time it takes.\n<\/div><\/div><\/article><article id=\"post-31226\" class=\"category-display-post\"><a id=\"buy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">buy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> buy (number)<br> <br>Used to buy an item from a store.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#list\">List<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31258\" class=\"category-display-post\"><a id=\"calendar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Calendar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe calendar is a way for players and Story Runners to set up times for<br>particular roleplay or events.  <br><br>To see a list of all current calendar events type <span style=\"color:#008080\">calendar list<\/span>, to get more<br>information on one type <span style=\"color:#008080\">calendar info (number)<\/span><br><br>To make a new calendar event simply type <span style=\"color:#008080\">calendar create<\/span>.  This will create<br>a blank calendar entry, you can then use calendar list to see all the<br>calendar entries, and find the one you just made in order to edit it.  <br><br><span style=\"color:#ffffff\">Calendar title (number) (string)<\/span><br>-Will set the name of your event, which will be seen on the list.  <br><br><span style=\"color:#ffffff\">Calendar type (number) (party\/social event\/performance\/society event\/plot\/educational)<\/span><br>-Set the type of event.<br><br><span style=\"color:#ffffff\">Calendar location (number) (string)<\/span><br>-Will set where your event will occur, which can be seen when someone looks at its info.  <br><span style=\"color:#ffffff\">Calendar description (number)<\/span><br>-Will put you into an editor where you can write a description of the<br>event, which can be seen when someone looks at its info.  <br><br><span style=\"color:#ffffff\">Calendar private (number)<\/span><br>-Toggle an event between private and public, private events are only seen<br>by those on the invite list.<br><br><span style=\"color:#ffffff\">Calendar invitelist (number)<\/span><br>-Enter an editor where you can list names with spaces between them of<br>individuals you want to see your private event.<br><br><span style=\"color:#ffffff\">Calendar hidelist (number)<\/span><br>-Enter an editor where you can list names with spaces between them of<br>individuals you want to not be able to see your otherwise public event.<br><br><span style=\"color:#ffffff\">Calendar securitybanlist (number)<\/span><br>-Costs <span style=\"color:#008000\">$100<\/span>, enter an editor where you can list names of individuals<br>to be banned from the event, they will be unable to enter the same room<br>as the author or the same property.<br><br><span style=\"color:#ffffff\">Calendar securitypermitlist (number)<\/span><br>-Costs <span style=\"color:#008000\">$100<\/span>, enter an editor to list names of individuals to be allowed<br>into an event. Using this means all other individuals are considered banned<br>by default.<br><br><span style=\"color:#ffffff\">Calendar stats (number) (string)<\/span><br>-Can only be used by Story Runners and is used to show what stats are relevant<br>to getting involved in the story that this event is part of.  It can be seen<br>when someone looks at its info.  <br><br><span style=\"color:#ffffff\">Calendar timeminutes\/timehours\/timedays (number) (value)<\/span><br>Shift the time the event will occur, for example timehours 2 will move it<br>two hours into the future, timedays -1 will bring it one day closer.<br><br><span style=\"color:#ffffff\">Calendar comment (number) (string)<\/span><br>-Will let you leave comments on someone&#8217;s event, these can only be seen by<br>the creator of the calendar event.  This is good for things like indicating<br>an interest in participating, telling the author what times you can make the<br>event etc.  <br> <br><span style=\"color:#ffffff\">Calendar dedicate (number) (name)<\/span><br>-Dedicate an event to a particular Eidolon, extending their domain into the<br>room with the calendar author for the duration.<br> <br><span style=\"color:#ffffff\">Calendar protect (number)<\/span><br>-Used by an Eidilon to extend protection over an event for a thousand resources<br>from their cult.<br> <br><span style=\"color:#ffffff\">Calendar stoplog (number)<\/span><br>-Used to end the log of a calendar event.\n<\/div><\/div><\/article><article id=\"post-31468\" class=\"category-display-post\"><a id=\"call\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">call<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> call (number\/person)<br>Use this command while holding a phone to call someone.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#speeddial\">speeddial<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30763\" class=\"category-display-post\"><a id=\"call-of-nature\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Call of Nature<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Natural Magic 3<br><br>This power allows an arcanist to summon an unlimited number of minions<br>whenever they are in a natural sector.  However each one costs an additional<br>2% life force.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30762\" class=\"category-display-post\"><a id=\"call-of-the-grave\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Call of the Grave<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Dark Magic 3<br><br>This power allows an arcanist to summon unlimited minions whenever it is<br>night time.  However each one costs double the previous in life force.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30431\" class=\"category-display-post\"><a id=\"calltry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Calltry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Calltry<\/span><br><br><span style=\"color:#008080\">calltry (player)<\/span><br><span style=\"color:#008080\">calltry (player) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Storyrunners only. Ask a player in the room with you to make a roll. They are told you want a roll, shown your message if you gave one, and reminded to answer with <span style=\"color:#008080\">try (action) with (stat, stat&#8230;)<\/span>. NPCs cannot be asked to roll.<br><br>When they answer with <span style=\"color:#008080\">try<\/span> you are shown what they are attempting and with which stats. Set the challenge with <span style=\"color:#008080\">rollchallenge<\/span>.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help rollchallenge<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31035\" class=\"category-display-post\"><a id=\"camps\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Camps<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> make camp\/make home<br>Use to create a camp site where you can log off safely in the forests or<br>other natural areas.  Animal shifters can use make home to make an animal<br>home instead for similar use.  Making a campsite takes $50, making an animal<br>home nothing but time.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> trash camp\/trash home<br>Used to destroy a campsite or animal home.\n<\/div><\/div><\/article><article id=\"post-31525\" class=\"category-display-post\"><a id=\"capturing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">capturing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> attack (target) knockout<br>bind (target)<br>untie (target)<br>execute (target)<br>behead (target)<br>force (target) (actions)<br>drag (target)<br>carry (target)<br>wound (target) (Mild\/Severe\/Critical) (Wound String)<br>mark (target) (message)<br>wake (target)<br>blindfold (target)<br>gag (target)<br>maim (target) (message)<br>scar (target) (location) (message)<br>brand (target) (location) (message)<br>victimdescribe (target)<br>desclock (target)<br>abduct (person)<br><br>It is possible in haven to take enemies prisoner instead of simply killing<br>them, when a PC has run out of defense a melee range attack can be used with<br>attack (person) knockout or simply knockout (person).  This attack has a 1<br>in three chance of success and will knock the target out for half an hour. <br><br>While knocked out the target can be tied up with the bind command which will<br>permanently lock them into a helpless state until someone else unties them. <br><br>When someone is helpless, either through being bound or unconscious they can<br>be moved around regardless of their permission by using drag or carry<br>commands, or in the case of traveling or cars by including their name after<br>the destination.  <br><br>They also cannot move around on their own, or communicate with their phone. <br>Several other commands also become usable on them.  <br><br>Execute will kill a captive.  <br><br>Wound will let you inflict a certain level of wound on your target, you can<br>also add a message that will appear when people look at them until that<br>wound has healed.<br> <br>Mark will let you put a temporary message that will appear when people<br>look at them for a while afterwards.<br> <br>Force will allow you to do other things such as change their clothes or<br>appearance, rob them or turn them into a vampire\/werewolf.<br> <br>Abduct can be used in a room where a player has logged off and if successful<br>will bring their unconscious body back into the game where it can be<br>interacted with.  See help abduct.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat\">combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31399\" class=\"category-display-post\"><a id=\"car\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Car<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCars and motorcycles help you get around Haven.  To obtain a car you need<br>to use the garage command, see help garage for more information.  <br><br>Vehicles may be of one or two types, and of five different quality levels. <br>Vehicles of two types cost twice as much to obtain the same level of<br>quality.  Each type conveys different bonuses. These quality levels are<br>seen as junker, economy, standard, high and excellent quality.<br><br>Vehicles are paid for every week, the default value is 0.5% of the<br>vehicle&#8217;s value, but those with multiple vehicles garaged may pay less for<br>their extra ones if they aren&#8217;t being loaned out, with the discount<br>increasing based on the owner&#8217;s wealth stat.  <br><br>Once you have a vehicle you can use it with the drive or ride commands, and<br>can use park to stop your vehicle prematurely, drive slow to slow down, or<br>stall to pause in your travel where you currently are.  <br><br>Vehicles have to be driven from the point they were last driven to, if the<br>vehicle is new or their location is invalid for some reason they can be<br>driven from any intersection.  <br><br>Vehicles have stashes inside them accessible from their last driven to<br>location.  <br><br>Damaged vehicles repair automatically, but are unavailable until they are<br>repaired fully.<br><br>Characters who hide in the same room as their vehicle will gain a stealth<br>bonus to represent their stake out.  <br> <br><span style=\"color:#008080\">Types<\/span><br><br>Safe: Less likely to have an accident when driving in the mist, less<br>likely to be injured when attacked or in an accident.<br>Excellent Bonus: Impossible to have an accident when driving slow in the mist.<br><br>Sport: Does more damage when running into pedestrians and other vehicles.<br>Excellent Bonus: Moves around the grid at approximately double speed.<br><br>Luxury: Gives influence bonuses to the owner when the active vehicle.<br>Excellent Bonus: Gives an attractiveness boost when the active vehicle.<br><br>Van: Can store more passengers.<br>Excellent Bonus: Stealth bonus when hiding in a room with the van doubled.<br><br>Tough: Less likely to be forced into an accident when attacked.<br>Excellent Bonus: Bulletproof.<br><br>Sportsbike: Quality levels cheaper<br>Excellent Bonus: Moves around the grid at approximately double speed.<br><br>Cruiser: Quality levels cheaper<br>Excellent Bonus: Attractiveness boost when active vehicle<br> <br>Horse: Can be ridden offworld.<br><br><span style=\"color:#ffffff\">Syntaxes:<\/span><br>Garage Lease\/Unlease\/Drive\/Loan\/Locate\/Reclaim\/Name\/Describe<br>Drive\/Ride (location) (passengers)<br>Drive\/Ride Slow<br>Park<br>Stall<br>Runinto (pedestrian\/vehicle\/wall)<br>Attack (vehicle)<br>Force (victim) givekeys<br>Travel car (number) (passengers)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#garage\">Garage<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vehicular-combat\">vehicular combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vehicle-costs\">vehicle costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31109\" class=\"category-display-post\"><a id=\"carbines\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Carbines<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 100<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 50<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br> <br>This discipline covers the ability to use large, carbine rifles such as<br>M-16s. Those with higher levels in the discipline can fire more accurately<br>and faster.<br> <br>Supernaturals receive a 5% per tier debuff to their firearms discilines.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31071\" class=\"category-display-post\"><a id=\"cardinal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cardinal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: <\/span>Cardinal<br><br>Toggles cardinal directions on and off, those who don&#8217;t use cardinal<br>directions will gain some benefits in the form of increased influence gains.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#exits\">exits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30633\" class=\"category-display-post\"><a id=\"cardinal-guests\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cardinal Guests<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCardinals are a blanket term supernatural and anti-supernatural society use to describe beings capable of sin magic. Sin magic casters come from all walks of life; there have been even humans throughout the years capable of sin magic, though most the time it&#8217;s supernaturals, especially those who&#8217;ve developed hypernatural abilities. <br> <br>There are several ways Cardinals are made. Some get their hands on powerful magicks and become Cardinals through sheer study. Others have sin spirits, called Maleficarum and their opposite, Justiciarum, bound to them. Still others are possessed by these sin spirits. Maleficarum were created by demons during the rise of Christianity, utilizing sin magic and teaching their followers so that they&#8217;d be better able to affect the world outside Hell. How Justiciarum came to be is still a mystery, as their sole goal seem to be helping people get over their sins, ultimately protecting them from Cardinals they&#8217;re vulnerable to.<br> <br>There is a signficant amount of Maleficarum compared to Justiciarum. This is mostly due to various purges and collaboration between more corrupt Cardinals in an effort to ensure they remain mostly unopposed and have many vulnerable targets.<br> <br>Whatever their origins, Cardinals have many different powers. Their most common is the ability to read the minds and memories of those vulnerable to them, as well as various psychic abilities that allow them to easily alter the minds of others. Some Cardinals have control over the weather, and in Haven especially, the mists and shadows. Others seem to be able to control animals, though rarely more than one kind. Incidentally, the vulnerability a person has to a Cardinal works both ways &#8212; most individuals cannot significantly hurt Cardinals unless they are also vulnerable to them.<br> <br><span style=\"color:#008080\">Code Considerations<span style=\"color:#008000\">:<\/span><\/span> Cardinals are allowed to make societies without having to wait until the 20th of the month. However, Cardinals themselves cannot attend any operations but the psychic ones that target them specifically. Cardinals are not counted towards the villainy system, as they already have enhanced life force. As Cardinals are a guest type only staff can play, when a character turns story off, Cardinals cannot enter any scene with that character. Characters with story off who enter scenes with Cardinals in them can interact with Cardinals, but as long as they follow the rules in <span style=\"color:#ff0000\">help story death<\/span>, cannot be affected by the Cardinal in any meaningful way.<br> <br><span style=\"color:#008080\">Psychic Operations<span style=\"color:#008000\">:<\/span><\/span> When signing up for a psychic operation, you can sign up to defend the Cardinal or attack the Cardinal. Those who defend the Cardinal will fight alongside a pool of minions who will rush the attacking team. If the operation is successful, the Cardinal falls into a coma for a minimum of six weeks, though this period is often extended as another Cardinal replaces them or the Cardinal is killed while in a coma. Any societies the Cardinal controls are destroyed. If the operation fails, another can&#8217;t be launched for roughly a week and the Cardinal loses half their minions the next assault.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sin\">Sin<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30907\" class=\"category-display-post\"><a id=\"carefor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Carefor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Carefor (target)<br><br>Anybody who is held prisoner in Haven will eventually be set free by the<br>Sanctuary spell when they&#8217;ve been held too long.  This normally takes about<br>fourteen hours.  People can use the carefor command however to delay the<br>onset by another 12 hours, up to a maximum of 20 from when the command was<br>used.  The first use of the command costs $150, each subsequent use doubles<br>the cost up to a maximum of $3000.  Those with medical training can do it<br>cheaper, and those trusted with society resources can use them to pay for<br>the prisoner&#8217;s care.\n<\/div><\/div><\/article><article id=\"post-31234\" class=\"category-display-post\"><a id=\"carry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">carry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Carry (person)<br><br>This command is used to pick up a helpless or bound person in order to carry<br>them to other rooms.  <br> <br>You can also use it on someone who is following you to carry them into<br>air if you have flying or superjumping skills.\n<\/div><\/div><\/article><article id=\"post-31356\" class=\"category-display-post\"><a id=\"cars\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cars<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee help car.\n<\/div><\/div><\/article><article id=\"post-30921\" class=\"category-display-post\"><a id=\"catatonic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Catatonic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents vampires who have spent long periods of their<br>unlife under the earth.  As a result they tend to be very disconnected from<br>reality, they move slowly and lethargically and are very disconnected from<br>events going on around them.  Often seem permanently slightly dazed.  These<br>effects can fade however if the vampire spends a long enough period out of<br>the earth, or is in some other way jolted into more full awareness of the<br>world.\n<\/div><\/div><\/article><article id=\"post-30608\" class=\"category-display-post\"><a id=\"cauterize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cauterize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Cauterize (own name)<br><br>If a character has been turned to a werewolf, using this command allows the<br>change to be stopped at a cost of 1000 karma.  <br><br>It also severely wounds the character, the wound and karma cost is applied<br>even if the char using the command would not actually turn into a werewolf.\n<\/div><\/div><\/article><article id=\"post-30759\" class=\"category-display-post\"><a id=\"celebrity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Celebrity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: socialite Focus 2<br><br>This stat represents those who&#8217;ve gained enough supernatural influence and<br>power to arrange to get themselves genuine celebrity status.  Their fame<br>flag is visible to everyone and is set with fame (string).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31530\" class=\"category-display-post\"><a id=\"change\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">change<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change <span style=\"color:#008000\">(<span style=\"color:#ffffff\">hair<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">skin<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">eyes<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">newstring<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change breasts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">larger<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">smaller<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change height <span style=\"color:#008000\">(<span style=\"color:#ffffff\">inches<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">feet<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">value<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change sex<\/span><\/span><\/span><br>  Changes a character&#8217;s physical attributes.  Changing a hairstyle can be<br>  done from a house or a salon.  Changing a character&#8217;s eyes, breasts, height,<br>  or sex may be changed for free in the first five hours after creation in case<br>  a mistake was made.  After that, the <span style=\"color:#ffffff\">procedure<\/span> command must used instead.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change lastname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows someone to change their last name for a small fee.<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> We encourage players to request scenes for their transformations<br>before changing their characters into supernaturals.  Staff or other Story<br>runners may or may not run such a scene or even build a plot around the<br>changes that these characters undergo.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> change archetype <span style=\"color:#008000\">(<span style=\"color:#ffffff\">archetype<span style=\"color:#008000\">) <span style=\"color:#008000\">(<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>  Changes your current modifier for karma, can also use <span style=\"color:#008000\">none<\/span> to<br>  remove a modifier.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Change identity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Changes your coded name, drops all relationships, leaves your<br>  society, resets your influence rank. Costs $2500, doesn&#8217;t<br>  change appearance. Resets hours played. For the first five<br>  hours after use you can join a society as new recruit with<br>  society join (society)<br> <br><span style=\"color:#008080\"> Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Change eyecolor<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">haircolor<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">hairdye <span style=\"color:#008000\">(<span style=\"color:#ffffff\">color<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>This syntax allows you to set your genetic eye color and hair color<br>as well as the color of any hair dye you&#8217;re wearing for use in<br>other parts of the game. The non hair dye options are irrevocable.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wloreg\">WLoreg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wprocedureg\">WProcedureg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wvampiresg\">WVampiresg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wwerewolvesx\">WWerewolvesx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31003\" class=\"category-display-post\"><a id=\"channel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">channel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee: Help csay.\n<\/div><\/div><\/article><article id=\"post-30787\" class=\"category-display-post\"><a id=\"channelnegative\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Channelnegative<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Channelnegative (target)<br><br>This is a combat ability available to arcanists, it doesn&#8217;t have a cooldown<br>and can be used every round.  It channels negative mystical energy into<br>them, meaning any follow up debuffs will be stronger or last longer. <br>However it also channels 1\/3rd as much positive energy into them, increasing<br>the power of buffs.  Whenever a target is hit by a debuff their remaining<br>positive energy is halved, and whenever hit by a buff their remaining<br>negative energy is halved.  Channelnegative is more powerful when a target<br>is at lower defense and does relatively little for characters at high levels<br>of defense.\n<\/div><\/div><\/article><article id=\"post-30788\" class=\"category-display-post\"><a id=\"channelpositive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Channelpositive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Channelpositive (target)<br><br>This is a combat ability available to arcanists, it doesn&#8217;t have a cooldown<br>and can be used every round.  It channels positive mystical energy into<br>them, meaning any follow up buffs will be stronger or last longer.  However<br>it also channels 1\/3rd as much negative energy into them, increasing the<br>power of debuffs.  Whenever a target is hit by a debuff their remaining<br>positive energy is halved, and whenever hit by a buff their remaining<br>negative energy is halved.  Channelpositive is more powerful when a target<br>is at lower defense and does relatively little for characters at high levels<br>of defense.\n<\/div><\/div><\/article><article id=\"post-31521\" class=\"category-display-post\"><a id=\"chatroom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chatroom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Chatrooms<\/span><br><br>Chatrooms are group chats on MyHaven. You need a MyHaven profile to use them (see <span style=\"color:#008080\">help myhaven<\/span>), and other people see your messages under your MyHaven handle.<br><br><span style=\"color:#ffffff\">Finding and following rooms<\/span><br><span style=\"color:#008080\">chatroom list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List every chatroom with its description, and mark the ones you are in or listening to.<br><span style=\"color:#008080\">chatroom listen (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Follow a chatroom, so you see what is said in it. You can listen to up to 50.<br><span style=\"color:#008080\">chatroom tuneout (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Stop sending to a chatroom if it is the one you joined, or stop listening to it otherwise.<br><span style=\"color:#008080\">chatroom history (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Read the last hundred or so messages sent in a chatroom.<br><br><span style=\"color:#ffffff\">Talking<\/span><br><span style=\"color:#008080\">chatroom join (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make a chatroom the one your messages go to. You also see what is said in it. You can only be joined to one room at a time.<br><span style=\"color:#008080\">chat (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message to the room you joined. <span style=\"color:#008080\">chatroom (message)<\/span> does the same.<br><span style=\"color:#ffffff\">    &#8211;<\/span>To send, you must be holding a phone (or be electropathic), have cell signal, and not be helpless, fighting, badly wounded, dead, in the shroud or in a tense room. Animals without hands cannot type.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A message reaches everyone who has joined or is listening to that room, as long as they are holding their phone, have signal, and are not blind.<br><br><span style=\"color:#ffffff\">Making a room<\/span><br><span style=\"color:#008080\">chatroom create (name) (description)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Create a new chatroom. The name is one word of up to 30 characters, and the description can be up to 200. You need at least 100 hours played.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myhaven\">MyHaven<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#electropathic\">electropathic<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30501\" class=\"category-display-post\"><a id=\"checkout\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Checkout<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Checkout (target)<br><br>This command can be used to see a more detailed breakdown of a person&#8217;s appearance. It is visible to other people that you are checking someone out unless you are targeting yourself.<br><br>Targeting yourself will also provide information on your sexual reputation. Sexual reputation reflects the risk of Sexual Transmitted Infection and it is a good idea to use protection when having sex with someone whose reputation you do not know or trust.\n<\/div><\/div><\/article><article id=\"post-30918\" class=\"category-display-post\"><a id=\"chemically-augmented\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Chemically Augmented<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> Yes.  <br><br>This modifier represents a character who&#8217;s using either scientific, or<br>alchemical substances to try to improve their abilities and perform above<br>their normal level of competence.  These chemicals usually have many side<br>effects however, mood instability and increased vulnerability to<br>supernatural pressures are among the most common.\n<\/div><\/div><\/article><article id=\"post-30716\" class=\"category-display-post\"><a id=\"chinese-intelligence\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Chinese Intelligence<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Always interested in their competitors to the west, and always looking for more assets to use to obtain the information they want, Chinese intelligence can be a good way to make money and favors if you&#8217;re not too loyal to your country.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Russian Mafia<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: CIA, MI6<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government Contacts, Stealth, Military Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#government-subfactions\">Government Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30675\" class=\"category-display-post\"><a id=\"chosen\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Chosen<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Demonborn either by birth or contract The Chosen are those who&#8217;ve pledge to serve the lords of hell in exchange most often for wealth and power. They are always looking to push not only their agenda, but that of their demonic masters as well.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Forsaken, The Factions, and most everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demonborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Sowing chaos and destruction, advancing their own power or wealth.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aberration-subfactions\">Aberration Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31493\" class=\"category-display-post\"><a id=\"chug\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chug<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Used to drink all of a drink at once.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30715\" class=\"category-display-post\"><a id=\"cia\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">CIA<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The CIA is aware of the supernatural and uses it to it&#8217;s advantage and the advantage of it&#8217;s government whenever possible.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: MI6, Interpol, FBI, Temple.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Chinese Intelligence.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, stealth, military contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#government-subfactions\">Government Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30674\" class=\"category-display-post\"><a id=\"circus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Circus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The name for the Fae who live permanently or mostly on Earth.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Gamemasters, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Banished, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Entertainment, performance, acquisition of new humans.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-subfactions\">Fae Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31144\" class=\"category-display-post\"><a id=\"clairaudience\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Clairaudience<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0, 2<br><br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Demigod or arcane focus 1<br><br>This ability allows a character to hear ghosts though the exact mechanism is<br>at the player&#8217;s discretion to flesh out.  Clairaudience is used<br>automatically for determining if player ghosts are heard when speaking, but<br>must be roleplayed out when dealing with NPCs.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clairvoyance\">Clairvoyance<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#occult-contacts\">Occult Contacts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31145\" class=\"category-display-post\"><a id=\"clairvoyance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Clairvoyance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0, 1, 2<br><br><span style=\"color:#008080\">Requirements<\/span>: Demigod or arcane focus 1<br><br>This ability allows a character to see ghosts though the exact mechanism is at<br>the player&#8217;s discretion to flesh out.  Clairvoyance is used automatically for<br>determining if player ghosts are seen, but must be roleplayed out when dealing<br>with NPCs.<br><br><span style=\"color:#ffffff\">Clairvoyance <\/span>1: Charaters can see when a ghost moves into the room they&#8217;re<br>                occupying, but not ghosts in adjacent rooms or the ghost itself<br>                even should that ghost be in the same room.<br><br><span style=\"color:#ffffff\">Clairvoyance <\/span>2: Characters are able to see ghosts all the time.<br><br>Characters have a chance of detecting ghosts who enter a room they occupy based<br>on their perception even if they don&#8217;t possess Clairvoyance.  Such characters<br>will not see the identity of the ghost even should they detect the presence of<br>one.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clairaudience\">Clairaudience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#occult-contacts\">Occult Contacts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31360\" class=\"category-display-post\"><a id=\"clean\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clean<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> clean (object)<br>Will clean the blood and anything else off an object for a small fee.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clothing\">clothing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30720\" class=\"category-display-post\"><a id=\"climb\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Climb<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Climbing<\/span><br><br>You climb in the direction you are facing, which is the direction you last moved in.<br><br><span style=\"color:#008080\">climb<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Climb the outside wall of a building. You must be outdoors, with open air above you, and facing a wall. The game looks up that wall, as far as ten floors, for the first place at that height you could get into from outside: an open window, a balcony, a gap in the wall, a roof. If there is one, you climb up to it. If there is nothing to climb up to, you climb down instead if you can.<br><span style=\"color:#008080\">climb down<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Face an open edge with a drop beyond it, such as the edge of a roof, and you climb out over the edge and down to the first solid ground below. A floor or roof in the way stops you.<br><br>Climbing takes about seven seconds a floor going up and five going down. People in the rooms you pass through see you climb by, and the room you start from sees you begin.<br><br><span style=\"color:#ffffff\">What climbing ends<\/span><br>Starting a climb brings you out of hiding, and ends shadowing and any hostile or nightmare hostile stance you hold.<br><br><span style=\"color:#ffffff\">When you cannot climb<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While fighting, in a fist fight, pinned or helpless.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Unless you are standing.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a prisoner, or while something is stopping you from moving.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While you are already travelling, climbing or jumping.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a ghost.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While a patrol encounter has not yet let you go.<br><br><span style=\"color:#ffffff\">Falling<\/span><br>Every floor you climb up past, there is a chance you lose your grip. It is 10% for each floor you are above where you started, less a bonus from your Strength, Dexterity, Stamina and Acrobatics, and never below 5%. The bonus is the total of those four stats times four, or that total squared, whichever is larger: a total of 3 takes off 12 points, a total of 5 takes off 25, and a total of 10 takes off 100. Climbing down is far safer: you only rarely slip at all.<br><br>If you slip, you fall straight down. Landing in deep water does you no harm; shallow water does not help. Anywhere else, a fall after climbing four or more floors leaves you mildly injured, and eight or more leaves you severely injured. The undead and the angelborn are only ever mildly injured by such a fall.<br><br>Inside a property under siege, climbing works differently: see <span style=\"color:#008080\">help noctilith sieges<\/span>.<br><br>See also: <span style=\"color:#008080\">help jump<\/span>, <span style=\"color:#008080\">help falling<\/span>, <span style=\"color:#008080\">help super jumping<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jump\">Jump<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#falling\">Falling<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#super-jumping\">Super Jumping<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-sieges\">Noctilith Sieges<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30509\" class=\"category-display-post\"><a id=\"clinic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clinic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Clinic roster<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active patients in the clinic.<br><br><span style=\"color:#008080\">Clinic Staff<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active staff in the clinic.<br><br><span style=\"color:#008080\">Clinic Page (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute for the selected person to come to your current room.<br><br><span style=\"color:#008080\">Clinic Announce (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute.<br><br><span style=\"color:#008080\">Clinic diagnose (person) (diagnosis)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the diagnosis for a particular patient.<br><br><span style=\"color:#008080\">Clinic nophone (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Removes or restores the ability of the target to get a cell phone signal on the grounds.<br><br><span style=\"color:#008080\">Clinic exemption<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by Jocks or nerds to get themselves out of the clinic, can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic breakout (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by deliquents to temporarily free themselves or anyone else from the clinic for three or so hours, can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic getout (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by preps to free themselves or any other student from the clinic, or to end a student&#8217;s probation. Can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic release (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Free the target from the clinic if you have the authority to do so.<br><br><span style=\"color:#008080\">Clinic suspend (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to suspend lower ranked staff from their clinic responsibilities.<br><br><span style=\"color:#008080\">Clinic unsuspend (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to remove the suspension on another member of staff.<br><br><span style=\"color:#008080\">Clinic treat<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set yourself as treating patients, gaining institute prestige for yourself and for whatever staff commited the patient if they are a student.<br><br><span style=\"color:#008080\">Clinic experiment<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set yourself as experimenting on the patients or college students in the room, gaining institute prestige for yourself and for whatever staff commited the patient if they are a student. Only on campus.<br><br><span style=\"color:#008080\">Clinic Makearrest<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Enter a window to create a pending warrant for another PC.<br><br><span style=\"color:#008080\">Clinic Viewarrests<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View potential warrants.<br><br><span style=\"color:#008080\">Clinic BribeArrest (target name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pay the resources required to bribe the judge to authorize the arrest warrant.<br><br><span style=\"color:#008080\">Clinic ApproveArrest (target name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Can be used by deputies or pillars of the community to have a judge authorize the arrest warrant, costs half as many resources as bribing.<br><br><span style=\"color:#008080\">Clinic remove (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Have a non-institute individual escorted off the premesis.<br><br><span style=\"color:#008080\">Clinic commit (target)<\/span><br>    -Have the target committed, they have to be helpless unless you are commiting yourself and a small cost has to be paid.<br><br><span style=\"color:#008080\">Clinic summon (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them brought to your current location.<br><br><span style=\"color:#008080\">Clinic straightjacket (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them placed into a straight jacket.<br><br><span style=\"color:#008080\">Clinic isolate (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, move everyone else in the room away.<br><br><span style=\"color:#008080\">Clinic changesponsor (target name) (society or individual name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Change who is the sponsor of the patient, sponsors have the power to summon and release patients but also must pay the costs to keep them locked up.<br><br><span style=\"color:#008080\">Clinic petition (person) (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Spend resources petitioning for a patient to be released. <br><br><span style=\"color:#008080\">Clinic report (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Have the target patient taken off and put into a cell for up to two hours.\n<\/div><\/div><\/article><article id=\"post-30613\" class=\"category-display-post\"><a id=\"clinic-arrest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">CLINIC ARREST<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSocieties can make arrest requests paying resources to have their target <br>picked up by the deputies and commited the next time they linger in a room <br>for at least five minutes that is in Haven or the inner forest, above ground <br>and not a house. Deputy PCs can approve these requests, dropping the cost<br>of the arrest by half. Characters can also commit helpless targets they bring <br>into the facility.<br> <br><span style=\"color:#ffffff\">Clinic Makearrest <span style=\"color:#c0c0c0\">          <br>Enter an editor to fill in a form to request someone be commited to the clinic.<br> <br><span style=\"color:#ffffff\">Clinic Viewarrests <span style=\"color:#c0c0c0\">       <br>View all pending and active commitment requests.<br> <br><span style=\"color:#ffffff\">Clinic Bribearrest <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Pay the displayed fee to have the commitment request be approved, target <br>will become wanted and picked up the next time they linger for more than 5 <br>minutes in a public room in Haven.<br> <br><span style=\"color:#008080\">DEPUTIES AND PILLARS OF THE COMMUNITY ONLY<span style=\"color:#008000\">:-<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Clinic Approvearrest <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Approve a commitment request. Whoever created the request will be charged <br>half the displayed fee and the target will become wanted.<br> <br>It is the society of the approving person that gets charged, rather than<br>the society that made the warrant.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-clinic\">The Clinic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-staff\">Clinic Staff<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-commit-and-clinic-patients\">Clinic Commit and Clinic Patients.<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30615\" class=\"category-display-post\"><a id=\"clinic-commit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">CLINIC COMMIT<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAnyone you commit to the clinic will cost you $100 resources or dollars a day <br>to keep, but other societies can increase the cost to keep them by petitioning <br>for their release. Each $1 spent on petitions increases the cost per day bt $2.<br>  <br>Wildlings, Timeswept, Dreamchildren and those with chemically augmented <br>modifiers all cost less to commit and have much lower ongoing costs to keep in <br>the clinic unless someone is petitioning for their release.<br> <br><span style=\"color:#ffffff\">Clinic Signin<span style=\"color:#c0c0c0\">      Get a guess pass to use the clinic facilities.<br> <br><span style=\"color:#ffffff\">Clinic page staff\/(person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Pages for a particular person or staff in general to come to your room. <br><br><span style=\"color:#ffffff\">Clinic Commit <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Commit a character in the room with you for a small $100 fee, requires <br>target be helpless or yourself.<br><br><span style=\"color:#ffffff\">Clinic Release <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Release a character from the clinic, only staff can use this to release<br>characters commited by themsleves or from the college. Only sponsors can<br>use it on characters commited in other ways.<br><br><span style=\"color:#ffffff\">Clinic Changesponsor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newsponsor<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Change the sponsor of a patient to a specified society or character in<br>the same room. If transferring to a society, the society needs 100k of <br>resources.<br><br><span style=\"color:#ffffff\">Clinic Petition <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">amount<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Spend society resources to petition for the release of a patient, goes<br>into a bank from which up to $500 is drawn a day in order to increase<br>the costs of maintaining the prisoner by 20% the amount exponentially.<br>This means that while the cost to keep a patient may start at $1000, <br>after a week of petitioning, it can be as high as $3000.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-clinic\">The Clinic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-staff\">Clinic Staff<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-patients-and-clinic-arrest\">Clinic Patients and Clinic Arrest.<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30614\" class=\"category-display-post\"><a id=\"clinic-patients\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">CLINIC PATIENTS<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAs the sponsor of a patient you can have them summoned into many of the <br>treatment rooms in the clinic at any time to attempt interrogation, punishment <br>or medical procedures.<br> <br><span style=\"color:#ffffff\">Clinic Summon <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Summon a character to your current location, forced into a straight jacket. <br>Requires you to be staff or the patient&#8217;s sponsor.<br> <br><span style=\"color:#ffffff\">Clinic Report <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Sends a character to solitary for up to two hours. Requires you to<br>be the patient&#8217;s sponsor, staff, an academy student, a college student<br>or a patient with substantially more favor than the target. Will cost<br>patients and students a small amount of their esteem in the institute.<br> <br><span style=\"color:#ffffff\">Clinic Straightjacket <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Have the orderlies come and force the target character into a straight<br>jacket, rendering them helpless.<br> <br><span style=\"color:#ffffff\">Clinic Nophone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Remove a patient&#8217;s ability to use phones.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-clinic\">The Clinic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-staff\">Clinic Staff<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clinic-commit-and-clinic-arrest\">Clinic Commit and Clinic Arrest.<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30596\" class=\"category-display-post\"><a id=\"cliques\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cliques<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> academy role <span style=\"color:#008000\">(<span style=\"color:#ffffff\">role<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Cliques are a part of academy life.  They will show up in your score <br>and on the roll.  They can optionally be displayed as a social rank.  <br>Cliques affect the newly balanced stat caps for characters under 18 <br>as well as what supernatural talent characters may or may not come to <br>express.<br>  <br>Joining a clique is done by taking a role within that clique which <br>unlocks additional benefits.  Please consult the following:<br>  <br><span style=\"color:#ffffff\">Rebels (Can take up to larceny 2 and stealth 2)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Druggie &#8211; Can create drug items (pending implementation)<br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Bully &#8211; Bonus to fistfighting (pending implementation), can take <br>  strength 1, isn&#8217;t helpless to other students in detention (pending <br>  implementation)<br> <br><span style=\"color:#ffffff\">Nerds (Can take languages beyond two and up to Occult Knowledge 2)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Hacker &#8211; Can take up to hacking 3 and engineering 3.  Chatroom <br>  use \/ communications transmitted off campus will be halted without <br>  hacking 3. <br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Overachiever &#8211; 10% bonus to school XP earned<br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Artist &#8211; Can take artistic abilities to 3, and fashion knowledge 1<br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Goth &#8211; Can take incantation 1 and up to ritualism 2<br> <br><span style=\"color:#ffffff\">Popular (Can take either physical conditioning or fashion knowledge 1)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Preps &#8211; Can take and receive money from Wealth 1<br><span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> Jocks &#8211; Can take up to strength 1, acrobatics 1, running 2, <br>  stamina 2, fast reflexes<br>  <br>Team Captain is a new position comparable to head boy\/girl, but is <br>chosen only from the Jocks.  It has the same minimum requirements as <br>the head boy\/girl position.  A jock which is head boy\/girl can not also <br>be Team Captain and the title will fall to the next eligible character <br>or dormant.<br> <br>Roles can only be changed every 60 days.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30589\" class=\"category-display-post\"><a id=\"clone\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clone<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> clone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object being overwritten<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">object you wish to duplicate<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command will clone the various aspects of one object, including descriptions, and cost, onto another. Be aware that cloning does charge you the difference in cost between the two objects, in addition, this command can duplicate and overwrite items in your stash.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31292\" class=\"category-display-post\"><a id=\"close\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">close<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> close &lt;object\/dir&gt;<br> <br>Close closes an opened object or door.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#passthrough\">Passthrough<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31323\" class=\"category-display-post\"><a id=\"clothing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Clothing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nClothing and jewelry are item types that can be customized and worn. Some<br>bag items can also be worn. The <span style=\"color:#ffffff\">outfit<span style=\"color:#c0c0c0\"> system can be used to create<br>and change into full outfits easily.<br> <br>These items can be found at various shops, including in the newbie area<br>and Narnia.<br> <br>Clothing, jewelry and all customized items should be set as close to their<br>real life counterparts as possible. Clothing that is too cheap is likely<br>to be treated as such in game by other characters, particularly high-end<br>brands, which will likely be treated as knockoffs.<br> <br><span style=\"color:#008080\">Layering<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Clothing, jewelry, bag and armor items can all be set to a specific layer.<br>  Layers range from 0-5. 5 represents the outermost layer, 1 represents the<br>  innermost layer, and 0 will put the object on whatever layer it can fit on<br>  when worn.<br> <br>  Clothing and armor will cover whatever body parts they are set to cover,<br>  as well as hiding any clothing in an inner layer that covers the same spots.<br>  Inner layers can be exposed or hidden with the <span style=\"color:#ffffff\">zip<span style=\"color:#c0c0c0\"> command if any spots<br>  are set for the outer layer.<br> <br>  Jewelry will never cover body parts or inner layers. However, it can be<br>  hidden by outer layers of clothing, provided it has a cover spot set. For<br>  example, a common piece of jewelry is a ring, which is usually worn on the<br>  hands. If set to cover hands, a clothing item such as a pair of gloves will<br>  hide the ring when the gloves are worn, provided it is set on an outer layer.<br> <br>  A maximum of 10 items can be worn per layer. See <span style=\"color:#ffffff\">help wearing clothing<span style=\"color:#c0c0c0\"><br>  for how the layers are displayed.<br> <br><span style=\"color:#008080\">Cleaning<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> clean <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">10<span style=\"color:#c0c0c0\"><br>  Clothing and jewelry that has gotten dirty can be cleaned with the <span style=\"color:#ffffff\">clean<span style=\"color:#c0c0c0\"><br>  command for <span style=\"color:#008000\">$<span style=\"color:#ffffff\">10 <span style=\"color:#c0c0c0\">per item, or will clean themselves in a <span style=\"color:#ffffff\">stash<span style=\"color:#c0c0c0\"> while your<br>  character is online, though this method is slower. <br> <br><span style=\"color:#008080\">Outfitproof<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfitproof <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">0<span style=\"color:#c0c0c0\"><br>  An outfitproof item will never be automatically stashed with the <span style=\"color:#ffffff\">outfit<span style=\"color:#c0c0c0\"><br>  commands. However, if not saved in an existing outfit, the item will be<br>  removed and put in the inventory when your character changes. This is useful<br>  for things like wedding rings.<br> <br><span style=\"color:#008080\">Waterproof<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> waterproof <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">20<span style=\"color:#c0c0c0\"><br>  Certain items will become see-through when wet, namely items which have the<br>  keywords sheer, white, ivory, etc. Waterproofing these items will prevent this<br>  from happening in the future.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness\">Attractiveness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clean\">Clean<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfit\">Outfit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeup\">Makeup<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">Outfitproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">Waterproof<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30999\" class=\"category-display-post\"><a id=\"cloud-summoning\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cloud Summoning<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Cloud summon\/dismiss<br><span style=\"color:#008080\">Levels:<span style=\"color:#ffffff\"> 1<span style=\"color:#008080\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Natural Magic focus 2<br><br>This power allows people to exert some control over the weather, while they<br>cannot force storms to appear or disappear they can manipulate clouds to<br>make them more likely and block or reveal the moon at night.  <br><br>At level one this power only gives you the ability to summon clouds, at<br>level two you can either summon or dismiss.  <br><br>This power has a rather high cooldown.\n<\/div><\/div><\/article><article id=\"post-30432\" class=\"category-display-post\"><a id=\"clues\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Clues<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Plot clues<\/span><br><br>A storyrunner can seed clues about their plot out into the town. Each clue is sent to one character, chosen by the game. You cannot go looking for a clue: one either finds you or is passed to you by someone who has it.<br><br><span style=\"color:#ffffff\">Receiving a clue<\/span><br>When a clue is added, it goes to a character who is online, has played in the last week, is not on the storyrunner&#8217;s own account, is not allied with the storyrunner, and does not already hold a clue from that plot. You are sent the clue&#8217;s text with the name of the plot it belongs to. Each time you log in you are told how many plot clues you hold.<br><br><span style=\"color:#ffffff\">Your clues<\/span><br><span style=\"color:#008080\">clue<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List the clues you know, grouped by plot. Clues sent to you are listed as held, and clues someone else passed to you as learned. It also lists the schemes being run by your own society. Once a plot is finished or deleted, its clues no longer appear.<br><br><span style=\"color:#ffffff\">Passing a clue on<\/span><br><span style=\"color:#008080\">give plot clue (person)<\/span><br><span style=\"color:#008080\">give plot clue (person) (plot name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Share a clue with someone in the room. They are shown its text. The clue is handed over, not copied, so you no longer have it afterwards. If you have clues from more than one plot, add the plot&#8217;s name, or the start of it, and you are shown a list to choose from if you leave it off.<br><br><span style=\"color:#ffffff\">For storyrunners<\/span><br><span style=\"color:#008080\">plot addclue (plot number) (clue text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Add a clue to one of your plots, using its number from <span style=\"color:#008080\">plot list<\/span>. The game picks the recipient as described above and tells you who it went to. A plot holds up to twelve clues. If no one eligible is online, the clue is not added and you are told so. Only the plot&#8217;s author, or staff, can add clues.<br><br>See also: <span style=\"color:#008080\">help plot<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#schemes\">Schemes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30583\" class=\"category-display-post\"><a id=\"cognitive-dissonance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cognitive dissonance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee help lorestick.\n<\/div><\/div><\/article><article id=\"post-30629\" class=\"category-display-post\"><a id=\"cold-specialization\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cold Specialization<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels:<\/span> 0, 1<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Not Undead<br><br>Characters with this stat are particularly comfortable in cold climates,<br>they get a 10 percent life force buff in any operation in a tundra terrain,<br>or when it&#8217;s snowing.  They also may get up to +10 percent life force buff<br>whenever it is below 50 degrees F.  <br><br>They also get a 10 percent life force debuff when in areas above 85 degrees<br>F or in operations in desert terrains.  <br><br><span style=\"color:#008080\">This stat cannot be negtrained.  <\/span>\n<\/div><\/div><\/article><article id=\"post-30510\" class=\"category-display-post\"><a id=\"college\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">college<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">College Enroll (freshman\/sophomore\/junior\/senior) (None\/Goth\/Jock\/Nerd\/Prep\/Delinquent\/Theater)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join the college. You must be at least 18 and under Tier 3.<br><br><span style=\"color:#008080\">College Quit<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college.<br><br><span style=\"color:#008080\">College Join Fraternity (Kappa Delta Mu\/Pi Sigma Tau)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join one of the college fraternties which will provide you with on campus housing.<br><br><span style=\"color:#008080\">College Join Sorority (Theta Nu Rho\/Omega Chi Iota)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join one of the college sororities which will provide you with on campus housing.<br><br><span style=\"color:#008080\">College Leave Fraternity\/Sorority<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave your Fraternity or Sorority.<br><br><span style=\"color:#008080\">College progress<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Move from being a Freshmen to a Sophmore, Sophmore to Junior etc. Only usable in May, August or January and must be of a certain age.<br><br><span style=\"color:#008080\">College graduate<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college and gain some bonus rpxp from your time there, you may also get a free tier boost if you were the graduating classes suma cum laude. Only usable in May, August or January.<br><br><span style=\"color:#008080\">College remove (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Can be used by staff to remove non-institute individuals from the grounds.<br><br><span style=\"color:#008080\">College page (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message over the intercom for the targeted person to come to your current room.<br><br><span style=\"color:#008080\">College announce (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by staff to send a message over the intercom to the entire institute.<br><br><span style=\"color:#008080\">College roll<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active enrolled students.<br><br><span style=\"color:#008080\">College staff<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active college staff.<br><br><span style=\"color:#008080\">College readfile (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to read a student&#8217;s file.<br><br><span style=\"color:#008080\">College writefile (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to add to a student&#8217;s file.<br><br><span style=\"color:#008080\">College commit (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to commit a student to the clinic.<br><br><span style=\"color:#008080\">College suspend (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to suspend students or other lower ranked staff.<br><br><span style=\"color:#008080\">College unsuspend (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to lift someone&#8217;s suspension.<br><br><span style=\"color:#008080\">College teach<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Flag yourself as teaching, this gives a small amount of progress towards career progression and increases the GPA of students RPing with you. Only on campus.<br><br><span style=\"color:#008080\">College traumatize<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by staff and proctors to flag yourself as traumatizing the students or patients in the room. Only on campus.<br><br><span style=\"color:#008080\">College report (student)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by proctors to have a lower ranked student taken to a solitary cell. See <span style=\"color:#008080\">help proctor<\/span>.<br><br><span style=\"color:#008080\">College probation (student) (days)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Confine a student to campus. See <span style=\"color:#008080\">help probation<\/span>.\n<\/div><\/div><\/article><article id=\"post-30485\" class=\"category-display-post\"><a id=\"college-groups\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">College Groups<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are six different groups you can be part of as a college student:<br>Goths) Ritualism and Incantation stat counted as 1 higher when target is on campus.<br>Jocks) Guaranteed ability to pin any other non-Jock student. Can use <span style=\"color:#008000\">clinic exemption<\/span> to get themselves out of the clinic with a athletic waiver.<br>Nerds) Increased GPA earning, can tutor any other student. Can use <span style=\"color:#008000\">clinic exemption<\/span> to get themselves out of the clinic with an academic waiver.<br>Preps) Subsidized Rent, cheaper Endowment stat purchase. Can use <span style=\"color:#008000\">clinic getout (target)<\/span> to get themselves or another student out of the clinic.<br>Delinquent) Increased alcohol tolerance. Can use <span style=\"color:#008000\">clinic breakout (target)<\/span> to temporarily get themselves or another person out of the clinic.<br>Theatre) All Artisitic abilities at 1, and at 3 while on campus.\n<\/div><\/div><\/article><article id=\"post-30488\" class=\"category-display-post\"><a id=\"collegiate-societies\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">collegiate societies<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIf a student at the college founds a sect or cult that group is considered a collegiate society.<br> <br>Collegiate societies do not have to pay for sanctuary protection each week, and college students can be leaders or other high ranking members of those groups. However they also do not receive manpower and receive fewer resources from operations.\n<\/div><\/div><\/article><article id=\"post-31303\" class=\"category-display-post\"><a id=\"color\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">color<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">color<span style=\"color:#c0c0c0\"><br> Toggles color mode on or off for the mud.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">&#8220;<span style=\"color:#008000\">(<span style=\"color:#ffffff\">color code<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Note this key is a backtick, the one on the same key as the tilde. Color codes<br>are able to be used in most aspects of the game, but not all.<br> <br><span style=\"color:#008080\">Color Codes<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> `00<span style=\"color:#c0c0c0\"> or <span style=\"color:#800000\">r<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800000\">Red<span style=\"color:#c0c0c0\"><br> `11<span style=\"color:#c0c0c0\"> or <span style=\"color:#008000\">g<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008000\">Green<span style=\"color:#c0c0c0\"><br> `22<span style=\"color:#c0c0c0\"> or <span style=\"color:#808000\">y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808000\">Yellow<span style=\"color:#c0c0c0\"><br> `33<span style=\"color:#c0c0c0\"> or <span style=\"color:#000080\">b<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#000080\">Blue<span style=\"color:#c0c0c0\"><br> `44<span style=\"color:#c0c0c0\"> or <span style=\"color:#800080\">m<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800080\">Purple<span style=\"color:#c0c0c0\"><br> `55<span style=\"color:#c0c0c0\"> or <span style=\"color:#008080\">c<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008080\">Cyan<span style=\"color:#c0c0c0\"><br> `66<span style=\"color:#c0c0c0\"> or <span style=\"color:#c0c0c0\">w<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#c0c0c0\">White (Default color)<span style=\"color:#c0c0c0\"><br> `77<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">d<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Grey<span style=\"color:#c0c0c0\"><br> `88<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff0000\">R<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff0000\">Bright Red<span style=\"color:#c0c0c0\"><br> `99<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ff00\">G<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ff00\">Bright Green<span style=\"color:#c0c0c0\"><br> `!!<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffff00\">Y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffff00\">Bright Yellow<span style=\"color:#c0c0c0\"><br> `@@<span style=\"color:#c0c0c0\"> or <span style=\"color:#0000ff\">B<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#0000ff\">Bright Blue<span style=\"color:#c0c0c0\"><br> `##<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff00ff\">M<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff00ff\">Bright Purple<span style=\"color:#c0c0c0\"><br> `$$<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ffff\">C<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ffff\">Bright Cyan<span style=\"color:#c0c0c0\"><br> `%%<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">W<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffffff\">Bright White<span style=\"color:#c0c0c0\"><br> `^^<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">D<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Black<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Saycolor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">000-255)<\/span><\/span><br>Used to set a color for the say portion of emotes.<br> <br>Note you can also use 000-255 or #(Any six digit hex color code) after the color symbol to use more color types.\n<\/div><\/div><\/article><article id=\"post-31325\" class=\"category-display-post\"><a id=\"combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Combat explained<\/span><br>-An overview of the combat system, recommended for new players.<br><span style=\"color:#ffffff\">Fast Combat<\/span><br>-An overview of fast combat.<br><span style=\"color:#ffffff\">Emote Combat<\/span><br>-An overview of emote combat.<br><span style=\"color:#ffffff\">Attack<\/span><br>-An explanation of the attack command.<br><span style=\"color:#ffffff\">Move<\/span><br>-An explanation of the move command.<br><span style=\"color:#ffffff\">Specials<\/span><br>-An explanation of specials.<br><span style=\"color:#ffffff\">Special List<\/span><br>-A list of all the specials.<br><span style=\"color:#ffffff\">Custom attacks<\/span><br>-Information on setting up custom attacks.<br><span style=\"color:#ffffff\">Fatigue<\/span><br>-An explanation of fatigue.<br><span style=\"color:#ffffff\">Wounds<\/span><br>-An explanation of wounds.<br><span style=\"color:#ffffff\">Death<\/span><br>-An explanation of death.<br><span style=\"color:#ffffff\">Capturing<\/span><br>-An explanation of capturing people.<br><span style=\"color:#ffffff\">Player Conflict<\/span><br>-The ins and outs of fighting other players.<br><span style=\"color:#ffffff\">Social Combat<\/span><br>-Information on social combat.<br><span style=\"color:#ffffff\">Combat Mechanics<\/span><br>-An explanation of the numbers behind combat.<br><span style=\"color:#ffffff\">Map<\/span><br>-A command to show a map of the room you&#8217;re in.<br><span style=\"color:#ffffff\">Scan<\/span><br>-A command to list people in the room by proximity.<br><span style=\"color:#ffffff\">Diminish<\/span><br>-A command to reduce your combat power for RP reasons.<br><span style=\"color:#ffffff\">Spar<\/span><br>-A command to engage in less lethal combat.<br><span style=\"color:#ffffff\">Nightmare<\/span><br>-The shadow world where much of Haven&#8217;s conflict takes place.\n<\/div><\/div><\/article><article id=\"post-31326\" class=\"category-display-post\"><a id=\"combat-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Combat explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are two types of combat in Haven; fast combat and emote combat. <br>Fast combat is what is normally used when NPCs are involved in the fight,<br>such as typically when leveling up in the forest.  During fast combat you<br>can attack and\/or move every 12 seconds, each one being on a separate timer.<br>Attacks are normally made with either a default message, or with a custom<br>pre-written message.  <br><br>Emote combat is normally used when PCs are fighting each other.  During<br>emote combat characters take it in turns to pick where they want to move and<br>how they want to attack, they then write an emote, when the emote is<br>finished and sent the relevant attacks and moves are performed.  Emote<br>combat is started by a player typing &#8216;attack&#8217; by itself.  <br><br>Both combat types use the exact same values and calculations.  Disciplines<br>are used primarily for combat and are improved with experience gained by<br>using them.  There are three types of discipline, ranged, melee and<br>defensive.  Ranged disciplines all have different ranges, and will do<br>maximum damage at half that range, dropping off to 0 at above max range and<br>0 at melee range.  Melee disciplines always do max damage if at melee range,<br>but otherwise can&#8217;t hit.  <br><br>Each Discipline does its value in damage ordinarily, unless affected by<br>range or other affects.  Defensive disciplines provide 5 times their value<br>in defense.  <br><br>Once all your defense is gone, attacks will cause you to suffer wounds,<br>wounds can take a long time to heal and if severe enough might cause you to<br>die without hospital care.  <br><br>Characters can move a base of 10 per turn in any direction, they can also<br><span style=\"color:#ffffff\">charge<span style=\"color:#c0c0c0\"> directly at someone, doubling how far they can move.  <br><br>The most basic way to attack is simply <span style=\"color:#ffffff\">attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">, picking a default<br>discipline, or <span style=\"color:#ffffff\">attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">) <span style=\"color:#c0c0c0\">to choose your own discipline,<br>lastly <span style=\"color:#ffffff\">attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">customname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> to use a custom attack.  <br><br>To move you simply type <span style=\"color:#ffffff\">move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) <span style=\"color:#ffffff\">away<span style=\"color:#c0c0c0\">\/<span style=\"color:#ffffff\">charge<span style=\"color:#c0c0c0\">\/<span style=\"color:#008000\">(<span style=\"color:#ffffff\">distance as a number to<br>move towards them<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">.  You can also use <span style=\"color:#ffffff\">move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">xcoord<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">ycoord<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">move flee <span style=\"color:#c0c0c0\">or<br>the cardinal direction commands.  <br><br>Custom attacks can be set up with the &#8216;<span style=\"color:#ffffff\">make attack<span style=\"color:#c0c0c0\">&#8216; command, and have a<br>name, discipline, a string for how they look like as well as an optional<br>special flag.  Special flags allow you to attach effects to attacks.  <br><br>You can also type <span style=\"color:#ffffff\">map<span style=\"color:#c0c0c0\"> to see a visual representation of the battlefield.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom\">custom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#follower-combat-behavior\">follower combat behavior<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30551\" class=\"category-display-post\"><a id=\"combat-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Combat Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three main focus paths: the arcane tree (minions, rituals, mancing); the combat tree (melee and ranged combat); and the professional tree (wealth, contacts, and social\/job skills). Each focus tree has its own set of foci within it. Every point spent in one of these trees, regardless of whether or not it&#8217;s on the same focus, unlocks greater potential for development in terms of stats and occasionally powers. When points are spent on the same focus, you develop additional abilities related to that focus line. The following are the unlocked abilities for the combat tree:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combat One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Attack <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases melee damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Defense <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases melee damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Attack <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases ranged damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Defense <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases ranged damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases stagger recovery rate in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combat Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>   <span style=\"color:#808000\">None.<\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combat Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Attack <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases melee damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Defense <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases melee damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Attack <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases ranged damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Defense <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases ranged damage taken.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combat Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Giant Slayer<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Halves penalty for fighting characters with more combat focus investment.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Attack <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases melee damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Melee Defense <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases melee damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Attack <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases ranged damage.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ranged Defense <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Decreases ranged damage taken.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases stagger recovery rate in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 17, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#focus\">Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-champion-focus\">Angelborn Champion Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blade-disciple-focus\">Blade Disciple Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-warrior-focus\">Demigod Warrior Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demon-warrior-focus\">Demon Warrior Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-knight-focus\">Fae Knight Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gun-disciple-focus\">Gun Disciple Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hunter-focus\">Hunter Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-focus\">Primal Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#soldier-focus\">Soldier Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#warrior-focus\">Warrior Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31335\" class=\"category-display-post\"><a id=\"combat-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Combat Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFor Ranged damage 150% at 10 +- optimum. 175% at exactly optimum<br>35% at max to 90% of max, 35% at 2 to 10% of max. 125% at<br>optimum to 90%, 100% at optimum to 10%.<br><br>Ranged attacks do 40% less damage in a round after being hit by melee.<br>+ or &#8211; affects from specials.<br> <br>Damage in excess of 85 before specials are taken into account will be reduced to closer to 85. This cap is 25 points higher if hitting or being hit by an NPC or shifter in animal shape.<br> <br>PCs can&#8217;t do more than 40 percent of the total defense of other PCs if they have at least 100DF.  Or 60 percent of total defense of minions and allies.\n<\/div><\/div><\/article><article id=\"post-31316\" class=\"category-display-post\"><a id=\"combine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">combine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> combine<br> <br>To put together. While combine is on your inventory looks<br>a bit like this:<br> <br>(2) a stake<br> <br>if it is off it would look like this:<br> <br>a stake<br>a stake\n<\/div><\/div><\/article><article id=\"post-30535\" class=\"category-display-post\"><a id=\"commander-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Commander Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who have dedicated themselves to learning how to lead soldiers. In addition to the standard professional focus bonuses, each rank also offers discounts on weapon augmentations and higher ranks unlock abilities to enhance the NPC soldiers of the commander even further.  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Commander One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Commander Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Protection Detail<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> This power makes allies appear twice as fast in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Commander Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Commander Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Military Training<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> This power allows <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more experience to be spent on allies.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Powered Armor<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Boosts augmented armour to grant <span style=\"color:#008000\">+<span style=\"color:#ffffff\"><b><\/b><\/span><\/span> to all physical stats and super jumping.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#military-training\">Military Training<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#powered-armor\">Powered Armor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-detail\">Protection Detail<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#augment\">augment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact Jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31084\" class=\"category-display-post\"><a id=\"commando\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Commando<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements       <span style=\"color:#008000\">:<\/span><\/span> Hunter 1, Soldier 1, or Warrior 1<br>                   <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\">  Caltrops         <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> leaves a field of caltrops behind on your next move. Anyone moving within <span style=\"color:#ffffff\">10 distance of the centre of the field will be slowed for two rounds.<br><span style=\"color:#ffffff\">    Roleplay       <span style=\"color:#008000\">:<\/span><\/span><\/span> You can skillfully spread caltrops.<br><span style=\"color:#808000\">                     Requires and consumes a caltrops object.<\/span><br><span style=\"color:#808000\">                     Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Combat Sprinting <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Passive<span style=\"color:#008000\">;<\/span><\/span> you take less speed penalties from weapons and armor while sprinting.<br><span style=\"color:#ffffff\">    Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You are skilled in combat sprinting.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#ffffff\">: <br><span style=\"color:#008080\">  Landmine         <span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> leaves a landmine behind on your next move. Anyone moving within <span style=\"color:#ffffff\">5 distance of the landmine will take <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span> of their maximum defence as damage.<br><span style=\"color:#ffffff\">    Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can arm and deploy landmines.<br><span style=\"color:#808000\">                     Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Bola             <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 30<span style=\"color:#008000\">;<\/span><\/span> renders the target unable to move for one round.<br><span style=\"color:#ffffff\">    Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You know how to throw a bola.<br><span style=\"color:#808000\">                     Requires and consumes bola object.<\/span><br> <br><span style=\"color:#008080\">  Deadswitch       <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> turns on or off a dead switch. When on, if you are knocked out or killed, everyone within <span style=\"color:#ffffff\">10 distance of you will take <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span><\/span> of their maximum defence in damage, including you. Has shortened cooldown.<br><span style=\"color:#ffffff\">    Roleplay       <span style=\"color:#008000\">:<\/span><\/span> You can create and arm deadswitch explosives.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">Resupply<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31296\" class=\"category-display-post\"><a id=\"commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Commands<br> <br>Typing commands will show you a list of all the commands in<br>the game.\n<\/div><\/div><\/article><article id=\"post-31520\" class=\"category-display-post\"><a id=\"communication\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">communication<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nApart from the IC methods listed in help roleplaying there are several<br>forms of communication in game.  <br><br>Notes is one such method and allows leaving of messages, either ICly or<br>OOCly to one or more people, see help note.  <br><br>There are also the newbie channel.  Newbie is used for helping new<br>characters.  Used by newbie (message) or (channel) social (social) or<br>(channel) emote (emote)<br><br>Aid can be used to send an ooc message to new players to help them out.  <br><br>The STalk channel can be used by SRs to talk amongst themselves, and also by<br>players to contact the SRs.  <br><br>Typing the channel name by itself will also turn the channels on or off.  <br><br>Immortals may send players private tells, and Story Runners may send them<br>private STells.  In both cases reply can be used to respond.  <br> <br>Players may contact the staff by creating a petition, see help petition for<br>more information.\n<\/div><\/div><\/article><article id=\"post-31156\" class=\"category-display-post\"><a id=\"community-credit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Community Credit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCommunity credits are earned by supporting the game such as by donating money to<br>help with sever costs, recruiting players, or finding bugs.  A list below covers<br>the most common methods along with a range typifying the reward granted;<br><br>When applying for credits, it&#8217;s imperative to clearly list the reason why you&#8217;re<br>applying for them.  Bundling several small items in one request will help<br>facilitate the processing of credit requests and cut down on the amount of spam<br>the admins need to deal with.<br><br><span style=\"color:#008080\">Award   Task                                                           Frequency<\/span><br><span style=\"color:#008000\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#008080\">   10   per dollar donated                                            Cumulative<\/span><br><br><span style=\"color:#008080\">1-200   for advertising the game in some way                          Cumulative<\/span><br>          This may be any form of advertisement or publicity so long as it&#8217;s not<br>          in poor taste such as spamming another game&#8217;s OOC channels.  Doing so<br>          will not earn any community credits.<br><br><span style=\"color:#008080\">5-250   per serious bug reported                                      Cumulative<\/span><br>          Credits rewarded will vary depending on how advantageous reporting the<br>          bug is versus exploiting it.<br><br><span style=\"color:#008080\">   50   for mentoring another player                                  Cumulative<\/span><br>          When a character reaches 100 hours on their first character and<br>          applies for the associated credits, they may supply the name of the<br>          player who mentored them.<br><br><span style=\"color:#008080\">  100   for reaching 100 forum posts                                        Once<\/span><br><br><span style=\"color:#008080\">  100   for reaching 100 hours on your first character                      Once<\/span><br>          This will only be honored if requested between 100 and 150 hours.<br>          Otherwise players may reapply for it when their next character reaches<br>          100 hours.<br><br><span style=\"color:#008080\">  200   for recruiting another player                                 Cumulative<\/span><br>          When a character reaches 100 hours on their first character and<br>          applies for the associated credits, they may supply the name of the<br>          player who recruited them.<br><br><span style=\"color:#008080\">1-100   for anything else that helps the game                         Cumulative<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit-rewards\">Community credit rewards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31126\" class=\"category-display-post\"><a id=\"community-credit-rewards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Community Credit Rewards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Credits<\/span><\/span><\/span><br>  Displays a character&#8217;s current credits and unlocked rewards.<br><br><span style=\"color:#008080\">Credit   Rewards                           Frequency<br><span style=\"color:#008000\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br><span style=\"color:#008080\">  1     100 RPXP and 100 XP                Reoccurring reward up to 1000 credits<\/span><\/span><\/span><br><br><span style=\"color:#008080\">  1     $<span style=\"color:#008080\">2.00                              Reoccuring<\/span><\/span><br><br><span style=\"color:#008080\">250     One recolor                         Reoccurring reward every 250 credits<\/span><br>        Used by entering color instead of done while customizing an item<br>          This will allow the long and short strings that have been set to<br>          retain their color codes.<br><br><span style=\"color:#008080\">500     One shadow attack                   Reoccurring reward every 500 credits<\/span><br><span style=\"color:#008080\">        Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">myattacks shadow <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>                <span style=\"color:#ffffff\">myattacks unshadow <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>          This sets one of a character&#8217;s custom attacks to appear to be another<br>          discipline.  The attack will use the same stats and special of the<br><br>          original however.  This allows a character to utilize a single attack<br>          of a type he might not otherwise possess for the purposes of roleplay.<br><br><span style=\"color:#008080\">750     One magic bandaid                   Reoccurring reward every 750 credits<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit bandaid<\/span><\/span><\/span><br>          These can restore one wound state on your character so long as the<br>          character isn&#8217;t critically wounded.  Bandaids can only be applied from<br>          the admissions area of the clinic.<br><br><span style=\"color:#008080\">750     Custom Nightmare Manifestation                   Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit manifestation <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          This will replace a character&#8217;s archetype string which is only visible<br>          while in the nightmare with whatever they wish.<br><br><span style=\"color:#008080\">1000    Global OOC channel                                Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ooc <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">1000    Trollreport<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> trollreport <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br><span style=\"color:#008080\">1000    Account rename                             Reoccurring reward every 1000<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit rename <span style=\"color:#008000\">(<span style=\"color:#ffffff\">account name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">1250    Custom walk                                       Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit walk <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          This will display a string other than &#8216;walks&#8217; when a character moves<br>          from room to room.<br><br><span style=\"color:#008080\">1500    Playable ghosts                                   Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change ghost<\/span><\/span><\/span><br>          This command can be used after a character has died so long as they<br>          have not rerolled.  For more information, see <span style=\"color:#ffffff\">help ghosts<\/span>.<br><br><span style=\"color:#008080\">1750    Custom Discipline                                 Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit discname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          This allows you to buy the custom skill to set up a<br>          ranged discipline with a customized name. See <span style=\"color:#ffffff\">help custom<\/span>.<br><br><span style=\"color:#008080\">1750    Custom Melee Stat                                 Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit meleediscname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          A melee discipline with a customized name, equal to your highest<br>          large melee weapon discipline. See <span style=\"color:#ffffff\">help custom melee stat<\/span>.<br><br><span style=\"color:#008080\">1750    Custom Defense Stat                               Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit defdisc <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          A supernatural defense, for supernaturals only, with a message of<br>          your choosing. See <span style=\"color:#ffffff\">help custom defense stat<\/span>.<br>          A character can have only one of the three custom stats.<br><br><span style=\"color:#008080\">2000    Custom rank                                       Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">credit rank <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          This allows a custom string to replace the rank listed next to the<br>          character on the who list.  This ability may not be used to mimic<br>          ranks that already exist. <br><br><span style=\"color:#008080\">3000    Legends channel                                   Unlocked per character<\/span><br>        <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#008080\">legends <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>          This grants access to a more exclusive OOC channel.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit\">Community Credit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trollreport\">trollreport<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom\">custom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-melee-stat\">Custom Melee Stat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-defense-stat\">Custom Defense Stat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31294\" class=\"category-display-post\"><a id=\"compact\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compact<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> compact<br> <br>Compact helps set your display options for the game. Typing<br>compact removes the extra blank line before your prompt.\n<\/div><\/div><\/article><article id=\"post-30585\" class=\"category-display-post\"><a id=\"compass\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compass<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA bone compass is an item that can be purchased in the goblin market, or<br>acquired through resupply, and can be used to find and navigate through<br>gates to other worlds.  While stepping from Haven to another world, doesn&#8217;t<br>require a compass, coming back does.  Looking at a compass, will give you an<br>indication if there are any nearby gates.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">Resupply<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#world\">World<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goblin-market\">Goblin Market<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31092\" class=\"category-display-post\"><a id=\"compel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Compel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br> <br>This stat augments all your imprints by one level.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abominations\">abominations<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31533\" class=\"category-display-post\"><a id=\"compete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> compete against (person) with (stat) and (stat) and (stat)<br><br>This command allows you to test your stats against someone else?s, up to<br>three at a time.<br><br>For instance if you wished to arm wrestle with someone, compete against (person)<br>with strength<br><br>Would test your strength against theirs, or for a game of darts you might<br>enter compete against (person) with games and dexterity<br><br>On completion of the command it will send an echo to the room of who won.<br><br>Normally the winner will always be the person with the highest stat total,<br>if the stat totals are equal it will be a fifty\/fifty chance. However<br>this may change based on the inclusion of certain stats.<br><br>Currently games is the only stat which deviates from this, when adding<br>games as one of the stats tested it will always introduce an element of<br>randomness to the calculation while still significantly favoring the<br>person with higher stats.<br><br>For each 1 point below the other person you are in a game calculation, your<br>chance of winning will lower by a multiplicative 20%. So if stat levels<br>are the same you&#8217;ll have 50% chance, if you&#8217;re one lower 40%, if 2 lower<br>32% etc.<br><br>As optional syntax you can also drop the &#8216;against&#8217; and simply type compete<br>(person) with (stats)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31302\" class=\"category-display-post\"><a id=\"conditions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Conditions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nConditions are things which SRs can place on players for<br>the duration of a scene, a limited period of time and\/or<br>until cured.<br><br>Current conditions are:<br>-Weaken<br>This condition will lower a player&#8217;s disciplines by 30%, useful<br>in situations where a PC may have been cursed or fallen sick<br>etc.<br><br>-Noheal<br>This condition will stop a player&#8217;s defense from regenerating,<br>useful in situations such as during survival oriented scenes.<br><br>-Nomove<br>This condition will stop a player from being able to use the<br>travel command, useful when your PCs should be stuck in a small<br>area.<br><br>-Localmove<br>This condition will stop a player from being able to travel to<br>non-adjacent rooms, useful for when your PCs should be stuck<br>in a smallish area.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#inflict\">Inflict<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cure\">Cure<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30561\" class=\"category-display-post\"><a id=\"conflicting-loyalties\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Conflicting Loyalties<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nConflicting loyalties is part of the world of Haven by design. There&#8217;s little story to be had from a group of characters who are all on the same page and never disagree, but if those disagreements are caused by someone wanting to play wildly off-lore or just wanting to snowflake to the maximum this isn&#8217;t fun for anyone else. Disagreements among allies due to legitimate philosophical differences or conflicting loyalties however provide a rich source of story which isn&#8217;t about putting one player over another or having a winner or loser.<br><br>These conflicting loyalties can come from many places, your character&#8217;s friendships, relationships, or family might conflict with their organization or they might be part of two organizations which often don&#8217;t see eye to eye or even are overt enemies.<br><br>There will never be a one-size fits all solution to these conflicts as every one is likely to be unique. It could be a generally virtuous individual joining a corrupt but pro-environment society because of their staunch environmentalism and willingness to overlook the bad parts of that group because of it, it could be an individual sentenced in an Order trial to serve the Order for a year even though they&#8217;d rather not, or someone blackmailed into working for a corrupt group.<br><br>Every situation is going to be different as to why the character has a conflicting loyalty and what it means for how trustworthy or suspicious they are likely to be considered or treated.<br><br>Characters with conflicting loyalties are obligated to find ways to RP them in line with good RP practices. It would be nothing but irritation for a corrupt individual to join the Order out of a temporary oath only to do nothing useful for the Order and complain constantly on comms about hating them for example. Similarly those interacting with characters with conflicting loyalties are obligated to find ways to RP with them in line with good RP practices. It would be very appropriate to treat an individual only working for your organization because of an oath or blackmail or a particular shared goal with a great deal more suspicion for instance, it would be overtly terrible to ban them from society activities or lock them out of RP or try and force them to give up the source of the conflict however.\n<\/div><\/div><\/article><article id=\"post-30848\" class=\"category-display-post\"><a id=\"contact-jobs\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Contact Jobs<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Muscle<\/span><br>-Every contact assigned to this job will provide you with an ally to use in<br>combat.  Use <span style=\"color:#008000\">make ally<\/span> to configure your ally, then use an attack with the<br>asummon special to make them arrive in combat.  Allies usually take 4 rounds<br>to show up.  You can use command allies attack\/follow\/atwill (target) to<br>command them in fights.  Allies do less damage if the person who summoned<br>them has used their attack that round.  The power of allies is determined by<br>the average score of all contacts assigned to the muscle job.  Each ally has<br>60k experience, times the number of skillpoints invested into the muscle<br>contact in experience to spend.  So 60k at rank 1, 180k at rank 2 and 900,<br>000 at rank 5.  When an ally is defeated in combat they become injured and<br>the contact is unable to be used again for about three days.  <br>It takes 20 minutes after a fight for your allies to refresh.<br><br>You can use &#8216;<span style=\"color:#008000\">Ally info<\/span> to see information on your allies.<br><br><br><span style=\"color:#008080\">Reputation<\/span><br>-A contact assigned to this job will increase your social rank.  <br><br><span style=\"color:#008080\">Schemes<\/span><br>-A contact assigned to this job will increase the duration of any scheme you<br>launch.  <br><br><span style=\"color:#008080\">Influence<\/span><br>-A contact assigned to this job will produce influence for you every time<br>you log on, only one of your characters can benefit from this.  <br><br><span style=\"color:#008080\">Capital<\/span><br>-A contact assigned to this job will produce newbie credit money for you<br>every time you log on, only one of your characters can benefit from this.  <br><br><span style=\"color:#008080\">Politics<\/span><br>-A contact assigned to this job will give you more societal standing every<br>time you log on, only one character can benefit from this.  <br><br><span style=\"color:#008080\">Planning<\/span><br>-A contact assigned to this job will give you more scheme influence every<br>time you log on, only one character can benefit from this.  <br> <br><span style=\"color:#008080\">Labor<\/span><br>-A contact assigned to this job will reduce the time taken and fatigue<br>caused by tasks such as repairing or developing roads or clearing forests.<br> <br><span style=\"color:#00ffff\">Recover<\/span><br>-Set a contact to recover from their present job so they might soon take a new one.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#follower-combat-behavior\">Follower Combat Behavior<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30849\" class=\"category-display-post\"><a id=\"contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nContacts are gained through the contact stats, you have one assignable<br>contact for each contact stat you have, with their power being determined by<br>the levels of those stats.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Contact<br>-See a list of all your contacts.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Contact name (contact) (new name)<br>-Set the name for your contact, such as contact name military John Doe<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Contact description (contact)<br>-Enter an editor to your a description of your contact.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Contact job (contact) (job)<br>-Set what task you what your contact to be undertaking, possible jobs are:<br>Idle, Muscle, Reputation, Schemes, Influence, Capital, Politics, Planning. <br>Jobs must be set to recover for approximately 4 days before they can be<br>assigned to a new job. See <span style=\"color:#008000\">help Contact Jobs<span style=\"color:#c0c0c0\"> for more information.<br><br>Contacts without names or descriptions will not function.<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30433\" class=\"category-display-post\"><a id=\"content-warnings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Content Warnings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Content warnings<\/span><br><br>Content warnings let you say which kinds of content you are OK with, and let everyone in a scene see what the whole group has agreed to. Setting a category to enabled means you are OK with that content. Leaving it disabled means you are not. If you have never set anything, every category counts as disabled.<br><br><span style=\"color:#ffffff\">Setting your preferences<\/span><br><span style=\"color:#008080\">makeroom warnings<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor for your default preferences. These apply to anyone you have not set something specific for.<br><span style=\"color:#008080\">makeroom warnings (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor for your preferences towards one particular character. These take the place of your default whenever that character is involved.<br><br>Inside the editor:<br><span style=\"color:#008080\">(category name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Toggle that category between enabled and disabled. The first few letters of the name are enough.<br><span style=\"color:#008080\">duration<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch between keeping these settings until you log out and keeping them permanently. New settings last until you log out unless you switch this. Permanent settings you have not saved again for six months are cleared.<br><span style=\"color:#008080\">target (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch to editing your preferences towards another character, or <span style=\"color:#008080\">target<\/span> on its own for your default. Unsaved toggles are lost when you switch.<br><span style=\"color:#008080\">done<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Save your changes. If a group warning is already active in your room, everyone there is told you have updated your preferences.<br><span style=\"color:#008080\">abort<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave without saving.<br><br><span style=\"color:#ffffff\">The categories<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sex\/Nudity: exposed genitals or common, consensual sex acts. Not incidental or accidental nudity.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Immoral Sex: sex acts that are lower-level criminal offences, such as nonconsensual touching, or that people might find morally objectionable, such as large age gaps, questionably obtained consent, or sex with an employer.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Illegal Sex: severe sexual violations and forcible sexual assault.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Sexualized Insults: verbal attacks on someone&#8217;s sexual behaviour, worth or gender validity.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Addiction\/Self-Harm: harmful use of drugs or other addictive substances, other forms of self-harm, and suicide.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Harming Animals: killing pets, torturing animals, or animals in pain or distress.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Harming Children: crimes against or other poor treatment of children.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Nauseating: bodily fluids, vomiting on someone, spoilt food, bad smells and the like.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Body Horror: mutilation, medical procedures and other disturbing physical transformations or modifications.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Degradation: seriously demeaning or degrading treatment meant to attack someone&#8217;s pride or dignity.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Intolerance: claiming that some real-world groups are inferior to others, and the use of slurs.<br><br><span style=\"color:#ffffff\">How a group&#8217;s warnings are worked out<\/span><br>Whenever two or more players are in the same room, the game works out what everyone there has allowed everyone else. A category only appears if every person in the room allows it towards every other person, using each person&#8217;s preferences for that particular character where they have set them, and their default otherwise. Staff do not count towards the group.<br><br>A new group&#8217;s warnings take effect ten minutes after it forms. Once they do, everyone present sees a <span style=\"color:#800000\">Content Warnings:<\/span> line, and sees it again whenever the list changes: when someone arrives or leaves, or when someone saves new preferences. If an active group moves to another room together, or comes back together within five minutes, its warnings carry over without a new wait.<br><br><span style=\"color:#ffffff\">What you see<\/span><br><span style=\"color:#008080\">look<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>With two or more players in the room, the room shows the current <span style=\"color:#800000\">Content Warnings:<\/span> line, or how many minutes remain before the group&#8217;s warnings take effect. It lists the allowed categories, <span style=\"color:#ffffff\">All<\/span> if every category is allowed, or <span style=\"color:#ffffff\">None<\/span>.<br><span style=\"color:#008080\">finger (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Shows an Allow line: what you and that person allowed each other the last time the two of you were alone together long enough for warnings to take effect, less anything either of you has withdrawn since.<br><br>Warnings do not apply in out-of-character areas or battlegrounds, and a room the game counts as crowded always shows <span style=\"color:#ffffff\">None<\/span>. Records of groups that have not been together for two weeks are cleared.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeroom\">makeroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#finger\">finger<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#look\">look<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31022\" class=\"category-display-post\"><a id=\"contribute\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">contribute<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command allows you to contribute things to bolster the society<br>resources of the target society which may or may not be your own.  It will<br>always produce a log that the leaders of the society can see for a few days<br>afterwards.  <br><br><span style=\"color:#ffffff\">Contribute influence (amount) (society) <br>contribute influence to a society 1000 influence  becomes $250 in<br>resources, those with social focus can generate up to 80% more resources<br>from contributing influence. You can only contribute supernatural influence.<br>You can check how much you have by typing: social.<br><br><span style=\"color:#ffffff\">Contribute money (amount) (society)<span style=\"color:#c0c0c0\"><br>Contribute money to a society, $100 dollars becomes $100 in resources, those<br>with business person focus can generate up to 80% more resources when<br>contributing money.  <br><br><span style=\"color:#ffffff\">Contribute (item) (society) <br><span style=\"color:#c0c0c0\">Contributes an item to a society, this requires you to be in the goblin <br>market.  Most commonly contributed items are materials from shipments, <br>crystals found in the deep forest, material harvested by draining the <br>life force of others, and infused blood.  You can also contribute parts <br>gained from monsters in the forest with butcher. Resources gained in this<br>way will not be made available immediately, but rather a week later.<br><br><span style=\"color:#ffffff\">Contribute blood (society)<span style=\"color:#c0c0c0\"><br>If you have more than 100% life force you can siphon the rest off into a <br>blood donation to give to your society.  Each 1% of life force above <br>100 grants $100 society resources per tier of the donater.<br>This must be done in the basement operating rooms in Greystone.<br> <br><span style=\"color:#ffffff\">When you contribute to the society, it creates a temporary debuff to <br>secrecy that lasts approximately two weeks. <span style=\"color:#c0c0c0\"><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-resources\">Society Resources<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#harvest\">Harvest<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#butcher\">Butcher<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#intel\">Intel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operations\">Operations<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30655\" class=\"category-display-post\"><a id=\"control\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Control<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> control surrender (target)<br>When used on a target that has been brainwashed loyal to you or your society<br>it will make them tie themselves up.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> control incapacitate (target)<br>When used without a target it will cause any character with an implant that<br>matches your controller to be shocked unconcious. When used with a target<br>it will cause that target to be shocked unconcious as long as they are a<br>slave class of your society.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> control trace(target)<br>When used without a target it will generate a map of the location of any<br>character with an implant that matched your controller. When used with a<br>target it will generate a map of the location of the target as long as they<br>are a slave class of your society.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-positions\">Society Positions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">Brainwash<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31136\" class=\"category-display-post\"><a id=\"corporate-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Corporate Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSome of the various industrial and corporate juggernauts have been known to turn to Haven and other supernatural hotspots for assistance in sabotage or strength. The Hanshin Group, Tyrell Corp, and Rushell Industries are particularly known for this.<br> <br><span style=\"color:#ffff00\">Rushell Industries<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An industry giant based in the US, Rushell industries does whatever it takes to sign that next development deal and keep their shareholders happy, even if that means turning to the supernatural.<br><span style=\"color:#808080\">Common Allies<\/span><\/span><\/span><\/span>: CIA, the Mob, the Vampire Court of New York, the House of Odin<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: New World Movement, The Aquarian Guard, The Coven, The Redwood Pack.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling.<br><br><span style=\"color:#ffff00\">The Tyrell Corp<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Always on the forefront of new technologies, Tyrell Corp is a US company that&#8217;s always looking to ensure access to the latest and best.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Temple Intelligence, CIA, The Vampire Court of New York.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: New World Movement, The Aquarian Guard, The Coven, The Redwood Pack.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling, researching.<br><br><span style=\"color:#ffff00\">The Hanshin Group<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Based in Japan the Hanshin group is a massive conglomerate of technology and industry.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Aquarian Guard, New World Movement.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling, researching.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30673\" class=\"category-display-post\"><a id=\"coven\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Coven<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of all female magical practitioners that formed during a time in which most knowledge, including magical knowledge was largely forbidden to women. While all three circles now accept female members the Coven continues as an independent organization. Their attitudes towards magical ethics are as varied as their attitudes towards the circles themselves although they have always traditionally been more closely allied with the black and red circles than the white. <br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Red Circle, The Black Circle, The White Circle<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Temple, The Order, The Witch Hunters<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Women, magical practitioners<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, experimentation, obtaining artifacts and relics, recruitment.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30721\" class=\"category-display-post\"><a id=\"cover\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cover<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCover is generally only found in operations, but can also be summoned by<br>natural magic mancers.  <br><br>When in the same location as cover you will only take 10% damage from ranged<br>attacks, and will take half damage from AOE splash.  <br><br>You will also be unable to protect other people in the same cover location<br>however.  <br><br>Armorpiercing rounds do 60% damage to those in cover.  <br><br>If you have not taken damage for some time and are in cover your defenses<br>will regenerate.  <br><br>Cover generally has 550 defense.\n<\/div><\/div><\/article><article id=\"post-30718\" class=\"category-display-post\"><a id=\"creating\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Creating<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Archetype<span style=\"color:#c0c0c0\"> &#8211; Overview of the character archetypes and the tier system.<br><span style=\"color:#ffffff\">Territory<span style=\"color:#c0c0c0\"> &#8211; An overview of the territory system.<br><span style=\"color:#ffffff\">Subfactions<span style=\"color:#c0c0c0\"> &#8211; A list of the various subfactions and their catergories.<br><span style=\"color:#ffffff\">Habit<span style=\"color:#c0c0c0\"> &#8211; An overview of the habit system, reccomended for new players.<br><span style=\"color:#ffffff\">Sin<span style=\"color:#c0c0c0\"> &#8211; An overview of the sin system, reccomended for players open to <br>      staff intervention on their roleplay.<br><span style=\"color:#ffffff\">Goals<span style=\"color:#c0c0c0\"> &#8211; How to set your character&#8217;s goals, for staff and SRs to see.<br><span style=\"color:#ffffff\">Fears<span style=\"color:#c0c0c0\"> &#8211; How to set your character&#8217;s fears, for staff and SRs to see.<br><span style=\"color:#ffffff\">Secrets<span style=\"color:#c0c0c0\"> &#8211; How to set your character&#8217;s secrets, for yourself to see.<br><span style=\"color:#ffffff\">Relationship<span style=\"color:#c0c0c0\"> &#8211; An overview of the in game relationship system.<br><span style=\"color:#ffffff\">Train<span style=\"color:#c0c0c0\"> &#8211; How much stats and disciplines generally cost per level.<br><span style=\"color:#ffffff\">Stats<span style=\"color:#c0c0c0\"> &#8211; -Information on what stats represent and what they cost.<br><span style=\"color:#ffffff\">Negtrain<span style=\"color:#c0c0c0\"> &#8211; Information on what the negtrain command does for you.<br><span style=\"color:#ffffff\">Detail<span style=\"color:#c0c0c0\"> &#8211; Information on how to fine tune your character&#8217;s appearance.<br><span style=\"color:#ffffff\">Talk<span style=\"color:#c0c0c0\"> &#8211; Information on how to to set your character&#8217;s voice string.<br><span style=\"color:#ffffff\">Customize<span style=\"color:#c0c0c0\"> &#8211; How to customize nearly every object in the game.<br><span style=\"color:#ffffff\">Outfit<span style=\"color:#c0c0c0\"> &#8211; An overview on how to manage your character&#8217;s clothing.<br><span style=\"color:#ffffff\">The Academy<span style=\"color:#c0c0c0\"> &#8211; Information on how to make an Academy character.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31137\" class=\"category-display-post\"><a id=\"crime-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Crime Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIt ain&#8217;t easy being sleazy in Haven. The Mob, Russian Mafia, and Desmond King keep their nose out of Haven, but that doesn&#8217;t mean their fingers are clean.<br><br><span style=\"color:#ffff00\">The Mob<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Italian mob is heavily entrenched in the US, most notably New York on the east coast. Involved in any number of illegal activities most of their higher members are aware of the supernatural and use it to their advantage from time to time.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Interpol, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution, arms trafficking, human trafficking, racketeering.<br><br><span style=\"color:#ffff00\">The Russian Mafia<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Russian Mafia has less of a presence in the US, but still some and a much more significant presence&#8217; in the rest of Europe, particularly eastern Europe.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Interpol, FBI, Sheriff, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution, arms trafficking, human trafficking, racketeering.<br><br><span style=\"color:#ffff00\">Desmond King<br><span style=\"color:#008000\">Overview<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>: Desmond King is the leader of the largest criminal gang in Boston, composed mostly of African Americans they run or get a cut of almost all street level crime in Boston and the surroundings.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Interpol, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30925\" class=\"category-display-post\"><a id=\"crippled\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Crippled<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents someone who has been injured in a way that a normal<br>human could never recover from.  As a supernatural they may or may not<br>recover depending on the injury.  Injuries such as missing limbs can not be<br>recovered from without fleshforming, but others such as paralysis or<br>shattered bones can be healed by supernaturals given enough time and help.\n<\/div><\/div><\/article><article id=\"post-31196\" class=\"category-display-post\"><a id=\"crisis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Crisis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCrises are coded events that Story Runners can use to affect the entire<br>town temporarily.  Because of their town wide nature only senior SRs or<br>Staff can use them.  To be senior, a SR has to have been around for a while<br>and done a certain amount of RP.  <br><br><span style=\"color:#ffffff\">Crisis brainwash on (Message)<\/span><br>-Places a level 1 imprint on everyone in town.  <br><span style=\"color:#ffffff\">Crisis brainwash off<\/span><br>-Stop the brainwash.  <br><br><span style=\"color:#ffffff\">Crisis flood on<\/span><br>-Floods the town, making the streets and parks like water rooms<br>and the caves and tunnels like underwater rooms.<br><span style=\"color:#ffffff\">Crisis flood off<\/span><br>-Ends the flood.<br><br><span style=\"color:#ffffff\">Crisis supernaturaldarkness on<\/span><br>-Makes the entire town dark, even inside and normally lit areas.  <br><span style=\"color:#ffffff\">Crisis supernaturaldarkness off<\/span><br>-Turns off the dark.  <br><br><span style=\"color:#ffffff\">Crisis darkness on<\/span><br>-Blocks out all natural light, meaning rooms that are normally lit by the<br>sun will now be dark.  <br><span style=\"color:#ffffff\">Crisis darkness off.  <\/span><br>-Turns off the dark.  <br><br><span style=\"color:#ffffff\">Crisis blackout on<\/span><br>-Renders all indoor rooms dark, even those that would normally be lit.  <br><span style=\"color:#ffffff\">Crisis blackout off<\/span><br>-Turns the lights back on.  <br><br><span style=\"color:#ffffff\">Crisis light on<\/span><br>-Makes outside unlit rooms lit even if it&#8217;s night time.  <br><span style=\"color:#ffffff\">Crisis light off<\/span><br>-Turns off the unnatural light.  <br><br><span style=\"color:#ffffff\">Crisis hurricane on<\/span><br>-Creates a fierce wind that can randomly move players when they&#8217;re outside. <br><span style=\"color:#ffffff\">Crisis hurricane off<\/span><br>-Turns off the wind.  <br><br><span style=\"color:#ffffff\">Crisis storm on<\/span><br>-Creates and maintains a storm, the type depends on the current temperature.<br><span style=\"color:#ffffff\">Crisis storm off<\/span><br>-Lets the storm dissipate naturally.  <br><br><span style=\"color:#ffffff\">Crisis heatup (degrees)<\/span><br>-Raises the game temperature by the specified number of degrees Fahrenheit. <br><br><span style=\"color:#ffffff\">Crisis cooldown (degrees)<\/span><br>-Lowers the game temperature by the specified number of degrees farenheit. <br><br><span style=\"color:#ffffff\">Crisis atmosphere<\/span><br>-Puts you in an editor where you can write a message that will appear in<br>every room when people look.  <br><br><span style=\"color:#ffffff\">Crisis constantdamage on (message)<\/span><br>-People outside will regularly take small amounts of damage, when they do<br>they will see (message) on a new line.  <br><span style=\"color:#ffffff\">Crisis constantdamage off<\/span><br>-Turn off the constant damage.  <br><br><span style=\"color:#ffffff\">Crisis erraticdamage on (message)<\/span><br>-People outside have a small chance to be hit for very serious damage, they<br>will see (message) on a new line when they do.  This damage will wound most<br>characters.  <br><br><span style=\"color:#ffffff\">Crisis invade (1-3) (number)<\/span><br>-This starts an invasion, up to three invasions can be run at once, pick the<br>number by 1-3, the (number) is the monster number you want to use for the<br>invasion, see help monsters for information on setting those up.  If you&#8217;re<br>on the grid when you use this command, the monsters will spawn from where<br>you&#8217;re standing, if not they&#8217;ll spawn from the edges of town.  Invasion mobs<br>will not aggro civilians, but rather will force them to flee on sight.  <br><span style=\"color:#ffffff\">Crisis invade over (1-3)<\/span><br>-Bring a stop to an invasion.  <br><br><span style=\"color:#ffffff\">Crisis invade intelligent (1-3)<\/span><br>-This will set the mobs of the current invasion to knock on doors.  <br><span style=\"color:#ffffff\">Crisis invade unintelligent (1-3)<\/span><br>-No more door knocking.  <br><br><span style=\"color:#ffffff\">Crisis invade nightmare (1-3)<\/span><br>-Sets the invasion mobs to be in the nightmare.  <br><span style=\"color:#ffffff\">Crisis invade unnightmare (1-3)<\/span><br>-Invading mobs no longer in the nightmare.  <br><br><span style=\"color:#ffffff\">Crisis invade flying (1-3)<\/span><br>-Sets the invading mobs to fly through the air most of the time and<br>sometimes descend to the streets.  <br><span style=\"color:#ffffff\">Crisis invade walking (1-3)<\/span><br>-Sets the invading mobs to walk along the ground.  <br><br><span style=\"color:#ffffff\">Crisis mist on\/off<\/span><br>-Sets the town to be shrouded in mist.<br><br><span style=\"color:#ffffff\">Crisis nodrive on\/off<\/span><br>-Makes people unable to use their vehicles.<br><br><span style=\"color:#ffffff\">Crisis uninvite on\/off<\/span><br>-Makes people wander out of their houses and shops.<br><br><span style=\"color:#ffffff\">Crisis notravel on\/off<\/span><br>-Stops people being able to leave Haven.<br><br>So for example if you wanted to do RP based around a catastrophic bridge<br>being opened between our world and the elemental plane of fire, you could<br>start off with a broadcast about flames and smoke, then set the atmosphere<br>to be heavy with smoke and flicking flames.  Perhaps you could then make<br>smaller fire elementals start to invade the town from within the nightmare,<br>then set the town to darkness as the smoke obscures the sun.  As the bridge<br>grows stronger and more severe you could add a constantdamage with a message<br>like &#8220;You are burnt by burning ash&#8221;, and raise the town&#8217;s temperature.  Then<br>some of the elementals might start coming out of the nightmare and into the<br>town proper, and you could add an erratic damage with a message like.  &#8220;A<br>giant fireball crashes into the ground beside you, sending you flying.&#8221;  <br><br>This is obviously a severe example, but should give an idea of the sorts of<br>things you can do with the code.\n<\/div><\/div><\/article><article id=\"post-31078\" class=\"category-display-post\"><a id=\"cryomancy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cryomancy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements      <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Elemental Magic 1<br>                    Rank 2 requires Elemental Magic 2<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Chill          <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target is weakened for one round. More effective in cold weather.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can cause objects to rapidly cool by up to <span style=\"color:#ffffff\">15<\/span>C <span style=\"color:#008000\">(<span style=\"color:#ffffff\">27<\/span><\/span>F<span style=\"color:#008000\">)<\/span>.<br><span style=\"color:#808000\">                    If target is under the effects of <span style=\"color:#ffffff\">Sweat<span style=\"color:#808000\">, removes <span style=\"color:#ffffff\">Sweat<span style=\"color:#808000\"> and doesn&#8217;t apply weaken.<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Reinforce      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target&#8217;s armor is reinforced with ice drawn from the air. Slows movement, but grants <span style=\"color:#ffffff\">30<span style=\"color:#008000\">%<\/span><\/span> damage resistance if armor&#8217;s worn.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can reinforce objects with ice drawn from the air.<br><span style=\"color:#808000\">                    If target is under the effects of <span style=\"color:#ffffff\">Burnarmor<span style=\"color:#808000\">, removes them.<\/span><\/span><\/span><br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Colddiscipline <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target does increased damage with ranged weapons but is slowed.  <br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can still your autonomic system temporarily.<br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Stickweapons   <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target is unable to effectively use unwielded weapon disciplines for two rounds if they did not use them the previous round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can temporarily freeze weapons into their holsters and sheaths.<br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Coldsnap       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot attack or move for one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can turn small amounts of water to ice instantly.<br><span style=\"color:#808000\">                    Only usable outdoors in the rain.<\/span><br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br>All abilities require a magical focus.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31073\" class=\"category-display-post\"><a id=\"cryptographic-mind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cryptographic Mind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 2<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Tier 3.<br><br>Individuals with this stat have trained themselves to think in unusual ways that<br>can fool most mind readers.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guardmind\">Guardmind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31153\" class=\"category-display-post\"><a id=\"csay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Csay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Csay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel frequency 1-10 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel name 1-10 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel on\/off\/broadcast <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Used to set up and use private comms channels, type channel by itself to see<br>a list.  You can have up to 10 at a time, switch them off to not hear what&#8217;s<br>said, broadcast to transmit on them when you use csay.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30490\" class=\"category-display-post\"><a id=\"cults\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cults<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCults are societies dedicated to the advancement of a particular Eidolon.<br> <br>See <span style=\"color:#008080\">Help Eidolon Lore<\/span> for more information on Eidolons.<br> <br>You can use the <span style=\"color:#008000\">csay<\/span> command to talk to people in your cult or in an alliance with your cult.<br> <br>See <span style=\"color:#008080\">Help society creation<\/span> or <span style=\"color:#008080\">help society commands<\/span> for more information.\n<\/div><\/div><\/article><article id=\"post-30923\" class=\"category-display-post\"><a id=\"cursed\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Cursed<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents some sort of permanent or semi-permanent curse that<br>weakens your character and renders them less effective.  While each have<br>their own quirks the most common affects are similar to that of chronic<br>fatigue syndrome.  Those suffering under such curses are additionally more<br>vulnerable to negative magic of all other times, and all magical debuffs as<br>well as black magic rituals against them are more powerful.\n<\/div><\/div><\/article><article id=\"post-30994\" class=\"category-display-post\"><a id=\"curseobject\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curseobject<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Curseobject (object) (body\/mind) (imprint)<br><br>This command can only be performed in an arcane workshop and costs up<br>to three hundred dollars. Arcane focus and dark magic focus reduces<br><br>the cost.<br>A body cursed object will create the imprint &#8216;Your body (message)&#8217; when<br>worn, a mind one the imprint &#8216;You need to (message)&#8217;<br><br>These last until the object is removed.<br><br>Those with occult knowledge of at least 4 can identify if an object is<br>cursed, but only if they have it in their possession.  <br> <br>Cursed objects will only apply their effects if worn willingly, and not<br>forced onto someone. If a cursed object is force removed from someone it will<br>cause the effect to linger for an extremely long time afterwards regardless.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30771\" class=\"category-display-post\"><a id=\"curtains\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curtains<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> curtains (direction)<br><br>Close or open curtains over a window, can only be done when indoors.\n<\/div><\/div><\/article><article id=\"post-31093\" class=\"category-display-post\"><a id=\"custom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">custom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Tier 3, or tier 2 with Mental Discipline. At least 1750 community credits. No other custom stat.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> credit discname (new string)<br><br>This stat gives you a ranged discipline with a name of your choosing to use in combat. It is equal to your highest ranged discipline and inherits all its characteristics except the need for a weapon. It can represent exotic or unusual weaponry such as flamethrowers, or even innate supernatural sorcerous powers.<br><br>You cannot rename it while you are in combat. If your community credits fall below 1750, the discipline stops working and shows its plain name.<br><br><span style=\"color:#ffffff\">Other custom stats<\/span><br>You can have only one custom stat. The others are:<br><span style=\"color:#ffffff\">    &#8211;<\/span>Custom Melee Stat: a named melee discipline equal to your highest large melee weapon discipline. It needs a large melee weapon. See <span style=\"color:#008080\">help custom melee stat<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Custom Defense Stat: a named supernatural defense, trained like any other, that takes 90% damage from every kind of attack. Supernaturals only. See <span style=\"color:#008080\">help custom defense stat<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abominations\">abominations<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-melee-stat\">Custom Melee Stat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-defense-stat\">Custom Defense Stat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit-rewards\">Community Credit Rewards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31344\" class=\"category-display-post\"><a id=\"custom-attacks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">custom attacks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make attack<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">myattacks create<span style=\"color:#c0c0c0\"><br>  <br>Used to create a new custom attack for your character with the following<br>fields: <br> <br><span style=\"color:#ffffff\">Name<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The name given to the custom attack will be the command used. For<br>example. If the name is stab, the syntax in combat will be: stab (target).<br><span style=\"color:#ffffff\">Discipline<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The discipline specifies which discipline the custom attack uses.<br><span style=\"color:#ffffff\">Special<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Special refers to any special effects added. <span style=\"color:#ffffff\">See Also<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Special List<span style=\"color:#c0c0c0\">.<br><span style=\"color:#ffffff\">Myself<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to you when the attack is used. <br><span style=\"color:#ffffff\">Target<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to the target when the attack is used.<br><span style=\"color:#ffffff\">Bystanders<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to everyone else when the attack is used.<br> <br>Delayed messages are those seen when a delayed attack hits.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks list<span style=\"color:#c0c0c0\"><br>Will list the name, disc and special effects for saved custom attacks.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Will show information about the created custom attack.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#ffffff\">)<span style=\"color:#c0c0c0\"><br>Will delete an already made custom attack.<br> <br>In addition, you can change parts of an already created attack individually <br>with the following syntaxes:<br> <br><span style=\"color:#ffffff\">myattacks rename <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks discipline <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks special <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">special<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myself <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks target <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystanders <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myselfdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks targetdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystandersdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>When you want to refer to other people in the strings, you can use the <br>following keys. <br> <br>$N <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s name      $n <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your name.<br>$M <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s him\/her   $m <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your him\/her.<br>$S <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s his\/hers  $s <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your his\/her.<br>$E <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s he\/she    $e <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your he\/she<br> <br>In fast combat, your attacks will always have their effect added to the <br>end, such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good <br>to leave the end open-ended when writing the way it looks for the sections <br>of myself, target, bystanders, etc, by using words like this, that, which, <br>&#8216;the attack&#8217;, etc.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#specials\">Specials<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30434\" class=\"category-display-post\"><a id=\"custom-defense-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Custom Defense Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Tier 3, or tier 2 with Mental Discipline. At least 1750 community credits. Supernatural. No other custom stat.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> credit defdisc (message)<br><br>This stat unlocks the Custom Defensive Discipline, a supernatural defense you train like any other. It shares the same training cap as your other supernatural defenses. Every kind of attack does 90% of its normal damage against it: it has no particular strength or weakness against any weapon.<br><br>The message you set with <span style=\"color:#008080\">credit defdisc<\/span> describes an attack that this defense shrugs off. Write it to finish a sentence about the attack, as in &#8220;The attack (message)&#8221;. Once the discipline is at 5 or more, the fight uses your message in place of the usual &#8220;ineffectually wounds&#8221; description. You cannot change the message while you are in combat.<br><br>If your community credits fall below 1750, the discipline stops working.<br><br>You can have only one custom stat: this, Custom Melee Stat, or the ranged Custom stat.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom\">custom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-melee-stat\">Custom Melee Stat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit-rewards\">Community Credit Rewards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30435\" class=\"category-display-post\"><a id=\"custom-melee-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Custom Melee Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Tier 3, or tier 2 with Mental Discipline. At least 1750 community credits. No other custom stat.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> credit meleediscname (new string)<br><br>This stat gives you a melee discipline with a name of your choosing to use in combat. It is always equal to your highest large melee weapon discipline, Longblade, Blunt or Spear, and it fights exactly like that discipline, damage type included. It needs a large melee weapon: if you are not holding one but carry one, you draw it when you use the discipline, and without one it does nothing. Use it to represent exotic or unusual weaponry.<br><br>You cannot rename it while you are in combat. If your community credits fall below 1750, the discipline stops working and shows its plain name.<br><br>You can have only one custom stat: this, Custom Defense Stat, or the ranged Custom stat.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom\">custom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#custom-defense-stat\">Custom Defense Stat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit-rewards\">Community Credit Rewards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31506\" class=\"category-display-post\"><a id=\"customize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">customize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe <span style=\"color:#ffffff\">customize<\/span> command allows players to alter the properties of an object so<br>that they can better represent props in their stories.  The command can be used<br>in any store that sells the type of object being customized.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">customize <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Enters the object editor.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">customize <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">field<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">value<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Possible fields are: <span style=\"color:#ffffff\">cover<\/span>, <span style=\"color:#ffffff\">zips<\/span>, <span style=\"color:#ffffff\">shortstring<\/span>, <span style=\"color:#ffffff\">longstring<\/span>, <span style=\"color:#ffffff\">names<\/span>, <span style=\"color:#ffffff\">wear<\/span>, <br>  <span style=\"color:#ffffff\">description<\/span>, <span style=\"color:#ffffff\">extra<\/span>, <span style=\"color:#ffffff\">layer<\/span>, <span style=\"color:#ffffff\">symbol<\/span>, <span style=\"color:#ffffff\">cost<\/span>, <span style=\"color:#ffffff\">badge<\/span>, <span style=\"color:#ffffff\">large<\/span>, <span style=\"color:#ffffff\">focus<\/span>, <span style=\"color:#ffffff\">angeliccollar<\/span>,<br>  <span style=\"color:#ffffff\">relic<\/span>, <span style=\"color:#ffffff\">playlist<\/span>.  <span style=\"color:#ffffff\">Symbol<\/span>, <span style=\"color:#ffffff\">badge<\/span>, <span style=\"color:#ffffff\">large<\/span>, <span style=\"color:#ffffff\">focus<\/span>, <span style=\"color:#ffffff\">angeliccollar<\/span>, <span style=\"color:#ffffff\">relic<\/span>, and<br>  <span style=\"color:#ffffff\">playlist<\/span> take no values.<br> <br><span style=\"color:#008080\">An explaination of fields follows<span style=\"color:#008000\">:<\/span><\/span><br> <br><span style=\"color:#ffffff\">Cover<span style=\"color:#008000\">:<\/span><\/span> Toggles cover location.  A cover location is any area which the object<br>  should normally cover when worn.<br> <br><span style=\"color:#ffffff\">Zips<span style=\"color:#008000\">:<\/span><\/span> Toggles zipes location.  A zips location is any area which is revealed<br>  when the zip command is used.<br> <br><span style=\"color:#ffffff\">Shortstring<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used to describe an object is manipulated such as<br>with the <span style=\"color:#ffffff\">wear<\/span>, <span style=\"color:#ffffff\">remove<\/span>, <span style=\"color:#ffffff\">drop<\/span>, or <span style=\"color:#ffffff\">get<\/span> commands.  This is also the string used<br>for the stash command as well.<br> <br><span style=\"color:#ffffff\">Longstring<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used to describe an object when it is seen on a<br>  character, in a room, or in an inventory.<br> <br><span style=\"color:#ffffff\">Names<span style=\"color:#008000\">:<\/span><\/span> Sets the keywords used to interact with the object.  Each space in a<br>  names value will indicate the start of a new keyword.<br> <br><span style=\"color:#ffffff\">Wear<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used for the location within &lt;&gt; when a character&#8217;s outfit<br>  is displayed.<br> <br><span style=\"color:#ffffff\">Description<span style=\"color:#008000\">:<\/span><\/span> Opens the editor for an object&#8217;s description.  This blurb will be<br>  displayed when an object is looked at directly.<br> <br><span style=\"color:#ffffff\">Extra<span style=\"color:#008000\">:<\/span><\/span> Opens the editor for an object&#8217;s extra.  This creates an extra with the<br>  name specified as a value.  Whenever this keyword is looked at, the blurb will<br>  be displayed.<br> <br><span style=\"color:#ffffff\">Layer<span style=\"color:#008000\">:<\/span><\/span> Sets the layer an object occupies.  Objects with higher layer values are<br>  always worn over top of objects with lower values.  This may cause objects to<br>  obscure others beneath them depending on the cover locations of each.  A zero<br>  value will make the item wearable in any layer depending on the order in which<br>  it is worn.<br><br><span style=\"color:#ffffff\">Symbol<span style=\"color:#008000\">:<\/span><\/span> Attaches the symbol of the character&#8217;s society to the object.  Wearing<br>  an object with a symbol allows a character to earn respect while he is role<br>  playing.  This also allows the sheriff&#8217;s department to create items with their<br>  symbol on it.  All symbols can be used to access the goblin market.  A type of<br>  symbol that identifies an item as a goblin key can be created by characters<br>  without a society and with occult knowledge 1 or greater.  These keys allow<br>  access to the goblin market, but confer no additional symbol benefits.<br> <br><span style=\"color:#ffffff\">Cost<span style=\"color:#008000\">:<\/span><\/span> Sets the objects cost.  An objects cost can only increase from what it is<br>  currently set to.<br> <br><span style=\"color:#ffffff\">Large<span style=\"color:#008000\">:<\/span><\/span> Makes the object a large object.  Large objects require the lift command<br>  to move.<br> <br><span style=\"color:#ffffff\">Focus<span style=\"color:#008000\">:<\/span><\/span> Designates the object as a magical focus.<br> <br><span style=\"color:#ffffff\">Angeliccollar<span style=\"color:#008000\">:<\/span><\/span> Designates the object as an angelic collar.<br> <br><span style=\"color:#ffffff\">Relic<span style=\"color:#008000\">:<\/span><\/span> Designates the object as a relic.<br> <br><span style=\"color:#ffffff\">Playlist<span style=\"color:#008000\">:<\/span><\/span> Sets up the playlist for a game or playback item.<br> <br><span style=\"color:#ffffff\">Warmth\/Breathable<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Adding the following keywords to a clothing&#8217;s short <br>description can make them warmer or more breathable\/cooling: <span style=\"color:#00ffff\">vented<span style=\"color:#c0c0c0\">, <br><span style=\"color:#800000\">insulated<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">heated<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">padded<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">quilted<span style=\"color:#c0c0c0\">, <span style=\"color:#00ffff\">merino<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">thermal<span style=\"color:#c0c0c0\">, <br><span style=\"color:#800000\">wool<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">fur<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clone\">Clone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing-objects\">editing objects<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">outfitproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">waterproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wearing-clothing\">wearing clothing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31443\" class=\"category-display-post\"><a id=\"dark-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dark Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><br>This discipline covers the ability of creatures to fight with<br>dark energy in close proximity, by conjuring and deploying it either<br>directly to a close quarters opponent or channeling it through a weapon or<br>body part upon striking.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30532\" class=\"category-display-post\"><a id=\"dark-magic-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dark Magic Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Arcane Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Gifted or Supernatural, does not have Natural Magic focus<br> <br>This stat represents those who&#8217;ve studied the dark occult arts. In addition to the standard arcane focus bonuses, it grants the user haemomancy and necromancy, allowing them to harm and manipulate the living and unliving alike in combat. At higher ranks it grants limited access to shapeshifting and at max rank allows the learning of magical overload, allowing for an additional use of mancing abilities in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Dark Magic One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Haemomancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">Exclusive with Necromancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating and killing the living.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Know Vampires<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> The ability to recognise vampires on sight.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Necromancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">Exclusive with Haemomancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating the undead.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Dark Magic Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Haemomancy <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">Exclusive with Necromancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating and killing the living.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Necromancy <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">Exclusive with Haemomancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating the undead.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Dark Magic Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aura Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that brings your things with you when you shift into a smaller form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Call of the Grave<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows unlimited summoning of minions at night.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Dark Sorcery<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants the dark sorcery combat discipline.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Ghost Walking<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables leaving your body to become a roaming spirit.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Haemomancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">In addition to Necromancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating and killing the living.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Necromancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">In addition to Haemomancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating the undead.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Swarm Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows you to shapeshift into a large swarm of creatures.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Dark Magic Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Haemomancy <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">In addition to Necromancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating and killing the living.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Magical Overload<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables the emergency use of powers even on cooldown.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Necromancy <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#808000\">In addition to Haemomancy<span style=\"color:#008000\">;<\/span><\/span> A power tree focused on debilitating the undead.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-focus\">Arcane Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aura-shifting\">Aura Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#call-of-the-grave\">Call of the Grave<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dark-sorcery\">Dark Sorcery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-walking\">Ghost Walking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#haemomancy\">Haemomancy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#know-vampires\">Know Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-overload\">Magical Overload<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#necromancy\">Necromancy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#swarm-shifting\">Swarm Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-society\">Arcane Society<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-power\">Arcane Power<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31453\" class=\"category-display-post\"><a id=\"dark-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dark Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of dark magic to form a protective shield<br>that will block incoming attacks until the energy is all used up.  Normally<br>invisible except when being struck.<br> <br>This is not currently available for characters to take.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30790\" class=\"category-display-post\"><a id=\"dark-sorcery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dark Sorcery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Dark Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power grants the dark sorcery discipline at 130% of your highest ranged discipline, but also lowers all your mundane ranged disciplines by 25%. The power of sorcery also varies depending on your location, on earth outside of Haven it is weaker, on other worlds it is stronger, especially in the Other.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Dark Sorcery Max Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 100<br><span style=\"color:#ffffff\">Dark Sorcery Optimum Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 50<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30436\" class=\"category-display-post\"><a id=\"ddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Dynamic descriptions<\/span><br><br>A dynamic description, or ddesc, is an extra piece of description that you write yourself and switch on and off as your look changes: a fresh bruise, a new tattoo, a hairstyle, a scent you are trying out. You can keep up to 100 of them. While one is active, it shows when people look at you, straight after your normal description for that part of your body. Parts of your body appear in the order you set with <span style=\"color:#008080\">describe order<\/span>.<br><br><span style=\"color:#ffffff\">Commands<\/span><br><span style=\"color:#008080\">ddesc create (keyword) (location)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make a new ddesc and open the editor to write it (see <span style=\"color:#008080\">help editing<\/span>). The keyword is the one word you use for it in the other commands. A new ddesc starts active. Give each one its own keyword, because the other commands act on the first ddesc they find with that keyword.<br><span style=\"color:#008080\">ddesc edit (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to rewrite a ddesc.<br><span style=\"color:#008080\">ddesc activate (keyword)<\/span> or <span style=\"color:#008080\">ddesc a (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch a ddesc on.<br><span style=\"color:#008080\">ddesc deactivate (keyword)<\/span> or <span style=\"color:#008080\">ddesc d (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch a ddesc off. You keep it, ready to use again later.<br><span style=\"color:#008080\">ddesc delete (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Delete a ddesc for good.<br><span style=\"color:#008080\">ddesc list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List your ddescs, with where each one goes and whether it is active.<br><span style=\"color:#008080\">ddesc search (word)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the full text of every ddesc that contains that word.<br><br>When you switch a ddesc on or off, you see your appearance change, and so does everyone in the room who could see that ddesc (see below). The message quotes its text.<br><br>While you are desclocked, you can list and search your ddescs but not create, edit, delete, activate or deactivate them.<br><br><span style=\"color:#ffffff\">Locations<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Body: hands, lowerarms, upperarms, feet, lowerlegs (or calves), forehead, thighs, groin, buttocks (or arse, ass, rear), lowerback, upperback, lowerchest, breasts, upperchest, neck, lowerface, hair, eyes.<br><span style=\"color:#ffffff\">    &#8211;<\/span>self (or everywhere): about you as a whole. It shows next to your general description.<br><span style=\"color:#ffffff\">    &#8211;<\/span>smell: how you smell to a keen nose.<br><span style=\"color:#ffffff\">    &#8211;<\/span>lightmakeup (or makeup), mediummakeup, heavymakeup: shown at the end of your description, but only while you are wearing that level of makeup. You can leave them active and they appear when you put that makeup on.<br><span style=\"color:#ffffff\">    &#8211;<\/span>scent: a perfume or scent you are wearing, shown at the end of your description.<br><span style=\"color:#ffffff\">    &#8211;<\/span>hairstyle: a short phrase such as &#8220;long silver braids&#8221;. It is not added to your description: it replaces your hair colour wherever your hair is described.<br><br><span style=\"color:#ffffff\">What people see<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A ddesc on a part of your body is hidden while clothing covers that part, just like your normal description for it. A bath or deep water hides everything from the chest down.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A self ddesc always shows.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A smell ddesc is only noticed by people in the room with you who have a keen nose, the same as your <span style=\"color:#008080\">describe smell<\/span> text.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A scent ddesc is noticed by people in the room with a keen nose, or standing right beside you.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A hairstyle is hidden while your hair is covered.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You always see your own.<br><br>See also: <span style=\"color:#008080\">help adesc<\/span>, <span style=\"color:#008080\">help descriptions<\/span>, <span style=\"color:#008080\">help describe<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adesc\">adesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#detail\">detail<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing\">Editing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeup\">makeup<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31334\" class=\"category-display-post\"><a id=\"death\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Death<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhen your character is attacked while critically wounded, or succumbs<br>to critical wounds they will die. Death in Haven is permanent, your<br>character will leave a corpse(Unless they&#8217;re a vampire) and be moved<br>to an OOC grave room where you can still do all the OOC things on the<br>game and contemplate your next character.<br><br>The reroll command will allow you to reroll your dead character into a<br>new one, keeping some of the experience from your last character.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resurrection\">Resurrection<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30976\" class=\"category-display-post\"><a id=\"deathday\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Deathday<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents when your character was turned into a vampire, and<br>is of the format (year) (month) (day).\n<\/div><\/div><\/article><article id=\"post-31205\" class=\"category-display-post\"><a id=\"decorate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Decorate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe <span style=\"color:#ffffff\">decorate<\/span> command can be used to customize a <span style=\"color:#ffffff\">house<\/span> or <span style=\"color:#ffffff\">shop<\/span> property that you own. It is extremely versatile and has many options, but at a bare minimum rooms should feature a name and description.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> decorate <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>argument<span style=\"color:#008000\">) [<\/span>additional modifier<span style=\"color:#008000\">]<\/span><br> <br>The arguments for decorate are as follows:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Description Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate name <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Changes the name of the room you&#8217;re in. All rooms begin with &#8216;In&#8217; if inside, or &#8216;At&#8217; if outside.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate name a carpeted hallway<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will yield, &#8220;In a carpeted hallway&#8221;.<br> <br><span style=\"color:#ffffff\">  Decorate description<\/span><br>    Enters an editor to write the description of the room you&#8217;re currently in.<br> <br><span style=\"color:#ffffff\">  Decorate nightmaredescription<\/span><br>    Enters an editor to write the description of the room you&#8217;re in when viewed in the nightmare. <br> <br><span style=\"color:#ffffff\">  Decorate extra <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Enters an editor to write the description of an extra detail people in the room can view when looking at any word in its name. Can be used again to edit an existing extra&#8217;s description, if keywords match. See <span style=\"color:#ffffff\">&#8216;help extra keywords&#8217;<\/span> for special keywords seen by people with appropriate powers.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">decorate extra an ornate oil painting on the western wall<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br> <br><span style=\"color:#ffffff\">  Decorate extradelete <span style=\"color:#008000\">(<\/span><\/span>keyword<span style=\"color:#008000\">)<\/span> <br>    Deletes an extra description. Be careful using a keyword that is in use by multiple extras, if more than one is present.<br> <br><span style=\"color:#ffffff\">  Decorate place <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Creates a new place in the room people can <span style=\"color:#ffffff\">join<\/span>, and enters an editor to write its description. Can be used again to edit an existing place&#8217;s description, if keywords match.<br> <br><span style=\"color:#ffffff\">  Decorate placedelete <span style=\"color:#008000\">(<\/span><\/span>keyword<span style=\"color:#008000\">)<\/span><br>    Deletes a place. Be careful using a keyword that is in use by multiple extras, if more than one is present.<br> <br><span style=\"color:#ffffff\">  Decorate doorname <span style=\"color:#008000\">(<\/span><\/span>exit<span style=\"color:#008000\">) (<\/span>string<span style=\"color:#008000\">)<\/span><br>    Replaces the default name of &#8216;door&#8217; with a string of your choice. Affects both sides of the door. The first word should always be a noun.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">decorate doorname west gate of wrought iron<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span> will yield, &#8220;The gate is closed&#8221; and &#8220;You open the western gate of wrought iron&#8221;.<br> <br><span style=\"color:#ffffff\">  Decorate atmosphere<\/span><br>    Enters an editor to write a list of one-line atmosphere messages, which will periodically echo to the room. Each new line is a new message. They are selected randomly.<br>  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Modifying Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate decor <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>3<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the decor of the room you&#8217;re in<span style=\"color:#008000\">:<\/span> cheap, average, expensive, or extravagant. No cost to downgrade.<br> <br><span style=\"color:#ffffff\">  Decorate type <span style=\"color:#008000\">(<\/span><\/span>shop<span style=\"color:#008000\">\/<\/span>house<span style=\"color:#008000\">\/<\/span>anonymous<span style=\"color:#008000\">)<\/span><br>    Variable cost. For <span style=\"color:#008000\">$<span style=\"color:#ffffff\">300<\/span><\/span>, &#8216;shop&#8217; will toggle the property to being a shop, and &#8216;house&#8217; will toggle the property to being a house. For <span style=\"color:#008000\">$<span style=\"color:#ffffff\">200<\/span><\/span>, makes a house an anonymous house, which can only have cheap decor and cannot have utilities, but will also not show up on investigations.<br> <br><span style=\"color:#ffffff\">  Decorate indoors<\/span><br>    Sets the room to be inside.<br> <br><span style=\"color:#ffffff\">  Decorate outdoors<\/span><br>    Sets the room to be outside.<br> <br><span style=\"color:#ffffff\">  Decorate hotspot<\/span><br>    Makes the room a hotspot, which will show the number of players within it on <span style=\"color:#ffffff\">where<\/span>.<br> <br><span style=\"color:#ffffff\">  Decorate sparring<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. Makes a room into a sparring room; see &#8216;help spar&#8217;.<br> <br><span style=\"color:#ffffff\">  Decorate public<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Sets the room to be public, in a sense of law enforcement having a swiftly-responding presence there. Affects nudity, displays of the supernatural, carrying weapons, etc.<br> <br><span style=\"color:#ffffff\">  Decorate private<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Sets the room to be private, in a sense of it existing outside the plausible immediate enforcement of the law. Suitable for offices, back rooms, bathrooms, etc.<br> <br><span style=\"color:#ffffff\">  Decorate marketdoor <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Flags a wall as being eligible for a <span style=\"color:#ffffff\">goblin market<\/span> access point when the access points are re-randomized, but does not guarantee one.<br> <br><span style=\"color:#ffffff\">  Decorate bathroom<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A bathroom allows you to create a shower or bath place within, and automatically and always includes a mirror for exiting the <span style=\"color:#ffffff\">nightmare<\/span>. To add a shower or tub, use &#8220;decorate place&#8221; with one of those words as a keyword somewhere in the string.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate place a glass-walled shower enclosure<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span><br> <br><span style=\"color:#ffffff\">  Decorate bedroom<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A bedroom allows you to <span style=\"color:#ffffff\">stash<\/span> items within, set up a magic wardrobe (see below), and gives you an area to log out.<br> <br><span style=\"color:#ffffff\">  Decorate kitchen<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A kitchen allows you to <span style=\"color:#ffffff\">customize<\/span> food and drink items, and use <span style=\"color:#ffffff\">make food<\/span> and <span style=\"color:#ffffff\">make drink<\/span> to create new ones on the fly.<br> <br><span style=\"color:#808000\">Note that a single room in a house may have multiple types, as may be the case for a studio apartment or small cabin. Using the command again will remove the specified room type at no cost.<\/span><br>  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Building Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate door <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs or removes a door in the specified direction.<br> <br><span style=\"color:#ffffff\">Decorate hiddendoor<\/span> <span style=\"color:#008000\">(<\/span>direction<span style=\"color:#008000\">)<\/span><br>  Costs <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">200<\/span><\/span>. Builds a hidden door in the specified direction.<br><br><span style=\"color:#ffffff\">  Decorate wall <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a wall in the specified direction, blocking movement.<br> <br><span style=\"color:#ffffff\">  Decorate demolish <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">20<\/span><\/span>. Knocks down any walls, windows, or doors in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate largewindow <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a visible window in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate smallwindow <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a non-visible window in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate magicwardrobe <span style=\"color:#008000\">(<\/span><\/span>who<span style=\"color:#008000\">) (<\/span>wall<span style=\"color:#008000\">)<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. In a bedroom, creates a magic link in the specified direction so long as the target is also in a bedroom and has permission to use the decorate command there. Both characters must pay the fee, for a total of <span style=\"color:#008000\">$<span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span><\/span>.<br> <br><span style=\"color:#ffffff\">  Decorate destroywardrobe<\/span><br>    Destroys any magic wardrobes built inside the current bedroom. Ideally, must be used in both rooms to avoid strangeness.<br> <br><span style=\"color:#ffffff\">  Decorate build <span style=\"color:#008000\">(<\/span><\/span>up<span style=\"color:#008000\">\/<\/span>down<span style=\"color:#008000\">)<\/span><br>    Expand your property up or down from where you are. Be advised that subterranean rooms may flood, lack reception below the first subterranean level, and must always be attached to another room to avoid being immediately reclaimed by the game. Not all properties in town may be expanded in this way.<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Security Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate lock <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Locks a door from the side you are currently on. Must be used on both sides if you want the door locked on both sides.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate lock west<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will make the door locked for anyone in your current room heading west.<br> <br><span style=\"color:#ffffff\">  Decorate access<\/span><br>    Enters an editor where you may write the names of characters, separated by a space. Each of these people will have access to this room regardless of its locked\/unlocked status. The names must be accurate; no nicknames or aliases.<br><span style=\"color:#008080\">    Example list<span style=\"color:#008000\">:<\/span><\/span> Aleister Genesis Samael Dolores Eugen<br> <br><span style=\"color:#ffffff\">  Decorate noaccess<\/span><br>    Enters an editor where you may write the names of characters, separated by a space. Each of these people will be barred from entry to this room regardless of its locked\/unlocked status.<br> <br><span style=\"color:#ffffff\">  Decorate signalproof<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. Makes a room immune to signals; when in such a room, all comms, radios, phones, telepathy, and electropathy cannot reach in or out. Also prevents view of roleplay by SRs. No cost to remove.<br> <br><span style=\"color:#ffffff\">  Decorate toughness <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>4<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the toughness of the room you&#8217;re in. Toughness is the defense against the <span style=\"color:#ffffff\">breakin<\/span> command, and competes against <span style=\"color:#ffffff\">demolitions<\/span>. No cost to downgrade.<br> <br><span style=\"color:#ffffff\">  Decorate security <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>4<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the security of the room you&#8217;re in. Security is the defense against the <span style=\"color:#ffffff\">picklock<\/span> command, and competes against <span style=\"color:#ffffff\">larceny<\/span>. No cost to downgrade.<br> <br> <br><span style=\"color:#808000\">Be advised that many of these settings may come with an additional cost on your monthly bill for the property; it is suggested you review <\/span>&#8216;<span style=\"color:#ffffff\">help property costs<\/span>&#8216;<span style=\"color:#808000\"> for an understanding of these factors.<\/span><br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 4, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30503\" class=\"category-display-post\"><a id=\"decree\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Decree<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Decree<br><span style=\"color:#ffffff\">Syntax:<\/span> Decree List\/Info\/Withdraw\/Support<br><br>Decrees are things which can be created by the border lords of territories to impact how people engage with the lands that border Earth. There is a 7 day cooldown after a decree has gone into effect before another can be created. Decrees are either 7 or 11 days in duration.<br><br>The types of decree are:<br><span style=\"color:#008000\">Lockdown<span style=\"color:#008080\">:<\/span><\/span> While in effect nobody can enter the target world.<br><span style=\"color:#008000\">Border Control<span style=\"color:#008080\">:<\/span><\/span> While in effect nobody except residents of the target world can enter it.<br><span style=\"color:#008000\">Construction Grant<span style=\"color:#008080\">:<\/span><\/span> The target of this decree will be able to instantly build roads and clear forests in the relevent world.<br><span style=\"color:#008000\">Sponsorship<span style=\"color:#008080\">:<\/span><\/span> The target of this decree will pay no rent on properties in the relevent world.<br><span style=\"color:#008000\">Overtax<span style=\"color:#008080\">:<\/span><\/span> The target of this decree will pay double tax on properties in the relevent world.<br><br><span style=\"color:#008080\">Decree List<\/span><br>-List current decrees, active, inactive and pending.<br><br><span style=\"color:#008080\">Decree info (number)<\/span><br>-Show info on the decree including the type, the territory, the description of it as well as who has voted for it.<br><br><span style=\"color:#008080\">Decree withdraw (number)<\/span><br>-Used to remove a decree you have created as long as nobody has voted on it yet.<br><br><span style=\"color:#008080\">Decree support (number)<\/span><br>-Used to vote for a pending decree, will activate it if it&#8217;s the second vote, or extend the duration if it is the third.<br><br><span style=\"color:#008080\">Make decree<\/span><br>-Enter an editor to setup the decree.\n<\/div><\/div><\/article><article id=\"post-31304\" class=\"category-display-post\"><a id=\"delete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">delete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">delete<span style=\"color:#c0c0c0\"><br> This command deletes your current character. You keep 80% of spent combat<br> and roleplay experience when you do this, with the first 350k RPXP spent<br> returning to your account without penalty. 80% of regular karma is also<br> returned, but banked to return slowly over time. Personal karma is not<br> banked and must be re-earned.<br><br> There is a cooldown period between playing characters tier 3 and higher.<br> For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br> the cooldown is 2 months.<br> <br> The last character on your account cannot be deleted. You will need to confirm<br> this action.<br><br>  Characters in stasis can be deleted from the character selection <br>  screen using: <span style=\"color:#ffffff\">delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">char name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#reroll\">reroll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30581\" class=\"category-display-post\"><a id=\"delusional\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">delusional<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee help lorestick.\n<\/div><\/div><\/article><article id=\"post-30933\" class=\"category-display-post\"><a id=\"demidemon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">DemiDemon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents those humans who are half human, half demon. <br>Normally these occur when parents make deals with demons regarding their<br>children, or a single woman allows herself to be inseminated with a half<br>demon child as part of a deal.  See help demonborn lore for more general<br>information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Apparent age at least 20, actual age at least 100.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> Red Irises, Inhuman and monstrous appearance,<br>cannot go out into public uncovered without causing alarm.  At least their<br>eyes, hands, feet, legs and torso must be covered.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to seven points to spend on focus stats at tier five.\n<\/div><\/div><\/article><article id=\"post-30952\" class=\"category-display-post\"><a id=\"demigod\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans with some God blood in them, but those who<br>are fairly new and inexperienced with their powers.  See help demigod lore<br>for more information.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill, Addicted.  <br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on focus stats at tier two.\n<\/div><\/div><\/article><article id=\"post-31369\" class=\"category-display-post\"><a id=\"demigod-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA demigod refers to anybody with divine ancestry.  Demigods usually<br>inherit some small degree of the perfection of their parents, they tend to<br>be more attractive, more physically capable, more resistant to disease and<br>injury, to heal quicker and age more slowly.  They often also tend to have a<br>psychological pre-disposition towards their god&#8217;s aspects, the descendant of<br>a thunder god for instance may enjoy being out in storms.  <br><br>Demigods also may be favored by their divine parent, who might take it upon<br>themselves to aid in their life or set them to tasks they wish to see<br>accomplished.  They however possess no real supernatural abilities beyond<br>their innate remarkableness.  <br><br>In ancient times to be taken as a god&#8217;s lover was a great privilege and the<br>gods bestowed a gift upon those they slept with, imbuing them with health<br>and longevity.  Some degree of this persists in their children.  After<br>having sex with a demigod a person will heal more rapidly for about two<br>days, as well as not aging or becoming sick in that period.  While this can<br>be a great gift from a demigod lover to their lover or spouse and even has<br>led to some demigod couples being effectively immortal rumors persist of<br>those who pay highly for captured demigods to use them forcibly in order to<br>stay young forever.  <br><br>Today demigod genes are erratic like other supernatural genes.  Usually<br>activating only once every three of four generations.  The chances of any of<br>your direct family also being an active demigod is astronomically small, but<br>it possible for a grandparent or great grandparent to be.  There&#8217;s also a<br>decent chance that twins, both fraternal and identical will share the trait<br>if one has it.  <br><br>Demigods much like Faeborn, Angelborn, and Demonborn can be either latent,<br>passive or active.  <br><br>Latents are effectively entirely human, but there is a chance that at some<br>point in their adult lift the latent genes will activate and they will<br>become either active or passive.  Passives are mostly human but they have<br>some degree of the resistance to disease and aging and tend to be more<br>attractive and capable.  They also have the effects of prolonging the life<br>of their sexual partners.  <br><br>Actives are passives until around the end of puberty, usually seventeen to<br>nineteen, when they activate.  They also sometimes activate later in life,<br>although this is very rare in people not living near the Gate.  As well as<br>the effects of passive demigods actives also gain other amazing supernatural<br>powers.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gods\">gods<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31210\" class=\"category-display-post\"><a id=\"demigod-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSex with a demigod temporarily halts aging.  <br><br>Demigods receive additional stagger when struck with radioactively augmented<br>weapons.  <br> <br>Demigods can hear prayer-like thoughts, see <span style=\"color:#ffffff\">help wish<span style=\"color:#008080\"><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30520\" class=\"category-display-post\"><a id=\"demigod-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">demigod modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDemigods may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Demigod<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Demigod Veteran<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<span style=\"color:#008000\">,<\/span> Cursed<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Ageless Demigod<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30557\" class=\"category-display-post\"><a id=\"demigod-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-demigod foci that would still be available to demigods are not listed.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">You may only select one innate ability.<\/span><br> <span style=\"color:#008080\">Blessing of Battle<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their combat disciplines.<br> <span style=\"color:#008080\">Lover&#8217;s Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to increase their attractiveness and fertility.<br> <span style=\"color:#008080\">Lunar Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their <span style=\"color:#ffffff\">life force<\/span> during the night.<br> <span style=\"color:#008080\">One with the Waves<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to let them breathe underwater and enhance them when near it.<br> <span style=\"color:#008080\">Solar Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their <span style=\"color:#ffffff\">life force<\/span> during the day.<br> <span style=\"color:#008080\">Storm Calling<span style=\"color:#008000\">:<\/span><\/span> You can sometimes summon a <span style=\"color:#ffffff\">storm<\/span>.<br> <span style=\"color:#008080\">Underworld Touch<span style=\"color:#008000\">:<\/span><\/span> You may use <span style=\"color:#ffffff\">deathtouch<\/span> on someone to slow their injury healing time.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br><span style=\"color:#808000\"> Clairaudience<span style=\"color:#008000\">:<\/span><\/span> A power that enables hearing and speaking to ghosts.<br><span style=\"color:#808000\"> Clairvoyance<span style=\"color:#008000\">:<\/span><\/span> A power that enables seeing ghosts.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <span style=\"color:#008080\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Ageless<span style=\"color:#008000\">:<\/span><\/span> You become immortal and stop aging.<br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#008080\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Dual Aspects<span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior 4<span style=\"color:#008000\">;<\/span> can learn both day and night aspect combat abilities<br> <span style=\"color:#808000\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior 4<span style=\"color:#008000\">:<\/span> level three regeneration further enhances recovery time.<br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Aspects of Day<span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior only<span style=\"color:#008000\">;<\/span> primarily melee enhancement.<br> <span style=\"color:#808000\">Aspects of Night<span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior only<span style=\"color:#008000\">;<\/span> primarily ranged enhancement.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Immortality<span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior 3; improves combat damage cap and prevents death unless decapitated.<br> <span style=\"color:#808000\">Epic Strength<span style=\"color:#008000\">:<\/span><\/span> Strength 3+ <span style=\"color:#808000\">AND<\/span> Demigod Warrior 3<span style=\"color:#008000\">;<\/span> doubles effective strength, adds melee stagger.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 17, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30906\" class=\"category-display-post\"><a id=\"demigod-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-Supernatural<br> <br>This stat makes your character considered a demigod, even if they do not have a demigod archetype; it represents latent or passive blood.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#innate-powers\">Innate Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31128\" class=\"category-display-post\"><a id=\"demigod-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe many denizens of the godrealm class themselves by their pantheons &#8211; Odin, Ra, Zeus, Jade, and Vishnu. There are those that would see these people freed from their presumed bondage, the Prometheans, and those that eschew the gods for the companionship of their fellow scions.<br><br><span style=\"color:#ffff00\">The Prometheans<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The humans that live in the godrealm and oppose the rule of the gods. Seeking to free other humans from their slavery.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Temple, Keepers.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The God Houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Rescuing humans from the divine houses, helping humans escape the godrealm, sabotage, espionage.<br><br><span style=\"color:#ffff00\">The House of Odin<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Odin, most usually those who identify with the Norse pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Zeus, House of Ra.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Jade, House of Vishnu, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<br><br><span style=\"color:#ffff00\">The House of Ra<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Ra, most usually those who identify with the Egyptian pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Zeus, House of Odin<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">:The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<br><br><span style=\"color:#ffff00\">The House of Zeus<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Zeus, most usually those who identify with the Greek pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Odin, House of Ra.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Jupiter, House of Jade, House of Vishnu, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<br><br><span style=\"color:#ffff00\">The House of Jade<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by the Jade Emperor, most usually those who identify with the Chinese pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Vishnu<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Odin, House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<br><br><span style=\"color:#ffff00\">The House of Vishnu<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Vishnu, most usually those who identify with the Hindu pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Jade, House of Jupiter<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Odin, House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<br><br><br><span style=\"color:#ffff00\">The Undergods<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Gods who are unwelcome in the houses, or choose not to belong. They may identify with no mythological figure or with ones who&#8217;re outcast or enemies of the main gods, they form a loose alliance with each other.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Banished.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Godly houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Undermining the god houses, capturing new human servants, dealing with threats from fae or demons.<br> <br><span style=\"color:#ffff00\">The House of Jupiter<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Jupiter, most usually those who identify with the Roman pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Vishnu<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30942\" class=\"category-display-post\"><a id=\"demigod-veteran\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Veteran<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with god blood who&#8217;s been supernatural and<br>active in the supernatural community for at least ten years.  See help<br>demigod lore for more information in general.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Cursed, Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30546\" class=\"category-display-post\"><a id=\"demigod-warrior-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demigod Warrior Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Demigod<br><br>This stat represents the ability of demigods to use their supernatural gifts in combat. Each rank offers increased access to physical stats. Demigod Warriors can learn to use day aspects or night aspects to enhance themselves in combat and can choose one of these powers in particular to be enhanced. At max rank Demigod Warriors can learn dual aspects, allowing them to make use of both aspects of day and aspects of night.  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Warrior One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aspects of Day <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Aspects of Night<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on enhancing melee combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aspects of Night <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Aspects of Day<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on enhancing ranged combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Warrior Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aspects of Day <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Aspects of Night<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on enhancing melee combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aspects of Night <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Aspects of Day<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on enhancing ranged combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases stagger recovery rate in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Warrior Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Epic Strength<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that adds additional stagger and doubles your strength, including to over 5.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Immortality<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants you a per-round damage cap and restricts how you can be killed.<br>   <span style=\"color:#008080\">Strength<span style=\"color:#ffffff\"> 5<span style=\"color:#008000\">:<\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod Warrior Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dual Aspects<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Allow the purchase and use of both Aspects of Day and Aspects of Night.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Regeneration <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; greatly enhances wound recovery time.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; increases stagger recovery rate in combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 10, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aspects-of-day\">Aspects of Day<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aspects-of-night\">Aspects of Night<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dual-aspects\">Dual Aspects<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#epic-strength\">Epic Strength<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#immortality\">Immortality<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#regeneration\">Regeneration<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stamina\">Stamina<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#strength\">Strength<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31409\" class=\"category-display-post\"><a id=\"demolitions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demolitions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2 requires soldier, engineer, general or mogul focus.<br>Rank 3 requires soldier or engineer focus 3.<br><br>This stat represents a character&#8217;s ability to acquire and use explosives.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">breakin <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This command will utilize the demolitions skill of the character to break<br>  through walls and doors.  See <span style=\"color:#ffffff\">help breakin<\/span>.<br><br><span style=\"color:#008080\">Demolitions<\/span> 0<br>  No explosives knowledge<br><span style=\"color:#008080\">Demolitions<\/span> 1<br>  Pipe bombs and similar explosives<br><span style=\"color:#008080\">Demolitions<\/span> 2<br>  Improvised and military type explosives<br><span style=\"color:#008080\">Demolitions<\/span> 3 <br>  Can shape explosions and use any type or grade of demolitions equipment.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">Breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-guards\">Household Guards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-toughness\">Household Toughness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30545\" class=\"category-display-post\"><a id=\"demon-warrior-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demon Warrior Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Demonborn<br> <br>This stat represents the ability of demonborn to use their inhuman nature in combat. Each rank offers increased access to physical stats. Demon Warriors can learn to use biokinesis to augment themselves in combat. At max rank Demon Warriors can learn demonic metabolism, granting them in-combat regeneration. <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on melee combat, especially hardiness.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on melee combat, especially hardiness.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Epic Strength<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that adds additional stagger and doubles your strength, including to over 5.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Hypernatural Regen<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants phenomenal out of combat regeneration, including from death and dismemberment.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Regeneration <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; greatly enhances wound recovery time.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines inventory limit and influences both social and active combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demonic Metabolism<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Grants a small per-round regeneration of defenses.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; Determines inventory limit and influences both social and active combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#biokinesis\">Biokinesis<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonic-metabolism\">Demonic Metabolism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#epic-strength\">Epic Strength<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypernatural-regen\">Hypernatural Regen<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#regeneration\">Regeneration<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stamina\">Stamina<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#strength\">Strength<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30953\" class=\"category-display-post\"><a id=\"demonborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans with some demon blood in them, but those<br>who are fairly new and inexperienced with their powers.  See help demonborn<br>lore for more information.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill, Addicted.  <br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on focus stats at tier two.\n<\/div><\/div><\/article><article id=\"post-31372\" class=\"category-display-post\"><a id=\"demonborn-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Also Read:<\/span> Help Demonborn Mechanics<br><br>The demonborn are a disparate group, while some are indeed the descendants<br>of human and demon couplings these are very rare, far more common are humans<br>who were affected by demonic forces while still in the womb.  The result is<br>basically the same however, a human who is in some small part demon.  The<br>demonborn tend to be physically stronger and hardier than most humans, also<br>with a much higher tolerance for heat.  Many find themselves drawn to and<br>interested in fire as well.  The demonborn are also infected with the innate<br>demonic sadism.  They derive physical pleasure from the pain, discomfort or<br>unhappiness of others.  While this isn&#8217;t enough to make all of them turn<br>into psychopaths it does turn a lot and others tend to settle into some<br>lifestyle or profession that allows them to get their fix.  They are<br>commonly found as dominatrixes or in pain oriented kinky relationships, or<br>in professions such as soldiers, police, criminals, or professional<br>fighters.  <br><br>The blood of the demonborn is a potent mystical chemical accelerant.  It<br>will augment any natural chemical reaction such as those of explosives.  A<br>drop of blood into the gunpowder of a bullet can double its penetrative<br>power, while a glass of it can make any bomb much more deadly.  <br><br>Today demonborn genes are erratic like other supernatural genes.  Usually<br>activating only once every three of four generations.  The chances of any of<br>your direct family also being active demonborn is astronomically small, but<br>it possible for a grandparent or great grandparent to be.  There&#8217;s also a<br>decent chance that twins, both fraternal and identical will share the trait<br>if one has it.  <br><br>Demonborn much like faeborn and angelborn can be either latent, passive or<br>active.  <br><br>Latents are effectively entirely human, but there is a chance that at some<br>point in their adult lift the latent genes will activate and they will<br>become either active or passive.  <br><br>Passive demonborns are mostly human but then tend to be a bit stronger and<br>hardier than most, have more tolerance for hot temperatures as well as<br>possessing the innate demonic sadism and the properties of their blood.  <br><br>Active demonborns are passives until around the end of puberty, usually<br>seventeen to nineteen, when they activate.  They also sometimes activate<br>later in life, although this is very rare in people not living near the<br>Gate.  As well as the effects of passive demonborns actives also gain other<br>supernatural powers.<br><br><span style=\"color:#ffffff\">Note:<\/span> Demonborns are physically entirely human in appearance.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demons\">Demons<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">suffer<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31211\" class=\"category-display-post\"><a id=\"demonborn-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDemonborn get a mood lift whenever someone in the room with them is<br>suffering.  See <span style=\"color:#ffffff\">Help suffer.  <\/span><br><br>Demonborn receive additional stagger when struck with weapons augmented with<br>quartz.  <br> <br>Demonborn are naturally drawn towards things that will cause suffering. See <span style=\"color:#ffffff\">Help Dread<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn\">Demonborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">Suffer<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30519\" class=\"category-display-post\"><a id=\"demonborn-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">demonborn modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDemonborn may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Demonborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Demonborn Veteran<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<span style=\"color:#008000\">,<\/span> Cursed<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Ageless Demonborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30556\" class=\"category-display-post\"><a id=\"demonborn-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-demonborn foci that would still be available to demonborn are not listed.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">You may only select one innate ability.<\/span><br> <span style=\"color:#008080\">Demonic Cry<span style=\"color:#008000\">:<\/span><\/span> You can <span style=\"color:#ffffff\">wail<\/span> to deafen others around you.<br> <span style=\"color:#008080\">Demonic Seduction<span style=\"color:#008000\">:<\/span><\/span> Attempts to resist any <span style=\"color:#ffffff\">psychic pressures<\/span> from you using <span style=\"color:#ffffff\">lust<\/span> are penalized.<br> <span style=\"color:#008080\">Enrage<span style=\"color:#008000\">:<\/span><\/span> Attempts to resist any <span style=\"color:#ffffff\">psychic pressures<\/span> from you using <span style=\"color:#ffffff\">anger<\/span> are penalized.<br> <span style=\"color:#008080\">Rage Fueled<span style=\"color:#008000\">:<\/span><\/span> You can <span style=\"color:#ffffff\">enrage<\/span> to both take and deal more damage in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <span style=\"color:#008080\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Ageless<span style=\"color:#008000\">:<\/span><\/span> You become immortal and stop aging.<br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#008080\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br> <span style=\"color:#808000\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Demon Warrior 3<span style=\"color:#008000\">:<\/span> level three regeneration further enhances recovery time.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Demonic Metabolism<span style=\"color:#008000\">:<\/span><\/span> Demon Warrior 4<span style=\"color:#008000\">;<\/span> regen some defenses every combat round.<br> <span style=\"color:#808000\">Electropathic<span style=\"color:#008000\">:<\/span><\/span> You can use electronics, such as your phone, psychically.<br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Biokinesis<span style=\"color:#008000\">:<\/span><\/span> Demon Warrior only<span style=\"color:#008000\">;<\/span> melee and defence enhancement.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Armored<span style=\"color:#008000\">:<\/span><\/span> Demidemon (T5) only<span style=\"color:#008000\">;<\/span> bonus natural armour and PC attacks do half damage.<br> <span style=\"color:#808000\">Epic Strength<span style=\"color:#008000\">:<\/span><\/span> Strength 3+ <span style=\"color:#808000\">AND<\/span> Demon Warrior 3<span style=\"color:#008000\">;<\/span> doubles effective strength, adds melee stagger.<br> <span style=\"color:#808000\">Hypernatural Regen<span style=\"color:#008000\">:<\/span><\/span> Demon Warrior 3; massive regeneration out of combat; heal even missing limbs and death.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 17, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30903\" class=\"category-display-post\"><a id=\"demonborn-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-Supernatural<br> <br>This stat makes your character considered a demonborn, even if they do not have a demonborn archetype; it represents latent or passive blood.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#innate-powers\">Innate Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30944\" class=\"category-display-post\"><a id=\"demonborn-veteran\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonborn Veteran<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with demon blood who&#8217;s been supernatural<br>and active in the supernatural community for at least ten years.  See help<br>demonborn lore for more information in general.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Cursed, Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30899\" class=\"category-display-post\"><a id=\"demonic-cry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonic Cry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demonborn<br><br>Characters with this power can use the command <span style=\"color:#008000\">wail<\/span> to let out an ear<br>piercing scream that renders everyone nearby deaf for some time afterwards.\n<\/div><\/div><\/article><article id=\"post-30877\" class=\"category-display-post\"><a id=\"demonic-metabolism\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonic Metabolism<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Demon warrior 4<br><br>This stat grants a character a small amount of regeneration of their<br>defenses every combat round.\n<\/div><\/div><\/article><article id=\"post-30919\" class=\"category-display-post\"><a id=\"demonic-pact-holder\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonic Pact Holder<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> No.  <br><br>This modifier represents a character who&#8217;s made a deal with a demon in<br>return for increased power and abilities.  It cannot be taken by those with<br>story off and any SRs you trust to advanced will be able to see you have a<br>demonic pact.  You can use <span style=\"color:#008000\">describe pact<\/span> to write a description of your<br>demonic deal visible to any advanced trusted SRs who look you up to enable<br>them to emit your demonic patron.  Furthermore demonic pact holds who don&#8217;t<br>engage in a basic level of antagonistic RP(RPing with people who have been<br>captured and bound) will face debuffs to their lifeforce as their patron<br>punishes them.  Demonic pacts once made can never be broken or escaped from.<br><br>Characters with pacts are considered to be demonborn for stat restrictions<br>and requirements.\n<\/div><\/div><\/article><article id=\"post-30901\" class=\"category-display-post\"><a id=\"demonic-seduction\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demonic Seduction<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demonborn<br><br>Characters with this power receive bonuses to any attempts to hypnotize or<br>psychically influence someone if lust is one of the pressures chosen by<br>their victim.\n<\/div><\/div><\/article><article id=\"post-31425\" class=\"category-display-post\"><a id=\"demons\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Demons<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDemons are biological weapons, fashioned a long time ago by wizards in an<br>attempt to win a war.  They now run that world, which is called hell.  There<br>are billions of demons in hell and more are regularly being made.  Hell is<br>run by a group of archdemons, believed to be about twelve.  These are<br>unbelievably powerful sorcerer demons and are responsible for running hell<br>as well as creating most of the other types of demons.  <br><br>Several of the upper echelons of demons, including archdemons, can influence<br>earth, they have the ability to reach their magic across to affect things. <br>They use this power to make things worse where they can and often to improve<br>the life of those who agree to do their bidding on earth.  <br><br>When they were first created demons were given a vulnerability to quartz in<br>order to make controlling them easier.  While this ultimately failed they<br>and their decendants still have this weakness today.  Even powerful demons<br>may be incapacitated by a quartz stake through the chest and demonborn all<br>become weakened when struck by quartz weapons.\n<\/div><\/div><\/article><article id=\"post-31270\" class=\"category-display-post\"><a id=\"deposit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">deposit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: deposit &lt;amount&gt;<br><br>Here at Haven a fully functional banking system is in use to save players<br>from carrying around all of their hard earned cash.  The deposit command<br>lets you deposit money at a bank, from which it can later be withdrawn.  <br><br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<\/div><\/div><\/article><article id=\"post-31202\" class=\"category-display-post\"><a id=\"desclock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">DescLock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">Desklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">Desklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> longterm<\/span><\/span><\/span><\/span><\/span><br><br>This command can only be used on unconscious or bound victims, it renders<br>them unable to change their own description for some time afterwards. <br>Normally about a day.  <br><br>If used with the longterm argument it lasts much longer, about six weeks. <br>Using this version of the command, however, is a violation to Sanctuary.\n<\/div><\/div><\/article><article id=\"post-31495\" class=\"category-display-post\"><a id=\"describe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">describe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax is :describe &lt;location&gt;<br>Valid locations: self, lowerarms, upperarms, feet, lowerlegs, thighs,<br>groin, arse, lowerback, upperback, lowerchest, breasts, upperchest, neck,<br>hands, lowerface, forehead, hair, eyes, smell, taste, wolf<br>wolfchangeto, wolfchangefrom, merchangeto, merchangefrom, radioaction,<br>makeuplight, makeupmedium, makeupheavy<br><br>Used to describe your character.<br> <br><span style=\"color:#ffffff\">Alt Syntax:<\/span> describe replace\/append (location) (new string)<br>This syntax allows someone to easily on the fly replace part of their<br>description or append to part of it. It will keep all formatting<br>around the original description intact, such as the number for it&#8217;s order and<br>any spaces or empty lines after it.<br> <br>Taste is determined by your archetype automatically, though you may add extra<br>information which would primarily be impacted by your character&#8217;s dietary, drug,<br>and alcohol habits.<br> <br>Radioaction is echoed to the room whenever you use a command such as fsay.<br>So for example, &#8220;$n lifts $s sleeve and speaks into the cuff.&#8221; would echo<br>&#8220;Jane lifts her sleeve and speaks into the cuff&#8221;.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fears\">Fears<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goals\">Goals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrets\">Secrets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#detail\">Detail<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31494\" class=\"category-display-post\"><a id=\"description\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">description<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee help descriptions\n<\/div><\/div><\/article><article id=\"post-31343\" class=\"category-display-post\"><a id=\"descriptions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Descriptions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHow your character looks is entirely up to you.  <br><br>The <span style=\"color:#ffffff\">intro<\/span> command sets the string people see you as before they have you<br>remembered, for example.  A tall man with black hair and blue eyes.  When<br>writing an intro it is a good idea to be a little distinctive with it, also<br>to avoid judgments or personality characteristics.  <br><br>When used in another form such as wolf or wolfman it sets the intro for that<br>form.  <br><br>The describe command is used to set what people see when they look at your<br>character with the look command.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> describe &lt;location&gt; Valid locations: self, hands, lowerarms,<br>upperarms, feet, lowerlegs, thighs, groin, arse, lowerback, upperback,<br>lowerchest, breasts, upperchest, neck, lowerface, forehead, hair, eyes,<br>smell, taste, wolf, wolfman, animal.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> describe order &lt;location&gt; number<br>This syntax allows you to set the order in which your described<br>elements appear.<br><br>Descs are displayed together without spaces or new lines unless you enter<br>them, individual parts of the desc will disappear when that part of your<br>body is concealed.  You should not use .  F when making a description, nor<br>insert line breaks unless you&#8217;re sure you want them.  Descriptions will wrap<br>automatically.  <br> <br>You can also use the <span style=\"color:#ffffff\">detail<\/span> command to add more information to your<br>character only seen when you look at or are shown certain bodyparts.<br>See help detail for more information.<br> <br>You can use the change command with eyecolor, haircolor or hairdye<br>to set your character&#8217;s genetic eye and hair color, as well as the<br>color of dye they&#8217;re using.<br> <br>You can use describe file to make notes on your character other members of<br>your society can look up, and describe classified to make notes on your<br>character leaders of your society can look up.\n<\/div><\/div><\/article><article id=\"post-31042\" class=\"category-display-post\"><a id=\"desire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Desire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command allows a player to project his or her character&#8217;s desires.  If the target is one that&#8217;s sensitive to desires, such as angelborn characters, he or she will feel an urge to fulfill that desire.  However, this wish to fulfill the desire is usually less strong than the originator&#8217;s desire to have it fulfilled.  Characters other than angelborn may become sensitive to desires, such as natural humans during a domination scheme. As a general rule, most desires should begin with a verb in order to display correctly.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> desire <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>degree<span style=\"color:#008000\">) (<\/span>desire<span style=\"color:#008000\">)<\/span> Or <span style=\"color:#ffffff\">desire <span style=\"color:#008000\">(<\/span><\/span>person<span style=\"color:#008000\">) (<\/span>degree<span style=\"color:#008000\">) (<\/span>desire<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Valid degrees are<span style=\"color:#008000\">:<\/span><\/span> mild, moderate, or strong.<br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Steve types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">desire moderate demonstrate proper use of the desire syntax<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You slightly want to help Steve fulfil his desire to demonstrate proper use of the desire syntax.&#8221;<br> <br>Note that a period is automatically appended for you; adding one yourself will result in a double period.<br> <br>You can use <span style=\"color:#ffffff\">wdesire<\/span> to use a desire and wish command simultaneously.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn\">Angelborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying-angelborn\">Roleplaying Angelborn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30714\" class=\"category-display-post\"><a id=\"desmond-king\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Desmond King<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Desmond King is the leader of the largest criminal gang in Boston, composed mostly of African Americans they run or get a cut of almost all street level crime in Boston and the surroundings.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Interpol, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crime-subfactions\">Crime Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30607\" class=\"category-display-post\"><a id=\"destiny\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Destiny<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDestinies are stories from the nightmare world that start to cross over<br>into the real world, reshaping reality to make it follow a certain pattern.<br>This system can be used to have more control over your character&#8217;s stories.<br>Once destinies have been created they will sit on a list and automatically<br>be offered to eligible participants.<br><br><span style=\"color:#ffffff\">Destiny List<\/span><br>Show a list of all possible destinies for your character.<br><br><span style=\"color:#ffffff\">Destiny interest (number) (rolename)<\/span><br>-Flag a destiny as of particulr interest, making you more likely to be offered it.<br><br><span style=\"color:#ffffff\">Destiny offer (number) (roleone\/roletwo) (character)<\/span><br>-Offer a destiny to someone else, selecting the role you<br>are wanting to play.<br><br><span style=\"color:#ffffff\">Destiny accept\/reject<\/span><br>-Respond to an automatic or manual destiny offer.<br><br><span style=\"color:#ffffff\">Destiny scenes<\/span><br>-List the next scene in each of the destinties you are apart of.<br><br><span style=\"color:#ffffff\">Destiny offerscene (number)<\/span><br>-Suggest the characters undertake the next scene in the story.<br><br><span style=\"color:#ffffff\">Destiny sceneaccept<\/span><br>-Accept a scene offer and start the scene, if there are multiple<br>conclusion scenes offered, will have to enter which one you want.<br><br><span style=\"color:#ffffff\">Destiny drop (number)<\/span><br>-Drop out of a destiny.<br><br><span style=\"color:#ffffff\">Delete destiny (number)<\/span><br>-Delete a destiny you&#8217;ve created as long as it&#8217;s within two hours of creation.<br> <br><span style=\"color:#ffffff\">Make destiny<\/span><br>-Enter an editor to setup your destiny, see <span style=\"color:#008000\">help making destinies<\/span><br> <br><span style=\"color:#ffffff\">Destiny block (number) (rolename)<\/span><br>-Flag a destiny so you will never be offered it for that role.<br> <br><span style=\"color:#ffffff\">Destiny info (number)<\/span><br>-See more information on a given destiny.<br> <br><span style=\"color:#ffffff\">destiny request (number) (rolename) or destiny request (character name)<\/span><br>-Try to obtain a destiny, must be at least tier 2.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#making-destinies\">Making Destinies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#narrative\">Narrative<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31117\" class=\"category-display-post\"><a id=\"detail\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Detail<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> detail (location) (over\/under)<br><br>This command allows you to add more detail to a body area, over details are<br>always seen, under details only when the area is exposed.  Details do not<br>show up by default but only if an area is looked at or shown.  You can show<br>people areas with show (location) (person), location being a bodyspot or<br>head\/torso\/legs\/back\/chest\/everything.  <br><br>You can look at locations with look (person) (location.)  This will show all<br>the clothes and jewelry in that location, as well as the visible<br>descriptions and details.\n<\/div><\/div><\/article><article id=\"post-31070\" class=\"category-display-post\"><a id=\"develop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Develop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe develop command is used to create new plots or edit some features of<br>existing ones to build houses and shops.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop buyland <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">house<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">shop<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">east-west length<span style=\"color:#008000\">)<br>(<span style=\"color:#ffffff\">north-south length<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Used in the inner forest to buy a plot of land of the specified size, you <br>must be standing on a street or road to use it.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop clear<span style=\"color:#c0c0c0\"><br>Start the process of chopping down trees in the area in order to claim the<br>land as property or build a road. This takes approx 90 mins and costs $0.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop claimland<span style=\"color:#c0c0c0\"><br>Used in the outer forest or on other worlds to claim a single room of the area <br>as your property, it has to be cleared first however.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop makeroad <span style=\"color:#008000\">(<span style=\"color:#ffffff\">road name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Start the process of making a road in a cleared area, once you begin you will <br>be able to write a description for the road. Takes approx 45 mins and costs $20.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop paveroad <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new road name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Start the process of turning a dirt road into a paved road.  Paved roads last <br>longer against regrowth and allows some vehicles to drive faster on them. This <br>takes approx 60 mins and costs $100.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Develop relay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Change the name and\/or description of a road room.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop dig shallow<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">deep<span style=\"color:#c0c0c0\"><br>Digs a pit in your property and fill it with water, turning a land room into<br>a water room. This takes approx 60 mins.  <br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop fillin<span style=\"color:#c0c0c0\"><br>Drain and fill in a pit, turning a water room back into a land room.  <br> <span style=\"color:#ffffff\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop sanctify <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Sanctify a room to a particular Eidolon. You must have blood obtained through<br>the victimization command and rights to decorate the room.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop desanctify<\/span><\/span><\/span><br>Purge the influence of the Eidolon from the area.<br><br><span style=\"color:#ffffff\">Development tasks save their progress an can be resumed later, and can be<br>done by multiple people to reduce time taken and fatigue.<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">Holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">House<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">Shop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">Encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31472\" class=\"category-display-post\"><a id=\"devour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">devour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> devour (food object)<br>Devour is used to eat the entirety of a food object at once.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31389\" class=\"category-display-post\"><a id=\"dexterity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dexterity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">,<\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2 requires Blade Disciple, Gun Disciple or Tier 3.<br>Rank 3 requires Blade Disciple 3 or Gun Disciple 3<br><br>This stat determines how physical dexterous your character is.  This impacts<br>things such as hand-eye coordination and agility.  It is used to determine if<br>you can pin someone and is the primary stat checked defensively in fist fights<br>as well as social attacks.<br> <br><span style=\"color:#008080\">Dexterity<\/span> -1<br>  Clumsier than the average person<br><span style=\"color:#008080\">Dexterity<\/span>  0<br>  Dexterous as the average person<br><span style=\"color:#008080\">Dexterity<\/span>  1<br>  More dexterous than most people<br><span style=\"color:#008080\">Dexterity<\/span>  2 <br>  Amongst the most dexterous of people; martial artists and fighter pilots <br><span style=\"color:#008080\">Dexterity<\/span>  3 <br>  Supernaturally dexterous; catching thrown knives by the handle\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30730\" class=\"category-display-post\"><a id=\"dice-rolling-policy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dice Rolling Policy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Dice Rolling Policy<\/span><br><br>Haven does not let players settle IC actions, or whether they succeed, with dice of their own. Between players, the compete system combined with player judgment is favored. The responsibility for the direction a story takes is with the players involved and not random chance.<br><br><span style=\"color:#ffffff\">Storyrunner rolls<\/span><br>The one sanctioned use of dice for IC outcomes is a roll a storyrunner sets. When the storyrunner running a scene wants chance to decide how something turns out, they call for a roll: the player says what they are attempting and with which stats using <span style=\"color:#008080\">try<\/span>, others may help with <span style=\"color:#008080\">assist<\/span>, the storyrunner sets the difficulty with <span style=\"color:#008080\">rollchallenge<\/span>, and the player types <span style=\"color:#008080\">roll<\/span>. A storyrunner can ask for a roll with <span style=\"color:#008080\">calltry<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A roll only happens with a storyrunner in the room, and only the storyrunner sets the challenge.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The storyrunner decides whether something needs a roll at all. Most things in a scene still come down to the players&#8217; own judgment.<br><br><span style=\"color:#ffffff\">Dreamworlds<\/span><br>Dreamworlds are an exception where dice were implemented to accommodate stat and game systems of the designer&#8217;s imagination. This was done to make dreamworlds easier to create since many players are most familiar with games that utilize dice rolling.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help try<\/span>, <span style=\"color:#008080\">help compete<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#compete\">Compete<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworlds\">Dreamworlds<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30991\" class=\"category-display-post\"><a id=\"diminish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diminish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> diminish (0-100)<br>        diminish offer (person) (0-100)<br>        diminish accept<br>        diminish round (1-99)<br>        diminish longterm (1-99) (hours) visible\/invisible\/combatvisible<br><br>This command allows people to low their damage when fighting PCs to the<br>selected percentage.  Using dimish 50 for instance will make you do half<br>damage.  It has no echo to others, diminish 0 or diminish 100 will clear it<br>as will logging off for a while.  Using the command by itself shows what<br>you&#8217;re currently set at.  <br><br>This allows players to represent their characters being weaker for any RP<br>reason, or pulling their punches\/faking weakness.  <br><br>An alternate syntax allows you to offer someone a diminishment pact, with<br>diminish offer (person) (number) If someone accepts this you will both be<br>set to be diminished to the preset amount.  You can diminish yourself<br>further if you wish, but if you try and set your diminish higher it will<br>cancel the pact for both people.  This will also be automatically canceled<br>if the two people aren&#8217;t in the same room.  It is useful for people who want<br>to engage in a coded fight, but also want to draw it out.  <br> <br>Using diminish round (number) will diminish only your next source of<br>damage and will also echo to the room that you&#8217;ve done so. It is useful<br>for people who want to RP some IC event causing a temporary weakness<br>in their fighting.<br> <br>Using diminish longterm will allow you to debuff your character for several hours, or<br>even days or weeks. This will always echo to the room you are in and if done with the<br>visible toggle will also show in your look info, if done with invisible won&#8217;t be seen,<br>and if combatvisible will appear to others when you enter a fight.\n<\/div><\/div><\/article><article id=\"post-30748\" class=\"category-display-post\"><a id=\"diplomatic-patrol-events\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diplomatic Patrol Events<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDiplomatic patrols do not require you to be moving around the grid, but are aided slightly if you choose to do so. Every few minutes you will visibly check your phone while on a diplomatic patrol; this is visible to others in the room with you.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Event One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>The Syndicate abduct another character from the grid and put them into a holding cell before announcing an auction. All characters with the diplomatic patrol habit will be able to make their way to the auction site and bid on getting their hands on the victim. They won&#8217;t know who the victim is, but can bribe officials for hints as to their identity. At the conclusion of the bidding the winner will able able to collect the victim at the bidding location for the next several minutes; if they fail to do this, the victim will be sold to the next-highest bidder. Bids come from the finances you have in your bank account, and new bids supersede earlier ones.<br> <span style=\"color:#ffffff\">patrol bribe   <span style=\"color:#008000\">:<\/span><\/span> Pay <span style=\"color:#008000\">$<span style=\"color:#ffffff\">25<\/span><\/span> for a random piece of information on the victim.<br> <span style=\"color:#ffffff\">patrol bid <span style=\"color:#008000\">&lt;<\/span><\/span>n<span style=\"color:#008000\">&gt; :<\/span> Make a blind bid of <span style=\"color:#008000\">$<span style=\"color:#ffffff\">n<\/span><\/span> for the victim, to be charged if you win.<br> <span style=\"color:#ffffff\">patrol collect <span style=\"color:#008000\">:<\/span><\/span> When in the Town Hall Meeting Room, collect your helpless victim if you&#8217;ve won.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Event Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>A member of a subfaction comes to Haven in order to try and make a deal. All characters with the diplomatic patrol habit will be able to make their way to the meeting room to make their case. There they can pledge influence to their side, modified by their relationship with that subfaction, which will go through whenever they next emote. Whichever side contributes the most influence will receive society resources from the subfactions support. The amount of resources your society receives is related to your influence contribution, but not at a one-to-one ratio.<br><span style=\"color:#ffffff\">patrol influence <span style=\"color:#008000\">(<\/span><\/span>amount<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Event Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>Someone who needs to be bribed is identified by the society. You and other society members will have to go to this location in order to give the NPC the money. You&#8217;ll have a general idea of how much to give them, but if you give too little the amount will increase. Upon success, those involved will receive Roleplay Experience and personal karma. Once at the location, you will need to roleplay and wait to enough time has passed before you can make the bribe, which should be formatted with dollars and cents, i.e., 10.00, 50.00, and so on.<br> <span style=\"color:#ffffff\">give <span style=\"color:#008000\">&lt;<\/span><\/span>n<span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\"> dollars <span style=\"color:#008000\">&lt;<\/span><\/span><\/span>npc<span style=\"color:#008000\">&gt; :<\/span> Bribes the npc using your cash on-hand.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 5, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span><br>yes\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">patrol habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31352\" class=\"category-display-post\"><a id=\"directory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Directory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> directory all<br>\t    directory (type)<br>\t    directory (word)<br><br>This command will show you a list of rooms that can be accessed from public streets.<br>All will show all rooms, or you can narrow your search by putting in the room type<br>such as club or park, or put in a word from the room&#8217;s name.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#traveling\">Traveling<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31461\" class=\"category-display-post\"><a id=\"disciplines\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">disciplines<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: <span style=\"color:#008000\">disciplines<span style=\"color:#c0c0c0\"><br>   This command will show you a list of your current trained disciplines,<br>   their actual trained value and their adjusted effective value in brackets.<br> <br>Syntax: <span style=\"color:#008000\">disciplines all<span style=\"color:#c0c0c0\"><br>   This command will show you all available disciplines that can be trained.<br>   Check the corresponding help files for more information on each one.<br> <br>Syntax: <span style=\"color:#008000\">disciplines cost <span style=\"color:#c0c0c0\">\/ <span style=\"color:#008000\">disciplines cost <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>   This command will show you the current cost to train any disciplines a<br>   single additional level from where you are currently trained. If you add<br>   a number at the end, it will tell you how much total experience is <br>   required to raise a discipline to a particular level.<br> <br>Disciplines are the stats used to determine your combat performance, and are<br>broken down into three categories: Melee, Ranged, and Defensive.<br> <br>The combined total of all your defensive disciplines is added and multiplied<br>by 5 to give your overall defense value, which works similar to hit points.<br> <br>Melee Disciplines can only be used when next to a target, with a distance <br>value of 1, and do their value in damage.<br> <br>Ranged Disciplines each have a unique max range and an optimum range which <br>is half that. Each of the help files for the ranged disciplines lists these <br>but this decreases towards 0 at max range or when the target is adjacent.<br>values. They do the same damage as a melee discipline at optimum range,<br> <br>Certain disciplines require specific weapon objects in order for them to<br>count as being effective. For instance, the Rifle discipline will require<br>a large gun object. <span style=\"color:#008080\">See Also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Help Object Types<span style=\"color:#c0c0c0\"><br> <br>The melee disciplines of Striking and Grappling will add to your total melee<br>effective value. These do not stack. For instance, if you have 10 Striking<br>and 20 Short Blades, your effective Short Blades if you have the weapon will<br>be 30 Short Blades.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat\">combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30924\" class=\"category-display-post\"><a id=\"disfigured\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Disfigured<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents injuries which no living creature could survive. <br>Only the undead can be injured this badly and continue to function.  Many<br>types of disfigurement the undead can eventually recover from, but the<br>process is usually a very slow and painful one.\n<\/div><\/div><\/article><article id=\"post-31317\" class=\"category-display-post\"><a id=\"display\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">display<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">display<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">form<span style=\"color:#008000\">)<\/span><\/span><\/span><br><br><span style=\"color:#008000\">Valid forms<\/span>:  <span style=\"color:#ffffff\">fighting<\/span>, <span style=\"color:#ffffff\">fightingman<\/span>, <span style=\"color:#ffffff\">flying<\/span>, <span style=\"color:#ffffff\">birdman<\/span>, <span style=\"color:#ffffff\">running<\/span>, <span style=\"color:#ffffff\">runningman<\/span>,<br>              <span style=\"color:#ffffff\">swimming<\/span>, <span style=\"color:#ffffff\">fishman<\/span>, <span style=\"color:#ffffff\">wolf<\/span>, <span style=\"color:#ffffff\">wolfman<\/span><br> <br>This command will display a number of fields including name, intro, who title,<br>and room title.  It can be made to display the information for any form, but<br>will default to the character&#8217;s current form if no argument is used.\n<\/div><\/div><\/article><article id=\"post-30847\" class=\"category-display-post\"><a id=\"disposable-muscle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Disposable Muscle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels: <span style=\"color:#008080\">0, 2<span style=\"color:#c0c0c0\"><br><br><span style=\"color:#ffffff\">Requirements: <span style=\"color:#c0c0c0\">Underworld Mogul 4<span style=\"color:#c0c0c0\"><br><br>This stat reduces the amount of time that it takes for your hired thugs to<br>recover.  When allies are defeated in combat, they are only out of<br>commission for one day instead of three.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31251\" class=\"category-display-post\"><a id=\"diss\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diss<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe diss command uses influence in order to damage another player. <br>Other players won&#8217;t see the echo of it being used.  <br><br><span style=\"color:#ffffff\">Diss (name) character (amount) (reason)<\/span><br>This will penalize the target some influence based on the amount spent.  <br><br><span style=\"color:#ffffff\">Diss (name) appearance (amount) (reason)<\/span><br>This will give the target a hit to their apparent attractiveness based on<br>the influence spent.  <br><br><span style=\"color:#ffffff\">Diss (name) loyalty (amount) (reason)<\/span><br>This will lose the target some respect within their society based on the<br>influence spent.  <br><br><span style=\"color:#ffffff\">Diss (name) sexual (amount) (reason)<\/span><br>This will reduce the targets sexual reptuation, much more effective on<br>previous sexual partners.<br><br><span style=\"color:#ffffff\">Diss (name) roleplay (message)<\/span><br>This will send a private, delayed message to someone and is used for giving<br>RP feedback, it has no coded effect and requires no influence.  <br> <br><span style=\"color:#ffffff\">Diss (name) villainy (message)<\/span><br>This means you find the target particularly not scary and will reduce their<br>villainy ranking, see help villainy.<br> <br>The max influence that can be spent at a time is 10000, you should not spam<br>the command to bypass this cap.\n<\/div><\/div><\/article><article id=\"post-31033\" class=\"category-display-post\"><a id=\"districts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Districts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven has zoning laws, preventing certain types of shops from opening<br>int certain locations. In the forests zoning laws don&#8217;t apply and<br>players can create freely. The Haven districts are:<br><br><span style=\"color:#008080\">Urban<\/span>: Covering the area North of the Bay, West of Beach Street<br>but East of Badwater the urban area is the most city-like part of<br>Haven, where the influence of the apartment complex and Greystone<br>technological institute are most felt.<br><span style=\"color:#008080\">Eligible Industries:<\/span> Online, Store, Games\/Gaming, Bar, Financial,<br>Research, Education, Tkeout, Technology, Journalism, Legal, Nonprofit.<br><br><span style=\"color:#008080\">Red Light<\/span>: Covering the area North of the Bay and West of Badwater<br>this is the most disreputable part of the town, following on from its<br>legacy as the location of the shipping yard where dockworkers would<br>seek cheap liquor and entertainment.<br><span style=\"color:#008080\">Eligible Industries<\/span>: Construction, Clothing and Fashion, Store,<br>Bar, Sex, Club, Security, Investigation, Factory, Mobile Service,<br>Static Service, Takeout, Transport, Arts and Crafts, Games\/Gaming,<br>Head Shop<br><br><span style=\"color:#008080\">Tourist<\/span>: Covering the area North of the Bay and East of Beach<br>Street the tourist section takes advantage of its proximity to the<br>beach to cater to out of towners or locals looking for a nice night<br>out.<br><span style=\"color:#008080\">Eligible Industries<\/span>: Restaurant, Cafe, Financial, Nonprofit,<br>Hospitality, Arts and Crafts, Clothes and Fashion<br><br><span style=\"color:#008080\">Historic<\/span>: Covering the area South of the Bay the Historic<br>part of town is where all the old civic buildings still reside.<br><span style=\"color:#008080\">Eligible Industries<\/span>: Clothes and Fashion, Cafe, Financial,<br>Takeout, Legal, Education, Nonprofit\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#industries\">Industries<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">Shop<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30804\" class=\"category-display-post\"><a id=\"do_spar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">do_spar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Spar<br><br>With this command you can enter a less than lethal mode of fighting, ideal<br>for practicing and training.  All damage is reduced by half and any wounds<br>you inflict will heal very rapidly.  You can toggle it off at any time. <br>Fights starting in sparring rooms always set participants to spar by<br>default.\n<\/div><\/div><\/article><article id=\"post-30576\" class=\"category-display-post\"><a id=\"domain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Domain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Domain list<br>Can be used to show all domains.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain info (name)<br>Show more info on a particular domain.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain who<br>Show all characters currently in your domain as long as they have been there for at<br>least 5 minutes.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain sanctified<br>List all rooms that have been sanctified to you.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain describe<br>Used to write the info visible when someone uses domain info.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain ambient<br>Enter an editor to add ambient messages to your domain, one per line.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain personalambient (text)<br>Set a line of text which will appear in look info when you are present<br>in a room with other people.\n<\/div><\/div><\/article><article id=\"post-30587\" class=\"category-display-post\"><a id=\"donate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">donate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">help community credit<span style=\"color:#c0c0c0\"> and <span style=\"color:#ffffff\">help community credit rewards<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30498\" class=\"category-display-post\"><a id=\"doom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Doom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIf you see a date next to &#8216;Dies&#8217; in your score sheet that means your character has been prophesied to die<br>on that date. You can avoid this fate either by rerolling or otherwise finishing your character&#8217;s story<br>before then. Alternatively your character can go into hiding to change their fate and avoid their doom.<br>To do this you will have to not log that character into the game for one month from the date of their<br>doom. You can stasis the character, reroll them, make a guest, play an alt or just take a break from the<br>game. Regardless of what you choose if and when you return to the game you will have successfully have<br>avoided that doom, but that doesn&#8217;t mean a new one one be waiting for you.<br><br>Higher tier characters and those with more invested karma have shorter spans until their doom.\n<\/div><\/div><\/article><article id=\"post-30603\" class=\"category-display-post\"><a id=\"dorm\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">dorm<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> rent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/<span style=\"color:#ffffff\"> stop<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This can be used from the each of the college dormitories in the<br>Greystone Institute at no charge. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> roomie <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/<span style=\"color:#ffffff\"> stop<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Available to college students who want to share a room with another<br>student within the Greystone dormitories.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-college\">The College<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30595\" class=\"category-display-post\"><a id=\"dorms\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">dorms<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> rent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/<span style=\"color:#ffffff\"> stop<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This can be used from the each of the college dormitories in the<br>Greystone Institute at no charge. <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> roomie <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/<span style=\"color:#ffffff\"> stop<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Available to college students who want to share a room with another<br>student within the Greystone dormitories.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-college\">The College<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30437\" class=\"category-display-post\"><a id=\"download\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">download<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> download character\/property\/myrooms<br><br>Saves a copy of your work as a text file on the website and gives you a link to it. Every download gets its own new address, and anyone who has the link can read it.<br><br><span style=\"color:#008080\">download character<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Your character: name, intro, descriptions, focused and detail descriptions, history, vehicles, custom strings, animal and creature forms, what you are carrying, and your dream identities.<br><span style=\"color:#008080\">download property<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The property you are standing in, with its advertisement and every room. You must be able to decorate it.<br><span style=\"color:#008080\">download myrooms<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Every room you have made with <span style=\"color:#008080\">myrooms<\/span> that is still active.<br><br>To get a link to your roleplay log, use <span style=\"color:#008080\">log download<\/span> instead.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#log\">log<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#website\">Website<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31232\" class=\"category-display-post\"><a id=\"drag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drag (target)<br><br>Used to grab a hold of a helpless or tied up target to drag them with you as<br>you move around.\n<\/div><\/div><\/article><article id=\"post-31100\" class=\"category-display-post\"><a id=\"drain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Drain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drain (person) (mild\/severe\/critical\/fatal)<br> <br>This command is used to forcibly remove the target&#8217;s<br>blood.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#harvest\">Harvest<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contribute\">Contribute<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30481\" class=\"category-display-post\"><a id=\"dread\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dread<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Dread<\/span><br><br><span style=\"color:#008080\">dread (degree) (thing)<\/span><br><span style=\"color:#008080\">dread (person) (degree) (thing)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Project something your character is dreading at the current point in time. The degree is mild, moderate or strong. The person you name has to be in the room with you.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Without a person named, everyone in the room who can sense dread senses it. With a person named, only that person does, and only if they can sense dread.<br><br><span style=\"color:#ffffff\">What it looks like<\/span><br>You see:<br>You feel (mildly\/moderately) negatively preoccupied with the prospect of (thing).<br>Those who sense it see:<br>You (just slightly\/moderately) want to manifest (your name)&#8217;s dread of (thing).<br>A strong dread leaves out the degree word in both lines.<br><br><span style=\"color:#ffffff\">Who senses dread<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn sense dread.<br><span style=\"color:#ffffff\">    &#8211;<\/span>So does anyone under the dreadwatcher ritual, for as long as it lasts (see <span style=\"color:#008080\">help enhancements rituals<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven demonborn character in the room senses it the same way, and may act on it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>An item imbued with demonborn blood lets its wearer feel suffering, not dread.<br><br><span style=\"color:#ffffff\">Roleplaying dread<\/span><br>This command represents the ability of those with demonic empathic abilities to intuitively sense the things that will best elicit suffering in others. Demonborn are not typically aware of the exact details of what someone is dreading, it is not mind reading, but they can pick up the general themes and ideas behind it.<br><br>What a player chooses for the dread command and their level does not represent what their character most fears or dreads generally, rather whatever it is most currently on their mind which makes it heavily influenced by the situation and circumstances. It is also often heavily influenced by their current train of thought, for instance someone mentions getting up early tomorrow, which makes them think about something they have to do at work tomorrow, which makes them start dreading being told off by their boss. This can at times be a little confusing for a demonborn who&#8217;d have no idea why they&#8217;re starting to feel like it&#8217;d be a good idea to put on a suit and scold this person.<br><br>Skilled demonborn interrogators work hard to try and control and influence the train of thought of their targets in order to more usefully use this sense to obtain valuable information or expose people&#8217;s weaknesses.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">Suffer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn\">Demonborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30744\" class=\"category-display-post\"><a id=\"dream-identity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dream Identity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhile inside the dreamscape characters do not realise that they are<br>dreaming, or that the world they&#8217;re in is not real.  Drives, desires and<br>situations from the real world frequently do manifest into their dreams, but<br>not as something external.  <br><br>For instance if you go into the dreamscape wishing to be a bird, you will<br>probably dream about being a bird and flying around, but you won&#8217;t be aware<br>that you&#8217;re not a real bird and this isn&#8217;t a real world, at least not until<br>you wake up.  Or if you fall asleep in the bathtub, may well end up in a<br>swamp or other damp locale in your dream.  <br><br>Similarly if you go into the dreamscape with the intention of delivering a<br>message about yourself or someone else being held captive you might dream<br>about being a soldier sent to deliver their commanding office intelligence<br>about someone being held captive by the Nazis, or yourself be a recently<br>released POW.  <br><br>People can sometimes use this to piece together events in real life, if<br>someone has a single theme of captivity running through all their dreams<br>when others encounter them frequently they might guess in the waking world<br>that that person is a captive, they might also be able to guess who they are<br>by other recurring themes in their dream identities.  They wouldn&#8217;t of<br>course realise this in the dream however, since they also wouldn&#8217;t know it<br>was a dream until they awoke.  <br><br>Characters do have much sharper memories of the dreams they have in the<br>dreamscape after they awake compared to normal dreams.  <br><br>The creation of dreamworlds is a conscious, psychic exercise generally done<br>while awake or in a semi-sleeping state.  Characters are aware they&#8217;ve built<br>a psychic realm and have consciously chosen each of its features.  Characters<br>can while awake plan who they will be in a certain world when they fall<br>asleep, and focus on that desire in order to make it manifest.  But it<br>doesn&#8217;t always work, sometimes their subconscious works against their wishes<br>to choose a different identity for them.  <br><br>The details around how someone came to be in that place in the dream world<br>or whatever other parts of their backstory that are difficult to explain<br>will be fuzzy and hard for the dreamer to recall.  If a dreamer does somehow<br>realise they are dreaming, they will immediately wake back up.\n<\/div><\/div><\/article><article id=\"post-31101\" class=\"category-display-post\"><a id=\"dream-invading\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dream Invading<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Dream Invade (dreamworld number) (victim)<br><span style=\"color:#ffffff\">Syntax:<\/span> Dream Snare (dreamworld number) (victim)<br><br>If you can locate a character in the physical realm while you wander the<br>nightmare while dreaming as a spectre you can force them into a <br>dreamworld with you with the dream invade command. It costs 3% of your<br>Life force to use or 1.5% if the target is affected by Mandrake tea.<br> <br>If the target is already a member of that dreamworld their existing identity<br>will be suspended while they enter as a new character based on their physical<br>identity. The invader has dreamgod powers over them for the duration of the<br>invasion.<br><br>The target can reclaim their old identity with dreamworld (number) reactivate.<br>They can even do this during the invasion, but that would put their normal<br>identity at the mercy of the invader.<br><br>When used with snare instead of invade the ability costs 9% LF or 4.5 if<br>under the effects of Mandrake but the victim can&#8217;t be woken up by normal<br>means. Instead a character must enter the same dreamworld, find them and<br>then use dreamworld rescue on them.<br> <br>Dreamgod powers include the ability to blind, probe, noaction, nomove, drag<br>newintro and newdesc. More information about these commands can be found in<br>help <span style=\"color:#ffffff\">RUNNING DREAMWORLDS<span style=\"color:#c0c0c0\">.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld-commands\">Dreamworld Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#running-dreamworlds\">Running Dreamworlds<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30958\" class=\"category-display-post\"><a id=\"dreamchild\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamchild<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human unless takes occult focuses.<br><br>Dreamchildren are humans formed from the world of dreams. No one knows<br>entirely how they come into being, one day they simply exist in our<br>world instead of the dreams from which they originated. Dreamchilden<br>can come from the personal dreams of an individual, but more often<br>come from a shared dreamworld.<br><br>Dreamchildren are entirely physically human, they typically resemble<br>whomever they were in dreams but do not retain any inhuman<br>characteristics and sometimes have other minor differences.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld associate (number)<br><br><span style=\"color:#ffffff\">Extra:<\/span> Dreamchild can set a custom nightmare manifestation<br>even if they do not have the required amount of community credits.<br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Mentally Ill.<br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact holder,<br>Chemical Augmentation, Fleshformed.<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Gives one point to spend on focuses at tier two.\n<\/div><\/div><\/article><article id=\"post-30807\" class=\"category-display-post\"><a id=\"dreamscape\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamscape<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe dreamscape is a psychic realm that all sentient beings can access in<br>their sleep.  Normal people only access it very rarely, maybe once or twice<br>in their entire life but supernaturals and anyone living in Haven can access<br>it almost every time they sleep if they wish to.  Roleplaying in the<br>will earn you less roleplay experience, but will earn you<br>dreamscape experience which unlocks the ability to buy certain psychic<br>powers.  Some find the dreamscape addictive and try to spend more and more<br>of their time inside it, living out their fantasies and dreams, reveling in<br>the ability to be anyone anytime.  These individuals tend to begin to suffer<br>in the mundane world however, becoming more withdrawn, weaker, and often<br>developing other mental and emotional issues such as agoraphobia.  <br><br>Characters in the dreamscape can have sex, this works the same way as sex on<br>the outside world mechanically, use private when you start RPing, and the<br>sex command.  Dreamscape sex cannot get a character pregnant, or have any<br>other physical effects but it also doesn&#8217;t convey any real physical<br>pleasure.  None the less some people find it particularly addictive, owing<br>to the ability to be anyone and experience any thing.  Those who have<br>significantly more dream sex than real sex however will start to develop<br>sexual issues in their real life as well as other emotional problems,<br>manifest codely as diminishing effective life force.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dream<br>-Fall asleep and enter the dream scape.  You won&#8217;t be able to enter the<br>dream scape if you are awake, but being held captive.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Wake<br>-Leave the dreamscape and start the process of waking yourself backup.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Make room<br>-Create a room in the dreamscape, use location dreamscape to set it.  Once<br>set you can use roomlist and travel to visit other rooms as with other types<br>of traveling.  You will generally only be able to see and visit rooms you&#8217;ve<br>created.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dream sell experience (amount)<br>-Turns dream experience into rp experience, with 5 dream exp becoming 1 rp exp.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Dream buy experience (amount)<br>-Turns rpxp into dream exp, with 1 rpxp becoming 2 dream xp.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dream Assault (person) (stat)<br>-Launch a psychic attack against the target using dreamworld stats.<br>Requires both attacker and victim to believe they are an identity from that world. Costs 3% life force.<br>On success victim is knocked out, can be prevented with guardmind.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dream Believe (world number)<br>-For 1% life force believe you are part of the specified world, requires split mind.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dream Makebelieve (world number) (person)<br>-For 3% life force make someone else believe they are their identity from<br>the chosen dreamworld for an hour.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dream Makeidentity (world number) (target) (identity)<br>-For 4.5% life force make the target believe they are the specified individual from the specified world for an hour.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dream-identity\">Dream Identity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic\">Psychic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dream-invading\">Dream Invading<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30784\" class=\"category-display-post\"><a id=\"dreamworld\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamworld<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDreamworlds are small pockets within the dream scape which have their own<br>continuity and environment.  They are made by PCs and can be anything the PC<br>can imagine from fantasy environments to sci-fi to more grounded ones or<br>even things based on works of existing fiction.  The only limit is their<br>imagination. <br> <br>After creating and accessing a dreamworld, the original author can choose to<br>enter it either as a normal dreamer or as the god of that world.  As the god<br>they are invisible and can do emotes without their name in them, they can<br>also probe stats.  PCs earn more dreamscape experience when playing in this<br>mode, PCs also earn a small amount of all dreamscape experience earned in<br>their dreamworld whenever they are online.  <br> <br>Doors to dreamworlds will appear when wandering the nightmare as a spectre<br>with the dream command.<br><br>Calendar events with a dreamworld in the location will have the author set<br>as Anonymous under calendar info and calendar list.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld list<br>-List all the active dreamworlds as well as your own.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld summary (number)<br>-See basic information on a particular dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld fullinfo (number)<br>-See all the available information on a dreamworld.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld roster (number)<br>-See a list of all people participating in that dreamworld, by the<br>identities they use there.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld associate (number)<br>-Allows dreamchildren and monsters to associate with a particular world.<br><br>See <span style=\"color:#008000\">Help Dreamworld Commands<\/span> for a list of commands for using dreamworlds.<br><br>See <span style=\"color:#008000\">Help Dreamworld Creation<\/span> for commands to create a dreamworld.<br><br>See <span style=\"color:#008000\">Help Running Dreamworlds<\/span> for commands to run a dreamworld as its god.<br><br>See <span style=\"color:#008000\">Help Dreamscape<\/span> for information on the psychic plane.<br> <br>See <span style=\"color:#008000\">Help Dreamworld Requirements<\/span> for the requirements for creating a<br>dreamworld.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dream-invading\">Dream Invading<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30643\" class=\"category-display-post\"><a id=\"dreamworld-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamworld Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld join <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number of world<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Join the specified dreamworld while taking a 0 cost role.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld retire <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Delete yourself from a dream world.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld takerole <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number of world<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">role name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Become a certain role in that dreamworld, you can only do this if your<br>  existing role costs less than 10 dream experience.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dreamworld myname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">text<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set your name for the specified dreamworld.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld myintro <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">intro<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set your intro for the specified dreamworld.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld mydesc <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Open an editor to write your character&#8217;s description.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dreamworld myequipment <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Open an editor to describe your character&#8217;s equipment.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld myfame <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">text<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set your famestring for the specified dreamworld.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld emit <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Toggle the ability of players to use emit in your dreamworld.<br><br><br>For the following commands, dreamworld may be omitted while inside a dreamworld.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld buystat <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Raise one of your dream character&#8217;s stats.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld scoresheet <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  View your sheet for your dream character.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld petition <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Send an ooc message to the owner of the world.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld reactivate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Become your original identity after being forced into another by dream<br>  invading.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld statinfo <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  View the description of a stat. <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">showstat <span style=\"color:#008000\">(<span style=\"color:#ffffff\">statname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Send your current stat level of a dream stat to the room.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dreamworld roll <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Attack<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Defend<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">General<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Attackfail<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Defendfail<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Generalfail<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Roll a stat, obtaining an average success, great success or fail depending the<br>level of the stat, the power of the stat, and the stats of those in the room with<br>you.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworrld rollnumber <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">stat<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>Roll a state getting on average 1 success per point in it, used in RP to<br>try and accomplish things.<br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">:<span style=\"color:#ffffff\"> dreamworld rollnumber <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">Number of dice<span style=\"color:#00ff00\">) (<span style=\"color:#ffffff\">Number of sides<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Roll random dice.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">Dreamwrold rollfail <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">stat<span style=\"color:#00ff00\">) <\/span><\/span><\/span><\/span><\/span><\/span>or <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">number of dice<span style=\"color:#00ff00\">) (<span style=\"color:#ffffff\">number of sides<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><br>Deliberately door poorly on a fail, will not appear any different to others than a regular roll.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">optional stat<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Attack another dream character, if successful you gain temporary dream god<br>  powers over them. See <span style=\"color:#ffffff\">Help Running Dreamworlds<\/span>.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">dreamworld rescue <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Spend some Dream xp for that world to attempt to save a dream snared<br>  character, xp is lost even if the character isn&#8217;t currently snared.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dreamworld petition <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Send an ooc message to the owner of the world.<br><br><br>The following commands are only valid while inside a dreamworld.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">makedoor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">world<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">haven<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">room<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  When used with the prefix world allows you to travel to another dreamworld,<br>  bringing along any characters specified after the number as long as they are<br>  being dragged by your or are your dream captive. The haven prefix allows to<br>  you travel to any intersection in Haven, and the room prexix allows you to<br>  travel to any room on the roomlist. You cannot bring sanctuary protected<br>  people with you when traveling out of Haven.<br><br><span style=\"color:#008080\">Other commands<span style=\"color:#008000\">: <span style=\"color:#ffffff\">look<span style=\"color:#008000\">, <span style=\"color:#ffffff\">emote<span style=\"color:#008000\">, <span style=\"color:#ffffff\">say<span style=\"color:#008000\">, <span style=\"color:#008000\">(<span style=\"color:#ffffff\">movement commands<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30645\" class=\"category-display-post\"><a id=\"dreamworld-creation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamworld Creation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld Create (name)<br>-Make a new dreamworld.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld transfer (name)<br>-Will transfer ownership of a dreamworld to another character.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld delete (number)<br>-Delete a dreamworld you have created.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld rename (number) (new name)<br>-Rename your dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld description (number)<br>-Enter an editor to write a description of your dreamworld.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld startingexp (number) (amount)<br>-Set the amount of exp that will be added to char dreamscape exp for<br>buying stats.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld expdebuff (number)<br>-Divides participants character dream experience by the value provided when calculating available exp.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld activate\/deactive (number)<br>-Make a dreamworld active or not.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld doors (number)<br>-Enters an editor to write a description which can be seen by those in<br>the nightmare when doors to the world open.<br> <br><span style=\"color:#008080\">Stats<\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statcost (number) (amount)<br>-Set the cost per stat for your dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statadd (number) (statname)<br>-Add a new statistic to your dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statremove (number) (statname)<br>-Delete a stat.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statdescribe (number) (statname)<br>-Enter a description of a stat which shows up when someone uses<br>showstat.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statoffense (number) (power) (stat name)<br>-Set a stats offensive power, determining how likely it is to<br>be successfull in a dreamworld attack.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld statdefense (number) (power) (stat name)<br>-Sets a stat defensive power, determining how likely it is to<br>prevent a successful dreamworld attack.<br><br><span style=\"color:#008080\">Roles<\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld newrole (number) (role name)<br>-Create a new role in your dreamworld.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld deleterole (number) (role name)<br>-Delete a role from your dreamworld.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld roledescribe (number) (role name)<br>-Write a description for a particular role.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld renamerole (number) (existing role name) (new role name)<br>-Rename a role.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld rolecost (number) (cost) (role name)<br>-Assign a dream exp cost to taking a particular role.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld roleaddstat (number) (role) (stat)<br>-Make a stat choosable by the specified role.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld roleremovestat (number) (role) (stat)<br>-Make a stat unchoosable by the specified role.<br><br><span style=\"color:#008080\">Rooms<\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Make Room<br>-Create a new custom room, setting the locationt to dream allows it<br>to be added to your dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Myrooms dreamroom (myroom number) (dreamworld number)<br>-Add or remove a created room to a dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Myrooms dreamentrance (myroom number) (dreamworld number)<br>-Set a room as the entrance into your world.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roomlist<br>-Will show all the rooms you can travel to inside the dreamworld. Rooms<br>that have exits won&#8217;t show up except to the owner of the world and will<br>have to be navigated to through using the exits.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld addexit (room number to link to) (exit shortcut) (exit name)<br>-Build a one way exit between two rooms in your dreamworld.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld deleteexit (exit name or shortcut)<br>-Delete an exit.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld saferoom<br>-Make the dream world room you&#8217;re in safe or unsafe from dream combat.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30636\" class=\"category-display-post\"><a id=\"dreamworld-requirements\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dreamworld Requirements<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAs major parts of the RP environment in Haven, Dreamworlds need to meet<br>certain requirements.  <br><br><span style=\"color:#008080\">1<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds must be able to support monster guests, that is there should<br>be some form of monsterous creatures or beings inside the world.  <br><br><span style=\"color:#008080\">2<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds need to have continuity, while people may not always exactly<br>remember things that transpire within them, things do transpire and can lead<br>into future events.  <br><br><span style=\"color:#008080\">3<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds must be able to support plots.  Dreamworld owners do not have<br>to run plots in their worlds, but the world should have enough depth to<br>support them if they wish to.  <br><br><span style=\"color:#008080\">4<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds must have a role that can be taken by an ordinary human<br>character wandering into the world.  i.e. Some form of new arrival role.  <br><br><span style=\"color:#008080\">5<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds must be believable realities.  Generally this means they<br>should have some sort of history, lore, laws of physics etc which make sense<br>within the confines of the world and do not rely on PCs of NPCs acting in<br>ways that make no sense or are clearly OOCly driven.  <br><br><span style=\"color:#008080\">6<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds need to be sufficiently detailed that a new player could<br>start RPing in them without needing OOC help.  If they rely on outside<br>canons, they must be common enough for any query to be answered quickly and<br>readily by an internet search and it should be clear what canon they are<br>relying upon.  <br><br><span style=\"color:#008080\">7<span style=\"color:#ffffff\">)<\/span><\/span> Dreamworlds must be fully developed worlds, specifically this means they<br>may not be sandbox worlds in which the environment or reality changes on a<br>scene by scene basis, and they cannot be service worlds which are designed<br>around offering one-off scenes with no focus on continuity.\n<\/div><\/div><\/article><article id=\"post-31287\" class=\"category-display-post\"><a id=\"drink\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drink<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drink &lt;object&gt;<br> <br>When you are thirsty you drink something from an object or container<br>that holds a liquid suitable for drinking.<br> <br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31233\" class=\"category-display-post\"><a id=\"drive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command allows a character to drive a car within the Haven limits.  See<br><span style=\"color:#ffffff\">help car<\/span> for more information on obtaining and making use of a car.  <br>For motorcyles, see <span style=\"color:#ffffff\">help ride<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive <span style=\"color:#008000\">(<span style=\"color:#ffffff\">destination<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Acceptable destinations include: the full address for a home, full shop name<br>  for a shop, numbered intersection on drive list, <span style=\"color:#ffffff\">lodge<\/span>, <span style=\"color:#ffffff\">medical<\/span>, <span style=\"color:#ffffff\">bank<\/span>,<br>  <span style=\"color:#ffffff\">library<\/span>, <span style=\"color:#ffffff\">newspaper<\/span>, <span style=\"color:#ffffff\">postoffice<\/span>, <span style=\"color:#ffffff\">furniture<\/span>, <span style=\"color:#ffffff\">thrift<\/span>, <span style=\"color:#ffffff\">hunting<\/span>, <span style=\"color:#ffffff\">hsd<\/span>, or <span style=\"color:#ffffff\">cemetary<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive list<\/span><\/span><\/span><br>  Displays all the intersections as well as any remembered destinations.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive remember <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Remembers the current location by the designated name for use with walk or<br>  drive.  Three custom locations can be remembered.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive around<\/span><\/span><\/span><br>  You can use this syntax to start or stop driving around town randomly.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive slow<span style=\"color:#c0c0c0\"><br>  You drive slow and avoid crashing in the mist.<br> <br>If characters are following you you can bring them with you by listing their names after the destination. e.g. drive 4 Bob Jane Susan<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cars\">cars<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#landmarks\">landmarks<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ride\">ride<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#walk\">walk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31467\" class=\"category-display-post\"><a id=\"drop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drop (object)<br>Used to put an object down.\n<\/div><\/div><\/article><article id=\"post-31198\" class=\"category-display-post\"><a id=\"drugs\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Drugs<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three hardcoded drug types, these are Rohypnol, Vampire Blood,<br>and Poison.  There are also many recreational drugs, both prescription and<br>street.  Recreational drugs send a message when taken and have the power to<br>inflict a temporary level one imprint.  <br><br>The hardcoded drugs can be either taken by drinking them, or put into a<br>drink or food object.  To dose a drink or meal with a drug, use <span style=\"color:#ffffff\">pour (drug)<br>(drink\/food)<\/span><br><br>Poison when taken will have no immediate noticeable effect.  It will take<br>between 20-30 minutes to affect a normal person, about double that for a<br>supernatural.  Vampires are immune to poison.  When the effect kicks in the<br>victim will be wounded and weakened, regeneration will not help them heal<br>this wound.  If someone logs off before the poison has kicked in, it will<br>kick in when they next log on.  <br><br>Rohypnol when taken will have no noticeable or immediate effect.  It will<br>take 20-30 minutes to effect a normal person, about double that for a<br>supernatural or three times for a vampire.  When the effect kicks in the<br>victim will pass out, rendering them helpless and able to be tied up,<br>dragged around etc.  If someone logs off before the drug kicks in they will<br>pass out then, disconnected but with their character remaining in the game<br>in the same way as if they&#8217;d been abducted.  You can use the tuckin command<br>to send a character in this state off the game.  <br> <br>Please check help vampire mechanics for information on Vampire Blood.\n<\/div><\/div><\/article><article id=\"post-30878\" class=\"category-display-post\"><a id=\"dual-aspects\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dual Aspects<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Demigod Warrior 4<br><br>This stat allows a demigod to learn both the day and night aspect ability<br>lines.\n<\/div><\/div><\/article><article id=\"post-30871\" class=\"category-display-post\"><a id=\"dual-elements\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dual Elements<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirement<\/span>: Elemental Magic Focus 4<br><br>Character with this stat can learn both fire and ice magic simultaneously.\n<\/div><\/div><\/article><article id=\"post-30672\" class=\"category-display-post\"><a id=\"dynasty\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dynasty<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Dynasty is the most powerful supernatural organization apart<br>from the big three, but tends to be largely isolationist and operates almost<br>entirely out of the far East. Their goals and priorities are an enigma and using<br>any supernatural abilities in their territories is considered unwise since you<br>can never know what will offend them. Their agents are much like modern ninjas,<br>highly stealth oriented assassins who use modern weapons as well as biomancy to<br>augment their strength, speed and durability, but are otherwise human. Those<br>who anger them and are caught by their agents are never heard of again.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Chinese Intelligence<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Hand, The Order, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Asians<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: None<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antagonist-subfactions\">Antagonist Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31288\" class=\"category-display-post\"><a id=\"eat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">eat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> eat &lt;food object&gt;<br> <br>When you are Hungry, EAT something!\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31160\" class=\"category-display-post\"><a id=\"ebay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ebay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ebay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Ebay can be used in the Goblin Market to sell an item that is worth <span style=\"color:#008000\">$<span style=\"color:#c0c0c0\">100<br>or more for 10% of its value.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goblin-market\">Goblin Market<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31341\" class=\"category-display-post\"><a id=\"editing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Editing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Editing explained<br>-An overview of customization, recommended for newbies.<br><span style=\"color:#ffffff\">Descriptions<br>-Setting up how your character looks.<br><span style=\"color:#ffffff\">History<br>-Setting up your character&#8217;s past.<br><span style=\"color:#ffffff\">Fears<br>-Setting up character fears for trusted SRs.<br><span style=\"color:#ffffff\">Goals<br>-Setting up your character&#8217;s goals for trusted SRs.<br><span style=\"color:#ffffff\">Secrets<br>-Setting up personal character secrets.<br><span style=\"color:#ffffff\">Custom attacks<br>-Setting up how your attacks look and work.<br><span style=\"color:#ffffff\">Editing Objects<br>-Customizing objects and clothing<br><span style=\"color:#ffffff\">Editing rooms<br>-Customizing rooms<br><span style=\"color:#ffffff\">Clothing<br>-Setting up your clothes.<br><span style=\"color:#ffffff\">Stash<br>-Storing your items.<br><span style=\"color:#ffffff\">Makeup<br>-A command to have your character put on or take off makeup.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31342\" class=\"category-display-post\"><a id=\"editing-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Editing explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven is a game where almost anything can be made to look how you<br>want it to look, from the clothing and items your character uses<br>to the rooms they go to, and the way they fight.<br><br>The describe command is used to write about how your character looks,<br>you can describe each individual part of your character separately and<br>they will show up when exposed by your clothing.<br><br>The history command puts you into an editor where you can write your<br>character&#8217;s back-story.<br><br>The charnotes command puts you into an editor where you can add notes<br>for SRs to your character.<br><br>Your attacks can be customized with the custom command, this allows you<br>to set up the message as seen by you, your target, and everyone else in<br>the room as well as setting the discipline the attack uses and any attached<br>special effects.<br><br>The customize command is used to edit created objects, it can be used to<br>change how an item looks as well as where it covers or is worn for clothing<br>and how it tastes for food or drink.<br><br>The myroom command is used to list rooms you&#8217;ve created and to edit their<br>descriptions as well as who has access.<br><br>The title command is used to set your OOC title as seen on the wholist.<br><br>The roomtitle command is used to set a string that appears after your name<br>when people see you in the room.<br><br>The intro command is used to set the short string you appear by before people<br>remember you. When used in another form it edits the intros for those forms.<br><br>The outfit command is used to set up your characters different sets of clothes.\n<\/div><\/div><\/article><article id=\"post-31345\" class=\"category-display-post\"><a id=\"editing-rooms\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Editing Rooms<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAfter you&#8217;ve made a room you can further edit it with the myrooms command.<br>A simple myrooms list will list all the rooms you can edit and then:<br>Myrooms description &lt;roomnumber&gt; Places you into an editor where you can<br>write the description of the room.<br><br>Myrooms name &lt;room number&gt; &lt;name&gt; Sets the name of the room.<br><br>Myrooms delete &lt;room number&gt; Deletes a room.<br><br>Myrooms extra &lt;room number&gt; &lt;keyword&gt; Places you into an editor where you<br>write a description that&#8217;s seen whenever anybody looks at the keyword.<br><br>Myrooms extradelete &lt;room number&gt; &lt;keyword&gt; Will delete an extra desc.<br><br>Myrooms place &lt;room number&gt; &lt;keyword&gt; Places you into an editor where you<br>write a description for an area, similar to extra except people can join<br>these areas with the join command.<br><br>Myrooms placedelete &lt;room number&gt; &lt;keyword&gt; Will delete a place.<br><br>Myrooms keys &lt;room number&gt; Places you into an editor where you can set the<br>access list for private rooms, it should be the names of people you want<br>to have access, separated by spaces.\n<\/div><\/div><\/article><article id=\"post-31393\" class=\"category-display-post\"><a id=\"education\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Education<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">,<\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 At least 21.<br>Rank 3-5 Professional Focus 1-3 or Greystone Staff<br><br>This stat determines the level of education a character has achieved so far.<br> <br><span style=\"color:#008080\">Education<\/span> -1<br>  Never graduated high school.<br><span style=\"color:#008080\">Education<\/span>  0 <br>  Graduated high school.<br><span style=\"color:#008080\">Education<\/span>  1<br>  An undergraduate or have completed a lesser degree than a bachelors<br><span style=\"color:#008080\">Education<\/span>  2<br>  Completed a bachelors degree or equivilant<br><span style=\"color:#008080\">Education<\/span>  3<br>  Completed more than one degree or a Masters degree<br><span style=\"color:#008080\">Education<\/span>  4<br>  Completed a PhD or MD<br><span style=\"color:#008080\">Education<\/span>  5 <br>  A professor, lecturer, or other academically established individual\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30499\" class=\"category-display-post\"><a id=\"eidolon-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Eidolon Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Cult\/Sect becomeeidolon<\/span><br>-Play the Eidolon, will not work if someone else is already doing so.<br><br><span style=\"color:#008080\">Trust (Eidolon) (negative\/none\/basic\/moderate\/advanced)<\/span><br>-Set trust for an Eidolon for StoryRunner commands.<br><br><span style=\"color:#008080\">Calendar Protect (number)<\/span><br>-Use 1k resources from your cult to extend protection over a particular calendar event.<br><br><span style=\"color:#008080\">Implantdream (target)<\/span><br>-Implants a dream in the target.<br><br><span style=\"color:#008080\">Possess (target)<\/span><br>-Possess a target anywhere in the world, must be helpless and in your domain or a member of your cult or sect.<br><br><span style=\"color:#008080\">Whisper (target) (message)<\/span><br>-Whisper to a target anywhere in the world as long as the room is dark, room does not have to be as dark<br>if the target has trusted the Eidolon to at least basic. Eidolons will hear any untargeted whisper said<br>by characters in the dark.<br><br><span style=\"color:#008080\">Make Blessing<\/span><br>-Enter an editor to create a blessing for one of your cult members. (See <span style=\"color:#008000\">help blessings<\/span>)<br><br><span style=\"color:#008080\">Artificeweapon\/artificeamulet\/artificecharm<\/span><br>-Create an artifact for potentially gifting.<br><br><span style=\"color:#008080\">curseobject (item) (imprint)<\/span><br>-Place a curse on an object so you can gift it to someone.<br><br><span style=\"color:#008080\">Gift (item) (character)<br>-Gift an item to a member of your cult.<br><br><span style=\"color:#008080\">Make Patrol<\/span><\/span><br>-Used by a member of an Eidolon&#8217;s cult to enter an editor to set up a custom patrol.<br><br><span style=\"color:#008080\">Make Encounter<\/span><br>-Used by a member of an Eidolon&#8217;s cult to enter an editor to set up a custom encounter.<br><br><span style=\"color:#008000\">Also see help Storyrunner commands<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eidolon-lore\">Eidolon Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyrunner-commands\">Storyrunner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30492\" class=\"category-display-post\"><a id=\"eidolon-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Eidolon Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nEidolon is the term for a variety of different spiritual entities which draw their power from belief, sacrifice, and the arcane and work in and through the world.<br><br><span style=\"color:#008080\">Origins<span style=\"color:#ffffff\">:<\/span><\/span><br>Eidolons have multiple possible origins, some are created by Fae, Gods or even powerful magical users to serve them or their interests. Sometimes Eidolons are created by accident when a large magical working is undertaken. Some are born from local belief and dreams and some used to be people who have transformed themselves into an Eidolon, usually as part of a quest to eventually ascend into godhood or a similar level of power.<br><br><span style=\"color:#008080\">Powers<span style=\"color:#ffffff\">:<\/span><\/span><br>Eidolons have limited direct power but have significant ability to work through other agents. They can generally control animals, weather and machinery but their main strength is working through human agents. Eidolons have significant powers to influence and manipulate people as well as the ability to grant them great powers and boons to enhance them. They can also often possess people, even frequently against their will and this is their only real way of experiencing the physical world. It is common for Eidolons to possess people and then encourage or manipulate them into doing exciting or interesting things for the Eidolon to experience. This often includes extremely dangerous activities and even often fatal ones so the Eidilon can enjoy the sensation of death before moving on.<br>Eidolons can create and\/or control more minor spirits and ghosts and often use them as their agents to spread their goals and progress their interests.<br><br>Eidolons do not have their own source of power, they need to draw on supernatural power from other sources. Sacrifices, either of life or blood help them gain power, so does power channeled through belief, worship and other sacrifice but the most reliable source of power is arcane objects. The valuable resources that supernatural societies hold in their vaults often serve as some of the best sources of power for Eidolons.<br><br><span style=\"color:#008080\">Ascension<span style=\"color:#ffffff\">:<\/span><\/span><br>If an Eidolon gains enough power and has a a catalyst they can use that power to transform themselves into something else. This usually requires rare and very powerful items as well and\/or complex rituals with exacting requirements. There is no specific limitation on what an Eidolon can transform themselves into given enough power but the two most typical forms of ascension are either to become physical, becoming an entity such as a god or true-fae or demon lord. Or to entirely transcend the mortal plane and become a kind of latent supernatural force in the world. Generally not even being really conscious anymore but rather existing in a sort of eternal dream state.<br><br><span style=\"color:#008080\">Destruction<span style=\"color:#ffffff\">:<\/span><\/span><br>The exact same things that empower Eidolons can be used to drain power from them with similar sorts of sacrifices, powerful objects and rituals. A powerful enough catalyst can even be used to destroy an Eidolon entirely by reducing its power below that which is required to sustain itself and causing the Eidolon to disperse away into nothingness.<br><br><span style=\"color:#008080\">Types<span style=\"color:#ffffff\">:<\/span><\/span><br>There are no specific rules on what an Eidolon can be, but there are several broad types into which they tend to fall.<br><br><span style=\"color:#008000\">Fae<span style=\"color:#ffffff\">:<\/span><\/span><br>Common origins for Fae Eidolons is that they begin as some sort of spirit of mischief that achieves a higher level of sentience and power or that they are created by a true Fae to serve their interests or goals and grow from there.<br><br>Fae Eidolons almost always seek to ascend into becoming true Fae and are frequently categorized by a focus on enjoyment and experience, they spend a lot of time possessing their followers and having them engage in more and more extreme hedonistic and thrill seeking behaviour.<br><br><span style=\"color:#00ffff\">Divine<span style=\"color:#ffffff\">:<\/span><\/span><br>Divine Eidolons are usually created by a God to be some sort of servant or further their interests. They usually are aspected in a way very similar to the God that created them, such that Eidolons created by a war god are often heavily focused on war and warlike activities. Some gods support their Eidolons ascending and even want them to become a lower ranked god in their divine court but often the Eidolon resents their divine master and are trying to ascend behind their back and\/or as a way to break away from their court and control. These can often be particularly complex entities since they both resent a particular god while still being made in their image.<br><br>Divine Eidolons almost always seek to ascend into becoming a god themselves and their focuses are as varied as the gods who created them.<br><br><span style=\"color:#800000\">Demonic<span style=\"color:#ffffff\">:<\/span><\/span><br>Demonic Eidolons are almost always created by demons as a way to influence Earth in a way they generally cannot do while being locked in hell. Its also common for demonic Eidolons to be humans who have been transformed as part of some deal or pact, either done to them or something they have sought out themselves in a quest for power and immortality. Demonic Eidolons almost always have the same innate desire for suffering as other demons do.<br><br>Demonic Eidolons ascension goals are highly varied, its common for them to seek ascension into a demon lord but also common for them to seek ascension into a malicious force to more effectively promote suffering throughout the world.<br><br>The behaviour of demonic Eidolons is usually typified by the demonic interest in suffering, they tend to use their followers to try and create and promote suffering and rarely can help themselves from also forcing suffering upon their followers. This is often their greatest weakness as they try and walk the line between maximizing the suffering and not driving people away.<br><br><span style=\"color:#808080\">Ghost<span style=\"color:#ffffff\">:<\/span><\/span><br>Ghostly Eidolons are ghosts who have been able to obtain enough followers or power after their death to ascend into something more powerful. They are as varied as the humans who died to become them but often are fixated on the circumstances of their death and any injustices they suffered or other grudges they had while alive.<br><br>Their ascension goals are varied but its common for them to seek to ascend into a non-sentient force as a way of seeking peace after death.<br><br>They often try to use their followers to carry on any missions or grudges they had in life, wanting them to attack the descendants of their enemies or embody the lifestyle or culture they used to have.<br><br><span style=\"color:#008000\">Cthulian<span style=\"color:#ffffff\">:<\/span><\/span><br>Cthulian Eidolons come from the void and almost nothing is known about their origin. It is suspected that at least some of them used to be human however. Cthulian Eidolons often ascend into either powerful monstrous forms or ethereal entities but either way they always seem to disappear from the world shortly afterwards, presumably returning to the void for unknown reasons.<br><br>Cthulian Eidolons goals are quite alien and difficult for people to understand, they are often unspeakably cruel but do not seem to enjoy it in the same way as demons and often have their followers do things which make no sense at all to the members of the cult. Hunger is the only common theme among Cthulian Eidolons and they often will possess a human while they are feasting or become fixating on people consuming unusual things such as drinking blood or engaging in cannibalism.<br><br><span style=\"color:#808000\">Primal<span style=\"color:#ffffff\">:<\/span><\/span><br>Primal Eidolons are usually formed from the worship of Nature or when a particularly remarkable and unusual animal dies but some are also human shamans or nature worshippers who are using it as a way to ascend.<br><br>Primal Eidolons almost always ascend into non-corporeal spirits of natural force although rarely some will ascend into some sort of animalistic god.<br><br>Their interests vary depending on the origin of the spirit, those which are evolved natural spirits are often deeply focused on preserving and growing the natural world, fighting against industrialization and civilization. Those who come from animal origins have goals which are heavily influenced by the type of animal they are, predators encourage their followers to engage in more predation and may enjoy possessing people while hunting. Pack animals have cults which are more communal while other animals might be more contemplative or playful.\n<\/div><\/div><\/article><article id=\"post-31054\" class=\"category-display-post\"><a id=\"electricity-resistance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Electricity Resistance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br>This ability confers near immunity to electricity and lightning.  Currents<br>will simply pass over their skin.  It conveys immunity to some abilities but<br>is primarily a RP stat.  This does not help against shadow lightning.\n<\/div><\/div><\/article><article id=\"post-31146\" class=\"category-display-post\"><a id=\"electropathic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Electropathic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels: <span style=\"color:#008080\">0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Gun Disciple 3, Scientifically Augmented, or Tier 4 Demonborn.  <br><br>This ability allows you to communicate with electronic devices psychically,<br>it requires you to be able to see.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Teletext (number) (message)\/telesay (message)\/telessay<br>(message)\/telecsay (message)\n<\/div><\/div><\/article><article id=\"post-30531\" class=\"category-display-post\"><a id=\"elemental-magic-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Elemental Magic Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Arcane Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Gifted or Supernatural<br> <br>This stat represense those who&#8217;ve studied elemental magics. In addition to the standard arcane focus bonuses, it grants either cryomancy or pyromancy, allowing the arcanist to wield the elements against their enemies in battle. At higher ranks it also grants access to resistances that allow the practitioner to shrug off elemental forces and attacks that would cow lesser individuals.  At max rank it allows the learning of Dual Aspects, allowing the arcanist to master both fire and ice. <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Elemental Magic One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Cryomancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on ice.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Pyromancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on fire.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Elemental Magic Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Cryomancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on ice.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Elemental Spirits<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that allows minions to attack at range with sorcery.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fire Resistance<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power tree that grants near immunity to heat and fire.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Frost Resistance<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power tree that grants near immunity to the cold.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Pyromancy <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on fire.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Elemental Magic Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Fire Sorcery<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants the fire sorcery combat discipline.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Ice Sorcery<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants the ice sorcery combat discipline.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Elemental Magic Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dual Elements<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables training both cryomancy and pyromancy.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-focus\">Arcane Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cryomancy\">Cryomancy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dual-elements\">Dual Elements<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#elemental-spirits\">Elemental Spirits<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fire-resistance\">Fire Resistance<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fire-sorcery\">Fire Sorcery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#frost-resistance\">Frost Resistance<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ice-sorcery\">Ice Sorcery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pyromancy\">Pyromancy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-power\">Arcane Power<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-society\">Arcane Society<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30761\" class=\"category-display-post\"><a id=\"elemental-spirits\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Elemental Spirits<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Elemental Magic Focus 2<br><br>This power allows arcanists to summon elementally attuned spirits to inhabit<br>their minions.  Allowing them to make minions with fire, ice or lightning<br>sorcery disciplines.\n<\/div><\/div><\/article><article id=\"post-30508\" class=\"category-display-post\"><a id=\"elseborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Elseborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br> <br>Human unless takes occult focuses.<br><br>Elseborn are humans who are people from other worlds and dimensions<br>who one day find themselves in our world in a human body with no<br>real idea of how they got here.<br><br>Elseborn are entirely physically human, they typically resemble<br>whomever they were in the other world but do not retain any inhuman<br>characteristics.<br><br>(Do not use elseborn to play someone else&#8217;s character unless you have<br>their permission.)<br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Mentally Ill.<br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact holder,<br>Chemical Augmentation, Fleshformed.<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Gives one point to spend on focuses at tier two.\n<\/div><\/div><\/article><article id=\"post-30722\" class=\"category-display-post\"><a id=\"embezzlement\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Embezzlement<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSocieties lose resources every week to embezzlement.  The more resources a<br>society has stockpiled the more they are likely to lose to embezzlement<br>although the true amount is random.\n<\/div><\/div><\/article><article id=\"post-30574\" class=\"category-display-post\"><a id=\"emit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">emit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Emit (text)<br>A type of emote that will not include your name, usable by dream gods, SRs and higher powers.\n<\/div><\/div><\/article><article id=\"post-31308\" class=\"category-display-post\"><a id=\"emote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">emote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> emote <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This is the basic emoting syntax. Unless otherwise specificied, the emote <br> will start with your short desc or whatever others have you remembered by. <br> <br>See <span style=\"color:#ffffff\">help emoting<span style=\"color:#c0c0c0\"> for more information.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31328\" class=\"category-display-post\"><a id=\"emote-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Emote Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nEmote combat occurs when there are no NPCs involved in a fight who aren&#8217;t<br>either controlled by a SR, or the minions of a PC.<br><br>Emote combat is started by someone typing &#8216;attack&#8217; by itself.<br><br>The turn in which participants will be allowed to act is randomized, but also<br>affected by the Fast Reflexes skill, those with higher fast reflexes being more<br>likely to get to act earlier in the rotation.<br><br>When it is your turn you will have two minutes to input your attacks and moves<br>or you forfeit your turn, this is done just like in fast combat with the attack<br>and move commands. You can still use attacks with the custom argument to attach<br>special affects to your attacks, but you won&#8217;t use the message associated with<br>that attack.<br><br>Once you have input your commands you have five minutes to write an emote to<br>describe what your character is doing in that turn, how they are moving and<br>attacking. This is done with the emote command just like in regular RP. Once the<br>emote is finished and sent the code will be processed and it will move to the<br>next person&#8217;s turn.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#autoskip\">Autoskip<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30733\" class=\"category-display-post\"><a id=\"emote-standards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Emote Standards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following standards are expecting when emoting or using other RP<br>commands on Haven.  <br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not include any OOC information or communication inside an<br>emote.  SRs are excempt from this standard if they find they need OOC emotes<br>to set up\/run their scenes.  <br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not post fixed or corrected emotes, if you need to fix an<br>error and cannot do so ICly you should do it with a small follow up<br>clarifying statement.  Do not repeat the whole emote again.  <br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not use color to an extent that is irritating or obnoxious. <br>You should not color all your emotes.  You should not overwrite people&#8217;s<br>color say preferences with colored speech in your emotes.<br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not include any &#8216;meta commentary&#8217; in your emotes remarking on<br>events as if you were a narrator talking about the scene.  This is<br>especially true of passive aggressive commentary such as.  &#8220;Bob ignores<br>@person and their stupid shoes.&#8221;  <br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not write the result of an action which may be contested<br>unless the result has been determined by some coded feature of the game such<br>as a compete or combat.  <br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You should not use emotes to control NPCs in any way that aids your<br>character or their agenda unless they are professional NPCs simply doing<br>their job, such as bodyguards or shopkeepers. Or are NPCs reasonably<br>under your authority behaving sensibly, such as a secretary fetching<br>coffee or a child obeying their parents.<br><br><span style=\"color:#800000\">*<span style=\"color:#ffffff\">)<\/span><\/span> You may not delierately damage the immersion or reality of ongoing<br>roleplay with your emotes.  Such as by deliberately focusing attention on<br>any coded aspect of the game unequal to the task of representing a reality<br>or on interpretations of coded events that are notably less sensible than<br>other interpretations.  <br><br>You can use <span style=\"color:#008000\">report (person)<\/span> if you feel they are violating these standards,<br>staff also may report people if they see violations of the emote standards. <br>Violations may cause you to lose RPxp and\/or Karma.\n<\/div><\/div><\/article><article id=\"post-31348\" class=\"category-display-post\"><a id=\"emoting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Emoting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> emote <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This is the basic emoting syntax. Unless otherwise specificied, the emote <br> will start with your short desc or whatever others have you remembered by. <br> There is a character limit, but it is fairly long. If you are used to emoting <br> in very long paragraphs, split them up with separate emotes. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> subtle <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> A subtle emote is the same as a regular emote, except that it can only be<br> seen by someone who has joined the same place as you. If you have not<br> joined a place, a subtle emote will show to anyone who similarly has not.<br> Places will be marked as such in a room description.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> private <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> A private emote is a regular emote that can only be seen by the person you <br> send it to. You cannot use dialogue in a private emote. A private emote that<br> has not been properly targeted will show as a subtle emote.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> announce <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> This is a form of emote that goes to everyone in the room<br> even when the room is crowded. Regular emotes do not go to<br> the whole room in crowded rooms but only to those at the<br> same place as you.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> internal <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> This form of emote can only be seen by you and any SRs and allows<br> you to emote internal thoughts, feelings, memories etc.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<br><br><span style=\"color:#008080\">Targeting<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br> <span style=\"color:#ffffff\">@me<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\">     @me in an emote will force the emote not to start with your sdesc,<br>          instead putting it wherever you place it in the paragraph. E.g.,<br>          emote &#8220;Hello,&#8221; @me says, giving a wave.<br>          will read as:<br>          &#8220;Hello,&#8221; Bob says, giving a wave.<br>          as opposed to:<br>          emote waves and says, &#8220;Hello.&#8221;<br>          Bob waves and says, &#8220;Hello.&#8221;<br>  <br> <span style=\"color:#ffffff\">@my<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\">     In order to have your sdesc appear possessive and force the emote<br>          to not start with it, you must use @my. E.g.,<br>          emote Stalking down the street, @my eyes peer owlishly around.<br>          will read as:<br>          Stalking down the street, Bob&#8217;s eyes peer owlishly around.<br>  <br> <span style=\"color:#ffffff\">@name<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\">   In order to target someone else in an emote, simply @theirname<br>          or @introkeyword. E.g.,<br>          emote glances curiously at @name.<br>          will read as:<br>          Bob glances curiously at Alice.<br> <br> <span style=\"color:#ffffff\">@name&#8217;s<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> In order to target someone with a possessive, do the above but add<br>          a &#8216;s as @theirname&#8217;s. E.g.,<br>          emote grabs at @name&#8217;s bag.<br>          will read as:<br>          Bob grabs at Alice&#8217;s bag.<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Emoting is not automatically capitalized or punctuated for you.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">Color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#places\">Places<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#private\">Private<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#say\">Say<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subtle\">Subtle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#talk\">Talk<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">Whisper<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote-standards\">Emote Standards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall.<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30649\" class=\"category-display-post\"><a id=\"employee\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Employee<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take employee <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">character<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><br>The employee job allows one of your characters to work for another of your<br>characters.  This allows you to bypass the restriction on using one alt to<br>aid another but not any other restriction.  That is your characters can be<br>allies, but you still cannot have two supernatural characters logged in at<br>once etc.  <br><br>The character you are becoming an employee of must be higher tier than you<br>and in the same room.  <br><br>Employees earn 20% of the money of those with fulltime jobs, and cannot earn<br>influence or take contact stats.  <br><br>Their secrecy is 10% lower than it would otherwise be, and they don&#8217;t count<br>against a societies total membership for secrecy purposes and aren&#8217;t<br>considered for calculating the average tier of the society.\n<\/div><\/div><\/article><article id=\"post-30992\" class=\"category-display-post\"><a id=\"encounter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Encounter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter launch<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter bringin (message)\/stop<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter join (SR Name)<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter storyline (storyline name)<br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter mastermine (character name)<\/span><\/span><\/span><\/span><br><br>Encounters are random IC events run by storyrunners that occur in an<br>instanced version of Haven.  <br><br>SRs first use encounter launch, this command will find a player and pick<br>from a list of 50+ possible encounters, prompting the player with the option<br>to join an encounter and giving the name of the SR running it.  The player<br>has two minutes to respond, if they accept both they and the SR are moved<br>into an instanced copy of the room they were just in, and the SR is given a<br>short one to two sentence description of the encounter.  <br><br>The SR will then use this writing prompt to create a small RP scene for the<br>participants, they will earn enhanced karma for this much like they would<br>for running an adventure, but not as much.  During the adventure they can of<br>course summon in new people if there&#8217;s a reason to single them out in<br>particular, but they can also make use of the encounter bringin command.  <br><br>This command puts the encounter onto the where list with the string the SR<br>specifies, appearing as (string) is happening in (room) and also the name of<br>the SR and person first recruited.  It also sends an echo to those most<br>likely to notice the encounter going on.  From there players can use<br>encounter join (SR name) to join the encounter up to a maximum of five.  <br><br>SRs can edit encounter rooms with the decorate command. <br> <br>There is a <span style=\"color:#ffffff\">week cooldown<span style=\"color:#c0c0c0\"> on running encounters.<br> <br>Every 6 weeks an SR can use encounter launch (name) to launch an encounter with a particular target.<br><br>Once the SR sees the encounter they can add it to an existing storyline if they think it fits.<br><br>Once added to a storyline they can also assign it a mastermind if it makes sense.<br> <br>Be advised that encounters are not private affairs; they show up on <span style=\"color:#ffffff\">faction\/cult\/sect report events<\/span><\/span><\/span> for society members and are logged on Haven&#8217;s website as well.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30815\" class=\"category-display-post\"><a id=\"encroachment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Encroachment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe forest of Haven is not a natural one by any stretch of the imagination. Even<br>as pioneers push out to claim its land, the forest pushes back. It grows at a<br>preternatural rate, and any property inside it must contend with it constantly<br>encroaching upon it and trying to reclaim the land.<br> <br>The forest grows more quickly in the outer forest than the inner forest. The<br>outer forest starts where the mist does.<br> <br>Properties or roads damaged by encroachment can be repaired by the <span style=\"color:#ffffff\">repair<span style=\"color:#c0c0c0\"><br>command.<br> <br>Properties can also be automatically maintained by NPCs for cash.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#automaintain\">automaintain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30500\" class=\"category-display-post\"><a id=\"endowment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Endowment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: College Student<br><br>This stat represents someone making a contribution to the Greystone institute<br>in order to ensure you have favorable treatment while there. Characters with<br>this stat cannot be committed by college staff with the college commit command.<br>They can still be committed through other means.<br> <br>Prep students can obtain this stat cheaper.\n<\/div><\/div><\/article><article id=\"post-30805\" class=\"category-display-post\"><a id=\"enemy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Enemy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAn Enemy is a type of guest, your character needs to be at least tier two<br>to create such a guest and they can be created approximately every two<br>months.  The maximum tier for an enemy is the same tier as your PC.  Enemies<br>start off with a bunch of scheme influence.  <br><br>An enemy must be an actual enemy of your PC, likely come to Haven<br>specifically to come after them.  Your PC is frozen for the duration of the<br>enemy being in town, it&#8217;s up to you to roleplay the reason for them not<br>being around but leaving town to avoid the enemy is generally a good reason.<br>As such the enemy will most likely go after your PCs friends and allies, or<br>will try to arrange traps or ambushes for them when they return.\n<\/div><\/div><\/article><article id=\"post-31439\" class=\"category-display-post\"><a id=\"energy-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Energy Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><br>This discipline covers the ability of creatures to fight with<br>pure energy in close proximity, by conjuring and deploying the magic<br>directly to a close quarters opponent or channeling through a weapon or body<br>part upon striking.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31429\" class=\"category-display-post\"><a id=\"energy-magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Energy Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 100<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 50<br><br>This discipline covers the ability of certain creatures to<br>conjure and deploy pure energy.  A type of &#8216;sorcery&#8217; that is typically used<br>to fire projectiles formed of an unknown nebulous energy that can either<br>strike hard or detonate on impact.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31447\" class=\"category-display-post\"><a id=\"energy-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Energy Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of energy manipulation to form a protective<br>shield that will block incoming attacks until the energy is all used up. <br>Normally invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30536\" class=\"category-display-post\"><a id=\"engineer-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Engineer Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who&#8217;ve dedicated themselves to the world of computers and mechanical engineering. In addition to the standard professional focus bonuses, each rank also decreases the cost and increases the effectiveness of augmentations.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Engineer One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demolitions <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with explosives; makes it easier to <span style=\"color:#ffffff\">breakin<\/span> to buildings.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Engineering <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with building electronics; can <span style=\"color:#ffffff\">signalboost<\/span> phones on Greystone campus.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with computers; allows jamming communications.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Engineer Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Engineering <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with building electronics.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with computers.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Engineer Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demolitions <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with explosives; makes it easier to <span style=\"color:#ffffff\">breakin<\/span> to buildings.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Engineering <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with building electronics; can create moderately futuristic devices.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with computers; allows occasional intercepting messages and identifying chatroom users.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Powered Armor <span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Boosts augmented armour to grant +1 to all physical stats and super jumping.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Engineer Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">Demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#engineering\">Engineering<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#powered-armour\">Powered Armour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#network-666\">Network 666<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#augment\">Augment<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31415\" class=\"category-display-post\"><a id=\"engineering\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Engineering<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 3-5 requires engineer focus 1-3<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 3 requires the Hacker role.<br><br>This stat represents a character&#8217;s ability to build electronic devices. <br><br><span style=\"color:#008080\">Engineering<\/span> 0<br>  No skill<br><span style=\"color:#008080\">Engineering<\/span> 1<br>  Design or build simple devices<br><span style=\"color:#008080\">Engineering<\/span> 2<br>  Design or build commercial quality devices<br><span style=\"color:#008080\">Engineering<\/span> 3<br>  Design or build cutting edge quality devices<br>  Modify phones to temporarily work in the Greystone Institute<br><span style=\"color:#008080\">Engineering<\/span> 4<br>  Design and build military quality devices<br><span style=\"color:#008080\">Engineering<\/span> 5 <br>  Design and build more advanced devices than anything that exists today.  This<br>  is limited to devices that might credibly exist in 5-10 years.<br> <br>Each rank in this skill reduces the cost of augmenting weaponry by 15% and increases the duration of weapon augments by 5.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30622\" class=\"category-display-post\"><a id=\"enhancements-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Enhancements Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">  Ritual sacrifice                        <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 25%<span style=\"color:#c0c0c0\"><br>Sacrifices some of the character&#8217;s apparent age to turn it into pure life<br>force energy. Is self targeted, and needs Ritualism 2 or higher. A character<br>who has fixed their apparent age with <span style=\"color:#008000\">ageless<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> still ages, but gains<br>no life force from it.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:  <span style=\"color:#ffffff\">Ritual shadowcloak (target)<span style=\"color:#008080\">             Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 25%<\/span><\/span><\/span><\/span><\/span><\/span><br>Applies a shadowcloak to the target, making all lights in their proximity<br>fail until they remove it with the shadowcloak command. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">  Ritual agetheft (target)                <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 150%<span style=\"color:#c0c0c0\"><br>Steals some of the physical age from another and gives it to the caster. <br>More effective the larger an age difference there is, also much more<br>effective if done with the target bound helpless in the same room as the<br>caster.  Costs half again as much life force as most rituals. It fails<br>to latch on to anyone with fewer than 100 hours played, and takes half as<br>much from tier one characters. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:  <span style=\"color:#ffffff\">Ritual shadowwalk (target)<span style=\"color:#008080\">              Cost<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\"> 25%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Makes the room the caster performs it in their shadowed room. It always marks<br>the caster&#8217;s own room, so name yourself as the target. Once a day, when not<br>helpless, restrained or otherwise pre-occupied, the caster can use the<br><span style=\"color:#008000\">shadowwalk<\/span> command to return to that room from anywhere in Haven, bringing<br>with them anyone they are dragging or carrying. Performing the ritual again<br>moves the shadowed room and lets the caster walk again straight away. See<br><span style=\"color:#008000\">help shadowwalk<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:  <span style=\"color:#ffffff\">Ritual dreadwatcher (target)<span style=\"color:#008080\">            Cost<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\"> 50%<\/span><\/span><\/span><\/span><\/span><\/span><br>Gives the target a temporary share of demonic empathy: while it lasts they<br>sense the dreads of those around them as a demonborn does (see <span style=\"color:#008000\">help dread<\/span>).<br>It does not let them feel suffering. How long it lasts depends on the strength<br>of the caster against the target, and it has no effect on someone proof<br>against rituals.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shadowwalk\">Shadowwalk<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dread\">Dread<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31062\" class=\"category-display-post\"><a id=\"enrapture\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Enrapture<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Socialite Focus 3 <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Enrapture (target)  Enrapture break<br><br>Enrapture is a mystical power that makes a person fall in love with the<br>user.  The victim must be helpless for the command to work.  Like other<br>forms of mind control while in Haven it doesn&#8217;t work to violate Sanctuary<br>but is otherwise one of the most powerful forms of enslavement there is. <br>The victim will believe themselves head over heels in love with the user and<br>willing to do almost anything to make them happy.  It can only be used on<br>one person at a time.  When the effect wears off the victim will realize<br>they were manipulated, but will believe their actions were less out of<br>character than they truly were.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31063\" class=\"category-display-post\"><a id=\"enthrall\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Enthrall<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Enthrall (target)<br>        Enthrall break<br><br>Enthralling is an abomination power that can only be used on helpless<br>targets.  When used it places the target entirely in your thrall, they will<br>have to obey any order given to them.  It can be broken with enthrall break,<br>and breaks automatically if the abomination dies.  <br><br>Somewhat uniquely for mind control an enthralled target is aware they&#8217;re<br>enthralled and does not wish to follow their orders, but is compelled to<br>anyway, a great exertion of will is only able to delay follow an order by a<br>second.  <br><br>Enthralled targets are compelled to obey what they believe their master<br>meant, not the literal words of an order, and so can&#8217;t try to loophole<br>things semantically.  <br><br>An enthralled target will see &#8216;Your master&#8217; in the look info of their master<br>generally and will see memory cloaked masters as &#8216;Your master&#8217; instead of<br>their normal nondescript intro.  An abomination can only have one person<br>enthralled at a time.  <br> <br>If a character dies while enthralled, their master also dies.<br>This effect lasts for a few hours to a day or two past when<br>the bond ends, much longer if the enthralled person is badly injured,<br>bloodaured or tainted for breaking the understanding.\n<\/div><\/div><\/article><article id=\"post-30863\" class=\"category-display-post\"><a id=\"epic-strength\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Epic Strength<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirement<span style=\"color:#008000\">:<\/span><\/span> Strength 3+<br><span style=\"color:#008080\">    and    <span style=\"color:#008000\">:<\/span><\/span> Demigod Warrior 3 or Demon Warrior 3<br> <br>This power doubles your effective strength, allowing it to go beyond <span style=\"color:#ffffff\">5<\/span>. It also imposes additional stagger on anyone you strike in melee combat.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited April 9, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31507\" class=\"category-display-post\"><a id=\"equipment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">equipment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> equipment<br>Will show all your characters currently worn or held items.\n<\/div><\/div><\/article><article id=\"post-31285\" class=\"category-display-post\"><a id=\"examine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">examine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> examine &lt;container&gt;<br><span style=\"color:#ffffff\">Syntax:<\/span> examine &lt;corpse&gt;<br> <br>Examine is short for &#8216;<span style=\"color:#ffffff\">Look container<\/span>&#8216; followed by &#8216;<span style=\"color:#ffffff\">Look<br>in container<\/span>&#8216; which will show the name of the container and<br>what is in it. The same holds true for examine corpse, since<br>a corpse is basically a container.<br> <br> <br>When used without an argument examine will show you details of the current room, such as decor, toughness and security levels.\n<\/div><\/div><\/article><article id=\"post-31528\" class=\"category-display-post\"><a id=\"execute\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">execute<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">execute <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Kills a helpless target.<br> <br>As soon as the command is entered, if the victim is lacking in sanctuary,<br>and is helpless, they will be killed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30593\" class=\"category-display-post\"><a id=\"exits\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">exits<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">[<\/span>direction<span style=\"color:#008000\">]<\/span>  &#8211; Locked Door<br><span style=\"color:#008000\">(<\/span>direction<span style=\"color:#008000\">)<\/span>  &#8211; Unlocked Door<br><span style=\"color:#008000\">&lt;<\/span>direction<span style=\"color:#008000\">&gt;<\/span>  &#8211; Down or Up direction<br><span style=\"color:#0000ff\">[<\/span>direction<span style=\"color:#0000ff\">]<\/span>  &#8211; Large Window, curtains open<br><span style=\"color:#0000ff\">{<\/span>direction<span style=\"color:#0000ff\">}<\/span>  &#8211; Large Window &#8211; curtains closed<br><span style=\"color:#ff0000\">!<\/span>direction<span style=\"color:#ff0000\">!<\/span>  &#8211; Requires jumping or results in a fall<br><span style=\"color:#808080\">!<\/span>direction<span style=\"color:#808080\">!<\/span>  &#8211; Requires flight or results in a fall<br><span style=\"color:#808000\">{<\/span>direction<span style=\"color:#808000\">}<\/span>  &#8211; Broken, requires repairs<br> <br><span style=\"color:#ffff00\"> direction<\/span>   &#8211; Light on<br><span style=\"color:#808080\"> direction<\/span>   &#8211; Dark<br><span style=\"color:#008000\"> direction<\/span>   &#8211; Forest<br><span style=\"color:#ffffff\"> direction<\/span>   &#8211; Road<br><span style=\"color:#c0c0c0\"> direction<\/span>   &#8211; Indoors<br><span style=\"color:#00ffff\"> direction<\/span>   &#8211; Sky<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cardinal\">cardinal<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31339\" class=\"category-display-post\"><a id=\"experience\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Experience<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nExperience is gained every time you engage in combat, and is determined<br>per blow based on how much damage you do to the enemy and how strong that<br>enemy is.  The most reliable way to get more combat experience is to go out<br>into the deep forest and find monsters to battle, but this can also be very<br>dangerous.  Sparring with other players offers a safer way to earn combat<br>experience, but there&#8217;s a daily cap on how much can be gained this way.  You<br>can also convert influence into combat experience if you have excess,<br>although the rate isn&#8217;t that high.  Lastly you can go on adventures and<br>convert your adventure experience into combat experience.  <br><br>Experience is used to increase your disciplines, and you can spend up to<br>maximum of a million combat experience on any given character, karma can be<br>used to increase this cap.\n<\/div><\/div><\/article><article id=\"post-31189\" class=\"category-display-post\"><a id=\"expose\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">expose<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: <\/span> expose &lt;body location&gt; or expose &lt;item&gt;<br> unexpose &lt;body location&gt; or unexpose &lt;item&gt;<br><br>This command allows you to expose certain items or body locations that<br>wouldn&#8217;t otherwise be visible, it&#8217;s useful when RPing lifting a shirt or<br>rolling up a sleeve etc.\n<\/div><\/div><\/article><article id=\"post-30799\" class=\"category-display-post\"><a id=\"exsanguinating\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Exsanguinating<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<span style=\"color:#c0c0c0\"><br><br><span style=\"color:#ffffff\">Replaceable: <span style=\"color:#c0c0c0\">Yes.  <span style=\"color:#c0c0c0\"><br><br>Some vampires, particularly newer ones can increase their power by glutting<br>themselves on human blood.  Specifically by finding humans to drain<br>completely until dead in a process called exsanguination.  This modifier<br>represents those vampires who make use of this to increase their strength or<br>power.  They must venture outside of the reach of the sanctuary spell and<br>then use the <span style=\"color:#008000\">exsanguinate<span style=\"color:#c0c0c0\"> command, to find and kill an NPC.  Those with this<br>modifier who haven&#8217;t exsanguinated anyone in two months will face serious<br>life force penalities.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30766\" class=\"category-display-post\"><a id=\"exterminate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">exterminate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> exterminate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This requires rank one in medicine, and must be used in a medical lab.<br>This will kill any parasites that might be in the target.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#medicine\">Medicine<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30474\" class=\"category-display-post\"><a id=\"extra-keywords\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Extra Keywords<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">decorate extra<\/span> or <span style=\"color:#ffffff\">myrooms extra<\/span> can be used to write an extra detail people in the room can view when looking at any word in its name. In addition, it can be used to add special descriptions shown beneath the usual room description to people with matching powers.<br> <br>The special keywords for decorate extra are as follows:<br> <br> <span style=\"color:#ffffff\">dark<\/span> will show to characters with the <span style=\"color:#ffffff\">Night Vision<\/span> power.<br>   <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate extra dark<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will put you in an editor to write a description for those with night vision.<br> <br> <span style=\"color:#ffffff\">acutehearing<\/span> will show to characters with the <span style=\"color:#ffffff\">Acute Hearing<\/span> power.<br>   <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate extra acutehearing<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will put you in an editor to write a description for those with acute hearing.<br> <br> <span style=\"color:#ffffff\">acutesmell<\/span> will show to characters with the <span style=\"color:#ffffff\">Acute Smell<\/span> power.<br>   <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate extra acutesmell<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will put you in an editor to write a description for those with acute smell.<br><br> <span style=\"color:#ffffff\">acutesight<\/span> will show to characters with the <span style=\"color:#ffffff\">Acute Sight<\/span> power.<br>   <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate extra acutesight<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will put you in an editor to write a description for those with acute sight.<br> <br><span style=\"color:#808000\">Known Issue<span style=\"color:#008000\">:<\/span><\/span> In some cases, a room&#8217;s extras may be filled with junk extras while editing them. In most cases this should automatically be cleaned after a few days by the game, if this does not happen, writing a petition from within that room can help to get them removed by staff.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 4, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30971\" class=\"category-display-post\"><a id=\"eyecolor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Eyecolor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis represents the natural genetic eye color of your character. <br>Possible options are, amber, blue, brown, gray, green and hazel.  Some<br>archetypes can additionally select, red, golden or silver.\n<\/div><\/div><\/article><article id=\"post-31124\" class=\"category-display-post\"><a id=\"face-stealing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Face Stealing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Illusory Magic 2<span style=\"color:#008000\">,<\/span> or Higher Power<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> facesteal <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<\/span><br> <br>This is a psychic trick that allows someone to seem like another person. Mechanically, people will see you as whatever they have the target remembered as, but you will still seem like yourself if directly looked at.<br> <br>It should be targeted on someone in the same room as you, or in a nearby room you&#8217;re facing; use <span style=\"color:#ffffff\">look<span style=\"color:#008000\"> (<\/span><\/span>direction<span style=\"color:#008000\">)<\/span> to set where you&#8217;re facing.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last Edited: June 5, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30483\" class=\"category-display-post\"><a id=\"factions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Factions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFactions are societies which are one of the three large pre-established organizations that operate in the supernatural world.<br> <br>These groups are The Hand, The Order and The Temple.<br> <br>You can use <span style=\"color:#008000\">fsay<\/span> command to talk to people in your faction.<br> <br>See help <span style=\"color:#008080\">society commands<\/span> for more information.\n<\/div><\/div><\/article><article id=\"post-31368\" class=\"category-display-post\"><a id=\"fae\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fae<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">You need Occult Knowledge of at least two to know this information.  <\/span><br><br>Similarly to the gods, the lords of the Fae were once humans who became<br>extremely accomplished in fleshforming magic.  Unlike the gods however they<br>had no interest in power, leadership or responsibility.  Rather they were<br>hedonists who used their power only for their own pleasure, rendering<br>themselves immortal but not entirely unkillable.  They very early on created<br>their own realm.  The Fae is a world that is forever caught up in a never<br>ending party, over the centuries however increasing boredom has led to<br>entertainments become more and more extreme and the lords of the Fae have<br>long since lost any sort of human empathy.  Entertainments vary from simple<br>stories and dance to brutal life or death contests and recreational torture.<br><br><br>The Fae sometimes journey into the human world, taking on any form they<br>chose when they do so, male, female, or animal.  Sometimes they do this in<br>order to capture people to bring back with them to serve in the Fae world<br>forever.  Those chosen in this way may end up simple entertainers, or<br>fighting for their life against brutal and monstrous creations.  Almost no<br>one ever escapes from Fae after they&#8217;ve been captured, and none at all<br>escape after they&#8217;ve been there for more than a week or two.  <br><br>Sometimes they journey out in order to play pranks on the humans, as a sort<br>of vacation.  These pranks also are very variable, some are incredibly mild,<br>and may even end up helping their target, such as arranging things so that a<br>homeless bum becomes a millionaire overnight.  Others can be incredibly<br>cruel.  The Fae are masters of manipulating fate, having given themselves a<br>natural magical ability to do so, sorcery that can intelligently manipulate<br>a thousand small variables to bring about a desired result, seemingly simply<br>as a result of luck.  <br><br>Every now and again the Fae will sleep with a human, this is rarely done for<br>simple pleasure however and never for anything as trite as love.  It is<br>almost always part of some prank, sleeping with a man in the form of his<br>wife when she is stuck in traffic and watching the ensuing argument.  Or<br>impregnating a young religious girl and wiping from her mind the sexual<br>encounters so she has no explanation for her pregnancy for her parents.  The<br>chance of impregnation is low, about one tenth the chance of a human<br>impregnating another but can happen.  These offspring and their descendants<br>are called faeborn.  <br><br>Fae are unnaturally sensitive to magnetic fields and can even be kept weak<br>and near incapacitated by those that are powerful enough.  Even their<br>decendants show some signs of this vulnerability, being made slightly dizzy<br>by strong fields and when struck with ferromagnetic weapons.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lore\">Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn\">faeborn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30930\" class=\"category-display-post\"><a id=\"fae-child\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fae Child<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans who have one fae parent, being half human<br>and half fae.  See help faeborn lore for more general information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 300, apparent age at least 18.<br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> Green, Blue, Pink or Purple hair.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to seven points to spend on focus stats at tier five.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 6, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30544\" class=\"category-display-post\"><a id=\"fae-knight-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fae Knight focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Faeborn<br> <br>This stat represents the ability of fae to use shapeshifting in combat. Each rank increases the level at which someone can take the shapeshifting stat as well as the number of viable sizes. Fae Knights can learn to use biokinesis when shifted to augment themsevles in combat. At max rank Fae Knights can learn fluid shifting, making them particularly difficult to hit in combat when shapeshifting. <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on melee combat, especially hardiness.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on melee combat, especially hardiness.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aura Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that brings your things with you when you shift into a smaller form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Monstrous Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows you to shapeshift into truly enormous creatures.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Mythological Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows you to shapeshift into extinct or fictional creatures.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fluid Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that reduces damage taken after shifting and removes shifting cooldown time.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Meta Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enhances your human form with traits of your primary shapeshifted form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; a power that grants points that can be allocated to enhance shapeshifted forms.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aura-shifting\">Aura Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#biokinesis\">Biokinesis<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fluid-shifting\">Fluid Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#meta-shifting\">Meta Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monstrous-shifting\">Monstrous Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mythological-shifting\">Mythological Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31131\" class=\"category-display-post\"><a id=\"fae-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fae Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Fae touch many lives in pursuit of their entertainment. The Circus compose of those from the Other who have chosen to make Earth a permament home, while the Banished have had this choice made for them. The Gamemasters pursue only their fun, while the Faelings are the scattered groups of wildlings in the Other who struggle to survive every day.<br><br><span style=\"color:#ffff00\">The Circus<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The name for the Fae who live permanently or mostly on Earth.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Gamemasters, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Banished, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Entertainment, performance, acquisition of new humans.<br><br><span style=\"color:#ffff00\">The Banished<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Fae who have been banished from the golden city for being criminals, or being too disturbing. About as close to demons in evilness as is possible. Their deprivations are usually targeted at other Fae or other high level supernaturals or their entertainment is too sickening for words.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Chosen, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Gamemasters, The Lost and most everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld contacts, faeborn, demonborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Taking part in or aiding to set up their entertainments.<br><br><span style=\"color:#ffff00\">The Gamemasters<span style=\"color:#c0c0c0\"><br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Fae who particularly enjoy elaborate games involving normally people and\/or fleshformed creatures. Their games can vary from dropping people into monster filled mazes, to framing someone for murder and setting them on the run.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Circus, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Playing games with people, obtaining people and items for their games.<br><br><span style=\"color:#ffff00\">The Faelings<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Wildings who live in the Fae, with their own set of problems and issues to deal with.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, The Lost.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with monsters and other fae threats.<br> <br><span style=\"color:#ffff00\">The Lost<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of humans that oppose the Fae, most of them have either been part of the Fae&#8217;s game, or have lost loved ones to the Fae&#8217;s games.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Beastmasters, the Prometheans, the Forsaken, FBI, Sheriff.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Gamemasters, the syndicate, the Banished.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non Supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Rescuing humans from the Fae, helping those captured with recovery, sabotaging the Fae.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30955\" class=\"category-display-post\"><a id=\"faeborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans with some Fae blood in them.  But those who<br>are fairly new and inexperienced with their powers.  See help Faeborn Lore<br>for more information.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill, Addicted.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on focus stats at tier two.\n<\/div><\/div><\/article><article id=\"post-31371\" class=\"category-display-post\"><a id=\"faeborn-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Also Read: Help Faeborn Mechanics<\/span><br><br>The faeborn are those fae in their family line.  These fae genes activate<br>erratically, usually for one child in every three or four generations.  The<br>chances of any of your direct family being active faeborn is astronomically<br>small, but it is possible for a grandparent or great grandparent to do. <br>There&#8217;s also a decent chance that twins, both fraternal and identical will<br>share the trait if one has it.  <br><br>Faeborn tend to be smaller in stature than most humans, and have more<br>delicate, elfin like features.  They also tend to have a greater<br>predisposition towards mischief and often a bit less empathy for others<br>compared to most people.  The faeborn tend to attract extremes in luck,<br>being far more likely to for instance win the lottery, but also more likely<br>to be wrongfully imprisoned.  The faeborn&#8217;s natural uncontrolled influence<br>on fate can sometimes be harnessed.  If a faeborn is captured and held<br>prisoner by any person in any way, that person will benefit from greatly<br>improved luck for the duration of the captivity.  The faeborn also won&#8217;t<br>attract the same extremes in luck they normally would while held captive. <br>There are three basic types of faeborn latent, active and passive.  <br><br>Latent Faeborn are effectively entirely human, but there is a chance that at<br>some point in their adult life the latent genes will activate and they will<br>become either active or passive faeborn.  <br><br>Passive Faeborn are almost entirely human, but they have the appearance of<br>faeborn attract the same extremes in luck and have a special type of blood<br>that&#8217;s used in certain rituals.  <br><br>Active Faeborn are passives usually until around the end of puberty, usually<br>seventeen to nineteen, when they activate.  They also sometimes activate<br>later in life, although this is very, very rare in people not living near the<br>Gate.  As well as the effects of passive faeborns the Actives once they<br>activate have amazing and varied powers.  Often gaining supernatural<br>strength, magical abilities or shape shifting skills.  <br><br>Note: Faeborns are physically entirely human in appearance.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae\">Fae<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31213\" class=\"category-display-post\"><a id=\"faeborn-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFaeborns take bonus stagger when struck with weapons augmented with<br>ferromagnetic iron.\n<\/div><\/div><\/article><article id=\"post-30518\" class=\"category-display-post\"><a id=\"faeborn-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">faeborn modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFaeborn may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Faeborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Faeborn Veteran<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<span style=\"color:#008000\">,<\/span> Cursed<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Ageless Faeborn<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30555\" class=\"category-display-post\"><a id=\"faeborn-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-faeborn foci that would still be available to faeborn are not listed.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">You may only select one innate ability.<\/span><br> <span style=\"color:#008080\">Floral Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> the area around you to spontaneously grow flowers.<br> <span style=\"color:#008080\">Luck Changing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> or <span style=\"color:#ffffff\">curse<\/span> someone to bestow good or bad luck upon them.<br> <span style=\"color:#008080\">Mershifter<span style=\"color:#008000\">:<\/span><\/span> When you enter deep water, you automatically become a merperson.<br> <span style=\"color:#008080\">Sense Weakness<span style=\"color:#008000\">:<\/span><\/span> When you look at someone, you can see if they are wounded or suffering from certain debuffs.<br> <span style=\"color:#008080\">Song of the Sirens<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">sing<\/span> to lower the defence of others around you to psychic persuasion.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <span style=\"color:#008080\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <span style=\"color:#808000\">Shapeshifting<span style=\"color:#008000\">:<\/span><\/span> Fae Knight only<span style=\"color:#008000\">;<\/span> allows shapeshifting into animals.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Ageless<span style=\"color:#008000\">:<\/span><\/span> You become immortal and stop aging.<br> <span style=\"color:#808000\">Aura Shifting<span style=\"color:#008000\">:<\/span><\/span> Fae Knight 3<span style=\"color:#008000\">:<\/span> your clothes and items come with you when you size down into a small creature.<br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#008080\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Fluid Shifting<span style=\"color:#008000\">:<\/span><\/span> Fae Knight 4<span style=\"color:#008000\">;<\/span> take less combat damage after shifting, and no shifting cooldown period.<br> <span style=\"color:#808000\">Meta Shifting<span style=\"color:#008000\">:<\/span><\/span> You gain some powers and traits of your main animal form while in human shape.<br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Biokinesis<span style=\"color:#008000\">:<\/span><\/span> Fae Knight only<span style=\"color:#008000\">;<\/span> melee and defence enhancement.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Monstrous Shifting<span style=\"color:#008000\">:<\/span><\/span> Fae Knight 3<span style=\"color:#008000\">;<\/span> unlocks monstrous size for shapeshifted creatures.<br> <span style=\"color:#808000\">Mythological Shifting<span style=\"color:#008000\">:<\/span><\/span> Fae Knight 3<span style=\"color:#008000\">;<\/span> unlocks mythological (extinct\/fictional) shapeshifted creatures.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 5, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30904\" class=\"category-display-post\"><a id=\"faeborn-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-Supernatural<br> <br>This stat makes your character considered a faeborn, even if they do not have a faeborn archetype; it represents latent or passive blood.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#innate-powers\">Innate Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30945\" class=\"category-display-post\"><a id=\"faeborn-veteran\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faeborn Veteran<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a human with Fae blood who&#8217;s been supernatural and<br>active in the supernatural community for at least ten years.  See help<br>faeborn lore for more information in general.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Cursed, Crippled <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30671\" class=\"category-display-post\"><a id=\"faelings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Faelings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Wildings who live in the Fae, with their own set of problems and issues to deal with.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, The Lost.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with monsters and other fae threats.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-subfactions\">Fae Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30438\" class=\"category-display-post\"><a id=\"falling\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Falling<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Falling<\/span><br><br><span style=\"color:#ffffff\">Open air<\/span><br>If you walk out into open air and cannot fly, you have about six seconds before you drop. After that you fall one floor about every second until you reach something solid. You do not fall while you are in a fight, or while someone who is flying is carrying you. Falling this way does not injure you.<br><br><span style=\"color:#ffffff\">Losing your grip<\/span><br>While climbing up a building you can lose your grip and fall. The higher you have climbed, the likelier this is and the worse the landing: after four or more floors you land mildly injured, after eight or more severely injured. The undead and the angelborn are only ever mildly injured. See <span style=\"color:#008080\">help climb<\/span> for the chances.<br><br><span style=\"color:#ffffff\">Landing in water<\/span><br>If you lose your grip and land in deep water, you are not injured, however high you had climbed. Shallow water does not break the fall.<br><br><span style=\"color:#ffffff\">Under water<\/span><br>If you go under water and cannot breathe there, you have about twenty seconds before you have to swim for the surface. After that you swim up one level about every second. If the way up is blocked, you panic for breath and are left severely injured, and try again about five seconds later. This does not happen while a higher power or a storyrunner is present.<br><br>See also: <span style=\"color:#008080\">help climb<\/span>, <span style=\"color:#008080\">help jump<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#climb\">Climb<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jump\">Jump<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fly\">Fly<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31394\" class=\"category-display-post\"><a id=\"fame\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fame<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSome characters are famous in certain circles, you can use the fame<br>command to set what you are famous for.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Fame (reason)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fame Institute (reason)<br><span style=\"color:#ffffff\">Syntax:<\/span> World Fame (wilds\/other\/godrealm\/hell) (reason)<br><br><span style=\"color:#008080\">Clearing Fame String<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> World (worldname) Fame<br> <br>Normal fame is for locals to show what they&#8217;re known for around town, also<br>for those with the celebrity legendary power to show what they are known for<br>generally.  <br><br>World fame is for fame in other worlds for feats accomplished there, it is<br>visible in those other worlds as well as to others who are very familiar<br>with them.<\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30504\" class=\"category-display-post\"><a id=\"family\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Family<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: Family Knowledge\/Secrets\/Roster\/Lookup<\/span><br><br>This command helps you keep track of your family.<br><br><span style=\"color:#008080\">Family Knowledge<\/span><br>-Used primarily by founding family characters to enter an editor in which you can write up what is known about you by other founding family members.<br><br><span style=\"color:#008080\">Family Secret<\/span><br>-Used primarily by founding family characters to enter an editor in which you can write up some secret information which maybe a few other select members of your extended family might know.<br><br><span style=\"color:#008080\">Family Roster<\/span><br>-Used to show all active characters who share your surname or if you are a founding family character, list all other active founding family characters.<br><br><span style=\"color:#008080\">Family Lookup (name)<\/span><br>-Used by founding family characters to view the family knowledge for another FF character.\n<\/div><\/div><\/article><article id=\"post-30959\" class=\"category-display-post\"><a id=\"fantasy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fantasy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier One Archetype<\/span><br><br>Human.<br><br>Fantasies are characters from the world of dreams, they have no<br>physical existance outside of the dreamworld. Fantasies can change<br>into dreamchildren, but not into any other archetype.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld associate (number)<br><span style=\"color:#ffffff\">Syntax:<\/span> Wake &#8211; Leave a dreamworld.<br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> None<br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> None<br><br><span style=\"color:#ffffff\">Focuses:<\/span> None.\n<\/div><\/div><\/article><article id=\"post-30858\" class=\"category-display-post\"><a id=\"fashion-knowledge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fashion Knowledge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5, 6<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Neither physical conditioning or fashion knowledge already at that rank.<br><br>This stat represents a characters ability to know what will look good on them and how to<br>wear it. It will provide a larger benefit when a character&#8217;s outfit is more expensive than<br>those they typically wear.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-lore\">Attractiveness Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-score\">Attractiveness Score<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31327\" class=\"category-display-post\"><a id=\"fast-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fast Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFast combat occurs any time there are NPCs involved in the fight except when;<br>the NPCs are controlled by a SR, or when the NPCs are the minions of a PC.<br><br>In fast combat each time you use the attack command it creates a 12 second<br>delay before you can use it again, attempting to do so will put the command<br>into a buffer, where it will then automatically be used when the timer expires.<br><br>Move is on its own 12 second timer which works in the same way with its own<br>buffer.<br> <br>You can type autofire, to set a toggle which will make you<br>automatically repeat your last attack when available as long as it<br>was successful.\n<\/div><\/div><\/article><article id=\"post-31419\" class=\"category-display-post\"><a id=\"fast-reflexes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fast Reflexes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2 requires Gun or Blade Disciple 2 or Tier 3.<br>Rank 3 requires Gun or Blade Disciple 4.<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 1 requires the Jock role.<br><br>This stat represents how quickly your character reacts to things.  It plays a<br>large role in determining combat order when a fight breaks out amongst PCs. <br><br><span style=\"color:#008080\">Fast Reflexes<\/span> 0<br>  Normal reflexes<br><span style=\"color:#008080\">Fast Reflexes<\/span> 1 <br>  Faster reflexes than most people<br><span style=\"color:#008080\">Fast Reflexes<\/span> 2<br>  Incredibly quick reflexes<br><span style=\"color:#008080\">Fast Reflexes<\/span> 3 <br>  Supernaturally quick reflexes\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30478\" class=\"category-display-post\"><a id=\"fate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Fate<\/span><br><br>Those with fae blood have the ability to manipulate the vagaries of fate. Anyone can put a moment of chance into their hands with the coinflip or luck command, and the fae in the room decide which way it falls.<br><br><span style=\"color:#ffffff\">Commands<\/span><br><span style=\"color:#008080\">coinflip (text) or (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Use this when your character is torn between two choices and random chance could decide which one they pick. Only the fae who decides and you see the result, in the form (Coinflip) (person) will (text).<br><span style=\"color:#008080\">luck (text) or (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Use this to represent random chance and how it affects your character. The chosen option is shown to everyone in the room, in the form ((name)&#8217;s luck) (text).<br><span style=\"color:#008080\">1<\/span> or <span style=\"color:#008080\">2<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If you are sensitive to fate, pick which of the two options happens. The person who used coinflip or luck has to still be in the room.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Separate your two options with the word or, in lower case.<br><br><span style=\"color:#ffffff\">Who decides<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Everyone in the room who is sensitive to fate, apart from you, is shown both options and asked to choose. The first to answer decides, and the choice is taken away from the others.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Faeborn are sensitive to fate, and so is anyone wearing an item imbued with fae blood (see <span style=\"color:#008080\">help imbue<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>If nobody in the room is sensitive to fate, nobody is asked and no result is shown.<br><br><span style=\"color:#ffffff\">Using luck<\/span><br>Normally with luck one of the options will be the character having good luck and one of them having bad luck but this doesn&#8217;t have to always be true. You are allowed to involve more of the world in the use of the luck command than in normal emotes, puppeting NPCs or other world elements in more significant ways as long as luck is the driving force. e.g. Someone&#8217;s bad luck could have them run into a mean parking cop, but not have a parking cop decide to specifically target them.<br><br>Faeborn&#8217;s control over their manipulation of fate is not always conscious, some have honed this ability and can deliberately control it but others may influence luck based on their subconscious impulses or based on their concept. For instance, some faeborn may always be bad luck when they are around or good luck in the morning and bad luck in the evening etc.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn\">Faeborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imbue\">Imbue<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#luck-changing\">Luck Changing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30829\" class=\"category-display-post\"><a id=\"fates-protection\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fate&#8217;s Protection<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents those who are able to manipulate luck in order to<br>protect themselves, while it does nothing to protect them from an attack if<br>it lands it&#8217;s usually enough to make most attacks go just slightly wrong<br>enough to miss or fail to do much of consequence.  <br> <br>Take 80% damage from rifles, carbines and pistols.<br>Take 90% damage from spears and blunt weapons.<br>Take 80% damage from bows, thrown weapons and spear guns.<br>Take 80% damage from striking attacks.\n<\/div><\/div><\/article><article id=\"post-31259\" class=\"category-display-post\"><a id=\"fatigue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fatigue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFatigue builds up over time as you fight, going up a little when you<br>attack or move.  When it reaches one hundred you will get penalties to your<br>disciplines and experience gains.  <br><br>Fatigue can be lowered by eating, drinking and roleplaying while you&#8217;re at<br>full defense but this will only work up to a certain point.  <br><br>After this sleep is required to recover, logging off for several hours will<br>set your fatigue back to zero.  Fortunately for would be adventurers the<br>Lodge is enchanted to enhance the recovery of anyone inside it.  Spending<br>about 20 minutes inside is as good as a solid few hour nap and will lower<br>fatigue to let people get back to fighting.  <br><br>From a RP perspective, the recovery from the Lodge is not quite as good as<br>real sleep, if people rely on it too much they will grow increasingly<br>strained and stretched, similar to people who over caffeinate to stay up for<br>long times.\n<\/div><\/div><\/article><article id=\"post-30713\" class=\"category-display-post\"><a id=\"fbi\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">FBI<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Some members of the FBI are aware of the supernatural and often may use them to help with their cases, particularly when those cases involve supernatural suspects.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Interpol, Sheriff, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Mob, The Russian Mafia, Desmond King<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Obtaining information, solving crimes, catching criminals, giving evidence.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#law-subfactions\">Law Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30769\" class=\"category-display-post\"><a id=\"fears\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fears<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> describe fears<span style=\"color:#c0c0c0\"><br> <br>Haven is a horror game, type describe fears to enter an editor and write<br>about your character&#8217;s fears.  This can be seen by trusted SRs and is useful<br>to help them tailor horror experiences to your character.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">Describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrets\">Secrets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goals\">Goals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30913\" class=\"category-display-post\"><a id=\"feed\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">feed<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> feed<br><br>Activate or deactivate enhanced psychic feeding.  Automatically deactivates<br>when you move.  <br><br>There are limits on how high feeding can take your life force, depending<br>on the tier of your victim.<br> <br>See <span style=\"color:#ffffff\">help monstrosity<\/span>\n<\/div><\/div><\/article><article id=\"post-30631\" class=\"category-display-post\"><a id=\"feedback\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">feedback<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYou can leave feedback on another character either ICly or OOCly by using<br>the praise and diss command.  <br><br>Every now and then you may be selected to fill out a feedback form for<br>someone you have roleplayed with.  You will be guided through a series of<br>prompts and asked to rate the various aspects of their RP on a scale of -10<br>to 10.  You will also be given the opportunity to expand on this in more<br>detail and doing so will give you a little bit of karma.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#praise\">Praise<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#diss\">Diss<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31231\" class=\"category-display-post\"><a id=\"feel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">feel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Feel (message)<br><br>Will send a message to SRs about how your character is feeling, is an aid to<br>story.  <br> <br>Feel should only include information about the feeling and emotion itself, rather than what might be causing it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30975\" class=\"category-display-post\"><a id=\"feet\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Feet<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents how tall your character is in feet, combining with<br>inches to represent total height.\n<\/div><\/div><\/article><article id=\"post-31398\" class=\"category-display-post\"><a id=\"fifth-language\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fifth Language<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Second Language<\/span>.\n<\/div><\/div><\/article><article id=\"post-31173\" class=\"category-display-post\"><a id=\"fight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Fight slow\/fast\/move (character) (x) (y)<br><br>This command can be used by SRs to set a fight in the room they&#8217;re in to<br>either fast or slow, or move one of the combatants to a different x-y<br>coordinate.  <br> <br>Fight power can be used to display the total offense and defense of people<br>in the room.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Fight speed (1-20), fight rename (mob) (new name)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight rock\/brush\/tree (x-y)\/(cardinal direction)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight aggro (mob) (player) (amount)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight stun\/root\/weaken\/strengthen (mob\/player)<br> <br>Fight speed sets the speed of a fast fight, speed 2 means there will<br>be twice the delay between moves and attacks. Rename allows an<br>SR to rename a mob or piece of cover. Rock\/brush\/tree are all cover<br>that can be summoned. Aggro can be used to increase aggro towards<br>a particular player. Stun\/root\/weaken\/strength apply an effect<br>to a mob or player for one round.\n<\/div><\/div><\/article><article id=\"post-31019\" class=\"category-display-post\"><a id=\"file\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">File<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA file is information on your character that other members of your<br>society can easily look up by doing an order file on you.  You can set your<br>file with describe file.  You can also used classified to add a part to your<br>file only leaders will be able to see.  Done with describe classified. <br>Society leaders can use society filenote (person) to add notes to someone&#8217;s<br>your society mates is free and near instant.  <br><br>They can also add files on people who aren&#8217;t in their society with society<br>filenote (person) this will be readable by any member of the same society<br>who orders a file on that person.  When ordering a file on someone who is<br>not part of your society this is all you will see.  To make a filenote on<br>someone who isn they must online and either in the room with you or not<br>whoinvis.  <br><br>Order files is free and very quick.\n<\/div><\/div><\/article><article id=\"post-31286\" class=\"category-display-post\"><a id=\"fill\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fill<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> fill &lt;object&gt; &lt;water source&gt;<br> <br>Fill fills a drink container with water.\n<\/div><\/div><\/article><article id=\"post-30758\" class=\"category-display-post\"><a id=\"financial-ruin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Financial Ruin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\"> 0, 2, <\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Business Focus 2<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Financialruin (character)<br><br>This stat represents those with preternatural influence in the financial<br>sector.  It sets the target&#8217;s bank account to 0 and is on a 2 week cooldown.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30756\" class=\"category-display-post\"><a id=\"find-secrets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Find Secrets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Socialite Focus 2, Underworld Mogul Focus 2, or Hacking 4<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">findsecrets <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<\/span><br> <br>This stat represents those with an unnatural ability to get blackmail on people. When used it will reveal everything about the character that a trusted storyrunner could see with <span style=\"color:#ffffff\">look up<\/span>, as well as who they&#8217;ve been praising, dissing, and sleeping with. It is on a two week cooldown.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31318\" class=\"category-display-post\"><a id=\"finger\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">finger<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">finger <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>character<span style=\"color:#008000\">&gt;<\/span><br><br>Finger is a command that allows a player to see the <span style=\"color:#ffffff\">fingerset<\/span> information of<br>a character.  It can include their geographic location, the best time to catch<br>them online, or any additional information they might like to communicate OOCly.<br>It is completely optional.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 31, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31269\" class=\"category-display-post\"><a id=\"fingerset\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fingerset<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset time <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>best contact time<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fingerset place <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>where you live<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset description<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset website <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>SR Wiki page<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset logs<\/span><\/span><\/span><br> <br>The <span style=\"color:#ffffff\">fingerset<\/span> command allows you to set several different fields of information<br>that will display whenever another player uses the finger command on your<br>character name. The <span style=\"color:#ffffff\">fingerset description<\/span> field is not intended to be your<br>character&#8217;s physical description, but is instead an optional field you can use<br>to communicate whatever additional information you&#8217;d like. <br> <br>The last two syntaxes are only for Story Runners.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 21, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#finger\">finger<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31440\" class=\"category-display-post\"><a id=\"fire-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fire Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><br>This discipline covers the ability to fight with fire in close proximity, by<br>conjuring and deploying it either directly to a close quarters opponent or<br>channeling it through a weapon or body part upon striking.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31430\" class=\"category-display-post\"><a id=\"fire-magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fire Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 100<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 50<br><br>This discipline covers the ability of certain creatures to<br>conjure and manipulate fire.  A type of &#8216;sorcery&#8217; that is typically used to<br>conjure magical flame and then launch it towards an adversary as a<br>projectile, but can also be used to manipulate existing fires.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31055\" class=\"category-display-post\"><a id=\"fire-resistance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fire Resistance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Elemental Magic 2<br> <br>This ability confers near-immunity to heat and fire. The character can survive almost any hot temperature environment, and walk unharmed through fire; they are still affected by smoke, however. While it does convey immunity to some abilities, it is primarily a roleplay-based stat. Note that the character must be alive for this to work; their corpse can be burned just as easily as anyone else&#8217;s. <br> <br>This does not help against <span style=\"color:#ffffff\">hellfire<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited June 23, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31448\" class=\"category-display-post\"><a id=\"fire-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fire Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of fire magic to form a protective shield<br>that will block incoming attacks until the energy is all used up.  Normally<br>invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30793\" class=\"category-display-post\"><a id=\"fire-sorcery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fire Sorcery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">Elemental Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power grants the Fire Sorcery discipline at 120% of your highest ranged discipline, but also lowers all your mundane ranged disciplines by 25%. The power of sorcery also varies depending on your location, on earth outside of Haven it is weaker, on other worlds it is stronger, especially in the Other.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Fire Sorcery Max Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 100<br><span style=\"color:#ffffff\">Fire Sorcery Optimum Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 50<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30528\" class=\"category-display-post\"><a id=\"fish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Fish<br> <br>When used near water can catch fish.\n<\/div><\/div><\/article><article id=\"post-31142\" class=\"category-display-post\"><a id=\"fist-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fist Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA fist fight can be started by the victim of a social attack, to do so<br>they simply type punch (target).  <br><br>Once it&#8217;s begun punch (target) high\/low will set where you attack next,<br>attacks occur every 10 seconds.  Guard High\/Low sets where you&#8217;re guarding,<br>taking reduced damage in that area.  <br><br>Retreat lets you pull out of the fist fight, after you&#8217;ve successfully<br>retreated you should move out of the room if someone hasn&#8217;t stopped punching<br>you.  <br><br>Fist fighting uses a special pool called endurance, when you&#8217;re down to half<br>endurance you will start getting messages about the blows staggering you. <br>When you hit 0 you will take a mild wound and your endurance will reset. <br>The second time it&#8217;s depleted, or first time if you&#8217;re already mildly<br>wounded you will be knocked out if hit in the head, or severely wounded if<br>hit in the body.  <br> <br>Disciplines and stats augment your fist fighting prowess.\n<\/div><\/div><\/article><article id=\"post-30480\" class=\"category-display-post\"><a id=\"fixation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fixation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFixation occurs during predatory patrol events when the pursuer elects<br>to continue after the pursued even though they are making it more difficult<br>to do so.<br><br>Fixation builds over time but will only take effect if the target is captured.<br>As a target you can avoid fixation by either by abandoning the chase or letting<br>them go when they try and dash past you.<br><br>If instead the target is captured the pursuer will be affected by fixation<br>for some time afterwards, longer the higher the level of fixation. While<br>affected by fixation in this way they will lose RPXP during any in person<br>RP where the target of their fixation is not present and also will have a<br>harder time paying attention to other things going on. They can terminate<br>this effect early if they murder the target of their fixation, but this will<br>also cause a life force debuff for several weeks afterwards. Fixated characters<br>can always use an ability granted by a lower level of fixation instead.<br> <br><span style=\"color:#008080\">Level One<span style=\"color:#008000\">)<\/span><\/span> Lasts for three hours, the fixated character can place a single<br>body compulsion on the target with no opportunity for them to resist it with<br><span style=\"color:#008000\">bodycompel (target) (imprint)<\/span> which will last for 5 hours for each level of<br>fixation.<br><br><span style=\"color:#008080\">Level Two<span style=\"color:#008000\">)<\/span><\/span> Lasts for nine hours, the fixated character can mindhack the target<br>for free.<br><br><span style=\"color:#008080\">Level Three<span style=\"color:#008000\">)<\/span><\/span> Lasts for one day, the fixated character can alter the target&#8217;s<br>appearance in a way that sanctuary would usually prevent, e.g. changing hair<br>color, giving a tattoo etc.<br><br><span style=\"color:#008080\">Level Four<span style=\"color:#008000\">)<\/span><\/span> Lasts for two days, the fixated character can brand the target<br>even if they are otherwise protected. This brand will last for one week or<br>the duration of the fixation, whichever is longer.<br><br><span style=\"color:#008080\">Level Five<span style=\"color:#008000\">)<\/span><\/span> Lasts for three days, the fixated character can enthrall the target.<br>This lasts for one week or the duration of the fixation, whichever is longer.<br><br><span style=\"color:#008080\">Level Six<span style=\"color:#008000\">)<\/span><\/span> Lasts for five days, the fixated character can enrapture the target.<br>This lasts for one week or the duration of the fixation, whichever is longer.<br><br><span style=\"color:#008080\">Level Seven<span style=\"color:#008000\">)<\/span><\/span> Lasts for seven days, the target only has limited sanctuary protection<br>from the fixated character.<br><br><span style=\"color:#008080\">Level Eight<span style=\"color:#008000\">)<\/span><\/span> Lasts for nine days, the fixated character can use any two of the<br>previous level abilities on the target.<br><br><span style=\"color:#008080\">Level Nine<span style=\"color:#008000\">)<\/span><\/span> Lasts for twelve days, the fixated character can use any three of the<br>previous level abilities on the target.<br><br><span style=\"color:#008080\">Level Ten<span style=\"color:#008000\">)<\/span><\/span> Lasts for thirty days, the target has no sanctuary protection against<br>the fixated character.\n<\/div><\/div><\/article><article id=\"post-30886\" class=\"category-display-post\"><a id=\"fleet-of-foot\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fleet of Foot<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Angelborn<br><br>Characters with this power get bonuses to how quickly they move around both<br>in and out of combat.\n<\/div><\/div><\/article><article id=\"post-31068\" class=\"category-display-post\"><a id=\"fleshformed\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fleshformed<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> No.  <br><br>This modifier represents a character having been physically altered by magic<br>after their birth.  Either by a higher power such as a Fae or God or by a<br>human practitioner of fleshforming magic.  They often have been improved by<br>the process, made more attractive of more physically adept but also may have<br>been given inhuman characteristics.  Unfortunately such a process makes the<br>Sanctuary spell that protects Haven unable to recognize them as human any<br>longer, and they can never be protected by it.  After taking this modifier<br>characters can self target the fleshform command for 24 hours.\n<\/div><\/div><\/article><article id=\"post-31049\" class=\"category-display-post\"><a id=\"fleshforming\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fleshforming<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 4<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Science Focus 3<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Fleshform (target)<br>(skin\/hair\/eyes\/height\/breasts\/gender\/appearance\/younger\/older)<br><br>This stat represents attaining a basic mastery over fleshforming, although<br>still far shy of that of gods, fae, or demons.  It can only be used on a<br>helpless targets.  <br><br>For applicable syntax, each use of the command will move the target up or<br>down one increment. For height this is <span style=\"color:#ffffff\">inches<span style=\"color:#c0c0c0\">, and for age, this is one <span style=\"color:#ffffff\">year<span style=\"color:#c0c0c0\"> per use.<br>When using the &#8216;appearance&#8217; syntax, it causes all people who have the target<br>remembered to be reset.<br><br>Each use of the command costs approximately 1% LF. Targeting &#8216;Self&#8217; costs nothing<br>for most forms of fleshforming, fleshform self younger costs approximately 30% LF.<br><br>In the lore, fleshforming only removes Sanctuary if it adds an inhuman quality<br>to a person. The Fleshformed modifier continues to remove your Sanctuary as an<br>inhuman improvement.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 11, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#procedure\">Procedure<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31386\" class=\"category-display-post\"><a id=\"flight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Flight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 3<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Natural Magic 3<br><br>This stat allows someone to fly through the air.  <br><br>Out of combat use fly to toggle if you will fly or not and then simply move<br>up into air rooms and move around normally.  <br><br>In combat fly or up will consume your movement for one round and move you up<br>into an air room if it is above you, your movement speed is set to 100<br>whenever you are in air rooms in combat.  You are able to attack anyone at 1<br>distance with melee disciplines but must be further for ranged disciplines. <br><br>Anyone with Super Jumping, Flight or Aspects of Night can attack you with<br>melee weapons at 1 distance, as well as with ranged weapons, they count as<br>whatever their elevation is for determining range.  <br> <br>Flight lets you use Super Jumping in combat.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30889\" class=\"category-display-post\"><a id=\"floral-blessing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Floral Blessing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Faeborn<br><br>Characters with this power may use the command <span style=\"color:#008000\">bless<\/span> to make flowers grow<br>spontaneously wherever they are.\n<\/div><\/div><\/article><article id=\"post-30879\" class=\"category-display-post\"><a id=\"fluid-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fluid Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Fae Knight 4.  <br><br>Those with this stat take 40% less damage in the round immediately after<br>shifting, and also have no restrictions out of combat on how long they have<br>to wait between shifting.  They only receive this bonus in combat if they<br>aren&#8217;t shifting back into the form they were most recently in.\n<\/div><\/div><\/article><article id=\"post-30630\" class=\"category-display-post\"><a id=\"fly\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fly<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fly<span style=\"color:#c0c0c0\"><br><br>If you have the ability to fly, either through the legendary power flight or<br>with a shapeshifting form capable of it, in combat <span style=\"color:#ffffff\">fly<span style=\"color:#c0c0c0\"> or up will consume<br>your movement for one round and move you up into an air room if it is above<br>you, your movement speed is set to 100 whenever you are in air rooms in<br>combat.  You are able to attack anyone at 1 distance with melee disciplines<br>but must be further for ranged disciplines.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#flight\">Flight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#move\">Move<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30776\" class=\"category-display-post\"><a id=\"focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFocus refers to a particular type of stat that represents what fields<br>your character has spent their life learning or mastering.  They come in<br>three families, combat, arcane and professional.  You can train focus stats<br>like any other stat but can not negtrain them once you are out of newbie<br>school, you are also limited in how many you can train by your effective<br>tier.  <br> <br>Each effective tier grants access to a specific number of focus points.<br>Your effective tier is shown when you type <span style=\"color:#ffffff\">score<\/span>.<br> <br>    <span style=\"color:#008080\">Tiers:<\/span>     <span style=\"color:#008080\"> #<\/span> <span style=\"color:#008080\">Focus Points<\/span><br>    Tier One:   0 Focus Points<br>    Tier Two:   1 Focus Points <br>    Tier Three: 2 Focus Points (with the stat Mental Discipline trained)<br>    Tier Three: 3 Focus Points<br>    Tier Four:  4 Focus Points (with the stat Mental Discipline trained)<br>    Tier Four:  5 Focus Points<br>    Tier Five:  7 Focus Points<br> <br>For every 1 point of combat focus your character has against another<br>character, you deal <span style=\"color:#ffffff\">10%<\/span> more damage to that character and take <span style=\"color:#ffffff\">10%<\/span> less<br>damage from them.\n<\/div><\/div><\/article><article id=\"post-31513\" class=\"category-display-post\"><a id=\"follow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">follow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> follow (person)\/follow self<br>Used to start following someone, wherever they go you will<br>also go. You can stop following someone with follow self.\n<\/div><\/div><\/article><article id=\"post-30513\" class=\"category-display-post\"><a id=\"follower-combat-behavior\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Follower Combat Behavior<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFollowers &#8211; that is, <span style=\"color:#ffffff\">minions<\/span>, hired muscle <span style=\"color:#ffffff\">contacts<\/span>, and additional manpower granted via <span style=\"color:#ffffff\">society commands<\/span>, occasionally follow some of the same rules and additionally each have their own quirks. Understanding these behaviours is key to maintaining a lack of frustration with followers when in a combat scenario.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Manpower<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Soldiers<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#008000\">&#8211;<\/span> Soldiers will prioritise attacking other soldier NPCs before moving on to PCs, even if given orders not to do so.<br>  <span style=\"color:#008000\">&#8211;<\/span> Soldiers will then prioritise minions and muscle over PCs.<br>  <span style=\"color:#008000\">&#8211;<\/span> Soldiers ignore commands given when there are no hostile NPCs on the battlefield or in their sight line.<br>  <span style=\"color:#008000\">&#8211;<\/span> The amount of assigned manpower on an operation has bearing on the amount of hostile NPCs that spawn; more manpower results in more spawns.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Minions<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Muscle<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#008000\">&#8211;<\/span> Minions and muscle contacts, unlike soldiers, do not automatically assume anything in the field of combat is <span style=\"color:#ff0000\">hostile<\/span>.<br>  <span style=\"color:#008000\">&#8211;<\/span> Someone becomes <span style=\"color:#ff0000\">hostile<\/span> when the minion or muscle is told to attack it, or when it attacks the minion or muscle.<br>  <span style=\"color:#008000\">&#8211;<\/span> They may ignore commands if they are told to target something that they cannot see; remember their sightlines may not match yours.<br>  <span style=\"color:#008000\">&#8211;<\/span> Their behaviour is dictated by their disciplines<span style=\"color:#008000\">:<\/span><br>    <span style=\"color:#008080\">&#8211;<\/span> If their melee discipline is the same as or slightly higher than ranged, they will prefer to charge and fire, or fight back in melee if engaged.<br>    <span style=\"color:#008080\">&#8211;<\/span> If ranged is higher than melee, they will prefer to disengage and attempt to gain distance to fire, even if attacked when in cover.<br>  <span style=\"color:#008000\">&#8211;<\/span> When told to engage <span style=\"color:#ffffff\">atwill<\/span>, they will only focus on <span style=\"color:#ff0000\">hostile<\/span> targets, as defined above.<br>  <span style=\"color:#008000\">&#8211;<\/span> When told to engage <span style=\"color:#ffffff\">atwill<\/span>, they will try and assist their commanding PC with the targets the PC focuses on.<br>  <span style=\"color:#008000\">&#8211;<\/span> They will follow their last instructions if their commanding PC dies.<br>    <span style=\"color:#008080\">&#8211;<\/span> If they were told to <span style=\"color:#ffffff\">follow<\/span>, they become stationary, attacking hostile targets in range.<br>    <span style=\"color:#008080\">&#8211;<\/span> If they were told to <span style=\"color:#ffffff\">attack<\/span>, they will pursue their target until either they die, or it dies, whereupon they revert to the above.<br>    <span style=\"color:#008080\">&#8211;<\/span> If they were told to act <span style=\"color:#ffffff\">atwill<\/span>, they will actively move to engage <span style=\"color:#ff0000\">hostile<\/span> targets in their range; otherwise, they are stationary.<br>  <span style=\"color:#008000\">&#8211;<\/span> Be prepared to micromanage if you want ideal behaviour out of your minions or muscle contacts; think of <span style=\"color:#ffffff\">follow<\/span> as a leash.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31357\" class=\"category-display-post\"><a id=\"following\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Following<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nTo follow someone simply type follow (person) to stop type follow self or just follow by itself. You will automatically<br>follow someone whenever you can, if they use public transport you will go into the room with them for that, if they drive<br>or fly they may specify you to come along as a passenger, otherwise if they drive and you have a car you will tail them.<br>This means you&#8217;ll take your own car but arrive at the same time, if they fly and you can fly you will follow them.<br><br>If they fly and you can&#8217;t fly, you won&#8217;t be able to follow them, and if they speed and your car is slower you will arrive<br>significantly after them, meaning they will be able to lose you quite easily.\n<\/div><\/div><\/article><article id=\"post-31298\" class=\"category-display-post\"><a id=\"for\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">for<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n\/* Super-AT command:<br>FOR ALL action<br>FOR MORTALS action<br>FOR GODS action<br><br>Executes action several times, either on ALL players (not including yourself),<br>MORTALS (including trusted characters), GODS (characters with level higher than<br>L_HERO), MOBS (Not recommended) or every room (not recommended either!)<br>If you insert a # in the action, it will be replaced by the name of the target.<br>If # is a part of the action, the action will be executed for every target<br>in game.<br><br>there is no #, the action will be executed for every room containing<br>at least one target, but only once per room. # cannot be used with FOR EVERY-<br>WHERE. # can be anywhere in the action.<br><br>Example: <br>FOR ALL SMILE -&gt; you will only smile once in a room with 2 players.<br>FOR ALL TWIDDLE # -&gt; In a room with A and B, you will twiddle A then B.<br>Destroying the characters this command acts upon MAY cause it to fail. Try to<br>avoid something like FOR MOBS PURGE (although it actually works at my MUD).<br>FOR MOBS TRANS 3054 (transfer ALL the mobs to Midgaard temple) does NOT work<br>though \ud83d\ude42<br><br>The command works by transporting the character to each of the rooms with <br>target in them. Private rooms are not violated.<br>*\/\n<\/div><\/div><\/article><article id=\"post-31529\" class=\"category-display-post\"><a id=\"force\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">force<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">force <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">action<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">field<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Forces a helpless or possessed target to perform an action.  Valid actions: <br>  <span style=\"color:#ffffff\">wear<\/span>, <span style=\"color:#ffffff\">remove<\/span>, <span style=\"color:#ffffff\">show<\/span>, <span style=\"color:#ffffff\">take<\/span>, <span style=\"color:#ffffff\">use<\/span>, <span style=\"color:#ffffff\">eat<\/span>, <span style=\"color:#ffffff\">drink<\/span>, <span style=\"color:#ffffff\">expose<\/span>, <span style=\"color:#ffffff\">unexpose<\/span>, <span style=\"color:#ffffff\">drop<\/span>, <span style=\"color:#ffffff\">join<\/span>,<br>  <span style=\"color:#ffffff\">givekeys<\/span>, <span style=\"color:#ffffff\">emote<\/span>, and <span style=\"color:#ffffff\">zip<\/span>.  <span style=\"color:#ffffff\">Givekeys<\/span> requires no field, and keys must be<br>  be held in order to be used.<br> <br>See individual command helpfiles for more information.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> force <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">abortion<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">abort<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command has a 90 percent success rate.  It has a base wound of <br>mild, but can be scaled up by other factors.  If additional factors = 3, <br>the character dies.  If additional factors = 2, it&#8217;s a critical wound.  <br>If additional factors = 1, it&#8217;s a severe wound.<br> <br>The scaling factors are:<br> <br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> A random 10 percent chance.<br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> A 50 percent chance if the character is forcing their own abortion.<br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> If the target is wounded already.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghosts\">Ghosts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30828\" class=\"category-display-post\"><a id=\"force-protection\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Force Protection<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents those who are able to protect themselves with<br>force projection abilities.  As each attack approaches their aura applies a<br>pressure to deflect it away from them.  <br> <br>Take 90% damage from rifles, carbines and pistols.<br>Take 90% damage from long blades and spears.<br>Take 80% damage from knives, bows, thrown weapons and spearguns<br>Take 80% damage from striking attacks.\n<\/div><\/div><\/article><article id=\"post-30831\" class=\"category-display-post\"><a id=\"force-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Force Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents those who are able to bring supernatural force to<br>bear to protect them directly, creating an invisible suit of force armor<br>around their body to deflect or absorb attacks.  <br> <br>Take 80% damage from rifles, carbines and pistols.<br>Take 90% damage from shotguns and longblades.<br>Take 80% damage from knives, bows, thrown weapons and spearguns.<br>Take 80% damage from striking and grappling.\n<\/div><\/div><\/article><article id=\"post-31104\" class=\"category-display-post\"><a id=\"forensics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Forensics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 2<br> <br><span style=\"color:#ffffff\">Requirements<\/span>: 20 years old.<br><br>This skill covers a workable knowledge of forensics gained either through study<br>or practical experience. People with this stat will be able to identify the<br>cause of death and other important details from bodies.\n<\/div><\/div><\/article><article id=\"post-30638\" class=\"category-display-post\"><a id=\"forest-abductions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">forest abductions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhen fighting the creatures in the outer forest, if you are injured, you<br>may be kidnapped and taken offworld. Where you are taken is largely <br>determined by the creature that landed the final blow. You will be bound,<br>may have armor and\/or weapons and other valuables removed. Though these <br>can usually be found in your stash once you return.<br> <br>The societies in Haven will be notified with the description of the <br>people that are taken and where they were taken.<br> <br>After between 12-24 hours, your character may have lose a limb, or become<br>impregnated. Though the time it takes for this to happen may be reduced <br>depending on how many people have been kidnapped recently and when the <br>last person had something bad done.<br> <br>For example: The first person to get kidnapped has a 12-24 hour window, the <br>second person has a 11-22 hour window, the third person 10-20 until one <br>gets something done to them, then the next person is back up to 12-24.\n<\/div><\/div><\/article><article id=\"post-31031\" class=\"category-display-post\"><a id=\"form\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">form<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters with the appropriate paths or stats can shift into animal<br>shapes.  This command allows you to customize your alternate forms.  <br><br><span style=\"color:#ffffff\">Form Create (name)<\/span><br>Creates a new animal shape with the specified name, you need a base animal<br>form pool of at least 8 to do this.  <br><br><span style=\"color:#ffffff\">Form View (name)<\/span><br>Views information on the specified form, or if used without an argument, all<br>forms.  <br><br><span style=\"color:#ffffff\">Form Genus (name) (genus)<\/span><br>Sets the Genus of the animal, valid options are: Insect, Rodent, Bird,<br>Aquatic, Reptile, Mammal, Mythological.  See help animal genus for more<br>information.  <br><br><span style=\"color:#ffffff\">Form Species (name) (species)<\/span><br>Sets the species of the animal, the species can be anything you wish within<br>it&#8217;s genus.  <br><br><span style=\"color:#ffffff\">Form Weight (name) (weight in pounds)<\/span><br>Sets the weight of the animal between 0.  1 and 2205 pounds.  See help<br>animal weights for more information.  <br><br><span style=\"color:#ffffff\">Form Intro (name) (introduction)<\/span><br>Sets the string the animal will appear by when not remembered.  <br><br><span style=\"color:#ffffff\">Form Describe (name)<\/span><br>Places you in an editor to write the description of your animal.  <br><br><span style=\"color:#ffffff\">Form Rename (name) (newname)<\/span><br>Renames an animal form.  <br><br><span style=\"color:#ffffff\">Form Delete (name)<\/span><br>Deletes an animal form.  <br><br><span style=\"color:#ffffff\">Form Train (name) (animal stat)<\/span><br>Trains an animal stat, see help animal stats for more information<br><br><span style=\"color:#ffffff\">Form Untrain (name) (animal stat)<\/span><br>Lowers an animal stat.  <br> <br><span style=\"color:#ffffff\">Form Changeto (name)<\/span><br>Places you in an editor to write the message for changing into this form.<br> <br><span style=\"color:#ffffff\">Form changefrom (name)<\/span><br>Places you into an editor to write the message from changing out of this form.\n<\/div><\/div><\/article><article id=\"post-30670\" class=\"category-display-post\"><a id=\"forsaken\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Forsaken<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Demonborn who&#8217;ve turned their back on hell, working to undermine it and all it&#8217;s worth. Some out of moral reasons, others because they despite what they are.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Factions<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Chosen.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demonborn<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Killing the chosen or thwarting their plans.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aberration-subfactions\">Aberration Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30602\" class=\"category-display-post\"><a id=\"forumregister\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">forumregister<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> forumregister <span style=\"color:#008000\">(<span style=\"color:#ffffff\">password<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command creates a forum account if you are lacking one.  The password used to create it is the same as your account password.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30565\" class=\"category-display-post\"><a id=\"founding-family-applications\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Founding Family Applications<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Founding Families have no special powers or abilities, the benefit of playing a Founding Family member is that you get to say you&#8217;re a member of one of the Founding Families. If you outright begin to sabotage your Founding Family concept, staff reserves the right to kill your Founding Family member. You cannot play a Founding Family member and have story off. <br> <br><span style=\"color:#ffffff\">Who can be played<\/span><br>The heads of the families named below (the patriarchs and matriarchs) are not playable, and neither are their direct relatives: their children, siblings, parents and spouses. Play a cousin, a grandchild, an in-law or a more distant branch of the family instead.<br> <br>To play a Founding Family member, your account must have earned 10,000 karma over its lifetime (karma earned, not karma you currently hold), or you must have 1,000 community credit. A Founding Family character also costs 5,000 karma more than it otherwise would.<br> <br><span style=\"color:#ffffff\">The following is information about the Founding Family leaders for history consideration.<\/span><br> <br><span style=\"color:#808080\">James Arkwright<\/span> is 300+ years old. No Arwright characters can be older than 300. Non-negotiable.<br> <br><span style=\"color:#ff0000\">Augustus Inigo<\/span> is 70+ years old. Only demonborn ancestors can be older. None can be the firstborn son of any generation. All of Augustus&#8217; children are with the same woman, Barbara Inigo, who he is still married to. She&#8217;s a fragile woman who most people pity due to rumors of domestic abuse.<br> <br><span style=\"color:#008080\">Patricia Wilson<\/span> is 70+ years old. Only supernatural members of the family can be older, and all must recognize Patricia&#8217;s leadership of the family&#8217;s holdings. All of Patricia&#8217;s children are with one man. Patricia&#8217;s husband was an angelborn from the bloodline of angelborn that are dedicated to the Wilsons&#8217; divine bloodline.<br> <br><span style=\"color:#ffffff\">Wilbur Salte<\/span> is 70+ years old. Only supernatural members of the family can be older, and Wilbur&#8217;s a little too set in his ways to accept leadership from any supernatural members of the family who happen to be older. All of Wilbur&#8217;s children are with one woman. Rumors say she was a mermaid from the Aquarian Guard he fell in love with. She went missing after their last child, and the old man is always out on the ocean, with people saying he&#8217;s looking for her. <br> <br><span style=\"color:#808000\">Mary Moore<\/span> is 50+ years old. Only supernatural members of the family can be older, and all must recognize Mary as the primary caregiver of the Moore wolf pack. Her children don&#8217;t all have the same father, and she&#8217;s raised them all herself. Demigods can be possibly negotiated into the Moore bloodline if they have a connection to the moon.<br><br><span style=\"color:#00ff00\">Frank Reeves<\/span> is 50+ years old. Only supernatural members of the family can be older, and Frank doesn&#8217;t really recognize any of them as family members unless they&#8217;re his nieces, nephews or grandchildren. All of Frank&#8217;s children were born from the same woman, an Inigo who was one of Augustus&#8217; daughters. She&#8217;s dead now. <br><br><span style=\"color:#008000\">Peter Swann<\/span> is 30+ years old. Only supernatural members of the family can be older. Peter&#8217;s time in the Raincoat Games has made him the most powerful of his family, and gives him a reckless confidence that most of his living ancestors see as insolence. Peter at this time has no children.<br> <br><span style=\"color:#008000\">The Founding Families were recently changed and this helpfile may be incomplete or inaccurate.<\/span><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-families\">The Families<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-reeves\">The Reeves<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-moores\">The Moores<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-arkwrights\">The Arkwrights<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-swanns\">The Swanns<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-wilsons\">The Wilsons<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-inigos\">The Inigos<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-saltes\">The Saltes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30439\" class=\"category-display-post\"><a id=\"founding-family-heads\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Founding Family Heads<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The founding family heads<\/span><br><br>The heads of the seven founding families are about town, and you can roleplay with them in person. Each keeps a routine. All times are Eastern, and the exact room varies from day to day.<br><br><span style=\"color:#ffffff\">    &#8211;<\/span>Augustus Inigo, the mayor: the mayor&#8217;s offices on weekdays from 9 to 5, the chapel of St. Michael on Sunday mornings, and the auditorium on Wednesday evenings.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Frank Reeves, the sheriff: breakfast at Rosie&#8217;s Diner every day from 7 to 9, and the sheriff&#8217;s department from 9 to 7, Monday to Saturday.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Patricia Wilson, the banker: the bank on weekdays from 9 to 4, and lunch at the Hometown Diner on Saturdays.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Peter Swann, the editor: the newsroom on weekdays from 10 to 6, the lighthouse radio room on Tuesday and Thursday evenings, and Rosie&#8217;s Diner at Saturday lunchtime.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Wilbur Salte, the old captain: the shipping office or the lighthouse pier every morning from 5 to 11, and the pier again from 5 to 8 in the evening.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Mary Moore: around Westhaven every day, from 8 to noon and from 2 to 8.<br><span style=\"color:#ffffff\">    &#8211;<\/span>James Arkwright: only now and then, late on a Friday or Saturday night.<br><br><span style=\"color:#ffffff\">Meeting them<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>They follow the emotes and speech in the room, including <span style=\"color:#008080\">say<\/span>, <span style=\"color:#008080\">say to<\/span> and whispers meant for them. They answer once everyone present has posed, when you mention them by first name, or after a lull.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They won&#8217;t walk out in the middle of a scene. If a player is in the room when it is time for them to move on, they stay up to half an hour longer.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They know the members of their own family by name, and they recognise relatives who are in the room with them.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They can&#8217;t be attacked.<br><br><span style=\"color:#ffffff\">Phone calls<\/span><br>If your character carries a founding family surname, the head of your family keeps an eye on you. When word of something you&#8217;ve done reaches them, they may phone you to talk it over, usually as a judgemental elder. That might be an event you were part of, a newsletter story about you, town news that names you, your time at the Institute, or how you&#8217;ve been carrying yourself.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They call at most once a week, and only during their own waking hours.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You need a phone with signal. They won&#8217;t call while you are fighting, dreaming, already on a call, or in the same room as them.<br><span style=\"color:#008080\">answer<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pick up the call. You must be holding or wearing your phone. It rings for a minute.<br><span style=\"color:#008080\">say (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Talk to them, as on any call.<br><span style=\"color:#008080\">hangup<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Decline a ringing call, or end one you are on.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A missed or declined call is logged on your phone, often with a message from them.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The call ends when they have said their piece, or after four minutes of silence. Logging off, losing signal or falling asleep drops it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They remember how your last call went, and they bring it up on the phone and in person.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-families\">The Families<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31397\" class=\"category-display-post\"><a id=\"fourth-language\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fourth Language<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Second Language<\/span>.\n<\/div><\/div><\/article><article id=\"post-30487\" class=\"category-display-post\"><a id=\"fraternities\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Fraternities<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are two fraternities at Greystone:<br><span style=\"color:#008080\">Kappa Delta Mu<\/span> &#8211; Harrow House<br><span style=\"color:#008080\">Pi Sigma Tau<\/span> &#8211; Ashgrove House<br><br>Fraternities give members free rooms on campus. See <span style=\"color:#008080\">help college<\/span> to join.\n<\/div><\/div><\/article><article id=\"post-30669\" class=\"category-display-post\"><a id=\"free\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Free<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An angelborn support group, while of limited power the group works to improve the lives of angelborn everywhere, who have a tendency to end up in bad situations.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, The Beastmasters.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Syndicate.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Saving angelborn.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aberration-subfactions\">Aberration Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30932\" class=\"category-display-post\"><a id=\"freed-angel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Freed Angel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents a pure blooded angel who&#8217;s been released from<br>their service or somehow freed.  See help angelborn lore for more general<br>information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Apparent age at least 18, actual age at least 100.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> More attractive to people even if outside of their<br>ideal age range or not their preferred gender.  <br><br><span style=\"color:#ffffff\">Collar:<\/span> Freed Angels can make empathy limiting collars for themselves with<br>customize (item) collar.  When wearing such they aren&#8217;t affected by people&#8217;s<br>desires at all, but when not wearing the collar are extremely powerfully<br>affected by them.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to seven points to spend on focuses at tier five.\n<\/div><\/div><\/article><article id=\"post-30802\" class=\"category-display-post\"><a id=\"friend\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Friend<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYour friends list is a list of your OOC contacts who also play the game. <br>If you speak to someone more than about once a week OOCly on average you<br>probably should add them to your friend&#8217;s list.  You can set it so that<br>people on it are notified whenever you log on.  Additionally you can send<br>tells to people on your friend&#8217;s list even if you&#8217;re quite close to them. <br>Lastly people can see the characters of your friends as well as your alts<br>when they order a reading on your character.  So ensuring your OOC contacts<br>are on the list means that you don&#8217;t have to worry about people accusing you<br>of OOCly sharing information nearly as much.  <br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Friend list<br>-List everyone on your friend&#8217;s list.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Friend add character\/account (name)<br>-Add the specified character or account to your list.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Friend remove (name)<br>-Remove someone from your list.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Friend notify<br>-Toggle if people on your friend&#8217;s list are notified when you log on.\n<\/div><\/div><\/article><article id=\"post-31056\" class=\"category-display-post\"><a id=\"frost-resistance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Frost Resistance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Elemental Magic 2<br><br>This ability confers near immunity to the cold.  The character can survive<br>almost any low temperature environment.  It conveys immunity to some<br>abilities but is primarily a RP stat.\n<\/div><\/div><\/article><article id=\"post-30599\" class=\"category-display-post\"><a id=\"fsay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fsay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808080\">This command is deprecated<\/span><br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fsay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fsay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Used to communicate with the rest of your society alliance.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 9th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ssay\">ssay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31087\" class=\"category-display-post\"><a id=\"gadgets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gadgets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements   <span style=\"color:#008000\">:<\/span><\/span> None<br>                   <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\">  Pepperspray  <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 10<span style=\"color:#008000\">;<\/span><\/span> blinds opponent.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to skillfully use pepperspray. <br><span style=\"color:#808000\">                 Requires a pepper spray object.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Triage       <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span> restores <span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span> of target&#8217;s maximum defense, twice as effective when used on someone else. Can be used successively.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to skillfully use bandages for triage.<br><span style=\"color:#808000\">                 Requires a bandage, which is consumed.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br><span style=\"color:#008080\">  Taser        <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span> renders the target slowed and unable to attack.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to skillfully use a taser.<br><span style=\"color:#808000\">                 Requires a taser object.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Tasergun     <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 20<span style=\"color:#008000\">;<\/span><\/span> renders target slowed and unable to attack.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to skillfully use a tasergun.<br><span style=\"color:#808000\">                 Requires a taser object and a taser dart. The dart is consumed.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Tranq        <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 50<span style=\"color:#008000\">;<\/span><\/span> renders target slowed and weakened.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to skillfully use a tranq gun, firing darts that will temporarily induce weakness and lethargy in humans.<br><span style=\"color:#808000\">                 Requires tranquiliser gun and a tranquiliser dart. The dart is consumed.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">Resupply<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30824\" class=\"category-display-post\"><a id=\"gag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> gag (target)<br><br>Places a gag on a helpless target.  The victim can still attempt to speak<br>but it will come out low volume and muffled.\n<\/div><\/div><\/article><article id=\"post-30808\" class=\"category-display-post\"><a id=\"gallery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gallery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Gallery is a list of important NPCs in the world of Haven that SRs<br>are currently telling stories about.  Gallery NPCs are often linked to one<br>or more ongoing plots and storylines, and can have their own story that<br>weaves in and out of these.  It is permissable to retire a gallery NPC and<br>turn them into a Tier 3-5 PC or to retire a tier 3-5 PC and turn them into a<br>gallery NPC.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Gallery create<br>-Create a new NPC for the gallery.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery list<br>-List all the NPCs in the gallery.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery info (number)<br>-Show more detail on a particular NPC.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery share (number) None\/Timeline\/Details\/Life and death<br>-Sets how editable your gallery NPC is by other SRs.  At Timeline level<br>other SRs can add events to this NPC&#8217;s timeline, but nothing else.  With<br>Details they can edit their timeline or any of the details, and finally with<br>life or death they can edit the NPC or kill\/remove them.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery kill (number)<br>-Delete a gallery NPC.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery coauthors (number)<br>-Enter an editor to create a list of coauthors that also have full control<br>to edit this NPC.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery name (number) (name)<br>-Sets the name of the NPC.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery description (number)<br>-Enter an editor to write a description of the NPC.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery association (number) (sub faction)<br>-Associate the NPC with a particular subfaction.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery territory (number) (territory)<br>-Associate the NPC with a particular territory.  <br><br><span style=\"color:#ffffff\">Syntax<\/span>: Gallery timeline (number) (message)<br>-Add something to the NPC&#8217;s timeline.\n<\/div><\/div><\/article><article id=\"post-30668\" class=\"category-display-post\"><a id=\"gamemasters\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gamemasters<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Fae who particularly enjoy elaborate games involving normally people and\/or fleshformed creatures. Their games can vary from dropping people into monster filled mazes, to framing someone for murder and setting them on the run.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Circus, The Syndicate.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Faeborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Playing games with people, obtaining people and items for their games.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-subfactions\">Fae Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31532\" class=\"category-display-post\"><a id=\"games\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">games<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 3 requires Faeborn.<br><br>This stat determines how good a character is at various types of games whether<br>they be card games, video games, board games, or sports.<br><br><span style=\"color:#008080\">Games<\/span> 0<br>  Average<br><span style=\"color:#008080\">Games<\/span> 1<br>  Above average<br><span style=\"color:#008080\">Games<\/span> 2<br>  Very Good<br><span style=\"color:#008080\">Games<\/span> 3<br>  Amoung the best\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#compete\">Compete<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31038\" class=\"category-display-post\"><a id=\"garage\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">garage<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe process to lease a car for the first time involves first using<br><span style=\"color:#ffffff\">garage lease (value) (typeone) (typetwo)<span style=\"color:#c0c0c0\"> and then <span style=\"color:#ffffff\">garage drive (number)<br><span style=\"color:#c0c0c0\">and lastly, go to an intersection on drive list and <span style=\"color:#ffffff\">drive<span style=\"color:#c0c0c0\"> from there.<br><br><span style=\"color:#ffffff\">Garage lease (value) (typeone) (typetwo)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>-Leases a new vehicle and adds it to your garage, vehicles may be of one or<br>two types; valid types are safe\/sport\/luxury\/tough\/van\/sportsbike\/cruiser\/horse.<br><span style=\"color:#ffffff\">For example:<span style=\"color:#c0c0c0\"> garage lease 5000 sport<br><br><span style=\"color:#ffffff\">Garage view<\/span><\/span><\/span><br>-Shows the contents of your garage.  <br><br><span style=\"color:#ffffff\">Garage drive (number)<\/span><br>-Sets which vehicle is your current vehicle.  <br><br><span style=\"color:#ffffff\">Garage loan (number)<\/span><br>-Produce a set of keys that can be given to someone else to allow them to<br>drive your vehicle.  <br><br><span style=\"color:#ffffff\">Garage locate (number)<\/span><br>For $5 you can get a gps location on your vehicle.<br><br><span style=\"color:#ffffff\">Garage reclaim (number)<\/span><br>-Reclaim a loaned vehicle with the keys.<br><br><span style=\"color:#ffffff\">Garage recover (number)<br>Reclaim a vehicle when you do not have the keys, costs $200 and takes two days.<br><br><span style=\"color:#ffffff\">Garage name (number) (newname)<\/span><\/span><br>-Gives a vehicle a new name.  <br><br><span style=\"color:#ffffff\">Garage describe (number)<\/span><br>-Enters an editor where you can write your vehicle&#8217;s description.  <br><br><span style=\"color:#ffffff\">Garage unlease (number)<span style=\"color:#c0c0c0\"><br>Unlease a vehicle.<br> <br><span style=\"color:#ffffff\">Other car commands:<\/span><\/span><\/span> drive\/ride\/park\/runinto\/attack (vehicle)\/force (victim) givekeys\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#car\">Car<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vehicular-combat\">vehicular combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30978\" class=\"category-display-post\"><a id=\"gender\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gender<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis is your character&#8217;s biological gender.  Valid options are Male and<br>Female.\n<\/div><\/div><\/article><article id=\"post-30440\" class=\"category-display-post\"><a id=\"gender-presentation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gender Presentation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Gender presentation<\/span><br><br>Other people do not always see your character&#8217;s sex as it really is. What someone sees decides the pronouns they get for you, and whether the where list calls you a man, a woman or a person. You always see yourself as your own sex.<br><br><span style=\"color:#ffffff\">Makeup<\/span><br><span style=\"color:#008080\">makeup medium (masculine, feminine or androgynous)<\/span><br><span style=\"color:#008080\">makeup heavy (masculine, feminine or androgynous)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While you wear medium or heavy makeup done this way, everyone else sees you as the sex you chose, whatever else is going on. Changing between medium and heavy without naming a sex keeps the one you chose. Light makeup or <span style=\"color:#008080\">makeup remove<\/span> ends it. See <span style=\"color:#008080\">help makeup<\/span>.<br><br><span style=\"color:#ffffff\">Hormones<\/span><br><span style=\"color:#008080\">habit hormones (setting)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The settings are None, Birth Control, Low T, High T, Low E and High E. Only the last four change how you look.<br><span style=\"color:#ffffff\">    &#8211;<\/span>About once a day while you are logged in, you build up one day on your current setting, up to 120. These counted days are what the rest of this section means by days. Days built up on any other setting wear off at one a day, so stopping undoes the change gradually.<br><span style=\"color:#ffffff\">    &#8211;<\/span>High T on a woman, or High E on a man: after about 30 days, most people start to see you as androgynous. At 75 days, everyone sees you as the other sex.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Low T on a woman, or Low E on a man: slower, and never further than androgynous. Most people see it after about 60 days.<br><span style=\"color:#ffffff\">    &#8211;<\/span>After ten days of High E, your chest may slowly fill out, up to a natural limit.<br><br><span style=\"color:#ffffff\">Who notices first<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>People with Acute Smell, and people with a high Perception, notice the change well before others do. Someone with both can see it after as little as ten days.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A fuller chest makes a change toward female easier to see, and a change toward male harder to see.<br><br>See also: <span style=\"color:#008080\">help makeup<\/span>, <span style=\"color:#008080\">help habit<\/span>, <span style=\"color:#008080\">help remember<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeup\">makeup<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#habit\">habit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#remember\">remember<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#perception\">Perception<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-smell\">Acute Smell<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gender\">Gender<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31291\" class=\"category-display-post\"><a id=\"get\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">get<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: get &lt;object&gt;<br>Syntax: get &lt;object&gt; &lt;container&gt;<br> <br>GET gets an object, either lying on the ground, or from a container, or even<br>from a corpse.  TAKE is a synonym for get.\n<\/div><\/div><\/article><article id=\"post-30620\" class=\"category-display-post\"><a id=\"ghost-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ghost Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual binding <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">           <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>When complete any ghosts in the room with the target, including the target<br>themselves will be stuck in the room they&#8217;re currently in, unable to move <br>from it or in the case of ghost walkers unable to return to their own body.  <br><span style=\"color:#afffff\">This ritual completes instantly.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual unbinding <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">         <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>When complete any ghosts in the room with the target, including the target<br>themselves will be freed from any binding curse previously holding them to<br>that location. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Ritual banish <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">target<span style=\"color:#00ff00\">)            <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">200%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>When complete any ghosts in the room with the target, including the target<br>be bound to the graveyard for a month. If the target is a ghost walker they<br>be sent back to their body and critically wounded.<br><span style=\"color:#afffff\">This ritual completes instantly.<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31123\" class=\"category-display-post\"><a id=\"ghost-walking\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ghost Walking<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 4<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Dark Magic 3<br><br><span style=\"color:#ffffff\">Syntax:<\/span> ghostwalk<br><br>This stat allows a player to leave their body and become a spirit, able<br>to travel around as a ghost. It also however leaves them highly vulnerable.<br>They will leave a comatose form behind when traveling, this form can be<br>interacted with through the bind, blindfold, untie, wound, drag and execute<br>commands. The ghost will feel things being done to their body, but not<br>the details. Additionally ghosttouch (person) (message) Will send a message<br>to the ghost of You feel (message) and is appropriate if people are messing<br>with the ghostwalkers body.<br><br>Additionally ghost walkers can be snared by binding rituals, and will be<br>stuck until such time as someone unbinds them. If someone uses a banishing<br>ritual on a ghost walker they will be sent back to their body, which undergoes<br>an extremely unpleasant experience culminating in a critical wound after<br>about a minute.\n<\/div><\/div><\/article><article id=\"post-31127\" class=\"category-display-post\"><a id=\"ghosts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ghosts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nGhosts are the imperfect copies created when a character whether NPC or PC dies.<br>Not all deaths create ghosts and the exact mechanism for doing so is unknown,<br>however many ghosts become obsessed with particular aspects of their previous<br>life.  Whether this is due to regret, being unable to let go, or simply because<br>of the brain-damage like condition in which all ghosts exist isn&#8217;t clear.<br> <br>Each ghost is as unique as the person who spawned it.  They&#8217;re unable to change,<br>but retain much of the special abilities they possessed in life.  Though ghosts<br>have no concrete form and can move through otherwise solid objects, any ghost<br>who could not fly when they were alive, for example, is similarly bound in death<br>if only by the belief that flying isn&#8217;t possible.  Ghosts who die while shifted<br>will be shifted ghosts and unable to shift back into human form.  Ghosts who<br>were not shifted when they died will not be able to shift into their alternative<br>form any more.<br> <br>Ghosts may not enter the Lodge or any home which has been ritually warded. <br>Furthermore, they are generally bound to Haven and can&#8217;t leave the city.  They<br>can only be seen by characters with clairvoyance and only heard by characters with<br>clairaudience.  Characters without either of these supernatural stats can detect<br>when a ghost enters or leaves a room with perception however and the higher that<br>character&#8217;s perception, the more likely they will notice the ghost&#8217;s movement. <br>Movement in peripheral rooms can not be detected in the same way.<br> <br>Ghosts do not precisely occupy the same space as the living and interacting with<br>them and their world is strenuous.  Though they may interact with other characters<br>who possess either clairaudience or clairvoyance with less restrictions, player<br>ghosts receive a pool of actions each day to represent their endurance.  This<br>pool is referred to as willpower and will be visible with the score command as a<br>ghost.  Willpower will not be depleted for actions taken which do not attempt to<br>breach the veil between the spirit and living spaces. Ghost walkers receive half<br>as much willpower to expend each day to represent their investment in the<br>corporeal world.<br><br>Some examples of actions that require manifestation are moving an object,<br>touching another character, being able to been seen or heard plainly, or<br>utilizing one of their supernatural powers.  Verbal actions in particular are<br>especially difficult for ghosts and even the most powerful ghosts can only<br>muster concrete language in a low voice or whisper.  Despite being able to<br>interact with their environment in limited ways, ghosts may not engage or be<br>engaged in combat.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">visible<\/span><\/span><\/span><br>  For ghosts, this command toggles whether or not the ghost is attempting to be<br>  visible in their next action.  Toggling it doesn&#8217;t eat away at any specific<br>  uses per day however while it is active, the ghost will be considered to be<br>  manifesting as well.  This will replace &#8220;something unseen&#8221; with <span style=\"color:#ffffff\">emote<\/span> and<br>  in actions with the ghost&#8217;s name or intro depending on whether or not the<br>  ghost is known to the viewer.  A special prefix &#8220;the ghost of&#8221; is attached<br>  before the ghost&#8217;s intro or name in the event that the viewer has at least<br>  clairvoyance 1 and can recognize the nature of the ghost immediately.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">manifest<\/span><\/span><\/span><br>  This toggle allows ghosts to determine whether or not the ghost will attempt<br>  to perform an action which can be detected without supernatural aid.  This is<br>  both a safety mechanism to prevent ghosts from depleting their daily pools<br>  unwittingly and to differentiate between the limited and unlimited version of<br>  some commands such as <span style=\"color:#ffffff\">say<\/span>, <span style=\"color:#ffffff\">emote<\/span>, and <span style=\"color:#ffffff\">private<\/span>.<br> <br><span style=\"color:#008080\">Willpower Costs<span style=\"color:#008000\">:<\/span><\/span><br>  Private         10<br>  Emote           15<br>  Manifestations  20<br>  Speech          25<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> If an action qualifies for multiple categories, it will use the greater<br>  cost.<br> <br>Some rituals such as <span style=\"color:#ffffff\">binding<\/span>, <span style=\"color:#ffffff\">unbinding<\/span>, and <span style=\"color:#ffffff\">banishment<\/span> can effect ghosts.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#more-rituals\">More Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rituals\">Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#possession\">Possession<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30855\" class=\"category-display-post\"><a id=\"giant-slayer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Giant Slayer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Combat Focus 4<br><br>This stat halves the penalty for fighting characters with more combat focus<br>investment than you have.\n<\/div><\/div><\/article><article id=\"post-30507\" class=\"category-display-post\"><a id=\"gift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> gift (item) (person)<br><br>This command can be used by an Eidolon to gift an object to a member of their cult.<br><br>They can use this to grant potentially powerful artifacts and other valuable objects, but the more powerful the object the more resources it will cost the cult.<br><br>Additionally Eidolons can only gift objects which have been cursed with the curseobject command.<br> <br>Eidolons from sects can also gift objects but it is more expensive and it sets back storylines the sect is involved in. This is a more OOC use of the command used to represent the sect stealing items etc.\n<\/div><\/div><\/article><article id=\"post-30951\" class=\"category-display-post\"><a id=\"gifted\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gifted<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human<br><br>This archetype represents humans who&#8217;ve attained some mastery of magic<br>through study.  While human they can train arcane focuses and use rituals<br>and mancing.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 25<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill, Addicted.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Fleshformed, Scientifically Augmented.<br><br><span style=\"color:#808000\">Note that while you can take the Young modifier as a Gifted, you will not be able to remove it until your character is age 25.<\/span><br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on arcane focus stats at tier two.\n<\/div><\/div><\/article><article id=\"post-31290\" class=\"category-display-post\"><a id=\"give\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">give<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> give &lt;object&gt; &lt;character&gt;<br><span style=\"color:#ffffff\">Syntax:<\/span> give &lt;amount&gt; dollars &lt;character&gt;<br><span style=\"color:#ffffff\">Syntax:<\/span> give plot clue &lt;character&gt; [plot name]<br> <br>GIVE gives an object, or some money, to another character.<br> <br>GIVE PLOT CLUE hands one of your plot clues to someone in the room with you. It is handed over, not copied, so you no longer have it. If you hold clues from more than one plot, add the plot&#8217;s name, or the start of it; leave it off and you are shown a list to choose from. See <span style=\"color:#008080\">help clues<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31229\" class=\"category-display-post\"><a id=\"giveblood\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">giveblood<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">GiveBlood<\/span><br><br>Used by vampires to produce small glasses of vampire blood.  Vampire<br>blood can be added to other food or drink with the &#8216;<span style=\"color:#ffffff\">pour<\/span>&#8216; command.\n<\/div><\/div><\/article><article id=\"post-30801\" class=\"category-display-post\"><a id=\"glance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Glance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Glance\/Glance (person)<br><br>Used similarly to look, glance reveals more basic information about the<br>target or room.\n<\/div><\/div><\/article><article id=\"post-30880\" class=\"category-display-post\"><a id=\"glide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Glide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 3<\/span><br> <br><span style=\"color:#ffffff\">Requirements:<\/span> Angelic Champion 4, Super Jumping<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Glide<br> <br>When used in combat this power grants the ability to<br>fly for three rounds.\n<\/div><\/div><\/article><article id=\"post-30768\" class=\"category-display-post\"><a id=\"goals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">goals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> describe goals<span style=\"color:#c0c0c0\"><br> <br>It&#8217;s always good to have character goals, type describe goals to enter an<br>editor and write about your character&#8217;s goals.  This will be visible to<br>trusted SRs who examine your character as well as yourself.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">Describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrets\">Secrets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fears\">Fears<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30652\" class=\"category-display-post\"><a id=\"goblin-market\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Goblin Market<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Goblin Market is an openly supernatural locale in Haven of unknown location<br>which can only be accessed by using one of several secret doors scattered<br>throughout the town. Shop owners can flag walls in their shop with <span style=\"color:#008000\">decorate<br>market (direction)<\/span> for a chance for the doors to appear there. Doors move<br>once a week and arcanists can see if a property currently has a door to the<br>market with shop info.<br><br>The market contains a supernatural library, as well alchemical laboratories,<br>engineering facilities and magical workshops for characters to use. It is<br>also the home of a bazaar where most supernatural goods are traded.<br><br>The goblin market is a hub of supernatural news and gossip, characters can<br>post IC notes to &#8216;market&#8217; in order to make them visible to any characters<br>who&#8217;ve visited the market since they were posted.<br><br>Doors into the goblin market are only visible to and usable by characters<br>with society symbols or by Greystone staff.<br><br>The goblin market also contains a small bar, an area for dueling\/sparring<br>and a fleshformer. The fleshformer requires payment in human infant hearts<br>however, fortunately those can usually be purchased in the bazaar.<br> <br>Characters can write IC notes to &#8216;market&#8217; and they will be visible to <br>anyone who&#8217;s visited the market since they were written.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">Resupply<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#compass\">Compass<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30931\" class=\"category-display-post\"><a id=\"god-child\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">God Child<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Five Archetype<\/span><br><br>Supernatural<br><br>This archetype represents humans who have a divine parent, being half human<br>and half god.  See help demigod lore for more general information.  <br><br><span style=\"color:#ffffff\">Age:<\/span> At least 300, apparent age at least 25.  <br><br><span style=\"color:#ffffff\">Physical Characteristics:<\/span> Golden irises.  <br><br>Focus: Has up to seven points to spend on focus stats at tier five.\n<\/div><\/div><\/article><article id=\"post-31367\" class=\"category-display-post\"><a id=\"gods\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gods<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">You need Occult Knowledge of at least two to know this information.  <\/span><br><br>The gods were all once men a long, long time ago.  Men and women who became<br>so accomplished at the now lost art of fleshforming that they were able to<br>create for themselves new, perfect bodies.  Bodies that could not be<br>damaged, would never age or die, truly immortal.  As time passed and these<br>individuals continued to not age and grow stronger their influence became<br>all the greater.  Some humans began to worship on their own, others assumed<br>the identity of pre-created pagan deities.  <br><br>As their power and influence grew, different groups came more and more into<br>conflict and the world was half torn apart by the fighting between these<br>powerful beings.  Finally they met and settled on an accord of peace and<br>non-interference.  Creating for themselves their own pocket dimension in<br>which to retreat peacefully into, a realm called Asgard, Olympus or any one<br>of a number of other names.  From there they continued to have some limited<br>interaction with the human world, often venturing into it in disguise or<br>taking it upon themselves to help certain favored individuals but mostly<br>remained aloof and apart from it.  Masters of fleshforming they have filled<br>their world with various amazing and dreadful creatures, as well as<br>semi-human servants and vassals.  <br><br><br>Sometimes a god will sleep with a human while visiting the human world, at<br>times they do this while in the visage of another, such as the human&#8217;s<br>lover, at other times they do not.  The reasons can be as varied as falling<br>in love with a human to a simple lark.  The chance of a god impregnating or<br>being impregnated by a human is low, about one tenth of the chance of a<br>human with a human but can happen.  These offspring and their descendants are<br>called demigods.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lore\">Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod\">demigod<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30782\" class=\"category-display-post\"><a id=\"gold-vulnerability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gold Vulnerability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Supernatural, not a vampire or werewolf.  <br><br>This power reduces the stagger you&#8217;d normally take from weapons augmented<br>against your archetype by two thirds, but means you take stagger from<br>weapons augmented with gold instead.  Characters who research you can<br>discover your vulnerabilities.\n<\/div><\/div><\/article><article id=\"post-31405\" class=\"category-display-post\"><a id=\"government-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Government Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts a character has in the government that might<br>be able to provide him information.  It&#8217;s also used to determine preference in<br>some Story Events.  <br><br><span style=\"color:#008080\">Government Contacts<\/span> 0<br>  No government contacts  <br><span style=\"color:#008080\">Government Contacts<\/span> 1<br>  A low level contact<br><span style=\"color:#008080\">Government Contacts<\/span> 2<br>  A low level friend<br><span style=\"color:#008080\">Government Contacts<\/span> 3<br>  A mid level contact<br><span style=\"color:#008080\">Government Contacts<\/span> 4<br>  A high level contact<br><span style=\"color:#008080\">Government Contacts<\/span> 5<br>  A very high level friend\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31129\" class=\"category-display-post\"><a id=\"government-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Government Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven is a supernatural hotspot, and the world&#8217;s ruling class is more than aware of that. The British, Chinese, and Russians all have informants versed in the occult stationed in the little bayside town.<br><br><span style=\"color:#ffff00\">CIA<span style=\"color:#c0c0c0\"><br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The CIA is aware of the supernatural and uses it to it&#8217;s advantage and the advantage of it&#8217;s government whenever possible.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: MI6, Interpol, FBI, Temple.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Chinese Intelligence.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, stealth, military contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<br><br><span style=\"color:#ffff00\">MI6<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: While having little presense in the US, MI6 runs many operations throughout Europe and the rest of the world, occationally running into supernatural elements.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: CIA, Interpol.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Chinese Intelligence.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, stealth, military contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<br><br><span style=\"color:#ffff00\">Chinese Intelligence<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Always interested in their competitors to the west, and always looking for more assets to use to obtain the information they want, Chinese intelligence can be a good way to make money and favors if you&#8217;re not too loyal to your country.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Russian Mafia<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: CIA, MI6<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government Contacts, Stealth, Military Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31112\" class=\"category-display-post\"><a id=\"grappling\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Grappling<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap<\/span>: 10 + Combat Focus times 5<br> <br>This discipline covers the ability to apply pins, and joint locks to<br>your opponent, as well as perform throws and other unarmed grappling<br>techniques, covering fighting forms such as wrestling or Jujitsu.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31002\" class=\"category-display-post\"><a id=\"graves\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Graves<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Grave<br><br>With this command you can add a gravesite to commemorate the passing of<br>another player.  It requires you to have at least 100 hours to use and can<br>only be done in certain rooms of the cemetery.  <br><br>There are three types of grave, a plaque is a simple commemorative plaque<br>suitable for those who&#8217;ve been cremated or whose bodies are somehow missing,<br>it costs $500.  <br><br>An occupied grave is a standard grave with headstone and costs $2500.  It<br>requires you to have a corpse object old enough to be disposed of to use.  <br><br>An unoccupied grave is a standard grave with nobody buried in it and costs<br>$5000.  <br><br>When visiting the cemetery you&#8217;ll see if graves or plaques are in that room<br>and can use look graves or look plaques to see a list.  You can then look at<br>or join these.\n<\/div><\/div><\/article><article id=\"post-31261\" class=\"category-display-post\"><a id=\"greeting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">greeting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808080\">                                                           &#8230;..<br>                                                         ,&#8217;      <span style=\"color:#ffff00\">&#8216;:,<br><span style=\"color:#808080\">                                                       ,&#8217;         <span style=\"color:#ffff00\">&#8216;::.<br><span style=\"color:#008080\">      \/\/    \/\/                                     <span style=\"color:#c0c0c0\">_  _             <span style=\"color:#ffff00\">:::<span style=\"color:#c0c0c0\">_<br><span style=\"color:#008080\">     \/\/    \/\/  ___            ___    ,___         <span style=\"color:#c0c0c0\">( &#8221;   )           <span style=\"color:#ffff00\">;;<span style=\"color:#c0c0c0\">(  ) <br><span style=\"color:#008080\">    \/\/&#8212;-\/\/ \/,&#8212;)) ||  \/\/ \/\/___)) \/;&#8212;))      <span style=\"color:#c0c0c0\">(    )    &#8221;)      ( &#8221;  ) . ) <br><span style=\"color:#008080\">   \/,&#8212;-,\/ \/\/   \/\/  || \/\/ \/\/&#8212;&#8211;&#8216;\/\/   \/\/      <span style=\"color:#c0c0c0\">(_   (_ .  _) _) (_  _(  ,_)_)<br><span style=\"color:#008080\">  \/\/    \/\/ ((___((   ||\/\/ ((____  \/\/   \/\/            <span style=\"color:#808080\">:              <span style=\"color:#ffff00\">:::    <br><span style=\"color:#008080\"> \/\/    \/\/        \\|   \\\/                             <span style=\"color:#808080\">&#8216;;            <span style=\"color:#ffff00\">:::&#8217;   <br><span style=\"color:#808080\">                                                      &#8216;;,         <span style=\"color:#ffff00\">,:;&#8217;<br><span style=\"color:#808080\">                                                        &#8216;.     <span style=\"color:#ffff00\">;;;&#8217;<br><span style=\"color:#808080\">                                                          &#8221;&#8221;<span style=\"color:#ffff00\">&#8221;<br><span style=\"color:#808080\">                                             <br><span style=\"color:#808080\">                                    <span style=\"color:#808080\">|\\  |        .<br><span style=\"color:#008000\">      ######    ##############<span style=\"color:#808000\">,<span style=\"color:#008000\">##   <span style=\"color:#808080\">| \\ | <span style=\"color:#800000\">* <span style=\"color:#808080\">,&#8211;, |-, _|_ ,-,-,-.   ,-. &#8216;.-. ,&#8211;,<br><span style=\"color:#008000\">#   #########  ######<span style=\"color:#808000\">___-,<span style=\"color:#008000\">###<span style=\"color:#808000\">\/|<span style=\"color:#008000\">#### <span style=\"color:#808080\">|  \\| | &#8216;&#8211;| | |  |    | ; | . ,-|  | &#8216; |&#8211;&#8216;<br><span style=\"color:#008000\">################<span style=\"color:#808000\">,<span style=\"color:#008000\">#<span style=\"color:#808000\">__\/  _  \\<span style=\"color:#008000\">#<span style=\"color:#808000\">\/ \/<span style=\"color:#008000\">#####<span style=\"color:#808080\">&#8216;   &#8216; &#8216; &#8216;&#8211;&#8216; &#8216; &#8216;  &#8216;-   &#8216;   &#8216;-&#8216; &#8216;-^  &#8216;   &#8216;&#8211;<br><span style=\"color:#008000\">############<span style=\"color:#808000\">,<span style=\"color:#008000\">##<span style=\"color:#808000\">\/;\/-,_,y | |y \/<span style=\"color:#008000\">#<span style=\"color:#808000\">,_,<span style=\"color:#008000\">####                         <span style=\"color:#008080\">.<br><span style=\"color:#008000\">####<span style=\"color:#808000\">^<span style=\"color:#008000\">####<span style=\"color:#808000\">,<span style=\"color:#008000\">#<span style=\"color:#808000\">\/;<span style=\"color:#008000\">#<span style=\"color:#808000\">| ;_-_\\ \\ \\ \/<span style=\"color:#008000\">#<span style=\"color:#808000\">\\\\\/   \\<span style=\"color:#008000\">#####             <span style=\"color:#008080\">,-. ,-. ,-| <br><span style=\"color:#008000\">#<span style=\"color:#808000\">\/;\/ \\<span style=\"color:#008000\">##<span style=\"color:#808000\">\/\/<span style=\"color:#008000\">#<span style=\"color:#808000\">\\\\\/ \/<span style=\"color:#008000\">####<span style=\"color:#808000\">\/ \/\\ \\|<span style=\"color:#008000\">##<span style=\"color:#808000\">y   ^ \\<span style=\"color:#008000\">#####            <span style=\"color:#008080\">,-| | | | | <br><span style=\"color:#808000\">\/\/\/ \/\\\\<span style=\"color:#008000\">#<span style=\"color:#808000\">;\\<span style=\"color:#008000\">#<span style=\"color:#808000\">\/\/ \/<span style=\"color:#008000\">#####<span style=\"color:#808000\">\\&#8217;y&#8217;  \\<span style=\"color:#008000\">#<span style=\"color:#808000\">\/   ;&#8211;_-_-.<span style=\"color:#008000\">#            <span style=\"color:#008080\">&#8216;-^ &#8216; &#8216; &#8216;-^ <br><span style=\"color:#808000\">y \/<span style=\"color:#008000\">#<span style=\"color:#808000\">\\\\\\ \\y  ;\\<span style=\"color:#008000\">#####<span style=\"color:#808000\">;\/     y   \/ _,,_,_\\<span style=\"color:#008000\">#  <span style=\"color:#800000\">.&#8212;.         <br><span style=\"color:#808000\">,\/<span style=\"color:#008000\">###<span style=\"color:#808000\">&#8216;y\\   :\\ \\__<span style=\"color:#008000\">##<span style=\"color:#808000\">\/  :  \/:  \/<span style=\"color:#008000\">#<span style=\"color:#808000\">||<span style=\"color:#008000\">#<span style=\"color:#808000\">\\.\\<span style=\"color:#008000\">#<span style=\"color:#808000\">&#8216;<span style=\"color:#008000\">#  <span style=\"color:#800000\">\\___  ,&#8211;, ,&#8211;, &#8216;.-. ,&#8211;, _|_  ,&#8211;,<br><span style=\"color:#808000\">|<span style=\"color:#008000\">##<span style=\"color:#808000\">,-&#8216;  ;    \\_, \\\/   \\ :;  \/<span style=\"color:#008000\">##<span style=\"color:#808000\">\\|<span style=\"color:#008000\">#<span style=\"color:#808000\">\/,\/<span style=\"color:#008000\">##       <span style=\"color:#800000\">\\ |&#8211;&#8216; |     | &#8216; |&#8211;&#8216;  |   &#8216;&#8211;,<br><span style=\"color:#808000\">|<span style=\"color:#008000\">#<span style=\"color:#808000\">\/ _,-_     |<span style=\"color:#008000\">#<span style=\"color:#808000\">_\\   ^  |   |<span style=\"color:#008000\">####<span style=\"color:#808000\">&#8216;<span style=\"color:#008000\">#<span style=\"color:#808000\">\\|<span style=\"color:#008000\">##    <span style=\"color:#800000\">&#8216;&#8212;&#8216; &#8216;&#8211;  &#8216;&#8211;&#8216;  &#8216;   &#8216;&#8211;   &#8216;-  &#8216;&#8211;&#8216;<br><span style=\"color:#808000\"> |<span style=\"color:#008000\">#<span style=\"color:#808000\">;\/<span style=\"color:#008000\">##<span style=\"color:#808000\">\/ &#8216;-  ,_\/      : ; : |   <span style=\"color:#008000\">####<span style=\"color:#808000\">&#8216;<span style=\"color:#008000\">#      <br><span style=\"color:#808000\"> |<span style=\"color:#008000\">#<span style=\"color:#808000\">&#8216;<span style=\"color:#008000\">##<span style=\"color:#808000\">\/ ,   \/ __\/\\  &#8216;@  |   |               <br><span style=\"color:#808000\"> ,<span style=\"color:#008000\">##<span style=\"color:#808000\">,\/ \/:   ;\/,<span style=\"color:#008000\">###<span style=\"color:#808000\">|     |.  |        <br><span style=\"color:#808000\"> |\\\/ _\/ |:  &#8216; |   :.; : |: @|                  <br><span style=\"color:#808000\"> &#8216;\\,\/   |:  @ |   |     | : ;                      <br><span style=\"color:#808000\"> |  <span style=\"color:#008080\">&#8212;.<span style=\"color:#808000\">|     :<span style=\"color:#008080\">__ <span style=\"color:#808000\">;   ; | . :<span style=\"color:#008080\">_ __ _ ___ ___ __ _ _ _____ _ _ ___ __ _ ___ ___ _<br><span style=\"color:#808000\"> |      | . : ;   |:    | : ; .<span style=\"color:#008080\">___ =-= = -_= -=_= _-=_-_ -=- =-_ -_= -_= _-=- &#8211;<br><span style=\"color:#008000\">-.\/\/-_\\\\\/:::.    &#8216;<span style=\"color:#808000\">:. :  |.&#8221;-&#8220;_\\\\<span style=\"color:#008080\">&#8211;<span style=\"color:#808000\">\/\/\/<span style=\"color:#008080\">.&#8211;.._= -_= -_= _-=- -_= _=- = -_= -_= _-=-<br><span style=\"color:#008000\">&#8221; \/\/- ,\\\\.&#8221;-._&#8217;.&#8221;&#8221;<span style=\"color:#808000\">| . : ;.&#8221;\/\/.-&#8220;.&#8217; &#8221;&#8217;&#8211;..<span style=\"color:#008080\">_= -_= -_= _-=- -_= _= -_= -_= _-=- &#8211;<br><span style=\"color:#008000\"> \\\\.&#8221;-._&#8217;.&#8221;-  &#8211;\\&#8221;-.&#8221;\/\/.- <span style=\"color:#808000\">   ,  ,   , .   &#8216;&#8211;._<span style=\"color:#008080\">=-_ =-=_-= _-= _ =-_ =-=_-= _-= <br><span style=\"color:#008000\">&#8221; -.&#8221;-.\\\\&#8221;-.&#8221;\/\/.\\.&#8221;-._&#8217;.&#8221;-<span style=\"color:#808000\">     ,    ,     .     &#8216;-.<span style=\"color:#008080\">_ =-_ =-=_-= _-= _ =-_ =-=_-<br><br><span style=\"color:#c0c0c0\">Welcome to Haven, a small, innocuous New England town near the coast and only a<br>short commute from Boston or Brown University. Nestled amongst the forests and<br>not far from the coast the town is home to simple folk, as well as the odd<br>hiker or commuting university student.<br> <br>It also happens to be the weak point between worlds, where creatures of myth and<br>folklore creeps across, drawing a large number of supernatural beings it is<br>protected and fought over by powerful, secret societies.<br> <br><span style=\"color:#ffffff\">What is your account name?<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30491\" class=\"category-display-post\"><a id=\"greystone\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Greystone<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Truth through Discipline.<\/span><br><br>The Greystone Institute stands behind its iron fence at the west end of Haven: a residential college, a teaching hospital, and one of the largest psychiatric wings in New England, all answering to the same board of trustees. The brochure promises &#8220;structure for gifted and troubled young adults.&#8221; Everyone in town knows what that means.<br><br>Greystone College only takes students who have already brushed against the supernatural. It teaches them to control what they are, and it keeps very good records of what they become. The Webster Clinic shares the campus. It treats the town&#8217;s sick and holds the town&#8217;s inconvenient: the societies of Haven quietly pay to keep people there, and the Institute never asks why. Students who ask too many questions have a way of being diagnosed.<br><br>The faculty are recruited from out of state and rarely leave the grounds. They are called brothers and sisters, dress in grey, and speak of promotion as &#8220;being brought further in.&#8221; Nobody can name a trustee, and nobody can say where the money comes from.<br><br>Student life is busy by design. There are four Greek houses (see <span style=\"color:#008080\">help fraternities<\/span> and <span style=\"color:#008080\">help sororities<\/span>), six recognised student groups (<span style=\"color:#008080\">help college groups<\/span>), and sports teams known as the Greystone Rooks. Proctors chosen from the senior class keep order among their fellow students (<span style=\"color:#008080\">help proctor<\/span>), and probation keeps a student where the Institute can see them (<span style=\"color:#008080\">help probation<\/span>). Students still disappear from the rolls between terms. Their files are closed with the same note: transferred.<br><br>The period bells ring on the hour. At the end of the day a heavily accented voice on the intercom says the same two words. Memento mori.<br><br>See also: <span style=\"color:#008080\">help college<\/span>, <span style=\"color:#008080\">help clinic<\/span>, <span style=\"color:#008080\">help institute staff<\/span>.\n<\/div><\/div><\/article><article id=\"post-31176\" class=\"category-display-post\"><a id=\"griefing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">griefing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSome people on the internet derive satisfaction from making others<br>unhappy.  Maybe they feel it&#8217;s warranted and they&#8217;ve been wronged somehow or<br>maybe they just do it for funs.  In either case this leads to behavior we<br>class as griefing and is considered abusive Roleplay.  <br><br>For something to be considered griefing, it generally is something that is<br>targeted at a player, not a character.  Most intelligent griefers will come<br>up with IC justifications or fabrications to excuse their behavior however<br>so discerning what is bad can be tricky.  For this reason it&#8217;s our policy to<br>only target instances in which the behavior is clearly excessive, and at<br>least two staff members agree, none of which can be involved in the instance<br>in question with any alts etc.  <br><br>Some things that would count as griefing are:<br><br>Becoming aware of a mistake in someone&#8217;s background and using that mistake<br>to attack the character ICly without at least first informing them OOCly of<br>the mistake.  <br><br>Characters having grudges against other characters which carry over multiple<br>chars of theirs.  <br><br>Characters joining in grudges held by their OOC friends.  <br><br>Characters behaving in ways designed to make life miserable for an enemy<br>player instead of their character, e.g. spamming.  <br><br>Characters attacking others for reasons that make no sense for their<br>character, or to extremes that make no sense given their causes.  <br><br>Attempts to use the code in ICly illogical or abusive ways to attack<br>someone.  <br><br>Examples might be spamming, getting killed by a PC only to design a new char<br>to go after you killer, spending all your influence to diss someone for no<br>rational reason or a made up reason etc.  <br><br>If you have any questions on what might constitute griefing, or are worried<br>about something you&#8217;ve done being considered as such, please query the<br>staff.\n<\/div><\/div><\/article><article id=\"post-31165\" class=\"category-display-post\"><a id=\"groinkick\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">groinkick<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Groinkick (target)<\/span> &#8211; This command makes you kick at your target&#8217;s groin,<br>the message output depends on the relative stats and disciplines of the two<br>parties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31119\" class=\"category-display-post\"><a id=\"group\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Group<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: Group create<br>(name)\/rename\/describe\/list\/info\/join\/banish\/vote\/leave\/announce\/roster<span style=\"color:#c0c0c0\"><\/span><\/span><br><br>Groups are player made associations, anyone can create a group and then join<br>members to it, once in however leadership is determined democratically. <br>Groups have a name, and a description, which can be seen with group list and<br>then group info.  If someone belongs to a group this will appear in<br>investigation orders.  Groups can also announce news to other members with<br>group announce.\n<\/div><\/div><\/article><article id=\"post-30484\" class=\"category-display-post\"><a id=\"grouptext\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Grouptext<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Grouptext create (name)<br>-Create a new group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext list<br>-List all the group texts you are a part of.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext info (name)<br>-Show all the numbers in the specified group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext addnumber (name of group) (number or speeddial name)<br>-Add a new number to a grouptext you are part of.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext leave (name)<br>-Leave a specified group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Text (groupname) (message)<br>-Send a text message to everyone in the group text.\n<\/div><\/div><\/article><article id=\"post-30734\" class=\"category-display-post\"><a id=\"gtg\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gtg<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> gtg (number of minutes) or gtg (minimum number of minutes)<br>(maximum number of minutes)<br><br>This command informs others in the room with you of how long before you have<br>to log off OOCly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#afk\">AFK<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31091\" class=\"category-display-post\"><a id=\"guarded-mind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Guarded Mind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\">0, 3<\/span><\/span><br><br>This stat makes you immune to imprints and other forms of mind control such<br>as rituals and schemes.  It does not offer protection against vampire blood<br>or brainwashing.  <br> <br>This skill is no longer available.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cryptographic-mind\">Cryptographic Mind<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guardmind\">guardmind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30798\" class=\"category-display-post\"><a id=\"guardian-angel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Guardian Angel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<span style=\"color:#c0c0c0\">: 0, 1<br><br><span style=\"color:#008000\">Requirements<span style=\"color:#c0c0c0\">: Angelborn<br><br>Characters with this power take less damage in combat when protecting<br>people.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30726\" class=\"category-display-post\"><a id=\"guardmind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">guardmind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: guardmind<br><br>Used when your character is particularly on guard against attempts to<br>hypnotise them, indicating a higher engagement of fight\/flight response. <br>The protection lasts for five minutes and there is no notification when it<br>expires.  Successive uses of the command cause exponentially increasing life<br>force costs owing to the stress of maintaining such a mindset without<br>action.  You cannot use this command if your lifeforce is below<br>approximately 85%.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cryptographic-mind\">Cryptographic Mind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31163\" class=\"category-display-post\"><a id=\"guards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">guards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: Guards attack (person)<br><\/span> <span style=\"color:#ffffff\">Syntax: Guards dismiss <\/span><br><br>This command allows someone to dismiss or command their allies and minions<br>to attack a specific target.  One at a time will be dismissed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#minions\">Minions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#battle\">Battle<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31194\" class=\"category-display-post\"><a id=\"guest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Guest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">Guest <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">type<span style=\"color:#008000\">) <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command is used to create a temporary character, your existing character isn&#8217;t altered by using this command. Upon successful use you are logged off and sent into creation to set up the guest. Some stats can&#8217;t be obtained by guests, and they cannot make use of your normal experience pools, instead having their own pool determined by their tier. The possible types are:<br> <br><span style=\"color:#008080\">Plot<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">This type of guest can only be created by an SR running a plot, and only used while that plot is active. They can be up to tier 3. Anyone who doesn&#8217;t have that SR trusted to at least basic will see that it is a guest when looking at them.<br> <br><span style=\"color:#008080\">Staff<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">Similar to a plot guest but made by staff. They can be up to tier 3, and nobody will see they&#8217;re a guest.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Henchman<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">A player made guest, creating this type of guest will freeze your PC until they are deleted. See <span style=\"color:#008000\">help Henchman<span style=\"color:#c0c0c0\"> for more information.<br> <br><span style=\"color:#008080\">Enemy<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">A player made guest, creating this type of guest will freeze your PC until they are deleted. See <span style=\"color:#008000\">help Enemy <span style=\"color:#c0c0c0\">for more information.<br> <br><span style=\"color:#008080\">Monster<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">A player or staff made guest, creating this type of guest will freeze your PC until they are deleted. See <span style=\"color:#008000\">help Monster Guests<span style=\"color:#c0c0c0\"> for more information.<br> <br><span style=\"color:#008080\">Operative<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> A player made guest one of the operatives of their society. See <span style=\"color:#008000\">help Operative<\/span> for more information\n<\/div><\/div><\/article><article id=\"post-30543\" class=\"category-display-post\"><a id=\"gun-disciple-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Gun Disciple Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Supernatural<br> <br>This stat represents those who&#8217;re dedicated to a supernatural path of learning firearm skills. Each rank offers increased access to physical stats and reduces the penalty for supernaturals using firearms. Gun Disciples can learn to use magnokinesis to enhance themselves in combat and manipulate the battleground. At max rank, Gun Disciples can learn quick reload, making them able to seamlessly change amunition types in the middle of combat. <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Gun Disciple One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dexterity <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Influences social combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Magnokinesis <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree that affects combat equipment, primarily defensively.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Gun Disciple Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fast Reflexes <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Determines turn order in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Magnokinesis <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree that affects combat equipment, primarily defensively.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Gun Disciple Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Dexterity <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Influences social combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Electropathic<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> You can use electronics, such as your phone, psychically.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Hypernatural Reflexes<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that doubles your <span style=\"color:#ffffff\">fast reflexes<\/span> and helps reduce damage taken.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Gun Disciple Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fast Reflexes <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; determines turn order in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Quick Reload<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that removes the loss of an attack for using <span style=\"color:#ffffff\">ammochange<\/span>.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dexterity\">Dexterity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#electropathic\">Electropathic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fast-reflexes\">Fast Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypernatural-reflexes\">Hypernatural Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magnokinesis\">Magnokinesis<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#quick-reload\">Quick Reload<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31162\" class=\"category-display-post\"><a id=\"habit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">habit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> habit\/ habit (category) (amount\/frequency)<br><br>The Habit command is used to set your characters offline habits, this serves<br>several purposes.  Firstly it&#8217;s visible to trusted SRs when they look you<br>up, and can give them a good idea of what your character is about.  Secondly<br>it helps players themselves think about what their character does and thus<br>what they should know.  <br><br>Habits also can have code ramifications, but these are generally small and<br>bi-directional, so a small buff and small nerf to prevent there being any<br>optimum habit set.  <br><br>Habits are very important for some archetypes however.  Demonborns can use<br>them to set how often they generally give into their demonic sadism.  Based<br>on this setting they may occasionally get a message that they were mean to<br>someone the day before, it&#8217;s up to them to RP what actually happened.  <br><br>Vampires use it to set their feeding habits, careful is the default and<br>means the vampire takes care when selecting victims to choose those they<br>think will survive.  These kill about one a year and have a small chance of<br>going hungry.  Animal setting vampires feed on animals and bagged blood,<br>they never kill anyone but are less healthy and often hungry.  Reckless are<br>vampires who don&#8217;t care about human lives, they kill about 3 a year and<br>never go hungry.  <br><br>Vampires have a small chance when they logon to get a message about having<br>killed someone the day previous.  It&#8217;s up to them to RP how\/why this<br>happened.  They will be tainted for this as well, but nobody will have any<br>real way of knowing they were responsible to aura them, unless they tell<br>them.  <br><br>Werewolves can use the command to set what they do during the full moon. <br>Calmed means they take efforts to keep themselves calm, such as taking<br>valium on the full moon.  Chained means they keep themselves locked up<br>during the full moon.  Careless means they go about their business as usual,<br>and embracing means they embrace the lunacy.  Depending on these factors<br>Werewolves have a chance to get a message about having killed or seriously<br>injured someone the day before, again they&#8217;ll be tainted and it&#8217;s up to them<br>to RP what happened.  <br><br>You are free to RP accidentally killing\/seriously injuring someone on your<br>characters even when you don&#8217;t get a message, in fact we&#8217;d encourage most<br>new vampires\/weres to do a scene on the first time they accidentally kill<br>someone, as that&#8217;s a character defining moment.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">Patrol habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31410\" class=\"category-display-post\"><a id=\"hacking\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hacking<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#c0c0c0\">0<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 1<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 2<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 3<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 4<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 5<br> <br><span style=\"color:#ffffff\">Requirements<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>: Rank 3 requires Thief, Hunter, Scientist or Engineer focus.<br>Rank 4 to 5 requires engineer focus 2-3<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 3 requires the Hacker role.<br><br>This stat determines the ability of a character to hack computer systems.<br> <br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 0<br>  No ability to hack.<br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 1<br>  Able to determine the presence of unencrypted information sent over a<br>  network.<br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 2<br>  Able to read unencrypted material sent over a network, such as emails.<br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 3<br>  Able to hack into poorly protected computers.<br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 4<br>  Able to hack into most computers and read almost any legally encrypted<br>  material sent over a network.<br><span style=\"color:#008080\">Hacking<span style=\"color:#c0c0c0\"> 5<br>  Able to hack into most professionally encrypted sites and can often<br>  crack even military-grade encryption.<br> <br><span style=\"color:#008080\">Hacking the Police Band<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Characters with Hacking 2 and over can hack the local HSD police band to<br>  listen to ongoing dispatch messages. To do this, one must purchase a<br>  police scanner and simply hold it in one&#8217;s inventory.<br> <br>Each rank of hacking reduces the cost of doing a phone trace by 15%.<br>At Rank 3 it allows the jamming of a traced individuals communications.<br>At Rank 5 it allows the interception of some of the traced individual&#8217;s communications.<br> <br>When combined with engineering to a total of at least 5, they can detect<br>bugs in any room they enter.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#spending-resources\">Spending Resources<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order\">Order<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#911\">911<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bugsweep\">bugsweep<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plantcamera\">plantcamera<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#network-666\">Network 666<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31081\" class=\"category-display-post\"><a id=\"haemomancy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Haemomancy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements   <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Dark Magic 1, or 3 with Necromancy<br>                 Rank 2 requires Dark Magic 2, or 4 with Necromancy<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Burstvessel <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target is blinded for one round, left with lingering bloodshot eyes.  <br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can burst minor surface blood vessels, blinding someone for several seconds if it targets the eyes.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Declot      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target will take 15% more damage from all non blunt attacks next round.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can temporarily stop wounds from clotting like they should.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   SlowHeart   <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target can move or attack next round, but not both.  <br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can slow down someone&#8217;s heart, causing them to feel faint and lightheaded.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Bleed       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target takes 10% of their missing defense in damage.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can cause someone to bleed far more intensely for a few seconds.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Heartattack <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> If target has zero defense, they die.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can speed up someone&#8217;s heart, potentially leading to a panic attack or death in already badly injured person.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#808000\">All abilities require a magical focus.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30973\" class=\"category-display-post\"><a id=\"haircolor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Haircolor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents the basic natural hair color of your character. <br>Possible options are: black, brown, blonde, auburn, chestnut, red, gray,<br>white.  Some archetypes can also take the options: blue, pink, purple or<br>green.\n<\/div><\/div><\/article><article id=\"post-30972\" class=\"category-display-post\"><a id=\"hairdye\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hairdye<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field can be left blank, otherwise it represents what type of hair<br>dye your character uses.  It can be any text string and will appear as<br>He\/She has (string) hair.\n<\/div><\/div><\/article><article id=\"post-30853\" class=\"category-display-post\"><a id=\"hand-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hand Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Ranks 2-5 requires Professional Focus 1-4.  <br><br>This stat represents contacts you have in the Hand, with higher levels<br>indicating more important relationships.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30525\" class=\"category-display-post\"><a id=\"hand-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hand subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Hand has three subfactions: the Peacekeeping Hand, who form the bulk of the Hand&#8217;s brutal, largely-supernatural military strength; the Whispering Hand, who are the Hand&#8217;s covert operatives; and the Whispering Hand, who deal with politicians and the public in general.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Peacekeeping Hand<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The Peacekeepers are the Hand&#8217;s soldiers, guards and police, called upon whenever martial might is required. They are structured similarly to a Roman legion and are the division in which humans are the least likely to be found. The Hand doesn&#8217;t rely on martial force as much as the other factions, but when they do their policy is to ensure their opponent never wants to fight them again &#8211; as such the Peacekeepers usually display extreme brutality when deployed in battle.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Hand groups, the Vampire Court of New York<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Order\/Temple\/Keepers, occasionally other Hand groups<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Hand members, supernaturals<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Protecting important members of the Hand, protecting important locations or objects of the Hand, investigating supernatural crime, destroying or hurting the Hand&#8217;s enemies<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Shadow Hand<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The Shadows are the Hand&#8217;s covert operatives; they handle assassinations, espionage, spying, and researching as well as R&amp;D for technological and magical creations. Their exact numbers aren&#8217;t well known, and they pride themselves on being able to reach anyone anywhere and knowing every secret that&#8217;s worth knowing. An extremely technologically-advanced group, the Shadows are believed to have the world&#8217;s most powerful supercomputer in one of their hidden facilities.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Hand groups, criminal subfactions, CIA<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> FBI, Order\/Temple\/Keepers<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Hand members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Spying on a target, acquiring intelligence, planting evidence, assassination, theft, research, weapons development<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Whispering Hand<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The Whisperers are the Hand&#8217;s public face; they are its diplomats, PR agents, advertising executives, and politicians. They are dedicated to influencing the world at large to serve the agenda of the Hand, as well as handling relations with other groups. Those groups might be supernatural ones, or natural ones relating to the Hand through one of their many corporate fronts, the largest and most well-known of which is Coretech Industries.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Hand groups, FBI, Rushell Industries, Tyrell Corp<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Order\/Temple\/Keepers, the Aquarian Guard, the New World Movement<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Hand members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Influencing elections, influencing politicians, influencing business, hosting parties, charity work, acquiring business, making a profit, diplomacy<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 20, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31497\" class=\"category-display-post\"><a id=\"hangup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hangup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hangup<br>Used to end a phone conversation\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30667\" class=\"category-display-post\"><a id=\"hanshin-group\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hanshin Group<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Based in Japan the Hanshin group is a massive conglomerate of technology and industry.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Aquarian Guard, New World Movement.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling, researching.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#corporate-subfactions\">Corporate Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31025\" class=\"category-display-post\"><a id=\"harvest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Harvest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Harvest (person)<br><br>This command has to be done on a helpless target and in the medical rooms<br>in the basement of the Clinic.  It harvests life force from the target to <br>store in a small metal cylinder.  The target is left weaker for some time <br>afterwards.  The process involves drawing of blood and electrical energy <br>through tubes and wires and produces an energized liquid like substance <br>which can be sold for significant amounts of society resources.  The <br>higher tier the character the more valuable the extracted material.  The <br>process takes about 30 minutes assuming the person doing the harvesting <br>in actively RPing.  Characters who have been abducted are worth <br>significantly less, as are new characters.  <br> <br>Once the process is complete the cylinder can be turned into resources with<br>the contribute command.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drain\">Drain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contribute\">Contribute<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30712\" class=\"category-display-post\"><a id=\"haven-sheriffs-department\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Haven Sheriff&#8217;s Department<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Haven&#8217;s Sheriff department is tasked with protecting the humans of Haven and keeping knowledge of the supernatural secret.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: FBI, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Mob, The Chosen<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Solving crimes, catching and dealing with criminals, protecting Haven citizenry.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#law-subfactions\">Law Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#911\">911<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30441\" class=\"category-display-post\"><a id=\"haven-underground\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Haven Underground<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The Haven Underground<\/span><br><br>The Haven Underground is a weekly underground newsletter, stapled together and passed round the goblin market. A new issue comes out every Friday afternoon.<br><br><span style=\"color:#ffffff\">Getting a copy<\/span><br>The shady trader in the goblin market sells the current issue as a pamphlet for $5. Use <span style=\"color:#008080\">list<\/span> and <span style=\"color:#008080\">buy pamphlet<\/span> in front of him. A copy keeps the issue it was bought with, so an old pamphlet still reads as the week it was printed. See <span style=\"color:#008080\">help goblin market<\/span> for how to get into the market.<br><br><span style=\"color:#ffffff\">Reading it<\/span><br><span style=\"color:#008080\">look pamphlet<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The masthead, the week in town, and what is inside this issue.<br><span style=\"color:#008080\">look society<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The standings column: which societies did what this week.<br><span style=\"color:#008080\">look story1<\/span>, <span style=\"color:#008080\">look story2<\/span>, <span style=\"color:#008080\">look story3<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Up to three stories about recently finished plots, told as street rumour.<br><br>Each issue is also posted on the website. The week&#8217;s Town News gives its address.<br><br><span style=\"color:#ffffff\">The weekly news<\/span><br>Every Friday the news feed also carries two roundups of the week, written up in the newsletter&#8217;s voice.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Town News can be read by everyone. It covers things like who was the most influential person in town, the town&#8217;s fashion critic and the town gossip, and says where to find the newsletter.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Supernatural News reaches supernaturals and society members. It covers how the societies did, and every other week it adds a column on who the underworld is talking about. That column never appears in the pamphlet or on the website.<br><br>See also: <span style=\"color:#008080\">help news<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#news\">news<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goblin-market\">Goblin Market<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#website\">Website<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31166\" class=\"category-display-post\"><a id=\"headbutt\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">headbutt<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Headbutt (target)<\/span> &#8211; This command headbutts the target, the message output<br>depends on the relative stats and disciplines of the two parties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30983\" class=\"category-display-post\"><a id=\"helpless\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Helpless<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Helpess\/Helpless request (person) (reason)<br><br>This command toggles you between helpless and non helpless state.  You<br>cannot use it to get out of a helpless state if you are rendered helpless by<br>other means such as being bound.  <br><br>It allows people to perform commands on you that can only be done on<br>helpless targets however.  <br><br>Using helpless request (person) (reason) will echo to the target (Your name)<br>wants you to become helpless so that (reason) and can be used if you need<br>someone to become helpless for whatever you are attempting ICly and want to<br>convey that information.  <br><br>It is not illegal to mislead people with the reason given, although<br>obviously it is very bad RP if the reason given couldn&#8217;t possibly cover<br>allowing a vulnerability to the act actually performed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mark\">Mark<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30806\" class=\"category-display-post\"><a id=\"henchman\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Henchman<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA Henchman is a type of guest, your character needs to be at least tier<br>three to create such a guest and they can be created approximately every two<br>months.  The maximum tier for a henchman is one tier lower than your PC. <br>Henchman start off with a bunch of scheme influence.  <br><br>Henchman must be characters who your PC has caused to come to Haven.  While<br>they do not have to be working for them directly your PC is in some way<br>responsible for them being here and usually what they&#8217;re here to do.  Your<br>PC is frozen for the duration of the henchman being in town, it&#8217;s up to you<br>to roleplay the reasons for them not being around.\n<\/div><\/div><\/article><article id=\"post-31484\" class=\"category-display-post\"><a id=\"hide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hide<br>Used to conceal yourself using the stealth skill, people who are<br>in the room when you hide will still be able to see you, and many<br>actions will reveal your location.<br> <br>You can type visible to stop hiding.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30577\" class=\"category-display-post\"><a id=\"higher-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Higher Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808000\">Higher Powers have been superceded by Eidolons and are no longer available.<\/span><br><br>Higher Powers are considered T6 and function as a hybrid between a<br>StoryRunner and a more regular character.<br><br>They come in one of three types, demon, fae or god and are consequently<br>bound to one of those three worlds(hell, other, godrealm) and are generally<br>unable to leave it.<br><br>Higher powers are restricted from giving items\/money similarly to SRs, they<br>can also be trusted with the <span style=\"color:#008000\">trust<\/span> command and can use most storyrunner<br>commands on those who have trusted them including: Swalk, home, remote privates,<br>Spy, Inflict\/Cure, Probe, hurt\/injure, world award, emit, and summon.<br>They cannot however kill or critically injure PCs.<br><br>Higher powers have a domain, they can use <span style=\"color:#008000\">domain expand<\/span> in their world<br>to add rooms to their domain, starting off with 5 rooms they gain more as<br>people RP inside of their domain, this also gives bonus newbie exp\/rpexp<br>to further enhance themselves.<br><br>Characters can add to the domain of higher powers by using develop buildshrine.<br>In Haven township this will add a single room, in the wilds or inner forest a<br>room and all surrounding rooms, in the outer forest, a room and all rooms in<br>a two room radius.<br><br>Characters can also dedicate calendar events to a particular higher power,<br>which will extend their domain into the room where the event is taking place<br>for the duration.<br><br>Being inside a higher power&#8217;s domain grants trust level 1, and this increases<br>to 2 after 45 minutes and 3 after 90 minutes. This only happens if someone<br>enters the domain voluntarily. Higher powers can enter other worlds as long<br>as they stay within their domain via swalk. Higher powers can never enter<br>the domain of other higher powers.<br><br>If a higher power creates a dreamworld that will also be considered part<br>of their domain and they will be able to see any RP that happens in it<br>as long as it isn&#8217;t flagged private.<br><br>Higher powers have similar combat protections to nightmare monsters and<br>are even stronger in their own domain, they can be defeated but cannot be<br>killed by any means and will break out of any bindings almost immediately.<br>Higher powers cannot join societies or otherwise get involved in most regular<br>Haven activities such as patrols.<br><br>Higher powers can only own one house and one shop.<br><br>The &#8216;summoning&#8217; ritual can be used to teleport a higher power to your location<br>as long as you have a &#8216;binding circle&#8217; place in that location. For some time<br>the higher power is trapped and unable to use most of their powers or abilities.<br>If someone else joins the binding circle place the higher power can act against<br>them however and anyone in the room can use &#8216;break circle&#8217; to ruin the circle<br>and unleash the higher power.<br><br>It is permissible to play a higher power and another high tier and\/or supernatural<br>character at the same time. It is also permissible for your other characters to<br>be worshipers\/servants\/minions etc of your higher power but not the other way around.<br>That is your PC can work in the interests of your higher power, your higher power<br>cannot work in the interests of your PC.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 4, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#domain\">Domain<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31050\" class=\"category-display-post\"><a id=\"hire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe hire command can be used to pay for private investigations with money.<br> This command works very similarly to the <span style=\"color:#ffffff\">order<span style=\"color:#c0c0c0\"> command, but hired<br> investigators do not have a cooldown and do not have any requirements <br> outside of the cash in hand.<br> <br> The character being researched does not need to be targeted by coded name.<br> Remembered names or short descriptions will work as well, regardless if<br> it is a mask, although inexact keywords may return an unintended target. <br> If the target changes their appearance by shifting or masking, the command<br> will return, &#8220;Cannot be found.&#8221; Characters who are not online or not<br> targetable will return a blank line.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire investigate <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$200<span style=\"color:#c0c0c0\"><br> An investigation returns the target&#8217;s basic information, such as their<br> full name, date of birth, address and phone number. The report also<br> may include any society and subfaction associations, owned properties, <br> and registered vehicle license plate numbers. <br> <br> Once the results of an investigation has been returned to you, it is not <br> saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire research <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">scheme number<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$200<span style=\"color:#c0c0c0\"><br> If used on a scheme, this will return details about what type it is.<br> If used on a character, this will return what is in their public history.<br> <br> Once the results of a background check have been returned to you, it is not <br> saved on the server. You must manually save it yourself.<br> <br> RP Note: If you are using the research command to find a character&#8217;s<br>          history for a report, note that your report should be rephrased<br>          and not just copy\/pasted.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire tail <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">scout <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$400<span style=\"color:#c0c0c0\"><br> A hired tail will inconspicuously follow your target, reporting their<br> location so long as it is in a public area. Tails will stay on your<br> target for quite some time, perhaps up to half a day. In order to find <br> out where your target last was seen, use the <span style=\"color:#ffffff\">scout<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order\">Order<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#history\">History<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31282\" class=\"category-display-post\"><a id=\"histories\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">histories<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> history<br><br>The history command puts you into an editor where you can<br>write your character&#8217;s history.<br><br>At a certain point you will need a character history to progress, character histories must be at least<br>500 characters.<br><br>SRs who you have trusted to at least level 2 will be able to view your history with the lookup command.<br>Information in the game such as help roleplaying guide can aid you in writing a good character history.\n<\/div><\/div><\/article><article id=\"post-31283\" class=\"category-display-post\"><a id=\"history\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">history<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> history<span style=\"color:#c0c0c0\"><br> <br>Puts you in a buffer where you can write your character&#8217;s history.<br>A history of at least 500 characters is required to progress after a<br>certain point.<br> <br>A history should contain what you feel would be turned up in a typical<br>background check on your character. Histories can be looked up by other<br>player characters in game. They are also visible to storyrunners whom<br>you have trusted to at least basic, as well as all immortals.<br> <br>Major character secrets that do not fit in your background are likely<br>better suited to <span style=\"color:#ffffff\">character notes<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hire\">Hire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lookup\">Lookup<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order\">Order<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust Levels<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31496\" class=\"category-display-post\"><a id=\"hold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hold (object)<br>Used to hold an object in your hands.\n<\/div><\/div><\/article><article id=\"post-31154\" class=\"category-display-post\"><a id=\"holdings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Holdings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">holdings <span style=\"color:#008000\">(<span style=\"color:#ffffff\">property type<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br><br>Without an argument, this command will list all properties owned by the<br>player.  Only shops and houses are supported at the moment.  The output is<br>similar to shop info and contains fields for property type, address amount<br>due, due date, and the name of the property.  For the purposes of this<br>command, houses can be named similarly to shops with the <span style=\"color:#ffffff\">house name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>command.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#build\">Build<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">Houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31483\" class=\"category-display-post\"><a id=\"home\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">home<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsed by Story Runners to return to their OOC home when not out<br>RPing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31408\" class=\"category-display-post\"><a id=\"homeless-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Homeless Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts a character has amoung the city&#8217;s homeless<br>that might be able to provide him information.  It&#8217;s also used to determine<br>preference in some Story Events.<br><br><span style=\"color:#008080\">Homeless Contacts<\/span> 0<br>  No homeless contacts<br><span style=\"color:#008080\">Homeless Contacts<\/span> 1 <br>  A contact<br><span style=\"color:#008080\">Homeless Contacts<\/span> 2<br>  A friend <br><span style=\"color:#008080\">Homeless Contacts<\/span> 3<br>  Multiple contacts<br><span style=\"color:#008080\">Homeless Contacts<\/span> 4<br>  A very large number of contacts<br><span style=\"color:#008080\">Homeless Contacts<\/span> 5<br>  A very large number of friends\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31075\" class=\"category-display-post\"><a id=\"hostile\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hostile<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Hostile (target)<br><br>As long as the target is someone you could attack, this command makes you<br>take a hostile stance.  When in this stance if anybody in the room tries to<br>use text, call, csay, fsay, move, pin, execute, bind, untie, wound or wake a<br>fight will start instead, additionally knockout punch will never actually<br>knock anybody out.  You can use the command again to lower yourself out of<br>your hostile stance.\n<\/div><\/div><\/article><article id=\"post-30628\" class=\"category-display-post\"><a id=\"hot-specialization\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hot Specialization<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels:<\/span> 0, 1<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Not Undead<br><br>Characters with this stat are particularly comfortable in hot climates, they<br>get a 10 percent life force buff when in an operation in a desert terrain<br>and up to +10 percent life force buff when in areas above 85 degrees F.  <br><br>They get a 10 percent life force debuff when in areas below 50 degrees F or<br>in an operation in tundra terrain.  <br><br><span style=\"color:#008080\">This stat cannot be negtrained.  <\/span>\n<\/div><\/div><\/article><article id=\"post-31159\" class=\"category-display-post\"><a id=\"house\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">house<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlayers are able to build their own housing in Haven by either using the <span style=\"color:#ffffff\">develop<\/span><br>command on an undeveloped area of land or by purchasing an existing house and<br>using the <span style=\"color:#ffffff\">decorate<\/span> command to suit their needs. <br> <br>Additional information about static housing can be found in <span style=\"color:#ffffff\">help houses<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house list<\/span><\/span><\/span><br>  Lists all houses built by characters and their status.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house owned<\/span><\/span><\/span><br>  Lists all houses owned by a character<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Displays details about a particular house.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Purchase a house that is for sale.  It&#8217;s not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house sell <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">price<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set a house for sale at a certain price.  Set the price to 0 to take the house<br>  off the market.  It&#8217;s not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the name of a character&#8217;s house as displayed in <span style=\"color:#ffffff\">holdings<\/span>.  The name is<br>  <span style=\"color:#ffffff\">private<\/span> and will not show up on <span style=\"color:#ffffff\">house list<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house roster<\/span><\/span><\/span><br>  Displays everyone who has a housekey to the owner.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house housekey <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character bypass all locks in the property.  It is required for<br>  house trust.  The other character must be present.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house lockchange <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Revokes a character&#8217;s key.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house trust <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character control over <span style=\"color:#ffffff\">decorate<\/span> commands as well as the ability<br>  to edit house goods and housekeepers.<br> <br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> house automaintain <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  For properties in the forest that may suffer from encroachment this option<br>  allows characters to set that repairmen will automatically fix such problems<br>  for $50 each time.<br> <br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> house utilities <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Properties in other worlds or the outer forest are off the grid, if characters<br>  want them to have luxuries such as electricity and running water they will<br>  have to pay extra to have these services arranged somehow, eg generators.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> House newaddress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Resets the address of the house in case the road name has changed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#automaintain\">automaintain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#knock\">knock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">shop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lights\">lights<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30666\" class=\"category-display-post\"><a id=\"house-of-jade\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Jade<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by the Jade Emperor, most usually those who identify with the Chinese pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Vishnu<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Odin, House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30665\" class=\"category-display-post\"><a id=\"house-of-jupiter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Jupiter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Jupiter, most usually those who identify with the Roman pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Vishnu<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30664\" class=\"category-display-post\"><a id=\"house-of-odin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Odin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Odin, most usually those who identify with the Norse pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Zeus, House of Ra.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Jade, House of Vishnu, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30663\" class=\"category-display-post\"><a id=\"house-of-ra\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Ra<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Ra, most usually those who identify with the Egyptian pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Zeus, House of Odin<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">:The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30662\" class=\"category-display-post\"><a id=\"house-of-vishnu\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Vishnu<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Vishnu, most usually those who identify with the Hindu pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Jade, House of Jupiter<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Odin, House of Zeus, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30661\" class=\"category-display-post\"><a id=\"house-of-zeus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">House of Zeus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The house of gods ruled over by Zeus, most usually those who identify with the Greek pantheon.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: House of Odin, House of Ra.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: House of Jupiter, House of Jade, House of Vishnu, The Prometheans, The Undergods.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats from other god houses, or fae, or demons. Going on quests to prove their worthiness, capturing new human servants.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31384\" class=\"category-display-post\"><a id=\"household-security\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Household security<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<br><br>This stat determines how advanced the security on a character&#8217;s house is.  It<br>defeats larceny attempts equal to its value.<br><br><span style=\"color:#008080\">Household security<\/span> 0<br>  Normal locks<br><span style=\"color:#008080\">Household security<\/span> 1<br>  Advanced locks<br><span style=\"color:#008080\">Household security<\/span> 2<br>  Advanced locks and a basic burglar alarm<br><span style=\"color:#008080\">Household security<\/span> 3<br>  Advanced electronic locks and a standard burglar alarm<br><span style=\"color:#008080\">Household security<\/span> 4<br>  Advanced electronic locks and a sophisticated alarm system\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">Breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#larceny\">Larceny<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#picklock\">Picklock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31385\" class=\"category-display-post\"><a id=\"household-toughness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Household Toughness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 0<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 1<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 2<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 3<span style=\"color:#008000\">,<span style=\"color:#c0c0c0\"> 4<br> <br>This stat determines how much it takes to break into a character&#8217;s house by<br>force. Below are descriptions of each level and the requirements to overcome<br>them.<br> <br><span style=\"color:#008080\">Household toughness<span style=\"color:#c0c0c0\"> 0<br>  Normal doors and windows; anyone can break in<br><span style=\"color:#008080\">Household toughness<span style=\"color:#c0c0c0\"> 1<br>  Reinforced doors; demolitions 1 or strength 1<br><span style=\"color:#008080\">Household toughness<span style=\"color:#c0c0c0\"> 2<br>  Reinforced doors and barred windows; strength 3, or demolitions 1<br><span style=\"color:#008080\">Household toughness<span style=\"color:#c0c0c0\"> 3<br>  Steel reinforced doors and barred windows; strength 5 or demolitions 2<br><span style=\"color:#008080\">Household toughness<span style=\"color:#c0c0c0\"> 4<br>  Steel reinforced doors, reinforced walls, and bulletproof windows; <br><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>  strength 8 or demolitions 3.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 16, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">Breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">Demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31206\" class=\"category-display-post\"><a id=\"houses\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Houses<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are many residential properties in Haven that players can buy and<br>live in.  The <span style=\"color:#ffffff\">decorate<span style=\"color:#c0c0c0\"> command is used to customize houses regardless of<br>type as long as the player has sufficient privileges.  <br><br>Temporary accommodations can be found at the Longhouse, and the Antler. <br>The &#8216;Longhouse&#8217; provides a communal dormitory, shower, and<br>stash for each sex and costs nothing to stay.  The Antler Hotel has a number<br>of individual rooms instead, each with their own shower and stash.  However,<br>a fee is expected daily and will be assessed at 11AM until the resident<br>checks out with the rent command.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">Develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">Holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">House<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">Encroachment<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31508\" class=\"category-display-post\"><a id=\"hp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hp<br>Shows your prompt\n<\/div><\/div><\/article><article id=\"post-30550\" class=\"category-display-post\"><a id=\"hunter-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hunter Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who have focused on how to kill things, but not necessarily in a very glorious way, such as hitmen, assassins and hunters.  Each rank offers discounts to weapon ammunition alterations and stealth focused stats. Hunters can make use of the commando and martial arts ability line in combat to help them escape and evade direct conflict.  At max rank they gain access to the poisonous toxin ability, allowing them to lace some of their weapons with a single use poison. <br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Hunter One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Commando <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on aggressive combat gadgets.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with computers; allows jamming communications.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Martial Arts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on disabling foes in melee combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Paralytic Toxin<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A single-use poison that causes stagger on enemies.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth; can avoid forest monsters.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Hunter Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Hunter Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Poisonous Toxin<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A single-use poison that causes percentage damage to defense.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with stealth.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#commando\">Commando<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#martial-arts\">Martial Arts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#paralytic-toxin\">Paralytic Toxin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#poisonous-toxin\">Poisonous Toxin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30679\" class=\"category-display-post\"><a id=\"hunters\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hunters<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of former big game hunters who turned to hunting supernaturals for sport.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Almost everyone else.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Hunts, gathering information for hunts.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antagonist-subfactions\">Antagonist Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30746\" class=\"category-display-post\"><a id=\"hunting-patrol-events\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hunting Patrol Events<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">One<span style=\"color:#008080\">)<\/span><\/span><br><br>This event requires the launching character to be moving around, and has a<br>much much higher chance of firing if they are moving around in the forest. <br>When it starts the main character as well as allies drawn from those with<br>the hunting habit will get an opportunity to use the <span style=\"color:#ffffff\">patrol approach<span style=\"color:#c0c0c0\"> command<br>to move towards where an especially dangerous monster has been located. <br>This command can only be used from inside the forest.  When used it will<br>transport them to where the monster has been located, after a short cooldown<br>the monster itself will appear, roughly power matched to the strength of the<br>group.  This monster will not approach them however, and will not disappear<br>for a while.  Allowing the characters to RP their planning and approach<br>phase as long as they wish.  When engaged the combat will be faster combat,<br>but with a long time between attacks to help grant time for RP.  The monster<br>when slain will always have an item or organ that will be alchemically<br>valuable.  It is then up to the players to determine who will get this<br>object and how.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">Patrol Habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30773\" class=\"category-display-post\"><a id=\"hybrid-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hybrid Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Primal 3 or Higher Power<br><span style=\"color:#c0c0c0\"><br>This stat unlocks the hybrid genus type for shifters, or turns werewolves&#8217; wolf form automatically into a hybrid form. In hybrid form, shifters will retain their items, human disciplines, and full capacity for speech. Hybrid forms can only be mansized.<br><span style=\"color:#c0c0c0\"><br>This also gives +5 to animal shapeshifting pools to a minimum of 15.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30774\" class=\"category-display-post\"><a id=\"hypernatural-reflexes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hypernatural Reflexes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Gun or Blade Disciple 3<br><br>This stat gives someone preternaturally good reflexes, it double the effect<br>of your fast reflexes on combat turn and reduces all damage you take by 20<br>minus your current stagger.  So at 0 stagger you reduce attacks by 20, at 10<br>stagger by 10, and at 20 or higher stagger you do not reduce them at all.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30861\" class=\"category-display-post\"><a id=\"hypernatural-regen\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hypernatural Regen<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\">0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Demon Warrior 3<br><br>This stat gives massively enhanced regeneration when out of combat, causing<br>even serious wounds to disappear in a few minutes and even allowing someone<br>to regrow limbs.  If a character with this power dies they will return to<br>life a few hours later if their body isn&#8217;t burned.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#burn\">Burn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31382\" class=\"category-display-post\"><a id=\"hypnotism\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hypnotism<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Supernatural<br>              Rank 2 requires Vampire or Tier 2  <br>              Rank 3 and 4 require Tier 3<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Trance<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">trance <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Does not display to target.<br>    Places the target into a trance; this requires you to make eye contact, which eye coverings will hamper. While in a trance, the target is rendered helpless for several minutes, though most actions attempted will jerk them out of the trance and fail. Characters can, however, use the other hypnotism abilities on tranced targets, and vampires may bite them up to a mild wound. Trances usually last about five minutes. You do not manually need to place someone into a trance before using more hypnosis; it is engaged automatically. Note that this cannot be used on individuals significantly more powerful than you are.<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br>  <span style=\"color:#808000\">Amnesia<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> amnesia <span style=\"color:#008000\">(<\/span><\/span><\/span>thing to forget<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> You forget <span style=\"color:#008000\">(<\/span>thing to forget<span style=\"color:#008000\">)<\/span>, recollecting it as if it happened in a dream instead of reality.<br>    This command makes someone remember the event described as having happened in a dream instead of in reality. While they might eventually figure out this isn&#8217;t true if confronted with others who experienced it, it is the go to tool for supernaturals wanting to cover up paranormal events.<br>  <br>  <span style=\"color:#808000\">Instruction<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> instruction <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command attempts to send someone<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br>  <span style=\"color:#808000\">Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> compulsion <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>      This command attempts to send someone&#8217;s mind a compulsion that will stick with them until their next sleep, provided they have satiated it at least once with <span style=\"color:#ffffff\">satiate <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span>.  <br> <br>  <span style=\"color:#808000\">Body Instruction<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> body instruction <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Your body <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>     This command sends an instruction that bypasses someone&#8217;s higher brain altogether to instead be carried out by their body without them intending to do so at all. It is single use and will fade after the character carries it out and uses <span style=\"color:#ffffff\">satiate <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span>.<br> <br>  <span style=\"color:#808000\">Body Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> body compulsion <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Your body <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command sends a compulsion that bypasses someone&#8217;s higher brain altogether; this works the same as the body instruction above, but lasts until their next sleep provided they have satiated it at least once with <span style=\"color:#ffffff\">satiate <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span>.<br> <br>  <span style=\"color:#808000\">Triggered Instruction<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> triggered instruction <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) <span style=\"color:#808000\">(<\/span><\/span>trigger<span style=\"color:#808000\">) <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command seeds a regular instruction in the target, but the instruction does not take effect until they hear, speak, or read the trigger message. You must enclose the trigger in rounded brackets <span style=\"color:#808000\">()<\/span> to separate it from the instruction itself.<br> <br>  <span style=\"color:#808000\">Triggered Body Instruction<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> triggered body instruction <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) <span style=\"color:#808000\">(<\/span><\/span>trigger<span style=\"color:#808000\">) <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Your body <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command seeds a regular body instruction in the target, but the body instruction does not take effect until they hear, speak, or read the trigger message. You must enclose the trigger in rounded brackets <span style=\"color:#808000\">()<\/span> to separate it from the instruction itself.<br><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br>  <span style=\"color:#808000\">Triggered Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> triggered compulsion <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) <span style=\"color:#808000\">(<\/span><\/span>trigger<span style=\"color:#808000\">) <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command seeds a compulsion in the target, but the compulsion does not take effect until they hear, speak, or read the trigger message. You must enclose the trigger in rounded brackets <span style=\"color:#808000\">()<\/span> to separate it from the instruction itself.<br> <br>  <span style=\"color:#808000\">Triggered Body Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> triggered body instruction <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) <span style=\"color:#808000\">(<\/span><\/span>trigger<span style=\"color:#808000\">) <span style=\"color:#008000\">(<\/span><\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Your body <span style=\"color:#008000\">(<\/span>instruction<span style=\"color:#008000\">)<\/span>.<br>    This command seeds a body compulsion in the target, but the body compulsion does not take effect until they hear, speak, or read the trigger message. You must enclose the trigger in rounded brackets <span style=\"color:#808000\">()<\/span> to separate it from the instruction itself.<br> <br>  <span style=\"color:#808000\">Lock Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> lock <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>instruction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Does not display to target.   <br>    This command locks an already-present compulsion, making it so that it will never fade until it is unlocked. It cannot be used on someone protected by Sanctuary.<br> <br>  <span style=\"color:#808000\">Unlock Compulsion<\/span><br>   <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hypnotize <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> unlock <span style=\"color:#008000\">(<\/span><\/span><\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#008080\">Displays as<span style=\"color:#008000\">:<\/span><\/span> Does not display to target.   <br>    This command attempts to unlock a previously locked instruction in someone&#8217;s mind. If the pressures are correctly selected, the compulsion will fade. If not, it will backlash and hurt the person attempting the unlocking. <br>    <span style=\"color:#808000\">The wording of the compulsion is not required in order to unlock it.<\/span> <span style=\"color:#808000\">The correct order of pressures, however, <span style=\"color:#ff0000\">IS<span style=\"color:#808000\"> required.<\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited June 21, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-pressures\">Psychic Pressures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism-mechanics\">Hypnotism Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint-types\">Imprint Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mindhack\">Mindhack<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guardmind\">Guardmind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30882\" class=\"category-display-post\"><a id=\"hypnotism-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hypnotism Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhenever someone attempts to use either hypnosis or psychic influence on<br>a target they will have to input a list of three pressures as well as the<br>message to be followed.  <br><br>The target will then see a message about the imprint, including the message<br>to be followed, they have about five minutes to either resist or accept<br>before they will accept automatically.  <br><br>If they resist they need to enter the three pressures most likely to make<br>their character succumb to that imprint.  These two lists are then compared,<br>in the case of hypnosis compulsions if the hypnotizer has perfectly<br>predicted the resistance imprints the imprint will automatically succeed and<br>will become locked, permanently sealing in place until someone unlocks it. <br><br>Otherwise the target will be given a cost in life force to resist the<br>imprint, this cost is higher the better the hypnotizer was able to predict<br>their vulnerabilities.  They can then either accept the imprint, or resist<br>it and pay the cost in life force.  If they do this the compulsion<br>backlashes and hurts the person attempting to influence them, charging them<br>about half the lifeforce it cost the target in return.  <br><br>Other factors can also influence this cost, such as vampire blood, siren<br>songs, being angelborn, or being drunk.  Generally psychic influence is much<br>more affected by these secondary factors than hypnosis is.  <br><br>For these reasons characters who are particularly successful at influencing<br>minds need to be adept at understanding and or manipulating the psychology<br>of their targets, and skilled at picking compulsions that won&#8217;t be resisted<br>at any cost by the target&#8217;s player.  <br><br>While in Haven when the Sanctuary spell is up no attempts to supernaturally<br>control or influence someone to violate sanctuary even against the<br>unprotected or themselves will fizzle.  If the imprint covers several things<br>and only some of them are against Sanctuary those others will continue to<br>work and hold as per normal.\n<\/div><\/div><\/article><article id=\"post-31441\" class=\"category-display-post\"><a id=\"ice-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ice Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type: <span style=\"color:#c0c0c0\">Melee<br><span style=\"color:#ffffff\">Max Range: <span style=\"color:#c0c0c0\">1<br><br>This discipline covers the ability to fight with water in close proximity,<br>by conjuring and deploying the magic either directly to a close quarters<br>opponent or channeling it through a weapon or body part upon striking.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31431\" class=\"category-display-post\"><a id=\"ice-magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ice Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 100<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 50<br><br>This discipline covers the ability of the creatures to conjure<br>and manipulate water.  A type of &#8216;sorcery&#8217; that is used to typically conjure<br>water, freeze it into sharp or heavy projectiles and then launch these<br>towards an adversarey but can also be used to manipulate existing sources of<br>water.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31449\" class=\"category-display-post\"><a id=\"ice-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ice Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of water magic to form a protective shield<br>that will block incoming attacks until the energy is all used up.  Normally<br>invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30792\" class=\"category-display-post\"><a id=\"ice-sorcery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ice Sorcery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">:<span style=\"color:#008080\"> 0<span style=\"color:#008000\">, <span style=\"color:#008080\">2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Elemental Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power grants the Ice Sorcery discipline at 110% of your highest ranged discipline, but also lowers all your mundane ranged disciplines by 25%. The power of sorcery also varies depending on your location, on earth outside of Haven it is weaker, on other worlds it is stronger, especially in the Other.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Ice Sorcery Max Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 110<br><span style=\"color:#ffffff\">Ice Sorcery Optimum Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 55<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31120\" class=\"category-display-post\"><a id=\"ignore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ignore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Ignore list<\/span><br><span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Ignore <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br><br>This command allows an individual to filter out a specific source of OOC tells<br>without resorting to going into quiet mode.  <span style=\"color:#ffffff\">Ignore list<\/span> will display all<br>the players that have been set to ignore.  <span style=\"color:#ffffff\">Ignore <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span> will toggle<br>whether or not an individual is being filtered and will work regardless of<br>whether that individual is currently logged in.<br> <br>This will block both ooc and ic notes, though you may still get notifications<br>of them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#communication\">Communication<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ooc-rules\">OOC Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#tell\">Tell<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30926\" class=\"category-display-post\"><a id=\"ill\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ill<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents someone suffering from an illness which causes an<br>overall impairment of their functioning.  This can be used to represent both<br>curable and incurable conditions, although obviously should not be removed<br>in the case of incurable ones.  It does not extend to mental health<br>conditions.\n<\/div><\/div><\/article><article id=\"post-30711\" class=\"category-display-post\"><a id=\"illarin-empire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Illarin Empire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: One of the largest civilizations in the wilds. Led by an Emperor or Empress the people of the Illarin empire are relatively technologically advanced and extremely restrained and polite.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The People.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, or performing tasks for the benefit of the empire.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wildling-subfactions\">Wildling Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31105\" class=\"category-display-post\"><a id=\"illusions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Illusions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Illusory Magic 2, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This ability allows someone to influence another&#8217;s mind to see something that isn&#8217;t really there. Illusions are entirely visual.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Illusion (person) (What they&#8217;ll see)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30874\" class=\"category-display-post\"><a id=\"illusory-affinity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Illusory Affinity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Illusory Magic Focus 4<br><br>Characters with this stat can use illusory magic and telepathy while<br>shifted.\n<\/div><\/div><\/article><article id=\"post-30530\" class=\"category-display-post\"><a id=\"illusory-magic-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Illusory Magic Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Arcane Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Gifted or Faeborn<br> <br>This stat represents those who&#8217;ve studied the art of illusory magics. In addition to the standard arcane focus bonuses, it grants the user illusory mancing, allowing them to use their magic to manipulate the battlefield and trick their enemies. At higher ranks it grants limited access to shapeshifting and at max ranks allows the learning of illusory affinity, allowing an arcanist to use their mancing powers as well as telepathy even while shapeshifted.  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Illusory Magic One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Illusory Mancing <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on trickery and debilitating others.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Lightup<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables lighting a room with your presence.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Illusory Magic Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Face Stealing<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables you to look like someone else at a glance.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Illusions<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that allows you to make others see things you wish them to see.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Illusory Mancing <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on trickery and debilitating others.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth; can avoid forest monsters.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Illusory Magic Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aura Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that brings your things with you when you shift into a smaller form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Memory Cloak<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that renders you unnoticeable unless you act drastically.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Mimic<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that allows you to appear as any other archetype.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Prismatic Sorcery<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants the prismatic sorcery combat discipline.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Illusory Magic Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Illusory Affinity<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables usage of illusory mancing and telepathy while shifted.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with stealth.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-focus\">Arcane Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aura-shifting\">Aura Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#face-stealing\">Face Stealing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#illusions\">Illusions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#illusory-mancing\">Illusory Mancing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lightup\">Lightup<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#memory-cloak\">Memory Cloak<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mimic\">Mimic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#prismatic-sorcery\">Prismatic Sorcery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-power\">Arcane Power<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-society\">Arcane Society<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31082\" class=\"category-display-post\"><a id=\"illusory-mancing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Illusory Mancing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements  <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Illusory Magic 1<br>                Rank 2 requires Illusory Magic 2<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Distract   <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target does 50% less damage for one round.  <br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause a momentary distraction in the corner of someone&#8217;s vision.<br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Double     <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Pick two targets, for one round if anyone attacks one they&#8217;ll instead target the other and vice-versa.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause someone to temporarily confuse you with another person.  <br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Trick      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Your target&#8217;s next attack will appear to come from someone else.  <br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can make it look as if someone else performed an action instead of yourself.<br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Aura       <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> All ranged damage against the target is increased by 15% for one round.  <br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can make someone glow briefly.<br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Cloak      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Pick two targets, for one round the first is untargetable by the second.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause someone to be unable to see you for up to 8 seconds.  <br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br>All abilities require a magical focus.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30479\" class=\"category-display-post\"><a id=\"imbue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Imbue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Imbue<\/span><br><br><span style=\"color:#008080\">imbue (item)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Infuse an item you are carrying with some of your blood. Whoever wears the item then shares one of your bloodline&#8217;s senses.<br><span style=\"color:#008080\">force (target) imbue (item)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>You can also force a helpless target to imbue an item with their own blood. The item must be in their inventory at the time.<br><br><span style=\"color:#ffffff\">Requirements<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>You must be an angelborn, demonborn, faeborn or demigod of at least tier two.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can imbue once per week.<br><span style=\"color:#ffffff\">    &#8211;<\/span>An item carries either an imbuement or a society symbol, badge or key, never both. Imbuing an item replaces any of those, and using <span style=\"color:#008080\">customize (item) symbol<\/span> on an imbued item strips the imbuement without adding a symbol.<br><br><span style=\"color:#ffffff\">What the wearer gains<\/span><br>The item only works while it is worn.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Angelborn blood: the wearer is sensitive to desires (see <span style=\"color:#008080\">help desire<\/span>). A mind ward still blocks them.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn blood: the wearer is sensitive to suffering (see <span style=\"color:#008080\">help suffer<\/span>). It does not let them sense dread.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Faeborn blood: the wearer is sensitive to fate, and can sway coin flips and luck (see <span style=\"color:#008080\">help fate<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demigod blood: the wearer can hear wishes (see <span style=\"color:#008080\">help wish<\/span>).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">Suffer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fate\">Fate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wish\">Wish<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31053\" class=\"category-display-post\"><a id=\"immortality\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Immortality<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Demigod Warrior 3<br><br>This power grants the same per round damage cap that vampires recieve.  It<br>also makes the character unable to be taken below 1 defense by any attack<br>not made by a long blade weapon.  Characters with this power also cannot be<br>executed in normal ways, but must instead be beheaded.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30506\" class=\"category-display-post\"><a id=\"implantdream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Implantdream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> implantdream (target)<br><br>This command can be used by an Eidolon to implant a dream into the mind of the target that they will see the next time they log on. It can be used on offline targets but can only be used on targets in dark rooms.\n<\/div><\/div><\/article><article id=\"post-30961\" class=\"category-display-post\"><a id=\"important-local\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Important Local<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human<br><br>This archetype represents those locals living in Haven who&#8217;ve established<br>themselves socially.  They might have important jobs or be part of<br>influential families.  They can make use of the fame command to set a string<br>that other locals established individuals in the town will see when they<br>look at them, appearing like, He\/She is well known locally for (string)<br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 24<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Ill<br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Chemical Augmentation, Fleshformed, Demonic<br>Pact Holder<br><br><span style=\"color:#ffffff\">Focuses:<\/span> One point to spend in the professional focus family at tier two.\n<\/div><\/div><\/article><article id=\"post-31257\" class=\"category-display-post\"><a id=\"imprint\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">imprint<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Imprint<br>-Shows a list of all your current mental influences.  See <span style=\"color:#008000\">help imprint<br>types<\/span><br><br><span style=\"color:#ffffff\">Syntax<\/span>: Imprint accept<br>-Accept an attempt to alter your character&#8217;s mind.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Imprint resist (pressure one) (pressure two) (pressure three)<br>-Resist an attempt to alter your character&#8217;s mind, the pressures listed<br>should be those most effective at influencing your character to do<br>something, starting with the one most likely to do so.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Imprint resist<br>-Pay life force to resist an attempt to alter your character&#8217;s mind, causes<br>some backlash to the imprinter and prevents your character being tranceable<br>again for a long time.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-pressures\">Psychic Pressures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism-mechanics\">Hypnotism Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint-types\">Imprint Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mind-hacking\">Mind Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-influence\">Psychic Influence<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30884\" class=\"category-display-post\"><a id=\"imprint-types\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Imprint Types<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYou feel (message).  <br>-Caused by drug object types to convey their chemical affects.  <br><br>You want to (message).  <br>-Caused by some types of magic or schemes, which conveys a desire to do a<br>certain thing onto their targets.  Targets are unaware they&#8217;ve been affected<br>or that the desire to follow the message is at all unnatural.  Whether they<br>follow it or not however depends on how it conflicts with their other<br>desires but most people will follow most instructions.  It is a fairly<br>strong desire.  <br><br>Your body (message).  <br>-Caused by body hypnosis, this type of control bypasses someone&#8217;s higher<br>brain entirely, they body essentially follow the commands entirely of it&#8217;s<br>own accord.  It can be used for other alterations beyond simple pupeteering<br>as well, changing how someone&#8217;s body reacts or moves in different<br>situations, or even temporarily rewiring sensations or reflexive behaviors. <br>A character under this sort of imprint is aware that they aren&#8217;t in control<br>of their body or whatever they are doing.  <br><br>You need to (message).  <br>-Caused by psychic influence, as well as hypnotic instructions, compulsions<br>and cursed objects.  A character under this sort of influence is completely<br>unaware that whatever they are doing is out of character for them and will<br>rationalize it both while under the imprint and afterwards.  Characters can<br>use <span style=\"color:#008000\">satiate (instruction)<\/span> to note when they&#8217;ve fulfilled such an imprint.  <br><br>You have a vivid recollection of (message).  <br>-Caused by alchemical memory potions, this memory seems natural to the<br>target, although they may realize once they&#8217;re told it&#8217;s fake that it is.  <br><br>You cannot remember (message).  <br>-Caused by alchemical memory potions, the hole in the person&#8217;s memory won&#8217;t<br>generally be noticed unless someone specifically draws attention to it.\n<\/div><\/div><\/article><article id=\"post-31240\" class=\"category-display-post\"><a id=\"imprinted-roleplay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Imprinted Roleplay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rationalization and Self-Awareness<span style=\"color:#008080\">]<\/span><\/span><\/span><br>A person who has been imprinted is never aware that the desires or feelings he has been given are not his own. He will always rationalize why he wants or feels this way and, after the imprint has run its course, why he no longer does.<br> <br>A person who has been imprinted does not act in a way that is robotic or otherwise out of character and it should be extremely difficult for another character to know he has been imprinted even if those characters know one another intimately. The new desires and feelings are integrated into a person&#8217;s personality so completely that he can rationalize any attempt by others to suggest that he&#8217;s been manipulated in some way, even against massive evidence. He feels entirely certain that he is still himself and all his desires and feelings are his own.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Conflicting Imprints<span style=\"color:#008080\">]<\/span><\/span><\/span><br>If a character has two or more imprints that conflict with one another, the resulting RP should make this clear to some extent. If bringing it across in RP isn&#8217;t feasible or the number of conflicting imprints becomes too great, it is permissible to RP each as being weakened by the resulting confusion along with some general emotional turmoil or something similar such as a serious headache.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Discovering Imprints<span style=\"color:#008080\">]<\/span><\/span><\/span><br>When and after being under the influence of hypnosis or psychic persuasion, a person has no awareness that they are being influenced or that they&#8217;ve been in a trance. If an imprint is accepted the imprinted person has no awareness that they are under another&#8217;s influence with the exception of &#8216;body&#8217; imprints, in which case the character is aware that their own body is moving or behaving in abnormal ways that are outside of their control but not necessarily how or why or who might be responsible.<br><br>If an imprint is rejected, the character has no knowledge that any influence was attempted, and certainly no knowledge of what the rejected imprint pressured them to do. External observers may recognize attempts at hypnosis, but not psychic persuasion. While it is acceptable to believe that an acquaintance behaving strangely may be under the influence of mind control, your character should almost never be certain of it and should probably be wrong more often than they are right.<br><br><span style=\"color:#808000\">Tips and Notes<span style=\"color:#008000\">:<\/span><\/span><br><span style=\"color:#008000\"> * <\/span>If you&#8217;re on the fence if you should follow an imprint or not, follow it. <br><span style=\"color:#008000\"> * <\/span>If you think an inhibition or competing desire would stop you following an imprint, ask yourself if that inhibition or competing desire has come out clearly in your roleplay previously. If it hasn&#8217;t, you&#8217;re on pretty sketchy ground.  <br><span style=\"color:#008000\"> * <\/span>If you decide not to follow an imprint, it&#8217;s usually a good idea to at least show through your roleplay that you&#8217;re thinking about following it or tempted to follow it.  <br><span style=\"color:#008000\"> * <\/span>Being &#8220;strong willed&#8221; or anything similar is a completely invalid reason for not following an imprint.  <br><span style=\"color:#008000\"> * <\/span>Having been imprinted several times before or being able to do mind control yourself is not a valid reason to be aware of mind control or be more resistant to it.  <br><span style=\"color:#008000\"> * <\/span>If an imprint is something that your character normally wants to do and sometimes does, it&#8217;s unreasonable to have additional resistance to it.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 1, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-persuasion\">Psychic Persuasion<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30854\" class=\"category-display-post\"><a id=\"incantation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Incantation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Arcane Focus 1-4<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 1 requires the Goth role.<br><br>This stat represents your ability to do rituals much more quickly than<br>others.  <br><br><span style=\"color:#008080\">Ritual Time<\/span><br><br>Rank Zero: 120 Minutes <br>Rank One: 60 Minutes<br>Rank Two: 30 Minutes<br>Rank Three: 15 Minutes<br>Rank Four: 7 Minutes\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-riuals\">Antag Riuals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30974\" class=\"category-display-post\"><a id=\"inches\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">inches<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents how tall your character is in inches.\n<\/div><\/div><\/article><article id=\"post-31032\" class=\"category-display-post\"><a id=\"industries\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Industries<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nEvery business in Haven should have an industry type, not setting one<br>causes a reduction in received profits.  Each type has a different number of<br>maximum employees. Inside Haven only certain areas can have certain types<br>of stores, see help districts for more information.<br> <br>Construction:     6 jobs.<br>Online:           3 jobs.<br>Store:            3 jobs.<br>Restaurant:       5 jobs.<br>Clothes and Fashion: 4 jobs.<br>Bar:              6 jobs.<br>Club:             6 jobs.<br>Security:         3 jobs.<br>Investigation:    3 jobs.<br>Residence:        3 jobs.<br>Financial:        5 jobs.<br>Nonprofit:        4 jobs.<br>Research:         3 jobs.<br>Primary Industry: 6 jobs.[Eg Mining]<br>Factory:          4 jobs.<br>Education:        3 jobs.<br>Hospitality:      4 jobs.<br>Mobile Service:   3 jobs.[Eg plumbers]<br>Static Service:   4 jobs.[Eg garage]<br>Agriculture:      6 jobs.<br>Cafe:             4 jobs.<br>Takeout:          4 jobs.<br>Transport:        5 jobs.<br>Sex:              5 jobs.[Eg strip clubs]<br>Legal:            3 jobs.<br>Arts and Crafts:  3 jobs.<br>Technology:       5 jobs.<br>Journalism:       4 jobs.<br>Games\/Gaming:     4 jobs.<br>Head Shop:        3 jobs.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jobs\">Jobs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">Shop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#districts\">Districts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30511\" class=\"category-display-post\"><a id=\"infernohelp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">infernohelp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Information              Combat                Roleplaying<\/span><br><br><span style=\"color:#ffffff\">Progression              Creating              Editing<\/span><br><br><span style=\"color:#ffffff\">Traveling                Societies              Lore<\/span><br><br><span style=\"color:#ffffff\">User Interface           Story Runners         Communication<\/span><br><br>Type help followed by one of the above headings.<br>Alternately newbie (message) gives access to a help channel<br>and pray (message) sends a message to the immortals.<br>You can use helpsearch (word) to search for helpfiles.\n<\/div><\/div><\/article><article id=\"post-31301\" class=\"category-display-post\"><a id=\"inflict\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Inflict<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> inflict <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">condition<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> cure <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">condition<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>This command allows an SR to inflict a PC with one of several different conditions. These will last for a certain amount of time or until cured with the cure command.<br><br>SRs at trust 1 or below can only inflict conditions while running a room and those conditions will go away as soon as the RP ends. Otherwise the condition will last for a time roughly equal to 6 hours multiplied by the trust level of the SR squared in play time.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#conditions\">Conditions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31254\" class=\"category-display-post\"><a id=\"influence\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Influence<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nInfluence is a resource mechanic representing your character&#8217;s sway with<br>the general NPC population in the game, and can be used for a number of<br>social mechanics in-game.  <br><br>Influence is mostly earned by roleplaying with other characters.  You will<br>earn a small amount of influence whenever you roleplay with someone. <br>However, most influence is earned by other people roleplaying with you. <br>Whenever you&#8217;re roleplaying with someone and especially when they<br>specifically target or speak to you you&#8217;ll earn some influence based on<br>their social rank, as well as, how much influence they&#8217;ve given out<br>recently.  In essence, the more important and famous someone is and the more<br>attention they pay you relative to everyone else, the more influence you<br>earn.  <br><br>Influence can be used to praise or diss someone, to start rumors, to run<br>schemes or found societies.  It is capped at 100k.  <br><br>There are several subtypes of influence that can be earned in other ways,<br>but each of them have more restricted uses and none of them can be<br>transferred to other people for the use of schemes.  <br> <br>Society Influence<br>  Society Influence is gained based on your society standing and can only<br>  be used for loyalty praises and disses for other people, and not yourself.<br>  This is capped at 10k.<br> <br>Scheme Influence<br>  Scheme influence can only be used for running schemes or creating societies. <br>  It can be gained by having contact stats whose jobs are set to &#8216;planning&#8217; <br>  and can be gained once per day. It is capped at 100k. <br>  See Also: Help  Contacts<br> <br>Supernatural Influence<br>  Supernatural influence can be used as a resource contribution with various<br>  societies. This is capped at 50k and can only be gained by society members.<br>  See Also: Help Contribute<br> <br> <br>Syntax: Social<br>  Display your current influence totals and social rank.<br><br>Syntax: Rumor (message)<br>  Start a rumor in town for 1000 influence. This will echo to the room. <br>  There needs to be at least one other PC in the room for this to work.<br><br>Syntax: Buy (item) influence<br>  Use your influence to buy an item you normally couldn&#8217;t, such as alcohol <br>  when underage.<br><br>Syntax: Influence buy (experience\/money) amount<br>  Convert influence into combat experience or cash.<br>  1000 influence becomes 500 combat xp (ratio 1:0.5)<br>  1000 influence becomes $20. (ratio 1:0.02)<br><br>Syntax: Influence sell (experience\/money) amount<br>  Convert combat experience or cash into influence.<br>  1000 combat xp becomes 100 influence (ratio: 1:0.1)<br>  $100 becomes 500 influence (ratio: 1:5)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#praise\">Praise<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#diss\">Diss<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#news\">News<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rumor\">Rumor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#schemes\">Schemes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-rank\">Social Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30475\" class=\"category-display-post\"><a id=\"influencers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Influencers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three MyHaven influencers selected each week based on ratings of interactions, events and that week&#8217;s activity.<br><br>Influencers generate intel when they roleplay for themselves and the person they are roleplaying with up to a daily cap.\n<\/div><\/div><\/article><article id=\"post-31364\" class=\"category-display-post\"><a id=\"information\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Information<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Score<\/span><br>-Displays information about your character such as name and birth date.<br><span style=\"color:#ffffff\">Balance<\/span><br>-Display the money in your bank account and on hand.<br><span style=\"color:#ffffff\">Who<\/span><br>-Shows who&#8217;s currently online.<br><span style=\"color:#ffffff\">Whoinvis<\/span><br>-Hides from the who list.<br><span style=\"color:#ffffff\">Commands<\/span><br>-Brings up a list of all commands.<br><span style=\"color:#ffffff\">Socials<\/span><br>-Brings up social information such as how much influence you have.<br><span style=\"color:#ffffff\">Stats<\/span><br>-Brings up a list of your stats.<br><span style=\"color:#ffffff\">Disciplines<\/span><br>-Brings up a list of your disciplines<br><span style=\"color:#ffffff\">Rules<\/span><br>-Brings up a list of the rules.<br><span style=\"color:#ffffff\">Rank<\/span><br>-Displays your ranks.<br><span style=\"color:#ffffff\">Staff<\/span><br>-Brings up information on the staff.<br><span style=\"color:#ffffff\">Credits<\/span><br>-Brings up your community credit rewards.\n<\/div><\/div><\/article><article id=\"post-31473\" class=\"category-display-post\"><a id=\"injure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">injure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> injure (PC\/NPC) mild\/severe\/critical\/fatal\/knockout<br><br>Used by an SR to inflict wounds on PCs or NPCs, the wound level<br>that PCs can sustain is based on their trust with the SR. It is<br>appropriate to use if players have for instance just fallen down<br>a pit or otherwise done something in RP that would hurt them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30927\" class=\"category-display-post\"><a id=\"injured\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Injured<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents someone who&#8217;s suffering from a serious, but not<br>permanent injury.  Such as serious fractures.  This has the affect of<br>permanently impairing their abilities until they heal.\n<\/div><\/div><\/article><article id=\"post-30552\" class=\"category-display-post\"><a id=\"innate-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Innate Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nInnate abilities are abilities that help further define your character&#8217;s specific archetype, particularly in a racial sense. While there are no tier restrictions on innate abilities, any given character may only possess a single one; training one removes the option to train the others. All these abilities have their own helpfile, but here is a short summary of each archetype&#8217;s innates for quick reference.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Any Archetype<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Timeswept<span style=\"color:#008000\">:<\/span><\/span> This allows you to use the <span style=\"color:#ffffff\">timeswept<\/span> command to set your origin period even if you do not possess the timeswept archetype.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Non-Supernaturals<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">You will remain non-supernatural even after selecting one of these innates.<\/span><br><span style=\"color:#808000\"> Taking an innate will make you vulnerable to the material weakness of your chosen bloodline (obsidian, radioactive material, quartz, or iron).<\/span><br> <span style=\"color:#008080\">Angelborn<span style=\"color:#008000\">:<\/span><\/span> A passive angelborn; you will become sensitive to <span style=\"color:#ffffff\">desires<\/span> and allows higher <span style=\"color:#ffffff\">perception<\/span> and <span style=\"color:#ffffff\">running<\/span> stats.<br> <span style=\"color:#008080\">Demigod<span style=\"color:#008000\">:<\/span><\/span> A passive demigod; you will gain access to higher <span style=\"color:#ffffff\">stamina<\/span> and <span style=\"color:#ffffff\">perception<\/span> stats.<br> <span style=\"color:#008080\">Demonborn<span style=\"color:#008000\">:<\/span><\/span> A passive demonborn; you will become sensitive to <span style=\"color:#ffffff\">suffering<\/span>.<br> <span style=\"color:#008080\">Faeborn<span style=\"color:#008000\">:<\/span><\/span> A passive faeborn; you will gain access to higher <span style=\"color:#ffffff\">games<\/span> and <span style=\"color:#ffffff\">stealth<\/span> stats.<br> <span style=\"color:#008080\">Sensitive<span style=\"color:#008000\">:<\/span><\/span> A human; you will become sensitive to ghosts and the nightmare; see <span style=\"color:#ffffff\">help sensitive<\/span>.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Angelborn<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Fleet of Foot<span style=\"color:#008000\">:<\/span><\/span> You move faster in and out of combat.<br> <span style=\"color:#008080\">Guardian Angel<span style=\"color:#008000\">:<\/span><\/span> You take less combat damage protecting others.<br> <span style=\"color:#008080\">Soothing Aura<span style=\"color:#008000\">:<\/span><\/span> You help others around you heal faster.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demigod<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Blessing of Battle<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their combat disciplines.<br> <span style=\"color:#008080\">Lover&#8217;s Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to increase their attractiveness and fertility.<br> <span style=\"color:#008080\">Lunar Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their <span style=\"color:#ffffff\">life force<\/span> during the night.<br> <span style=\"color:#008080\">One with the Waves<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to let them breathe underwater and enhance them when near it.<br> <span style=\"color:#008080\">Solar Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> someone to enhance their <span style=\"color:#ffffff\">life force<\/span> during the day.<br> <span style=\"color:#008080\">Storm Calling<span style=\"color:#008000\">:<\/span><\/span> You can sometimes summon a <span style=\"color:#ffffff\">storm<\/span>.<br> <span style=\"color:#008080\">Underworld Touch<span style=\"color:#008000\">:<\/span><\/span> You may use <span style=\"color:#ffffff\">deathtouch<\/span> on someone to slow their injury healing time.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demonborn<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Demonic Cry<span style=\"color:#008000\">:<\/span><\/span> You can <span style=\"color:#ffffff\">wail<\/span> to deafen others around you.<br> <span style=\"color:#008080\">Demonic Seduction<span style=\"color:#008000\">:<\/span><\/span> Attempts to resist any <span style=\"color:#ffffff\">psychic pressures<\/span> from you using <span style=\"color:#ffffff\">lust<\/span> are penalized.<br> <span style=\"color:#008080\">Enrage<span style=\"color:#008000\">:<\/span><\/span> Attempts to resist any <span style=\"color:#ffffff\">psychic pressures<\/span> from you using <span style=\"color:#ffffff\">anger<\/span> are penalized.<br> <span style=\"color:#008080\">Rage Fueled<span style=\"color:#008000\">:<\/span><\/span> You can <span style=\"color:#ffffff\">enrage<\/span> to both take and deal more damage in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Faeborn<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Floral Blessing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> the area around you to spontaneously grow flowers.<br> <span style=\"color:#008080\">Luck Changing<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">bless<\/span> or <span style=\"color:#ffffff\">curse<\/span> someone to bestow good or bad luck upon them.<br> <span style=\"color:#008080\">Mershifter<span style=\"color:#008000\">:<\/span><\/span> When you enter deep water, you automatically become a merperson.<br> <span style=\"color:#008080\">Sense Weakness<span style=\"color:#008000\">:<\/span><\/span> When you look at someone, you can see if they are wounded or suffering from certain debuffs.<br> <span style=\"color:#008080\">Song of the Sirens<span style=\"color:#008000\">:<\/span><\/span> You may <span style=\"color:#ffffff\">sing<\/span> to lower the defence of others around you to psychic persuasion.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 15, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30482\" class=\"category-display-post\"><a id=\"institute-staff\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Institute Staff<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier One Archetype<\/span><br><br>This archetype represents the staff of the Greystone Institute: the brothers and sisters who teach in the college, run the clinic, and keep the files. They are almost always recruited from outside Haven and have few ties to the town. At creation the archetype is listed as Greystone Staff.<br><br>Staff can take a job at the institute, use the college and clinic staff commands, and take additional points in the relevant stats. Staff who rise high enough in the institute are brought further in, and they sleep less easily for it.\n<\/div><\/div><\/article><article id=\"post-30442\" class=\"category-display-post\"><a id=\"instruct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Instruct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> instruct (npc) (instruction)<br><span style=\"color:#ffffff\">Syntax:<\/span> instruct (npc) (lines) (instruction)<br><br>Storyrunners can use this to direct an AI-driven NPC, such as one of the founding family heads. It must be in the room with you, and you must be storyrunning.<br><br>The NPC works your instruction into its next response, in its own voice. The instruction is used once, then cleared. If you give a number of lines first, that response is kept to about that many lines.<br><br>Example: <span style=\"color:#008080\">instruct augustus 2 Warn them, politely, to stay away from the chapel.<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyrunner-commands\">Storyrunner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30564\" class=\"category-display-post\"><a id=\"intel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Intel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters generate intel as they engage in activities such as contributing resources to a society, setting up operations, going on adventures, roleplaying in dreamworlds or non-earth worlds or with higher powers. This represents your character learning valuable information about other worlds, society machinations and so on.<br><br>How much intel is generated is affected by a few factors, most notably the character&#8217;s secrecy.<br><br>At 5k intel society characters get an extra $50 each week in their pay cheque, at 10k their contributes to their society are worth 20% more and give a buff to all contributes to that society for the next week. At 8k intel characters are considered reckless and thus easier to capture.<br><br>How much intel a character has can be seen by investigating them as long as they have at least 1000.<br><br>Characters when being victimized by a society character may choose the option to &#8216;Give Intel&#8217; as a victimized response, this will transform all their intel into resources for the character victimizing them and can also provide benefits for the victimizer&#8217;s society\/character secrecy. Victimized characters who do not give intel will have the value of their intel reduced, but not by as much, and it wll not turn into resources for their victimizer.<br> <br>Characters can give their intel to another with give intel (person)\n<\/div><\/div><\/article><article id=\"post-30732\" class=\"category-display-post\"><a id=\"internal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">internal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">internal <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This form of emote can only be seen by you and any SRs and allows<br> you to emote internal thoughts, feelings, memories etc.<br> <br>See <span style=\"color:#ffffff\">help emoting<span style=\"color:#c0c0c0\"> for additional forms of emoting.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30710\" class=\"category-display-post\"><a id=\"interpol\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">interpol<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Some members of Interpol also occasionally need to dip into the supernatural to get results or deal with unusual criminal problems.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Russian Mafia, The Mob, Desmond King.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Obtaining evidence, catching criminals, dismantling criminal groups, tracking criminals across country.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#law-subfactions\">Law Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31469\" class=\"category-display-post\"><a id=\"intro\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">intro<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents a short string which people will see instead of<br>your name when they haven&#8217;t yet remembered you.  You can change it late with<br>intro (newstring)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">descriptions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31265\" class=\"category-display-post\"><a id=\"introduction\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">introduction<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIntroductions allow you to learn the name of a person.  Until you know<br>someone&#8217;s name, you will only see their intro description, which many refer<br>to as short descriptions, or sdescs.  To set your own short description,<br>simply type <span style=\"color:#ffffff\">intro<span style=\"color:#c0c0c0\"> followed by the description you want.  <br><br>To remember someone else&#8217;s name after they have introduced themselves to<br>you, type <span style=\"color:#ffffff\">remember<span style=\"color:#c0c0c0\"> followed by a keyword from their short description<br>followed by their name.  For example, if you saw &#8216;a hairy middled-aged man&#8217;<br>in the room, and he introduces himself as Huor, you could type <span style=\"color:#ffffff\">remember<br>hairy huor<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">remember middle huor<span style=\"color:#c0c0c0\">.  Remember that people can lie about<br>their names.  <br><br>If you are a Shifter, a Werewolf, or a Selkie, you can use this command to<br>change the short descriptions of your different forms.  You do this by<br>changing into a different form and using the command to write out which<br>short description you wish.  <br><br>You can see your current intro by typing display.  <br><br><span style=\"color:#008000\">Syntax<span style=\"color:#c0c0c0\">: <span style=\"color:#ffffff\">Introduction <span style=\"color:#008000\">(<span style=\"color:#ffffff\">short description of the form you&#8217;re currently in<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>  Changes your short description to whatever you want.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shift\">Shift<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30984\" class=\"category-display-post\"><a id=\"introstory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">introstory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAn old man slides into the booth opposite you, an arthritic hand shaking<br>slightly as it neatly sets down a pair of simple sunglasses on the table in<br>front of him. He gazes at you with rheumy, unseeing eyes, a sardonic smile<br>crinkling his weathered features. He holds up one hand to forestall your<br>protest before it can be properly voiced. &#8220;No, no, I know. You ain&#8217;t got<br>any cash on you,&#8221; he says before his gnarled fingers entwine on the <br>tabletop. &#8220;That ain&#8217;t why I sat down.&#8221; He shifts his weight to get more<br>comfortable before continuing. &#8220;See, I got a talent&#8211; a talent for knowing<br>things,  you might say. You&#8217;re off to Haven, ain&#8217;t you? You got that energy<br>about you, all vibrant and eager; ready to make your mark on the world,<br>yeah? Before you head on off, though, maybe there&#8217;s a piece of advice I<br>could part with. Help see you on your way.&#8221; He allows a significant pause<br>before nodding to himself.<br> <br>&#8220;The first thing you gotta understand about this world, kid, is the lie.&#8221;<br>He starts before abruptly grilling you with, &#8220;Know how much sugar is in a<br>cheeseburger from Mickey Dee&#8217;s?&#8221; A beat to let you answer is offered before<br>he does so for you. &#8220;Close to two teaspoons. Two teaspoons in a burger!<br>That seem right to you?&#8221; His head gives a slow, world-weary shake of pure<br>disappointment. &#8220;But see, that&#8217;s all part of the lie. TV ain&#8217;t no better.<br>You switch it on and what do you see? Sitcom, sitcom, sitcom, all making<br>the same jokes. &#8216;Oh, what an awkward situation our whacky protagonists have<br>found themselves in now!&#8217;&#8221; His tone is mocking and his expression dour.<br>&#8220;Maybe you see some other show in between but never fear, the good guys<br>will always catch the villain&#8230; or it&#8217;ll be some reality show. That&#8217;s part <br>of the lie too. You wanna know reality?&#8221;  He shifts a little closer, his<br>voice dropping to a conspiratorial rasp. &#8220;You see, the lie is all about<br>keeping humanity complacent&#8211; keeping them full of sugar and laughter and<br>daydreams so they don&#8217;t cause too much fuss, don&#8217;t put up too much of a<br>fight, never peel back the skin of the world to see the writhing<br>infestation beneath. The truth is&#8230; in this world, there&#8217;s only one rule:<br>everyone pays.<br> <br>&#8220;You think your neighbour who won the lottery got lucky? Not at all, kid.<br>She made a deal with a Fae for that bit of luck. You think your president<br>got elected by being popular? Think again. He&#8217;s got pacts and deals going<br>back decades.&#8221; He sniffs loudly and gives a roll of his shoulders. <br>&#8220;Politicians being corrupt don&#8217;t surprise anybody too much, though. That<br>self-made business man on the other side of town, rich and prosperous and<br>living the American dream? He&#8217;s in the pocket of criminals or demons&#8211; or<br>both. Your sports hero? He probably ain&#8217;t even human. If he is, he&#8217;s made<br>deals or shoots himself up to compete. Maybe not with anything science can<br>detect, but something all the same. What about that movie star you used to<br>fantasize about when you were all by yourself in your room as a teenager?<br>You think they got famous through acting talent?&#8221; The cynical man snorts<br>derisively. &#8220;Kid, the Fae own Hollywood. The things they had to do for<br>their big break&#8230; not even a lifetime supply of cocaine is going to block<br>the memories of it, believe me. Getting things through hard work or talent?<br>That&#8217;s just all part of the lie, kid. The truth is this. You want something<br>in the world, you gotta pay for it. You gotta pay with your humanity and<br>with your very soul.&#8221; He emphasizes this point with a jab of one arthritic<br>finger towards your chest.  <br> <br>&#8220;But I can tell I ain&#8217;t deterred you. You got that fire in your eyes. Hell,<br>maybe I even turned you on a little&#8211; got you a little excited. Maybe<br>you&#8217;re happy to give up your humanity. Eager, even. Ready to stop being<br>stepped on and start doing the stepping, that it? If so, you might just fit<br>in real well, but I gotta warn you: lots of people tried to climb to the<br>top of that ladder before and ended up falling into the pit instead. It<br>ain&#8217;t just the people above you kicking you in the head you gotta watch out<br>for; it&#8217;s the people below you grabbing your ankles too.&#8221; He sits back in<br>the booth, evidently satisfied with his diatribe. After a moment of<br>thought, though, he shifts in place and observes you closely. &#8220;Then again,<br>maybe that fire in your eyes means something else. Does it mean you think<br>you&#8217;re gonna change things, stand up for what&#8217;s right, be a hero? Since you<br>can&#8217;t change anything without some kind of power, though, the question<br>becomes&#8230; how much of a monster are you going to become to fight the other<br>monsters? How long until you can&#8217;t even tell the difference between you and<br>them? How long until there&#8217;s another energetic young kid with fire in their<br>eyes painting a mental bullseye on your forehead and trying to take you out<br>to make the world a better place? If you&#8217;re looking for someone else to<br>protect you, you&#8217;re more naive than I can help. In this world, the only<br>person who&#8217;s going to save you from a monster is a bigger, badder monster.&#8221;<br> <br>He stretches languidly, joints popping, before a tremulous hand reaches out<br>to reclaim his glasses. Sliding out of the booth, he snorts, &#8220;Well, I don&#8217;t<br>want to keep you. You got that big destiny to fulfill and everything.&#8221; A<br>wry chuckle is voiced as he turns for the door, but he stops at the last<br>moment and peers back in your direction. &#8220;Hmm. Let me make your choices<br>plain, kid, in case you ain&#8217;t followed me real well so far. You pretty much<br>only got two of them, so it should be simple.&#8221; He waits a moment before<br>continuing as if to be sure he has your attention. &#8220;You can bend over for<br>the monsters. Spread your cheeks, &#8216;yes sir&#8217;, &#8216;no sir&#8217;, &#8216;whatever you say,<br>sir&#8217;&#8211; all eager and compliant. Maybe you&#8217;ll even learn to like it. Or&#8230;<br>you can struggle, fight, all that jazz. But let me tell you, kid. The<br>monsters? They love it when you struggle.&#8221;<br> <br>Welcome to <span style=\"color:#808080\">Haven<span style=\"color:#c0c0c0\">: <span style=\"color:#808080\">Mist and Shadow<span style=\"color:#c0c0c0\">! To get started, please type &#8216;<span style=\"color:#ffffff\">help<span style=\"color:#c0c0c0\">&#8216;.<\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31293\" class=\"category-display-post\"><a id=\"inventory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">inventory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> inventory<br> <br><span style=\"color:#00ff00\">INVENTORY<\/span> lists all the items you have but are not wearing.\n<\/div><\/div><\/article><article id=\"post-30469\" class=\"category-display-post\"><a id=\"iprecheck\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">IPRecheck<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">IP checks<\/span><br><br>When your account first connects, the game has your connection scored by an outside service for the risk that it is a VPN, a proxy or a bot. The score applies to your whole account.<br><br><span style=\"color:#ffffff\">    &#8211;<\/span>A normal score: no restrictions.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A high score: you can play, but you have no access to channels, and you are reminded of this from time to time.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A very high score: you cannot leave character creation, and a character already in the game is logged out. A connection that scores this high stays flagged, so checking again from it will not help.<br><br><span style=\"color:#008080\">iprecheck<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If your account is restricted, connect from a regular, non-mobile connection and use this to have that connection scored. The check runs in the background and the result follows shortly. It can only ever improve your account&#8217;s score, never make it worse. If the new score is normal, all restrictions are lifted and you will not need to do this again.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can use it once a day. If the check itself could not be completed, you can try again in an hour.<br><br>If you cannot clear the check, contact the administration for help.\n<\/div><\/div><\/article><article id=\"post-31260\" class=\"category-display-post\"><a id=\"item_container\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">item_container<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nContainer Flags:<br>closeable<br>pickproof<br>closed<br>locked<br>puton &#8211; objects will be put on container, instead of in<br>lockable\n<\/div><\/div><\/article><article id=\"post-31315\" class=\"category-display-post\"><a id=\"jetlag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">jetlag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#000080\">============================================================<\/span><br><span style=\"color:#ffffff\">Keyword:<\/span> <span style=\"color:#00ff00\">Jetlag<\/span><br><span style=\"color:#000080\">============================================================<\/span><br> <br><span style=\"color:#ffffff\">Syntax:<\/span> jetlag &lt;number&gt;<br> <br>Used to adjust the MUD time to your own time where number<br>is the hours to add to the MUD time.<br> <br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<\/div><\/div><\/article><article id=\"post-31034\" class=\"category-display-post\"><a id=\"jobs\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">jobs<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAfter your character&#8217;s first week in Haven, he will need to get a job in<br>order to receive the full benefits of his wealth stat. Characters who<br>do not work will receive a greatly reduced paycheck.<br>  <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job type<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Take a new job. Job types are explained below. You may take up to two<br> jobs, but only the best-paying job will affect your paycheck.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job quit <span style=\"color:#008000\">(<span style=\"color:#ffffff\">exact job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Quit a current job. You must type the job title by its exact name in<br> order to successfully renounce it. It will disappear from job info.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job info<span style=\"color:#c0c0c0\"><br>  Returns information about your character&#8217;s current jobs.<br> <br><span style=\"color:#008080\">Local Job Types<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Local job types can be taken inside the bounds of Haven. When taking a<br> local job, you must go to the location you wish to work and enter the<br> job take syntax. In order to be paid for a local job, you must go to<br> that exact room every 2-3 days.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take parttime <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Work part time at a local business. Part time work awards 65% of a full<br> paycheck if taken at a shop property, or 55% if taken at a home business.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take fulltime <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Work full time at a local business. Full time work awards 100% of a full<br> paycheck if taken at a shop property, or 80% if taken at a home business.<br> <br><span style=\"color:#008080\">Commuter Job Types<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Commuter jobs do not require checking in at a local property, but instead<br> represent a character working anywhere outside the bounds of Haven. This<br> means whatever Understanding protection they have will be spottier from<br> traveling outside the town&#8217;s borders.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take parttimecommute <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Take a part time commuting job at 65% of your regular pay.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take fulltimecommute <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Take a full time commuting job for 100% of your regular pay.<br> <br><span style=\"color:#008080\">Student Job Types<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This type of job represents your character currently attending school.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take parttimestudent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Study part time, awarding 45% of your regular pay.<br> <br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take fulltimestudent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Study full time, awarding 45% of your regular pay.<br> <br><span style=\"color:#008080\">Institute Job Types<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> Institute jobs can only be taken by institute staff.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take clinic <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> Take a job at the mental health clinic, awarding 100% of regular pay.<br><br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take academy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> Take a job at the high school, awarding 100% of regular pay.<br><br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take college <span style=\"color:#008000\">(<span style=\"color:#ffffff\">job title<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> Take a job at the college, awarding 100% of regular pay.<br> <br><span style=\"color:#008080\"> Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> job take employee <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">character<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> Take a job as the employee of another character, awarding 20% of regular<br> pay, see <span style=\"color:#008000\">Help Employee<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#industries\">Industries<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wealth\">Wealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31355\" class=\"category-display-post\"><a id=\"join\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Join<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">join <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name of place<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">join<\/span><br><br>This command will let you move to a certain place in a room, when used by<br>itself it will move you out of all places.  When in a place you can use<br>whisper by itself to only be heard by people there, you can also use subtle<br>to send emotes only to people there.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#places\">places<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">whisper<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subtle\">subtle<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30443\" class=\"category-display-post\"><a id=\"jump\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Jump<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Jumping<\/span><br><br>Like climbing, jumping works in the direction you are facing, which is the direction you last moved in.<br><br><span style=\"color:#008080\">jump down<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Anyone can do this. Face an open edge with a drop beyond it, such as the edge of a roof, and jump. The game looks down for the first landing, as far as three floors below, or eight if you have Super Jumping. It only lets you jump if the landing is safe: water, or solid ground no more than two floors down. If the ground is further down than that, you can only jump when there is water ahead of you that you could reach. A ceiling or floor in the way stops the jump.<br><span style=\"color:#008080\">jump<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Super Jumping only. Leap up onto the building you are facing, to the same kind of place you could climb to: an open window, a balcony, a gap in the wall, a roof. It can be no more than three floors above you. A super jump takes about two seconds a floor, and you cannot fall.<br><br><span style=\"color:#ffffff\">When you cannot jump<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While pinned or helpless, or in a fist fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Unless you are standing.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a prisoner, or while something is stopping you from moving.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While you are already travelling, climbing or jumping.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a ghost.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While a patrol encounter has not yet let you go.<br><br><span style=\"color:#ffffff\">In a fight<\/span><br><span style=\"color:#008080\">jump (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>In a fight, jump works as <span style=\"color:#008080\">move (target) jump<\/span>. See <span style=\"color:#008080\">help super jumping<\/span>.<br><br>See also: <span style=\"color:#008080\">help climb<\/span>, <span style=\"color:#008080\">help falling<\/span>, <span style=\"color:#008080\">help super jumping<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#climb\">Climb<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#falling\">Falling<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#super-jumping\">Super Jumping<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30495\" class=\"category-display-post\"><a id=\"kappa-delta-mu\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Kappa Delta Mu<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nKappa Delta Mu&#8217;s colours are charcoal and silver, their flower is the thistle, and their motto is &#8216;Held and Holding.&#8217; They live in Harrow House.<br><br>The traditional house, and the one the trustees favour. Kappa Delta Mu runs the Institute&#8217;s future leaders programme, and its alumni turn up in the town council, the sheriff&#8217;s department, and the clinic&#8217;s sponsor lists.\n<\/div><\/div><\/article><article id=\"post-31249\" class=\"category-display-post\"><a id=\"karma\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Karma<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nKarma is a game resource mostly used to create higher tier characters and<br>also to increase your experience or roleplay experience cap.  It is<br>generally only given out for activities that add to the story of the game<br>world such as StoryRunning.<br><br><span style=\"color:#008080\">Personal Karma<span style=\"color:#008000\">:<\/span><\/span><br>Personal karma is gained just by regular roleplaying.  It builds up on your<br>account, but it stops building once it reaches 45,000 less whatever<br>personal karma the character you are playing has already spent.  Personal<br>karma can only be spent on creating a character, or on changing a<br>character&#8217;s archetype or modifier, and any one character can use at most<br>25,000 personal karma.  It cannot be spent with <span style=\"color:#008000\">karma buy<\/span>.<br><br>Beyond this the only ways to obtain karma are to use a storyrunner,<br>specifically to run encounters, plots, scheme thwart attempts or scenes in<br>the wilds.  Or to fill in character feedback surveys, and in some cases,<br>create operations.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change archetype <span style=\"color:#008000\">(<span style=\"color:#ffffff\">archetype<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">none<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">change modifier <span style=\"color:#008000\">(<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">karma buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">xpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpxpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">experience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpexperience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">influence<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">respect<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cash<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">karma to spend<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">Returning karma<span style=\"color:#008000\">:<\/span><\/span><br>When a character is rerolled, the karma they spent goes into your karma<br>bank, which returns it slowly over time roleplaying.  Earning karma makes<br>it return much quicker.  Only non personal karma spent will return, and the<br>bank never holds more than the karma your account has earned plus 5,000.<br>Karma spent on experience or roleplay experience does not return; of karma<br>spent on influence or respect, 80% returns, and of karma spent on cash, 60%.<br><br>Society Leaders and Storyrunners can grant awards to players which increases<br>their rate of karma gain until they&#8217;ve earned a set amount and can help make<br>accruing karma easier.  Impressing your Storyrunners with your roleplaying<br>and impressing your society leaders with your usefulness are the best ways<br>to obtain these awards.<br><br><span style=\"color:#008080\">Conversions<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br><br>XP\/RPXP Cap<span style=\"color:#00ff00\">:<\/span><\/span><\/span><\/span> 25 per 1 karma spent.<br>XP<span style=\"color:#008000\">:<\/span> 50 per 1 karma spent.<br>RPXP<span style=\"color:#00ff00\">:<\/span> 10 per 1 karma spent.<br>Influence<span style=\"color:#00ff00\">:<\/span> 50 per 1 karma spent.  You cannot hold more than 100,000 influence.<br>Respect<span style=\"color:#00ff00\">:<\/span> 5 per 1 karma spent.<br>Cash<span style=\"color:#00ff00\">:<\/span> $0.50 per 1 karma spent.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#experience\">Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#influence\">Influence<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rp-experience\">RP Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">Story Runners<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">Archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">Modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fingerset\">Fingerset<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30637\" class=\"category-display-post\"><a id=\"kidnapping\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">kidnapping<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nRefer to help Forest Abductions.\n<\/div><\/div><\/article><article id=\"post-30680\" class=\"category-display-post\"><a id=\"kingdom-of-nar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Kingdom of Nar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A medieval age society.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, court intrigue, jousts and melee contests.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wildling-subfactions\">Wildling Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31200\" class=\"category-display-post\"><a id=\"knock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Knock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Knock (direction)<br><br>Knock on a door to send a message to everyone inside the house or everyone<br>on the other side of the door.\n<\/div><\/div><\/article><article id=\"post-31164\" class=\"category-display-post\"><a id=\"knockoutpunch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">knockoutpunch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Knockoutpunch (target)<\/span><br><br>This command makes you throw a punch at the target, against innocents or<br>much weaker enemies it will instantly knock them out cold.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31103\" class=\"category-display-post\"><a id=\"know-supernaturals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Know Supernaturals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Arcane Focus of 5.<br><br>Those with this stat will be able to see the nightmare manifestation of other<br>supernaturals even when they are not in the nightmare.\n<\/div><\/div><\/article><article id=\"post-31421\" class=\"category-display-post\"><a id=\"know-vampires\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Know Vampires<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Vampire, Arcane focus of 3 or Dark magic focus of 1.  <br><br>This stat represents an ability to identify vampires on sight.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31422\" class=\"category-display-post\"><a id=\"know-werewolves\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Know Werewolves<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Werewolf, Arcane Focus of 3, or Natural magic focus of 1<br><br>This stat represents an ability to identify werewolves on sight.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30742\" class=\"category-display-post\"><a id=\"landmarks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">landmarks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following landmarks can be used with the <span style=\"color:#ffffff\">drive<span style=\"color:#c0c0c0\"> and <span style=\"color:#ffffff\">walk<span style=\"color:#c0c0c0\"> syntaxes:<br> <br><span style=\"color:#008000\">,_________________________________________________________________________________, <br><span style=\"color:#008000\">|  <span style=\"color:#008080\">Keyword           Destination Name               Service                       <span style=\"color:#008000\">|<br> <br> <br><span style=\"color:#ffffff\">   institute<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>         The Greystone Institute        College\/Clinic                <br><span style=\"color:#ffffff\">   bank      <\/span>        Haven National Bank            Banking                        <br><span style=\"color:#ffffff\">   bedandbreakfast   <\/span>Antlers Hotel                  Hotel Rooms                         <br><span style=\"color:#ffffff\">   cemetery          <\/span>Arkwright Cemetery             Cemetery                       <br><span style=\"color:#ffffff\">   furniture         <\/span>Rooms-To-Go                    Furniture Store                <br><span style=\"color:#ffffff\">   hotel             <\/span>Antlers Hotel                  Hotel                             <br><span style=\"color:#ffffff\">   hunting           <\/span>Hunt &amp; Hook                    Special Equipment Store        <br><span style=\"color:#ffffff\">   lodge             <\/span>The Lodge                      Bar and Diner                  <br><span style=\"color:#ffffff\">   medical           <\/span>Haven Medical Center           Hospital                       <br><span style=\"color:#ffffff\">   newspaper         <\/span>Haven Courier                  Newspaper                      <br><span style=\"color:#ffffff\">   post              <\/span>Haven Post Office              Post Office                    <br><span style=\"color:#ffffff\">   thrift            <\/span>Narnia                         Clothing and Phones Store      <br><span style=\"color:#ffffff\">   lighthouse        <\/span>Haven Lighthouse               &#8212;<br><span style=\"color:#ffffff\">   lookout           <\/span>Lookout Point                  &#8212;<br><span style=\"color:#ffffff\">   drive-in          <\/span>Haven Drive-in Theatre         &#8212;<br><span style=\"color:#ffffff\">   shipping       <\/span>Shipping Containers            Shipping container rental<br><span style=\"color:#ffffff\">   bridge            <\/span>Middle of Franklin Bridge      &#8212;<br><span style=\"color:#ffffff\">   baseball          <\/span>Baseball Diamond               &#8212;<br><span style=\"color:#ffffff\">   longhouse         <\/span>Longhouse                      &#8212;<br><span style=\"color:#ffffff\">   apartments        <\/span>Elm Street Apartments          Apartments for Rent<br><span style=\"color:#ffffff\">   dive              <\/span>The Dive                       &#8212;<br><span style=\"color:#ffffff\">   westhaven         <\/span>Westhaven Trailer Park         &#8212;\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#walk\">walk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31417\" class=\"category-display-post\"><a id=\"larceny\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Larceny<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Rank 3 requires underworld mogul or thief.<br>Ranks 4 and 5 require thief focus 2.<br>Cannot be more than 1 point above your tier.<br><br>This stat represents the ability to bypass security systems and locks.<br>and is counter acted by the property security level.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">picklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This command utilizes the larceny skill to bypass locked doors.<br><br><span style=\"color:#008080\">Larceny<\/span> 0<br>  No skill <br><span style=\"color:#008080\">Larceny<\/span> 1<br>  Simple locks<br><span style=\"color:#008080\">Larceny<\/span> 2<br>  Advanced physical locks<br><span style=\"color:#008080\">Larceny<\/span> 3<br>  Advanced physical locks and basic alarms<br><span style=\"color:#008080\">Larceny<\/span> 4<br>  Advanced electronic locks and standard alarms<br><span style=\"color:#008080\">Larceny<\/span> 5<br>Almost any lock and sophisticated alarms<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited June 23, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">Household Security<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#picklock\">Picklock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30979\" class=\"category-display-post\"><a id=\"lastname\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lastname<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis is your character&#8217;s surname, it can be multiple words and does not<br>have to be unique.\n<\/div><\/div><\/article><article id=\"post-31138\" class=\"category-display-post\"><a id=\"law-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Law Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nMany of the law and intelligence organizations spread across the world have an interest in Haven. Chief amongst these are the FBI and Interpol, as well as Haven&#8217;s Sheriff Department. Detectives from Rockfield Bounties will poke their head into town, for the right price.<br> <br><span style=\"color:#ffff00\">Haven Sheriff&#8217;s Department<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Haven&#8217;s Sheriff department is tasked with protecting the humans of Haven and keeping knowledge of the supernatural secret.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: FBI, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Mob, The Chosen<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Solving crimes, catching and dealing with criminals, protecting Haven citizenry.<br><br><span style=\"color:#ffff00\">FBI<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Some members of the FBI are aware of the supernatural and often may use them to help with their cases, particularly when those cases involve supernatural suspects.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Interpol, Sheriff, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Mob, The Russian Mafia, Desmond King<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Obtaining information, solving crimes, catching criminals, giving evidence.<br><br><span style=\"color:#ffff00\">Interpol<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Some members of Interpol also occasionally need to dip into the supernatural to get results or deal with unusual criminal problems.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Rockfield Bounties.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Russian Mafia, The Mob, Desmond King.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Obtaining evidence, catching criminals, dismantling criminal groups, tracking criminals across country.<br><br><span style=\"color:#ffff00\">Rockfield Bounties<span style=\"color:#c0c0c0\"><br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Rockfield bounties is a bounty hunting company based out of Boston, familiar with the supernatural they often take on jobs to bring unnaturally powered criminals to justice.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Sheriff, FBI, Interpol.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Desmond King, The Mob, Russian Mafia.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Track and subdue criminals.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30827\" class=\"category-display-post\"><a id=\"legendary-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Legendary powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nLegendary Powers generally represent the most powerful abilities in the<br>game.  A character can only obtain a legendary power once they&#8217;ve attained<br>tier four.  Characters at tier 5 can have two.\n<\/div><\/div><\/article><article id=\"post-31509\" class=\"category-display-post\"><a id=\"length\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">length<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> length (number)<br><br>Used to set the number of lines you will see on your screen before a hit<br>enter to continue prompt appears.  Setting length to 0 will disable paging.\n<\/div><\/div><\/article><article id=\"post-30785\" class=\"category-display-post\"><a id=\"life-force\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Life Force<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nLife force represents your character&#8217;s overall health and vitality. <br>Almost everything is affected by life force, it makes you do more damage in<br>combat and take less, it improves the powers of your spells, it makes you<br>look more attractive, it improves your influence pools and it makes you earn<br>more money.  It is represented as a value out of 100% and will every day<br>move closer towards 100%.  <br><br>Characters can lose lifeforce by being wounded, harvested or fed upon by<br>vampires or psychic predators.  They can also expend it to power magical<br>objects or spells or some other supernatural abilities.  <br><br>Character&#8217;s physically older than 60 have reduced lifeforce, as do<br>vampires in the daytime, supernaturals without either sanctuary protection<br>or a strong society, those who engage in more dream sex than real sex and<br>maimed characters.  <br><br>Characters with a demonic pact who have not engaged in much antagonism will<br>have lower life force, as will those with a relic who&#8217;ve lost their relic,<br>exsanguinating vampires who haven&#8217;t exsanguinated anyone in some time and<br>lunacy embracing werewolves who haven&#8217;t roamed free under the full moon in<br>some time.  <br><br>Werewolves in general have higher life force on the full moon unless they<br>drug themselves, and lower on the new moon.  <br><br>Life force can go above 100% through supernatural means.  <br>  <br>Tier 2 characters who are not in a society and not vassled have a 3 percent penalty.<br> <br>Tier 3 characters who are notin a society or vassled havea  10 percent penalty.<br> <br><span style=\"color:#ff0000\">If a character is taken below 75% life force they may pass out for a time, or if taken below 60% may even die.<span style=\"color:#c0c0c0\"><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monstrosity\">Monstrosity<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31228\" class=\"category-display-post\"><a id=\"lift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> lift (object)<br><br>Used to pick up objects that are too large to pick up with the get command<br>such as furniture.\n<\/div><\/div><\/article><article id=\"post-31442\" class=\"category-display-post\"><a id=\"lightning-fighting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lightning Fighting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><br>This discipline covers the ability of creatures to fight with<br>electricity in close proxmity, by conjuring and deploying it either directly<br>to a close quarters opponent or channeling it through a weapon or body part<br>upon striking.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31432\" class=\"category-display-post\"><a id=\"lightning-magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lightning Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 80<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 40<br><br>This discipline covers the ability of the creatures to conjure<br>and manipulate electricity.  A type of &#8216;sorcery&#8217; that is used to conjure a<br>charge and direct it towards a target in the form of a lightning strike but<br>can also be used to manipulate existing sources of electrical charge.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31450\" class=\"category-display-post\"><a id=\"lightning-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lightning Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of lightning magic to form a protective<br>shield that will block incoming attacks until the energy is all used up. <br>Normally invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30791\" class=\"category-display-post\"><a id=\"lightning-sorcery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lightning Sorcery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">:<span style=\"color:#008080\"> 0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Natural Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power grants the Lightning Sorcery discipline at 110% of your highest ranged discipline, but also lowers all your mundane ranged disciplines by 25%. The power of sorcery also varies depending on your location, on earth outside of Haven it is weaker, on other worlds it is stronger, especially in the Other.  <br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Lightning Sorcery Max Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 90<br><span style=\"color:#ffffff\">Lightning Sorcery Optimum Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 45<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30592\" class=\"category-display-post\"><a id=\"lights\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lights<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> lights<span style=\"color:#c0c0c0\"><br> <br>Used to turn the lights in the current room on or off.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">house<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31225\" class=\"category-display-post\"><a id=\"lightswitch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lightswitch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> lights<span style=\"color:#c0c0c0\"><br> <br>Used to turn the lights in the current room on or off.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31158\" class=\"category-display-post\"><a id=\"lightup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lightup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Angelborn or Illusory Magic Focus 1.  <br><br><span style=\"color:#ffffff\">Syntax: Lightup<\/span><br><br>This ability allows someone to illuminate a darkened room, in whatever<br>manner most suits their RP.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31227\" class=\"category-display-post\"><a id=\"list\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">list<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> list<br> <br>Used to see all the objects for sale in a store.\n<\/div><\/div><\/article><article id=\"post-30654\" class=\"category-display-post\"><a id=\"living-nightmare\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Living Nightmare<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Living nightmares are gone.<\/span><br><br>Living nightmare guests no longer exist, and <span style=\"color:#008080\">guest nightmare<\/span> no longer makes one. A monster guest deleted after reaching its required hours now leaves a Noctilith spirit waiting on its account instead: a spirit that rides behind one of your own characters&#8217; eyes.<br><br>See <span style=\"color:#008080\">help noctilith<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith\">Noctilith<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monster-guests\">Monster Guests<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30967\" class=\"category-display-post\"><a id=\"local\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Local<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier One Archetype<\/span><br>Human.  <br><br>This archetype represents those who have lived in Haven for some time.  They<br>can use the fame command to set a local fame string that will be seen by any<br>other local who looks at them, appearing as &#8216;He\/she is known locally for<br>(string)&#8217; this is usually used to represent their job, family associations<br>or anything else that the character is typically known for and often<br>includes their name.  <br><br><span style=\"color:#ffffff\">Available positive modifiers:<\/span> Chemical Augmentation, Demonic Pact,<br>Fleshformed.\n<\/div><\/div><\/article><article id=\"post-30949\" class=\"category-display-post\"><a id=\"local-celebrity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Local Celebrity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Human<br><br>This archetype represents those town locals who&#8217;ve become famous inside the<br>Haven community, although that fame doesn&#8217;t extend further.  For example the<br>spouse of the mayor, a winner of a local pageant, or someone who appeared in<br>a television commercial.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addict<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Can spend up to three points in the focus stat &#8216;Socialite&#8217; at tier<br>three.\n<\/div><\/div><\/article><article id=\"post-30610\" class=\"category-display-post\"><a id=\"locate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">locate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Locate<br><br>This command lists all characters with high availability and their position<br>relative to yours.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#availability\">Availability<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#where\">Where<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30719\" class=\"category-display-post\"><a id=\"lock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">lock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">lock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> <br>This command can be used to lock doors in certain locations such as the academy<br>which are not owned by any specific individual.  It&#8217;s also used to lock Lazarus<br>and Neutralizer collars on characters.\n<\/div><\/div><\/article><article id=\"post-31186\" class=\"category-display-post\"><a id=\"lodge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lodge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Lodge is one of the oldest buildings in town, many believe it was<br>built even before the town itself.  It was built as a safe-haven, somewhere<br>where people of any affiliation could go to relax or unwind.  The logs from<br>which it&#8217;s built come from an ancient mystical forest and the building<br>itself is enchanted with many powerful spells.  Weapons disappear from view<br>inside, almost any violence is impossible and fatigue just lifts off of<br>people.  Over the decades it has changed to keep up with the times, today it<br>most closely resembles a diner or perhaps a bar in the evenings.  It&#8217;s open<br>24\/7 and nobody knows exactly who the owners are.\n<\/div><\/div><\/article><article id=\"post-30626\" class=\"category-display-post\"><a id=\"log\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">log<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Log start\/stop\/pause\/view\/clear<br><br>This command starts logging RP that your character is doing or can see.  You<br>can use log view to see the log up to that point at any time.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Log report (notes)<br><br>This command sends your logs to the societies in Haven as a scout report<br>with notes of whatever you include in the message describing how and why the<br>scouts recorded it.  <br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Log download<br> <br>This command points you to a URL where you can download your character&#8217;s RP history.\n<\/div><\/div><\/article><article id=\"post-31114\" class=\"category-display-post\"><a id=\"long-blades\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Long Blades<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap:<\/span> Tier 1:20, 2:30, 3: 40, 4:80, 5:120<br> <br>This discipline covers the ability to fight with large, close quarters<br>bladed weapons such as swords, or axes. Requires a large weapon<br>object to use.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31498\" class=\"category-display-post\"><a id=\"look\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">look<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> look<br>        look (person)<br>        look (object)<br>        look (room feature)<br>        look (person) (object)<br><br>Used to look at the room you are in or at things within it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#glance\">Glance<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30627\" class=\"category-display-post\"><a id=\"lookfor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lookfor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<span style=\"color:#008080\">:<span style=\"color:#ffffff\"> lookfor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The lookfor command can be used to see if a logged off person is currently in<br>the room with you.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abduct\">Abduct<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31486\" class=\"category-display-post\"><a id=\"lookup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lookup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> lookup (person)<br>At trust level one will show you the character notes of that char.<br>At higher trusts will also show you the character&#8217;s full history.<br>Can also be used by players on themselves.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> lookup stats<br>View a list of statistics about your character and their behaviors.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31366\" class=\"category-display-post\"><a id=\"lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Setting<\/span><br>-Information on the setting of the game.<br><span style=\"color:#ffffff\">Lore Primer<\/span><br>-A basic primer on the type of setting this is.<br><span style=\"color:#ffffff\">Vampires<\/span><br>-Information about vampires.<br><span style=\"color:#ffffff\">Werewolves<\/span><br>-Information about werewolves.<br><span style=\"color:#ffffff\">Faeborn Lore<\/span><br>-Information about the faeborn.<br><span style=\"color:#ffffff\">Angelborn Lore<\/span><br>-Information about the angelborn.<br><span style=\"color:#ffffff\">Demonborn Lore<\/span><br>-Information about the demonborn.<br><span style=\"color:#ffffff\">Paranormal<\/span><br>-Information on paranormal attributes.<br><span style=\"color:#ffffff\">Magic<\/span><br>-Information about magic in the game.<br><span style=\"color:#ffffff\">Gods<\/span><br>-Information about the gods.<br><span style=\"color:#ffffff\">Fae<\/span><br>-Information about the fae<br><span style=\"color:#ffffff\">Worlds<\/span><br>-Information about the other worlds.<br><span style=\"color:#ffffff\">Lodge<\/span><br>-Information about the Lodge<br><span style=\"color:#ffffff\">Supernatural History<\/span><br>-An overview of the history of the supernatural world.<br><span style=\"color:#ffffff\">Territory<\/span><br>-Information about supernatural territories.<br><span style=\"color:#ffffff\">Abominations<\/span><br>-Information about supernatural monsters<br><span style=\"color:#ffffff\">Power Scale<\/span><br>-Information on character&#8217;s relative strengths.<br><span style=\"color:#ffffff\">Superpowers<\/span><br>-Information on Demons, Fae and Gods.<br><span style=\"color:#ffffff\">Becoming Supernatural<\/span><br>-Information on the process of humans turning into supernaturals.<br><span style=\"color:#ffffff\">The Treaty of Venice<\/span><br>-Information about the supernatural treaty.<br><span style=\"color:#ffffff\">Sanctuary<\/span><br>-Information about the spell that protects Haven.<br><span style=\"color:#ffffff\">Archives<\/span><br>-Information about where supernatural information is kept.<br><span style=\"color:#ffffff\">Greystone<\/span><br>-Information about the Greystone Institute\n<\/div><\/div><\/article><article id=\"post-31152\" class=\"category-display-post\"><a id=\"lore-primer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lore Primer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe most important thing to understand about Haven lore is that it is a<br>pseudo scientific, logical take on the supernatural.  That means that the<br>supernatural doesn&#8217;t overtly contradict known science such as evolution or<br>the laws of physics.  Issues like creation of energy are dealt with through<br>drawing it from another dimension etc.  <br><br>It&#8217;s a world that&#8217;s largely built upon our own, the fae, gods and most big<br>demons all used to be humans, before fleshforming themselves into other<br>things, and retain their human core.  The monsters and creatures were all<br>made by these beings, for some purpose.  <br><br>We took this approach for two reasons, the first is simple credibility, the<br>second is to make it easier to access for a player.  When encountering a<br>monster you can use your reason to think about who made this, and why and<br>from what to make intelligent guesses about it&#8217;s characteristics, when<br>dealing with gods etc you can apply some of your understanding of human<br>psychology similarly.  This allows players and characters to think about<br>challenges and discuss them intelligently, without needing huge amounts of<br>lore.  <br><br>This system and the lore of fleshforming can allow for a huge variety of<br>stories, and give a lot of creative freedom to SRs, however it also can make<br>it challenging to copy stories directly from mythology or fantasy settings. <br>Since things need to make some sort of sense, and often issues of folklore<br>etc, do not.  <br><br>Regarding death and religion, the game deliberately doesn&#8217;t prove or<br>disprove the existence of higher gods, if humans have a soul there&#8217;s no<br>proof of it, and it goes off to wherever it goes when someone dies.  There<br>is however proof of psychic transference, which is to say minds or parts of<br>minds being copied or replicated into other things.  Ghosts are one such<br>phenomena, where a part of someone&#8217;s mind transfers into a psychic<br>non-physical medium when they die.  It is never a perfect copy however,<br>memories will be missing, their behaviour may be odd or particularly<br>fixated, much like someone who has sustained some brain damage.  Vampires<br>are another instance, a near perfect transference of their mind from their<br>brain to a psychic medium inside their blood.  <br><br>Strictly speaking, resurrection is impossible, but beings capable of<br>fleshforming can remake individuals.  Much like ghosts the mind of the new<br>individual is imperfect, often missing memories or having flaws or oddities<br>in their behaviour, they&#8217;re remade more accurately the more information the<br>being has on them, such as their recent body, or memories of people who knew<br>them, or a ghost of them, but it&#8217;s never ever a perfect remake.  <br>People brought back may be brought back different from how they<br>originally were on purpose as well.\n<\/div><\/div><\/article><article id=\"post-30582\" class=\"category-display-post\"><a id=\"lorestick\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lorestick<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe lorestick is a tool that can be applied by staff when they feel that the actions of your character are contrary to the established lore. The lorestick will give you a message about what actions are in question, and will apply a life force penalty for the duration. You will also be cheaper to commit.<br> <br>The staff setting the lorestick determines the length of time it will last and how much lifeforce is penalised.\n<\/div><\/div><\/article><article id=\"post-30699\" class=\"category-display-post\"><a id=\"lost\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lost<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of humans that oppose the Fae, most of them have either been part of the Fae&#8217;s game, or have lost loved ones to the Fae&#8217;s games.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Beastmasters, the Prometheans, the Forsaken, FBI, Sheriff.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Gamemasters, The Syndicate, the Banished.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non Supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Rescuing humans from the Fae, helping those captured with recovery, sabotaging the Fae.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-subfactions\">Fae Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30892\" class=\"category-display-post\"><a id=\"lovers-blessing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lover&#8217;s Blessing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> to bestow a buff that<br>increases attractiveness slightly and significantly enhances someone&#8217;s<br>fertility.  May be self targeted.\n<\/div><\/div><\/article><article id=\"post-31018\" class=\"category-display-post\"><a id=\"lsay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lsay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Second Language<\/span>.\n<\/div><\/div><\/article><article id=\"post-30891\" class=\"category-display-post\"><a id=\"luck-changing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Luck Changing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Faeborn<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> or <span style=\"color:#008000\">curse (target)<\/span> to<br>bestow good or bad luck upon someone, giving them occational random bonsuses<br>or penalties to stats as they use them.  May be self targeted.\n<\/div><\/div><\/article><article id=\"post-30915\" class=\"category-display-post\"><a id=\"lunacy-embracer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lunacy Embracer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> Yes.  <br><br>This modifier represents those werewolves who revel in the power of lunacy<br>and use the energy of being being able to run free during the full moon to<br>empower them the rest of the time.  They suffer serious lifeforce penalties<br>if it&#8217;s been more than two months since they were transformed and out in the<br>open under the full moon.\n<\/div><\/div><\/article><article id=\"post-30895\" class=\"category-display-post\"><a id=\"lunar-blessing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lunar Blessing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> to bestow a buff upon<br>someone that enhances them whenever it is night time, may be self targeted.\n<\/div><\/div><\/article><article id=\"post-30609\" class=\"category-display-post\"><a id=\"lure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Lure (character) (OOCly\/Supernaturally\/Destiny) (reason)<br><br>This command sends a message to the target character inviting them to head<br>to where you are for RP, it appears like.  <br><br>You might want to head to (room name), possibly because (reason)<br>You want to head to (room name), possibly because (reason)<br>You really want to head to (room name), possibly because (reason)<br><br>The first version appears if you use the OOC version of the command and can<br>be used on anyone, however the syntax will show the same to you even if the<br>person is offline.  <br><br>The supernatural version can only be used on characters who have high<br>availability or are visible on where, the second string appearing when you have<br>sufficient enough supernatural power over the target.  Characters need to be<br>either in a society or a supernatural with some level or arcane ability or<br>hypnotism to use supernatural lures at all.  Supernatural lures also cost 1%<br>life force to use if successful.  <br> <br>If your character is dreaming when they use this message, your dream location<br>will be used instead.<br> <br>Destiny is similar to the OOC version but appears as:<br>Fate conspires to make you want to head to (room name), possibly because (reason)\n<\/div><\/div><\/article><article id=\"post-31376\" class=\"category-display-post\"><a id=\"magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are many types of magic in the world, only a few are very well<br>documented.  <br><br><span style=\"color:#ffffff\">Sorcery<\/span><br>Basically sorcery consists of drawing on a source of energy and directing<br>and shaping it.  What this source of energy is exactly is unclear, it&#8217;s<br>pretty well known that it is extra dimensional however.  It&#8217;s often called<br>simply &#8216;The source&#8217; or &#8216;The Ocean&#8217; some believe it&#8217;s an ocean of energy on<br>some other world, others believe it&#8217;s some kind of god.  <br><br>Opening a way to this energy allows it to flood through, opening the way<br>further, it can then be transformed into other forms of energy and directed<br>as the wielder wishes.  <br><br>Humans are not usually capable of this type of magic.<br><br><span style=\"color:#ffffff\">Rituals<\/span><br>Rituals are a type of magic that can be performed by almost anyone.  All<br>they require is access to the proper instructions which every society<br>library should have.  They also require specific ingredients however, in<br>particular they require human blood.  <br><br>It&#8217;s believed that rituals function by draining a form of energy from this<br>blood, which is then fed through the ritual to spirits who carry out the<br>request.  Exactly what these spirits are or where they come from is unclear.<br><br><br><span style=\"color:#ffffff\">Gate Magic<\/span><br>Gate Magic is another type of ritual, and again anyone with access to a<br>society library should be able to perform it.  However it doesn&#8217;t invoke<br>spirits or take blood, rather it draws power from the Gate to enact it&#8217;s<br>effects, most usually those effects are related to the Gate itself, such as<br>opening bridges to other worlds.  A benevolent practitioner could use it to<br>end a drought through making a bridge to the plane of water, while a<br>malicious one could flood the world with a similar bridge.  Luckily gate<br>magic takes some time to perform and is usually detectable by seers so it&#8217;s<br>unlikely anybody could end the world without people noticing and trying to<br>stop them.\n<\/div><\/div><\/article><article id=\"post-30795\" class=\"category-display-post\"><a id=\"magical-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Magical Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Customize (object) focus<br><br>This makes an object a magical focus, arcanists need these to use many of<br>their arcane abilities.  Focuses cost $250 to create and can be any item of<br>jewelry or any item that&#8217;s held.  But they must be exposed in order to work.\n<\/div><\/div><\/article><article id=\"post-30872\" class=\"category-display-post\"><a id=\"magical-overload\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Magical Overload<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Dark Magic Focus 4<br><br>Characters with this stat can use an ability while their abilities are still<br>on cooldown, although this pushes the cooldown back by one further round.\n<\/div><\/div><\/article><article id=\"post-31080\" class=\"category-display-post\"><a id=\"magnokinesis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Magnokinesis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements    <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Gun Disciple 1<br>                  Rank 2 requires Gun Disciple 2<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Jam          <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot effectively use firearms for one round.<br><span style=\"color:#ffffff\">     Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can apply random force to small metal objects, jamming mechanical devices.<br> <br><span style=\"color:#008080\">   Overload     <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot use any electronic equipment for three rounds.<br><span style=\"color:#ffffff\">     Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can overload electronic devices, causing them to shut down and wiping magnetic storage.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Curvebullets<span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> you inflict <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more damage with firearms for one round.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\"> :<\/span><\/span> You can slightly curve the flight of bullets.<br>  <br><span style=\"color:#008080\">   Reflect      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> if the target shoots you next round, the bullets fly back to strike them instead.<br><span style=\"color:#ffffff\">     Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can create magnetic slingshots with a few seconds preparation and enough space, redirecting metal projectiles.<br><span style=\"color:#808000\">                  Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Repel        <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot effectively use any metal weapons for one round.<br><span style=\"color:#ffffff\">     Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can powerfully repel metal objects, up to the weight of a small car.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gun-disciple-focus\">Gun Disciple Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30823\" class=\"category-display-post\"><a id=\"maim\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Maim<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Maim (character) (message)<br><br>This command when used on a helpless target will inflict a permanent and<br>serious injury.  The target will suffer from reduced effective life force<br>there after and will have a message in their look info.  <br><br>If it is the first time they&#8217;ve been maimed it will appear as He\/She<br>(message).  <br><br>If it is the second ore more it will appear as He\/She (message one) and<br>(message two).  <br> <br>Sanctuary protects people from this command.\n<\/div><\/div><\/article><article id=\"post-30632\" class=\"category-display-post\"><a id=\"makedoor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">makedoor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command is only valid while inside a dreamworld.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> makedoor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">world<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">haven<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">room<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>  When used with the prefix world allows you to travel to another dreamworld,<br>  bringing along any characters specified after the number as long as they are<br>  being dragged by your or are your dream captive. The haven prefix allows to<br>  you travel to any intersection in Haven, and the room prexix allows you to<br>  travel to any room on the roomlist. You cannot bring sanctuary protected<br>  people with you when traveling out of Haven.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld-commands\">Dreamworld Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31465\" class=\"category-display-post\"><a id=\"makeobject\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">makeobject<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command puts you in an editor to make a new object.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#creating\">Creating<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30993\" class=\"category-display-post\"><a id=\"makepotion\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Makepotion<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">makepotion memory<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">repression <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">stab <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) <span style=\"color:#ffffff\">syringe<span style=\"color:#c0c0c0\"><br> <br>The makepotion command is only usable in an arcane workshop within the<br><span style=\"color:#808080\">goblin market<span style=\"color:#c0c0c0\">. It can be used to implant or repress memories in a helpless<br>victim.<br> <br>Making a potion costs <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">100<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> at base cost. The cost of potions is reduced by<br>20% for each point in the alchemy skill.<br> <br>Alchemical syringes last forever on T1 characters unless reversed with a <br><span style=\"color:#ffffff\">brainwash reversal<span style=\"color:#c0c0c0\">. For characters T2 and above, alchemically suppressed <br>memories have a 20% chance to return per day so long as the character is at or <br>near 100% life force.<br> <br>Automatic reversal does not have a chance to affect false memories.<br> <br>Alchemical syringes are not Sanctuary violations and do not cause any wounds.<br> <br><span style=\"color:#ffffff\">MEMORY SYRINGES<span style=\"color:#c0c0c0\"><br><br>A memory syringe implants a fresh, clear memory of whatever is specified.<br><br><span style=\"color:#008080\">Memory syringes appear as<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> You have a vivid recollection of <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">.<br>  <br><br><span style=\"color:#ffffff\">REPRESSION SYRINGES<span style=\"color:#c0c0c0\"> <br><br>A repression syringe will block someone&#8217;s memories. It can be used to target <br>specific recollections or broader categories such as &#8216;all memories before you <br>were ten&#8217;.<br><br><span style=\"color:#008080\">Repression syringes appear as<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> You cannot remember <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#alchemy\">alchemy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">brainwash<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stab\">stab<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-assets\">society assets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">society commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-resources\">society resources<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31464\" class=\"category-display-post\"><a id=\"makeroom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">makeroom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make room<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">makeroom<span style=\"color:#c0c0c0\"><br> <br>This will put you in a buffer for creating rooms outside Haven. <br> <br><span style=\"color:#008080\">Location<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Location sets the area your new room will be in. This determines how far<br> a character will have to travel in order to reach the room in question.<br> <br> Valid locations are: <br> America, Boston, BrownUniversity, USA, Canada, Mexico, SouthAmerica,<br> Europe, Africa, Asia and Australia.<br> <br> Story Runners are also able to set the area to Mists, which are a special<br> type of location which allows them more control over characters in those<br> rooms. All SR rooms should be set in Mists.<br> <br><span style=\"color:#008080\">Type<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> The type of room determines what kind of room you are building. Room types<br> have some coded effects, including how dirty characters standing in it get.<br> <br> Valid types are:<br> air, alley, bank, basement, beach, cafe, cave, club, commercial, forest,<br> hospital, house, park, restaurant, rooftop, shop, street, swamp, tunnels,<br> underwater, warehouse, water.<br> <br><span style=\"color:#008080\">Status<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> The first room must be set public if you want to build a new map. Private <br> rooms will be built off whichever room you are standing in. Private rooms<br> will not trip public alarm for blood, armor or weapons.<br> <br><span style=\"color:#008080\">Quadrant<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This determines which quadrant of the area you have chosen the room will<br> be built in. This is mostly relevant to travel times. You can only set<br> quadrants in public rooms.<br> <br> Valid quadrants are:<br> N, NE, E, SE, S, SW, W, NW, C<br> <br> Adjacent is a special type of quadrant used to represent an area too far<br> away to drive to, but only a few minutes away by car or bus.<br> <br><span style=\"color:#008080\">Exit<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Used for private rooms, this will determine where the room connects to the<br> room you are building off of.<br> <br><span style=\"color:#008080\">Description<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This sets the room&#8217;s description.<br> <br>Once a room is made, you can use the <span style=\"color:#ffffff\">myrooms<span style=\"color:#c0c0c0\"> or some of the <span style=\"color:#ffffff\">decorate<span style=\"color:#c0c0c0\"><br>commands to edit it.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myrooms\">Myrooms<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roomlist\">Roomlist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#travel\">Travel<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31121\" class=\"category-display-post\"><a id=\"makeup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">makeup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Makeup<\/span><br><br><span style=\"color:#008080\">makeup light<\/span><br><span style=\"color:#008080\">makeup medium<\/span> or <span style=\"color:#008080\">makeup medium (masculine, feminine or androgynous)<\/span><br><span style=\"color:#008080\">makeup heavy<\/span> or <span style=\"color:#008080\">makeup heavy (masculine, feminine or androgynous)<\/span><br><span style=\"color:#008080\">makeup remove<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Put on makeup, change how much you wear, or take it off. Everyone in the room sees you do it.<br><br><span style=\"color:#ffffff\">What it does<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Makeup makes you more attractive. Heavy makeup only does more than medium between sunset and sunrise. In daylight, the two count the same.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A woman who wears no makeup at all is a little less attractive for it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If you wear the same amount of makeup around other people all the time, they get used to it and it counts for less. Wearing less for a while, or none, lets that wear off.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Makeup changes how old you look. Characters of 15 or younger look older, the more so the heavier the makeup. From 20 on, makeup makes you look younger.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Medium or heavy makeup with masculine, feminine or androgynous makes everyone else see you as that sex until you go back to light makeup or take it off. See <span style=\"color:#008080\">help gender presentation<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If you have written makeup descriptions with <span style=\"color:#008080\">ddesc<\/span> and left them active, each one shows only while you are wearing that level of makeup (see <span style=\"color:#008080\">help ddesc<\/span>).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gender-presentation\">Gender Presentation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness\">Attractiveness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ddesc\">ddesc<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30579\" class=\"category-display-post\"><a id=\"making-destinies\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Making Destinies<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Premise<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> This sets the basic description of the story and is visible<br>to anyone considering the destiny. You should include enough information<br>to give people a good idea of the type of story, but without giving away<br>so many details that it becomes spoiled or predictable.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">RoleOneName<span style=\"color:#008000\">\/<span style=\"color:#008080\">RoleTwoName<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Used to set the names of the roles in the<br>story, for example monster\/victim, teacher\/student.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Conclusion<span style=\"color:#008000\">(<span style=\"color:#ffffff\">Both<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">RoleOne<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">RoleTwo<span style=\"color:#008000\">):<span style=\"color:#c0c0c0\"> This sets who gets to decide which<br>conclusion scene happens. If both and the two players disagree the scene<br>will be chosen randomly from between the two selected. It is usually<br>sensible to give this power to a character if the consequences for certain<br>finale scenes are very significant for their character.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">RoleOneArchetype<span style=\"color:#008000\">\/<span style=\"color:#008080\">RoleTwoArchetype<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> You can use this to set a destiny<br>role to only be doable by a certain archtype. Options are: <span style=\"color:#ffffff\">all<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">vampires<span style=\"color:#c0c0c0\">,<br><span style=\"color:#ffffff\">werewolves<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">demigods<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">demonborns<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">angelborn<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">faeborn<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">human<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">staff<span style=\"color:#c0c0c0\">,<br><span style=\"color:#ffffff\">high school<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">college<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">patient<span style=\"color:#c0c0c0\">.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">RoleOneRestrictions<span style=\"color:#008000\">\/<span style=\"color:#008080\">RoleTwoRestrictions<span style=\"color:#c0c0c0\">: You can use this to add an<br>additional limitation, barring people with certain characteristics from<br>being eligible. Options are: <span style=\"color:#ffffff\">none<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under T2<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under T3<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under T4<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under T5<span style=\"color:#c0c0c0\">,<br><span style=\"color:#ffffff\">above T1<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">above T2<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">above T3<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">above T4<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">not allies<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">allies<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">professional<span style=\"color:#c0c0c0\">,<br><span style=\"color:#ffffff\">sorcerer<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">fighter<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under 18<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">over 18<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">under 30<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">over 30<span style=\"color:#c0c0c0\">.<br><span style=\"color:#c0c0c0\"><br>So if you chose under T3, nobody under T3 would be eligible for that role.<br>Allies refers to society allies, with this restriction society allies<br>wouldn&#8217;t be eligible for this destiny together.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Scene<span style=\"color:#008000\">(<span style=\"color:#ffffff\">01<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">)<span style=\"color:#008080\">Desc<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Used to write a short description of the scene, this<br>will be visible to those in a destiny before launching the scene and also<br>appear when the scene launches.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Scene<span style=\"color:#008000\">(<span style=\"color:#ffffff\">01<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">)<span style=\"color:#008080\">Location<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Used to set where the scene will take place,<br>characters will be teleported to that location if possible. Options are:<br><span style=\"color:#ffffff\">Role One Location<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">Role Two Location<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">Role One Home<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">Role Two Home<span style=\"color:#c0c0c0\">,<br><span style=\"color:#ffffff\">Patrol Room<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">Here<span style=\"color:#c0c0c0\">.<br><span style=\"color:#c0c0c0\"><br>Location option will fire the scene at that role&#8217;s location at the time<br>the scene starts, and here will choose whatever room you are in when using<br>the command to create the destiny.<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Scene<span style=\"color:#008000\">(<span style=\"color:#ffffff\">01<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">)<span style=\"color:#008080\">SpecialRole<span style=\"color:#008000\">(<span style=\"color:#ffffff\">one<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">two<span style=\"color:#008000\">):<span style=\"color:#c0c0c0\"> Used to set any special effects that<br>will be applied to that role in that scene. Options are:<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Branding<span style=\"color:#c0c0c0\"> (role will be brandable even if they normally wouldn&#8217;t be.)<br><span style=\"color:#ffffff\">Helpless<span style=\"color:#c0c0c0\"> (role will be helpless for duration of scene)<br><span style=\"color:#ffffff\">Turning<span style=\"color:#c0c0c0\"> (role will be able to be turned into a vampire or werewolf)<br><span style=\"color:#ffffff\">Nowin<span style=\"color:#c0c0c0\"> (role will not be able to win a PC on PC fight)<br><span style=\"color:#ffffff\">No Sanctuary<span style=\"color:#c0c0c0\"> (role will be without sanctuary for the scene)<br><span style=\"color:#ffffff\">Stuck<span style=\"color:#c0c0c0\"> (role will be unable to leave the room)<br><span style=\"color:#ffffff\">Prey<span style=\"color:#c0c0c0\"> (will autofire a predator patrol with this role as prey)<br><span style=\"color:#ffffff\">Armed<span style=\"color:#c0c0c0\"> (role will be auto-geared up)<br><span style=\"color:#ffffff\">Imprintable<span style=\"color:#c0c0c0\"> (role will be considered mindhacked for the scene)<br><span style=\"color:#ffffff\">Limited Sanctuary<span style=\"color:#c0c0c0\"> (role will only have limited Sanctuary for the scene)<br><span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Scene<span style=\"color:#008000\">(<span style=\"color:#ffffff\">01<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">)<span style=\"color:#008080\">Conclusion<span style=\"color:#008000\"> (<span style=\"color:#ffffff\">yes<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">no<span style=\"color:#008000\">):<span style=\"color:#c0c0c0\"> Used to set if this scene is<br>a conclusion. Destinies must have at least one conclusion and can have<br>multiple with characters then choosing which they prefer.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#destiny\">Destiny<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#narrative\">Narrative<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31359\" class=\"category-display-post\"><a id=\"making-objects\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Making Objects<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">list number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">customize <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br> Objects cannot be created from scratch in Haven. Instead, they must be bought<br> from a shop. There are both player-run shops and NPC-run shops located in town.<br> In order to customize an object, you must be in a room with a vendor who sells<br> the same type of item, with the exception of thing, food or drink type objects.<br><br> Objects must have a value of $.01 or greater when initially created, or, in the<br> case of starting gear, customized. Although it is technically possible to <br> create a valuable object and price it extremely cheaply, many roleplayers will <br> treat an object which does not have a correct value assigned as a cheap, fake<br> item. As Haven is set in a world very similar to our own, going by real life <br> prices is a good idea.<br> <br> There are several types of objects that cannot be customized and must be bought<br> from the Hunt and Hook. These are ability-centric items such as bandages, <br> bolas, caltrops, etc.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clothing\">Clothing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#objects\">Objects<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">Object Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#special-objects\">Special Objects<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31523\" class=\"category-display-post\"><a id=\"map\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">map<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: map<br><br>Typing map out of combat will bring up links to several graphical maps of<br>Haven and the surrounding wilderness.  <br><br>Typing map in combat will bring up an ASCII map of the room you&#8217;re in and<br>those surrounding it, useful to work out who is where at a glance.<\/span>\n<\/div><\/div><\/article><article id=\"post-30752\" class=\"category-display-post\"><a id=\"map-key\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">map key<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAccessible rooms<br>Dark Indoors <span style=\"color:#808080\">\/<\/span><br>Public Indoors <span style=\"color:#ffffff\">\/<\/span><br>Other  Indoors \/<br>Underwater <span style=\"color:#808080\">}<\/span><br>Surface Water <span style=\"color:#0000ff\">}<\/span><br>Shallow water <span style=\"color:#008080\">}<\/span><br>Dark Natural area <span style=\"color:#808080\">+<\/span><br>Dark Street <span style=\"color:#808080\">=<\/span><br>Park\/Forest <span style=\"color:#008000\">+<\/span><br>Beach <span style=\"color:#808000\">+<\/span><br>Dirt roat <span style=\"color:#808000\">=<\/span><br>Street <span style=\"color:#008080\">=<\/span><br>Alley <span style=\"color:#808080\">=<\/span><br>sidewalk =<br><br>Can access room underneath<br>Dark <span style=\"color:#808080\">v<\/span><br>Public <span style=\"color:#ffffff\">v<\/span><br>Other <span style=\"color:#808000\">v<\/span><br><br>Room above<br>Dark <span style=\"color:#808080\">^<\/span><br>Accessible <span style=\"color:#808000\">^<\/span><br>Other <span style=\"color:#00ffff\">^<\/span><br><br>Otherwise<br><span style=\"color:#808080\">#<\/span>\n<\/div><\/div><\/article><article id=\"post-31223\" class=\"category-display-post\"><a id=\"mark\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mark<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Mark (target) (message)<br><br>Put a temporary message into someone&#8217;s look info, the target must be<br>unconscious or tied up.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">Bind<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#helpless\">Helpless<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31086\" class=\"category-display-post\"><a id=\"martial-arts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Martial Arts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements   <span style=\"color:#008000\">:<\/span><\/span> Hunter 1 or Warrior 1<br>                   <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\">  Grapple      <span style=\"color:#008000\">: <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> renders the target unable to move.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You know how to grapple with someone to stop them leaving.<br><span style=\"color:#808000\">                 Consumes your movement for one round.<\/span><br> <br><span style=\"color:#008080\">  Trip         <span style=\"color:#008000\">: <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> renders the target unable to move.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You are adept at trips and legsweeps.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">  Disarm       <span style=\"color:#008000\">: <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> renders your target unable to successfully use any weapon-based attacks for one round.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can disarm most weapons up close.<br> <br><span style=\"color:#008080\">  Bodyshield   <span style=\"color:#008000\">: <span style=\"color:#ffffff\">Melee range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> renders the target unable to move for one round. Attacks that would hit you instead hit the target until either character moves again.<br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can use others as a bodyshield.<br><span style=\"color:#808000\">                 Consumes your movement for one round.<\/span><br> <br><span style=\"color:#008080\">  Throw        <span style=\"color:#008000\">: <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the next person to charge or jump at you will be flung over your head to some distance away. <br><span style=\"color:#ffffff\">    Roleplay   <span style=\"color:#008000\">:<\/span><\/span> You can use others&#8217; momentum against them to throw them when they run at you.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31039\" class=\"category-display-post\"><a id=\"mask\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mask<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Mask wear One\/Two, Mask remove, mask intro one\/two.  <br><br>This command allows your character to obscure their appearance in someway,<br>most often used when wearing some sort of mask.  You can have up to two<br>alternate appearances with this command.\n<\/div><\/div><\/article><article id=\"post-30606\" class=\"category-display-post\"><a id=\"mastermind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mastermind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nMasterminds are the PCs who are driving a particular storyline. If the <br>storyline reaches a high enough level of completion with the mastermind <br>being used heavily in most of the activity that has powered it, the <br>storyline can use two different types of finale: ascension and tyranny.<br> <br>Ascension allows the mastermind to move up a tier by completing a <br>crisis event and spending karma, allowing them to bypass normal tier <br>restrictions. Ascended PCs are considered one tier higher than normal <br>for all purposes, including how monstrous\/villainous they are.<br> <br>Tyranny allows the mastermind to become a Tyrant of Haven, gaining huge <br>powers over all other PCs, including the ability to use breaksanctuary <br>on anyone, or have people detained at very low cost. Tyrants can be <br>overcome with a special type of operation called &#8216;psychic.&#8217; This <br>operation is not based on faction, with characters instead signing up <br>for or against the target. The target gains a bunch of soldiers to defend <br>themselves, but if they win the amount of soldiers they gain goes down <br>by half each successive attempt.<br> <br>PCs wishing to reach ascension or tyrant must be featured as a mastermind <br>in at least 3-4 of the plots involved in the storyline, and the storyline <br>must reach 200%. If ascending, they will ascend as soon as the crisis <br>scheme fires. NPCs can serve as the &#8220;go between&#8221; for the mastermind and <br>the PCs on the plots, but the mastermind should not be obfuscated in any way.<br> <br>PCs that have been put into stasis can still be used as masterminds. <br>Operations and encounters can also have a mastermind set, if the activity <br>in question makes sense for the storyline.\n<\/div><\/div><\/article><article id=\"post-31406\" class=\"category-display-post\"><a id=\"media-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Media Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts you have in the media, that might be able<br>to give you information.  Used to determine preference in some Story Events,<br>as well as for RP.  <br><br>Media Contacts 0 means you have no media contacts.  <br><br>Media Contacts 1 means you have a low level contact in the media.  <br><br>Media Contacts 2 means you have a low level friend in the media.  <br><br>Media Contacts 3 means you had a mid level contact in the media.  <br><br>Media Contacts 4 means you have a high level contact in the media.  <br><br>Media Contacts 5 means you have a very high level friend in the media.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31413\" class=\"category-display-post\"><a id=\"medicine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Medicine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requires<\/span>: Rank 3-5 requires scientist focus 1-3<br><span style=\"color:#ffffff\">Requires<\/span>: Rank 4-5 requires a character to be at least 26.<br><br>This stat represents your characters medical skills.  <br><br>Medicine 0 means you have no medical training.  <br><br>Medicine 1 means you know basic first aid.  <br><br>Medicine 2 means you know advanced first aid.  <br><br>Medicine 3 means you have some level of professional medical training, such<br>as a paramedic or nurse.  While not in combat or restrained your character<br>conveys the same bonuses as being in a hospital for injury recovery to<br>others in the room.  <br><br>Medicine 4 means you have the equivalent medical training of a doctor. <br>While not in combat or restrained your character conveys the same bonuses as<br>being in a hospital for injury recovery to others in the room.  <br><br>Medicine 5 means you are as capable medically as the best doctors.  While<br>not in combat or restrained your character conveys the same bonuses as being<br>in a hospital for injury recovery to others in the room.  <br><br>Each rank in medicine increases the effectiveness of using the treat<br>command, each rank reduces the cost of using the carefor command.  <br><br>Rank 1 allows the use of the exterminate command.  <br><br>Rank 4 allows the brainwash implant and brainwash neutralizer commands to<br>function.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31445\" class=\"category-display-post\"><a id=\"medieval-armor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Medieval Armor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><span style=\"color:#ffffff\">Mundane Defenses Cap<\/span>: 25 + Combat Focus times 5<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline covers the use of older styles of armors usually featuring<br>metal plates or woven chainmail worn over thick or padded clothing.  Today<br>most often deployed using high tech materials and crafting methods the armor<br>is often more effective at general purpose protection than modern<br>equivalents but is usually significantly heavier and more restrictive.  <br> <br>Takes 80% damage from spears, longblades, knives and animal attacks.<br>Takes 90% damage from blunt weapons, bows, spearguns, thrown weapons and striking attacks.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30834\" class=\"category-display-post\"><a id=\"medieval-shields\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Medieval Shields<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><span style=\"color:#ffffff\">Mundane Defenses Cap<\/span>: 25 + combat Focus times 5<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline covers the use of more primitive shields designed<br>specifically to ward of blows from melee weapons.  Due to the large size of<br>shields anyone attempting to use them who didn&#8217;t hav them out at the start<br>of the fight will suffer debuffs.  <br> <br><span style=\"color:#ffff00\">Note<span style=\"color:#c0c0c0\">: With shields, your &#8216;shield&#8217; armor must be <span style=\"color:#ff0000\">exposed<span style=\"color:#c0c0c0\">.<br> <br>Takes 80% damage from Spears, longblades, blunt weapons and animal attacks.<br>Takes 90% damage from Knives, Bows, Thrown Weapons, and Speaguns.<br>Takes 90% damage from grappling attacks.<br>Takes 80% damage from sorcery.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30857\" class=\"category-display-post\"><a id=\"melee-attack\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Melee Attack<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> -1, 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Supernatural or combat focus 1 for tier 2.  Combat focus or<br>tier 3-5 for 3-5<br><br>Every point in this stat increases the damage you do in melee range by 3.\n<\/div><\/div><\/article><article id=\"post-31098\" class=\"category-display-post\"><a id=\"melee-defense\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Melee Defense<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">, <\/span> 0<span style=\"color:#008000\">, <\/span> 1<span style=\"color:#008000\">, <\/span> 2<span style=\"color:#008000\">, <\/span> 3<span style=\"color:#008000\">, <\/span> 4<span style=\"color:#008000\">, <\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Rank 2 requires combat focus 1 or supernatural.  <br>Ranks 3-5 require tier 3-5 or combat focus 3-5<br><br>Every point in this stat reduces the damage you take from melee range<br>attacks by 3.  Or by 1 against monsters in the forest.\n<\/div><\/div><\/article><article id=\"post-31064\" class=\"category-display-post\"><a id=\"memory-cloak\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Memory Cloak<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Illusory Magic<br> <br>Memory cloak is a power that allows the user to force others to forget their appearance as soon as they see them; people will always recall them as utterly nondescript and ordinary, and be unable to describe their appearance to others afterwards.  They also project a little static with his power, which causes them to show up as blurs on cameras when using it.  <br> <br>Mechanically, when using a memory cloak characters won&#8217;t be seen to move or in room lists in public rooms. They will be targetable if they draw attention to themselves, but will appear as nondescript men or women.  People who try to look for them too often however will lose the ability to spot them.  Supernaturally aware characters will be able to recognize a memory cloak after they&#8217;ve drawn attention to themselves. <br> <br>Looking at someone under a memory cloak gives you about a fifty percent chance to recall one detail about them the next time you sleep, but there&#8217;s also a high chance you could end up remembering a detail wrong.  <br> <br>Memory cloak won&#8217;t work if the character stands out in some dramatic way, such as being masked, naked, or in a non-human shape.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited: June 5, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31151\" class=\"category-display-post\"><a id=\"menstrual-cycle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Menstrual Cycle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nMenstruation in Haven is a coded reality.  All females who are no older than 50 will be subject to messages periodically.  The undead are exempt.  The messages are intended to give the player an indication of their cycle though most of the effects are hidden.  Any more detail is at the discretion of each individual player as is how they bring their cycle into their roleplay.<br><br>Cycles have a high degree of potential variability, but are weighted in such a way that an average cycle is far more likely than a short or long one. Ovulation, which too is variable, occurs on day 14 of an average 28 day cycle. Menstruation is suspended upon a character becoming pregnant and will resume sometime after the pregnancy comes to its natural conclusion or is terminated prematurely.\n<\/div><\/div><\/article><article id=\"post-30727\" class=\"category-display-post\"><a id=\"mental-discipline\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mental Discipline<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#00ff00\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#00ff00\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br><br>This stat can be taken by Tier 3s and Tier 4s as long as they are at least 25, <br>and have not been modified by Demonic Pact, Exsanguinating or Lunacy Embracing. <br> <br>It lowers the character&#8217;s effective tier by one but gives them access to power <br>approximately halfway between the two tiers. Having caps and focus points halfway <br>between them. <br> <br>T4s who discipline down to T3 will also be able to join virtuous societies, <br>suffer less life force penalties for doing so and have a reduced need to <br>psychically feed. It represents those who have put particular effort into<br>resisting the corrupting influence of power.<br> <br>The T3.5 society penalties are: 10% for strongly virtuous, 8% for moderately, <br>3% for mildly.\n<\/div><\/div><\/article><article id=\"post-30621\" class=\"category-display-post\"><a id=\"mental-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mental Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual scry <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                                  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 25%<span style=\"color:#c0c0c0\"><br>See through the target&#8217;s eyes for a brief second. <br>   <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual imprint <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#008080\">                      <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Places a desire on the target, making them see You want to (message).  For<br>some time afterwards depending on the strength of the ritual.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual dream <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">world number<span style=\"color:#008000\">)                    <span style=\"color:#008080\">Cost<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">60%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>When the ritual finishes the target will fall asleep and the practioner<br>will enter their dreams, able to keep them unconscious and control those<br>dreams as if they had dream invaded them.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual dreamsnare <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">world number<span style=\"color:#008000\">)              <span style=\"color:#008080\">Cost<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">100%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Similar to the dream ritual, but the victim is also snared.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Ritual haunt <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)                                  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">80%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>After casting the practioner can use the haunt command to send the target<br>visual and auditory hallucinations no matter where they are. They can<br>also see any RP they do while under the effects.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual dreambelief <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">dreamworld #<span style=\"color:#008000\">)<span style=\"color:#008080\">            <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100% <span style=\"color:#c0c0c0\"><br>This ritual will make the target believe that are their identity from that<br>particular dreamworld, they will also hallucinate all other PCs as their<br>identities from that same world if they are part of it.  It has no effect on<br>people who are not part of that world.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual dreamidentity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">dreamworld #<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">text<span style=\"color:#008000\">)<span style=\"color:#008080\">   <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 150% <span style=\"color:#c0c0c0\"><br>will make the target believe they are the specified identity from that<br>dreamworld, which can be any text and does not require the target to have<br>joined that world.  It will also cause them to hallucinate all other PCs as<br>their identities from that world.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual trace <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">                                  Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 50%<span style=\"color:#c0c0c0\"><br>This ritual will identify the last person to cast a ritual on the target.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual bodyimprint <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)                  <span style=\"color:#008080\">Cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">100%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>This ritual with place a body compulsion on the target.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31452\" class=\"category-display-post\"><a id=\"mental-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mental Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of telekinetic energy to form a protective<br>shield that will block incoming attacks until the energy is all used up. <br>Normally invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30922\" class=\"category-display-post\"><a id=\"mentally-ill\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mentally Ill<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Negative Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Removable:<\/span> Yes.  <br><br>This modifier represents a mental illness that impairs your character and<br>their abilities.  Very often it is actually the drugs used to treat the<br>condition that result in the impairment, but in other instances it may be<br>the condition itself.  The condition or it&#8217;s treatment must be something<br>that would realistically impair a character however.  Mental illness is<br>particularly common amongst new supernaturals.\n<\/div><\/div><\/article><article id=\"post-31475\" class=\"category-display-post\"><a id=\"mentor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mentor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br> Used to ask an older player to be your mentor or to become<br> the mentor of a new player.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor reject<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">accept<\/span><\/span><\/span><\/span><br> Used to reject or accept a mentor or mentoree when prompted.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor off<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">on<\/span><\/span><\/span><\/span><br> Turn off\/on getting a mentor or being offered a mentoree.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor list<\/span><\/span><br> Will show all the people currently online who will hear your<br> mtalk channel.<br><br>If you are in a society and you have mentoring currently set <br>to on, you will automatically be connected with a mentor and<br>you will receive an IC notification on your PC&#8217;s phone for it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mtalk\">mtalk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30890\" class=\"category-display-post\"><a id=\"mershifter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mershifter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Faeborn<br><br>Characters with this power will automatically turn into a mermaid or merman<br>upon entering deep water, they can swim faster than most people and breathe<br>underwater.  <br><br><span style=\"color:#c0c0c0\">Syntax:<\/span> Describe Tail\/Intro (text) while transformed.\n<\/div><\/div><\/article><article id=\"post-31458\" class=\"category-display-post\"><a id=\"messages\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Messages<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">messages view<\/span><\/span><br>        <span style=\"color:#ffffff\">messages clear<\/span><br>        <span style=\"color:#ffffff\">message <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><br>The message command can be used to send IC messages to other players<br>regardless of if they are online or offline.  How you use it is up to you,<br>if you have their email address you may RP it as sending an email, a phone<br>number might lead to a text message.  Otherwise it could be an actual<br>messenger or even physical mail.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31026\" class=\"category-display-post\"><a id=\"meta-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Meta Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0, 4<br><br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Fae Knight<\/span> Focus 4 or <span style=\"color:#ffffff\">Primal<\/span> Focus 2<br><br>This stat conveys the ability for people to have access to some of the<br>powers and strengths of their animal form while in human shape. <br>Metashifters are also often mildly physically influenced and moderately<br>psychologically influenced by their primary animal form.  While this won&#8217;t<br>extend to developing non human physical characteristics it may mean their<br>hair color matches the fur color of their animal form, or that it grows<br>faster or hardier.  It&#8217;s also likely to affect the way they move or carry<br>themselves.  Psychologically they&#8217;re likely to adapt similar patterns to<br>their animal form when it comes to base instincts like aggression, diet or<br>sex.  Carniviorous metashifters may develop a taste for heavily meat based<br>diets and rawer meats, they&#8217;d also prone to violence and stalking. <br>Metashifters whose animal forms have mating cycles will find themselves<br>influenced by those same cycles and so on.  It&#8217;s very common for predatory<br>metashifters to have a history of violent crime.  <br><br>Skills will be raised to at or near the level of the shifter&#8217;s<br>primary form if they were lower than it.<br> <br>Skills Impacted: Acrobatics, Acute Sight, Acute Hearing, Acute Smell, Night Vision, Running, Strength, Dexterity, Stamina, Fast Reflexes, Ranged Defence, Perception, Stealth and Melee Attack.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wshapeshifting\">WShapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal\">Primal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fae-knight\">Fae Knight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf\">Werewolf<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-statsw\">Animal Statsw<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30709\" class=\"category-display-post\"><a id=\"mi6\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">MI6<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: While having little presense in the US, MI6 runs many operations throughout Europe and the rest of the world, occationally running into supernatural elements.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: CIA, Interpol.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Chinese Intelligence.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, stealth, military contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Espionage, assassinations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#government-subfactions\">Government Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31404\" class=\"category-display-post\"><a id=\"military-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Military Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts a character has in the military that might be<br>able to provide him with information.  It&#8217;s also used to determine preference in<br>some Story Events.  <br><br><span style=\"color:#008080\">Military Contacts<\/span> 0<br>  No police contacts  <br><span style=\"color:#008080\">Military Contacts<\/span> 1<br>  A low level contact<br><span style=\"color:#008080\">Military Contacts<\/span> 2<br>  A low level friend<br><span style=\"color:#008080\">Military Contacts<\/span> 3<br>  A mid level contact<br><span style=\"color:#008080\">Military Contacts<\/span> 4<br>  A high level contact<br><span style=\"color:#008080\">Military Contacts<\/span> 5<br>  A very high level friend\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30845\" class=\"category-display-post\"><a id=\"military-training\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Military Training<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Commander Focus 4<br><br>Characters with this stat can spend 20% more experience on their allies.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact Jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31048\" class=\"category-display-post\"><a id=\"mimic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mimic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Illusory Magic 3.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Mimic (archetype)<br><br>This stat allows you to psychically mimic other archetypes to appear as they<br>do to all detections.  If you mimic a human archetype you will appear as non<br>supernatural so long as you have no other supernatural attributes besides<br>mimic.\n<\/div><\/div><\/article><article id=\"post-31074\" class=\"category-display-post\"><a id=\"mind-reading\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mind Reading<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 3<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 200,000 Dream Experience or Higher Power<br><span style=\"color:#c0c0c0\"><br>This stat allows you to see thinks from people in the same room as you are. It also allows you to often overhear telepathic communications.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30825\" class=\"category-display-post\"><a id=\"mindhack\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mindhack<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Mindhack (person)<br><br>Mindhacking has to be done in a brainwashing facility on a<br>helpless target.  It represents using magic or technological means to help<br>you infiltrate someone&#8217;s mind.  <br><br>Once completed you can use hypnotism at any level on the subject, and can do<br>so even if they are not in a trance and without cooldown.  You can also use<br>illusions, and telempathy even if you do not have those skills.  <br><br>Furthermore any time the subject uses think, recall or feel the contents of<br>these will be displayed to the room.\n<\/div><\/div><\/article><article id=\"post-31424\" class=\"category-display-post\"><a id=\"minions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Minions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Arcane Focus 1<br>              Rank 2 requires Arcane Focus 2<br>              Rank 3 requires Arcane Focus 3<br>              Rank 4 requires Arcane Focus 4<br>              Rank 5 requires Arcane Focus 5<br> <br>This stat grants arcanists the ability to summon minions to aid them in combat. A minion is brought about by the arcanist summoning a bound spirit and placing it into the body of either a pet animal, or an inanimate but mechanically-flexible toy or other object. It costs <span style=\"color:#ffffff\">1<span style=\"color:#008000\">.<span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span> life force to summon a minion, or <span style=\"color:#ffffff\">1<span style=\"color:#008000\">.<span style=\"color:#ffffff\">0<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span> in the nightmare.<br> <br><span style=\"color:#008080\">Commands<span style=\"color:#008000\">:<\/span><\/span> <br>  <span style=\"color:#ffffff\">make minion<\/span><br>   Enters an editor that allows you to set up or change your minion<br> <br>  <span style=\"color:#ffffff\">order minion <span style=\"color:#008000\">(<\/span><\/span>attack<span style=\"color:#008000\">\/<\/span>follow<span style=\"color:#008000\">\/<\/span>atwill<span style=\"color:#008000\">)<\/span><br>   Used to command your minion whilst engaged in combat<br><br>  <span style=\"color:#ffffff\">Minion info<\/span><br>   See information about your minion.<br> <br>To summon a minion, make a custom attack with the msummon type and use it in combat, minions generally take around <span style=\"color:#ffffff\">2<\/span> rounds in combat to arrive. You can only summon one minion per fight, unless you possess either the <span style=\"color:#ffffff\">Call of the Grave<\/span> or the <span style=\"color:#ffffff\">Call of Nature<\/span> legendary power.<br> <br>Each rank of the minions stat allows you to spend <span style=\"color:#ffffff\">150<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> combat experience on your minion. Additionally, every point invested into the Arcane Focus stat allows you to invest an additional <span style=\"color:#ffffff\">10<\/span> points into the minion&#8217;s defenses. <span style=\"color:#808000\">Note that without the <span style=\"color:#ffffff\">Elemental Spirits<span style=\"color:#808000\"> power, your minion will only have the capability to make melee attacks.<\/span><\/span><\/span><br> <br>When a minion&#8217;s defenses fail, the spirit flees and the minion goes back to being a regular animal or the object it was before. A minion whose master has died, however, will remain in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guards\">Guards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#battle\">Battle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#follower-combat-behavior\">Follower Combat Behavior<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30635\" class=\"category-display-post\"><a id=\"mirror\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mirror<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPhysically leaving the nightmare requires a room with a mirror in it. This <br>can be achieved by simply including the word &#8216;mirror&#8217; in the room description.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30467\" class=\"category-display-post\"><a id=\"missive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Missive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nMissives are shareable messages from NPCs or groups of NPCs for example Faction Headquarters, Venetian Council, Greystone Provost, Founding Family Matriarchs and Patriarchies, heads of subfactions etc.<br><br>You can request a missive by making a petition of type &#8216;missive&#8217;<br><br>Staff will write the missive at which point you can use &#8216;showmissive&#8217; to show the message and who it is from to everyone in the room. Only the last missive you received is shareable so if you request a new one it will overwrite the last one.\n<\/div><\/div><\/article><article id=\"post-31184\" class=\"category-display-post\"><a id=\"mists\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mists<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe mists are a special zone that story runners can make rooms in and<br>access, as an SR you can bring people to those rooms and small areas for<br>stories you run.  This is most commonly use to represent areas either off<br>the grid, or on the grid but out of the way, like secluded areas of the<br>forest.  To make a room in the mists just make a room like normal, but set<br>the area as mists.  Accessing it through roomlist and travel as normal.  To<br>bring players there you can either specify them in a travel or summon them.\n<\/div><\/div><\/article><article id=\"post-30698\" class=\"category-display-post\"><a id=\"mob\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mob<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Italian mob is heavily entrenched in the US, most notably New York on the east coast. Involved in any number of illegal activities most of their higher members are aware of the supernatural and use it to their advantage from time to time.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: FBI, Sheriff, Interpol, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution, arms trafficking, human trafficking, racketeering.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crime-subfactions\">Crime Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30968\" class=\"category-display-post\"><a id=\"modifier\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Modifier<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacter archetypes may be additionally customised with the use of one <span style=\"color:#ffffff\">modifier<\/span>, which will either reduce their tier by 1 step or increase their tier by one step. A character may only have one modifier at a time, but through the course of play may buy off a negative modifier for <span style=\"color:#ffffff\">25<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> karma and then purchase a positive modifier for an additional <span style=\"color:#ffffff\">25<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> karma. Not all modifiers are available to all archetypes, however; if you would like to confirm that the modifier you are interested is available for your chosen archetype, please see the individual helpfiles referenced below. The possible modifiers are:<br> <br><span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Crippled<span style=\"color:#008000\">,<\/span> Disfigured<span style=\"color:#008000\">,<\/span> Cursed<span style=\"color:#008000\">,<\/span> Mentally Ill<span style=\"color:#008000\">,<\/span> Catatonic<span style=\"color:#008000\">,<\/span> Turned Youth<br><span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<span style=\"color:#008000\">,<\/span> Scientifically Augmented<span style=\"color:#008000\">,<\/span> Unliving<span style=\"color:#008000\">,<\/span> Lunacy Embracer<span style=\"color:#008000\">,<\/span> Exsanguinating  <br> <br>Each modifier has its own helpfile, such as <span style=\"color:#ffffff\">help demonic pact holder<\/span>.<br> <br>Changing your modifier laterally, without adjusting tier, for example going from Addicted to Mentally Ill, will cost <span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> karma.<br>  <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> change modifier <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>desired modifier<span style=\"color:#008000\">)<\/span><br><span style=\"color:#ffffff\">        change modifier none<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#natural-modifiers\">natural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-modifiers\">angelborn modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-modifiers\">demigod modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-modifiers\">demonborn modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-modifiers\">faeborn modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-modifiers\">vampire modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-modifiers\">werewolf modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negative-modifier-chart\">negative modifier chart<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#positive-modifier-chart\">positive modifier chart<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30755\" class=\"category-display-post\"><a id=\"monster-guests\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Monster Guests<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nMonster guests are a type of character that represents monsters from<br>the nightmare plane who&#8217;ve begun to manifest.  These creatures are much more<br>powerful than regularly PCs, with 500, 000 exp\/rp to spend per tier of their<br>creator and almost no limits on what stats they can buy.  They cannot take<br>more than 80 damage per round with the rest going to stagger, there are<br>limits on how much stagger can impact them, they cannot be affected by most<br>conventional stuns.<br><br>Those 10 feet tall or larger have further reduced stagger effects and double<br>the defense pool of others but move much slower and cannot enter indoor<br>areas.  Monsters earn karma for injuring and killing PCs, although there are<br>some limits to this to prevent abuse.  Monsters begin being stuck in the<br>nightmare, and cannot nightmare pull anyone else into it.<br><br>If a monster gets to a certain number of hours they can leave the nightmare,<br>or delete to leave a Noctilith spirit waiting on their account (see<br><span style=\"color:#008080\">help noctilith<\/span>). This<br>required number of hours starts at 30, but decreases by 1 every time a new<br>monster is created until one succeeds at transforming.<br><br>Monster hours are reset whenever they enter the outer forest, skies, underwater<br>or go far out into the ocean. Monsters also lose 2 hours every time they log on.<br><br>Whenever a monster is on grid all societies with scouts will receive regular<br>updates about their location.  Monsters can be either sea monsters or land<br>monsters.  Sea monsters do half damage while on land but can breathe<br>underwater and fight in aquatic areas without penalty.  <br><br>Defeating a monster grants some bonus experience, and also usually an<br>increase to your combat experience cap, distributed evenly amongst all those<br>who helped defeat it with a maximum increase of 500000 being awarded.  <br><br>Monsters can use the &#8216;seek&#8217; command to find possible nearby prey, this<br>command preferences high tier characters.  <br><br>Monsters cannot use abduct or execute commands until they are at 100 hours. <br> <br>Monsters can use <span style=\"color:#008000\">dreamworld associate (number)<\/span> to choose their world of<br>origin, doing so will make them more difficult to kill but give characters<br>with experience in that world some advantages in combat against them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guest\">Guest<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith\">Noctilith<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31246\" class=\"category-display-post\"><a id=\"monsters\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Monsters<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Monsters<\/span><br><br>Monsters are NPCs created by Storyrunners for use in their plots. You design up to five, summon them into a scene, and run a fight between them and the players in the room.<br><br><span style=\"color:#ffffff\">Designing monsters<\/span><br><span style=\"color:#008080\">make monster<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Places you in an editor to set the monster&#8217;s name, short description, description, and up to five disciplines with their levels. Type <span style=\"color:#008080\">done<\/span> to save it into a free slot, or <span style=\"color:#008080\">abort<\/span> to throw it away.<br><span style=\"color:#008080\">size Large<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>In the monster editor, marks the monster as large. A large monster fights at a higher level than its disciplines alone would give it. <span style=\"color:#008080\">size Regular<\/span> sets it back.<br><span style=\"color:#008080\">monster list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Lists your monsters by slot number, 0 to 4.<br><span style=\"color:#008080\">monster info (number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View the details of a monster on the list.<br><span style=\"color:#008080\">monster delete (number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Delete a monster from the list to free up the slot for others.<br><br><span style=\"color:#ffffff\">Summoning<\/span><br>You must be running the room to summon, unsummon, target, diminish or start a fight. Starting a session with <span style=\"color:#008080\">plot start<\/span> marks you as running the room.<br><span style=\"color:#008080\">monster summon (number)<\/span><br><span style=\"color:#008080\">monster summon (number) (direction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Summon a monster into the room with you. Give a direction, such as north or southwest, to place it on that side of the room; otherwise it appears where you stand.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The monster is sized to the party. The game measures the players in the room and scales the monster&#8217;s disciplines up or down so that all the monsters in the room together come to between 100% and 110% of the party&#8217;s power. Other storyrunners and staff in the room are not counted as party. If there are no players to measure, you cannot summon. You are told the power it was summoned at and the party&#8217;s power: go by those numbers.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If the monster could not be scaled far enough, you are told the range it should have reached and whether to stat it up or down in the monster editor.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If the monsters already in the room match the party&#8217;s power, you cannot summon another until you unsummon one.<br><span style=\"color:#ffffff\">    &#8211;<\/span>There is also a limit on how much monster you can have out at once. It grows with the trust each player in the room has given you, and it recovers while you are out of a fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If you leave the room, your monsters do not last long without you.<br><span style=\"color:#008080\">monster unsummon (monster)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Makes one of your monsters disappear, whether or not it is in a fight. Name it by a word from its short description. If that leaves nobody to fight, the fight ends.<br><br><span style=\"color:#ffffff\">Running a fight<\/span><br><span style=\"color:#008080\">monster startfight slow<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Start a turn-based fight between the players and your monsters in the room. Your monsters take their turns on their own. If five or more players are drawn in, the fight switches to fast combat.<br><span style=\"color:#008080\">monster startfight (1-10)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Start a fast fight at that speed. 1 is the fastest; higher numbers leave more time between actions.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Everyone in the room is drawn in apart from storyrunners, NPCs that are not fighters, and anyone in the shroud. <span style=\"color:#008080\">monster fightstart<\/span> works the same way.<br><span style=\"color:#008080\">monster target (monster) (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set which person one of your monsters attacks. A monster that is not yet in the fight joins it. Name someone who is not in the room to clear the target.<br><span style=\"color:#008080\">monster pausefight<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pause the fight in the room, fast or turn-based. In a turn-based fight nobody can attack and the turn timer stops; in a fast fight the combat timers stop. Use the command again to unpause. The pause only holds while you are in the room running it. <span style=\"color:#008080\">monster fightpause<\/span> works the same way.<br><span style=\"color:#008080\">monster fightspeed (monster) (1-20)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set the speed of the fight that monster is in, for everyone in it. A turn-based fight becomes a fast one. 1 is the fastest and 2 means twice the delay between actions. The command accepts up to 100, but anything over 20 runs at the fastest speed. <span style=\"color:#008080\">monster speedfight<\/span> works the same way.<br><span style=\"color:#008080\">monster diminish (monster) (1-100)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The monster deals only that percentage of its normal damage, for the next three hours. Use 100 to set it back to full strength.<br><span style=\"color:#008080\">monster diminishround (monster) (1-100)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The monster deals only that percentage of its normal damage on its next hit. 100 has no effect. <span style=\"color:#008080\">monster rounddiminish<\/span> works the same way.<br><br><span style=\"color:#ffffff\">How your monsters fight<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>They go for the players in the room ahead of any other NPCs there, and in a fast fight they spread their attacks around rather than wearing down one person.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They take wounds in stages the way a player does, so a fight has stages you can pace and narrate.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A player they bring down is knocked out about half the time.<br><span style=\"color:#ffffff\">    &#8211;<\/span>They attack with their disciplines on their own. There are no special abilities or special attacks for you to call on.<br><br>See also: <span style=\"color:#008080\">help fight<\/span>, <span style=\"color:#008080\">help stopfight<\/span>, <span style=\"color:#008080\">help plot<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fight\">Fight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stopfight\">Stopfight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30914\" class=\"category-display-post\"><a id=\"monstrosity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Monstrosity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn the world of Haven all types of power come with a cost to your<br>humanity, this is generally referred to as monstrosity.  More powerful<br>entities are generally physically and mentally less human, and have had to<br>sacrifice their morality or aspects of their humanity in order to obtain<br>that power.  No character can obtain power beyond tier two without hurting<br>innocent people to obtain it.  RP Prompts for effective Tier 3s and higher<br>will often ask about who they have hurt, betrayed or sacrificed for their<br>power.  <br><br>Supernatural society is inherently parasitic, with more powerful entities<br>preying on and feeding off lower power ones.  One of the clearest examples<br>of this is psychic feeding.  All supernaturals naturally feed from the<br>psychic energy of sentient beings weaker than they are, the stronger the<br>being the more powerful the effect.  This can lead to humans who spend a lot<br>of time around supernaturals ending up particularly weak or frail.  Psychic<br>feeding is a coded part of the game world.  <br><br>At Tier Two, a supernatural character can use the feed command to enhance<br>their ability to feed from the psychic energies of others in their<br>surroundings.  They will then slowly siphon off the lifeforce of anyone<br>nearby and less power than they are who is feeling afraid.<br><br>At Tier Three, supernatural characters will feed on fear whether they are<br>trying to or not, it is now just part of their nature.  Additionally when<br>they use the feed command to enhance this ability they will also be able to<br>feed on anger and lust.  This means they will feed on the life force of<br>those engaged in combat or sex among other things.  Although sparring combat<br>does generate a fair bit less anger.  Sleeping with a supernatural feeding<br>on lust can cause a significant transfer of life force.  <br><br>At Tier Four, supernatural characters will feed on fear, anger and lust no<br>matter if they are trying to or not.  It is for instance impossible for<br>anyone to have sex with such a character without giving up some of their<br>life force to do so.  They can also use the feed command to enhance their<br>ability and feed of every character weaker than they are who is in proximity<br>to them.  <br><br>At Tier Five all types of feeding has become automatic.  It is now<br>impossible to have any personal dealings with an entity this powerful<br>without slowly being drained of your life force unless you are equally<br>powerful.  <br><br>Supernatural characters at or above T3 who never deliberately feed or do so<br>sparringly will eventually become ill.  Deliberately feeding on your friends<br>and allies is a much better way to prevent this than feeding on enemies.  <br> <br><span style=\"color:#ff0000\">Sex feeding can take 20+ LF, and may even cause death. If a character is taken below 75% life force they may pass out for a time, or if taken below 60% may even die.<span style=\"color:#c0c0c0\"><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimize\">Victimize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30590\" class=\"category-display-post\"><a id=\"monstrous-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Monstrous Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Fae Knight 3, Primal 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This stat unlocks the monstrous size for shifters. Representing animals vastly larger than their normal natural equivalents. Monstrous size animals have the same costs as large animals, but gain 150% of base defence and offence instead. They cannot enter indoor buildings however and can be seen from a long way away.  <br><span style=\"color:#c0c0c0\"><br>Also gives +5 to animal shapeshifting pools to a minimum of 15.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30573\" class=\"category-display-post\"><a id=\"morality\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Morality<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe most central aspect of Haven&#8217;s lore is that power is corruption.  If you are Tier 3 or higher you&#8217;re a bad person, period.  If your society is corrupt, they&#8217;re the bad guys, period.  If a society is virtuous, they&#8217;re the good guys, period.  <br><br>There are complexities and nuances here for sure that are more than welcome, and you are free to think a bad guy is sympathetic, attractive, intelligent, charming or that a good guy is reckless, stupid, naive, foolish or ugly.  <br><br>You are absolutely not free to do this kinda &#8216;No but the good guys are -really- the bad guys because xyz&#8217; or &#8216;We&#8217;re -really- the good guys because yzx&#8217; or &#8216;They&#8217;re really worse than us becuse zxy&#8217; RP unless you are: Unaware of the supernatural, insane, or very stupid.  Of course due to alliances you might see working with the bad guys as being the lesser of two evils or a neccessary evil but it is still an evil.  <br><br>There is no flexibility on this basic principle, people wanting to play moral characters play with very significant disadvantages in order to pay for that right.  Trying to subvert that is no different to trying to twink around someone&#8217;s stats because you don&#8217;t want to lose.\n<\/div><\/div><\/article><article id=\"post-31262\" class=\"category-display-post\"><a id=\"motd\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motd<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWelcome to Haven, we have a forum and a wiki.  You can visit both at:<br><br>www.havenrpg.net<br><br><span style=\"color:#ff0000\">Read your announcements<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#none\">none<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31531\" class=\"category-display-post\"><a id=\"motorcycle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motorcycle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee Help car\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31330\" class=\"category-display-post\"><a id=\"move\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Move<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe move command is used to move around on the battlefield, your normal<br>move range is 10 plus twice your skill at running.  This is doubled when<br>doing a charge to 20 plus four times your skill at running.  The skill<br>superjump allows you to move towards a target at three times your normal<br>speed.  <br><br>To <span style=\"color:#ffffff\">move<span style=\"color:#c0c0c0\"> towards someone you can use the syntaxes:<br><br><span style=\"color:#ffffff\">Move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">distance<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">\/<span style=\"color:#ffffff\">charge<span style=\"color:#c0c0c0\">\/<span style=\"color:#ffffff\">jump<span style=\"color:#c0c0c0\"><br><br>To move away from someone you can use the syntaxes:<br><br><span style=\"color:#ffffff\">Move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) <span style=\"color:#ffffff\">away<span style=\"color:#c0c0c0\">\/<span style=\"color:#ffffff\">retreat<br><br><span style=\"color:#c0c0c0\">To move towards a set of coordinates you can use the syntax:<br><br><span style=\"color:#ffffff\">Move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">x coordinate<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">y coordinate<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>You can also use a cardinal direction command, such as <span style=\"color:#ffffff\">east <span style=\"color:#c0c0c0\">or <span style=\"color:#ffffff\">north<span style=\"color:#c0c0c0\"> to move<br>in that direction.  <br><br><span style=\"color:#c0c0c0\">You can protect someone with <span style=\"color:#ffffff\">move <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) <span style=\"color:#ffffff\">protect<span style=\"color:#c0c0c0\">.  This will move you<br>towards them and if you get next to them all attacks directed against them<br>will hit you instead.  <br><br><span style=\"color:#ffffff\">Move Up\/Down<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> will move you into the room above or below the room you are<br>currently in, if you are able to do so.  <br><br><span style=\"color:#ffffff\">Move Sprint\/Flee<\/span> Will move you in the direction you&#8217;re already facing, if<br>you haven&#8217;t yet used an attack that round it will consume the attack and<br>move you at triple speed. When used with flee will also attempt to end<br>the fight like attack skip. Wounded characters flee much slower.<br><br>You can also use the commands in the form of <span style=\"color:#ffffff\">Charge (person)<\/span> or <span style=\"color:#ffffff\">Retreat<br>(person)<\/span> Or <span style=\"color:#ffffff\">Flee<\/span> <br><br>The bonus from all fast movement types is reduced by carrying armor, shield<br>and large weapons. This particularly strongly effects sprinting\/fleeing.<br>Retreat and protect movement keeps you facing in the same direction, otherwise<br>you will turn to face the direction you are moving.\n<\/div><\/div><\/article><article id=\"post-31182\" class=\"category-display-post\"><a id=\"movein\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">movein<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> movein<br><br>This command costs $100 and moves all stashed clothes and jewelry to the<br>room you&#8217;re currently in, it&#8217;s useful if your character has recently moved<br>into a new house etc and you don&#8217;t want to have to move all your clothes by<br>hand.  <br> <br>This command does not move containers or weapons when used outside of Greystone.\n<\/div><\/div><\/article><article id=\"post-31485\" class=\"category-display-post\"><a id=\"mtalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mtalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> mtalk (message)<br>Used to communicate with your mentor or your mentoree OOCly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mentor\">mentor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31224\" class=\"category-display-post\"><a id=\"myattacks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">myattacks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make attack<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">myattacks create<span style=\"color:#c0c0c0\"><br>  <br>Used to create a new custom attack for your character with the following<br>fields: <br> <br><span style=\"color:#ffffff\">Name<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The name given to the custom attack will be the command used. For<br>example. If the name is stab, the syntax in combat will be: stab (target).<br><span style=\"color:#ffffff\">Discipline<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The discipline specifies which discipline the custom attack uses.<br><span style=\"color:#ffffff\">Special<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Special refers to any special effects added. <span style=\"color:#ffffff\">See Also<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Special List<span style=\"color:#c0c0c0\">.<br><span style=\"color:#ffffff\">Myself<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to you when the attack is used. <br><span style=\"color:#ffffff\">Target<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to the target when the attack is used.<br><span style=\"color:#ffffff\">Bystanders<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to everyone else when the attack is used.<br> <br>Delayed messages are those seen when a delayed attack hits.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks list<span style=\"color:#c0c0c0\"><br>Will list the name, disc and special effects for saved custom attacks.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Will show information about the created custom attack.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#ffffff\">)<span style=\"color:#c0c0c0\"><br>Will delete an already made custom attack.<br> <br>In addition, you can change parts of an already created attack individually <br>with the following syntaxes:<br> <br><span style=\"color:#ffffff\">myattacks rename <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks discipline <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks special <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">special<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myself <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks target <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystanders <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myselfdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks targetdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystandersdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>When you want to refer to other people in the strings, you can use the <br>following keys. <br> <br>$N <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s name      $n <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your name.<br>$M <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s him\/her   $m <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your him\/her.<br>$S <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s his\/hers  $s <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your his\/her.<br>$E <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s he\/she    $e <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your he\/she<br> <br>In fast combat, your attacks will always have their effect added to the <br>end, such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good <br>to leave the end open-ended when writing the way it looks for the sections <br>of myself, target, bystanders, etc, by using words like this, that, which, <br>&#8216;the attack&#8217;, etc.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#specials\">Specials<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30477\" class=\"category-display-post\"><a id=\"myhaven\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">MyHaven<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">MyHaven<\/span><br><br>MyHaven is the social and dating app that most Haven residents have on their phones. You find people on it, match with them as friends, dates or professional contacts, and the app then suggests when the two of you should chat or meet. Your handle, which always starts with @, is how people find you on it. You also need a profile to use chatrooms (see <span style=\"color:#008080\">help chatroom<\/span>).<br><br><span style=\"color:#ffffff\">Setting up your profile<\/span><br><span style=\"color:#008080\">myhaven setup<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Start editing your profile. Your prompt shows the profile as it stands. While you are editing, these commands fill it in:<br><span style=\"color:#008080\">handle (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set your handle. You type the name, and it becomes @name. Nobody else can already be using it.<br><span style=\"color:#008080\">aboutme<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to write your About Me: your personality, interests, and whatever else people should know. Nobody finds you by browsing until this is written.<br><span style=\"color:#008080\">photo (pose)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Take your profile picture. It shows you as you look right now, posed the way you describe. Eidolons write their picture as free text in the editor instead.<br><span style=\"color:#008080\">quote (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set a quote for your profile.<br><span style=\"color:#008080\">joke<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to write a joke for your profile.<br><span style=\"color:#008080\">attractedto<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to describe the kind of people you are attracted to. Only people you have a dating match with can see this.<br><span style=\"color:#008080\">webprofilepic (url)<\/span>, <span style=\"color:#008080\">webbackground (url)<\/span>, <span style=\"color:#008080\">webpictures<\/span>, <span style=\"color:#008080\">webyoutubes<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pictures and videos for your character&#8217;s page on the Haven website. The last two open the editor: put one link on each line.<br><span style=\"color:#008080\">done<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Save your profile and stop editing.<br><br><span style=\"color:#ffffff\">Finding people<\/span><br><span style=\"color:#008080\">myhaven browse<\/span> or <span style=\"color:#008080\">myhaven browse new<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>See a random profile you have not matched with yet. Only people who have been on in the last three days show up. With <span style=\"color:#008080\">new<\/span>, you only see profiles made in the last eight days.<br><span style=\"color:#008080\">myhaven viewprofile (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Look at someone&#8217;s profile. On its own, it shows you your own.<br><br><span style=\"color:#ffffff\">Matching<\/span><br><span style=\"color:#008080\">myhaven match (handle) (friends, date and\/or professional)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Ask to match with someone as any mix of the three, for example <span style=\"color:#008080\">myhaven match @sam friends date<\/span>. If they are online, they are told that someone matched with them, but not who.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A match only happens when both of you have chosen each other, and it only covers the kinds you both picked. If they later match you back with nothing in common, no match is made. When a match is made, you are both told what it is for, even if the other person is offline.<br><span style=\"color:#008080\">text (handle) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Text a match by their handle, for example <span style=\"color:#008080\">text @sam see you at eight<\/span>. You need your phone in hand and a signal, as for any text, and you must have matched with each other.<br><span style=\"color:#008080\">myhaven rematch (handle) (friends, date and\/or professional)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Replace your choices for an existing match with new ones.<br><span style=\"color:#008080\">myhaven unmatch (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>End a match.<br><span style=\"color:#008080\">myhaven list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List your matches. People who are online show in green. Matches who have not been on for about three days are left off.<br><br><span style=\"color:#ffffff\">Chatting and meeting<\/span><br><span style=\"color:#008080\">myhaven chatwith (handles)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Mark matches you would like to chat with, for example <span style=\"color:#008080\">myhaven chatwith @sam @alex<\/span>. Naming someone already marked unmarks them. The marks stay until you remove them.<br><span style=\"color:#008080\">myhaven meetwith (handles)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The same, for matches you would like to meet in person.<br><span style=\"color:#ffffff\">    &#8211;<\/span>When two matches have marked each other, MyHaven may suggest that they chat or meet. One of you is chosen to open the conversation, or to pick the place and activity. A suggestion only comes when both of you are online, alone in your rooms, not AFK and not set to low availability (see <span style=\"color:#008080\">help availability<\/span>), have cell signal, and have not had a suggestion in the last half hour. Meetings are suggested before chats.<br><span style=\"color:#008080\">photo (handle) (pose)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a photo to one of your matches through MyHaven.<br><span style=\"color:#008080\">myhaven suspend<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Stop MyHaven suggesting chats and meetings. Use it again to start them again.<br><br><span style=\"color:#ffffff\">Ratings<\/span><br><span style=\"color:#008080\">myhaven rate (handle) (0.1 to 5.0)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Once you and a match have talked enough, you are told you can rate how much fun they are to chat with, and later how much fun they are to spend time with in person. Ratings are anonymous. Once someone has a couple of ratings, a star score shows on their profile.<br><span style=\"color:#008080\">myhaven rateevent (0.1 to 5.0)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Rate an event you went to, when you are told you can.<br><br><span style=\"color:#ffffff\">Plus<\/span><br><span style=\"color:#008080\">myhaven plus<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch MyHaven Plus on or off. Plus members see the wealth and education of the people whose profiles they view.<br><br><span style=\"color:#ffffff\">Premium<\/span><br>MyHaven Premium is something that certain powerful, and so corrupt, members of the supernatural world had added to the app. Anyone can buy it with <span style=\"color:#008080\">myhaven buypremium<\/span> for $5000. Arkwrights and Inigos of tier 2 or higher, the villain of the week, and Eidolons get it free when they log on.<br><br>The premium commands below work on a match who has sent you at least three messages through MyHaven in the last three hours. Otherwise the attempt fails.<br><span style=\"color:#008080\">myhaven camhack (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Hack their phone camera. Their phone warms up a little. From then on you see their emotes wherever you are. It stops when they turn their phone off, or when either of you leaves the game. Only one person can camhack someone at a time.<br><span style=\"color:#008080\">myhaven telekinesis (handle) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Push force through their phone. They alone see your message, as something that happens around them, after their phone warms up a little.<br><span style=\"color:#008080\">myhaven hypnotise (handle) (type) (pressure one) (pressure two) (pressure three) (instruction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Hypnotise them through the phone. It works like the hypnotize command (see <span style=\"color:#008080\">help hypnotism<\/span>), and they can accept or resist it the same way (see <span style=\"color:#008080\">help imprint<\/span>). The type can be instruction, compulsion, body instruction, body compulsion, triggered instruction, triggered compulsion, triggered body instruction or triggered body compulsion. A triggered type takes its trigger in brackets before the instruction. Each one costs you between $20 and $40.<br><br>These two work on a match when you have both marked each other for chatting (or meeting), and a suggestion could come right now apart from the half-hour wait and the random chance. They also work if either of you has suspended MyHaven:<br><span style=\"color:#008080\">myhaven forcechat (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make MyHaven suggest a chat between you straight away, with you opening the conversation.<br><span style=\"color:#008080\">myhaven forcemeet (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make MyHaven suggest a meeting straight away, with you picking the place and activity.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chatroom\">chatroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#photo\">photo<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#availability\">availability<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism\">hypnotism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">imprint<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31460\" class=\"category-display-post\"><a id=\"myrooms\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">myrooms<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> myrooms list<br>myrooms description (number)<br>myrooms name (number)<br>myrooms delete (number)<br>myrooms extra (number) (keyword)<br>myrooms extadelete (number) (keyword)<br>myrooms place (number) (keyword)<br>myrooms placedelete (number) (keyword)<br>myrooms public (number)<br>myrooms private (number)<br>myrooms outdoors (number)<br>myrooms indoors (number)<br>myrooms nightmaredescription (number)<br>myrroms climate (number) (territory to copy)<br>myrooms timezone (number) (UTC offset)<br>myrooms temperature (number) (temperature F)<br>myrooms cloudcover (number) (0-100)<br>myrooms clouddensity (number) (0-100)<br>myrooms mist (number) (0-3)<br>myrooms raining\/hailing\/snowing (number)\n<\/div><\/div><\/article><article id=\"post-30864\" class=\"category-display-post\"><a id=\"mythological-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mythological Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">,<span style=\"color:#008080\"> 2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Fae Knight 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power allows shapeshifters to take on mythological forms, which allows them to turn into creatures either extinct or fictional.<br><span style=\"color:#c0c0c0\"><br>This also grants +5 to animal shapeshifting pools to a minimum of 15.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30980\" class=\"category-display-post\"><a id=\"name\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Name<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis is your character&#8217;s first name.  No other character can have the<br>same first name as you, it is used in most coded functions by the game to<br>determine who is whom.\n<\/div><\/div><\/article><article id=\"post-30578\" class=\"category-display-post\"><a id=\"narrative\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Narrative<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe narrative command is used to set up what narrative rewards you want for<br>your character and what rewards you are happy to give other people. These<br>represent ways in which your character&#8217;s story can grow and develop. For<br>example one person may want their character to obtain the reward of getting<br>to feel powerful, while another wants the reward of getting to feel morally<br>strong so they can do a scene in which one character is more powerful and<br>wins conflicts, but the other character&#8217;s moral strength is tested and holds<br>up.<br><br>Characters with compatible narrative rewards will be more likely to be matched<br>for destinies and those matching narrative rewards will be shown to both<br>characters whenever a destiny scene starts between them.<br><br><span style=\"color:#ffffff\">Narrative<\/span><br>-Show what narrative rewards you currently want\/offer<br><br><span style=\"color:#ffffff\">Narrative offer<\/span><br>-Show all possible narrative rewards you could offer.<br><br><span style=\"color:#ffffff\">Narrative offer (number)<\/span><br>-Toggle offering a particular narrative reward.<br><br><span style=\"color:#ffffff\">Narrative want<\/span><br>-Show all possible narrative rewards you could want.<br><br><span style=\"color:#ffffff\">Narrative want (number)<\/span><br>-Toggle wanting a particular narrative reward.<br> <br><span style=\"color:#ffffff\">Narrative query (person)<\/span><br>-Send a request to someone to exchange info on narrative rewards.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#destiny\">Destiny<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31014\" class=\"category-display-post\"><a id=\"natural\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Natural<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">help supernatural<span style=\"color:#c0c0c0\"><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30873\" class=\"category-display-post\"><a id=\"natural-affinity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Natural Affinity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Natural Magic Focus 4<br><br>Characters with this stat can use natural magic and telepathy while shifted.\n<\/div><\/div><\/article><article id=\"post-31446\" class=\"category-display-post\"><a id=\"natural-armor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Natural Armor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers those who have some form of natural body armor.<br> <br>Take 90% damage from rifles, pistols and carbines.<br>Take 80% damage from Shotguns, Longblades, Knives, thrown weapons and bows.<br>Take 90% damage from Blunt weapons<br>Take 80% damage from animal atttacks, striking and grappling.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30529\" class=\"category-display-post\"><a id=\"natural-magic-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Natural Magic Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Arcane Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Gifted or Supernatural, not Angelborn or Vampire, and does not have Dark Magic focus<br> <br>This stat represents those who&#8217;ve studied the art of natural magics. In addition to the standard arcane focus bonuses, it grants the user weather mancing and nature mancing, allowing them to use their magic to manipulate the battlefield, particularly in natural areas. At higher ranks it grants limited access to shapeshifting and at max rank allows the learning of natural affinity, allowing an arcanist to use their mancing powers as well as telepathy even while shapeshifted.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Natural Magic One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Know Werewolves<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> The ability to recognise werewolves on sight.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Nature Mancing <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Weather Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on battlefield manipulation.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Weather Mancing <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Nature Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree mostly focused on manipulating air.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Natural Magic Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Animals <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A stat that enhances your kinship with animals.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Aura Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that brings your things with you when you shift into a smaller form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Cloud Summoning<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power tree that allows cloud manipulation to hide or show the moon.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Nature Mancing <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Weather Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on battlefield manipulation.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Weather Mancing <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> Exclusive with Nature Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree mostly focused on manipulating air.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Natural Magic Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Animals <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; a stat that enhances your kinship with animals.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Call of Nature<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows unlimited summoning of minions when in nature.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Flight<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants on-demand flight in and out of combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Lightning Sorcery<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that grants the lightning sorcery combat discipline.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Nature Mancing <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> In addition to Weather Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on battlefield manipulation.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Swarm Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows you to shapeshift into a large swarm of creatures.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Weather Mancing <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<span style=\"color:#808000\"> In addition to Nature Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree mostly focused on manipulating air.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Natural Magic Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Natural Affinity<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enables usage of natural mancing and telepathy while shifted.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Nature Mancing <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> In addition to Weather Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on battlefield manipulation.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Weather Mancing <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<span style=\"color:#808000\"> In addition to Nature Mancing<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power tree mostly focused on manipulating air. <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited September 2, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-focus\">Arcane Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animals\">Animals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aura-shifting\">Aura Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#call-of-nature\">Call of Nature<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cloud-summoning\">Cloud Summoning<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#flight\">Flight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#know-werewolves\">Know Werewolves<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lightning-sorcery\">Lightning Sorcery<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#natural-affinity\">Natural Affinity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nature-mancing\">Nature Mancing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#swarm-shifting\">Swarm Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-power\">Arcane Power<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-society\">Arcane Society<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30523\" class=\"category-display-post\"><a id=\"natural-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">natural modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following modifiers are available for natural, non-supernatural characters:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 1<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Greystone Staff<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br> <br> <span style=\"color:#808000\">Fantasy<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>   <br> <span style=\"color:#808000\">Local<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br> <br> <span style=\"color:#808000\">Student<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br>   <br> <span style=\"color:#808000\">Visitor<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br> <br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 2<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Brown Student<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Dreamchild<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br> <br> <span style=\"color:#808000\">Gifted<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Science Augmented<br> <br> <span style=\"color:#808000\">Important Local<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br> <br> <span style=\"color:#808000\">Soldier<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Science Augmented<br>   <br> <span style=\"color:#808000\">Special Deputy<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<br>   <br> <span style=\"color:#808000\">Timeswept<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<span style=\"color:#008000\">,<\/span> Science Augmented<br>   <br> <span style=\"color:#808000\">Wildling<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Chemically Augmented<span style=\"color:#008000\">,<\/span> Science Augmented<br>   <br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Community Pillar<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br> <br> <span style=\"color:#808000\">Local Celebrity<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   None<br> <br> <span style=\"color:#808000\">Special Forces<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Science Augmented<br> <br>    <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negative-modifier-chart\">negative modifier chart<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#positive-modifier-chart\">positive modifier chart<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30833\" class=\"category-display-post\"><a id=\"natural-toughness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Natural toughness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents someone&#8217;s ability to shrug off damage that would<br>cause problematic wounds for normal humans.  <br> <br>Take 90% damage from rifles, carbines and pistols.<br>Take 90% damage from spears, blunt weapons, bows and animal attacks.<br>Take 80% damage from Knives, Thrown weapons, spearguns.<br>Take 80% damage from striking or grappling attacks.\n<\/div><\/div><\/article><article id=\"post-30996\" class=\"category-display-post\"><a id=\"naturalize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Naturalize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Naturalize target<br><br>This command fires a naturalizer at the specified target.  It requires a<br>naturalizer which looks like a black polymer electronic handgun.  <br><br>In combat it can only be used by those with 5 points in the soldiering<br>ability line and has a 50 unit range.  <br><br>Out of combat it can be used by anyone, but if the target is not helpless or<br>bound the chance of a hit is quite low.  <br><br>When fired the gun emits a faint whine noise, but otherwise there&#8217;s no<br>obvious sign of it having been fired.  <br><br>If a shifter in animal form is struck but the naturalizer they will be<br>turned back into their human shape, and be unable to shift back into animal<br>form for some time.  Animals who have been neutralized cannot be<br>naturalized.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#soldiering\">Soldiering<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#neutralize\">Neutralize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31193\" class=\"category-display-post\"><a id=\"nature-mancing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Nature Mancing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">   :<\/span><\/span> Rank 1 requires Natural Magic 1<br>                 Rank 2 requires Natural Magic 2<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Quicksand<span style=\"color:#008000\">   :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> turns soil for <span style=\"color:#ffffff\">10<\/span> distance in diameter around target into quicksand, slowing anyone standing in it or running into it.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can turn topsoil to quicksand.<br><span style=\"color:#808000\">                 Only usable in natural areas.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   RapidGrowth <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> makes some low-durability cover grow where the target currently is.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can cause plants to grow rapidly with a touch.<br><span style=\"color:#808000\">                 Only usable in natural areas.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Root<span style=\"color:#008000\">        :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot move for one round.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can summon small roots from natural soil.<br><span style=\"color:#808000\">                 Only usable in natural areas.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   CommandBeast<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target animal or hybrid is stunned.<br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can stun an animal with a word.<br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Tremor<span style=\"color:#008000\">      :<span style=\"color:#ffffff\"> No target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> everyone in the area moves slower for one round. <br><span style=\"color:#ffffff\">     Roleplay  <span style=\"color:#008000\">:<\/span><\/span> You can cause mild tremors in the earth.<br><span style=\"color:#808000\">                 Only usable in natural areas.<\/span><br><span style=\"color:#808000\">                 Consumes your attack for one round.<\/span><br> <br>All abilities require a magical focus.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31076\" class=\"category-display-post\"><a id=\"necromancy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Necromancy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements     <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Dark Magic 1, or 3 with Haemomancy<br>                   Rank 2 requires Dark Magic 2, or 4 with Haemomancy<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Lethargy      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target undead is weakened and slowed.  <br><span style=\"color:#ffffff\">     Roleplay    <span style=\"color:#008000\">:<\/span><\/span> You can substantially slow all of an undead&#8217;s movements.<br><span style=\"color:#808000\">                   Consumes your attack for one round. <\/span><br><br><span style=\"color:#008080\">   Regenerate    <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target undead recovers some of their maximum defense.  <br><span style=\"color:#ffffff\">     Roleplay    <span style=\"color:#008000\">:<\/span><\/span> You can regenerate the flesh of the undead.<br><span style=\"color:#808000\">                   Consumes your attack for one round. <\/span><br><br><span style=\"color:#008080\">   RigorMortis   <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target undead is unable to move for one round.  <br><span style=\"color:#ffffff\">     Roleplay    <span style=\"color:#008000\">:<\/span><\/span> You can temporarily paralyze some of an undead&#8217;s limbs.<br><span style=\"color:#808000\">                   Consumes your attack for one round. <\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   CommandUndead <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target undead will attempt to attack the second target at their next available opportunity. <br><span style=\"color:#ffffff\">     Roleplay    <span style=\"color:#008000\">:<\/span><\/span> You can temporarily puppet some of an undead&#8217;s limbs.<br><span style=\"color:#808000\">                   Requires two targets.<\/span><br><span style=\"color:#808000\">                   Consumes your attack for one round. <\/span><br> <br><span style=\"color:#008080\">   Halt          <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target undead is stunned for one round.  <br><span style=\"color:#ffffff\">     Roleplay    <span style=\"color:#008000\">:<\/span><\/span> You can completely paralyze an undead with a spoken word.<br><span style=\"color:#808000\">                   Consumes your attack for one round. <\/span><br>   <br>All abilities require a magical focus.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30515\" class=\"category-display-post\"><a id=\"negative-modifier-chart\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">negative modifier chart<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDifferent negative modifiers are available to different archetypes; the following chart shows what negative modifiers may be selected for each.<br> <br><span style=\"color:#008080\">      |<span style=\"color:#ffffff\">Add<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Inj<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Ill<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cri<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Dis<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cur<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Mil<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cat<span style=\"color:#008080\">|<span style=\"color:#ffffff\">TuY<span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">BrnStu<span style=\"color:#008080\">|   |   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">DrmChl<span style=\"color:#008080\">| O | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Gifted<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">ImpLoc<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Soldr <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">SpeDep<span style=\"color:#008080\">|   |   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">DrmChl<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Elsbrn<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">TimSwp<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Wldlng<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">LocCel<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">PilCom<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">SpeFor<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Angel <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VetAng<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeAng<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Demigd<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VetGod<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeGod<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Demon <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VetDmn<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeDmn<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Fae   <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VetFae<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeFae<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Vamp  <span style=\"color:#008080\">|   |   |   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VmpVet<span style=\"color:#008080\">|   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeVmp<span style=\"color:#008080\">|   |   |   |   |   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">Wolf  <span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">VetWlf<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#ffffff\">AgeWlf<span style=\"color:#008080\">|   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/span><br><span style=\"color:#008080\">      |<span style=\"color:#ffffff\">Add<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Inj<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Ill<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cri<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Dis<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cur<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Mil<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Cat<span style=\"color:#008080\">|<span style=\"color:#ffffff\">TuY<span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addicted\">Addicted<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#injured\">Injured<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ill\">Ill<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crippled\">Crippled<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disfigured\">Disfigured<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cursed\">Cursed<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mentally-ill\">Mentally Ill<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#catatonic\">Catatonic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#turned-youth\">Turned Youth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#natural-modifiers\">natural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#positive-modifier-chart\">positive modifier chart<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31155\" class=\"category-display-post\"><a id=\"negtrain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">negtrain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> Negtrain <span style=\"color:#008080\">(<span style=\"color:#c0c0c0\">stat\/discipline<span style=\"color:#008080\">)<span style=\"color:#c0c0c0\"><br> <br>Negtrain can now be used on both stats and disciplines. When used in <br>creation, it will return the full <span style=\"color:#ffffff\">100%<span style=\"color:#c0c0c0\"> of the rpexp or xp spent. When <br>used outside of creation, it will return <span style=\"color:#ffffff\">50%<span style=\"color:#c0c0c0\"> of the cost. This includes <br>any newbie exp given to you at the start.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#train\">Train<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#reroll\">Reroll<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30580\" class=\"category-display-post\"><a id=\"network-666\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Network 666<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Hacking 2, Occult Knowledge 2<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">chatroom join 666<span style=\"color:#c0c0c0\"> <br><br><span style=\"color:#ff0000\">Network <span style=\"color:#808080\">666<span style=\"color:#c0c0c0\"> is a website and group devoted to gathering and collecting<br>information on the supernatural.  It is not a widely known website nor<br>group, but those aware and with a good knowledge of the occult and hacking<br>would be able to find their website.  <br><br><span style=\"color:#ff0000\">Network<span style=\"color:#808080\"> 666<span style=\"color:#c0c0c0\"> also has a hidden, local chatroom available in the Haven Town<br>chatroom.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chatroom\">Chatroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#occult-knowledge\">Occult Knowledge<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30995\" class=\"category-display-post\"><a id=\"neutralize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Neutralize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Neutralize (target)<br><br>This command is used to throw a neutralization grenade, in combat it can<br>only be used by those who have the riot control ability line at 5.  Everyone<br>within 15 of the target will be neutralized.  <br><br>Out of combat it can be used by anyone, and takes no target, neutralizing<br>everyone in the room for about fifteen minutes.  <br><br>The out of combat effect will not carry over if a fight breaks out.  <br><br>Individuals can also be neutralized by wearing a neutralization collar or<br>being implanted with a neutralizer.  <br><br>When neutralized a supernatural loses access to all their supernatural<br>abilities.  Although they haven&#8217;t actually been changed and vampires<br>continue to be undead and so on, they&#8217;re unable to access any supernatural<br>powers or abilities for the duration.  All supernatural powers and abilities<br>are rendered zero except for mimic and obfuscate, physical stats are also<br>lowered as is maximum damage from melee and shapeshifter attacks.  But<br>things like supernatural durability or toughness are not.  Abomination<br>powers are not neutralized but abominations cannot go blackeyes while they<br>are if not already.  <br><br>Shapeshifters who are neutralized in animal form become typical members of<br>their animal species, not only losing a good deal of their combat power but<br>also losing their human memories, thoughts and higher cognitive powers<br>entirely for the duration.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#naturalize\">Naturalize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">Brainwash<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riot-control\">Riot Control<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30743\" class=\"category-display-post\"><a id=\"new-player-credit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">New Player Credit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nNew player credit is awarded to players on creation, and the amount is<br>determined by the age of the character. It can be used to purchase <br>and change the cost on items, and pay for up to 50% of housing costs.<br> <br>New player credit can also be earned through the contact job &#8216;capital&#8217;<br>at a rate of $20 per day for a level one contact.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact Jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30708\" class=\"category-display-post\"><a id=\"new-world-order\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">New World Order<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A fairly powerful, world wide environmental group, it&#8217;s common enough for werewolves or nymphs to be among their members.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Aquarian Guard, The Redwood Pack, The Faelings, The Circus.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: CIA, Rushell Industries, Tyrell Corp, The Hanshin Group.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Animals, homeless contacts, media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protesting, influencing, sabotage, blackmail.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-subfactions\">Primal Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31514\" class=\"category-display-post\"><a id=\"newbie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">newbie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> newbie (message)<br>Used to communicate OOCly with the rest of the mud, for getting and giving<br>help with the game.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#creating\">Creating<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#newbie-roleplaying-tips\">Newbie Roleplaying Tips<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31519\" class=\"category-display-post\"><a id=\"newbie-roleplaying-tips\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Newbie Roleplaying tips<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFirstly make sure you&#8217;ve read the setting file that you were<br>sent after you finished creation. This will give you the basic<br>information you need to start RPing. Other lore files can be<br>read as you go and pick up more knowledge as you play.<br><br>While people know of the supernatural it remains hidden, avoid<br>doing anything obviously supernatural in public, or walking<br>around with visible weapons etc.<br><br>Make sure you&#8217;re dressed, it&#8217;s a good idea when you get the<br>chance to set up a few different outfits so your character isn&#8217;t<br>always wearing the same thing.<br><br>Remain In Character at all times.<br><br>When you have a new character it&#8217;s often a good idea to RP them<br>being new to the city.\n<\/div><\/div><\/article><article id=\"post-31488\" class=\"category-display-post\"><a id=\"news\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">news<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn-game news displays on login, showing Haven&#8217;s news feed, which includes rumors<br>as well as news snippets about in-game events, either posted by immortals, SRs<br>or automatically depending on what it is.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> news<span style=\"color:#c0c0c0\"><br> Displays the news feed as well as messages, upcoming calendar events, active<br> plots and note status.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make news<span style=\"color:#c0c0c0\"><br> Only available to storyrunners, this command creats a piece of IC news which is<br> then displayed on the news feed for about three days. News can be set to be<br> viewed only by certain stats in the stats field. If stats are unset, the news<br> will be available to everyone.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> news delete<span style=\"color:#c0c0c0\"><br> Removes the last piece of news you created.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#messages\">Messages<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rumor\">Rumor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30444\" class=\"category-display-post\"><a id=\"nhostile\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">NHostile<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Nightmare hostile<\/span><br><br><span style=\"color:#008080\">nhostile (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Take a hostile stance that, when it springs, strikes your target through the nightmare and drags them and the people already in the room deep into it, starting a fight there. To the room it looks like an ordinary hostile stance. You need to be able to enter the nightmare yourself, and your target must be someone you could nightmare pull: a player or a vehicle you can see and reach. Unlike an ordinary hostile stance, it is not stopped by the room being public.<br><span style=\"color:#008080\">nhostile<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>With the stance up, lower it. <span style=\"color:#008080\">hostile<\/span> also lowers it. Lowering a stance takes five seconds.<br><br><span style=\"color:#ffffff\">What springs it<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Someone arriving in the room after you took the stance. They, and the people with them, are left out of the fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Someone elsewhere attacking into the room. Their attack does not land, and they are left out of the fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Anything in the room that would spring an ordinary hostile stance, such as someone trying to leave, making a call, or waking someone. Then nobody in the room is left out.<br><br><span style=\"color:#ffffff\">When it springs<\/span><br>Everyone in the room is pulled deep into the nightmare, except whoever sprang it and their group, and your target is pulled in wherever they are. It costs the same life force as a nightmare pull, and brings you out of hiding. People inside a property under siege cannot be dragged. A Noctilith whose eyes are black pays no life force, and one who catches up with their quarry with <span style=\"color:#008080\">noctilith hunt<\/span> springs a nightmare hostile on arrival.<br><br><span style=\"color:#ffffff\">When it fails<\/span><br>The stance is checked again when it springs. If you or your target no longer qualify, for example because they have moved out of reach, joined another fight, become helpless, or gone into a shielded building, your hold on the nightmare slips away and nothing happens. The stance also ends if you move or climb, or if your target logs off.<br><br>You cannot take the stance while you are fighting, helpless, travelling, too tired, dreaming, or where the deep nightmare is too disturbed.<br><br>See also: <span style=\"color:#008080\">help hostile<\/span>, <span style=\"color:#008080\">help nightmare<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hostile\">Hostile<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-mechanics\">Noctilith Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31379\" class=\"category-display-post\"><a id=\"night-vision\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Night Vision<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Supernatural<br> <br>This ability allows you to see better in the dark.<br> <br><span style=\"color:#ffffff\">Myrooms extra<\/span> can be used with the keyword <span style=\"color:#008000\">&#8216;<\/span>dark<span style=\"color:#008000\">&#8216;<\/span> to add a description to a room that only characters with this ability can see. <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31250\" class=\"category-display-post\"><a id=\"nightmare\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Nightmare<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: nightmare<br>Enter or exit the nightmare physically  <br><br>The nightmare is a psychic realm that exists midway between reality and<br>dream.<br><br>No one can enter the nightmare without a special charm, and seeing into<br>it requires drinking of mandrake tea. The details of individuals outside<br>the nightmare and what they&#8217;re doing cannot be seen from inside it.<br>Physically leaving the nightmare requires a room with a mirror in it.<br>Dreaming characters also wander the nightmare as spectres.<br><br>When inside the nightmare, characters have a nightmare manifestation, items<br>or changes in their appearance which are manifested from their psyche.<br><br>It is possible to use some of your life force to physically force another<br>into the nightmare in order to assault them. Most supernatural conflicts<br>involve this or other methods of psychic conflic.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Nightmare pull (target)<br>For 5% of your life force this sends a blast through the nightmare to strike<br>your target and yank them forcefully deep into the nightmare. Starting a<br>fight immediately. It also causes a ripple at the point of impact, giving<br>anyone else capable of entering the nightmare a chance to join them.<br><br>You can also nightmare pull vehicles, in which case the vehicle tends to<br>disappear and become lost, only to show up a short time later<br>in some random location as if parked, and the driver of the vehicle is the<br>one who takes the full blast of the nightmare pull.  Characters in buildings<br>protected by nightmare shields cannot generally be forced into the nightmare.<br> <br>Normal humans who are near people who enter or are pulled into the nightmare<br>often experience a momentary spacing out or deja vu.  <br> <br>You cannot earn influence in the nightmare.<br> <br><span style=\"color:#ffffff\">You can enter the nightmare in towns, and in a room with a mirror in it.<span style=\"color:#c0c0c0\"><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attack\">Attack<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mimic\">Mimic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#obfuscate\">Obfuscate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural\">Supernatural<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30459\" class=\"category-display-post\"><a id=\"noctilith\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Noctilith<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Noctiliths<\/span><br><br>A Noctilith is a spirit born out of nightmare that rides behind a character&#8217;s eyes. It replaced the old living nightmare guests.<br><br><span style=\"color:#008080\">help noctilith lore<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>What Noctiliths are, how they take hold of someone, and what it is like to carry one.<br><span style=\"color:#008080\">help noctilith mechanics<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Getting a spirit, black eyes and legendary powers, the mist, feeding, havens and rituals.<br><span style=\"color:#008080\">help noctilith sieges<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pulling a property out of the world, and what the people trapped inside can do about it.<br><br>See also: <span style=\"color:#008080\">help monster guests<\/span>, <span style=\"color:#008080\">help legendary powers<\/span>, <span style=\"color:#008080\">help mists<\/span>.\n<\/div><\/div><\/article><article id=\"post-30456\" class=\"category-display-post\"><a id=\"noctilith-lore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Noctilith Lore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Noctiliths<\/span><br><br>Noctiliths are a kind of demon: possessing spirits born from nightmares. A Noctilith comes to someone after they have had a particularly bad nightmare. When the dreamer wakes, it has come with them. From then on it lives inside them, and it drives them to make people afraid and to do evil.<br><br><span style=\"color:#ffffff\">Living with one<\/span><br>No two hosts carry a Noctilith in quite the same way.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Some remember nothing of what it does. For them, being possessed is only lost time: they come back to themselves hours later, somewhere they do not remember going.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Some are generally in control of their own bodies, and lose that control only when the Noctilith takes over. Then they watch from outside themselves while it acts. Even when they have their bodies back, they cannot tell anyone what is happening to them or do anything against it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Some are never in control at all. They are passengers in their own minds, watching the Noctilith live out their lives and terrorize the people around them.<br><span style=\"color:#ffffff\">    &#8211;<\/span>For others it never takes over at all. It whispers in their mind and twists what they see and believe, until they carry out what it wants of their own free will.<br><br>Those who lost their memory to it generally get it back when the Noctilith leaves them or is driven out.<br><br><span style=\"color:#ffffff\">Moving on<\/span><br>A Noctilith can leave its host for someone new. The host it leaves never knows who it went to. Even so, they often find themselves, without knowing why, more trusting of the new host and more ready to help them.<br><br>See also: <span style=\"color:#008080\">help noctilith mechanics<\/span>, <span style=\"color:#008080\">help noctilith sieges<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-mechanics\">Noctilith Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-sieges\">Noctilith Sieges<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30457\" class=\"category-display-post\"><a id=\"noctilith-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Noctilith Mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Noctilith mechanics<\/span><br><br>This covers everything a Noctilith does outside a siege. For sieges, see <span style=\"color:#008080\">help noctilith sieges<\/span>.<br><br><span style=\"color:#ffffff\">Getting one<\/span><br>When a monster guest has passed its required number of hours (see <span style=\"color:#008080\">help monster guests<\/span>) and is then deleted, it leaves a Noctilith spirit waiting on its account. Staff can also grant one. While a spirit is waiting, your account screen says so. Log in on the character that should carry it and type <span style=\"color:#008080\">noctilith activate<\/span>. Guests and GMs cannot carry one, and a character can carry only one.<br><br><span style=\"color:#ffffff\">Powers and black eyes<\/span><br><span style=\"color:#008080\">noctilith power (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Take one of the legendary powers (see <span style=\"color:#008080\">help legendary powers<\/span>). The spirit grants up to five, and you cannot take one you already have. These powers belong to the spirit: they only answer while your eyes are black, and they leave with it.<br><span style=\"color:#008080\">blackeyes<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Let the Noctilith rise, or let it recede. Your eyes turn an unnatural, reflective black that anyone can see unless your eyes are covered. With black eyes you hit half again as hard, you take a third less damage, and the shroud opens for you. You cannot let the darkness recede while the mist is all that holds you up in the air.<br><br><span style=\"color:#ffffff\">The mist<\/span><br><span style=\"color:#008080\">noctilith mist<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Call a thick mist over the whole town for 90 minutes. You can do this once every three days. Sense, stalk and hunt only work while such a mist is up and your eyes are black.<br><span style=\"color:#008080\">noctilith sense<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Spread yourself through the mist and feel everyone in Haven who is out in it, or behind a window that looks out onto it. Curtains do not hide them from you.<br><span style=\"color:#008080\">noctilith stalk (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Rise into the mist and fly to someone you can sense, at three rooms a second: three times the speed of a car. If they are outdoors, you hang in the mist directly above them. If they are indoors on the ground floor, you stand in the street outside their window. If they are higher up, you hover outside their window. From there you see and hear what happens in their room, curtains or not, but you see only that one room in, never further. The stalk follows them as they move, and ends when the mist thins or your eyes clear. A ground-floor perch is a public street, so passers-by can see you. <span style=\"color:#008080\">noctilith unstalk<\/span> lets them go.<br><span style=\"color:#008080\">noctilith show (what they see)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While stalking, put something in their room that is not there. The person you are stalking always sees it. So does anyone else in that room who is awake, can see, and can see out into the mist. Drawn curtains keep it from them.<br><span style=\"color:#008080\">noctilith hunt (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pour yourself through the mist after someone who is out in it, at three rooms a second, until you reach them. If they are driving, you run along the mist above their car.<br><br><span style=\"color:#ffffff\">Feeding<\/span><br><span style=\"color:#008080\">noctilith drain (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set yourself to feed on someone who is helpless in the room with you. If they are held in a nightmare, they must be fully subdued first. Your next emote takes part of their lifeforce. Some of the karma binds to you, and more is set aside for the next character on your account. Whoever passed the spirit to you feels an echo of every feeding. You can feed once a day, and the same person only once a week. New characters, and households you have fed on recently, give much less. The spirit will not feed on its own account, and it refuses if you have preyed on too many households of late. <span style=\"color:#008080\">noctilith drain<\/span> on its own lets the hunger go.<br><span style=\"color:#008080\">noctilith subdue (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Outside a siege this works only on someone who is already helpless. Hold them for five minutes and they go limp. If they stop being helpless before you finish, you lose them. <span style=\"color:#008080\">noctilith take (person)<\/span> then carries them off to your haven. See <span style=\"color:#008080\">help noctilith sieges<\/span> for how both work inside a siege.<br><br><span style=\"color:#ffffff\">Darkness<\/span><br><span style=\"color:#008080\">noctilith darken<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Once every three days, cut the lights of a property you are in or beside, without taking it out of the world. It does not work on a college house or on a property something older already holds.<br><br><span style=\"color:#ffffff\">Havens<\/span><br><span style=\"color:#008080\">noctilith haven<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Claim an empty property that nobody owns as your haven. You can hold one at a time. <span style=\"color:#008080\">noctilith haven release<\/span> lets it go, and clears your traps.<br><span style=\"color:#008080\">noctilith trap<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave a piece of the dark in a room of your haven, in up to five rooms. Anyone else who steps into a trapped room is held fast for fifteen minutes and cannot move, and you are told if you are online. A trap is spent once it springs, and it still works while you are logged off.<br><br><span style=\"color:#ffffff\">Rituals<\/span><br><span style=\"color:#008080\">ritual exorcism (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Performed on someone helpless in the room. If a spirit rides them, it is torn out and takes its powers with it. Part of the karma it earned is shared among those present who were never bound to that spirit. If there is no spirit, the rite turns on the room: the target is wounded and everyone present loses lifeforce. You cannot exorcise a spirit you have carried yourself.<br><span style=\"color:#008080\">ritual transfer (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A Noctilith can pass its spirit to another character. You lose the spirit and its powers, and the new host starts fresh. A spirit never returns to a vessel it has worn, and it will not ride a guest, a GM, or someone who already carries one.<br><br>See also: <span style=\"color:#008080\">help noctilith lore<\/span>, <span style=\"color:#008080\">help noctilith sieges<\/span>, <span style=\"color:#008080\">help monster guests<\/span>, <span style=\"color:#008080\">help legendary powers<\/span>, <span style=\"color:#008080\">help mists<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-lore\">Noctilith Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-sieges\">Noctilith Sieges<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monster-guests\">Monster Guests<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mists\">Mists<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30458\" class=\"category-display-post\"><a id=\"noctilith-sieges\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Noctilith Sieges<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Noctilith sieges<\/span><br><br>A siege pulls a whole property out of the world, with everyone inside it, and shuts them in with the Noctilith.<br><br><span style=\"color:#ffffff\">Starting one<\/span><br><span style=\"color:#008080\">noctilith realm<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Stand in a house, a shop, a public property or one of the college houses, or one step outside it, and pull the place out of the world. You can do this once a week. You cannot start one while you are fighting, helpless, in the shroud, or hunting or stalking someone, and a property that something older already holds will not go. A shop or public place with more than three other people in it will not hold. A house holds any number.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Everyone inside at that moment is caught, and you are drawn into the room you stepped toward. You are told roughly how many minutes you have.<br><br><span style=\"color:#ffffff\">Inside the dark<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The lights die, and every window shows nothing. It is dark, but everyone inside can still see each other; hiding is what keeps you out of sight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Nobody caught inside can leave, log off, or be moved out by any power. Nobody outside can get in: anyone who does is thrown back out.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Phones, landlines, texts and the radio are all dead, going in and coming out.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A closed door is a real door to everyone. The shroud, walking through walls and slipping under a door as a tiny animal all stop working, and nobody inside can use the shroud at all.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The Noctilith cannot simply be attacked. The only way to hit back is to throw something at it or shoot at it (see <span style=\"color:#ffffff\">Fighting back<\/span> below).<br><br><span style=\"color:#ffffff\">How long it lasts<\/span><br>A siege lasts between ten and ninety minutes. Every room and every door in the place adds time, and every extra person trapped inside takes time away, so a big house with one person in it holds for a long time and a small one full of people does not.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It ends when the time runs out, when the Noctilith takes someone away, when it leaves the game, or after a minute with it disconnected. A reboot ends every siege.<br><span style=\"color:#ffffff\">    &#8211;<\/span>When it ends, the Noctilith is put back in its haven if it has one, or outside the property if not. Everyone else stays where they are.<br><br><span style=\"color:#ffffff\">The Noctilith&#8217;s side<\/span><br>The Noctilith moves at a walking pace: after each step it must wait five seconds before it can take another. It cannot climb. Each of these takes time, during which it cannot move, and any of them brings it out of hiding:<br><span style=\"color:#008080\">noctilith breach (direction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Break down a closed door. That takes two minutes, less ten seconds for every door in the place (never under twenty seconds), plus any time the door has been reinforced. Everyone in the room hears something working at the door, and the whole house hears it give way. A broken door stands open from both sides.<br><span style=\"color:#008080\">noctilith seal (direction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Fifteen seconds to draw a sheet of shadow across a way, door or not. Nobody can pass it, from either side, and it blocks any window on that side of the room as well.<br><span style=\"color:#008080\">noctilith unseal (direction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Thirty seconds to take one of your own seals down again.<br><span style=\"color:#008080\">noctilith search<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Five minutes to take the room apart. Everyone hiding in it is found.<br><span style=\"color:#008080\">noctilith hide<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Thirty seconds to fold yourself into the dark. You come out again as soon as you take a step or start another of these.<br><br><span style=\"color:#ffffff\">Being caught<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>When the Noctilith walks into a room, or steps out of hiding there, everyone in the room who can runs on the spot. Each takes a random open way out that stays inside the property, never the way it came in. A closed door is not a way out until someone opens it, and a sealed way never is. Anyone hiding where it cannot see them stays put.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If someone in the room has nowhere to run, it takes hold of them. If someone there was in the middle of a rescue, it takes the rescuer first.<br><span style=\"color:#008080\">noctilith subdue (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>It can also take hold of anyone caught in the siege on purpose. Holding someone takes five minutes of staying in the same room with them. Nobody held can fight. If the Noctilith lets go or leaves the room, what it has done so far is kept, and it picks up where it left off next time. Once it finishes, they go limp and are helpless.<br><span style=\"color:#008080\">noctilith detain<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pin the person it is holding where they are, finished or not. They cannot leave that room, and its hands are free again.<br><span style=\"color:#008080\">noctilith take (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Carry someone who is fully subdued away to its haven. It needs a haven to do this. The siege ends for everyone else at once.<br><br><span style=\"color:#ffffff\">Fighting back<\/span><br>None of these can be done by someone who is detained or fully subdued. Taking a step, or being made to run, cancels anything you were part-way through.<br><span style=\"color:#008080\">reinforce (direction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Thirty seconds of piling furniture against a door adds fifteen seconds to the time it takes to break. It stacks, and anyone can add to it, until the door is broken. You cannot do this with the Noctilith in the room unless it is hiding.<br><span style=\"color:#008080\">rescue (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Forty-five seconds to pull free someone who has been detained. It also undoes any hold the Noctilith had on them. It brings you out of hiding, and if the Noctilith walks in while you are at it, it takes you first.<br><span style=\"color:#008080\">hurl (object)<\/span> or <span style=\"color:#008080\">hurl<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Throw something you are carrying at the Noctilith, or with no object, fire at it with a ranged weapon. You must be able to see it, in the same room or one open, unsealed way away. If it is holding someone, the hold slips and it needs fifteen more seconds to finish. If not, it staggers, and must wait five more seconds before it can move. You can do this once every thirty seconds, and once it has been hit, anything else that hits it in the next thirty seconds barely registers. A thrown object lands in its room.<br><span style=\"color:#008080\">hide<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Thirty seconds to find somewhere to hide. You cannot start while the Noctilith is in the room and can see you. When it walks in, it passes over anyone it cannot see; a search is the sure way to find them.<br><span style=\"color:#008080\">climb up<\/span> or <span style=\"color:#008080\">climb down<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Fifteen seconds to go out of a window and in through one on the floor above or below. The window must look outside, and there must be one on the same side of the building (or round the corner) on that floor, still inside the property. A seal on that side of either room stops it. It brings you out of hiding, you cannot start with the Noctilith in the room unless it is hiding, and if it walks in before you are through, the climb is lost.<br><br>See also: <span style=\"color:#008080\">help noctilith lore<\/span>, <span style=\"color:#008080\">help noctilith mechanics<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-lore\">Noctilith Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-mechanics\">Noctilith Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31275\" class=\"category-display-post\"><a id=\"noemote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">noemote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: noemote &lt;character&gt;<br> <br>Noemote is used to muffle another character, by preventing them from emoting.\n<\/div><\/div><\/article><article id=\"post-31307\" class=\"category-display-post\"><a id=\"note\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">note<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ff0000\">Navigating Note Boards<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note scan<\/span>             : shows counts of unread notes in each board<br><span style=\"color:#ffffff\">note area &lt;boardname&gt;<\/span> : changes your current board to the board<br>                            specified by &lt;boardname&gt;   <br><br><span style=\"color:#ff0000\">Listing Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note list<\/span>             : show all notes (<span style=\"color:#0000ff\">unread notes are marked with (New)<\/span>)<br><span style=\"color:#ffffff\">note thread &lt;num&gt;<\/span>     : show all notes in thread &lt;num&gt;<br><br><span style=\"color:#ff0000\">Reading Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note read<\/span>             : reads the next unread note in the current board<br><span style=\"color:#ffffff\">note read &lt;num&gt;<\/span>       : reads the note specified by &lt;num&gt;<br><span style=\"color:#ffffff\">note catchup<\/span>          : marks all notes as read<br><br><span style=\"color:#ff0000\">Writing New Notes<span style=\"color:#ffffff\">:<\/span><\/span> <br><span style=\"color:#ffffff\">note to<\/span>               : sets the To field<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note cc<\/span>               : sets the Cc field<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note bcc<\/span>              : sets the Bcc field.  No recipients will see this field.<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note subject<\/span>          : sets the subject for a new note<br><span style=\"color:#ffffff\">note edit<\/span>             : enters the note editor (see below)  <br><span style=\"color:#ffffff\">note clear<\/span>            : erase a note in progress<br><span style=\"color:#ffffff\">note show<\/span>             : shows the note you are working on<br><span style=\"color:#ffffff\">note post<\/span>             : posts a new note. This MUST be done to post a note.<br><br><span style=\"color:#ff0000\">Replying To Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note reply &lt;num&gt;<\/span>      : sets up a standard reply structure, continuing the<br>                          thread<br> <br><span style=\"color:#ff0000\">Forwarding Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note forward &lt;num&gt;<\/span>    : sets up a standard forward structure, continuing<br>                          the thread<br><br><span style=\"color:#ff0000\">Immortal Note Commands<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note delete &lt;num&gt;<\/span>     : deletes the note specified by &lt;num&gt;<br><span style=\"color:#ffffff\">note delete &lt;player&gt;<\/span>  : deletes all notes in the current board<br>                          posted by &lt;player&gt;<br><span style=\"color:#ffffff\">note delete all<\/span>       : deletes all notes in the current board<br><br>Posting to certain boards is restricted.  You will be informed of<br>when you are not permitted to post to a board.<br><br>Note editors are similar to description editors.  Before using<br>these you MUST turn off parsing(if your current client uses this<br>function.)  Once you do such, just type &#8216;note edit&#8217; and the &#8216;.h&#8217;<br>for more information.<br> <br><span style=\"color:#ffffff\">Note:<\/span> When writing to a society with a multi-word name, you need<br>to write the name without spaces.<br> <br>Characters can write IC notes to &#8216;market&#8217; and they will be visible to <br>anyone who&#8217;s visited the market since they were written. <br> <br>To send to Greystone staff and students, you can make use of the following<br>in the to field:<br> <br>College Collegestaff Clinic Clinicstaff <br>Institute &#8211; Institute sends to all above\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">Pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31274\" class=\"category-display-post\"><a id=\"notell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">notell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: notell &lt;character&gt;<br> <br>Notell is used to muffle another character, by preventing them from using<br>or receiving tells.\n<\/div><\/div><\/article><article id=\"post-31276\" class=\"category-display-post\"><a id=\"noyell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">noyell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: noyell &lt;character&gt;<br> <br>Noyell is used to muffle another character, by preventing them from<br>yelling.\n<\/div><\/div><\/article><article id=\"post-30455\" class=\"category-display-post\"><a id=\"nweapon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">nweapon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Nightmare weapons<\/span><br><br>Any weapon, melee or ranged, can be made into a nightmare weapon: a shape your fears take, which you can call into your hand whenever you are in the nightmare.<br><br><span style=\"color:#008080\">nweapon<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show your nightmare weapon, and whether it is summoned.<br><span style=\"color:#008080\">nweapon bind (weapon)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While you are in the nightmare, pour your fears into a weapon you are carrying. The weapon is used up and becomes your nightmare weapon. You can have only one. If you already have one, you must add <span style=\"color:#008080\">confirm<\/span> to the end, and the old one is destroyed for good.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Consumables such as grenades, darts, bolas, caltrops, landmines and bandages cannot be bound. Neither can relics, trade goods, or anything with something still inside it.<br><span style=\"color:#008080\">nweapon summon<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Call it into your hand. This only works in the nightmare. If your hands are full, it waits among your things.<br><span style=\"color:#008080\">nweapon dismiss<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send it back into the dark.<br><br><span style=\"color:#ffffff\">What it is<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>It exists only in the nightmare. As soon as you leave, by any route, it dissolves. You still have it, and can summon it again the next time you are there.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It never leaves you. It cannot be dropped, given, sold, put into anything, destroyed, cloned or kept in an outfit, and it never turns into a real item.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It fights exactly like the weapon it was made from, and it counts as a weapon however it looks.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Its ammunition and charges carry over. Dismissing it and summoning it again does not reload or refill it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can reshape how it looks anywhere, with no workshop: <span style=\"color:#008080\">customize<\/span> its short and long descriptions, names, description, extra descriptions and wear string. Its stats cannot be changed.<br><br>See also: <span style=\"color:#008080\">help nightmare<\/span>, <span style=\"color:#008080\">help customize<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31420\" class=\"category-display-post\"><a id=\"obfuscate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Obfuscate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br>This stat represents an ability to conceal your supernatural nature from<br>others. You&#8217;ll always appear as a normal human to any detection method.<br> <br>Having this stat will also prevent you from joining pro-supernatural<br>societies and if you are in one when it is purchased, you will be <br>removed.<br> <br>This stat will conceal any supernatural-based habits and prevent them from<br>showing up when researched.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31247\" class=\"category-display-post\"><a id=\"object-types\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Object Types<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nObject types cannot be customized outside of initially placing an item in stock<br>by a shop owner. Various item types can be found around grid. See <span style=\"color:#ffffff\">help shops<span style=\"color:#c0c0c0\"> and<br><span style=\"color:#ffffff\">help customize<span style=\"color:#c0c0c0\"> for more information.<br> <br>Certain objects used for various coded purposes, including ability objects, can<br>be found in <span style=\"color:#ffffff\">help special objects<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Clothing<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  The clothing type item can be worn, covering body parts. See <span style=\"color:#ffffff\">help clothing<span style=\"color:#c0c0c0\">.<br>  Clothing must be customized at a tailor, which is any shop that sells clothes.<br> <br><span style=\"color:#008080\">Jewelry<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  The jewelry type can be worn and never covers body parts. See <span style=\"color:#ffffff\">help clothing<span style=\"color:#c0c0c0\">.<br>  Jewelry must be customized at a jeweler, which is any shop that sells jewelry.<br> <br><span style=\"color:#008080\">Bag<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Bags are the only type of container item in game. Bags cannot be put inside<br>  one another. Small bags have less overall capacity than large bags. Bags must<br>  be customized at a tailor.<br> <br><span style=\"color:#008080\">Weapon<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  The weapon type is used for the melee disciplines requiring a weapon. <span style=\"color:#ffffff\">Blunt<br>  Weapons <span style=\"color:#c0c0c0\">and <span style=\"color:#ffffff\">Long Blades <span style=\"color:#c0c0c0\">require large weapons. <span style=\"color:#ffffff\">Short Blades<span style=\"color:#c0c0c0\"> require<br>  a small weapon. Weapons must be customized at a workshop, which is any shop<br>  that sells guns or weapons.<br> <br>  Visible weapons will cause public alarm.<br> <br><span style=\"color:#008080\">Gun<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  The gun type is used for ranged disciplines requiring a weapon. <span style=\"color:#ffffff\">Bows<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">Carbines<span style=\"color:#c0c0c0\">,<br>  <span style=\"color:#ffffff\">Rifles<span style=\"color:#c0c0c0\">, and <span style=\"color:#ffffff\">shotguns<span style=\"color:#c0c0c0\"> all use large gun types. <span style=\"color:#ffffff\">Pistols<span style=\"color:#c0c0c0\"> use small guns. Guns<br>  must be must be customized at a workshop, which is any shop that sells guns or<br>  weapons.<br> <br>  Visible guns will cause public alarm.<br> <br><span style=\"color:#008080\">Armor<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Armor is used for armored disciplines, adding to your character&#8217;s effective HP<br>  when worn. <span style=\"color:#ffffff\">Ballistic Armor<span style=\"color:#c0c0c0\"> and <span style=\"color:#ffffff\">Medieval Armor<span style=\"color:#c0c0c0\"> both require an armor item.<br>  Armor can be customized at a tailor or at a workshop.<br> <br>  Visible armor will cause public alarm.<br> <br><span style=\"color:#008080\">Phone<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  A phone can be used to call and text, and can also be traced or jammed. See<br>  <span style=\"color:#ffffff\">help phones<span style=\"color:#c0c0c0\"> for more information. Phones must be customized at a jeweler.<br> <br><span style=\"color:#008080\">Food<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Food can aid in <span style=\"color:#ffffff\">fatigue<span style=\"color:#c0c0c0\"> recovery. It can be consumed one bite at a time with<br>  the <span style=\"color:#ffffff\">eat<span style=\"color:#c0c0c0\"> command, or entirely with the <span style=\"color:#ffffff\">devour<span style=\"color:#c0c0c0\"> command. Food can be customized<br>  anywhere. Certain <span style=\"color:#ffffff\">drugs<span style=\"color:#c0c0c0\"> can be added to food with the <span style=\"color:#ffffff\">pour<span style=\"color:#c0c0c0\"> command.<br> <br><span style=\"color:#008080\">Drink<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Drinks can aid in <span style=\"color:#ffffff\">fatigue<span style=\"color:#c0c0c0\"> recovery. It can be consumed one sip at a time with<br>  the <span style=\"color:#ffffff\">drink<span style=\"color:#c0c0c0\"> command, or entirely with the <span style=\"color:#ffffff\">chug<span style=\"color:#c0c0c0\"> command. Drinks can be customized<br>  anywhere. Certain <span style=\"color:#ffffff\">drugs<span style=\"color:#c0c0c0\"> can be added to drinks with the <span style=\"color:#ffffff\">pour<span style=\"color:#c0c0c0\"> command.<br> <br><span style=\"color:#008080\">Drugs<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  The specialized drugs listed in <span style=\"color:#ffffff\">help drugs<span style=\"color:#c0c0c0\"> cannot be replicated in a player-<br>  run shop. The drug type can be used to mimic other medical and street drugs.<br>  Drug items have an <span style=\"color:#ffffff\">imprint<span style=\"color:#c0c0c0\"> field which works like a typical imprint. Drugs<br>  can be customized anywhere.<br> <br><span style=\"color:#008080\">Furniture<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Furniture is a special type of item that cannot be easily moved from a place<br>  once dropped, requiring the <span style=\"color:#ffffff\">lift<span style=\"color:#c0c0c0\"> command and set permissions to a property in<br>  order to remove. Furniture can be used with the <span style=\"color:#ffffff\">sit<span style=\"color:#c0c0c0\"> and <span style=\"color:#ffffff\">rest<span style=\"color:#c0c0c0\"> commands. It can<br>  be customized at a tailor.<br> <br><span style=\"color:#008080\">Flashlight<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Flashlights allow characters who otherwise cannot see in the dark to do so.<br>  They must be out of the inventory with the <span style=\"color:#ffffff\">hold<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">wear<span style=\"color:#c0c0c0\"> commands, and can<br>  be activated with the <span style=\"color:#ffffff\">use<span style=\"color:#c0c0c0\"> command. Flashlights must be replaced with a new<br>  item when they run out of batteries.<br> <br><span style=\"color:#008080\">Umbrella<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Umbrellas will protect your character and his clothes from getting wet. They<br>  must be out of the inventory with the <span style=\"color:#ffffff\">hold<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">wear<span style=\"color:#c0c0c0\"> command, and can be<br>  activatd with the <span style=\"color:#ffffff\">use<span style=\"color:#c0c0c0\"> command. Umbrellas can be customized anywhere.<br> <br><span style=\"color:#008080\">Perfume<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Perfume adds a scent line to your character&#8217;s description and can give a boost<br>  to his attractiveness score. Perfume is sprayed on with the <span style=\"color:#ffffff\">use<span style=\"color:#c0c0c0\"> command. It<br>  can be customized anywhere.<br> <br><span style=\"color:#008080\">Game<span style=\"color:#008000\">:<br><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>  Games will produce a random echo when activated with the <span style=\"color:#ffffff\">use<\/span> command. To<br>  edit the possible echos use <span style=\"color:#ffffff\">customize (object) playlist<\/span> with each new<br>  line being a different option.<br> <br><span style=\"color:#008080\">Playback<span style=\"color:#008000\">:<\/span><\/span><br>  Playback items produce an echo in sequence whenever activated with the <span style=\"color:#ffffff\">use<\/span><br>  command. To edit the echoes use <span style=\"color:#ffffff\">customize (object) playlist<\/span> with each<br>  new line being played in sequence. Objects will loop once they reach the end.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clothing\">Clothing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#special-objects\">Special Objects<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31248\" class=\"category-display-post\"><a id=\"objects\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Objects<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Stash<\/span><br>-Information on storing items in your stash.<br><span style=\"color:#ffffff\">Outfit<\/span><br>-Information on setting up and using outfits.<br><span style=\"color:#ffffff\">Artifacts<\/span><br>-Information on making and using artifacts.<br><span style=\"color:#ffffff\">Object Types<\/span><br>-The different object types and what they do.<br><span style=\"color:#ffffff\">Customize<\/span><br>-The command to customize some types of objects at a tailor.<br><span style=\"color:#ffffff\">Drugs<\/span><br>-Information about objects which can be used to dope other players.<br><span style=\"color:#ffffff\">Arrange<\/span><br>-Information on the arrange command.<br><span style=\"color:#ffffff\">Movein<\/span><br>-A command used to move living places.\n<\/div><\/div><\/article><article id=\"post-31143\" class=\"category-display-post\"><a id=\"occult-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Occult Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Rank 2<span style=\"color:#008000\">&#8211;<\/span>5 requires professional focus 1<span style=\"color:#008000\">&#8211;<\/span>4<br><br>This stat represents the contacts that any character may have who are either<br>practitioners of the occult or deal with it on such a regular basis as that<br>their occult knowledge is the most prominent benefit they offer the character.<br>Such contacts may be anything from sorcerers and innately supernatural persons<br>such as vampires or ghosts to paranormal investigators and mediums.<br><br><span style=\"color:#008080\">Occult Contacts<\/span> 1<span style=\"color:#008000\">:<\/span> You know someone who dabbles in the occult.<br><br>        <span style=\"color:#008080\">OR<\/span>         You talk to random ghosts of no great importance.<br><br><span style=\"color:#008080\">Occult Contacts<\/span> 2<span style=\"color:#008000\">:<\/span> You have a friend who dabbles in the occult.<br><br>        <span style=\"color:#008080\">OR<\/span>         You have developed a rapport with a ghost.<br><br><span style=\"color:#008080\">Occult Contacts<\/span> 3<span style=\"color:#008000\">:<\/span> You know someone who is routinely involved in the occult.<br><br>        <span style=\"color:#008080\">OR<\/span>         You often speak with ghosts in passing.<br><br><span style=\"color:#008080\">Occult Contacts<\/span> 4<span style=\"color:#008000\">:<\/span> You know someone who is an expert in the occult.<br><br>        <span style=\"color:#008080\">OR<\/span>         You have developed a rapport with several ghosts.<br><br><span style=\"color:#008080\">Occult Contacts<\/span> 5<span style=\"color:#008000\">:<\/span> You are friends with an expert in the occult.<br><br>        <span style=\"color:#008080\">OR<\/span>         You have made contact with a powerful spirit.<br><br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> Not all deaths leave a ghost behind that can be spoken to or interacted<br>with.  Those that do are often fragmented pieces of the deceased and memories <br>fixated on particular aspects of their old life.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31414\" class=\"category-display-post\"><a id=\"occult-knowledge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Occult Knowledge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Rank 3-5 requires Arcane focus 1-3<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 2 requires the Nerd clique.<br><br>This stat represents your knowledge of the supernatural world.  Used mostly to<br>determine preference in Story Events as well as in RP.  <br><br><span style=\"color:#008080\">Occult Knowledge<\/span> 0 <br>  No real knowledge of the supernatural<br><span style=\"color:#008080\">Occult Knowledge<\/span> 1<br>  Basic supernatural knowledge<br><span style=\"color:#008080\">Occult Knowledge<\/span> 2<br>  Decent supernatural knowledge<br><span style=\"color:#008080\">Occult Knowledge<\/span> 3<br>  Professional research level knowledge <br><span style=\"color:#008080\">Occult Knowledge<\/span> 4 <br>  Renowned expert on the supernatural<br><span style=\"color:#008080\">Occult Knowledge<\/span> 5<br>  One of the premier experts on the supernatural in the world<br> <br>Characters at level 1 can use customize symbol to create goblin keys which grant<br>access to the goblin market like a faction symbol or sheriff&#8217;s badge would. It<br>also lets them identify items which have been turned into goblin keys.  At level<br>2, characters can identify arcane focuses.  At level 4, they can identify if an<br>object is cursed, but only if it is in their possession.<br> <br>Higher occult knowledge reduces the time it takes to butcher.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#curseobject\">curseobject<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makepotion\">makepotion<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#network-666\">Network 666<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31132\" class=\"category-display-post\"><a id=\"occult-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Occult Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffff00\">The Watchers<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An association that investigates the supernatural, mostly made up of former or current academics.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Hidden Council, Order Librarians.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Occult Knowledge.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, digs, investigations, obtaining artifacts.<br><br><span style=\"color:#ffff00\">The Sentinels<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group dedicate to the removal of ghosts, particularly those who&#8217;ve grown dangerous or abnormally powerful.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Temple.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Clairvoyance, Clairaudience.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Investigate paranormal phenomena, banish ghosts.<br> <br><span style=\"color:#ffff00\">The Black Circle<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008000\">Overview<\/span>: A council of magical practitioners devoted to the pursuit of individual power above all else. They tend to perceive non-magically adept supernaturals as only slightly better than humans and judge everyone by their arcane skill and knowledge. They frequently traffic with demons and other higher powers and are famed for the dark magical experiments they conduct on humans and animals alike.<br><span style=\"color:#808080\">Common Allies<\/span>: The Hand, The Red Circle, The Syndicate<br><span style=\"color:#808080\">Common Enemies<\/span>: The Temple, The White Circle, The Order<br><span style=\"color:#00ff00\">Prefers<\/span>: Magical practitioners, ruthless individuals.<br><span style=\"color:#008000\">Typical Tasks<\/span>: Experimentation, Research, obtaining artifacts and relics, arranging deals, recruitment.<br> <br><span style=\"color:#ffff00\">The Red Circle<\/span><br><span style=\"color:#008000\">Overview<\/span>: A council of magical practitioners devoted to the pursuit of arcane knowledge above all things, they are neither truly moral or immoral but rather apathetic towards such causes. The members of the red council don&#8217;t go out of their way to hurt anybody but also don&#8217;t go out of their way to help them either, they are devoted to their art and that is all. Generally considered a neutral party between the Black and White circles they frequently are called upon to chair or host meetings of the arcane community due to their neutrality. <br><span style=\"color:#808080\">Common Allies<\/span>: The Black Council, The White Council, The Watchers<br><span style=\"color:#808080\">Common Enemies<\/span>: The Temple<br><span style=\"color:#00ff00\">Prefers<\/span>: Magical practitioners, researchers<br><span style=\"color:#008000\">Typical Tasks<\/span>: Research, obtaining artifacts and relics<br> <br><span style=\"color:#ffff00\">The White Circle<\/span><br><span style=\"color:#008000\">Overview<\/span>: A council of magical practitioners devoted to using their magic to better humanity. They follow a strict code of rules governing legal and illegal use of magic mostly derived from do no harm principles. They spend a lot of time in research, but also in carrying out aid missions.<br><span style=\"color:#808080\">Common Allies<\/span>: The Order, The Watchers, The Red Circle<br><span style=\"color:#808080\">Common Enemies<\/span>: The Hand, the Black Circle<br><span style=\"color:#00ff00\">Prefers<\/span>: Magical practitioners, selfless individuals<br><span style=\"color:#008000\">Typical Tasks<\/span>: Research, aid missions, obtaining artifacts and relics, protection, recruitment<br> <br><span style=\"color:#ffff00\">The Coven<\/span><br><span style=\"color:#008000\">Overview<\/span>: A group of all female magical practitioners that formed during a time in which most knowledge, including magical knowledge was largely forbidden to women. While all three circles now accept female members the Coven continues as an independent organization. Their attitudes towards magical ethics are as varied as their attitudes towards the circles themselves although they have always traditionally been more closely allied with the black and red circles than the white. <br><span style=\"color:#808080\">Common Allies<\/span>: The Red Circle, The Black Circle, The White Circle<br><span style=\"color:#808080\">Common Enemies<\/span>: The Temple, The Order, The Witch Hunters<br><span style=\"color:#00ff00\">Prefers<\/span>: Women, magical practitioners<br><span style=\"color:#008000\">Typical Tasks<\/span>: Research, experimentation, obtaining artifacts and relics, recruitment.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-society\">Arcane Society<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31300\" class=\"category-display-post\"><a id=\"oldold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">oldold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: EDIT AREA [create\/reset] [vnum]\t\t&#8211; Area Creation and Repoping.<br>Syntax: EDIT ROOM ( [create] [vnum] )\t\t&#8211; Room Creation and Editing.<br>Syntax: EDIT OBJ  [create] &lt;vnum&gt;\t\t&#8211; Object Creation and Editing.<br>Syntax: EDIT MOB  [create] &lt;vnum&gt;\t\t&#8211; Mobile Creation and Editing.<br>Syntax: EDIT MP   [create] &lt;vnum&gt;               &#8211; MobProg Creation\/Editing.<br><br>Syntax: ASAVE  &lt;world\/area\/changed\/list&gt;\t&#8211; Save Editing to Disk.<br>Syntax: ALIST                                   &#8211; Listing of Areas.<br>Syntax: RESET  See Help Resets.\t\t\t&#8211; Set Game Resets.<br><br>Definition: [optional]  &lt;required&gt;  (combined arguments)<br><br>     The above commands are used to expand the game world.  The original<br>code is based on was written by Surreality and installed in The Isles by Locke.<br>It was then converted to work with Envy by Jason Dinkel, and ported to ROM<br>2.3 by Hans Birkeland (Hugin). Port to Rom 2.4 by Ivan Toledo (ver 1.7).<br><br>     Inside an editor, typing COMMANDS lists working commands and ? gives<br>help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET<br>resets the current room.  Most commands with no arguments display syntax.<br>See also help: AEDIT REDIT MEDIT OEDIT<br> <br>Hedit new<br>new (keyword)\n<\/div><\/div><\/article><article id=\"post-30494\" class=\"category-display-post\"><a id=\"omega-chi-iota\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Omega Chi Iota<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nOmega Chi Iota&#8217;s colours are ivory and deep green, their flower is the white hellebore, and their motto is &#8216;Truth before Comfort.&#8217; They live in Thorne House.<br><br>The serious house. Omega Chi Iota boasts more honours graduates than any other, and more of its sisters stay on at Greystone after graduating, in the Institute&#8217;s own research programmes. Their families are told they are doing very well.\n<\/div><\/div><\/article><article id=\"post-30897\" class=\"category-display-post\"><a id=\"one-with-the-waves\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">One with the Waves<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> to bestow a buff upon<br>someone that lets them breathe underwater and enhances them whenever they<br>are in or near water, may be self targeted.\n<\/div><\/div><\/article><article id=\"post-31237\" class=\"category-display-post\"><a id=\"ooc-rules\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">OOC Rules<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">When communicating with others OOCly you should obey the following rules<span style=\"color:#008000\">:<\/span><\/span><br><br> <span style=\"color:#008080\">1<span style=\"color:#008000\">.<\/span><\/span> Do not OOCly discuss or give out IC information that is sensitive and<br>    current.  Information is current if it has to do with or impacts characters<br>    currently playing the game.  Information is sensitive if it isn&#8217;t publicly<br>    known and isn&#8217;t trivial.  If it&#8217;s about something that was being openly<br>    discussed in public, it&#8217;s fair game.  If it&#8217;s trivial to the point where it<br>    couldn&#8217;t really affect anything, such as a funny joke someone told, it&#8217;s<br>    fine.  If it&#8217;s about stuff that happened months or years ago to characters<br>    long since dead, it&#8217;s okay as well.  If not though, you shouldn&#8217;t be talking<br>    about it.  <br><br> <span style=\"color:#008080\">2<span style=\"color:#008000\">.<\/span><\/span> Do not attempt to OOCly influence other players IC behavior.  Don&#8217;t, for<br>    instance, say you should do or you shouldn&#8217;t do something.  Similarly, do<br>    not say it would be really cool if you did or didn&#8217;t do something.<br><br> <span style=\"color:#008080\">3<span style=\"color:#008000\">.<\/span><\/span> Do not OOCly discuss matters which aren&#8217;t publicly known aspects of your<br>    current character.  Don&#8217;t tell people about his hidden motivations or inner<br>    personality.  Do not explain the reasons why they did or said anything.  If<br>    someone mentions that your character seems like a lecher, do not respond<br>    with &#8216;Well, but really that&#8217;s just hiding his inner sexual insecurities&#8221; or<br>    anything along those lines.  Once your character has retired or died, feel<br>    free to explain.  <br><br> <span style=\"color:#008080\">4<span style=\"color:#008000\">.<\/span><\/span> Do not OOCly script or predetermine events, actions, schemes or roleplay<br>    with others.  <br><br> <span style=\"color:#008080\">5<span style=\"color:#008000\">.<\/span><\/span> Do not tell others who the alts, Story Runners, or Immortals of another<br>    person are or who you think they are unless you know the player is fine with<br>    it.  <br><br> <span style=\"color:#008080\">6<span style=\"color:#008000\">.<\/span><\/span> Do not make assertions to others about other players based on speculation or<br>    hearsay without making some effort to find out if they are true or not.<br>    This can be done by contacting the player in question or the staff.  <br><br><span style=\"color:#008080\"> 7<span style=\"color:#008000\">.<\/span><\/span> If you speak OOCly with someone more than once a week on average<br>    you should add them to your friend list. See help friend.<br><br><span style=\"color:#008080\"> 8<span style=\"color:#008000\">.<\/span><\/span> Do not respond OOCly to anonymous feedback.<br><br> <span style=\"color:#008080\">9<span style=\"color:#008000\">.<\/span><\/span> Do not discuss real world politics or religion on public channels.<br><br><span style=\"color:#008080\">Common Background Exception<span style=\"color:#008000\">:<\/span><\/span> If you want to make a character with someone else<br>that has a common background, that is permissible.  You can use OOC<br>communication to set up and discuss the background, but not current events.<br><br><span style=\"color:#008080\">Story Runner Exception<span style=\"color:#008000\">:<\/span><\/span> You can talk OOCly to SRs about your character&#8217;s<br>background and such if it is relevant to a current or future plot.<br><br>We feel the reasons for these rules are pretty obvious.  We don&#8217;t want the IC<br>environment being dictated by the OOC factors.  We don&#8217;t want a player&#8217;s OOC<br>influence to be more important than his IC influence.  We want people to be able<br>to play alts or SR without worrying about their actions on one character<br>affecting peoples attitudes towards the other.  They should also be able to<br>relax and play a character without worrying about people bugging them to SR<br>stuff.  We want people to behave decently toward each other and not start or<br>spread rumors that will detract from another&#8217;s experience. <br><br>We understand that while we will be unable to enforce these rules in many<br>situations, players need to be aware that they can be punished for breaking<br>them.  Opting to follow these rules is in the best interests of each player and<br>the community as a whole.  They foster respect and goodwill. By typing <span style=\"color:#ffffff\">consent<br>OOC rules<\/span>, you will unlock the <span style=\"color:#ffffff\">tell<\/span> command.  Typing it again will disable it.<br>Refusing to consent to the OOC rules does not make you exempt from them, but the<br>mechanism ensures that you are aware of the rules prior to using <span style=\"color:#ffffff\">tell<\/span>.<br><br>If there is anything about the rules that you don&#8217;t understand or wish to<br>discuss, please contact the immortals.  Alterations will be considered as well.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abusive-roleplay\">Abusive Roleplay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#griefing\">Griefing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rules\">Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-guide-of-conduct\">Story Runner Guide of Conduct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#friend\">Friend<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31313\" class=\"category-display-post\"><a id=\"open\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">open<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> open &lt;object&gt;<br> <br>Open opens an object.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#passthrough\">Passthrough<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30990\" class=\"category-display-post\"><a id=\"operation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Operation<br>        operation list\/info\/enroll\/cancel\/reinforce (number)<br><br>Operations are combat missions planned and executed by societies.  Anyone in<br>a society can create an operation, although they might be canceled by more<br>senior members in player made societies. When doing so they specify all the details<br>of that mission such as where it will take place, when it will occur the<br>goals to be achieved and the adversaries to face.<br><br>If a societies suceeds at an operation they are rewarded with resources, more<br>resources are given if more enemies show up.  If the society which created<br>the operation wins they will earn 10% more if the operation was created by<br>their leader.<br><br>Help Operation Fields outlines all the fields you can fill in when making an<br>operation and what they mean.  <br><br>Help Operation Types explains the different objectives that operations can<br>have.  <br><br>Help Psychic Battles explains the lore behind operations.  <br> <br>The authors of operations can sometimes earn small amounts of karma when<br>their operation launches, so long as they&#8217;re online.<br> <br>Winners of operations earn resources based on the number of participants and<br>challenge of the operation, others can earn resources based on number of NPC<br>adversaries defeated.<br> <br>All other societies have to do to participate in operations is sign up with<br>the operation signup command. Characters can participate from anywhere but<br>will be vulnerable and asleep while participating.<br> <br>The rewards for winning an operation are lower the more you have already won<br>in that week. They are also lower if you fight less enemies, always run them<br>at the same time, or always face the same opponents, particularly if you tend<br>to get similar results against the same opponents.<br> <br><span style=\"color:#ffffff\">Operation reinforce (operation number) (number of soldiers)<span style=\"color:#c0c0c0\"> can be used to<br>send soldiers (noted as &#8216;manpower&#8217; in <span style=\"color:#ffffff\">society info<span style=\"color:#c0c0c0\">) to assist in operations.<br>These soldiers can be guided with the <span style=\"color:#ffffff\">battle<span style=\"color:#c0c0c0\"> command.<br> <br><span style=\"color:#ffffff\">Operation timeshift (operation number) (positive or negative hours)<\/span><\/span><\/span><\/span><\/span><\/span><\/span> can be<br>used by the target of a psychic operation to change when it will occur.<br> <br><span style=\"color:#ffffff\">Operation signup (operation number)<\/span> is used to sign up to operations.<br> <br><span style=\"color:#ffffff\">Operation bribe (operation number)<\/span> is used to win an operation without<br>fighting it for a base cost of 50k resources.<br> <br><span style=\"color:#ffffff\">Territory lockout (number of days) (territory)<\/span> Prevents operations being<br>created in that territory for the specified number of days. Costs $200 resources for one day, increasing<br>by 150% for each following day, so $300 for 2 days, $450 for 3, $675 for 4.<br> <br> <br>Nightmare pull, dream invade and dream snare now all work on enemies in<br>operations. Using any of these commands will make the command considered<br>pending, and you must be the one to defeat the enemy to make it fire. <br>Doing so will immediately remove you from the operation. <br> <br>Nightmare pull will pull the target through the nightmare to your current<br>location, they will be unconscious when they arrive and considered<br>abducted codely and thus of no real alchemical value. <br> <br>Normal lifeforce costs apply and none of these actions can be performed on<br>someone with a weakness.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-battles\">Psychic Battles<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-fields\">Operation Fields<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-goals\">Operation Goals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-storyrunning\">Operation Storyrunning<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#battle\">Battle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cover\">Cover<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30987\" class=\"category-display-post\"><a id=\"operation-fields\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation Fields<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDescription:<br>This is the description of the operation, it should generally be at least<br>three lines and explain the basic details of the operation, such as the<br>history, why people want to do whatever they want, who the adversaries will<br>be and so on.  <br><br>AdversaryName:<br>This is the string that the adversaries in the operation will appear by,<br>such as X shoots you.  X changes to coordinates.  <br><br>AdversaryType:<br>The type of adversary you&#8217;ll face, current options are archaic and modern. <br><br>AreaName:<br>The name of the room the operation will take place in.  <br><br>Territory:<br>The supernatural territory the operation will take place in or,<br>Other, Godrealm, Wilds in the case of offworld operations.<br><br>Type:<br>The type of operation, see help operation types.  <br><br>ItemName:<br>In operations that are targeted at a specific item this is what that item<br>will appear as, such as person has X, person gives X to other person.  E. <br>G.  &#8216;the ancient tablets&#8217;<br><br>Capture Process Name:<br>In operations in which one or more locations much be captured this sets the<br>name of the process that must be completed, such as person continues X, or<br>you are 10 percent done with X.  E.  G.  &#8216;uploading the virus&#8217;<br><br>Goal:<br>The goal of the operation, see help operation goals.<br><br>Target:<br>An field required for some operational goals. See help operation goals.<br><br>Terrain:<br>Sets the type of terrain you will be fighting over, options are: Forest,<br>Field, Town, City, Desert, Mountains, Warehouse.<br><br>MaximumCharacters:<br>Sets the maximum number of PCs from any alliance that can go on the operation<br>with a value of between 2 and 8. Non supernaturals count for 2\/3ds of a<br>supernatural.  So 3 non supernaturals could go on an operation with a<br>maximum size of 2.  The number of NPC soldiers you can deploy to any given<br>operation will be twice this number.  <br><br>Competition:<br>Set to Open\/Restricted\/Closed. Open is the default type of operation.<br>Restricted operations only give half the resources to the winner but no other<br>alliance can send a PC force considered more powerful overall than the one sent<br>by the creating alliance. This makes it a good choice for operations made by or<br>designed for newer characters or non-combat characters.<br>Closed operations cannot be seen by or attended by anyone outside of the creating<br>society but also reward no resources. They can be set with 0 in the day field however.<br>They are well suited to practice or within society group activities.<br><br>Challenge:<br>Allows characters to make the rewards of winning an operation higher by making<br>the NPC adversaries more numerous. 0 is the default and is generally recommended.<br>NPC adversaries base number is determined by the overall power of the most powerful<br>attending alliance.<br><br>Priority:<br>This allows you to list players which will be taken over others if more than max<br>is present, you can include yourself on this list and should leave a space between<br>the names of every character on it.<br><br>Speed:<br>Sets the speed of the battle, speed 1 is the same speed as the game uses by<br>default when engaged in combat in the forest against mobs.  Speed 2 is twice<br>as slow, speed 3 is three times as slow and so on.  Maximum speed is 6 which<br>makes each combat round a minute and a half long.  <br><br>Hour:<br>The hour of the day in Haven time you want the operation to occur.  <br><br>Day:<br>The number of days from now the operation will occur.  This counts down<br>every time the designated hour passes.  So if the current time is 10 and you<br>set hour to 11 and day to 1 it will occur tomorrow at 11.  But if you set<br>hour to 9 and day to 1 it will occur the day after tomorrow at 9.  <br> <br>Storyline:<br>An optional field which will make the operation part of a storyline and involve<br>all participants in that storyline.<br> <br>Storyrunner:<br>See <span style=\"color:#ffffff\">HELP OPERATION STORYRUNNING<span style=\"color:#c0c0c0\"> for more information.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation\">Operation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-storyrunning\">Operation Storyrunning<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-goals\">Operation Goals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30735\" class=\"category-display-post\"><a id=\"operation-goals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation Goals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nOperation goals are objectives that can be brought about by winning operations.<br>They either increase or exploit alliance support in the target territory.<br><br><span style=\"color:#008080\">Control<\/span><br>Whoever wins this type of operation will increase the support for their society&#8217;s<br>alliance in the target territory. Contested territories give 2.5 times the gain<br>of regular territories, war territories give 4 times the gain of contested. The<br>amount is influence by all factors which also influence resource gain from<br>operations, such as the number of operations won that week, number and variety<br>of societies participating, and how often the society runs operations at that<br>hour.<br><br>The cost below relates to the % of control needed in the territory in order<br>to perform that goal. For example, in order to <span style=\"color:#008080\">calm<span style=\"color:#c0c0c0\"> the alliance needs<br>at least 30% control in that territory.<br><br><br><span style=\"color:#008080\">Incite<\/span><\/span><\/span><br><span style=\"color:#008000\">On success<\/span>: 100% chance a peaceful territory becomes contested. Winning<br>society can write a timeline entry and news article for the territory if the<br>status changes. It&#8217;s only usable once a month and the only goal type that can<br>be used on peaceful territories.<br><span style=\"color:#008000\">Different Victor, any alliance<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 0%<br><br><span style=\"color:#008080\">Provoke<\/span><br><span style=\"color:#008000\">On Success<\/span>: 100% chance a contested territory falls into supernatural war.<br>Winning society can write a timeline entry and news article for the territory<br>if the status changes.<br><span style=\"color:#008000\">Different Victor, any alliance<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 30%<br><br><span style=\"color:#008080\">Calm<\/span><br><span style=\"color:#008000\">On Success<\/span>: 100% chance the territory becomes peaceful once more. Winning<br>society can write a timeline entry and news article for the territory if the<br>status changes.<br><span style=\"color:#008000\">Different Victor, any alliance<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 30%<br><br><span style=\"color:#008080\">Plant<\/span><br><span style=\"color:#008000\">On Success<\/span>: Winning society can add a new NPC to the important NPCs for that<br>territory. Also can write a timeline entry and news article for the territory.<br>Also gains influence similar to a control operation, but slightly less effective.<br><span style=\"color:#008000\">Different Victor, different alliance<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Requires<\/span>: 50%<br><br><span style=\"color:#008080\">Setup<\/span><br><span style=\"color:#008000\">On Success<\/span>: Winning society can add a new location to the places of interest<br>for that territory. Also can write a timeline entry and news article for the<br>territory.<br>Also gains influence similar to a control operation, but slightly less effective.<br><span style=\"color:#008000\">Different Victor, different alliance<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Requires<\/span>: 50%<br><br><span style=\"color:#008080\">Assassinate<\/span><br><span style=\"color:#008000\">On Success<\/span>: Target planted NPC is killed, specify which NPC is to be killed<br>with target (words from the NPC description).<br>Also gains influence similar to a control operation, but slightly less effective.<br><span style=\"color:#008000\">Different Victor, any philosophy<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Requires<\/span>: 70%<br><br><span style=\"color:#008080\">Raze<\/span><br><span style=\"color:#008000\">On Success<\/span>: Target setup location is destroyed, specify which location is to<br>be razed with target (words from the location description).<br>Also gains influence similar to a control operation, but slightly less effective.<br><span style=\"color:#008000\">Different Victor, any philosophy<\/span>: Winning society gains influence for their<br>philosophy similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Requires<\/span>: 70%<br><br><span style=\"color:#008080\">Saboutage<\/span><br><span style=\"color:#008000\">On Success<\/span>: All alliances in the territory lose half their support,<br>including the alliance of the winning society.<br><span style=\"color:#008000\">Different Victor, any alliance<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 25%<br><br><span style=\"color:#008080\">Foothold<\/span><br><span style=\"color:#008000\">On Success<\/span>: Society is able to set up and describe a remote base in that<br>territory, while they have this base no other society can establish one, new<br>operation goals become available and they gain additional NPC soldiers in<br>every operation in that territory.<br><span style=\"color:#008000\">Different Victor, other alliance<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 80%<br><br><span style=\"color:#008080\">Uproot<\/span><br><span style=\"color:#008000\">On Success<\/span>: The remote base set up in that territory is destroyed.<br><span style=\"color:#008000\">Different victor, any philosophy<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 50%<br><br><span style=\"color:#008080\">Loot<\/span>(Requires Foothold)<br><span style=\"color:#008000\">On Success<\/span>: Resource gain from winning the operation is doubled.<br><span style=\"color:#008000\">Different victor, other alliance<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 80%<br><br><span style=\"color:#008080\">Suppress<\/span>(Requires Foothold)<br><span style=\"color:#008000\">On Success<\/span>: All alliances other than the winning society&#8217;s are reduced<br>by 2\/3rds.<br><span style=\"color:#008000\">Different Victor, Other alliance<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 50%<br><br><span style=\"color:#008080\">Kidnap<\/span>(Requires Foothold)<br><span style=\"color:#008000\">On Success<\/span>: Society kidnaps someone close to the victim, specified with<br>target (PC name). Only works if the target&#8217;s associated territory is the<br>territory targeted by the operation. Target PC suffers 10% life force reduction.<br>Use society kidnap roster to view kidnap targets, society kidnap release<br>(PC name) to let someone go, society kidnap execute (PC name) to execute the<br>prisoner, causing a 50% life force debuff to the victim for some time afterwards.<br>PCs older than 100 years suffer half penalties.<br><span style=\"color:#008000\">Different Victor, Other philosophy<\/span>: Winning society gains influence for<br>their alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 75%<br><br><span style=\"color:#008080\">Rescue<\/span><br><span style=\"color:#008000\">On Success<\/span>: Society frees the person kidnapped, specifying with target<br>(PC name). This goal type will appear as &#8216;control&#8217; in operation info allowing<br>the attempt to be planned in secret.<br><span style=\"color:#008000\">Different Victor, any philosophy<\/span>: Winning society gains influence for their<br>alliance similarly to a control operation, but slightly less effective.<br><span style=\"color:#008080\">Cost<\/span>: 35%<br><br><span style=\"color:#008080\">Psychic<\/span><br><span style=\"color:#008000\">On Success<\/span>: Target, specifed with target (PC name), is driven into a coma<br>for one week and loses tyrant status if a tyrant or is driven into a coma for<br>6 weeks and loses any societies they control if a cardinal.<br>Operations cannot be launched on newly made Tyrants for a few weeks and <br>only one can be lauched at a time.\n<\/div><\/div><\/article><article id=\"post-30584\" class=\"category-display-post\"><a id=\"operation-storyrunning\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation Storyrunning<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhen making operations there is now a new optional field called storyrunners.  <br><br>You can list character or SR names of people you want to be able to SR in that operation.  <br><br>To SR an operation you use swalk operation once it starts, and then can use emote commands etc, your emotes should be seen by the whole operation.  You cannot in general use SR commands that would influence the flow of battle such as injure, but have a few other commands you can use.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Operation atmosphere <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>This will set a message everyone will see when looking or moving in the operation, similar to a crisis atmosphere.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Operation changeadversary <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>This will rename the NPC adversaries to whatever you specify.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Operation spawnelite <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>If at least 4 NPCs would spawn on the next wave, half the NPCs won&#8217;t spawn and instead will be replaced by an elite mob with the specified string that is about as strong as they would have been.  After using this command the next wave will go back to normal unless you use it again.  <br><br>SRing in operations will earn karma at the same rate as SRing offworld.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation\">Operation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-fields\">Operation Fields<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-goals\">Operation Goals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30989\" class=\"category-display-post\"><a id=\"operation-types\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation Types<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIntercept:<br><br>All participating socities will arrive on the battlefield as well as a group<br>of adversaries.  One of the adversaries will be holding the targeted item. <br>Every alliance has an extraction point which is the same point they spawned<br>in on.  A timer will count down and when it&#8217;s done, if any team gets the<br>targeted item and gets back to their extraction point they win.  <br><br>To obtain the item you must kill the NPC with it, at that point it will go<br>to their killer if they&#8217;re close by, or otherwise the closest elligble PC or<br>NPC.  Being the carrier reduces your base speed to 10 + your stamina stat. <br>Shifted PCs cannot carry the item, not can people carry it flying.  You can<br>use the handoff command to target another character to give the item to if<br>you end up carrying it.  <br><br>The adversaries will be reinforced regularly with more soldiers.  Should all<br>PCs on the field be defeated, the adversaries win.  Characters can move<br>towards their extraction point with move extraction, but this argument won&#8217;t<br>work for charging or jumping.  <br><br>Extraction:<br><br>Extraction works similarly to intercept except one of the members of the<br>alliance who designed the operation starts with the item of value and there<br>is only one extraction point for everyone, set somewhere randomly upon the<br>battlefield.  As in intercept teams must wait until the timer expires and<br>then have the item on the extraction point.  <br><br>Capture:<br><br>All participating alliances will arrive on the battlefield as well as a group<br>of adversaries.  There will also be a capture location placed somewhere upon<br>the battlefield at random.  If a character gets to that point they can then<br>use the command capture, or attack capture to progress their teams control. <br>This uses their attack for one round and puts that point onto cooldown for<br>one round so nobody else can use the command.  Once one team has progressed<br>far enough they will win the operation.  <br><br>The adversaries will be reinforced regularly with more soldiers.  Should all<br>PCs on the field be defeated, the adversaries win.  Characters can move<br>towards the capture point with move capture, but this argument won&#8217;t work<br>for charging or jumping.  <br><br>Multiple Capture:<br><br>This works similarly to Capture except there are three capture locations,<br>each with independent cooldowns.  So alliances can obviously win much faster<br>if they control all three, or at least two out of the three.  Move capture<br>will move you towards your closest capture location.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation\">Operation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-battles\">Psychic Battles<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-fields\">Operation Fields<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#tyrants\">Tyrants<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30470\" class=\"category-display-post\"><a id=\"operative\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">operative<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Operative Faction\/Cult\/Sect Or Operative retire Faction\/Cult\/Sect<br><br>This command can only be used by characters who&#8217;ve spent at least 10k karma on their character and is part of a society.<br><br>It swaps the current character out with an operative from one of their groups who looks somewhat similar to them. The character using the command is sent home. Things like life force, intel etc are linked between operatives and their originating character. This command can be used even when helpless but cannot be used if there is someone in the room with you who is not helpless and who you do not seem to have sanctuary protection from.<br><br>Characters can use operatives to character out aggressive actions that are difficult for their PC to do for interpersonal reasons, or to provide altenative captives and targets or for any other purpose in which having more generic operatives of their groups may be useful.<br><br>You cannot have your originating character logged on at the same time as you are playing an active operative.\n<\/div><\/div><\/article><article id=\"post-30739\" class=\"category-display-post\"><a id=\"oppression\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">oppression<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nOppression is a powerful curse that societies can levy against unprotected<br>targets.  Nobody who is either a society member or a vassal can be targeted<br>by an oppression curse so long as their society has sanctuary protection. Unless<br>they previously quit the society doing the curse while higher than standing 1<br>and when the society had loyalty enforcement developed.<br>  <br>Oppression curses can only be removed by someone with commanding trust in the<br>society that placed it.  <br><br><span style=\"color:#ffffff\">Society oppress (target)<\/span> will place a curse.  <br><span style=\"color:#ffffff\">Society unoppress (target)<\/span> will lift one.  <br><br>Once the curse has been placed even joining or being vassaled by another<br>society will not remove the effects.  <br><br>Oppression curses weaponize bad luck, causing the victim&#8217;s things to be<br>stolen or break, making them much more likely to have accidents or be<br>discriminated against.  It usually only takes a few weeks for an oppression<br>curse to reduce someone to complete destitution if it is not lifted.  <br> <br>Oppression curses cost around $4000 &#8211; $5000 resources.\n<\/div><\/div><\/article><article id=\"post-31245\" class=\"category-display-post\"><a id=\"order\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe order command utilizes society NPCs for the purposes of research. Society members with higher rank will be able to give additional types of commands, and will also get their results more quickly.<br> <br>The character being researched does not need to be targeted by coded name. Remembered names or short descriptions will work as well, regardless if it is a mask, although inexact keywords may return an unintended target.  <br> <br>If the target changes their appearance by shifting or masking, the command will return, &#8220;Cannot be found.&#8221; Characters who are not online or not targetable will return a blank line.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order file &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 2<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          0 influence<span style=\"color:#c0c0c0\"><br>This returns basic information about members within your society, as well as whatever they have written in their file themselves. Leaders can see classified information and file notes. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order investigate &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 2<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>          <span style=\"color:#ffffff\">100 influence<\/span><br>An investigation returns the target&#8217;s basic information, such as their full name, date of birth, address and phone number. The report also may include any society and subfaction associations, owned properties, and license plate numbers. <br> <br>Once the results of an investigation has been returned to you, it is not saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order research &lt;scheme number\/target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 for schemes, 3 for characters<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>If used on a scheme, this will return details about what type it is.<br>If used on a character, this will return what is in their public history, their sexual reputation, their connections, and even a little about their habits.<br> <br>Once the results of a background check has been returned to you, it is not saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#ffffff\">RP Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> If you are using the research command to find a character&#8217;s history for a report, note that your report should be rephrased and not just copy\/pasted.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order tail &lt;target&gt;<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        scout &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 4<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>A hired tail will inconspicuously follow your target, reporting their location so long as it is in a public area. Tails will stay on your target for quite some time. In order to find out where your target last was seen, use the scout command. <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">      order scout<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 4<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        500 influence<span style=\"color:#c0c0c0\"><br>Returns a list of most characters online who are vulnerable to you, with their last known public location.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order trace &lt;number&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>This will return a GPS location for the phone number in question in a manner the same as the trace gps, or phone gps command. This only works for phones that are turned on and not in a stash.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order assault &lt;1-5&gt; &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Commanding Trust<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence, 1 to 5 soldiers or reinforcements.<span style=\"color:#c0c0c0\"><br>This will send between 1 &#8211; 5 NPC soldiers to attack a target when they are next out of public and safe areas. If the soldiers defeat the target they will knock them unconscious, allowing PCs from your society to collect them. It draws manpower from the reinforcement pool first, then the soldier pool.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order bodyguard &lt;1-5&gt; &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Commanding Trust<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence, 1 to 5 soldiers or reinforcements.<span style=\"color:#c0c0c0\"><br>This will send between 1 &#8211; 5 NPC soldiers to guard a target for up to a week. The next time the target is attacked by a PC or NPC soldier, who is not of the same society of the guards, and is not in a combat operation or sparring room, the guards will appear to defend. Once they appear they are consumed and will not appear until ordered again. If someone is being bodyguarded is visible in their look info. It draws manpower from the reinforcement pool first, then the soldier pool.<br> <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:      <span style=\"color:#ffffff\">order mercenaryguards &lt;1-5&gt; &lt;target&gt;<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>This will hire mercenary bodyguards from the Freeborn for $1000 each.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 24, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#privatesecurity\">PrivateSecurity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hire\">Hire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#history\">History<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30851\" class=\"category-display-post\"><a id=\"order-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Ranks 2-5 requires Professional Focus 1-4.  <br><br>This stat represents contacts you have in the Order, with higher levels<br>indicating more important relationships.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30707\" class=\"category-display-post\"><a id=\"order-librarians\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order Librarians<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The investigative branch of the Order, these members are less<br>focused on conflict and more on discovering the true nature of the<br>supernatural world.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Order Groups, The Hidden Council<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Hand\/Temple, The Coven, The Redwood Pack<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Order members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Seeking artifacts and tomes, going on scouting missions<br>offworld, doing research.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order-subfactions\">Order Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-order\">The Order<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30706\" class=\"category-display-post\"><a id=\"order-shieldbearers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order Shieldbearers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The largest military group within the order, the shield bearers are<br>responsible for the protection of others. They may protect humans from<br>supernatural threats, or supernaturals from humans or other supers. Sometimes<br>their work is overt, other times less so. It&#8217;s common for many important humans<br>to have covert shieldbearers placed in their staff to combat any attempts to<br>kill or manipulate them with supernatural means.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Order Groups.<br><span style=\"color:#808080\">DCommon Enemies<span style=\"color:#c0c0c0\">: Hand\/Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Order members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting people or items or locations from possible or<br>expectant threats.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order-subfactions\">Order Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-order\">The Order<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30559\" class=\"category-display-post\"><a id=\"order-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Order has three subfactions: the Shieldbearers, who form the bulk of the Order&#8217;s military strength; the Swordbearers, who act as supernatural peacekeepers; and the Librarians, who often handle investigations.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Order Shieldbearers<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The largest military group within the Order, the Shieldbearers are responsible for the protection of others. They may protect humans from supernatural threats, or supernaturals from humans or other supers. Sometimes their work is overt, other times less so. It&#8217;s common for many important humans to have covert Shieldbearers placed in their staff to combat any attempts to kill or manipulate them with supernatural means.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Order groups<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Hand\/Temple<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Order members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Protecting people, items or locations from possible or expectant threats<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Order Swordbearers<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The right arm of the Order, less numerous than the Shieldbearers in accordance with the Order&#8217;s more reactive philosophy the Swordbearers are none the less powerful and well trained combatants, ready at a moment&#8217;s notice to destroy the Order&#8217;s enemies.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Order groups<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Hand\/Temple<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Order members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Destroying or capturing criminal supernaturals, destroying the Order&#8217;s enemies<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Order Librarians<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The investigative branch of the Order, these members are less focused on conflict and more on discovering the true nature of the supernatural world.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Order groups, the Hidden Council<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Hand\/Temple, the Coven, the Redwood Pack<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Order members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Seeking artifacts and tomes, going on scouting missions offworld, doing research<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 17, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30705\" class=\"category-display-post\"><a id=\"order-swordbearers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order Swordbearers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The right arm of the Order, less numerous than the shieldbearers in<br>accordance with the Order&#8217;s more reactive philosophy the swordbearers are none<br>the less powerful and well trained combatants, ready at a moment&#8217;s notice to<br>destroy the Order&#8217;s enemies.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Order Groups.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Hand\/Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Order members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Destroying or capturing criminal supernaturals, destroying<br>the order&#8217;s enemies.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order-subfactions\">Order Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-order\">The Order<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31324\" class=\"category-display-post\"><a id=\"outfit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit naked<span style=\"color:#c0c0c0\">  <br>Removes all your clothing and puts it into your stash.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit create <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Creates an outfit out of everything you&#8217;re currently wearing.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit wear <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Wears the specified outfit<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit show <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Shows the contents of an outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Deletes the specified outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Adds a specified worn object in the current worn location, to the outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit remove <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Remove an object from an outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit clone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Duplicates your current outfit as a new outfit with the specified number <br>in your inventory.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit nickname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>This can be used to give an outfit a name you can use with wear or show.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit dream <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>This will pick an outfit to change into when in dream battles such as <br>operations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">outfitproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">waterproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31499\" class=\"category-display-post\"><a id=\"outfitproof\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfitproof<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> outfitproof (object)<br>Used to make an object immune to the outfit commands,<br>useful for items your character may never take off etc.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">Waterproof<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30841\" class=\"category-display-post\"><a id=\"paralytic-toxin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Paralytic Toxin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Hunter Focus 1<br><br><span style=\"color:#ffffff\">Syntax<\/span>: toxin (weapon) paralytic<br>-For $100 apply a single use paralytic to a bow, knife or spear.  Once a<br>target is struck with that weapon they will suffer steadily increasing<br>stagger for the next ten rounds of the fight.  <br> <br>Toxins cannot be used on augmented weapons.<br> <br>If you are in a society or faction, the cost is born by the organisation.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#poisonous-toxin\">Poisonous Toxin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hunter\">Hunter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31535\" class=\"category-display-post\"><a id=\"paranormal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">paranormal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are many unexplained phenomena in the world, one of the most<br>prevalent is people developing unusual abilities.  <br><br>The abilities have little pattern to them but it has been noticed that<br>genetic relations seems to play at least some part, having a parent or grandparent with a supernatural gift markedly increases the likelihood of a child<br>having it, although the chances are still incredibly low.  <br><br>Supernatural creatures also often acquire a variety of paranormal abilities as<br>they develop.  This is much more common than humans developing them,<br>particularly with associated gifts.  <br><br>Prolonged exposure to the gate seems to increase the chances for developing<br>a paranormal gift as well.  Overall the development of each supernatural<br>creature is distinct, while several core traits usually stay the same they<br>then branch off into many distinct developments.  In the case of vampires<br>and werewolves the one who turned the person usually has an impact on their<br>development.  <br><br>Humans who possess some paranormal gift are also more likely to develop<br>others, although it&#8217;s unclear if this is natural or because of their greater<br>exposure to other supernatural elements caused by the pre-existing gift.  <br><br>Certain abilities can cause concern or hostility amongst others, werewolves<br>who develop common vampire abilities are often thought poorly of amongst<br>their group and humans with paranormal gifts are often mistrusted by normal<br>humans or The Temple.  <br><br>Supernaturals who develop similar abilities and traits often tend to<br>cluster, either simply because of their commonality or because of a belief<br>that they are similar for a reason, sharing a bloodline or being blessed by<br>a particular spirit etc.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lore\">lore<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30640\" class=\"category-display-post\"><a id=\"park\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">park<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> park<span style=\"color:#c0c0c0\"><br> <br>This command is used when driving a vehicle, and will immediately halt <br>travel, parking the car or motorbike where ever the command is used.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stall\">stall<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30601\" class=\"category-display-post\"><a id=\"passthrough\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">passthrough<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> passthrough <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command allows you to open door and pass through with one command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31311\" class=\"category-display-post\"><a id=\"password\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">password<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> password &lt;old-password&gt; &lt;new-password&gt;<br> <br>Password changes your character&#8217;s password.  The first argument<br>must be your old password.  The second argument is your new<br>password.<br>The password command is protected against being snooped or<br>logged.\n<\/div><\/div><\/article><article id=\"post-30800\" class=\"category-display-post\"><a id=\"pastcharacter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pastcharacter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Note pastcharacter (name)<br><br>This is an alternative version of note post which can only be done in the IC<br>note area.  If the name is the name of a previous character of yours that<br>hasn&#8217;t died and had at least 100 hours before being retired the note will<br>appear to come from them instead, with your account name appended to it so<br>someone can send you a reply.\n<\/div><\/div><\/article><article id=\"post-30869\" class=\"category-display-post\"><a id=\"pathing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pathing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#c0c0c0\">:<span style=\"color:#008080\"> 0, 2, 3, 4<br> <br><span style=\"color:#ffffff\">Requirements<span style=\"color:#c0c0c0\">: Level 3: Tier 3, Level 4: Tier 4.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel pathing <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel pathing <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>When using the travel path command, the location is one of the numbers along <br>side locations in roomlist. For example: travel pathing 1.<br> <br>Pathing is the main way in which supernaturals travel around the world, and<br>is particularly useful in other worlds where modern means of transportation<br>aren&#8217;t available.  Building a path takes several minutes, but once it&#8217;s done<br>even long distances can be traveled quite quickly.  When pathing it appears<br>as if you are walking or running along a path through a dark forest.  While<br>leaving the path is possible in theory, those who do so have never been seen<br>again.  Pathing conflicts with the nightmare, and you cannot path from within<br>the nightmare.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> path <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>At level 3 characters can use pathing in combat to cover any distance and get <br>to their target instantly.  This only works if they are not in the nightmare<br>however.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> path <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>At level 4 characters can use pathing to walk through walls, although after <br>each use they must wait a long time before using it again and cannot bring <br>anyone with them.  What&#8217;s more if a character attempts to use pathing to walk <br>through a wall and there isn&#8217;t actually anything on the other side, they will <br>instantly die.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30750\" class=\"category-display-post\"><a id=\"patrol\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Patrol<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Patrol<br><br>Patrols are a system to generate RP encounters with other players.  You must<br>first set your patrol habits with the habit command, see help patrol habits.<br>Then use patrol to toggle being on patrol.  There are five types of patrol;<br>Hunting, which means your character spends some time going after<br>particularly dangerous monsters in the outer forest.  Warfare, which means<br>your character attempts to attack their society&#8217;s enemies.  Arcane, which<br>means your character will attempt to deal with mystical problems in Haven<br>and launch mystical attacks on their society&#8217;s enemies.  Diplomatic, which<br>means your character will attempt to deal with social problems for your<br>society.  And predator which means your character will attempt to seek out<br>weaker characters to prey upon them, for blood, money, psychic feeding or<br>other reasons.  <br><br>Some types of patrol require you to move around in order to activate the<br>events, others do not but are aided by you doing such.  <br><br>While every patrol event has code to go along with it and may convey coded<br>advantages or disadvantages from participation, their focus is on RP and<br>each is designed to have the majority of the time as RP time.  <br><br>See the following helps for more information about the types of patrol<br>events.  <br><span style=\"color:#ffffff\">Hunting Patrol Events<br>Warfare Patrol Events<br>Arcane Patrol Events<br>Diplomatic Patrol Events<br>Predatory<\/span>\n<\/div><\/div><\/article><article id=\"post-30751\" class=\"category-display-post\"><a id=\"patrol-habits\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Patrol habits<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> habit hunting\/warfare\/arcane\/diplomatic\/reckless\/predator<br><br>Patrol habits set both what types of events occur when you go on active<br>patrol as well as what ones you are likely to get invited into.  Those with<br>the reckless patrol habit additionally earn more influence.  Type habit<br>(patrol habit name) to toggle them on or off.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30697\" class=\"category-display-post\"><a id=\"peacekeeping-hand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Peacekeeping Hand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Peacekeepers are the Hand&#8217;s soldiers, guards and police. <br>Called upon whenever martial might is required.  They are structured<br>similarly to a Roman legion and are the division in which humans are the<br>least likely to be found.  The Hand doesn&#8217;t rely on martial force as much as<br>the other factions, but when they do their police is to ensure their<br>opponent never wants to fight them again, as such the peacekeepers usually<br>display extreme brutality when deployed in battle.  <br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Hand Groups, The Vampire Court of New York<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Order\/Temple\/Keepers, occasionally other Hand groups.  <br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Hand members, supernaturals.  <br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting important members of the Hand, protecting<br>important locations or objects of the Hand, investigating supernatural<br>crime, destroying or hurting the Hand&#8217;s enemies.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hand-subfactions\">Hand Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-hand\">The Hand<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31284\" class=\"category-display-post\"><a id=\"pecho\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pecho<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: pecho &lt;character&gt; &lt;message&gt;<br>Pecho sends a message to the player specified.<br>Any higher-level imm will see a prompt in front of your message, informing<br>him of her that it is an echo.\n<\/div><\/div><\/article><article id=\"post-30696\" class=\"category-display-post\"><a id=\"people\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">People<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A large, nomadic tribe that lives in the wild, the people are quite primitive but extremely fierce and loyal to those who&#8217;ve earned it.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Illarin Empire<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, hunting, helping the tribe.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wildling-subfactions\">Wildling Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31412\" class=\"category-display-post\"><a id=\"perception\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Perception<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <\/span><\/span>0<span style=\"color:#008000\">, <\/span>1<span style=\"color:#008000\">, <\/span>2<span style=\"color:#008000\">, <\/span>3<span style=\"color:#008000\">, <\/span>4<span style=\"color:#008000\">, <\/span>5<br> <br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 3 requires Tier 3 or demigod or angelborn.<br>Rank 4-5 requires Tier 4-5.<br><br>This stat represents your ability to notice things that others might not. It<br>allows you to see any person attempting a stealth maneuver as long as your<br>perception is higher than their stealth.  <br> <br>Characters possessing perception above level 1 will also have an automatic<br>chance to detect if a ghost moves from the room that character currently<br>occupies.  Such an ability is intuitive and does not indicate to where the ghost<br>has moved nor that it necessarily be a ghost leaving the room at all.  The<br>character will, however, feel the loss of the presence.<br> <br><span style=\"color:#008080\">Perception <\/span>0 <br>  Average perception<br><span style=\"color:#008080\">Perception <\/span>1<br>  Higher than average perception.  20 percent chance to notice ghosts leaving<br><span style=\"color:#008080\">Perception <\/span>2 <br>  Very perceptive.  40 percent chance to notice ghosts leaving<br><span style=\"color:#008080\">Perception <\/span>3<br>  Extremely perceptive.  60 percent chance to notice ghosts leaving<br><span style=\"color:#008080\">Perception <\/span>4<br>  Supernaturally perceptive.  80 percent chance to notice ghosts leaving<br><span style=\"color:#008080\">Perception <\/span>5<br>  Supernaturally talented perception.  90 percent chance to notice ghosts leaving\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31016\" class=\"category-display-post\"><a id=\"petition\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">petition<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Petition<br><br>Petitions allow players to communicate issues to staff, they are the only<br>way to do so that is guaranteed to be seen.  <br><br>To create a petition simply type make petition and then fill in the fields,<br>possible types are bug, suggestion and request.  The to field can be left<br>blank, and should be used if there&#8217;s one staff member in particular you need<br>to look at your petition, this is particularly useful if you need Daed or<br>Discordance to look at a petition.  <br><br>Description puts you in an editor to write your petition and when you&#8217;re<br>done typing done will complete and send it.  Petitions will last forever<br>until a staffer sets them as resolved or dismissed, and then will last for a<br>further 5 or so days after that.  <br><br><span style=\"color:#ffffff\">Note:<\/span> Staff often gets a hundred or more petitions a week, of these most<br>will be dismissed.  For instance 90% of bug reports are not actually bugs,<br>but just someone misunderstanding\/misusing code or plain not liking<br>something.  Because of the very high noise to signal ratio it&#8217;s inevitable<br>that some legitimate petitions will be overlooked, and we apologize in<br>advance for these situations.  <br><br><span style=\"color:#ffffff\">Note on Bugs:<\/span> Most bug reports, even for real bugs are generally written in<br>a fairly bad way.  If you&#8217;d like your issue to have a high chance of being<br>investigated and fixed you need to be clear and concise, give all character<br>names where relevant and report the bug in a way that&#8217;s reproducible.  It&#8217;s<br>very common for someone to report a bug as simply X doesn&#8217;t work, then a<br>staffer tries it and it works fine and the issue is dismissed.  Even though<br>there may well be a bug, but it&#8217;s that it only occurs in certain<br>circumstances which they weren&#8217;t informed of.  With enough time staff can<br>fix essentially any bug as long as it&#8217;s reliably reproducible.  <br><br>Renovate petition types are applications to be given ownership of a property<br>and a special flag allowing for free decoration up until the first rental<br>payment, which will also be free.  These are granted when someone makes a<br>solid argument for wanting to change an existing property into something<br>more in theme or appropriate to the setting and should include the problems<br>with the existing property as well as the proposed changes.\n<\/div><\/div><\/article><article id=\"post-31012\" class=\"category-display-post\"><a id=\"phone\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Phone<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPhones are a form of in-game communication requiring a phone-type object.<br>Phones costing over $200 can access the Haven chatroom. You must hold a<br>phone to use it.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> call <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Call a person. Your call will be logged on their phone if they are online,<br> but not if they are offline. Calls may still ring if a character is offline.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> call 911<span style=\"color:#c0c0c0\"><br> Attempt to connect to a member of the Haven Sheriff&#8217;s Department.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> answer<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">pickup<span style=\"color:#c0c0c0\"><br> Answer a phone call.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Speak into your phone. Manual talk strings will not show to the receiving<br> character.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ssay<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">csay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Transmit to your soceity alliance or comms channel while speaking into your phone.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial<span style=\"color:#c0c0c0\"><br> Show your phone&#8217;s remembered contacts.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Add a number into your phone book, allowing you to call or text by name.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Clear the contact from your phone book.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone on<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">off<span style=\"color:#c0c0c0\"><br> Toggle the phone you are holding on or off. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone ringtone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This sets your ringtone, visible when your phone is not on silent.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone silent<span style=\"color:#c0c0c0\"><br> Toggles your phone on or off silent mode.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">phone clone (slave) (master)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> Slaves one phone to another for $200, the master phone will receive any texts<br> sent to or from the slave phone. And can listen in on phone calls as well.<br> This must be done at the electronics counter in Narnia.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone clean<\/span><\/span><\/span><br> Cleans any spyware from a phone for $100, removing any cloning effects.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hangup<\/span><\/span><\/span><br> This will hangup the call you are currently in.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">phone signalboost<\/span><\/span><\/span><br> Toggles whether a phone will temporarily function in the Greystone <br> Institute.  Requires Engineering 3+.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone gps<\/span><\/span><\/span><br> Gives you your current location on the map.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 10, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#911\">911<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chatroom\">chatroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fsay\">fsay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ssay\">ssay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#speeddial\">speeddial<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#talk\">talk<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bugsweep\">bugsweep<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plantcamera\">plantcamera<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#photo\">photo<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30562\" class=\"category-display-post\"><a id=\"photo\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">photo<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> photo (speeddial name to send photo to) (item or person to take a photo of) (optional additional string)<br><br>Sends a photo to another character with your cell phone.<br> <br>Use <span style=\"color:#008000\">photo clear<\/span> to clear the buffer.<br> <br>You can use <span style=\"color:#008000\">photoattract (number)<\/span> to set your character&#8217;s attractiveness for any photo they take of themselves.\n<\/div><\/div><\/article><article id=\"post-30860\" class=\"category-display-post\"><a id=\"physical-conditioning\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Physical Conditioning<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5, 6<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Neither beauty rituals or fashion knowledge already at that rank.<br><br>This stat represents a character who&#8217;s toned their body physically in order<br>to be more attractive. Will provide a larger benefit when a character is less<br>covered up than they typically are.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-lore\">Attractiveness Lore<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attractiveness-score\">Attractiveness Score<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30493\" class=\"category-display-post\"><a id=\"pi-sigma-tau\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pi Sigma Tau<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPi Sigma Tau&#8217;s colours are black and oxblood, their flower is the black iris, and their motto is &#8216;Brothers unto the End.&#8217; They live in Ashgrove House.<br><br>At Greystone the Sigs are known for loyalty to each other that borders on the unhealthy. They win team sports, throw the most talked-about parties on campus, and never discuss initiation week, not even with each other.\n<\/div><\/div><\/article><article id=\"post-31208\" class=\"category-display-post\"><a id=\"picklock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Picklock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> picklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command can be used to force entry into a property by breaking down a door or<br>wall in the direction specified. It uses your <span style=\"color:#ffffff\">larceny<span style=\"color:#c0c0c0\"> score to challenge the<br>household security rating of the room you are currently trying to break into.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">household security<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#larceny\">larceny<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30948\" class=\"category-display-post\"><a id=\"pillar-of-the-community\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pillar of the Community<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Human<br><br>This archetype represents the most important members of the local community<br>such as city council members or owners of important businesses.  They can<br>use the fame command to set a locally famous string visible to any other<br>locals who look at them.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addict, Ill.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend in professional focus stats at tier<br>three.\n<\/div><\/div><\/article><article id=\"post-31222\" class=\"category-display-post\"><a id=\"pin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Pin (target)<br><span style=\"color:#ffffff\">Syntax:<\/span> Release<br><br>Used to hold someone down so that they cannot leave the room.  Type release<br>to let them go again.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31111\" class=\"category-display-post\"><a id=\"pistols\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pistols<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 70<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 35<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br> <br>Pistols covers the ability to use small, concealable firearms. Those with<br>higher levels in this discipline can fire more accurately and faster.<br> <br>Supernaturals receive a 5% per tier debuff to their firearms discipline.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31278\" class=\"category-display-post\"><a id=\"places\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">places<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlaces are areas placed inside rooms as separate areas to for characters to <br>congregate. This is useful for dividing a large area and offering some in-<br>character privacy, as well as for putting in places to wash.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> look <span style=\"color:#008000\">(<span style=\"color:#ffffff\">place keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This will give you the description of the place, if any, as well as a list of<br> all characters currently at that place.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> join <span style=\"color:#008000\">(<span style=\"color:#ffffff\">place keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This will join your character to the place in question. Joining a place will<br> automatically append the place to your character&#8217;s roomtitle, unless manually<br> set.<br> <br> Dynamic places can be created by using the join command with the name<br> of the place you wish to join. For example, join by the car. In order<br> to join a dynamic place which is already created, you must join with<br> the full name of the dynamic place.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">join<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> Typing join without an argument will have you leave the place you are in.<br> This is not necessary when switching to a new place.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> decorate place <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This adds a new place to houses and shops on the Haven grid, if your character<br> has permission to edit it.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myrooms place <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This adds a new place to off-grid rooms, which can be created by anyone.<br> <br>Places that are keyed to <span style=\"color:#ffffff\">bath<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">jacuzzi<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">pool<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">shower<span style=\"color:#c0c0c0\">, and <span style=\"color:#ffffff\">tub<span style=\"color:#c0c0c0\"> will make your<br>character and his clothes wet, washing away dirt and blood.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> subtle<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">private <span style=\"color:#008000\">(<span style=\"color:#ffffff\">emote<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This delivers an emote to the place your character is currently in that is<br> only visible to those in the same place. Private only does this if untargeted.<br> Unplaced subtle emotes will show only to unplaced characters.<br> <br><span style=\"color:#008080\">Syntax:<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> whisper <span style=\"color:#008000\">(<span style=\"color:#ffffff\">speech<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This delivers speech to the place your character is in which is only visible<br> to those in the same place.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#join\">Join<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#look\">Look<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeroom\">Makeroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myrooms\">Myrooms<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#private\">Private<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subtle\">Subtle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">Whisper<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30998\" class=\"category-display-post\"><a id=\"plantcamera\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">plantcamera<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> plantcamera (phone object)<br><br>Plants a spy camera in the current room, you must have bought a spy camera<br>from Narnia first and this item is consumed with the use.  A phone must<br>be specified to sync the camera up to.  Any RP done in that room will be<br>sent as a small recording text attachment to the synced up phone as long as<br>it is online.  <br> <br>Note that a cloned phone will NOT transmit video from a spycam to its master.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bugsweep\">bugsweep<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31236\" class=\"category-display-post\"><a id=\"player-conflict\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Player Conflict<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlayer Conflict is normal an expected in the world of Haven.<br><br>To start a fight against another player you simply use <span style=\"color:#ffffff\">attack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">playername<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">,<br>you can&#8217;t do this in public or protected areas like the Lodge.  <br><br>Characters need to be in your line of sight to attack them.  If a character<br>is in public you may be able to attack them anyway by first pulling them<br>into the nightmare, see <span style=\"color:#ffffff\">help nightmare<\/span><\/span><\/span><\/span><\/span><\/span> for more information.  <br><br>The Sanctuary spell protects people in Haven from being seriously wounded in<br>combat, and you will generally be unable to inflict more than minor wounds<br>on someone, the only way to resolve a conflict with a protected individual<br>is to attempt to knock them out.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat\">Combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hostile\">Hostile<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31299\" class=\"category-display-post\"><a id=\"pload\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pload<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax <span style=\"color:#ff0000\">= <span style=\"color:#ffffff\">&#8220;<span style=\"color:#ffff00\">Pload <span style=\"color:#ffffff\">&lt;<span style=\"color:#ffff00\">Character<span style=\"color:#ffffff\">&gt;<span style=\"color:#ffffff\">&#8220;<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">Syntax <span style=\"color:#ff0000\">= <span style=\"color:#ffffff\">&#8220;<span style=\"color:#ffff00\">Punload <span style=\"color:#ffffff\">&lt;<span style=\"color:#ffff00\">Character<span style=\"color:#ffffff\">&gt;<span style=\"color:#ffffff\">&#8220;<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#ff0000\">These commands will let you load a character and to return them. <span style=\"color:#ffffff\">(<span style=\"color:#ffff00\">Character cannot already be on-line<span style=\"color:#ffffff\">)<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31169\" class=\"category-display-post\"><a id=\"plot\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Plot<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Plot<\/span><br><br>This command can be used by SRs to set up information about plots they&#8217;re currently running, that players can then view simply through using <span style=\"color:#008080\">plot list<\/span> and <span style=\"color:#008080\">plot info (number)<\/span>. The Story Runner responsible for each will be listed in the corresponding plot info.<br><br><span style=\"color:#ffffff\">Viewing plots<\/span><br><span style=\"color:#008080\">plot list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Displays the titles of active plots by number, grouped as Adventures, Personal, Mysteries and Other.<br><span style=\"color:#008080\">plot info (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Displays the fields for any given plot using the number from plot list.<br><br><span style=\"color:#ffffff\">Setting up a plot<\/span><br><span style=\"color:#008080\">plot title (plot number) (title)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the title by which the plot can be OOCly referred to.<br><span style=\"color:#008080\">plot character (plot number) (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets a player liaison for the plot, who will be involved in the plot.<br><span style=\"color:#008080\">plot challenge (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens an editor where a summary of the expectations a story runner has of the players interacting with the plot can be entered.<br><span style=\"color:#008080\">plot storyrunners (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set an information field that only other SRs can read.<br><span style=\"color:#008080\">plot staff (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set an information field that only staff can read.<br><span style=\"color:#008080\">plot times (plot number) (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets a string to outline the times and or days when a plot will happen.<br><span style=\"color:#008080\">plot visibility (plot number) (All\/StoryRunners\/None)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the visibility of a plot.<br><span style=\"color:#008080\">plot members (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to list the people involved in a personal plot, each separated by a space. Can be left blank to leave it visible to everyone. Only those listed, the staff, the owning SR and anybody listed in the main character field will be able to see this plot.<br><span style=\"color:#008080\">plot advertise (plot number) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a global message advertising your plot, usually done when a new plot is added, or when it&#8217;s about to begin.<br><span style=\"color:#008080\">plot transfer (plot number) (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to transfer ownership of a plot to another SR.<br><span style=\"color:#008080\">plot delete (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Deletes a plot.<br><br><span style=\"color:#ffffff\">Running a plot over several sessions<\/span><br>A plot can be run as a series of sessions. Only the plot&#8217;s author, or staff, can set, start or stop them.<br><span style=\"color:#008080\">plot sessions (plot number) (1-6)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set how many sessions the plot will run. A plot runs one session unless you set it otherwise. Leave the count off to see the current setting and how many have been run so far.<br><span style=\"color:#008080\">plot start (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the next session. You are told which session of how many it is, and you are marked as running the room. You cannot start a session while one is already open, once all the plot&#8217;s sessions have been run, or within 12 hours of the start of the previous session.<br><span style=\"color:#008080\">plot stop (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Close the open session. It counts towards the plot&#8217;s total, and you stop running the room.<br><br><span style=\"color:#ffffff\">Clues<\/span><br><span style=\"color:#008080\">plot addclue (plot number) (clue text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Add a clue to your plot. It is sent to a character the game chooses, and you are told who. A plot holds up to twelve clues. See <span style=\"color:#008080\">help clues<\/span>.<br><br><span style=\"color:#ffffff\">Adventures<\/span><br><span style=\"color:#008080\">plot apply (plot number) (comment)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Applies to take part in an adventure plot. Applicants are given a solidity score. See <span style=\"color:#008080\">help solidity<\/span> for more info.<br><span style=\"color:#008080\">plot pass (person)<\/span><br><span style=\"color:#008080\">plot fail (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>After finishing an adventure this lets you set if those in the adventure have succeeded or failed. Success opens up the possibility of awards but adventure exp yields are better for those who fail sometimes.<br><span style=\"color:#008080\">plot finish (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to finish adventures and quests before handing out rewards. Finishing a plot also closes any session still open.<br><span style=\"color:#008080\">plot award (person) (money\/influence) (amount)<\/span><br><span style=\"color:#008080\">plot award (person) territory (territory) (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Awards someone who succeeded in an adventure money, influence or territory. Every award costs both of you. Territory costs the SR 1000 adventure exp per percent, but the target only 250. Money costs both of you adventure exp. Influence costs the target ordinary experience rather than adventure exp.<br><span style=\"color:#008080\">plot award (person) (object)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Awards someone who succeeded in an adventure an item, which might be an artifact or coloured object. Cost is based on the level of the artifact.<br><span style=\"color:#008080\">plot experience<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Display your current adventure exp and success rate.<br><span style=\"color:#008080\">plot learn (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Turns adventure exp into regular exp, at a rate of 1 to 10.<br><br><span style=\"color:#ffffff\">Note:<\/span> Storyrunners with logs in their fingerset will accrue karma more quickly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#solidity\">Solidity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-awards\">Plot Awards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea\">Storyidea<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adventures\">Adventures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-types\">Plot Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30777\" class=\"category-display-post\"><a id=\"plot-awards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Plot Awards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAdventure XP earned from plots may be spent on money, influence, territory or combat experience in the following ways. Anyone may use the <span style=\"color:#ffffff\">plot learn<span style=\"color:#c0c0c0\"> command, but the plot award commands must be used by an SR.<br> <br><span style=\"color:#008080\">SR Only Commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">plot award <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">money<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">influence<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">territory<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">amount<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Awards someone who succeeded in an adventure money, influence or territory. Territory costs 1000 adventure exp for the SR, but only 250 for the target, all others cost the same amount for both.<br>  <br><span style=\"color:#ffffff\">plot award <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Awards someone who succeeded in an adventure an item, which might be an artifact or coloured object. Cost is based on the level of the artifact(see below).<br> <br><span style=\"color:#008080\">PC Commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">plot learn <span style=\"color:#008000\">(<span style=\"color:#ffffff\">amount<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Turns adventure exp into regular exp, at a rate of 1 to 5.<br><br><span style=\"color:#ffffff\">plot experience<span style=\"color:#c0c0c0\"><br>Displays how much plot experience you have and your win ratio.<br> <br><span style=\"color:#008080\">Conversion Rates<span style=\"color:#c0c0c0\"><br> <br>1 dollar: 10 Adventure Exp<br>5 Influence: 1 Adventure Exp<br>1% territory control: 1000 Adventure Exp<br> <br>Item: 1 dollar of item value: 5 Adventure Exp<br>Level 1 artifact: +20, 000 Adventure Exp<br>Level 2 artifact: +50, 000 Adventure Exp<br>Minimum cost 5000 Adventure Exp<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adventures\">Adventures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31148\" class=\"category-display-post\"><a id=\"plot-size\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">plot size<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlots can be generally categorized as one of three types, small, medium<br>or large.  SRs should try to do a balance of all three types.  <br><br>Small plots involve a small group of players, generally five or less.  They<br>have no large ramifications on the world or town, they involve either no<br>combat or no supernatural elements.  If they involve supernatural elements<br>these are established ones.  They are particularly suited to person plots<br>focused around a person and their history, non supernatural problems, or<br>investigations.  <br><br>Medium plots can involve more players than small, but do not involve the<br>entire game.  Their consequences and ramifications do not effect the world<br>or the entire town.  Supernatural elements should still be established ones,<br>combat should be reasonable in scope, so as to not involve destruction of<br>buildings etc.  They&#8217;re particularly suited to society plots, mysteries,<br>horror stories or to types similar to small but of large scope and<br>supernatural impact.  <br><br>Large plots are anything that doesn&#8217;t fit into the other two categories,<br>they may involve large conflicts, new lore, heavy supernatural elements etc.<br>Obviously new lore must still be run by staff and permission for these sorts<br>of plots is usually required as they will impact more players than just<br>those who&#8217;ve trusted you.\n<\/div><\/div><\/article><article id=\"post-31044\" class=\"category-display-post\"><a id=\"plot-types\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Plot Types<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Adventure<\/span> &#8211; Adventures take place out of Haven entirely and are always<br>opt-in.  Players and characters make a choice to go along or not and then<br>apply, SRs take those that apply off grid and run the adventure before<br>returning them.  SRs receive Karma bonuses for these plots, and can<br>pass\/fail players and give out awards at the end.  SRs are given advanced<br>trust over everyone going on an adventure with them.  <br><br>Joint\/Competetive &#8211; Other types of adventure, either with different groups<br>working together, or different groups working against each other.  <br><br><span style=\"color:#ffffff\">Quest<\/span> &#8211; A personalized adventure, this might be an adventure for just one<br>person or for a small group of people but the people who are going on it are<br>preselected ahead of time.  The Karma rewards for SRs are lower than that of<br>open adventures, but the players can still be passed\/failed and earn<br>rewards.  <br><br><span style=\"color:#ffffff\">Other<\/span> &#8211; Any other type of plot, usually something that takes place partly or<br>wholly in Haven.  Other plots are much rarer than adventures and usually<br>much more low key\/non supernatural. They generate karma at an ambiance rate  <br><br><span style=\"color:#ffffff\">Personal<span style=\"color:#c0c0c0\"> &#8211; A type of other plot targeted at a particular player or group of<br>players.  Also takes place partly or wholly in Haven, and tend to be very<br>lowknife key\/non supernatural. Personal plots generate karma at the ambiance<br>rate and gain <span style=\"color:#ffffff\">no extra karma<span style=\"color:#c0c0c0\"> on completion.<br><br><span style=\"color:#ffffff\">Mystery<span style=\"color:#c0c0c0\"> &#8211; A type of plot based on investigation.  SRs who are running<br>mysteries can gain karma from creating research and writing IC notes.  They<br>also can create hidden room descriptions.  Mysteries can take place in<br>Haven, but don&#8217;t involve violence or action.  They conclusion may involve<br>those things but if so it has to occur either out of Haven or in the outer<br>forest.  <br> <br><span style=\"color:#ffffff\">Crisis<\/span><\/span><\/span><\/span><\/span><\/span><\/span> &#8211; This is a type of plot that happens in Haven but can involve<br>significant supernatural elements. When approved the author can use the<br>storyidea makecalendar command to turn it into a calendar event, between when<br>the event starts and 6 hours later, the author gains broadcast\/crisis\/news powers<br>as well as T1 trust on all people with story on and karma gains like they were<br>running a plot.\n<\/div><\/div><\/article><article id=\"post-30728\" class=\"category-display-post\"><a id=\"point\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">point<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">point <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Mansized animals and larger will be picked up if they linger too long in <br>public areas. A smaller animal can be picked up if the point social is used<br>on it.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-weights\">Animal Weights<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30840\" class=\"category-display-post\"><a id=\"poisonous-toxin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Poisonous Toxin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008080\">: 0, 2<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008080\">:<span style=\"color:#c0c0c0\"> Hunter Focus 3<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> toxin <span style=\"color:#008000\">(<span style=\"color:#ffffff\">weapon<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">poison<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>For $100 apply a single use poison to a bow, knife or spear. Once a target<br>is struck with that weapon they will take 5% of their defenses in damage<br>every round for the next 10 rounds.<br> <br>Toxins cannot be used on augmented weapons.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#paralytic-toxin\">Paralytic Toxin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hunter\">Hunter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31403\" class=\"category-display-post\"><a id=\"police-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Police Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts a character has in the police force that might<br>be able to provide him information.  It&#8217;s also used to determine preference in<br>some Story Events.<br><br><span style=\"color:#008080\">Police Contacts<\/span> 0<br>  No police contacts<br><span style=\"color:#008080\">Police Contacts<\/span> 1<br>  A low level contact<br><span style=\"color:#008080\">Police Contacts<\/span> 2<br>  A low level friend<br><span style=\"color:#008080\">Police Contacts<\/span> 3<br>  A mid level contact<br><span style=\"color:#008080\">Police Contacts<\/span> 4<br>  A high level contact<br><span style=\"color:#008080\">Police Contacts<\/span> 5<br>  A very high level friend\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31392\" class=\"category-display-post\"><a id=\"politics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Politics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">    :<\/span><\/span> Rank 2 requires Professional 1<br>                  Rank 3 requires Professional 2<br>                  Rank 4 requires Professional 3<br>                  Rank 5 requires Professional 4<br> <br>This stat determines how politically savvy a character is. Ranks in politics make it easier to gain society standing, as well as increase the power of your loyalty praises and disses.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 0<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  As much political know how as the average person <br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 1<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  A bit more politically knowledgeable than average<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 2<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Significantly more politically savvy than average <br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Much more politically savvy than average<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 4<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Incredibly good at politics<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Politics 5<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  A master of politics<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31273\" class=\"category-display-post\"><a id=\"poofout\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">poofout<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: poofout &lt;message&gt;<br> <br>The standard message for leaving with goto is &#8216;leaves in a swirling mist&#8217;. You<br>can replace this message with a message of your own choosing using the poofout<br>command. This message must include your name somewhere in the string.<br> <br>Poofin and poofout only show to characters who can see you.\n<\/div><\/div><\/article><article id=\"post-30514\" class=\"category-display-post\"><a id=\"positive-modifier-chart\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">positive modifier chart<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nDifferent positive modifiers are available to different archetypes; the following chart shows what positive modifiers may be selected for each.<br> <br><span style=\"color:#008080\">      <span style=\"color:#008080\">|<span style=\"color:#ffffff\">RH <span style=\"color:#008080\">|<span style=\"color:#ffffff\">FF <span style=\"color:#008080\">|<span style=\"color:#ffffff\">DPH<span style=\"color:#008080\">|<span style=\"color:#ffffff\">CA <span style=\"color:#008080\">|<span style=\"color:#ffffff\">SA <span style=\"color:#008080\">|<span style=\"color:#ffffff\">UL <span style=\"color:#008080\">|<span style=\"color:#ffffff\">LE <span style=\"color:#008080\">|<span style=\"color:#ffffff\">ES <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Local <span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Visitr<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Studnt<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Staff <span style=\"color:#008080\">|   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Fantsy<span style=\"color:#008080\">|   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">BrnStu<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">DrmChl<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Elsbrn<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Gifted<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">ImpLoc<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Soldr <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">SpeDep<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">TimSwp<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Wldlng<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">LocCel<span style=\"color:#008080\">|   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">PilCom<span style=\"color:#008080\">|   |   |   |   |   |   |   |   |<\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">SpeFor<span style=\"color:#008080\">|   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Angel <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VetAng<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeAng<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Demigd<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VetGod<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeGod<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Demon <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VetDmn<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeDmn<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Fae   <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VetFae<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeFae<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Vamp  <span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VmpVet<span style=\"color:#008080\">| <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeVmp<span style=\"color:#008080\">|   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">Wolf  <span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">VetWlf<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span><br><span style=\"color:#ffffff\">AgeWlf<span style=\"color:#008080\">|   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |   |   | <span style=\"color:#008000\">O<span style=\"color:#008080\"> |   |<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#008080\">      <span style=\"color:#008080\">|<span style=\"color:#ffffff\">RH <span style=\"color:#008080\">|<span style=\"color:#ffffff\">FF <span style=\"color:#008080\">|<span style=\"color:#ffffff\">DPH<span style=\"color:#008080\">|<span style=\"color:#ffffff\">CA <span style=\"color:#008080\">|<span style=\"color:#ffffff\">SA <span style=\"color:#008080\">|<span style=\"color:#ffffff\">UL <span style=\"color:#008080\">|<span style=\"color:#ffffff\">LE <span style=\"color:#008080\">|<span style=\"color:#ffffff\">ES <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br> <br> <span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#relic-holder\">Relic Holder<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fleshformed\">Fleshformed<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonic-pact-holder\">Demonic Pact Holder<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#science-augmented\">Science Augmented<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#unliving\">Unliving<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lunacy-embracer\">Lunacy Embracer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#exsanguinating\">Exsanguinating<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#natural-modifiers\">natural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negative-modifier-chart\">negative modifier chart<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31122\" class=\"category-display-post\"><a id=\"possession\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">possession<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">possess <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">force <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">action<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">private <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>Possession is a special function of ghosts which allows them to inhabit the body<br>of other characters.  When possessing another character, a ghost will be<br>undetectable unless a character with clairvoyance or perception looks at the<br>possessed.  Characters with clairvoyance 2 will always detect the presence of a<br>ghost, but those with clairvoyance 1 or perception will only have a chance to<br>notice.  Characters who are possessed will feel slightly colder to the touch.<br> <br>A ghost will be carried around to wherever the possessed character ventures and<br>in this way enter some areas that they could not otherwise enter.  They also<br>gain the ability to use the <span style=\"color:#ffffff\">force<\/span> command as a manifestation power to overpower<br>their vessel momentarily and can send <span style=\"color:#ffffff\">private<\/span> emotes to their vessel without<br>cost.  Neither the ghost&#8217;s name or the privately tag will appear in these<br>messages facilitating a more haunting experience.<br> <br>Ghosts cannot be used to possess and force people to remove sanctuary by <br>speaking the words to do so.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghosts\">Ghosts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31476\" class=\"category-display-post\"><a id=\"pour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Pour (drink) out\/glass<br>Used to empty a drink container, or to pour some of it into a new glass object.<br><span style=\"color:#ffffff\">Syntax:<\/span> Pour (drug) food\/drink<br>Used to dose food or drink with a drug.\n<\/div><\/div><\/article><article id=\"post-31089\" class=\"category-display-post\"><a id=\"power-scale\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Power Scale<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis helpfile indicates the general combat strength of characters of<br>different types. As a general rule of thumb you can add combat<br>strengths together to see who is likely to win a fight, although<br>obviously in practice tactics and teamwork plays a huge role.<br>It&#8217;s primary purpose is to help SRs pick appropriate strengths<br>for their NPC characters and monsters.<br><br><span style=\"color:#ff0000\">PCs<br><span style=\"color:#808080\">Combat Strength<\/span><\/span>:<span style=\"color:#008080\"> 1-6<br><br><span style=\"color:#ff0000\">Superpowers<\/span><\/span><br>-Superpowers tend to have powerful abilities to manipulate the<br>environment, similar to PC combat abilities but of much greater<br>scope and power. Gods are also indestructible. All Superpowers<br>are highly unlikely to involve themselves directly in fights,<br>and even when they do are likely to be joined by many creatures<br>of their own creation. Superpowers tend to fight at range with<br>magical attacks, brawling or using melee weapons in close. Fae<br>are very gifted shapeshifters and can move incredibly fast,<br>while archdemons often fleshform themselves as they fight and<br>have amazing regenerative powers and strength. Gods tend to<br>be well balanced physically and amazingly strong.<br><span style=\"color:#ffffff\">Gods:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 15-20<\/span><br><span style=\"color:#ffffff\">Fae:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 12-16<\/span><br><span style=\"color:#ffffff\">Archdemons:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 16-20<\/span><br><br><span style=\"color:#ff0000\">Creatures<br><span style=\"color:#ffffff\">Demons:<\/span><\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 3-9<\/span><br>-Demons tend to fight at range with guns on earth or bone spur<br>firing guns in hell, in close with their natural weaponry or<br>melee weapons, they&#8217;re very strong, and usually have potent<br>regenerative powers.<br><span style=\"color:#ffffff\">Angels:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 4-8<\/span><br>-Angels tend to fight at range with magical attacks and use<br>melee weapons in close, they&#8217;re very strong and don&#8217;t seem to<br>feel any pain.<br><br><span style=\"color:#ff0000\">NPCS<\/span><br><span style=\"color:#ffffff\">Normal Human:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 1<\/span><br><span style=\"color:#ffffff\">Criminal\/Cop:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 2<\/span><br><span style=\"color:#ffffff\">SWAT\/Soldier:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 3-4<\/span><br><span style=\"color:#ffffff\">Wildling:<\/span><br><span style=\"color:#808080\">Combat Strength<\/span>:<span style=\"color:#008080\"> 2-3<\/span>\n<\/div><\/div><\/article><article id=\"post-30760\" class=\"category-display-post\"><a id=\"powered-armor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Powered Armor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Engineer Focus 3 or Commander Focus 4<br><br>This stat allows engineers to create even more advanced armor augmentations.<br>Whenever someone wears an armor object they&#8217;ve augmented they will gain +1<br>to all physical stats and super jumping for the duration of the<br>augmentation.\n<\/div><\/div><\/article><article id=\"post-31252\" class=\"category-display-post\"><a id=\"praise\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Praise<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe praise command uses influence in order to augment another player. <br>Other players won&#8217;t see the echo of it being used.  <br><br><span style=\"color:#ffffff\">Praise (name) character (amount) (reason)<\/span><br>This will award the target some influence based on the amount spent.  <br><br><span style=\"color:#ffffff\">Praise (name) appearance (amount) (reason)<\/span><br>This will give the target a boost to their apparent attractiveness based on<br>the influence spent.  <br><br><span style=\"color:#ffffff\">Praise (name) loyalty (amount) (reason)<\/span><br>This will give the target some respect within their society based on the<br>influence spent.  <br><br>It takes the form: You speak well of her\/his loyalty because (reason)<br><br><span style=\"color:#ffffff\">Praise (name) roleplay (message)<\/span><br>This will send a private, delayed message to someone and is used for giving<br>RP feedback, it has no coded effect and requires no influence.  <br> <br><span style=\"color:#ffffff\">Praise (name) villainy (message)<\/span><br>This means you find the target particularly scary and will improve their villainy<br>ranking, help villainy.<br> <br>The max influence that can be spent at a time is 10000, you should not spam<br>the command to bypass this cap.<br><br>You can also use praise on yourself, doing so does not require a<br>reason.\n<\/div><\/div><\/article><article id=\"post-31319\" class=\"category-display-post\"><a id=\"pray\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pray<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> pray &lt;message&gt;<br><br>The Pray command allows a mortal to send a message that only the immortals<br>who are logged in can hear it.  This channel is for matters which require<br>prompt immortal intervention such as emergencies.\n<\/div><\/div><\/article><article id=\"post-30749\" class=\"category-display-post\"><a id=\"predatory-patrol-events\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Predatory Patrol Events<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPredatory patrols require you to be moving around the grid.  <br><br><span style=\"color:#ffffff\">One<span style=\"color:#008080\">)<\/span><\/span><br><br>You identify a potential target, normally this means someone with the<br>reckless habit, but sometimes can mean others if they&#8217;re moving through<br>unsafe areas.  You will see the target&#8217;s intro or whatever you have them<br>remembered as and then have a chance to attempt to go after them.  If<br>successful you and the target are both moved into an instanced room.<br>The target is given a list of options to get away with the <span style=\"color:#008080\">escape<\/span><br>command and you have the option of continuing to follow or giving up.<br>As the patrol continues your level of fixation will increase, which<br>has significant effects on you and your target, see <span style=\"color:#008000\">help fixation<\/span><br><br>You can use <span style=\"color:#008080\">patrol prey (character name)<\/span> to target a specific<br>character however this is only generally usable once a week unless the<br>target is in a room that is wreathed in mist.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">patrol habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31149\" class=\"category-display-post\"><a id=\"pregnancy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pregnancy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters may become pregnant through use of the sex command.  Many factors are<br>involved, but primarily whether or not sex occurs during the fertility window<br>surrounding ovulation, when precisely it occurs, and the potency of the male&#8217;s<br>contribution.  Contraceptives work against the chance that a character may<br>become pregnant and are generally effective.<br><br>Menstruation is the outward sign of female fertility, but both sexes have<br>components which render them more or less fertile.  For females, this is<br>mostly the timing at which they have unprotected sex and when they ovulate.<br>Men, however, have to worry about how many times they have sex, protected or<br>otherwise, within a certain span of time.  A man who has sex every day still has<br>the potential to impregnate a woman, however, the chance of it occurring is<br>substantially lower as are their opportunities to do so.<br><br>Neither female nor male vampires are considered fertile according to the code at<br>this time.<br> <br>Should a character become pregnant, she will be subject to an extra string of<br>look information describing her state.  This may be obscured during early phases<br>by wearing concealing clothing, but will always be visible during later stages.<br> <br>Prior to showing, a character can test whether they have become pregnant by<br>using a pregnancy test via the use command.  Any object containing the keywords<br>pregnancy and test can be used in this way and doing so will cause the character<br>to urinate on the object.  This also sets the item&#8217;s value to 0.  These tests<br>are generally ineffective before the character misses their next period.<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> If a shifter becomes pregnant while in their animal form, they will<br>  be unable to revert to human form until they give birth or the pregnancy is<br>  terminated.  Shifters in animal form may only be impregnated by other animals<br>  or shifters in animal form.<br> <br>Characters may be subject to additional effects throughout the duration of the<br>pregnancy to ensure that players behave and are reminded of the reality of their<br>situation.<br> <br>In the event that a character suffers a severe wound or greater, there will be<br>the possibility of a miscarriage.  Players who are pregnant or suspect they may<br>be pregnant should take great care to avoid dangerous situations.  Attempts to<br>intentionally cause a miscarriage by other players constitutes an Understanding<br>violation.  Miscarriages otherwise never result as a random chance and are<br>always attributable to character negligence or intent.<br> <br>Should a character wish to willingly terminate a pregnancy for any reason, she<br>may use the procedure pregnancy command.  This command may also be used in the<br>event that the character wishes to become pregnant via an NPC donor.  The cost<br>of beginning a pregnancy is substantially higher than the costs of terminating<br>one though both are prohibitive.  The cost of terminating a pregnancy depends<br>on how long the pregnancy has been allowed to continue prior to the use of the<br>command.  Pregnancies beyond twenty four weeks can&#8217;t be terminated as per<br>Massachusetts unless the mother is at risk.  Since that isn&#8217;t an issue presented<br>by the code, pregnancies can not be terminated beyond twenty four weeks.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change pregnancy<\/span><\/span><\/span><br>  Toggles the character&#8217;s pregnancy state.  This command requires a medical<br>  facility and has a cost associated with it depending on whether or not the<br>  character is already pregnant.  Using this command while pregnant will inflict<br>  a minor wound on the character.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#menstrual-cycle\">Menstrual cycle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sex\">Sex<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30867\" class=\"category-display-post\"><a id=\"primal-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Primal Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<\/span><\/span><\/span><\/span> Rank 1 requires Primal 1<br>                 Rank 2 requires Primal 2<br>  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\"> <span style=\"color:#008080\"> Rush<\/span><\/span>         <span style=\"color:#008000\">:<\/span> Enhances movement speed by <span style=\"color:#ffffff\">150<span style=\"color:#008000\">%<\/span><\/span> when charging for one round.<br><span style=\"color:#008080\"> <span style=\"color:#008080\"> Takedown<\/span><\/span>     <span style=\"color:#008000\">:<\/span> Tackle your target to the ground, making them unable to move for one round.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br><span style=\"color:#008080\"> <span style=\"color:#008080\"> Ferocity<\/span><\/span>     <span style=\"color:#008000\">:<\/span> Increases the damage of your next attack by <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span>.<br><span style=\"color:#008080\"> <span style=\"color:#008080\"> Pounce<\/span><\/span>       <span style=\"color:#008000\">:<\/span> Move towards someone within your movement range without consuming your movement for the round.<br><span style=\"color:#008080\"> <span style=\"color:#008080\"> Prowl<\/span><\/span>        <span style=\"color:#008000\">:<\/span> Lower your body towards the ground, taking <span style=\"color:#ffffff\">30<span style=\"color:#008000\">%<\/span><\/span> less damage from ranged attacks for one round, but moving slower.<br>  <br><span style=\"color:#808000\">Primal Combat can only be used while shifted.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited September 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-focus\">Primal Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30542\" class=\"category-display-post\"><a id=\"primal-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Primal Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-vampire Supernatural<br> <br>This stat represents those who&#8217;ve dedicated themselves more natural forms of shapeshifting combat than the Fae Knights. Each rank offers increased access to shapeshifting and shifted sizes as well as bonuses to the shifted forms of werewolves. Primals can make use of primal combat in fights in order to better use their alternate forms. At max rank Primals gain access to vicious strikes that increase their damage even further against low defense opponents.  <br>  <br>Werewolves who take this focus will receive a +1 Toughness at Rank 1 and +1 Power at Rank 2 to their wolf form.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Primal One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Primal Combat <span style=\"color:#ffffff\">1<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on shapeshifted melee damage and movement.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Primal Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Animals <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A stat that enhances your kinship with animals.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Primal Combat <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power tree focused on shapeshifted melee damage and movement.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Meta Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that enhances your human form with traits of your primary shapeshifted form.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Primal Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Animals <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; a stat that enhances your kinship with animals.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Hybrid Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that unlocks shapeshifted forms with speech, equipment, and disciplines.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Monstrous Shifting<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that allows you to shapeshift into truly enormous creatures.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> A power that grants points that can be allocated to enhance shapeshifted forms.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Primal Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; a power that grants points that can be allocated to enhance shapeshifted forms.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Vicious Strikes<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that increases damage done to lower-health enemies while shifted.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animals\">Animals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hybrid-shifting\">Hybrid Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#meta-shifting\">Meta Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monstrous-shifting\">Monstrous Shifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-combat\">Primal Combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vicious-strikes\">Vicious Strikes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31135\" class=\"category-display-post\"><a id=\"primal-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Primal Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are numerous groups and alliances working constantly to keep the world&#8217;s environments in check. The Aquarian Guard worries for the marine, and the Redwood Pack dedicates itself to the forests of the north-eastern United States. The New World Movement involves themselves with either group, while the Beastmasters are only kept together by their hate for fleshforming.<br><br><span style=\"color:#ffff00\">Aquarian Guard<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group of supernatural water breathers dedicated to the health and wellbeing of the world&#8217;s oceans and their ecology. Some of them live underwater permanently, others may live on land or partly do both. Their temperament varies from peaceful protesters to eco terrorists.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Coven, The Redwood Pack<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Hanshin Group, Tyrell Corp, Rushell Industries.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Water breathers.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protest, influencing people, sabotage, blackmail.<br><br><span style=\"color:#ffff00\">The Redwood Pack<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A large, loose collection of werewolves that range all over the north east coast of the US.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The New world, Aquarian Guard, The Beastmasters.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Vampire court of New York, Rushell Industries<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Werewolves.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting the pack, removing threats, preventing deforestation, dealing with lunacy accidents.<br><br><span style=\"color:#ffff00\">New World Order<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A fairly powerful, world wide environmental group, it&#8217;s common enough for werewolves or nymphs to be among their members.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Aquarian Guard, The Redwood Pack, The Faelings, The Circus.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: CIA, Rushell Industries, Tyrell Corp, The Hanshin Group.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Animals, homeless contacts, media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protesting, influencing, sabotage, blackmail.<br><br><span style=\"color:#ffff00\">The Beastmasters<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A support group for those who&#8217;ve been fleshformed at some point in their life by Fae, Gods or Demons and now have to live with their altered forms.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, Redwood Pack, The Lost.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Circus, The Chosen, The Gamemasters, The God houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Supernaturals, homeless contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting their members, rescuing them, settling them.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30789\" class=\"category-display-post\"><a id=\"prismatic-sorcery\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Prismatic Sorcery<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<span style=\"color:#008000\">: <span style=\"color:#008080\">0<span style=\"color:#008000\">, <span style=\"color:#008080\">2<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Illusory Magic 3, or Higher Power.<br><span style=\"color:#c0c0c0\"><br>This power grants the Prismatic Sorcery discipline at 120% of your highest ranged discipline, but also lowers all your mundane ranged disciplines by 25%. The power of sorcery also varies depending on your location, on earth outside of Haven it is weaker, on other worlds it is stronger, especially in the Other.  <br><span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Prismatic Sorcery Max Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 100<br><span style=\"color:#ffffff\">Prismatic Sorcery Optimum Range<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> 50<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31500\" class=\"category-display-post\"><a id=\"private\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">private<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> private <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">emote<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Send a private emote to your target. If untargeted, this emote will show as<br> a <span style=\"color:#ffffff\">subtle<span style=\"color:#c0c0c0\"> emote instead. Private emotes cannot be used to convey speech, and<br> should not be used to convey actions that might be obvious to the room.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> private<span style=\"color:#c0c0c0\"><br> Using this command without an argument will toggle privacy mode. If everyone<br> in the room is in private mode, no storyrunners will be able to see the RP<br> going on there regardless of how highly they are trusted. This command will<br> penalize those using it of RP Experience and Karma if it is not used in<br> conjunction with the <span style=\"color:#ffffff\">sex<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sex\">Sex<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust Levels<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30476\" class=\"category-display-post\"><a id=\"privatesecurity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">PrivateSecurity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> privatesecurity (string with names)<br> <br>If you have at least 1 bodyguard through order bodyguard this command will prevent individuals listed in the argument from entering the same room as you. It will not work in public rooms unless the person trying to enter is Tier 1.\n<\/div><\/div><\/article><article id=\"post-30460\" class=\"category-display-post\"><a id=\"probation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Probation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA student on probation is confined to the Greystone campus. They cannot walk, drive, ride along, or be summoned off the grounds, and campus security returns them to the reception lobby if they are found outside it.<br><br><span style=\"color:#008080\">College probation (student) (days)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Usable by college staff of rank 2 or higher, and by proctors over students they have authority over. Probation lasts up to seven days; 0 lifts it.<br><br>Probation also ends when it expires, or when a Prep uses <span style=\"color:#008080\">clinic getout<\/span> on the student. It shows on <span style=\"color:#008080\">college roll<\/span>.\n<\/div><\/div><\/article><article id=\"post-31459\" class=\"category-display-post\"><a id=\"probe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">probe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Probe<\/span><br><br><span style=\"color:#ffffff\">For storyrunners<\/span><br><span style=\"color:#008080\">probe (person) (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Find out about the stats, disciplines or abilities of someone you are RPing with. They do not have to be in the room with you. Each stat is described the same way <span style=\"color:#008080\">showstat<\/span> would describe it, so you see what their level means as well as the number. You can ask about several at once: separate them with commas, since many stat names are more than one word. For example, <span style=\"color:#008080\">probe Anna Acute Hearing, Strength, Larceny<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A name one letter out is still recognised. A stat they do not have may be left out of the answer; if nothing you asked about can be shown, you are told there is no such stat.<br><span style=\"color:#ffffff\">    &#8211;<\/span>For each stat, though not for disciplines, you are also told how they acquired it where that is recorded: self mastered, taught by someone, acquired through blackmail, and so on.<br><span style=\"color:#ffffff\">    &#8211;<\/span>To probe someone they must have given you trust, or be in a room you are running. Unless they have given you trust 2 or higher, they are shown what you probed and the answer you got.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Abomination stats stay hidden unless they have given you trust 3. A hidden stat reads as though they simply do not have it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can only probe players.<br><span style=\"color:#008080\">probe (person) experience<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>See their worlds experience.<br><br><span style=\"color:#ffffff\">For players<\/span><br><span style=\"color:#008080\">probe (person) (stat)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send someone in the room an anonymous request to demonstrate a discipline or stat. Use its exact name. It might be used after someone has done something in RP that would require a stat people are unsure they have. While you don&#8217;t have to use <span style=\"color:#008080\">showstat<\/span> after someone probed you, failing to do so might be considered poor RP practice.<br><br>See also: <span style=\"color:#008080\">help showstat<\/span>, <span style=\"color:#008080\">help trust<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust\">Trust<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31058\" class=\"category-display-post\"><a id=\"procedure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Procedure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> procedure eye <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newstring<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">procedure eye baby blue eyes<span style=\"color:#008000\">&#8221; <\/span><\/span><\/span><\/span> will yield, &#8220;, and baby blue eyes&#8221;.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure breasts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">larger<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">smaller<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> procedure height <span style=\"color:#008000\">(<span style=\"color:#ffffff\">taller<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">shorter<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure sex<\/span><\/span><\/span><br>  Changes a character&#8217;s physical attributes.  The character must be within the<br>  surgery room of the hospital.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure fertility<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure pregnancy<\/span><\/span><\/span><br>  Toggles a character&#8217;s fertility or pregnancy status.  Costs vary depending on<br>  the character&#8217;s sex and current status.  Changes are meant to be permanent and<br>  are not guarenteed to be reversable.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure appearance<\/span><\/span><\/span><br>  Causes all characters to lose their remembered names for the character.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure rapekit<\/span><\/span><\/span><br>  A rapekit allows characters to check for the DNA of another person within<br>themselves.  This is only effective if the event that occured was or included<br>unprotected coital sex, but does not provide whether the act was consentual or<br>not nor does it provide any means for the character to identify the owner of<br>any DNA found.  The Sheriff&#8217;s department files this information away (or loses <br>it) in the event that the accused rapist ever goes to trial.  Due to the<br>timeframe involved, such trials are beyond the scope of the game.<br><br><span style=\"color:#008080\">The following chart displays the cost in <span style=\"color:#00ff00\">USD <span style=\"color:#008080\">for each operation<span style=\"color:#008000\">:<br><span style=\"color:#008000\">,&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;,<br><span style=\"color:#008000\">| <span style=\"color:#008080\">Operation                                    Cost                        <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br><span style=\"color:#008000\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Rapekit                                                             Free <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Breast Augmentation or Reduction                      <span style=\"color:#00ff00\">$<\/span>500 per increment <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Height Augmentation or Reduction                      <span style=\"color:#00ff00\">$<\/span>500 per increment <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Vasectomy                                             <span style=\"color:#00ff00\">$<\/span>675 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Eye Augmentation                                    <span style=\"color:#00ff00\">$<\/span>1,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Abortion                                     <span style=\"color:#00ff00\">$<\/span>810 &#8211; <span style=\"color:#00ff00\">$<\/span>1,975 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Tubal Ligation                                      <span style=\"color:#00ff00\">$<\/span>3,750 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> General Appearance Alteration                       <span style=\"color:#00ff00\">$<\/span>5,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Vasectomy Reversal                                  <span style=\"color:#00ff00\">$<\/span>5,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Tubal Ligation Reversal                             <span style=\"color:#00ff00\">$<\/span>6,600 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Sex Reassignment Surgery                           <span style=\"color:#00ff00\">$<\/span>10,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> In Vitro Fertilization                             <span style=\"color:#00ff00\">$<\/span>21,720 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">\\__________________________________________________________________________\/<\/span><\/span><br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> All surgeries will wound the character undergoing them and may require a<br>      subsequent hospital stay.  Procedures require an appropriate facility.<br>      The surgery room within the medical center will always be considered an<br>      appropriate facility.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 14, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wchangeg\">WChangeg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wintroductiong\">WIntroductiong<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wsexx\">WSexx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30461\" class=\"category-display-post\"><a id=\"proctor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Proctor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nProctors are the three most distinguished seniors at Greystone College, chosen from the students with the highest standing (at least 1000 prestige) who are active, in good standing, not committed and not on probation. The list is recalculated through the day, and a proctor who stumbles loses the position at once.<br><br>A proctor has authority over any other student of lower standing who is not a proctor:<br><span style=\"color:#008080\">College traumatize<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Flag yourself as traumatizing, as staff can. Your victims gain a little pending prestige; you gain standing.<br><span style=\"color:#008080\">College report (student)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Have the student taken to a solitary cell for up to two hours. Reporting costs you 100 prestige, which can cost you the position.<br><span style=\"color:#008080\">College probation (student) (days)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Confine the student to campus for up to seven days (0 lifts it).<br><br>Proctors are marked on <span style=\"color:#008080\">college roll<\/span>.\n<\/div><\/div><\/article><article id=\"post-30541\" class=\"category-display-post\"><a id=\"professional-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Professional Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three main focus paths: the arcane tree (minions, rituals, mancing); the combat tree (melee and ranged combat); and the professional tree (wealth, contacts, and social\/job skills). Each focus tree has its own set of foci within it. Every point spent in one of these trees, regardless of whether or not it&#8217;s on the same focus, unlocks greater potential for development in terms of stats and occasionally powers. When points are spent on the same focus, you develop additional abilities related to that focus line. The following are the unlocked abilities for the professional tree:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Professional One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Contacts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">) <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Allows higher contact stats, which increases payout on all contact jobs.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Education <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Represents greater academic knowledge.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Politics <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Improves society standing, loyalty praise\/diss, and payout on diplomacy patrol events.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Wealth <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases weekly paycheck and bank account interest rate.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Professional Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Contacts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">) <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Allows higher contact stats, which increases payout on all contact jobs.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Education <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Represents greater academic knowledge.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Politics <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Improves society standing, loyalty praise\/diss, and payout on diplomacy patrol events.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Wealth <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases weekly paycheck and bank account interest rate.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Professional Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Artistic Ability <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; represents artistic skill.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Contacts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">) <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Allows higher contact stats, which increases payout on all contact jobs.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Education <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; represents greater academic knowledge.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Politics <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Improves society standing, loyalty praise\/diss, and payout on diplomacy patrol events.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Wealth <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Increases weekly paycheck and bank account interest rate.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Professional Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Contacts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">) <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Maximum proficiency; allows higher contact stats, which increases payout on all contact jobs.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Politics <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; improves society standing, loyalty praise\/diss, and payout on diplomacy patrol events.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Wealth <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency; increases weekly paycheck and bank account interest rate.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 17, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-focus\">Arcane Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#business-person-focus\">Business Person Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#commander-focus\">Commander Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#engineer-focus\">Engineer Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#scientist-focus\">Scientist Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#socialite-focus\">Socialite Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#thief-focus\">Thief Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#underworld-mogul-focus\">Underworld Mogul Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31336\" class=\"category-display-post\"><a id=\"progression\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Progression<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Index<\/span><br><br><span style=\"color:#ffffff\">Progression explained<\/span><br>-A brief overview of the progression system, recommended for newbies.<br><span style=\"color:#ffffff\">Experience<\/span><br>-An overview of regular experience.<br><span style=\"color:#ffffff\">RP Experience<\/span><br>-An overview of roleplay experience.<br><span style=\"color:#ffffff\">Training<\/span><br>-How to use experience to improve disciplines and skills.<br><span style=\"color:#ffffff\">Karma<\/span><br>-An Explanation of Karma.<br><span style=\"color:#ffffff\">Reroll<\/span><br>-A Command for retiring your character and making a new one.\n<\/div><\/div><\/article><article id=\"post-31337\" class=\"category-display-post\"><a id=\"progression-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Progression Explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are many ways your character can develop in Haven.  The three main<br>ones are combat experience, roleplay experience and karma.  <br><br>Regular combat experience is earned every time you engage in combat, this<br>experience is used to increase your disciplines, which govern your<br>characters attack damages and defenses.  <br><br>Roleplay experience is gained by roleplaying with other players.  It&#8217;s used<br>to buy stats and powers which cover almost everything else about your<br>character.  <br><br>Karma is gained by doing things that add to the game&#8217;s story such as running<br>adventures, it&#8217;s used to unlock access to higher tier characters as well as<br>to increase the caps on your roleplay and combat experience pools.\n<\/div><\/div><\/article><article id=\"post-30695\" class=\"category-display-post\"><a id=\"prometheans\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Prometheans<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The humans that live in the godrealm and oppose the rule of the gods. Seeking to free other humans from their slavery.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Temple, Keepers.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The God Houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Non supernaturals.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Rescuing humans from the divine houses, helping humans escape the godrealm, sabotage, espionage.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30816\" class=\"category-display-post\"><a id=\"property-costs\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Property Costs<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nLand in the town costs $50 per room, except for split level properties<br>and trailers which are $30.  <br><br>Land in the inner forest costs $20 per room.  <br><br>Indoors rooms cost $20 each.  Bedrooms, Bathrooms and Kitchens cost an<br>additional $80.  <br><br>Decor one increases the cost by 25%, two 50%, three 100%.  <br><br>Toughness increases the price by 20% for each level not considering value<br>added by decor.  <br><br>Security costs $10 for level 1, $30 for 2, $60 for 3 and $100 for 4.  <br><br>Utilities cost $100 per month.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">Develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-toughness\">Household Toughness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">Household Security<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30624\" class=\"category-display-post\"><a id=\"property-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Property Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:  <span style=\"color:#ffffff\">Ritual silence <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">            Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 25%<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Sends a spell of silence towards the target, when it strikes whatever property<br>they are in will be enclosed in a mystical bubble which no communications, nor <br>electricity can flow. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual decay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">               Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\">  <br>Sends a spell of decay towards the target, when it strikes whatever property <br>they are in will have all it&#8217;s toughness and security values lowered, making <br>breaking in a good deal easier.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual nightmareshield <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">     Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"> <br>Sends a spell towards the target, when it strikes whatever property they<br>are in will be shielded against the nightmare, nobody will be able to enter<br>the nightmare inside it or enter it from the nightmare.<br>[Hit Return to continue]<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual shieldbreak <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">         Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 75%<span style=\"color:#c0c0c0\"><br>Sends a spell which will remove a nightmare shield or reduce it&#8217;s strength if<br>the caster is weaker than the one who placed it. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual raiseward <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">           Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"> <br>Raise a mystical ward on the property the target is in when the spell<br>strikes.  Any attempts to break in through larceny or force against a warded<br>property will fail.  Lasts until the next sunrise. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual lowerward <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">           Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\">  <br>Remove a ward someone else has placed on a property, or diminish it if they<br>were more powerful or multiple wards have been placed. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual encroachment<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span>        <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<\/span><\/span><\/span><br>Make the forest encroach on a property can only be done on the same property once every four days.<br>If used three times on the same property without it being repaired the whole property will be<br>consumed by the forest.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual-ritualism\">Ritual Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30846\" class=\"category-display-post\"><a id=\"protection-detail\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Protection Detail<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Commander 2 or Underworld Mogul 2<br><br>Characters with this stat have their allies (as in, contacts with the muscle job) appear twice as fast in combat. <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact Jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30623\" class=\"category-display-post\"><a id=\"protection-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Protection Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual cleanse                            Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>When the ritual finishes any cursed objects in the caster&#8217;s possession will<br>have their curse lifted. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual mindward <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">          Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>When complete the target will be rendered temporarily immune to mind control.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual protect <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">           Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 150%<span style=\"color:#c0c0c0\"><br>Will grant the target extra defenses for some time, costs 150% as much as<br>most rituals. It lasts approximately a day.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual sanctuary <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">         Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 200%<span style=\"color:#c0c0c0\"><br>Bewstows Sanctuary protection on someone temporarily even if they wouldn&#8217;t<br>otherwise have it.  Doesn&#8217;t work on the fleshformed.  Costs twice as much<br>life force as most rituals. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual purify <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">         Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">200%<span style=\"color:#c0c0c0\"><br>Ritual purify cleans someone&#8217;s mystical links to previous sexual partners, <br>allowing them to join societies with sex restrictions.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31434\" class=\"category-display-post\"><a id=\"psychic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Psychic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\"> :<\/span><\/span> Supernatural or Sensitive, <span style=\"color:#ffffff\">150<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> Dream Experience<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">  Bewilder  <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> target becomes unable to accurately assess distance.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You know how to confuse someone&#8217;s depth perception.<br> <br><span style=\"color:#008080\">  Confuse   <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> target&#8217;s next attack will hit a random enemy that isn&#8217;t themselves. <br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You know how to cause someone to grow more confused.<br><span style=\"color:#808000\">               Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Doubt     <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> target&#8217;s next attack does half damage.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can cause someone to doubt themselves.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br><span style=\"color:#008080\">  Fear      <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> target will use their next movement to move away from you.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can supernaturally induce fear.<br><span style=\"color:#808000\">               Consumes your attack and move for one round.<\/span><br> <br><span style=\"color:#008080\">  Stasis    <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> target cannot move, attack, or see for one round. <br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can place someone into a trance for up to <span style=\"color:#ffffff\">12<\/span> seconds through concentration.<br><span style=\"color:#808000\">               Consumes your attack and move for one round.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30988\" class=\"category-display-post\"><a id=\"psychic-battles\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Psychic Battles<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPsychic Battles form the backbone of how societies manipulate the mundane<br>world. They involve using machines which link together the psyches of a large<br>number of people in a targeted locale. This creates a sort of shared psychic<br>plane that all those inviduals share.<br><br>Operatives of the society then project themselves into this psychic plane or<br>order to make changes. Whatever they change in this world will change the<br>minds of those who are part of it. If they break down a door in the psychic<br>plane, security guards in the physical plane will leave it unlocked, or<br>builders will forget to build it properly all while being entirely unaware<br>that they&#8217;re doing anything unusual.<br><br>While the effects of these actions can sometimes be unpredicable, they are<br>constant enough to make them well worthwhile. They are unfortunately also<br>highly predictable, with other societies easily being able to read the<br>increasing psychic energy when one is attempted, and being able to<br>send operatives of their own to thwart the attempts of others or ideally<br>to take advantage of them for themselves.<br><br>The subconcious minds of those who make up the planes also usually attempt<br>to defend themselves against this intrusion, with soldiers or guards of<br>some sort typically manifesting in the psychic plane to repel the intruders.<br>These also usually grow in strength the longer the attempted infiltration.<br><br>Only the mind of operatives attending these battles roams, their body<br>simply falls asleep. Although this does render them rather vulnerable<br>to enemies who may be waiting for just such an opportunity. The abilities<br>of operatives in the psychic plane always seem to perfectly mirror their<br>real world abilities, despite many attempts by the societies to date to<br>try and trick operatives in order to believe they are far superior to<br>reality in the hope it will manifest as improved skills in the psychic<br>plane.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation\">Operation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30870\" class=\"category-display-post\"><a id=\"psychic-persuasion\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Psychic Persuasion<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Supernatural Tier 2<br> <br>This stat represents a character&#8217;s ability to bring psychic forces to bear on convincing people to do as they wish, it is generally much more subtle than hypnotism, can be done more often and doesn&#8217;t require someone to be put into a trance. Each use of it however costs <span style=\"color:#ffffff\">0<span style=\"color:#008000\">.<span style=\"color:#ffffff\">15<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span> of your life force and the costs to resist are usually much lower and much more affected by environmental factors.  <br> <br>After using the command nothing will initially happen, but when you follow it up with an emote or say that contains the message the persuade will be triggered and will send a message to the target about the attempt which they can then resist or accept. This allows psychic persuasion to be used very subtly as nobody besides the target will even see anything untoward going on. Targets are also ICly unaware when they&#8217;re being psychically influenced. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">persuade <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>target<span style=\"color:#008000\">) (<\/span>pressure one<span style=\"color:#008000\">) (<\/span>pressure two<span style=\"color:#008000\">) (<\/span>pressure three<span style=\"color:#008000\">) (<\/span>message<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Samantha types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">persuade orlando generosity peerpressure lust go ahead and buy this round of drinks<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Samantha types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">emote laughs at @orlando and casually tosses her shoulders in a shrug, &#8220;Oh, well,&#8221; she decides, &#8220;why don&#8217;t you go ahead and buy this round of drinks, since you&#8217;re sticking around?&#8221;<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You need to go ahead and buy this round of drinks.&#8221;<br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Marcus types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">persuade vivienne fear gratitude logic remember that it was nice ol&#8217; Marcus who let you go, next time he comes calling for a favour<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Marcus types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">say to vivienne Well, I guess we don&#8217;t \/need\/ to bleed you dry, but you just make sure you remember that it was nice ol&#8217; Marcus who let you go, next time he comes calling for a favour, how about that?<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You need to remember that it was nice ol&#8217; Marcus who let you go, next time he comes calling for a favour.&#8221;<br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Derica types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">persuade sveta peerpressure curiosity lust come around to my dorm room after class and see what happens<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Derica types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">emote smiles flirtatiously at @sveta and bats her lashes, &#8220;Why don&#8217;t you come around to my dorm room after class and see what happens, then?&#8221;<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#ff0000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You need to come around to my dorm room after class and see what happens.&#8221; <br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Moander types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">persuade tyche curiosity anger peerpressure You can try it, just to see what it&#8217;s like.<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Moander types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">say to tyche curiosity anger peerpressure What do they know? They&#8217;re just trying to keep you under their thumb! You can try it, just to see what it&#8217;s like.<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#ff0000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You need to You can try it, just to see what it&#8217;s like..&#8221; <br> <br>Note that a period is automatically appended for you; adding one yourself will result in a double period. Due to the way imprints work, you will want to ensure that your message never begins with a capital letter, and that if it references your character, it does so in the third person.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited September 11, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#help-imprint\">Help Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#help-hypnotism-mechanics\">Help Hypnotism Mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#help-imprint-types\">Help Imprint Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#help-psychic-pressures\">Help Psychic  Pressures.<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30883\" class=\"category-display-post\"><a id=\"psychic-pressures\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Psychic Pressures<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Lust<\/span><br>-An appeal to someone&#8217;s desires, generally more powerful when used by more<br>attractive people.  <br><br><span style=\"color:#008080\">Generosity<\/span><br>-An appeal to someone&#8217;s generosity such as impelling someone to do something<br>in order to be a good friend or be a nice person.  <br><br><span style=\"color:#008080\">Logic<\/span><br>-An appeal to someone&#8217;s unemotional self, such as impelling someone to do<br>something because it&#8217;s coldly rational to do so, even though it may feel<br>wrong or disloyal.  <br><br><span style=\"color:#008080\">Guilt<\/span><br><br><br>-An appeal to someone&#8217;s guilt, such as a guilt trip or making them feel<br>ashamed of their greater fortune compared to the target.  <br><br><span style=\"color:#008080\">Anger<\/span><br>-An appeal to someone&#8217;s anger, such as impelling to do something for revenge<br>or to satiate their frustrations.  <br><br><span style=\"color:#008080\">PeerPressure<\/span><br>-An appeal to someone&#8217;s sense of social appropriateness, such as impelling<br>someone to do something because everyone else is doing it or the cooler<br>people are doing it, generally more effective when used by those of high<br>social rank.  <br><br><span style=\"color:#008080\">Fear<\/span><br>-An appeal to someone&#8217;s sense of fear, such as impelling someone to do<br>something because of bad things that might happen to them if they refuse. <br>Generally more effective when used by those who&#8217;re more powerful.  <br><br><span style=\"color:#008080\">Gratitude<\/span><br>-An appeal to someone&#8217;s sense of gratitude, such as an appeal based on past<br>favors done or other past or present kindesses or generosity.  <br><br><span style=\"color:#008080\">Curiousity<\/span><br>-An appeal to someone&#8217;s sense of curiousity, such as impelling someone to do<br>something just to see what will happen.  <br><br><span style=\"color:#008080\">Jealousy<\/span><br>-An appeal to someone&#8217;s jealousy, such as impelling someone to do something<br>to show that other person, or to get over some jealous feelings, or to<br>become as special as someone else.  <br><br><span style=\"color:#008080\">Pity<\/span><br>-An appeal to someone&#8217;s sense of pity, such as impelling someone to do<br>something because of how poor, destitute or weak someone is, or how much<br>they are suffering.\n<\/div><\/div><\/article><article id=\"post-31118\" class=\"category-display-post\"><a id=\"public\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">public<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe follow areas count as public:<br>Any room in which this area seems well populated appears, except when the<br>area is unlit at night.\n<\/div><\/div><\/article><article id=\"post-31167\" class=\"category-display-post\"><a id=\"punch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Punch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Punch (target)<\/span> &#8211; This command throws a punch at your target, the message<br>output depends on the relative stats and disciplines of the two parties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31289\" class=\"category-display-post\"><a id=\"put\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">put<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> put &lt;object&gt; &lt;container&gt;<br> <br>Put places &lt;object&gt; into &lt;container&gt; so you can carry for objects.\n<\/div><\/div><\/article><article id=\"post-31077\" class=\"category-display-post\"><a id=\"pyromancy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Pyromancy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements  <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Elemental Magic 1<br>                Rank 2 requires Elemental Magic 2<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Burnarmor  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> if target uses armor, they take <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> more damage from all sources for one round. <br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can make objects blacken and smoulder.<br><span style=\"color:#808000\">                Also removes <span style=\"color:#ffffff\">Reinforce<span style=\"color:#808000\">.<\/span><\/span><\/span><br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Heatmetal  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target&#8217;s attacks with sharp weapons do more damage.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause metal you touch to turn red hot.<br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Sweat      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target is weakened for one round. More effective in hot weather.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause objects to rapidly heat up by up to <span style=\"color:#ffffff\">15<\/span>C <span style=\"color:#008000\">(<span style=\"color:#ffffff\">27<\/span><\/span>F<span style=\"color:#008000\">)<\/span>.<br><span style=\"color:#808000\">                If the target is under the effects of <span style=\"color:#ffffff\">Chill<span style=\"color:#808000\">, remove chill and doesn&#8217;t apply weaken. Also removes <span style=\"color:#ffffff\">Colddiscipline<span style=\"color:#808000\">.<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Burnweapon <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target cannot effectively use bows or blunt weapons for two rounds.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can cause small fires on wooden objects.<br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">   Startfire  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target takes damage, reduced by cover, based on your arcane power.<br><span style=\"color:#ffffff\">     Roleplay <span style=\"color:#008000\">:<\/span><\/span> You can start fires on most combustible objects, such as cotton clothing.  <br><span style=\"color:#808000\">                Only works when it&#8217;s not raining, and doesn&#8217;t work on naked targets.<\/span><br><span style=\"color:#808000\">                Consumes your attack for one round.<\/span><br>   <br>All abilities require a magical focus.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30875\" class=\"category-display-post\"><a id=\"quick-reload\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Quick Reload<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Gun Disciple 4.  <br><br>Character with this skill don&#8217;t consume an attack when they use ammochange.\n<\/div><\/div><\/article><article id=\"post-31297\" class=\"category-display-post\"><a id=\"quiet\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quiet<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> quiet<br> <br>This command will make it so you can only hear says and emotes<br>you will not be able to see tells or channels.  If someone is flagged<br>[<span style=\"color:#800080\">QUIET<\/span>] on the wholist they have enabled this command and you<br>will have to be in the same room as them to talk to them.\n<\/div><\/div><\/article><article id=\"post-31279\" class=\"category-display-post\"><a id=\"quit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> quit<br> <br>Quit leaves the game.<br>Quit automatically does a save, so you can safely leave the game<br>with just one command.\n<\/div><\/div><\/article><article id=\"post-31436\" class=\"category-display-post\"><a id=\"radiation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Radiation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 100<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 50<br><br>This discipline covers the ability of creatures to attack<br>others with powerful bursts of radiation.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30900\" class=\"category-display-post\"><a id=\"rage-fueled\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rage Fueled<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demonborn<br><br>Characters with this power may use the <span style=\"color:#008000\">enrage<\/span> command to enter a berserker<br>like state in which they both do and recieve increased damage.\n<\/div><\/div><\/article><article id=\"post-30856\" class=\"category-display-post\"><a id=\"ranged-attack\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ranged Attack<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> -1, 0, 1, 2, 3, 4, 5<\/span><br> <br><span style=\"color:#ffffff\">Requirements:<\/span> Tier 2-5 for Ranks 2-5.<br><br>Every point in this stat increases the damage you do at range by 3.\n<\/div><\/div><\/article><article id=\"post-31099\" class=\"category-display-post\"><a id=\"ranged-defense\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ranged Defense<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">, <\/span> 0<span style=\"color:#008000\">, <\/span> 1<span style=\"color:#008000\">, <\/span> 2<span style=\"color:#008000\">, <\/span> 3<span style=\"color:#008000\">, <\/span> 4<span style=\"color:#008000\">, <\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Rank 2 requires combat focus 1 or supernatural.  <br>Ranks 3-5 require tier 3-5 or combat focus 3-5<br><br>Every point in this stat reduces the damage you take from ranged attacks by<br>3.  Or by 1 against monsters in the forest.\n<\/div><\/div><\/article><article id=\"post-31190\" class=\"category-display-post\"><a id=\"rank\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rank<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">rank<\/span><\/span><br>  The rank command will show you all of your current ranks. The four types <br>  are social, stats, disciplines, and society.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">rank <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">social<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">stats<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">disciplines<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">society<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">institute<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  You can pick which of your current ranks will be listed next to your name <br>  on the wholist.<br> <br><span style=\"color:#008000\">Discipline Ranks:<\/span><br>Capable, Combatant, Contender, Mighty, Strong, Warrior, Powerful<br><br><span style=\"color:#008000\">Stat Ranks:<\/span><br>Proficient, Skilled, Accomplished, Talented, Gifted, Brilliant, Virtuoso<br><br><span style=\"color:#008000\">Social Ranks:<\/span><br>Newcomer, Common, Social, Well-Liked, Influential, Prominent, Renowned<br><br><span style=\"color:#008000\">Society Ranks:<\/span><br>Initiate, Novice, Soldier, Knight, Lieutenant, Lt. Captain, Captain,<br>Lord General, LH General, LS General<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">credit rank<span style=\"color:#008000\"> (<span style=\"color:#ffffff\">newrankname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  If you have 2000 community credits, you can use a custom string to replace<br>  the rank listed next to your character on the wholist. This ability may<br>  not be used to mimic ranks that already exist.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-rank\">Social Rank<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social\">Social<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31017\" class=\"category-display-post\"><a id=\"rape\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rape<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Sex<\/span>.\n<\/div><\/div><\/article><article id=\"post-30803\" class=\"category-display-post\"><a id=\"recall\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Recall<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Recall (message)<br><br>Will send a message to SRs about some memory your character is recollecting,<br>is an aid to story.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30502\" class=\"category-display-post\"><a id=\"recollect\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">recollect<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> recollect (target) (message) or recollect (message)<br><br>This command shares a recollection with a target character in the same room as you or with all online characters who have relationships with you or are part of your family.<br><br>It can be used to more easily facilitate shared background characters.\n<\/div><\/div><\/article><article id=\"post-30694\" class=\"category-display-post\"><a id=\"red-circle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Red Circle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A council of magical practitioners devoted to the pursuit of arcane knowledge above all things, they are neither truly moral or immoral but rather apathetic towards such causes. The members of the red council don&#8217;t go out of their way to hurt anybody but also don&#8217;t go out of their way to help them either, they are devoted to their art and that is all. Generally considered a neutral party between the Black and White circles they frequently are called upon to chair or host meetings of the arcane community due to their neutrality. <br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Black Council, The White Council, The Watchers<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Temple<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Magical practitioners, researchers<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, obtaining artifacts and relics<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30693\" class=\"category-display-post\"><a id=\"redwood-pack\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Redwood Pack<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A large, loose collection of werewolves that range all over the north east coast of the US.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The New world, Aquarian Guard, The Beastmasters.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Vampire court of New York, Rushell Industries<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Werewolves.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting the pack, removing threats, preventing deforestation, dealing with lunacy accidents.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#primal-subfactions\">Primal Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31378\" class=\"category-display-post\"><a id=\"regeneration\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Regeneration<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Supernatural<br>              Rank 3 requires Demon Warrior 3 or Demigod Warrior 4<br> <br>Regeneration is a stat that allows you to recover more quickly from injuries.  <br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited April 10, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30832\" class=\"category-display-post\"><a id=\"reinforced-bones\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Reinforced Bones<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents those who&#8217;s bones are particularly strong, while<br>they still recieve superficial wounds most attacks will simply deflect off<br>their skeleton, leaving them mostly unaffected.  <br> <br>Take 90% damage from spears and animal attacks.<br>Take 80% damage from Longblades and Blunt weapons.<br>Take 80% damage from grappling attacks.\n<\/div><\/div><\/article><article id=\"post-31013\" class=\"category-display-post\"><a id=\"relationship\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Relationship<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship offer <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship accept <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship break <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The relationship command allows your characer to make, break and maintain<br>coded in-character ties to another character. Total relationships are capped.<br>All relationships outside of the <span style=\"color:#ffffff\">sire<span style=\"color:#c0c0c0\"> type are reset upon changing your<br>identity.<br> <br>When offering a relationship, your character will be taking on the role you<br>enter. I.e., with the syntax <span style=\"color:#ffffff\">relationship offer Bob child<span style=\"color:#c0c0c0\">, your character<br>will take on the role of the child, while Bob will become the parent upon<br>accepting.<br> <br><span style=\"color:#008080\">Relationship Types<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Spouse<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Spouses are your legally married partner and have priority for inheritances.<br> This relationship can be broken but costs money to do so. Spouses have<br> have no sanctuary to each other.<br> <br><span style=\"color:#008080\">Sibling<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Siblings sometimes inherit. This relationship cannot be broken.<br> <br><span style=\"color:#008080\">Parent<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Praises and disses upon the children will echo to some extent on the parent.<br> This relationship cannot be broken. Parents also gain access to several<br> discipline commands.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> pay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">0<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">100<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Modify received money on payday.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ground <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span> Stop a child being able to leave a house.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">confiscate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">item<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">money<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Force a child to give you an object.<br> <br><span style=\"color:#008080\">Child<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Children under the age of 15 cannot earn money without a parent or guardian.<br> Children under the age of 18 will have their money restricted without one.<br> Children can inherit from their parents. This relationship cannot be broken.<br> <br><span style=\"color:#008080\">Guardian<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship works like the <span style=\"color:#ffffff\">parent<span style=\"color:#c0c0c0\"> relationship, but can be broken.<br> <br><span style=\"color:#008080\">Ward<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship works like the <span style=\"color:#ffffff\">child<span style=\"color:#c0c0c0\"> relationship, but can be broken.<br> <br><span style=\"color:#008080\">Packmate<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship is only available to werewolves. Werewolves of the same<br> pack can sense what the others in their pack are feeling, even over great<br> distances. Packmates receive a combat buff for fighting in a pack, but are<br> greatly debuffed when fighting one another. This relationship can be broken,<br> but you will be unable to take another packmate for another week.<br> <br><span style=\"color:#008080\">Sire<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship is only available to vampires and should only be used if<br> your character has turned another vampire. Sires gain +1 imprints placed<br> upon their childer, as well as, the following command, which allows them<br> a brief glimpse of what all their childer are currently seeing:<br> <span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">scry<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Dating<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> This relationship type represents people who&#8217;re known to be dating. People who<br> are dating have no sanctuary to each other.<br> <br><span style=\"color:#008080\">Weakness<span style=\"color:#008000\">:<\/span><\/span><br> This relationship represents characters who are a psychological weakpoint<br> for others. See <span style=\"color:#008000\">help weakness<\/span><br> <br><span style=\"color:#008080\">Praestes<span style=\"color:#008000\">:<br><\/span><\/span>  A mystical form of the weakness relationship. See <span style=\"color:#008000\">help weakness<\/span>.<br> <br><span style=\"color:#008080\">Teacher<span style=\"color:#008000\">:<\/span><\/span><br>Represents characters who are tutoring others. Student and teacher will have<br>no sanctuary to each other.<br> <br>Many relationships remove sanctuary between the two involved due to the <br>emotional bond formed.<br> <br><span style=\"color:#008080\">Pact<span style=\"color:#008000\">:<br>Can only be offered by a higher power, gives the power the ability to use brand incapacitate<br>or brand phantom on the person accepting the pact, even across worlds. Can only be broken by<br>the power.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#weakness\">Weakness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolves\">Werewolves<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30920\" class=\"category-display-post\"><a id=\"relic-holder\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Relic Holder<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replacable:<\/span> Yes.  <br><br>This modifier represents someone who has found a powerful ancient relic to<br>augment themselves with.  Only jewelry and weapons can be relics.  Once the<br>modifier is taken the relic is created with <span style=\"color:#008000\">customize (object) relic<\/span>.  Only<br>one relic can ever be created, even if your positive modifier changes. <br>Relics cannot be destroyed nor stored in a stash, if you do not have your<br>relic on your person you will face serious debuffs to your effective life<br>force.  Only your relic will work for you.  This obviously makes relic<br>holders particularly vulnerable to theft and\/or blackmail.  <br><br>ICly Relic holders all have deals with some sort of dark power.  They may<br>have acquired the relic through that pact or have obtained it in some other<br>way and just made the pact to keep it safe.  Those who don&#8217;t make a deal<br>will inevitably end up having their relic stolen by another more powerful<br>entity.  These deals are usually much less extreme than those of demonic<br>pact holdes however, with a severity that varies significantly from one<br>person to the next depending on circumstances.\n<\/div><\/div><\/article><article id=\"post-31264\" class=\"category-display-post\"><a id=\"remember\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remember<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ff0000\">help introduction<\/span>\n<\/div><\/div><\/article><article id=\"post-31281\" class=\"category-display-post\"><a id=\"remove\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remove<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> remove &lt;object&gt;<br> <br>Remove will take any object from your equipment and put it back<br>into your inventory.<br> <br><span style=\"color:#ffffff\">Example:<\/span> remove pants<br> You stop using a pair of demon skin pants.\n<\/div><\/div><\/article><article id=\"post-31191\" class=\"category-display-post\"><a id=\"rent\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rent<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">rent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/ <span style=\"color:#ffffff\">stop<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>Used to rent a room in the antlers hotel.  You have to pay 25 in cash up<br>front and then will be charged 25 dollars a day until 11AM until you stop<br>with the rent stop command.  <br><br>This can also be used from the each of the <span style=\"color:#ffff00\">college dormitories<span style=\"color:#c0c0c0\"> in the<br>Greystone Institute at no charge.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">rent <span style=\"color:#008000\">(<span style=\"color:#ffffff\">container number <span style=\"color:#008000\">\/ <span style=\"color:#ffffff\">stop<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>Used to rent a shipping container on the docks.  You have to pay $10 in cash<br>up front and then will be charged 10 dollars a day at 11AM until you stop<br>with the rent stop command.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">roomie <span style=\"color:#008000\">(<span style=\"color:#ffffff\">room number <span style=\"color:#008000\">\/ <span style=\"color:#ffffff\">stop<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>Available to college students who want to share a room with another<br>student within the Greystone.<br> <br>If you wish to rent your own room, type rent in the dorm foyer, to see<br>a list of available rooms. And then rent (room number) to rent that room.\n<\/div><\/div><\/article><article id=\"post-30814\" class=\"category-display-post\"><a id=\"repair\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Repair<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> repair<span style=\"color:#c0c0c0\"><br> <br>This command will start a process to repair any damage or encroachment <br>to a property or road. It takes some time, but is sped up with multiple <br>characters in the room.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">house<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">shop<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31470\" class=\"category-display-post\"><a id=\"reply\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reply<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br>This command is used to talk back to the last person who sent<br>you a tell or stell.\n<\/div><\/div><\/article><article id=\"post-31478\" class=\"category-display-post\"><a id=\"report\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">report<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">report <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Report a player for violations in <span style=\"color:#ffffff\">help emote standards<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote-standards\">emote standards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31501\" class=\"category-display-post\"><a id=\"reroll\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reroll<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">reroll <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This command deletes your current character and creates a new character<br> by the specified name. You keep 80% of spent combat and roleplay experience<br> when you do this, with the first 350k RPXP spent returning to your account<br> without penalty. 80% of regular karma is also returned, but banked to <br> return slowly over time. Personal karma is not banked and must be re-earned.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">reroll reset<span style=\"color:#c0c0c0\"><br> This command rerolls an existing character, but leaves that character available<br> to play on grid. There is a two month cooldown on using the <span style=\"color:#ffffff\">train<span style=\"color:#c0c0c0\"> command on<br> that character once it has been reset.<br> <br> There is a cooldown period between playing characters tier 3 and higher. <br> For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br> the cooldown is 2 months.<br> <br> The <span style=\"color:#ffffff\">delete<span style=\"color:#c0c0c0\"> command works exactly the same as the reroll command. However,<br> the last character on your account cannot be deleted.<br> <br> Each time you use the reroll command, it does use up a character slot.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#delete\">delete<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31487\" class=\"category-display-post\"><a id=\"research\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">research<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Archives<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31477\" class=\"category-display-post\"><a id=\"rest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> rest\/stand<br><br>Used to sprawl out in your current surrounds, similar to sit.\n<\/div><\/div><\/article><article id=\"post-30985\" class=\"category-display-post\"><a id=\"resupply\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">resupply<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> resupply (item)<br><br>This command can only be used in the goblin market if you are<br>trusted with access to resources.  It will spend resources to create an<br>item.  Type the command by itself to see a list of what can be obtained. <br> <br>Syntax: Resupply pepper spray\/bandage\/taser\/taser dart\/transquilizer gun\/tranquilizer dart\/caltrops\/landmine\/bola\/gasmask\/smoke grenade\/tear gas\/frag grenade\/naturalizer\/neutralizer grenade\/neutralizer collar\/spy camera\/police scanner\/dream charm\/compass.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#compass\">Compass<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goblin-market\">Goblin Market<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31046\" class=\"category-display-post\"><a id=\"resurrect\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">resurrect<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 4<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Science Focus 3<br><br><span style=\"color:#ffffff\">Syntax:<\/span> resurrect (ghost) (New name)<br><br>This power is used by an abomination to return a ghost to the world of the<br>living by putting them into the body of a recently dead person.  The corpse<br>does not have to codely be there.  This involves an identity and appearance<br>change, and the second argument should be the name of the new person, likely<br>the name of the RPed corpse they&#8217;ll be possessing.  <br><br>Characters resurrected in this way become <span style=\"color:#ff0000\">Wights<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#scientist-focus\">Scientist Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wight\">Wight<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31177\" class=\"category-display-post\"><a id=\"resurrection\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Resurrection<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn some cases you may be able to get your character restored after death,<br>but these are rare.  Mostly it will only occur if a bug was a significant<br>contributor to your death.  <br><br>However it can also occur if your death was deemed OOC, typically this would<br>mean a character suiciding to kill your character, or in some other way<br>being over about the act being not ICly motivated.  <br><br>If you think this applies to you, contact the immortals.  <br> <br>For more information on the legendary power, see help resurrect.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31220\" class=\"category-display-post\"><a id=\"ride\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ride<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Ride (list)\/Ride (number)<br> <br>The command to travel around town on your motorcycle.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#motorcycles\">Motorcycles<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31110\" class=\"category-display-post\"><a id=\"rifles\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rifles<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range: 110<br><span style=\"color:#ffffff\">Optimum Range: 55<br><span style=\"color:#ffffff\">Cap<\/span><\/span><\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br> <br>This discipline covers the ability to use large, long range firearms. Those<br>with high levels in the discipline can fire more accurately and faster.<br> <br>Supernaturals receive a 5% per tier debuff to their firearms disciplines.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31083\" class=\"category-display-post\"><a id=\"riot-control\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Riot Control<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements      <span style=\"color:#008000\">:<\/span><\/span> Soldier 1 or Warrior 1<br>                   <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\">  Gasmask         <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Passive<span style=\"color:#008000\">;<\/span><\/span> you do not receive the normal <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span><\/span> ranged damage debuff when wearing a gas mask. Gas mask wearers are immune to gas and air-based attacks.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You know how to properly use a gasmask.<br><span style=\"color:#808000\">                    Requires a gas mask object.<\/span><br><span style=\"color:#808000\">                    Putting on a gas mask consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Smokegrenade    <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> throws a smoke grenade at your feet. Anybody within <span style=\"color:#ffffff\">10 distance of the smoke grenade cannot target anyone outside of it, and vice-versa.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span><\/span> You know how to arm and properly use a smoke grenade.<br><span style=\"color:#808000\">                    Requires and consumes a smoke grenade object.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">  Teargas         <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 40<span style=\"color:#008000\">;<\/span><\/span> throws a tear gas grenade at the target, creating a field of tear gas. Any non-vampires who are not wearing gas masks in the field are blinded and weakened. Lasts an additional two rounds inside.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You know how to arm and properly use a tear gas grenade.<br><span style=\"color:#808000\">                    Requires and consumes a tear gas grenade object.<\/span><br> <br><span style=\"color:#008080\">  Grenadelauncher <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Passive<span style=\"color:#008000\">;<\/span><\/span> range on tear gas, frag, and neutralizer grenades is increased to <span style=\"color:#ffffff\">80 when using a large gun object.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span><\/span> You know how to properly attach and use an underbarrel grenade launcher.<br> <br><span style=\"color:#008080\">  Fraggrenade     <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 40<span style=\"color:#008000\">;<\/span><\/span> throws a frag grenade at the target. After one round it explodes, dealing <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span> of their maximum defence in damage to anyone within <span style=\"color:#ffffff\">10 distance of it.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span><\/span> You know how to arm and properly use a fragmentation grenade.<br><span style=\"color:#808000\">                    Requires and consumes a frag grenade object.<\/span><br>  <br><span style=\"color:#008080\">  Neutralize      <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 40<span style=\"color:#008000\">;<\/span><\/span> throws a neutralizer grenade at the target. All enemies within <span style=\"color:#ffffff\">15 distance are supernaturally neutralized.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span><\/span> You can use a neutralizer.<br><span style=\"color:#808000\">                    Requires and consumes a neutralizer grenade.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30842\" class=\"category-display-post\"><a id=\"riposte\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Riposte<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nLevels: 0, 3<br>Requirements: Warrior Focus 3<br> <br>This stat allows the character to return 10% of damage dealt to them with<br>melee weapons, they return 20% of the damage if struck with their best melee weapon.\n<\/div><\/div><\/article><article id=\"post-31244\" class=\"category-display-post\"><a id=\"ritual\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ritual<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA ritual is a type of magic that doesn&#8217;t require you to be able to see your <br>target, but does take a fair bit of time and energy. Characters need at least <br>ritualism 1 to be able to perform rituals.  They are also quite time consuming, <br>taking generally two hours to complete, although those with the incantation <br>stat can reduce this significantly. If a character is attacked, struck or <br>pinned while attempting a ritual it will fail and they will have to start again. <br> <br><span style=\"color:#008080\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<\/span><\/span><\/span><br> <br>Some rituals are more or less expensive however.  If a character performing<br>a ritual is taken below 75% life force they may pass out for a time, or if<br>taken below 60% may even die. The power of the ritual when it strikes is <br>determined by the arcane focus of the practitioner and the tier of the target. <br>Rituals that finish during the <span style=\"color:#ffffff\">witching hour<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">3AM<span style=\"color:#c0c0c0\"> to <span style=\"color:#ffffff\">4AM<span style=\"color:#c0c0c0\">, cost less life force.<br><br><span style=\"color:#ffffff\">Mental Manipulation Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">    See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP MENTAL RITUALS<br> <br><span style=\"color:#ffffff\">Enhancements Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">           See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP ENHANCEMENTS RITUALS<br>  <br><span style=\"color:#ffffff\">Protection \/ Curing Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">    See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP PROTECTION RITUALS<br>  <br><span style=\"color:#ffffff\">Property Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">               See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP PROPERTY RITUALS<br>  <br><span style=\"color:#ffffff\">Ghost Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">                  See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP GHOST RITUALS<br> <br><span style=\"color:#ffffff\">Temporal Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">               See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP TEMPORAL RITUALS<br> <br><span style=\"color:#ffffff\">Antagonising Rituals<span style=\"color:#008000\">:<span style=\"color:#008080\">           See<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> HELP ANTAG RITUALS<br> <br> <br>All curses and hexes can now be cast with: <span style=\"color:#ffffff\">ritual <span style=\"color:#008000\">(<span style=\"color:#ffffff\">type<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> maintain<span style=\"color:#c0c0c0\"><br> <br>This form costs half as much upfront and will continue the effect until the<br>caster terminates it with ritual terminate.  While maintaining the spell the<br>caster is at -10% life force.  Being the target of severe pain victimize has<br>a chance to terminate these rituals early.  <br> <br>Using maintain requires ritualism level 2 or arcane focus level 1.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31106\" class=\"category-display-post\"><a id=\"ritualism\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ritualism<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br> <br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-5 Requires Arcane Focus 1-4<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 2 requires the Goth role.<br><br>This stat represents your mastery over ritual magic. See<br>help ritual for more information.<br><br><span style=\"color:#008080\">Ritualism<\/span> 0<br>  No special knowledge of rituals<br><span style=\"color:#008080\">Ritualism<\/span> 1<br>  Basic ritual knowledge<br><span style=\"color:#008080\">Ritualism<\/span> 2<br>  Decent ritual knowledge<br><span style=\"color:#008080\">Ritualism<\/span> 3<br>  Professional level of ritual knowledge<br><span style=\"color:#008080\">Ritualism<\/span> 4<br>  Expert on rituals <br><span style=\"color:#008080\">Ritualism<\/span> 5<br>  One of the most skilled ritualists in the world<br> <br>Level 2 unlocks the ability to use the maintain argument with the<br>ritual command if a character does not already have access to it<br>through arcane focus level 1.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temporal-rituals\">Temporal Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30704\" class=\"category-display-post\"><a id=\"rockfield-bounties\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rockfield Bounties<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Rockfield bounties is a bounty hunting company based out of Boston, familiar with the supernatural they often take on jobs to bring unnaturally powered criminals to justice.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Sheriff, FBI, Interpol.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Desmond King, The Mob, Russian Mafia.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Police Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Track and subdue criminals.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#law-subfactions\">Law Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30445\" class=\"category-display-post\"><a id=\"roleplay-rewards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplay Rewards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Roleplay rewards<\/span><br><br>Roleplaying with other people earns you roleplay experience, influence and personal karma. Roleplay experience comes in two halves. Half is paid as you write, by how much you write. The other half is set aside and paid once your recent roleplay has been graded, scaled by the grade. For an average writer the two halves come to about what length alone would pay. Thin writing earns less, and strong writing earns more.<br><br><span style=\"color:#ffffff\">As you write<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Each emote pays half its roleplay experience at once and sets the other half aside for your next grade.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A single emote counts for at most 1,000 characters. Anything longer pays as if it were 1,000.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Writing faster than 200 characters a minute counts for only a fifth. Take your time over each pose.<br><span style=\"color:#ffffff\">    &#8211;<\/span>These limits also apply to the influence and personal karma your writing earns.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Repeating an emote earns nothing.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Roleplaying with more people pays a little more. Private mode, or having story turned off, halves it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Personal karma is paid in full as you write. It is not graded.<br><br><span style=\"color:#ffffff\">Grading<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Your roleplay is looked at when you log in after being away for four hours or more. It is graded once there is enough of it: about 1,500 words of public scenes from the last two weeks, at least 500 of them your own, with at least one other writer. For dream roleplay it is about 1,000 words.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Scenes you play in private mode are never graded.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Grades are turned into rewards every afternoon. They are paid to your character once a day while you are logged in.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Your newest grade pays out everything you have set aside since your last payout.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A grade also earns you respect with your societies and prestige if you are a college student or staff member. A dream grade earns dream experience.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If a grading fails, your roleplay is graded again later, so nothing you set aside is lost.<br><br><span style=\"color:#ffffff\">Dream karma<\/span><br>While you run a calendar event of your own in a dreamworld, your roleplay there also earns dream karma, for up to six hours after the event starts. It works the same way: half as you write, and half when your dream roleplay is graded. Dream karma stops once your account has earned 2,500 of it, or a fifth of all the karma it has ever earned, whichever is larger.<br><br><span style=\"color:#ffffff\">Storyrunners<\/span><br>Storyrunner karma is split the same way. Half is paid by your writing as you run the scene, and the other half comes from grading the log once it is finished.<br><span style=\"color:#ffffff\">    &#8211;<\/span>An encounter comes with a karma battery, normally 2,000. Your writing during the encounter draws on the battery and pays you half of what it draws, so a full battery pays about 1,000.<br><span style=\"color:#ffffff\">    &#8211;<\/span>When the encounter log closes, it is graded for roughly the same amount again. A strong log pays somewhat more. A weak one pays less, or nothing.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Finished plot logs are graded the same way.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Very short logs are not graded.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Graded karma arrives some time after the log ends. It is paid once a day while you are logged in, to your storyrunner or to your own character.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If a log fails to grade, it is tried again later.<br><br>See also: <span style=\"color:#008080\">help rp experience<\/span>, <span style=\"color:#008080\">help karma<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rp-experience\">RP Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#karma\">Karma<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">Story Runners<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encounter\">Encounter<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31346\" class=\"category-display-post\"><a id=\"roleplaying\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplaying<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Roleplaying Explained<\/span><br>-An overview of commands and roleplaying information<br><span style=\"color:#ffffff\">Emoting<\/span><br>-Information on using the emote command.<br><span style=\"color:#ffffff\">Say<\/span><br>-Information on using the say command.<br><span style=\"color:#ffffff\">Whisper<\/span><br>-Information on using the whisper command.<br><span style=\"color:#ffffff\">Roomtitle<\/span><br>-Information on using the roomtitle command.<br><span style=\"color:#ffffff\">Socials<\/span><br>-Information on socials.<br><span style=\"color:#ffffff\">Calendar<\/span><br>-Information on the game calendar.<br><span style=\"color:#ffffff\">Influence<\/span><br>-Information on gaining and using influence.<br><span style=\"color:#ffffff\">Schemes<\/span><br>-Information on creating and interacting with schemes.<br><span style=\"color:#ffffff\">Phones<\/span><br>-Information on phones.<br><span style=\"color:#ffffff\">Chatroom<\/span><br>-Information on the IC chatroom.<br><span style=\"color:#ffffff\">Attempt<\/span><br>-Information on the attempt command.<br><span style=\"color:#ffffff\">Compete<\/span><br>-Information on the compete command.<br><span style=\"color:#ffffff\">Change<\/span><br>-Information on using the change command.<br><span style=\"color:#ffffff\">Imprint<\/span><br>-Information on imprinting other players.<br><span style=\"color:#ffffff\">Descriptions<\/span><br>-Setting up how your character looks.<br><span style=\"color:#ffffff\">Histories<\/span><br>-Setting up your character<br><span style=\"color:#ffffff\">Roleplaying Guide<\/span><br>-Information on how to roleplay your character.<br><span style=\"color:#ffffff\">Habit<\/span><br>-Information on setting up your character&#8217;s habits.<br><span style=\"color:#ffffff\">Csay<\/span><br>-Information on private comms.<br><span style=\"color:#ffffff\">Storyidea<\/span><br>-Information on submitting story ideas for SRs.<br><span style=\"color:#ffffff\">Spy<\/span><br>-Information on the visibility of your RP.<br><span style=\"color:#ffffff\">Story Death<\/span><br>-A guide on what characters have short life expectancies.<br><span style=\"color:#ffffff\">Relationships<\/span><br>-Information on setting up your IC relationships.<br><span style=\"color:#ffffff\">Jobs<\/span><br>-Information on taking and holding an IC job.<br><span style=\"color:#ffffff\">Dreamscape<\/span><br>-Information on roleplaying in your dreams.\n<\/div><\/div><\/article><article id=\"post-31175\" class=\"category-display-post\"><a id=\"roleplaying-angelborn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplaying Angelborn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere&#8217;s a few things it&#8217;s important to keep in mind when playing<br>Angelborn.  Angelborn are to some extent natural victims, the fact that they<br>can be more powerfully hypnotized and in general more easy to coerced often<br>leads to them being an ideal choice if someone&#8217;s looking for a victim or<br>sidekick etc.  You shouldn&#8217;t play a character like this if you&#8217;re too<br>worried about bad things happening to them.  Also though, and probably more<br>importantly, angelborn are particularly resistant to angst.  Even if one is<br>captured and tortured while the torture is going on they want it a little<br>bit, not enough to be ok with it, but it is not as bad as for others, and<br>afterwards they&#8217;re surrounded by people who want them to get over it. <br>Either because they&#8217;re their friends and want them to feel better, or<br>because they find it irritating.  Which through their empathy causes them to<br>rebound fairly quickly.  This is important because it means Angelborn are an<br>extremely poor choice of character if you&#8217;re seeking to RP the aftermath or<br>seek sympathy.\n<\/div><\/div><\/article><article id=\"post-31347\" class=\"category-display-post\"><a id=\"roleplaying-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplaying Explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nRoleplaying is the art of being someone else, of creating and embodying<br>a fictional character. Roleplaying is mandatory on Haven, your character<br>must act like they are a real person at all times and not someone&#8217;s game<br>avatar. The exception to this is a few OOC channels.<br><br>Emote allows your character to do describe what your character is doing<br>at any given time. Used like emote does a dance. Would show up as (your<br>character name) does a dance. To everyone else in the room. Additional<br>functionality for the emote command can be found under help emoting.<br><br>Say is used for when your character just wants to talk, although you can<br>mix your conversation into an emote, this saves a lot of time and allows<br>conversations to flow quicker and easier.<br><br>Whisper can be used to convey a private message to someone, used like<br>whisper to &lt;person&gt; &lt;message&gt;<br><br>Socials are pre-written emotes for doing very common things, they cover<br>things such as nodding or smiling and are a little quicker and easier to<br>use than emotes.\n<\/div><\/div><\/article><article id=\"post-31350\" class=\"category-display-post\"><a id=\"roleplaying-guide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplaying Guide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nGood roleplaying is an art, it can take years to master and some people<br>never seem to be able to get a good grip on it.  Mostly it&#8217;s similar to<br>writing fiction, the big differences are that you&#8217;re writing in real time<br>with no chance to edit, and that you&#8217;re writing for the other authors.  <br><br>It&#8217;s impossible to learn how to RP very well from just one guide, it is an<br>endless pursuit, and you can be sure that the best RPers get to be that way<br>because they are constantly working on and refining their art.  Those that<br>feel their RP is already &#8216;good enough&#8217; are doomed to never improve beyond<br>the mediocre.  <br><br>Good roleplaying breaks down to two areas, good characterization and good RP<br>writing.  <br><br>RP writing is the art of using says, emotes, descriptions etc to convey what<br>your character is doing.  This is almost exactly the same as the qualities<br>of what makes a good fiction writer with one exception.  In a story it&#8217;s<br>perfectly ok even considered normal to describe your characters emotions and<br>thoughts, in RP it often isn&#8217;t.  Although there&#8217;s some debate on the issue<br>the difference comes about because when writing a novel you want people to<br>identify with your character, when RPing you want to identify with your<br>character, other people identify with theirs.  <br><br>The other reason for this is that few people are perfect at keeping IC and<br>OOC knowledge separate, it&#8217;s very common for someone to react differently if<br>you emote that you fancy them, even though their character shouldn&#8217;t know<br>that and therefore shouldn&#8217;t act any differently.  <br><br>Generally it&#8217;s better to follow the same rule that teachers of fiction<br>writing beat their students over the head with &#8216;show don&#8217;t tell.  &#8216; Don&#8217;t<br>tell people what your character is thinking or feeling, show them.  Use your<br>emotes and the way they speak to convey that they fancy that person or<br>dislike this person.  <br><br>The other keys to good RP writing are:<br><br>Write something that&#8217;s easy to read and flows nicely, paying attention to<br>spelling and grammar etc as much as possible.  Include all relevant details,<br>the devil is in the details as they say and a few words to describe the way<br>in which someone does something can add a lot to the RP.  <br><br>Brevity, good writing isn&#8217;t longer than it has to be, the shorter your<br>emotes and says the less work you&#8217;re requiring your reader to do.  Any<br>reader would prefer a 200 page book, to a 500 page book with all the same<br>stuff in it but 300 more pages of furniture descriptions.  <br><br>Speed, people don&#8217;t like waiting around longer than they have to, the<br>quicker you can RP the more RP they&#8217;re getting for their time.  Language,<br>just like in fiction writing the use of certain words or phrases are much<br>more likely to strike a chord in people and get your meaning across than<br>others.  Try to use words and phrases that create vivid imagery and convey<br>things strongly without being overly flowery or convoluted.  <br><br>Some of these do work a little at cross purposes, trying to include detail<br>and spell check your RP while also trying to be quick and brief is a<br>challenge, each person needs to strike their own balance of what works for<br>them.  <br><br>The only way to really improve your RP writing is with practice, get out<br>there and RP and learn from others as well as seek out positive and negative<br>criticisms.  If most people think your emotes are too long and needlessly<br>wordy maybe think about working on making them shorter.  Ultimately it is up<br>to you, but the other players are your readers, if they don&#8217;t want to read<br>your work, what is the point?  <br><br>Good characterization is the other half to good RP.  It refers to being able<br>to create a character who&#8217;s interesting and realistic.  <br><br>Creating an interesting character is really about creating a character<br>that&#8217;s good for the story, you might be able to make an extremely realistic<br>tax clerk character but nobody is going to care about him.  An interesting<br>character is measured by their ability to create RP and their ability to<br>join to and add to the RP of others.  <br><br>It&#8217;s important to note that RP is a collaborative effort, your character can<br>never be the star they are one member of an ensemble cast.  Sometimes the<br>storyline might thrust you center stage but other times it might thrust<br>someone else.  People get very sick very quickly of playing with someone who<br>tries to make all RP be about them.  <br><br>A good and very common example of this is characters with traumatic<br>pasts\/lives.  When a character goes through something traumatic in game,<br>this naturally pushes them more center stage, with a lot of the RP revolving<br>around the sympathy they get, possibly plans for revenge or ways to help<br>them deal with it.  Every other character around who has a more traumatic<br>past steals from this attention, nobody else can ever get sympathy because<br>what they went through is so much worse.  <br><br>This doesn&#8217;t mean you can&#8217;t have traumatic incidents in your character&#8217;s<br>past, but it&#8217;s very important for you to think about other people when you<br>make your character, how your character can add to RP that isn&#8217;t about them,<br>and if they&#8217;re likely to detract from that RP maybe you need to re-evaluate<br>them.  <br><br>Being a good side character is about both adding constructive and<br>destructively to RP.  A character who&#8217;s always nice all the time is boring,<br>a character who&#8217;s always a jerk similarly.  Interesting character conflicts<br>and situations arise from those characters who sometimes are supportive and<br>sometimes cause conflict.  If your character can do both of these, and avoid<br>any spotlight stealing, then you probably have a really good side character.<br><br><br>Being a good main character is mostly about not being selfish.  If the<br>bounty hunters are after you, yes that might be your problem but if your<br>character is really set on dealing with it all on their own it gives nobody<br>else anything to do.  When you find yourself in the spotlight is when it&#8217;s<br>more important to be gracious, involve other people in the story in<br>important ways.  In return they&#8217;re more likely to do the same to you when<br>it&#8217;s their turn.  <br><br>Sometimes RP isn&#8217;t really about you or someone else mostly, but communal. <br>This often happens in social RP for instance.  What makes a good communal<br>character is mostly the same things that make a good side or main character.<br>Don&#8217;t spotlight steal, get other people involved, add to the RP in<br>interesting and not always predictable ways.  Adding to the RP is important,<br>you might think it&#8217;s cool to be gruff and silent, but nobody is going to<br>want to play with you much.  <br><br>The other thing that makes a really great interesting character is the<br>ability to make RP happen in the first place!  A character with reasons to<br>RP with a lot of people, get them involved in things, make various other<br>types of RP happen is crucial to a fun game.  Examples might be characters<br>who throw parties, a journalist who seeks out lots of other PCs to interview<br>etc.  <br><br>If you have a character who has the qualities of both a good main character,<br>a good side character, a good communal character, and creates RP then you<br>have a really good interesting character!  <br><br>The other half of the battle is realism.  <br><br>Realism is very important and often overlooked, it doesn&#8217;t matter if your<br>character is a vampire or sorcerer.  Stories must have internal validity,<br>they must be believable within that world, even if they&#8217;re fantasy stories,<br>some would say especially if they are.  The second your character starts<br>feeling fake and not like a real person people will stop caring about them,<br>and it&#8217;s very hard to get them to again.  Very good realistic characters can<br>make people in real life cry when they&#8217;re hurt, cheer when they&#8217;re<br>triumphant and swoon when they kiss, and that&#8217;s what you should be aiming<br>for.  <br><br>Making a realistic character can be very hard, there&#8217;s a lot of different<br>opinions on the ways to go about it.  A lot of people like to model<br>characters on themselves or people they know very well, and this is<br>generally a solid and reliable way to make your character quite realistic. <br>The old writer&#8217;s adage of &#8216;write what you know&#8217;.  Unfortunately it&#8217;s often<br>the case that you want to play something quite different from yourself or<br>anybody you know.  In these situations information is your friend, spend a<br>little time on the internet researching the areas you want to look at and<br>the people you&#8217;re trying to emulate.  <br><br>The more you learn the better your character is likely to be, but for most<br>characters a few pages of Wikipedia is probably sufficient.  This does refer<br>to all areas of your character, lots of people are good at doing a bit of<br>research if they want their character to be say a doctor.  But it&#8217;s a lot<br>rarer to see people do research before involving a character in a same sex<br>relationship or making a model or musician.  <br><br>So that&#8217;s characterization, it&#8217;s also largely about practice, taking criticism<br>and learning from others, but it&#8217;s also very much about putting the work in<br>before you make the character and about really being able to take a step<br>back and thinking about the other players, who are your audience, and how<br>you can deliver a realistic and interesting character for them.  <br><br>Once you have mastered both RP writing and characterization, the RP world<br>will be your proverbial oyster.\n<\/div><\/div><\/article><article id=\"post-30617\" class=\"category-display-post\"><a id=\"roleplaying-society-positions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roleplaying Society Positions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSociety positions define the political and philosophical positions of<br>societies.  Societies are groups who join together in order to change the<br>world in different ways, the noparticipate option for societies allows you<br>to create societies which have no such ambitions for the world, but<br>generally people would not even form a society if they were not interested<br>in such and simply continue on as individuals, or join a society they don&#8217;t<br>believe in just for the support and protection and pay.  Similar to how<br>normal people frequently work in jobs they don&#8217;t believe in for the pay.  <br><br>Societies without any real goals, or with goals that would be pursued by<br>people even if the group did not exist, have a hard time attracting backing<br>from the wider supernatural community, similar to how a political party<br>might not get many donations if they had no manifesto or their manifesto was<br>for people to people to shower regularly.  <br><br><span style=\"color:#008080\">Pro-Supernatural<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These societies want to make things better for supernatural people compared<br>to mundanes.  It might be that they believe supernaturals currently have<br>things worse and their efforts are to try and balance things out, but<br>especially at higher levels of belief, is more often about wanting to make<br>mundanes more of a second class citizen.  They may encourage shadow<br>supernatural governments that manipulate the mundane government, or endorse<br>supernatural laws that make using powers against mundanes legal.  <br><br><span style=\"color:#008080\">Anti-Supernatural<span style=\"color:#ffffff\">:<\/span><\/span><br><br>The inverse of the pro-supernatural groups these want to make things better<br>for mundanes compared to supernaturals.  Sometimes because they think<br>they&#8217;re worse off, other times because they just want humans to be better<br>off.  They typically try to endorse supernatural laws that strictly prohibit<br>the use of supernatural abilities on normal people, and may even want to<br>keep watch lists of supernaturals and treat them as criminals.  <br><br><span style=\"color:#008080\">Spiritual<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups typically want to see technology play a smaller role in<br>people&#8217;s lives compared to more traditional or spiritual activities.  They<br>are generally opposed to dense urban centers and want significant<br>restrictions or oversight on new technological development.  They are also<br>often opposed to free market capitalism, and industrial development.  <br><br><span style=\"color:#008080\">Material<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups usually want more technological and industrial development. <br>They are usually for free market capitalism and want less hurdles in the way<br>of scientific and financial progress.  While they are not necessarily<br>anti-environment they usually promote more planned, scientific approaches to<br>environmental problems.  <br><br><span style=\"color:#008080\">Combative<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups want to see combat or direct conflict resolve differences. <br>This usually means less complicated laws with people having more<br>responsibility to protect themselves as well as not prohibiting violence as<br>a means of conflict resolution in the supernatural world.  Combatively<br>powerful individuals are usually given more important positions within the<br>shadow governments they form.  Their shadow governments are also usually<br>very martial in design.  <br><br><span style=\"color:#008080\">Manipulative<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups want to see combat used less for conflict resolution and<br>instead have legal procedures, diplomacy or social manipulation used.  They<br>tend to have harsher rules against open violence, but more evolved<br>procedures for dealing with problems or attacking enemies with legal, social<br>or diplomatic measures.  Clever and cunning individuals are usually given<br>more important positions within the shadow governments they form.  <br><br><span style=\"color:#008080\">Corrupt<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups believe in and support inequality, with more privileges and<br>power going to a select few, either certain types of people or members of<br>that society and their allies.  They believe it is the right of the strong<br>to rule over and do with the weak as they wish and that it is the role of<br>the weak to help support the strong.  Their shadow governments typically run<br>on the back of what is effectively slavery and what laws the do have will<br>only exist to protect their chosen few from the masses and never the<br>reverse.  <br><br><span style=\"color:#008080\">Virtuous<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups support equality, they tend to fight for efforts to ensure all<br>people have the same basic rights and protections and that laws and systems<br>are put in place to ensure that the weak and vulnerable are protected from<br>being preyed upon.  They often influence their territories to be more<br>socially progressive.  <br><br><span style=\"color:#008080\">Autocratic<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups support inequality in government, generally supporting<br>dictatorships, oligarchies, aristocracies and similar systems of<br>determination in which a few decide for the many.  <br><br><span style=\"color:#008080\">Democratic<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups support equality in decision making, generally supporting<br>various types of democracy both in their own organizations and in the<br>territories they control.  <br><br><span style=\"color:#008080\">Anarchistic<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups tend to support very little law, both in the supernatural world<br>and the territories they control.  Usually very anti-regulation and<br>supporting of smaller governments with more individual freedom and<br>determination.  <br><br><span style=\"color:#008080\">Lawful<span style=\"color:#ffffff\">:<\/span><\/span><br><br>These groups tend to support very robust legal systems and regulations both<br>in the supernatural world and in territories they control.  This might still<br>mean that in a corrupt society mundanes and weaker individuals have no<br>rights or legal protections, but it will mean those that do have legal<br>protections will have very stringent and robust forms.  <br><br><span style=\"color:#008080\">Neutral<span style=\"color:#ffffff\">:<\/span><\/span><br><br>When a society is neutral on a particular position that means they wish<br>things to stay as they are.  They will generally fight against efforts to<br>change things by either other side and will work to establish infrastructure<br>that makes that change more difficult.\n<\/div><\/div><\/article><article id=\"post-30446\" class=\"category-display-post\"><a id=\"roll\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roll<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Calling for rolls<\/span><br><br>When a storyrunner wants chance to decide how something turns out, they can call for a roll. The storyrunner judges how hard the task is and how much your stats help, and the dice do the rest. Rolls only happen with a storyrunner in the room: nobody else sets the challenge.<br><br><span style=\"color:#ffffff\">How a roll goes<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The storyrunner may prompt you with <span style=\"color:#008080\">calltry (you)<\/span>. You can also start on your own.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You say what you are attempting and which of your stats apply, with <span style=\"color:#008080\">try (action) with (stat, stat&#8230;)<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Anyone else in the room can help with <span style=\"color:#008080\">assist (you) (how they help)<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The storyrunner sets the challenge with <span style=\"color:#008080\">rollchallenge<\/span>. You are shown the number you need and the die you roll.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You type <span style=\"color:#008080\">roll<\/span> and the dice decide.<br><br><span style=\"color:#ffffff\">Rolling<\/span><br><span style=\"color:#008080\">roll (1-10)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Roll against the challenge that has been set for you. The number is how many times the dice bounce before they land, which is only for show. Leave it off and the dice bounce three to seven times.<br><span style=\"color:#008080\">roll fail<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Deliberately fail the roll without a critical failure, for when the story is better served by it going wrong.<br><span style=\"color:#008080\">roll critfail<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Deliberately roll a critical failure.<br><br><span style=\"color:#ffffff\">How the dice are read<\/span><br>You roll one die, plus one more for each person assisting you, up to the number of assistants the challenge allows. Your best die is the result, and you succeed if it meets or beats the number you need.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If any die shows a 1, the roll is a critical failure, however well the other dice did.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Otherwise, if any die shows its highest face, the roll is a critical success.<br><span style=\"color:#ffffff\">    &#8211;<\/span>So every assistant makes success more likely, but also makes a critical failure more likely.<br><br>Once you have rolled, the challenge, your attempt and everyone&#8217;s assistance are cleared, ready for the next one.<br><br>See also: <span style=\"color:#008080\">help try<\/span>, <span style=\"color:#008080\">help calltry<\/span>, <span style=\"color:#008080\">help rollchallenge<\/span>, <span style=\"color:#008080\">help assist<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30447\" class=\"category-display-post\"><a id=\"rollchallenge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rollchallenge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Rollchallenge<\/span><br><br>Storyrunners only. Once a player in the room has used <span style=\"color:#008080\">try<\/span>, this sets the challenge they roll against.<br><br><span style=\"color:#008080\">rollchallenge (player) (difficulty 0-5) (helpfulness 0-3)<\/span><br><span style=\"color:#008080\">rollchallenge (player) (difficulty) (helpfulness) (assistants 0-5) (randomness 0-3)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Difficulty<\/span> is how hard the task is in itself: 0 Trivial, 1 Easy, 2 Moderate, 3 Hard, 4 Very Hard, 5 Extreme.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Helpfulness<\/span> is how much the stats they named actually help at the level they have them: 0 None, 1 Low, 2 Moderate, 3 High.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Assistants<\/span> is the most extra dice other people may add by assisting. It defaults to 3. If the player limited their assistants when they used <span style=\"color:#008080\">try<\/span>, the lower of the two numbers applies.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Randomness<\/span> swaps the usual twenty-sided die for a bigger one: 0 is a D20, 1 a D32, 2 a D44, 3 a D56. The number needed is scaled with the die, so the chance of success stays about the same, but critical successes and critical failures become rarer.<br><br>On a D20 the number needed is 2, plus 6 for each step of difficulty, less 1, 4 or 9 for Low, Moderate or High helpfulness. It is never lower than 1 or higher than 20. The player and the room are shown the challenge level, the help level and the number needed, and the player is told to <span style=\"color:#008080\">roll<\/span>.<br><br><span style=\"color:#008080\">rollchallenge (player) trivial<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>No roll needed: the room is told the attempt simply succeeds.<br><span style=\"color:#008080\">rollchallenge (player) impossible<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>No roll needed: the room is told the attempt cannot succeed.<br><br>The player must have used <span style=\"color:#008080\">try<\/span> first, and must be in the room with you. NPCs do not roll.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help try<\/span>, <span style=\"color:#008080\">help calltry<\/span>, <span style=\"color:#008080\">help assist<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31358\" class=\"category-display-post\"><a id=\"roomlist\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roomlist<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">:<span style=\"color:#ffffff\"> room list<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">roomlist<span style=\"color:#c0c0c0\"><br> <br>This lists all rooms travel-accessible to your character, largely public rooms<br>and rooms created by you. The travel time is listed next to the room name in<br>parantheses, unless traveling there requires a plane. If that is the case, the<br>ticket cost is listed instead.<br> <br>The first number, listed ahead of the room name in brackets, is used to specify<br>which room to travel to.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeroom\">Makeroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myrooms\">Myrooms<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#travel\">Travel<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31266\" class=\"category-display-post\"><a id=\"roomtitle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">roomtitle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> roomtitle &lt;title&gt;<br> <br>Roomtitle sets your IC description, the one that people see when<br>they enter a room that you&#8217;re already standing in. This description<br>should show something to do with your character ICly at the given<br>time.<br> <br>You can view your currently set roomtitle with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<br> <br>Characters with roomtitles that include the words sleeping, sleeps, or asleep will be considered to have toggled helpless.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#helpless\">Helpless<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30912\" class=\"category-display-post\"><a id=\"roster\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Roster<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe roster is a place for people to place characters they&#8217;ve already<br>built, and in some cases already played, to be then playable by others. <br>Almost any type of character can be placed onto the roster, and the amount<br>of effort and development gone into them is only restricted by the player<br>who created them.  Several restrictions apply to playing characters from the<br>roster.  For a long period after you claim them you cannot make very large<br>changes to them, you cannot get any of their invested resources from them,<br>and the original author can reclaim them from you.  However after you pass a<br>certain number of hours, these restrictions all lift and the character<br>becomes entirely a regular character.  <br><br>Once you&#8217;ve played a rostered character for a few hours, or done anything to<br>alter them you will be unable to take another character off the roster for<br>one month.  This does not apply if you are the original creator of the<br>rostered character.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster list<br>&#8211; Displays a list of all rostered characters by name, and a short blurb<br>about who they are.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster info (number)<br>&#8211; Look at more detailed information on a particular rostered character.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster claim (number)<br>&#8211; Claim a character from the roster for yourself, can only be used from new<br>character generation.  We suggest using lookup self after claiming a<br>character to further inspect their history and details.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster deliver<br>&#8211; Send your currently played character to the roster.  Either used when you<br>took a character off and decided you didn&#8217;t like them, or when someone wants<br>to place an original character onto the roster.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster description\/introduction<br>-Used before sending an original character to the roster to set what their<br>intro on the roster list and their description in roster info will be.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Roster reclaim (name)<br>-Used by the creator to take a claimed roster character back if the person<br>using it isn&#8217;t doint so in the way you envisoned.  <br><br>When a roster character gets to 200 hours it becomes the property of the<br>current player and can no longer be reclaimed.  At this point the creator<br>also earns up to 5000 karma, with more being earned for roster characters<br>claimed by new players.\n<\/div><\/div><\/article><article id=\"post-31338\" class=\"category-display-post\"><a id=\"rp-experience\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">RP Experience<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Roleplay experience<\/span><br><br>Roleplay experience (RPXP) is used to buy all the stats in the game that aren&#8217;t disciplines. Most of them are non-combat.<br><br>You earn RPXP by roleplaying with other players. Half of it is paid as you write and half when your roleplay is graded. See <span style=\"color:#008080\">help roleplay rewards<\/span> for how that works and for the limits on long or rapid emotes.<br><br><span style=\"color:#ffffff\">What changes it<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Longer emotes pay more, up to 1,000 characters an emote.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Roleplaying with more people in the room pays a little more.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Private mode, or having story turned off, halves it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Carrying large weapons around usually earns you no RPXP, unless you are in a fight or on patrol.<br><span style=\"color:#ffffff\">    &#8211;<\/span>In a dream you earn RPXP only while another player is with you. Dream roleplay also earns dream experience.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Once a character has played for 15 hours, it earns nothing from roleplay until it has a history of at least 250 characters. Use <span style=\"color:#008080\">history<\/span> to write one.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplay-rewards\">Roleplay Rewards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#experience\">Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#karma\">Karma<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#history\">History<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30796\" class=\"category-display-post\"><a id=\"rp-prompts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">RP Prompts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nRP Prompts will appear on occasion based on your character&#8217;s habits,<br>tier, stats and other factors.  They will always appear in the form of a<br>question.  It&#8217;s usually a good idea to take a few minutes and think about<br>the answer to this question, then see if you can work it into your RP to<br>ensure that part of your character is represented in your RP.  <br>  <br>They can be turned off using the command: prompt\n<\/div><\/div><\/article><article id=\"post-31365\" class=\"category-display-post\"><a id=\"rules\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rules<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Obey the following<span style=\"color:#008000\">:<\/span><\/span><br><br>  <span style=\"color:#008080\">1<span style=\"color:#008000\">:<\/span><\/span> You must remain In Character (IC) at all times.  <br><br>  <span style=\"color:#008080\">2<span style=\"color:#008000\">:<\/span><\/span> You cannot use Out of Character (OOC) information IC nor should you take IC<br>     issues OOC.  You also should not base IC interactions on OOC ones.  <span style=\"color:#ff0000\">Any<br>     information acquired outside of the game is OOC.<\/span><br><br>  <span style=\"color:#008080\">3<span style=\"color:#008000\">:<\/span><\/span> You cannot harass or abuse a player OOCly.  <br><br>  <span style=\"color:#008080\">4<span style=\"color:#008000\">:<\/span><\/span> You may not take advantage of any part of the game that is not working how<br>     it is intended, or use systems in ways they are clearly not designed to be<br>     used. (e.g. bug abuse)<br><br>  <span style=\"color:#008080\">5<span style=\"color:#008000\">:<\/span><\/span> You must be at your screen when playing the game.  <br><br>  <span style=\"color:#008080\">6<span style=\"color:#008000\">:<\/span><\/span> You may have two characters logged in at the same time as long as one is<br>     natural and one is supernatural. If you have multiple characters they cannot<br>     generally be allies. See <span style=\"color:#ffffff\">Help Alts<\/span>.<br><br>  <span style=\"color:#008080\">7<span style=\"color:#008000\">:<\/span><\/span> You may not give your account to any other player. Or transfer anything<br>     from one character to another in an OOC manner.<br><br>  <span style=\"color:#008080\">8<span style=\"color:#008000\">:<\/span><\/span> You should always use channels for their appropriate purpose.  <span style=\"color:#ffffff\">Newbie<\/span>, <span style=\"color:#ffffff\">aid<\/span>,<br>     and <span style=\"color:#ffffff\">mtalk<\/span> are to help new players.  <span style=\"color:#ffffff\">Stell<\/span> is to aid Story Runners in<br>     running scenes.  General purpose chat should be done with the <span style=\"color:#ffffff\">tell<\/span>,<br>     <span style=\"color:#ffffff\">Legends<\/span>, or <span style=\"color:#ffffff\">OOC<\/span> commands.  Read <span style=\"color:#ffffff\">help OOC rules<\/span> for details regarding OOC<br>     communication, behavior expected, and how to enable <span style=\"color:#ffffff\">tell<\/span>.  <span style=\"color:#ffffff\">Help community<br>     credit<\/span> will inform you how <span style=\"color:#ffffff\">OOC<\/span> and <span style=\"color:#ffffff\">Legends<\/span> can be acquired.  <br><br> <span style=\"color:#008080\">9<span style=\"color:#008000\">:<\/span><\/span> Never ask a player to use the command that&#8217;s given in <span style=\"color:#ffffff\">help OOC rules<\/span>. <br>     Please refer them to the helpfile if they wish to enable tells. <br><br> <span style=\"color:#008080\">10<span style=\"color:#008000\">:<\/span><\/span> You may only have one account.  <br><br> <span style=\"color:#008080\">11<span style=\"color:#008000\">:<\/span><\/span> You may not earn RP experience, influence or karma through illegitimate<br>     roleplay such as using partially or completely prewritten or aliased emotes,<br>     or gibberish emotes when in a room with others.  <br> <br><span style=\"color:#008080\"> 12<span style=\"color:#008000\">:<\/span><\/span> Never use roleplay to represent having powers, abilities or other attributes<br>     you do not codely possess. Or otherwise attempt to roleplay around the code<br>     and\/or lore.<br> <br><span style=\"color:#008080\"> 13<span style=\"color:#008000\">:<\/span><\/span> Only write x-rated material while under the <span style=\"color:#008000\">private<\/span> flag.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abusive-roleplay\">Abusive Roleplay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#griefing\">Griefing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ooc-rules\">OOC Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-guide-of-conduct\">Story Runner Guide of Conduct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote-standards\">Emote Standards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31170\" class=\"category-display-post\"><a id=\"rumor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rumor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Rumor (message)<br><br>This costs 1000 influence and will create a piece of town gossip that<br>appears in the news feed, at least one other person must be in the room with<br>you when it&#8217;s used.\n<\/div><\/div><\/article><article id=\"post-31391\" class=\"category-display-post\"><a id=\"running\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Running<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 3 requires Angelborn or Tier 3.<br>Rank 4 requires Angelborn Champion 2 or Combat focus of 4.<br>Rank 5 requires Angelborn Champion 4<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 2 requires the Jock role.<br><br>This stat determines how quickly your character can run.  This is your<br>character&#8217;s maximum speed, they likely could not maintain it for more than 20<br>seconds or so.<br><br><span style=\"color:#008080\">Running<\/span> 0<br>  As fast as an average, fairly fit person; 15 mph(24Kph); move 10 in combat <br><span style=\"color:#008080\">Running<\/span> 1<br>  As fast as a professional athlete; 18mph(29Kph); move 12 in combat<br><span style=\"color:#008080\">Running<\/span> 2<br>  As fast as the fastest sprinters in the world; 21mph(34Kph); move 14 in combat<br><span style=\"color:#008080\">Running<\/span> 3 <br>  Supernaturally fast; 24 mph(39Kph); move 16 in combat<br><span style=\"color:#008080\">Running<\/span> 4<br>  Obviously supernaturally fast; 30mph(48Kph); move 18 in combat<br><span style=\"color:#008080\">Running<\/span> 5<br>  Blurringly fast; 50 mph(81Kph); move 20 in combat\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30644\" class=\"category-display-post\"><a id=\"running-dreamworlds\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Running Dreamworlds<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld godmode (number)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Godmode<br>-Toggle being a god in your dream world. Becoming invisible and able<br>to use Storyrunner like commands.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld trust (number) (roster number or intro)<br>-Sets a participant as also able to alter intros\/descs and enter godmode.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld remove (number) (roster number or intro)<br>-Delete a character from your dreamworld.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld ban (number) (roster number or intro)<br>-Delete a character from your dreamworld and prevent them ever returning.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld petition (number)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Petition<br>-View and edit messages sent by players of the world.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld notify (number) (message)<br>-Used by the author of a dreamworld to send a message to all participants<br>even if they are presently offline.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Probe (character) (statname)<br>-Godmode characters can discover stats of those in their dream world.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld blind (number) (roster number or intro)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Blind (roster number or intro)<br>-Make a character in your dreamworld unable to see what&#8217;s going on, or<br>restore their sight.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld noaction (number) (roster number or intro)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Noaction (roster number or intro)<br>-Make a character in your dreamworld unable to act, or restore their<br>ability to act.<br> <br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld nomove (number) (roster number or intro)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Nomove (roster number or intro)<br>-Make a character in your dreamworld unable to move around, or<br>restore their ability to move around.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Dreamworld Drag (number) (roster number or intro)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span>: Drag (roster number or intro)<br>-Make a character in your dreamworld follow you wherever you<br>go, or stop them following you.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld newintro (dreamworld number) (roster number) (new intro)<br>-Force change someone&#8217;s intro in your dream world.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld newdesc (number) (roster number or intro)<br><span style=\"color:#ffffff\">Syntax Inside World<\/span> Newdesc (roster number or intro)<br>-Enter an editor to force change someone&#8217;s description in your dream<br>world.<br> <br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld reroll (dreamworld number) (roster number)<br>-Reset all someone&#8217;s stats.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamworld\">Dreamworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30703\" class=\"category-display-post\"><a id=\"rushell-industries\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rushell Industries<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An industry giant based in the US, Rushell industries does whatever it takes to sign that next development deal and keep their shareholders happy, even if that means turning to the supernatural.<br><span style=\"color:#808080\">Common Allies<\/span><\/span><\/span>: CIA, the Mob, the Vampire Court of New York, the House of Odin<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: New World Movement, The Aquarian Guard, The Coven, The Redwood Pack.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#corporate-subfactions\">Corporate Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30692\" class=\"category-display-post\"><a id=\"russian-mafia\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Russian Mafia<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Russian Mafia has less of a presence in the US, but still some and a much more significant presence in the rest of Europe, particularly eastern Europe.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Interpol, FBI, Sheriff, Rockfield Bounties.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Drug dealing, robbery, prostitution, arms trafficking, human trafficking, racketeering.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crime-subfactions\">Crime Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30910\" class=\"category-display-post\"><a id=\"sanctuary\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sanctuary<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSanctuary is the name of a working of magic that covers the entirety of<br>Haven and is where the town derives its name.  The Sanctuary spell is<br>designed to keep all the inhabitants of Haven safe from serious harm,<br>although it doesn&#8217;t protect all equally.  <br><br>Anyone attempting to do something to a protected person that is against the<br>rules of the spell will find their body simply unable to follow the commands<br>to do so.  Someone who attempts to stab a person will find their hand<br>holding the knife simply hanging casually by their side instead.  It can be<br>a fairly disconcerting experience for the unaware.  It even extends to those<br>who try to arrange situations in which a violation is likely to occur.  <br><br>Sanctuary also counteracts several types of mind control, any attempt to use<br>supernatural mind control to cause someone to perform an act that would<br>violate sanctuary will simply fail if conducted inside Haven.  This happens<br>even if the target of the mind control and\/or the target of their actions<br>are unprotected.  <br><br>All humans are covered by sanctuary, supernaturals however are not unless<br>they are part of a society which is paying to extend that protection to it&#8217;s<br>membership.  Or if someone has used a ritual to temporarily extend<br>protection to them.  <br><br>Character with the fleshform modifier are never protected, nor those who have<br>been fleshformed in some inhuman way, such as given inhuman features or<br>abilities. Characters who have recently killed a person also will be without<br>protection for a time, even if the kill was accidental and\/or happened outside<br>of Haven.  The spell also often takes a while to take hold of new arrivals,<br>making those who come and go from the town a lot often have spottier protection.  <br><br>Individuals in other worlds will have protection from other earth residents,<br>but not from those who&#8217;ve spent at least 2 days in that other world and<br>are considered otherworldy residents.<br><br>Positive emotions can cause protection to temporarily fail, such as those<br>caused by sexual encounter or close relationships.  Nobody you have a coded<br>relationship with will be protected against you or visa versa.  <br><br>The Sanctuary spell also protects people from long term harm due to<br>imprisonment, if prisoners aren&#8217;t regularly cared for with the <span style=\"color:#008000\">carefor<\/span><br>command in Haven, the spell will briefly open up a hole through space to<br>drop them from their cell and into freedom somewhere else.  <br><br>People can choose to lower their sanctuary protection, anyone who says the<br>words &#8220;<span style=\"color:#008080\">Revocacionem protectione sanctuarium<\/span>&#8221; will find their protection<br>disappears until they say &#8220;<span style=\"color:#008080\">Repeto praesidio sanctuarium<\/span>&#8220;.  Fortunately the<br>sanctuary spell also protects against mind control compulsions to say one of<br>these phrases, unfortunately it doesn&#8217;t protect people again being induced<br>into do so with threats, blackmail, intimidation, bribery or torture.  <br>It also prevents the words being said by force through ghost possession.<br><br>If someone instead says &#8220;<span style=\"color:#008080\">Nullius Minuat sanctuarium<\/span>&#8221; their protection will be limited,<br>only protecting them from death or maiming until they repeal it.<br> <br>See <span style=\"color:#008000\">help Sanctuary Violations<\/span> for an overview of activities the spell<br>protects against.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-assets\">society assets<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30909\" class=\"category-display-post\"><a id=\"sanctuary-violations\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sanctuary Violations<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe basic types of violation are:<br><br><span style=\"color:#008080\">*<\/span> Murder<br><span style=\"color:#008080\">*<\/span> Mutilation<br><span style=\"color:#008080\">*<\/span> Rape<br><span style=\"color:#008080\">*<\/span> Kidnapping from Haven<br><span style=\"color:#008080\">*<\/span> Brainwashing<br><span style=\"color:#008080\">*<\/span> Large Scale Destruction<br><span style=\"color:#008080\">*<\/span> Unwilling exposure to bodily fluids.<br><br>Mutilation extends to any forced change to someone that would last for more than a few days, which can include things like tattooing or even the removal of hair.  And also extends to inflicting serious woulds that would take a normal human quite a while to recover from.  <br><br>Brainwashing extends to things like the use of a brainwashing facility to alter people and locking hypnosis compulsions, but not to regular hypnosis or the alchemical alteration of memories.  <br><br>Sanctuary protects against forcing someone to have sex through violence, overpowering or the person being unconscious but does not protect against tricking or coercing someone into sex etc. It must fit the mystical defition of sex. It also protects against unwilling exposure to any bodily fluids.<br><br>Any attempt to move someone outside of Haven without their consent will be prevented by Sanctuary. Further, Sanctuary prevents someone from being forcibly moved into Warden&#8217;s Woods or into\/out of the Academy.<br><br>Any type of large scale destruction such as the detonating of bombs or arson will be prevented by Sanctuary.  <br><br>Turning someone into a werewolf or vampire is counted as a violation.\n<\/div><\/div><\/article><article id=\"post-30765\" class=\"category-display-post\"><a id=\"satiate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Satiate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command is used to acknowledge that you&#8217;ve fulfilled an <span style=\"color:#ffffff\">imprint<\/span>, and should be done without the leading text of &#8216;You need to,&#8217; &#8216;your body,&#8217; and so on.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> satiate <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>imprint<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#808000\">Example Imprint<span style=\"color:#008000\">:<\/span><\/span> You want to buy the nice lady at the bar a drink.<br><span style=\"color:#808000\">Syntax<span style=\"color:#008000\">:<\/span><\/span> Alice types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">satiate buy the nice lady at the bar a drink<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br> <br>Note that not all imprints may be satiated; you can check which ones you possess are satiatable by typing <span style=\"color:#ffffff\">imprint<\/span> by itself.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 27, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31320\" class=\"category-display-post\"><a id=\"save\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">save<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSaves your char to file, is automatically done quite often so<br>the command is really fairly redundant.\n<\/div><\/div><\/article><article id=\"post-31349\" class=\"category-display-post\"><a id=\"say\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Say<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;<span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Says your message out loud to the room. Your character&#8217;s <span style=\"color:#ffffff\">talk<span style=\"color:#c0c0c0\"> string is<br> automatically appended if it is set and you have not designated an action.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;(action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Note that in the above syntaxes, the parentheses are part of the syntax. This<br> will append an action to your say as such:<br> Bob says, shaking his head furiously, &#8216;No, thank you.&#8217;<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say to <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\"> (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;to <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\"> (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Note that in the above syntaxes, the parentheses are part of the syntax. This<br> will direct your say to someone specific, as well as append an action, if<br> specified, as such:<br> Bob says to Alice, shaking his head furiously, &#8216;No, thank you.&#8217;<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> This command does not automatically capitalize or punctuate for you.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">Color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">Csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fsay\">Fsay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplay\">Roleplay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#talk\">Talk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30448\" class=\"category-display-post\"><a id=\"saycolor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">saycolor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Say colour<\/span><br><br><span style=\"color:#008080\">saycolor (0-255)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Choose the colour you see spoken words in. It covers speech from <span style=\"color:#008080\">say<\/span>, whispers, and voices that come through your phone. The number is one of the 256 xterm colours: <span style=\"color:#008080\">help xterm color<\/span> shows them all.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The colour is for your screen only. It changes how you see everyone&#8217;s speech, not how other people see yours.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Once you have set a say colour, it replaces the say colour from the <span style=\"color:#008080\">color<\/span> command. To change it, use <span style=\"color:#008080\">saycolor<\/span> again with another number.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#xterm-color\">xterm color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#say\">Say<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">whisper<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31045\" class=\"category-display-post\"><a id=\"scan\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scan<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> scan (option)<br><br>Will provide a list of all the other characters in a fight with you that you can see. Can be provided an<br>argument to only show certain options.<br><br><span style=\"color:#008080\">pois<\/span>: Just show Points of Interest, e.g. Extraction Points<br><span style=\"color:#008080\">enemies<\/span>: Only show enemies.<br><span style=\"color:#008080\">allies<\/span>: Only show allies.<br><span style=\"color:#008080\">pcs<\/span>: Only show PCs.<br><span style=\"color:#008080\">incover<\/span>: Only show characters in cover.<br><span style=\"color:#008080\">outcover<\/span>: Only show characters out of cover.<br><span style=\"color:#008080\">close<\/span>: Only show characters within 120 distance.<br><span style=\"color:#008080\">closeenemies<\/span>: Only show enemies within 120 distance.\n<\/div><\/div><\/article><article id=\"post-30822\" class=\"category-display-post\"><a id=\"scar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Scar (person) (location) (message)<br><br>This command inflicts a permanent but not that serious injury upon a<br>helpless victim.  For example scar (person) lowerface A scar runs along his<br>right cheek.  <br><br>It will be visible whenever that bodypart is exposed.  Sanctuary protects<br>against this command.\n<\/div><\/div><\/article><article id=\"post-31253\" class=\"category-display-post\"><a id=\"scheme-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scheme Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Scheme list<\/span><br>Lists all current schemes.  <br> <br><span style=\"color:#ffffff\">Scheme info <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Obtain more information on the scheme such as the introduction and, if researched, description.  <br> <br><span style=\"color:#ffffff\">Scheme aid <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">person<span style=\"color:#008000\">) (<span style=\"color:#c0c0c0\">amount<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>Send the target the specified amount of influence which can only be used for schemes.  <br> <br><span style=\"color:#ffffff\">Scheme create<\/span><br>Start to create a scheme.  <br> <br><span style=\"color:#ffffff\">Scheme type <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">type<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Set what type of scheme it will be, see <span style=\"color:#ffffff\">help scheme types<\/span>.  <br> <br><span style=\"color:#ffffff\">Scheme typetwo <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">type<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Sets a secondary scheme effect.<br> <br><span style=\"color:#ffffff\">Scheme target <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Set who the target of the scheme is.  <br> <br><span style=\"color:#ffffff\">Scheme introduction<\/span><br>Enter an editor where you will write the message that will appear in the news when the scheme starts.  <br> <br><span style=\"color:#ffffff\">Scheme description<\/span><br>Enter an editor where you will write the information that will appear when people research your scheme.  <br> <br><span style=\"color:#ffffff\">Scheme method<\/span><br>Enter an editor to describe at least one way your scheme could be thwarted, this is visible after the scheme has ended. These should be methods that are feasible for at least some of the player base. Waiting for the scheme to end is not an acceptable method.<br>  <br><span style=\"color:#ffffff\">Scheme imprint<\/span><br>Puts you into an editor where you can write the imprint the scheme will use, if it&#8217;s of a type that causes an imprint.  <br>  <br><span style=\"color:#ffffff\">Scheme message<\/span><br>Puts you into an editor where you can write periodic echoes, if it&#8217;s a type that uses haunt messages. Do not use blank lines.<br><br><span style=\"color:#ffffff\">Scheme storyrunners<\/span><br>Enter an editor where you can list the account names of anyone you want to also be able to handle thwarts for this scheme, separating each by a space.<br> <br><span style=\"color:#ffffff\">Scheme thwart <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Attempt to thwart a scheme, a message will be send to the author of the scheme, who will be able to temporarily become an SR, and transport you and everyone in the room with you to a clone of the room you&#8217;re in to RP out the attempt.  <br> <br><span style=\"color:#ffffff\">Scheme thwart accept<\/span><br>Accept a thwart request and become an SR to run the thwart scene, you can log your PC back on in another window if you want to keep them connected during the thwart.  <br> <br><span style=\"color:#ffffff\">Scheme thwart reject <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">reason<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Turn down a thwart request, you can provide a reason or time when you will be available to handle it.  <br> <br><span style=\"color:#ffffff\">Scheme thwart refer <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">person<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>Refer the scheme thwart to someone else to handle.  <br> <br><span style=\"color:#ffffff\">Scheme thwart finish success<\/span><br>Finish the thwart successfully, the scheme ends and karma is given to the SR running the thwart, this is split with some going to the author if they aren&#8217;t the same person.  <br> <br><span style=\"color:#ffffff\">Scheme thwart finish failure<\/span><br>Finish the thwart without ending it or awarding karma.  <br>  <br><span style=\"color:#ffffff\">Scheme launch<\/span><br>Launch a scheme you&#8217;ve been creating, making it active 24 hours later.<br> <br><span style=\"color:#ffffff\">Scheme limited<\/span><br>An alternative to <span style=\"color:#ffffff\">scheme launch<\/span>, this halves the cost of the scheme but means it will always only be active for 24 hours and doesn&#8217;t need to be thwarted. Powerful schemes such as cleanses or sanctuary lowering can&#8217;t be run as limited schemes. <span style=\"color:#808000\">Again, note that this completes the scheme creation process.<\/span> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited September 18, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31255\" class=\"category-display-post\"><a id=\"scheme-types\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">scheme types<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">[<span style=\"color:#ffffff\">Mental Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Mindcontrol<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> It takes the form of <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<\/span><\/span><\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>message<span style=\"color:#008000\">)<\/span>.  <br>    This scheme makes the targeted individual suffer from the specified mental compulsion. <br> <br> <span style=\"color:#808000\"> Brainwash<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 30<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> It takes the form of <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<\/span><\/span><\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>message<span style=\"color:#008000\">)<\/span>.  <br>    A scheme which places the specified mental compulsion on everyone in the town except the target.<br> <br> <span style=\"color:#808000\"> Condition<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 40<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> It takes the form of <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<\/span><\/span><\/span><\/span> You want to <span style=\"color:#008000\">(<\/span>message<span style=\"color:#008000\">)<\/span>.   <br>    A scheme which places the specific mental compulsion on everyone in the specified society or racial group.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Social Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Discredit<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br>    This scheme makes the target unable to access their bank account.  <br><br> <span style=\"color:#808000\"> Heist<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 40<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br>    This scheme&#8217;s author earns much more money and everyone else earns less for the duration.<br><br> <span style=\"color:#808000\"> Outcast<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br>    This scheme makes the target unable to use any of their influence.<br><br> <span style=\"color:#808000\"> Rob<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br>    This scheme randomly steals items from the target&#8217;s stash.  <br> <br> <span style=\"color:#808000\"> Steal<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> One individual <br>    This scheme regularly steals money from the target.  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Society Boosting Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Occurance<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 60<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; author&#8217;s primary society<br>    Increased influence gains for members of the author&#8217;s primary society, reduced influence gains for everyone else.<br> <br> <span style=\"color:#808000\"> Operation<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 60<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; author&#8217;s primary society<br>    Increased wealth earned for members of the author&#8217;s primary society, reduced wealth earned for everyone else.<br> <br> <span style=\"color:#808000\"> Recruitment<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 60<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; author&#8217;s primary society<br>    One free bodyguard for members of the author&#8217;s primary society, reduced experience gains for everyone else.<br> <br> <span style=\"color:#808000\"> Teaching<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 60<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; author&#8217;s primary society<br>    Increased experience gains for members of the author&#8217;s primary society, reduced experience gains for everyone else.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Weather Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Flood<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 20<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    A scheme which causes Haven&#8217;s streets to become flooded with rising water levels.<br> <br> <span style=\"color:#808000\"> Hurricane<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 40<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    A scheme which causes hurricane force winds to batter Haven, making movement outside difficult.<br> <br> <span style=\"color:#808000\"> Storm<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    A scheme which causes a perpetual rainstorm in Haven. <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Technology Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Blackout<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 20<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    A scheme which causes Haven to experience a power failure for the duration. <br> <br> <span style=\"color:#808000\"> Disruption<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 40<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    A scheme which causes widespread disruption of electronic communications for the duration.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Worldwide Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Aegis<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 100<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; worldwide<br>    Prevents all violence between supernaturals and naturals worldwide and increases the influence of The Order and their allies.<br> <br> <span style=\"color:#808000\"> Cleanse<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 100<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>week.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Superhumans worldwide<br>    Turns all supers human and prevents the use of any supernatural abilities worldwide and increases the influence of the Temple and their allies.<br> <br> <span style=\"color:#808000\"> Dominance<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 100<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 7 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Naturals worldwide<br>    A scheme which makes all naturals influenced by the desires of supernaturals much like angelborn and increases the power of all mind control on natural humans worldwide. It also increases the influence of the Hand and their allies.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Other Schemes<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\"> Catastrophe<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 100<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 7 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    Regularly inflicts minor wounds on people and causes everyone to earn less money and experience.<br> <br> <span style=\"color:#808000\"> Dreambelief<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 30<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Indeterminate<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; everyone<br>    This scheme requires you to specify a world with <span style=\"color:#ffffff\">target <span style=\"color:#008000\">(<\/span><\/span>dreamworld number<span style=\"color:#008000\">)<\/span> and will inflict the dreambelief ritual on everyone in the game. Those who are not part of the specified world will instead suffer a <span style=\"color:#ffffff\">-15<span style=\"color:#008000\">%<\/span><\/span> Life Force penalty. <span style=\"color:#008080\">See also:<span style=\"color:#ffffff\"> Mental Rituals<\/span><\/span><br> <br> <span style=\"color:#808000\"> Haunt<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 20<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.<br>    A scheme which will randomly send the targets a message from a specified list and also lag them for a few seconds. Haunt messages do not need a period at the end.<br>  <br> <span style=\"color:#808000\"> Malady<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 40<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 3 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Archetype group (e.g. Vampires), Naturals, Supernaturals, Everyone.<br>    A scheme which makes the author of the scheme a disease carrier. When they roleplay with any eligible target they have a chance to infect that target with a disease; people affected can then also transmit the disease themselves.<br> <br> <span style=\"color:#808000\"> Mute<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 30<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5 <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>days.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.<br>    A scheme which causes targets to be unable to speak for the duration.<br> <br> <span style=\"color:#808000\"> Uninvite<span style=\"color:#008000\">:<\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Cost<span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> 30<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Average Duration<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Indeterminate<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> Valid Targets<span style=\"color:#008000\">:<\/span><\/span><\/span> Automatic; Haven township<br>    This scheme makes anybody residing inside properties wander outside.<br> <br><span style=\"color:#808000\">  Sabotage<span style=\"color:#00ff00\">:<\/span><\/span><br><span style=\"color:#008080\">   Cost         <span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">30<span style=\"color:#00ff00\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\">    Average Duraction<span style=\"color:#00ff00\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> <span style=\"color:#ffffff\">2 <\/span>days.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.<br>    This scheme sabotages cars and motorcycles of the targets, making them much more likely to crash.<br> <br> <br><span style=\"color:#808000\">  Ambush<span style=\"color:#00ff00\">:<\/span><\/span><br><span style=\"color:#008080\">   Cost         <span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">30<span style=\"color:#00ff00\">,<span style=\"color:#ffffff\">000<span style=\"color:#008080\">    Average Duraction<span style=\"color:#00ff00\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> <span style=\"color:#ffffff\">2 <\/span>days.<br><span style=\"color:#008080\">   Valid Targets<span style=\"color:#008000\">:<\/span><\/span> Society Name, Alliance Name, Archetype group (e.g. Vampires), Naturals, Supernaturals, Character Name, Everyone.<br>    This scheme creates a chance the targets will take minor wounds when outside.\n<\/div><\/div><\/article><article id=\"post-31256\" class=\"category-display-post\"><a id=\"schemes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Schemes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSchemes are a way for characters to use their influence to pursue goals<br>or schemes behinds the scenes of the regular RP environment.  <br><br><span style=\"color:#ffffff\">Help Scheme Commands<\/span> &#8211; Will give more information on each of the scheme<br>commands.  <br><br><span style=\"color:#ffffff\">Help Scheme Types<\/span> &#8211; Will give more information on each of the types of<br>schemes.  <br><br>Scheme list will show a list of all current schemes.  Schemes will activate<br>24 hours after they are created and run for a semi-random amount of time or<br>until they&#8217;re thwarted by other PCs.  <br><br>Some schemes will never terminate naturally until a thwart has at least been<br>attempted.  <br> <br>The author name on the scheme can be taken as IC information. Scheme authors are always culpable for their schemes. All schemes are local except for Dominance, Aegis and Cleanse, which are worldwide.<br> <br>The length of time a scheme will run may be reduced if the author, or nominated SRs are not available, and visible\/not AFK for thwarts.<br> <br>Only one of each scheme type can run at a time.\n<\/div><\/div><\/article><article id=\"post-30917\" class=\"category-display-post\"><a id=\"scientifically-augmented\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scientifically Augmented<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> Yes.  <br><br>This modifier represents the part supernatural, part technological process<br>of augmenting human soldiers to be more capable of dealing with supernatural<br>enemies.  It allows the training of some supernatural defensive disciplines<br>up to 10, increases the physical stat limit cap and allows those with it to<br>become capable of electropathy.  However it also increase vulnerability to<br>attacks and debuffs that interfere with electronics, such as blackout schemes <br>and tech hexes.\n<\/div><\/div><\/article><article id=\"post-30537\" class=\"category-display-post\"><a id=\"scientist-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scientist Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who&#8217;ve dedicated themselves to the world of science, particularly biological sciences. In addition to the standard professional focus bonuses, later scientists may learn the art of fleshforming and gain the ability to resurrect the dead.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Scientist One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with computers; allows jamming communications.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Medicine <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with medicine; you provide the same recovery bonuses as a hospital to others.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Scientist Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Medicine <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with medicine; allows use of <span style=\"color:#ffffff\">brainwash implant<\/span> and <span style=\"color:#ffffff\">brainwash neutralizer<\/span>.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Scientist Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Fleshforming<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A stat that enables the ability to <span style=\"color:#ffffff\">fleshform<\/span> helpless friends or foes.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Medicine <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with medicine.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Resurrect<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that allows a ghost to be returned to life as a <span style=\"color:#ffffff\">wight<\/span>. Caveat emptor.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Scientist Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fleshforming\">Fleshforming<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#medicine\">Medicine<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resurrect\">Resurrect<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wight\">Wight<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31209\" class=\"category-display-post\"><a id=\"score\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">score<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Score.  <br><br>Shows information about your character such as their name and birth date.\n<\/div><\/div><\/article><article id=\"post-31321\" class=\"category-display-post\"><a id=\"scroll\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">scroll<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> scroll &lt;number&gt;<br>Sets how many lines you&#8217;ll see before being prompted for a<br>HIT RETURN TO CONTINUE\n<\/div><\/div><\/article><article id=\"post-30821\" class=\"category-display-post\"><a id=\"search\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Search<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Search<br><br>Start searching the room, when this is complete you will reveal any hidden<br>descriptions as well as any hidden characters.  <br> <br>This takes approximately 30 minutes.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addhidden\">Addhidden<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sraddhidden\">Sraddhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31401\" class=\"category-display-post\"><a id=\"second-artistic-ability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Second Artistic Ability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements    <span style=\"color:#008000\">:<\/span><\/span> Rank 5 requires Professional 3<br><span style=\"color:#008080\">Young Characters<span style=\"color:#008000\">:<\/span><\/span> Rank 3 requires the Artist role<br> <br>This stat determines what artistic abilities a character has and covers things such as musical performance, writing, visual art, dancing, or acting. Each artistic ability, up to three, is a counted as a separate stat; this specialisation shows up when you use the <span style=\"color:#ffffff\">showstat<\/span> command.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">art <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>slot<span style=\"color:#008000\">) (<\/span>artistic area<span style=\"color:#008000\">)<\/span><br>  Sets the specific artistic ability the stat is meant to represent.<br>  <span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">art 2 professional mixology<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 0<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  No special ability <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 1<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Hobbyist level; school plays, garage band, or sketching for fun  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Professional level; good enough to earn a living utilizing the artistic skill<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 5<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Among the best in the world; top selling writers, symphony orchestra members, or world class painters    <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31395\" class=\"category-display-post\"><a id=\"second-language\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Second Language<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<br><span style=\"color:#ffffff\">Young Characters:<\/span> Languages beyond second require the Nerd clique.<br><br>This stat allows you to communicate in a language other than English.  Each<br>language stat up to five is counted as a separate stat.  Languages can not be<br>unlearned.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">language<\/span><\/span><\/span><br>  Lists spoken languages<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">language learn <span style=\"color:#008000\">(<span style=\"color:#ffffff\">slot<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">language<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the specific language the stat is meant to represent <br>  Where the slot for second language is 1, third language is 2 and so on.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">lsay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">language<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Speak in the specified language.<br><br><span style=\"color:#008080\">Second Language<\/span> 0<br>  No second language<br><span style=\"color:#008080\">Second Language<\/span> 1<br>  Basic level<br><span style=\"color:#008080\">Second Language<\/span> 2<br>  Moderate level<br><span style=\"color:#008080\">Second Language<\/span> 3<br>  Fluent<br> <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speak <span style=\"color:#008000\">(<span style=\"color:#ffffff\">language<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command lets you communicate in an emote with a second or third<br>language. To return to speaking English, simply use speak english.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#speak\">Speak<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30660\" class=\"category-display-post\"><a id=\"secrecy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Secrecy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn order for societies to achieve their goals they need to operate with a degree<br>of secrecy. Their resources and assets need to be hidden away so they can use<br>them effectively without being countered, and then brought forth again in a way<br>that nobody suspects until it is too late.<br><br>Secrecy is an attribute that both societies and characters posses. It affects<br>the rate at which resources are gained and spent. When a character generates<br>resources for a society, the amount will be reduced by half for every 20% below<br>100% secrecy level of the society and the character, or doubled for every 40%<br>above 100% secrecy level of the society and character, stacking multiplicitively.<br><br>When spending resources the same occurs, although the effect of the charcter<br>halved. Also some forms of spending resources do not take the character into<br>account those that involve ordering something done instead of doing it themselves.<br><br>The secrecy of a society is determined by:<br>The average tier of its members, societies with average tier below 2.5 gaining<br>bonuses, and those above gaining penalties.<br><br>The rarity of its positions. Societies with positions further away from the<br>average position of other societies receive expoential bonuses to their secrecy<br>the further away they are. If two societies have exactly the same positions<br>on everything they receive significant secrecy debuffs.<br><br>Their restrictions. Societies gain secrecy bonuses the more restrictions they<br>have, particularly if no other societies have those restrictions or they are<br>the olders society with them.<br><br>Exmembers, anyone who left the society after attaining at least standing two<br>causes a secrecy penalty as long as they are active.<br><br>Days active, the longer a society is active the lower its secrecy. This can<br>be reset however by putting a society into stasis.<br><br>The secrecy of a character is determined by:<br>The tier of the character, tier 1s have a base secrecy of 100%, T2s 100%,<br>T2.5s 90%, T3s 80%, T4s 60%, T5s 40%.<br><br>Recent activity, the more a character has contributed or used resources in the<br>last two weeks, the lower their secrecy.<br><br>Roleplaying in public hotspots with characters who are T1 or T2 will improve<br>your secrecy, particularly offsetting penalties caused by contributing\/using<br>resources. More bonuses are given for lower tier character who are humans,<br>local archetypes, or the only active character on an account.<br><br>Days active, the longer a character is active the lower their secrecy. This<br>can be reset however by putting the character into stasis.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stasis\">Stasis<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-resources\">Society Resources<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-positions\">Society Positions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-restrictions\">Society Restrictions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30770\" class=\"category-display-post\"><a id=\"secrets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">secrets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> describe secrets<span style=\"color:#c0c0c0\"><br> <br>Characters also often have secrets. Type describe secrets to enter an<br>editor and write yours down.  This field isn&#8217;t visible to anyone except you<br>and the administration, but it can be good for keeping track. If you&#8217;ve<br>taken a character from the roster you won&#8217;t be able to see their secrets<br>until you&#8217;ve reached 50 played hours.<br> <br>Regular Storyrunners, Higher Powers, and the &#8216;find secrets&#8217; power will not<br>show your secrets.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">Describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fears\">Fears<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goals\">Goals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30489\" class=\"category-display-post\"><a id=\"sects\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sects<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSects are societies dedicated to the destruction of a particular Eidolon.<br> <br>See <span style=\"color:#008080\">Help Eidolon Lore<\/span> for more information on Eidolons.<br> <br>You can use the <span style=\"color:#008000\">ssay<\/span> command to talk to people in your sect or in an alliance with your sect.<br> <br>See <span style=\"color:#008080\">Help society creation<\/span> or <span style=\"color:#008080\">help society commands<\/span> for more information.\n<\/div><\/div><\/article><article id=\"post-31263\" class=\"category-display-post\"><a id=\"security\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">security<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following is a concrete list of all security values<br>used on areas.<br><br>Security 1:<br>    Open to all mortals.<br>    Open to all resident admins or greater.<br><br>Security 2:<br>    Open to all player council members.<br>    Open to all resident admins or greater.<br><br>Security 3:<br>    Open to all immortals.<br><br>Security 4:<br>    Open to builder of the area.<br>    Open to resident builders or greater.<br><br>Security 5:<br>    Open to builder of the area.<br>    Open to all attending builders or greater.<br><br>Security 6:<br>    Open to builder of the area.<br>    Open to implementors.<br><br>Security 7:<br>    Implementer or Attending level builder access.<br><br>Security 8:<br>    Open to implementers only.  Not visible on alist.<br><br>Security 9:<br>      Implementer only.\n<\/div><\/div><\/article><article id=\"post-31060\" class=\"category-display-post\"><a id=\"seek-prey\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Seek Prey<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 1<\/span><\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Seek<br><br>This power allows an abomination to seek out potential nearby prey, giving<br>their location and direction.  It will return rooms of one or two PCs, that<br>the abomination could potentially attack, either because they&#8217;re non public,<br>or they&#8217;re public but somewhere an abomination could render nonpublic<br>through mist or blackout.\n<\/div><\/div><\/article><article id=\"post-30572\" class=\"category-display-post\"><a id=\"senddream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Senddream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> senddream (message)<br> <br>This command can be used by SRs or Higher Powers to send a dream message to players. Sensitive characters who have trusted the<br>SR\/HP to at least basic will always receive the message while anyone who is either sensitive or<br>has trusted the SR has about a 1 in 5 chance of seeing it.\n<\/div><\/div><\/article><article id=\"post-30887\" class=\"category-display-post\"><a id=\"sense-weakness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sense Weakness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Faeborn<br><br>Characters with this power can see if someone is wounded or suffering from<br>certain types of debuffs whenever they look at them.\n<\/div><\/div><\/article><article id=\"post-30812\" class=\"category-display-post\"><a id=\"sensitive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sensitive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Non-Supernatural<br> <br>This stat represents those who&#8217;re unusually sensitive to the supernatural world.  They may occasionally catch glimpses of ghosts or supernatural auras and sometimes have dreams about people in distress. They can also often see into the nightmare even while outside it and can learn to master some basic psychic abilities in time.<br> <br>This all disappears if they end up becoming supernatural in some way. Those in the mundane world who develop this gift are often considered delusional and are often taken advantage of.<br>  <br><span style=\"color:#808000\">Taking this stat renders you a weakness, you should not take it if you are disinterested in being victimized.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#innate-powers\">Innate Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#weakness\">Weakness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#relationship\">Relationship<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30691\" class=\"category-display-post\"><a id=\"sentinels\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sentinels<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A group dedicate to the removal of ghosts, particularly those who&#8217;ve grown dangerous or abnormally powerful.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Temple.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Clairvoyance, Clairaudience.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Investigate paranormal phenomena, banish ghosts.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31374\" class=\"category-display-post\"><a id=\"setting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Setting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven is a small town on the coast of Massachusetts, not far from Boston<br>and an easy commuting distance from Brown University.  To most of the world<br>that is all it is, and even to most of the residents its not so different. <br>They have a few extra rules they live by, like dont venture out into the<br>forest alone and never go outside when its misty no matter what you hear. <br>But apart from these they live much as anybody else does.  <br><br>For others though, for the members of the supernatural world Haven is<br>something entirely different.  It is a place where one can cross between the<br>worlds, a waystation and the last one of its kind on earth.  This makes it a<br>place of great import, where supernatural groups can use these connections<br>to gather valuable and powerful materials and goods from those other planes.<br>It is also where any threats from outside earth would first arrive, making<br>it an important fortress and beachhead should earth ever be attacked.  <br><br>For these reasons it drew the interest of the three most powerful<br>supernatural organizations in the world, The Hand, The Order and The Temple.<br>These organizations all shared a common goal in holding Haven as a defensive<br>bastion, but also are all in competition over the resources that can be<br>obtained from it.  Many attempts to strike an accord between them failed,<br>until finally they settled on a less diplomatic solution.  The three<br>factions came together to work a great magic over the town, called Sanctuary<br>this magic protects anybody inside the town from serious harm by others. <br>And this protection is where the towns name derives, although not all are<br>equally protected and several ways to bypass the protection have since been<br>discovered.  The spell allowed the factions to compete and conflict with<br>each other, without ever being at risk of weakening the forces they have set<br>to guard the earth from intrusion. After WWII when the three factions faded<br>into history, the town continued to be fought over by secretive supernatural<br>societies, making use of it in a similar way.  <br><br>Others also found the town of interest, supernatural scholars and magical<br>practitioners came to experiment with the supernatural power to be found<br>there.  Others came to make use of sanctuary to hold conferences or shady<br>meetings with those they couldnt otherwise trust.  And the town drew the<br>attention of a criminal supernatural element as well. In Haven, with<br>sanctuary, enforcing supernatural law was almost impossible freeing up<br>certain types of criminals to do as they wished as long as they didn&#8217;t need<br>to kill anyone.<br><br>When supernaturals fight, they usually do so in a shadow world, a darker<br>mimicry of our own called the nightmare.  There they can conflict freely,<br>without ever being seen or noticed by the normal members of humanity.<br><br>A manipulation of the spaces between worlds called pathing, allows some<br>supernaturals and those they take with them to travel vast distances very<br>quickly.  Due to the latent power of Haven pathing to and from it tends to<br>be a fair bit faster than elsewhere, and societies often deploy operatives<br>there for just that reason, wanting to take advantage of their ability to<br>quickly deploy to missions or conflicts around the globe.\n<\/div><\/div><\/article><article id=\"post-31150\" class=\"category-display-post\"><a id=\"sex\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sex<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">sex <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Valid types are <span style=\"color:#ffffff\">coital<\/span>, <span style=\"color:#ffffff\">noncoital<\/span>, and <span style=\"color:#ffffff\">outercourse<\/span>.<br> <br>Sex requires consent.  Upon using the command on a target, it will announce the<br>initiator&#8217;s intentions to the target and the room.  Should the target type<br>yes, when prompted, another message will be broadcast to all those present in<br>the room as well as to the participants regarding the outcome of the choices.<br>In order to refuse, just ignore the request.  Requests time out in two minutes.<br> <br>The <span style=\"color:#ffffff\">rape<\/span> command is a special version of the sex command that, mostly, works in<br>the same way and with the same arguments.  It requires consent most of the time.<br>This is to allow players to determine on their own when sanctuary should and and<br>should not prevent it.  See <span style=\"color:#ffffff\">Help Sanctuary Violations<\/span> for more information.<br>Rape has less consequences mechanically for the victim than other sex does and<br>should be utilized whenever a character is not consenting to sex.  The character<br>who uses the command is assumed to be the aggressor.<br> <br>Physical and hormonal contraceptive use is set via the <span style=\"color:#ffffff\">habit<\/span> command.  Condoms<br>require that one of the two characters involved has the barrier in their<br>inventory, in their hands, or worn.  They will not be consumed, but may suffer<br>usage penalties that will ultimately lead to their failure during future use.<br>This will be determined by their cost.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">sex category <span style=\"color:#008000\">(<span style=\"color:#ffffff\">sex position or act<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">orientation<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Valid positions and acts are extensive and will not be documented.  Valid<br>  orientations are <span style=\"color:#ffffff\">homosexual<\/span> and <span style=\"color:#ffffff\">heterosexual<\/span>.<br> <br>A wide variety of alternative names for positions and acts are accommodated for,<br>but will remain undocumented.  All of them are processed and condensed into<br>three categories (coital, noncoital, and outercourse) based on what they would<br>most commonly be used for depending on the target.  This differs somewhat based<br>on whether the action is initiated by a man or a woman and whether the sex is<br>hetero or homosexual.  Alternative arguments can be tested with the sex category<br>syntax to discover how the game will interpret the position or act.  If it&#8217;s<br>unrecognized, it will inform the player and log the bad argument so that the<br>command can become more intuitive and accommodate additional player requests<br>that the coder did not originally provision for.<br>s\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#menstrual-cycle\">Menstrual cycle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pregnancy\">Pregnancy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sanctuary\">Sanctuary<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#habit\">Habit<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31238\" class=\"category-display-post\"><a id=\"sex-definition\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sex Definition<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFor the purposes of mystical forces in the world of Haven, Sex is defined<br>as any time one person penetrates another in any location, with any part of<br>themselves, or any object controlled or manipulated by them with sexual<br>intent.  <br><br>This act renders both parties non virginal.<br><br>Kissing another person is an exception, even though it may involve<br>penetrating their mouth with your tongue with sexual intent.\n<\/div><\/div><\/article><article id=\"post-31502\" class=\"category-display-post\"><a id=\"shadow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shadow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> shadow person<br><br>Uses your stealth skill to follow someone without them noticing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30690\" class=\"category-display-post\"><a id=\"shadow-hand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shadow Hand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Shadows are the Hand&#8217;s covert operatives, they handle<br>assassinations, espionage, spying, researching as well as R&amp;D for<br>technological and magical creations.  Their exact numbers aren&#8217;t well known,<br>they pride themselves on being able to reach anyone anywhere and knowing<br>every secret that&#8217;s worth knowing.  An extremely technologically advanced<br>group, the shadows are believed to have the world&#8217;s most powerful<br>supercomputer in one of their hidden facilities.  <br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Hand groups, criminal subfactions, CIA.  <br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: FBI, Order\/Temple\/Keepers.  <br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher Ranked Hand Members.  <br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Spying on a target, acquiring intelligence, planting<br>evidence, assassination, theft, research, weapons development.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hand-subfactions\">Hand Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-hand\">The Hand<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31094\" class=\"category-display-post\"><a id=\"shadow-lightning\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shadow Lightning<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 2<\/span><\/span><br><br>This stat unlocks the shadow lightning discipline, which is equal to 120%<br>of your highest ranged discipline, has 120 range and suffers no range<br>penalties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abominations\">abominations<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30449\" class=\"category-display-post\"><a id=\"shadowwalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shadowwalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Shadowwalk<\/span><br><br><span style=\"color:#008080\">ritual shadowwalk (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Perform the shadowalk ritual to make the room you are in your shadowed room. The ritual asks for a target, but it always marks the room you are standing in, so name yourself as the target. Like any ritual it cannot be done in a public place. Performing it again moves your shadowed room, and lets you walk straight away. See <span style=\"color:#008080\">help enhancements rituals<\/span> for its cost.<br><br><span style=\"color:#008080\">shadowwalk<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Step into the shadows and out again in your shadowed room. Anyone you are dragging or carrying comes with you.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can do this once a day.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You have to be in Haven and free to act: not fighting, helpless, pinned, locked in, in a hostile room, a clinic patient, or caught up in a patrol.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You cannot cross from one world to another this way, unless you set off from the mists.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31125\" class=\"category-display-post\"><a id=\"shapeshifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shapeshifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 1, 2, 3, 4, 5<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Levels 1, 2: Primal Focus 1, Fae Knight Focus 1, Natural Magic<br>Focus 2, Illusory Magic Focus 3, or Dark magic focus 3.<br><br><span style=\"color:#ffffff\">Requirements<\/span>: Levels 3-5, Primal or Fae Knight Focus 2-4.<br>Each level of this stat grants +5 points to your animal shapeshifting pool.<br>Rank two is the minimum for being able to shapeshift.<br>These points cannot be used to augment the wolf form of werewolves.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shift\">Shift<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-stats\">Animal stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#naturalize\">Naturalize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30527\" class=\"category-display-post\"><a id=\"shapeshifting-size-chart\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shapeshifting Size Chart<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following chart shows what size forms are available for each level of investment in Fae Knight, Primal, Natural Magic, Illusory Magic, and Dark Magic foci. Shapeshifting must still be purchased as a power. The sizes are tiny, small, small\/medium, medium, man-sized, large, and very large.<br> <br>      <span style=\"color:#008080\">|<span style=\"color:#ffffff\">Tin<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Sma<span style=\"color:#008080\">|<span style=\"color:#ffffff\">S\/M<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Med<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Man<span style=\"color:#008080\">|<span style=\"color:#ffffff\">Lar<span style=\"color:#008080\">|<span style=\"color:#ffffff\">VeL<span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">Fae 1 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Fae 2 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Fae 3 <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Fae 4 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Pri 1 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Pri 2 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Pri 3 <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Pri 4 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Nat 1 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Nat 2 <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Nat 3 <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Nat 4 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Ill 1 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Ill 2 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Ill 3 <span style=\"color:#008080\">|   <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Ill 4 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Dar 1 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Dar 2 <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Dar 3 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br><span style=\"color:#ffffff\">Dar 4 <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">| <span style=\"color:#008000\">O <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|   <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 25, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-weights\">Animal Weights<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animals\">Animals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31515\" class=\"category-display-post\"><a id=\"share\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">share<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> share (person) (details)<br><br>This command is used to share your OOC contact details with another player<br>who you wish to get to know better OOCly. It does not work on people within<br>their first month of playing and has a one week cooldown.\n<\/div><\/div><\/article><article id=\"post-31516\" class=\"category-display-post\"><a id=\"shift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Shift (form name)<br><br>This command is use to transform yourself into an alternate form, when used<br>without an argument it will always transform you into your primary form or<br>back to human.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shifterstash\">Shifterstash<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30563\" class=\"category-display-post\"><a id=\"shifterstash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shifterstash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Shifterstash<br> <br>This will toggle if a shifter&#8217;s discarded clothing and items appear in a pile on the ground or instead in their stash.\n<\/div><\/div><\/article><article id=\"post-31015\" class=\"category-display-post\"><a id=\"shop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlayers are able to build and run their own shops in Haven by either using the<br>develop command on an undeveloped area of land or by purchasing an existing shop<br>and using the decorate command to suit their needs.  Commands oriented toward<br>setting up goods require trust to be set by the business owner. Characters must<br>look at least eighteen years old to sign a lease.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop list<\/span><\/span><\/span><br>  Lists all shops built by PCs and their status.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop owned<\/span><\/span><\/span><br>  Lists all shops owned by a character.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Displays details about a particular shop.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Purchase a shop that is for sale.  You do not have to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop sell <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">price<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set a shop for sale at a certain price. Set the price to 0 to take the shop<br>  off the market. It is not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop abandon <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Forfeits ownership of the shop and all ongoing maintenance attached.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the name of a character&#8217;s shop as displayed in holdings and shop list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop industry <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">industry<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the industry of a character&#8217;s shop.  Shops without a set industry will be<br>  penalized and earn less profit.  It is not necessary to be on the property.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop roster<\/span><\/span><\/span><br>  Displays everyone who has a shopkey to the owner.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkey <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character to bypass all locks in the property. It is required<br>  for shop trust. The other character must be present.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop lockchange <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Revokes a character&#8217;s key.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop trust <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character control over <span style=\"color:#ffffff\">decorate<\/span> commands as well as the ability<br>  to edit shop goods and shopkeepers.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkeeper add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">short description<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Adds a shopkeeper mob to the room in question. A shopkeeper is required to add<br>  goods to the list.  Only one shopkeeper can exist per room. You must shop save<br>  for the shopkeeper to appear.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkeeper remove<\/span><\/span><\/span><br>  Removes the shopkeeper from the room.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good list<\/span><\/span><\/span><br>  Lists all existing goods that can be sold from the shop.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good create <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This puts you in the customize buffer for shop objects.  Note that you cannot<br>  edit one aspect of a shop object at a time.  Every time you use this command<br>  over an existing object, you will be overwriting it with whatever is in the<br>  buffer.  Use <span style=\"color:#ffffff\">Abort<\/span> if you do not wish to do this.<br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">shop good delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\">  Deletes the good from the good list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Adds the good in question to a shopkeeper&#8217;s list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good remove <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Removes the most recently added good from the shopkeeper&#8217;s list.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop save<\/span><\/span><\/span><br>  Saves the shop and processes any changes that have been made. No changes will<br>  be visible to shopkeepers or goods until this command has been used.  This<br>  command also purges everything that was on the floor.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop workers<\/span><\/span><\/span><br>  Shows a list of all characters employed at a shop.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop fire <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Fires a character working in a shop.  That character loses his next paycheck.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">decorate marketdoor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Flag a wall in your shop as elligible to be chosen as a secret entrance<br>  to the goblin market.<br><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> shop automaintain <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  For properties in the forest that may suffer from encroachment this option<br>  allows characters to set that repairmen will automatically fix such problems<br>  for $50 each time.<br><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> shop utilities <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Properties in other worlds or the outer forest are off the grid, if characters<br>  want them to have luxuries such as electricity and running water they will<br>  have to pay extra to have these services arranged somehow, eg generators.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">shop advertisement <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Enter an editor to write an advertisement for your shop, visible in shop info.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> shop newaddress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Resets the address of the shop in case the road name has changed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#automaintain\">automaintain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#industries\">industries<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#knock\">knock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">object types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31107\" class=\"category-display-post\"><a id=\"short-blades\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Short Blades<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap:<\/span> Tier 1:20, 2:30, 3: 40, 4:80, 5:120<br> <br>This discipline covers the ability to fight with small, bladed weapons<br>such as knives and daggers.<br> <br>Requires a small weapon object to use, knife fighters do 25% less damage<br>to those wielding large melee weapons.\n<\/div><\/div><\/article><article id=\"post-31433\" class=\"category-display-post\"><a id=\"shotguns\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shotguns<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 30<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 15<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br><br>This discipline covers the ability to use weapons firing traditional shotgun<br>shells.  As opposed to the gun discipline it focuses on a more general<br>aiming skill.  This discipline only applies to weapons that fire shotgun<br>shells.<br> <br>Supernaturals receive a 5% per tier debuff to their firearms disciplines.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31510\" class=\"category-display-post\"><a id=\"show\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">show<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> show (object) (person)<br>Used to show the description of an object to a person in the room.\n<\/div><\/div><\/article><article id=\"post-30594\" class=\"category-display-post\"><a id=\"showability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Showability <span style=\"color:#008000\">(<span style=\"color:#ffffff\">abilityname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command is used to show to the room the level of one of your abilities. <br>It&#8217;s primary use is when you may be doing something in RP that would require <br>an ability.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">showstat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30466\" class=\"category-display-post\"><a id=\"showmissive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showmissive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> showmissive<br> <br>This command shows the latest missive you&#8217;ve received to anyone in the room with you, see <span style=\"color:#008080\">help missive<\/span> for more information.\n<\/div><\/div><\/article><article id=\"post-31463\" class=\"category-display-post\"><a id=\"showstat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showstat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Showstat (stat, discipline or modifier)<br> <br>This command is used to show to the room the level of one of your current<br>stats or disciplines. It&#8217;s primary use is when you may be doing something <br>in RP that would require a stat. For example if you wanted to RP lifting <br>a sofa by yourself it would be considered good RP to showstat your strength <br>to show people that you actually do have the stats to be able to do that.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showability\">showability<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31524\" class=\"category-display-post\"><a id=\"showto\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showto<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> showto (message) with stat\/discipline.<br><br>Used to by SRs to send a message to everyone in the room with a particular stat or discipline.<br>For example: Showto The faint scent of blood permeates the room with accute smell<br>Would send &#8216;The faint scent of blood permeates the room&#8217;<br>to everyone with accute smell at above 0.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30783\" class=\"category-display-post\"><a id=\"silver-vulnerability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Silver Vulnerability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Supernatural, not a vampire or werewolf.  <br><br>This power reduces the stagger you&#8217;d normally take from weapons augmented<br>against your archetype by two thirds, but means you take stagger from<br>weapons augmented with silver instead.  Characters who research you can<br>discover your vulnerabilities.\n<\/div><\/div><\/article><article id=\"post-31040\" class=\"category-display-post\"><a id=\"sin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Sin set (cardinal sin)<br><br>This command allows PCs to set their sins which makes them vulnerable<br>to staff run NPC cardinals. By using this command you&#8217;re saying two things.  <br><br>Firstly, that your PC has this particular sin to an amount equal to about<br>the top 20% of people in the world.  <br><br>Secondly, you are OOCly consenting to, and interested in, antagonistic RP<br>oriented around this sin.  ICly this is represented by a particular genetic<br>susceptibility.  <br><br>You should not toggle the wrath sin if you do not wish to be involved in RP<br>about getting badly beat or tortured, you should not toggle the lust sin if<br>you do not wish to be involved in sexually antagonistic RP.  You should not<br>toggle the pride sin if you do not want to be embarrassed or humiliated and<br>so on.  <br><br>The cardinal sins are as follows: Envy, Gluttony, Greed, Lust, Pride, Sloth,<br>Wrath\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cardinal-guests\">Cardinal Guests<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31267\" class=\"category-display-post\"><a id=\"sit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> sit &lt;item&gt;<br> <br>Sit allows you to sit on a piece of furniture, like a chair or a throne,<br>or even sit on the ground if standing up gets boring for you<br> <br><span style=\"color:#ffffff\">Example:<\/span> sit chair<br> You sit down at a <span style=\"color:#808000\">wooden<\/span> chair.\n<\/div><\/div><\/article><article id=\"post-30970\" class=\"category-display-post\"><a id=\"skin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Skin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents what your character&#8217;s skin looks like, it can be<br>any string and will appear like.  He\/She has (string).\n<\/div><\/div><\/article><article id=\"post-30843\" class=\"category-display-post\"><a id=\"sniper-training\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sniper Training<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Soldier Focus 3<br><br>This stat conveys +12 range when using rifles and +8 when using carbines.\n<\/div><\/div><\/article><article id=\"post-30764\" class=\"category-display-post\"><a id=\"social\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">social<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> social<span style=\"color:#c0c0c0\"><br> <br>This command allows you to see your influence, scheme influence, <br>supernatural influence and society influence. It also displays <br>your current social rank and indicates whether there are any <br>negative or positive rumors circulating about you.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31242\" class=\"category-display-post\"><a id=\"social-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Social Combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are several commands in the game that allow players to conflict<br>with each other without getting involved in actual fights.  In general these<br>commands cannot be used at all in protected areas such as the Lodge, and<br>cannot be used against civilians in public areas without drawing police<br>attention.  <br><br><span style=\"color:#ffffff\">Pin (target)<\/span> <br>This command will try to pin someone in place so they cannot leave the room.<br>You can then type Release to let them go.  <br><br><span style=\"color:#ffffff\">Punch (target)<\/span> <br>This command throws a punch at your target.  The message output depends on<br>the relative stats and disciplines of the two parties.  <br><br><span style=\"color:#ffffff\">Headbutt (target)<\/span><br>This command headbutts the target.  The message output depends on the<br>relative stats and disciplines of the two parties.  <br><br><span style=\"color:#ffffff\">Groinkick (target)<\/span> <br>This command makes you kick at your target&#8217;s groin.  The message output<br>depends on the relative stats and disciplines of the two parties.  <br><br><span style=\"color:#ffffff\">Knockoutpunch (target)<\/span><br>This command makes you throw a punch at the target.<br> <br><span style=\"color:#ffffff\">Also see:<span style=\"color:#c0c0c0\"> Help fist fighting<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30813\" class=\"category-display-post\"><a id=\"social-rank\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Social Rank<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYour social rank is seen whenever someone looks at you and represents<br>your overall popularity amongst the NPC population of Haven.  <br><br>Professional focuses, particularly socialite have a pronounced impact on<br>this standing, as does where your character lives and the type of car they<br>drive.  It is also affected by tier, as well as character praises and<br>disses.  Some contacts can be used to enhance your social standing.  Some<br>behaviour can have a slight upward or downward impact on social rank, such<br>as walking around in public while dirty or blood having a negative impact. <br><br>You can use the social command to see your current rank.  <br> <br>Characters with a higher rank will build up influence to give out with<br>their roleplay faster, and will build it up to a much higher cap than other<br>characters.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social\">Social<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rank\">Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30538\" class=\"category-display-post\"><a id=\"socialite-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Socialite Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who&#8217;ve dedicated themselves to learning the art of winning friends and influencing people. In addition to the standard professional focus bonuses, each rank grants significant bonuses to their social rank.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Socialite One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Socialite Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Celebrity<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that gives you a global fame string visible to everyone.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Find Secrets<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that gives you the ability to dig up personal history on someone.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Socialite Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Enrapture<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that forces someone to fall in love with you.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Socialite Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 25, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#celebrity\">Celebrity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enrapture\">Enrapture<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#find-secrets\">Find Secrets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-rank\">Social Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31362\" class=\"category-display-post\"><a id=\"societies\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Societies<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA society is one of several different types of groups that contest each other in the supernatural underworld.<br>Societies run on resources, a combination of laundered cash, valuable supernatural items, and human assets.<br><br>The types of society are:<br><span style=\"color:#008000\">Factions:<\/span> These are large and fairly stable global organizations which are always on the look out for new soldiers.<br><span style=\"color:#800000\">Cults:<\/span> These are smaller, local groups that serve or worship an Eidolon.<br><span style=\"color:#008080\">Sects:<\/span> These are smaller, local groups that are aiming to destroy an Eidolon.<br> <br>You can be in one of each type of group at the same time. For more information see <span style=\"color:#008080\">Help Eidolon Lore<\/span>, <span style=\"color:#008080\">Help society creation<\/span>, <span style=\"color:#008080\">Help society commands<\/span>. You can view a list of all groups by typing faction list.<br> <br>Joining a society is particularly important to supernatural characters as they otherwise will not benefit from<br>Sanctuary protection. See <span style=\"color:#008080\">Help Sanctuary<\/span>\n<\/div><\/div><\/article><article id=\"post-30657\" class=\"category-display-post\"><a id=\"society-alliances\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Alliances<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAlmost all societies in the supernatural world will join together in an<br>alliance. While each society is ultimately out for themselves they recognize<br>that it is in their best interest to have allies. Alliances are formed around<br>the different positions that societies take, but often have different break<br>points between where someone would be considered on one side of a conflict<br>versus when they would be considered on another side.<br><br>Alliances usually change about once every six months, no society wants to<br>remain stuck in an alliance so long that their fates become permanently<br>entwined with the other groups.<br><br>Alliances are determined by code and reshuffled every six months according<br>to what alliance would bring the greatest balance. All territories will have<br>their alliance control percentages reset when the alliances are reshuffled.<br><br>Members of the same alliance will be part of the same team on operations and<br>in warfare\/arcane warfare patrols. They also share the same communication<br>channel used with ssay.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-positions\">Society Positions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#conflicting-loyalties\">Conflicting Loyalties<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31020\" class=\"category-display-post\"><a id=\"society-assets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Assets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span> develop <span style=\"color:#008000\">(<span style=\"color:#ffffff\">asset name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Develop a new asset for your society, or stop using it if it already exists.<br><br><span style=\"color:#ffffff\">Society news<span style=\"color:#c0c0c0\"> is automatically available to all society members.<br> <br><span style=\"color:#008080\">Possible assets<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Sanctuary<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">  Cost per week:<span style=\"color:#00ff00\"> $<span style=\"color:#ffffff\">2000<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  This purchases Sanctuary protection for the members of your society.<br><span style=\"color:#008080\">Scouts<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">  Cost per week<span style=\"color:#008000\">: <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">500<\/span><\/span><\/span><\/span><\/span><\/span><br>  This purchases scouts to notify your society about important events via<br>  <span style=\"color:#ffffff\">society news<span style=\"color:#c0c0c0\">.<br><span style=\"color:#008080\">Transmitter<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost per week<span style=\"color:#008000\">: <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">100<span style=\"color:#c0c0c0\"><br>  This enables <span style=\"color:#ffffff\">society alliance comms<span style=\"color:#c0c0c0\"> (the <span style=\"color:#ffffff\">ssay<span style=\"color:#c0c0c0\"> command).<br><span style=\"color:#008080\">Disposal<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost per week<span style=\"color:#008000\">: <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">500<span style=\"color:#c0c0c0\"><br>  Reduces the resource burden of your society members killing.<br><span style=\"color:#008080\">Scanner<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">Cost per week<span style=\"color:#008000\">: <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">200<span style=\"color:#c0c0c0\"><br>  This adds the police band feed to your society comms.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">society commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-resources\">society resources<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#spending-resources\">spending resources<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30817\" class=\"category-display-post\"><a id=\"society-awards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Awards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Society award (person) (reason)<br><br>This command can be used by society leaders to award their members for<br>particularly good service to their society.  It will give the member a boost<br>to thier rate of earning karma up to a certain amount and make a message in<br>the society news.  The leader gains half of this benefit themselves whenever<br>they use it.  <br><br>Awards are gained slowly over time as your society acquires resources.\n<\/div><\/div><\/article><article id=\"post-31363\" class=\"category-display-post\"><a id=\"society-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#00ffff\">Use <span style=\"color:#808080\">Faction<span style=\"color:#00ffff\">, <span style=\"color:#808080\">Sect<span style=\"color:#00ffff\">, Or <span style=\"color:#808080\">Cult<span style=\"color:#00ffff\"> instead of <span style=\"color:#808080\">Society<span style=\"color:#00ffff\"> to use these commands for each of the relevant groups you are part of.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">General society commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> list<span style=\"color:#c0c0c0\"><br>  View a list of all the societies in Haven.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> info <span style=\"color:#008080\">[<span style=\"color:#008000\">(<span style=\"color:#ffffff\">society name<span style=\"color:#008000\">)<span style=\"color:#008080\">]<span style=\"color:#c0c0c0\"><br>  With no argument, <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> info <span style=\"color:#c0c0c0\">returns information about your character&#8217;s current<br>  society, including things like society operational resources, alliances, standing and<br>  loyalty progress.<br>  With an argument, <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> info prints supernaturally public information about that<br>  particular society. Society names should be specified as printed on the list,<br>  including spaces.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> join <span style=\"color:#008000\">(<span style=\"color:#ffffff\">society name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Usable only in newbie school or directly after an identity change, this command adds<br>  your character to the designated society&#8217;s roster. The society must be open for<br>  newbie school recruitment and your character must fit the alt restrictions.<br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help change<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">General society member commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> report<span style=\"color:#c0c0c0\"><br>  Display stats for actions taken by everyone in your society from the last week.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> report battle\/events<br>  View recent operations or events in Haven.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> news<span style=\"color:#c0c0c0\"><br>  View messages left for the faction. Only visible to members.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> roster<span style=\"color:#c0c0c0\"><br>  Show a list of active members of your current society. Only visible to members.<br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">:<span style=\"color:#ffffff\"> Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> deploy<br>  Set if you will deploy on operations for this group or not.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> leave <span style=\"color:#008000\">(<span style=\"color:#ffffff\">society name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Leave a society.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fsay<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">csay<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">ssay <span style=\"color:#008080\">[<span style=\"color:#ffffff\">(string)<span style=\"color:#008080\">] <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Speak on your society&#8217;s alliance comms channel. A string enclosed in parentheses () will<br>  translate as a talk string if included. Requires the communications trust. <br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help talk<span style=\"color:#c0c0c0\">.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> comms<span style=\"color:#c0c0c0\"><br>  Toggle your society comms on or off.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> noleader<span style=\"color:#c0c0c0\"><br>  Toggle your character&#8217;s ability to take on society leadership.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> describe file <span style=\"color:#008080\">[<span style=\"color:#ffffff\">classified<span style=\"color:#008080\">]<span style=\"color:#c0c0c0\"><br>  Create a file on your character accessible to anyone with society standing 2<br>  or above in your own faction. With the classified argument, that information<br>  is locked to the leader of the society only.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> filenote <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Create a file on a character not belonging to your society. In order to create<br>  a file, the target of the file must be visible on the who list or in the room<br>  with you. When ordering a file on someone outside your society, this is all<br>  you will see. <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help file<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">help whoinvis<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Ranking society member commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help order<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> remark <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Add a remark after a name visible with <span style=\"color:#ffffff\">society roster<span style=\"color:#c0c0c0\">.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> announce <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Leave a message for the society visible with <span style=\"color:#ffffff\">news<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">faction news<span style=\"color:#c0c0c0\">.<br>  Requires the news trust.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> recruit <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Recruit a member to your society. Requires the recruitment trust.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> promote <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">rankname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Promote a character to a new rank. Requires the promotions trust.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> banish <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Kick a person from your society. Requires the banishing trust.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> suspend <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Suspend a member of a society, removing all trusts and faction pay. Requires<br>  the suspensions trust.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> logs<span style=\"color:#c0c0c0\"><br>  View logs of recent activity undertaken by your society.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> rank 1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Give a corresponding rank a name.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> ranktrust <span style=\"color:#008000\">(<span style=\"color:#ffffff\">rank name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">trust<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Grant a rank a new trust. <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help society trusts<span style=\"color:#c0c0c0\">.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> paybonus <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">100<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Adjust a society member&#8217;s pay rate. The default pay rate is 50.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> banish <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Banish a character from Haven, making them unable to enter the town. Leader only.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> unbanish <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Lift a banishment on a character. Leader only.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> award <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Increases the rate a player gains regular karma when undertaking those activities.<br>Leader only. Takes the form: &lt;leader&gt; awards &lt;name&gt; for &lt;message&gt;.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> positions <span style=\"color:#008000\">(<span style=\"color:#ffffff\">position<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">stance<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Sets the society&#8217; political\/philosophical positions.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> restriction <span style=\"color:#008000\">(<span style=\"color:#ffffff\">restriction\/soft<span style=\"color:#008000\">)<\/span><\/span><\/span><br>  Sets the society&#8217;s restrictions.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> stasis<br>  Puts a society into stasis, leader only.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> unstasis <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Society name<span style=\"color:#008000\">)<\/span><\/span><\/span><br>  Takes a society out of stasis. <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> becomeeidolon<br>  Log off your PC and play the cult or sect Eidolon.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Faction<\/span><\/span><\/span> targeteidolon (name)<br>Make the target Eidolon the enemy of your faction.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">Cult<\/span><\/span><\/span> evadetargeting<br>  Stop factions targeting your eidolon for 20k resources.<br><br><span style=\"color:#008080\"><span style=\"color:#008080\"><span style=\"color:#008080\">Society resource commands<span style=\"color:#c0c0c0\"><span style=\"color:#c0c0c0\"><span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> <br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help butcher<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">help contribute<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">help harvest<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#ffffff\">help operations<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help augment<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">help resupply<span style=\"color:#c0c0c0\"><br>  <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help spending resources<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> transfuse <span style=\"color:#008000\">(<span style=\"color:#ffffff\">amount<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Convert the specified amount of resources into life force at <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">500<span style=\"color:#808080\">x<span style=\"color:#c0c0c0\">tier per 1%.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> rescue <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Rescue someone from an alternate world for <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">20,000 in resources.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> ritual <span style=\"color:#008000\">(<span style=\"color:#ffffff\">ritual name<span style=\"color:#008000\">) <span style=\"color:#008080\">[<span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#008080\">]<span style=\"color:#c0c0c0\"><br>  Purchase the services of a tier 2 society ritualist NPC. Costs <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">200<span style=\"color:#808080\">x<span style=\"color:#c0c0c0\">life force.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> breaksanctuary <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Break Sanctuary protection on an eligible target for <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">10,000.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> oppress<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">unoppress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Curse an unprotected target with bad luck for <span style=\"color:#00ff00\">$<span style=\"color:#c0c0c0\">2,500. <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help oppression<span style=\"color:#c0c0c0\">.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> vassal roster<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">recruit<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">banish <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Add, remove or view society vassals. <span style=\"color:#008080\">See also<span style=\"color:#008000\">: <span style=\"color:#ffffff\">help vassals<span style=\"color:#c0c0c0\">. <br> <br><span style=\"color:#008080\">Society manpower commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> reinforce <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Purchase extra soldiers at a cost of 5% resources each. They cannot be used on<br>  combat missions.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> soldiername <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Assign your society&#8217;s NPC soldiers a short description.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> soldierdescribe<span style=\"color:#c0c0c0\"><br>  Enter a buffer to describe your soldiers in greater detail.<br>  <br><span style=\"color:#008080\">Society creation and development commands<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br>  <span style=\"color:#008080\">See<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> help society creation<span style=\"color:#c0c0c0\"><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-creation\">Society Creation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breaksanctuary\">Breaksanctuary<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vassals\">Vassals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#oppression\">Oppression<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operative\">Operative<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30604\" class=\"category-display-post\"><a id=\"society-creation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">society creation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCreating a society is a multi-step process; first, you should come up with a theme for your society and think about what change it is they&#8217;re looking to enact upon the world, even if it is just locally. Once you have a theme in mind, you can then use the following commands to work your way through the creation process:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Mandatory Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> create <span style=\"color:#008000\">(<\/span>name<span style=\"color:#008000\">)<\/span><br>    Create a new society by the name specified. Costs at least <span style=\"color:#ffffff\">25<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> influence between standard and scheme. The first <span style=\"color:#ffffff\">25<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> influence returns <span style=\"color:#008000\">$<span style=\"color:#ffffff\">25<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span><\/span> in resources, but up to <span style=\"color:#ffffff\">125<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> influence can be spent for a maximum of <span style=\"color:#008000\">$<span style=\"color:#ffffff\">75<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span><\/span> in starting resources.<br> <br> <span style=\"color:#008080\"> Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span> <span style=\"color:#008000\">(<\/span>field<span style=\"color:#008000\">)<\/span><br>    Enter the editor to edit the description in <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span> info <span style=\"color:#008000\">(<\/span>society<span style=\"color:#008000\">)<\/span>. Valid fields are summary, manifesto, missions, history, roles, scenes, and ooc.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> symbol <span style=\"color:#008000\">(<\/span>string<span style=\"color:#008000\">)<\/span><br>    Sets your society&#8217;s symbol to the string; see the symbol section in &#8216;<span style=\"color:#ffffff\">help customize<\/span>&#8216;.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> positions <span style=\"color:#008000\">(<\/span>position<span style=\"color:#008000\">)<\/span> <span style=\"color:#008000\">(<\/span>stance<span style=\"color:#008000\">)<\/span><br>    Sets the society&#8217;s political and philosophical positions; see <span style=\"color:#ffffff\">help society positions<\/span>.<br><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> restriction <span style=\"color:#008000\">(<\/span>restriction\/soft<span style=\"color:#008000\">)<\/span><br>    Sets the society&#8217;s restrictions; see <span style=\"color:#ffffff\">help society restrictions<\/span>.<br><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> develop <span style=\"color:#008000\">(<\/span>asset name<span style=\"color:#008000\">)<\/span><br>    Develop society assets. See <span style=\"color:#ffffff\">help society assets<\/span>.<br><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> soldiername <span style=\"color:#008000\">(<\/span>string<span style=\"color:#008000\">)<\/span><br>    Assign your society&#8217;s NPC soldiers a short description.<br><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> soldierdescribe<br>    Enter the editor to describe your soldiers in greater detail.<br><br><span style=\"color:#008080\">  Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\"><span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> makeeidolon <span style=\"color:#008000\">(<\/span>Demon\/Fae\/Divine\/Ghost\/Cthulian\/Primal<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">Name<span style=\"color:#008000\">)<\/span><\/span><\/span><br>    Set the name and type of the Eidolon for your Cult or Sect.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Optional Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> closed<br>    Toggle whether your society is joinable from creation.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> canalt<br>    Toggle whether your society will accept alts.<br>  <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> makeenemy <span style=\"color:#008000\">(<\/span>1-10<span style=\"color:#008000\">)<\/span><br>    Enter the editor to describe potential NPC enemy groups for your society; these can be extant antagonist societies such as the Heralds or Hunters, antagonistic subfactions, or entirely virtualised groups of your own design.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> oppose <span style=\"color:#008000\">(<\/span>1-10<span style=\"color:#008000\">)<\/span> <span style=\"color:#008000\">(<\/span>society<span style=\"color:#008000\">)<\/span><br>    Make an offer to become enemies with another society in the specified enemy slot; this must be followed by the <span style=\"color:#ffffff\">society approveenemy<\/span> command shown below. When societies are enemies, they become vulnerable to one another, as if they are weaknesses &#8211; this makes it easier for members to nightmare pull, dream invade, dream snare, commit, and abduct one another.<br><br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> unoppose <span style=\"color:#008000\">(<\/span>1-10<span style=\"color:#008000\">)<\/span>\/<span style=\"color:#008000\">(<\/span>society<span style=\"color:#008000\">)<\/span><br>    Unlike <span style=\"color:#ffffff\">society oppose<\/span>, this does not require approval; it removes an extant enemy relationship.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> approveenemy <span style=\"color:#008000\">(<\/span>society<span style=\"color:#008000\">)<\/span><br>    Approve an enemy relationship between societies.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> resist <span style=\"color:#008000\">(<\/span>number<span style=\"color:#008000\">)<\/span> <span style=\"color:#008000\">(<\/span>society<span style=\"color:#008000\">)<\/span><br>    Available to virtuous societies only, this enables the society to claim an enemy slot without approval, but is a one-way relationship; the resisting society becomes vulnerable to the society being resisted, and in exchange they receive free resources.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> stasis<br>    Puts a society into stasis, where it will begin to recover secrecy; full secrecy should be restored within <span style=\"color:#ffffff\">3<\/span> months.<br> <br>  <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> unstasis <span style=\"color:#008000\">(<\/span>society name<span style=\"color:#008000\">)<\/span><br>    Takes a society out of stasis.  <br> <br><span style=\"color:#008080\">  Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span> uncollege<br>    Converts a collegiate group back into a noncollegiate group.<br> <br><span style=\"color:#008080\">  Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span> eidolonplayers<br>    Enter an editor where you can list player names, those players can become your Eidolon even if not part of the cult\/sect with cult\/sect becomeeidolon (group name)<br> <br><span style=\"color:#008080\">  Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span> changeeidolon <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">Demon\/Fae\/Divine\/Ghost\/Cthulian\/Primal<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">Name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>    Change the name and type of the Eidolon for your Cult or Sect. Costs some resources.\n<\/div><\/div><\/article><article id=\"post-30659\" class=\"category-display-post\"><a id=\"society-positions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Positions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSocieties can be defined by their philosophical and political positions. The more unique a society&#8217;s positions compared to other societies, the more of a bonus to their secrecy they afford; positions are also used to determine alliances.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">society position <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>position<span style=\"color:#008000\">) (<\/span>stance<span style=\"color:#008000\">)<\/span> <br><span style=\"color:#008080\">Valid stances are<span style=\"color:#008000\">:<\/span><\/span> neutral, mild, moderate, or strong.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Anti-Supernatural<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Pro-Supernatural<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Anti-Supernatural<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force if natural.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force if supernatural.<br>   At strong stance, all supernaturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any natural society member with the <span style=\"color:#ffffff\">control<\/span> command.<br>  <br>  <span style=\"color:#808000\">Pro-Supernatural<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force if supernatural.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force if natural.<br>   At strong stance, all naturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any supernatural society member with the <span style=\"color:#ffffff\">control<\/span> command. <span style=\"color:#808000\">Raises minimum joining age to <span style=\"color:#ffffff\">21<\/span><\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Material<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Spiritual<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Material<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> from the cost of cars.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of horses.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> income.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> firearms damage.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> melee weapons damage.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> arcane power.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> tooth and claw discipline.<br>   <br>  <span style=\"color:#808000\">Spiritual<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> from the cost of horses.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of cars.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> income.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> melee weapon damage.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> firearms damage.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> arcane power.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> tooth and claw discipline.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combative<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Manipulative<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Combative<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> damage.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">10<span style=\"color:#008000\">, <span style=\"color:#ffffff\">30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of arranged arrests, asylum detainment, operation bribes, and territory lockouts.<br> <br>  <span style=\"color:#808000\">Manipulative<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> damage.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">, <span style=\"color:#ffffff\">30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of arranged arrests, asylum detainment, operation bribes, and territory lockouts.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Corrupt<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Virtuous<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Corrupt<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">6<span style=\"color:#008000\">, <span style=\"color:#ffffff\">8<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force for T1s.<br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">6<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force for T2s.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">6<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force for T3+.<br>   At mildly corrupt or higher, all T1s are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any natural society member with the <span style=\"color:#ffffff\">control<\/span> command.<br>   At strongly corrupt, all T2s are also slaves.<br>   At neutral, T1 and T3 have <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span> LF, T4 <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">9<span style=\"color:#008000\">%,<\/span><\/span><\/span> T5 <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">12<span style=\"color:#008000\">%<\/span><\/span><\/span>.<br> <br>  <span style=\"color:#808000\">Virtuous<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">6<span style=\"color:#008000\">, <span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> life force for T1s and T2s.<br>   At mildly virtuous, T5s cannot join. <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span><\/span> LF for T3s and T4. <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span> LF for T3.5.<br>   At moderately virtuous T4s cannot join. <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span><\/span> LF for T3s. <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">8<span style=\"color:#008000\">%<\/span><\/span><\/span> LF for T3.5.<br>   At strongly virtuous T3s cannot join. <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span><\/span> LF for T3.5.<br>   At neutral, T1 and T3 have <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">3<span style=\"color:#008000\">%<\/span><\/span><\/span> LF, T4 <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">9<span style=\"color:#008000\">%,<\/span><\/span><\/span> T5 <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">12<span style=\"color:#008000\">%<\/span><\/span><\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Autocratic<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Democratic<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Autocratic<span style=\"color:#008000\">:<\/span><\/span><br>   Leader loyalty praises worth <span style=\"color:#ffffff\">250<span style=\"color:#008000\">, <span style=\"color:#ffffff\">500<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1000<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span> of member praises.<br> <br>  <span style=\"color:#808000\">Democratic<span style=\"color:#008000\">:<\/span><\/span><br>   Leader loyalty praises worth <span style=\"color:#ffffff\">150<span style=\"color:#008000\">, <span style=\"color:#ffffff\">100<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span> of member praises. At at least mildly democratic, the leader is automatically replaced by any individual with higher standing.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Anarchistic<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Lawful<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#808000\">Anarchistic<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">, <span style=\"color:#ffffff\">30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> from the cost of operations with goals<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Incite<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Loot<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Provoke<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Sabotage<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Raze<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> and <span style=\"color:#ffffff\">Rescue<\/span>.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">10<span style=\"color:#008000\">, <span style=\"color:#ffffff\">30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of operations with goals<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Calm<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Kidnap<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Setup<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span><\/span> and <span style=\"color:#ffffff\">Suppress<\/span>.<br> <br>  <span style=\"color:#808000\">Lawful<span style=\"color:#008000\">:<\/span><\/span><br>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">, <span style=\"color:#ffffff\">30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> to the cost of operations with goals<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Calm<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Kidnap<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Setup<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span><\/span> and <span style=\"color:#ffffff\">Suppress<\/span>.<br>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">10<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 30<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><\/span><\/span><\/span> from the cost of operations with goals<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Incite<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Loot<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Provoke<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Sabotage<span style=\"color:#008000\">, <span style=\"color:#ffffff\">Raze<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> and <span style=\"color:#ffffff\">Rescue<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-discipline\">Mental Discipline<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying-society-positions\">Roleplaying Society Positions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrecy\">Secrecy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-alliances\">Society Alliances<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-restrictions\">Society Restrictions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31021\" class=\"category-display-post\"><a id=\"society-ranks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Ranks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSociety members have a standing and a rank.  Standing is automatic and is<br>generated by praises\/disses as well as some automated activity like RPing<br>while wearing asociety symbol.  Standing determines roster order and who&#8217;ll<br>take over the society if the leader dies, steps down, or quits.  <br><br>Rank is set by the leaders, and conveys the trusts the member has when not<br>suspended.  Each rank has a custom name and trusts.  But is separate from<br>paygrade.  <br><br>Rank trusts are set with the society ranktrust (rankname) (trust) command. <br>The different trusts are: <br> <br>Comms &#8211; gives access to ssay alliance comms.<br>News &#8211; gives access to society news and announce.<br>Resource &#8211; Allow this rank to use society resources.<br>Brainwash &#8211; Allow this rank to use society resources for brainwashing.<br>Suspensions &#8211; Allow this rank to hand out suspensions.<br>Promotions &#8211; Allow this rank to promote people.<br>Recruitment &#8211; Allow this rank to recruit people.<br>Banishing &#8211; Allow this rank to kick people out.<br>Commanding &#8211; Allow this rank to order NPC soldiers.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31023\" class=\"category-display-post\"><a id=\"society-resources\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Resources<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Society develop <span style=\"color:#008000\">(<span style=\"color:#ffffff\">asset name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Develop a new asset for your society, or stop using it if it already exists.<br> <br><span style=\"color:#ffffff\">Society news<span style=\"color:#c0c0c0\"> is automatically available to all society members.<br>  <br><span style=\"color:#008080\">Possible assets<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  <br><span style=\"color:#008080\">Sanctuary<br><span style=\"color:#008080\">  Cost per week<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">2000<span style=\"color:#c0c0c0\"><br>  This purchases Sanctuary protection for the members of your society.<br><span style=\"color:#008080\">Scouts<br> <span style=\"color:#008080\"> Cost per week<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">500<span style=\"color:#c0c0c0\"><br>  This purchases scouts to notify your society about important events via<br>  society news.<br><span style=\"color:#008080\">Transmitter<br><span style=\"color:#008080\">  Cost per week<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">100<span style=\"color:#c0c0c0\"><br>  This enables society alliance comms (the ssay command).<br><span style=\"color:#008080\">Disposal<br>  Cost per week<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">500<span style=\"color:#c0c0c0\"><br>  Reduces the resource burden of your society members killing.<br><span style=\"color:#008080\">Scanner<br>  Cost per week<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">200<span style=\"color:#c0c0c0\"><br>  This adds the police band feed to your society comms.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contribute\">Contribute<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation\">Operation<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#spending-resources\">Spending Resources<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrecy\">Secrecy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30658\" class=\"category-display-post\"><a id=\"society-restrictions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Restrictions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nRestrictions allow societies to limit what types of individuals can join them.<br>More restricted societies have bonuses to their secrecy as they are more<br>challenging to infiltrate.<br><br>A society gains 3% secrecy bonus if no other society has that restriction,<br>2% if another society has the restriction but has set it more recently and<br>1% otherwise.<br><br>Restricting naturals, supernaturals, or people with any combat, arcane or<br>professional focuses gives a bonus 2% each.<br><br>Using society restriction soft allows a society to toggle their restrictions<br>to soft restrictions. Soft restrictions allow a restricted character to<br>join a society but they are limited to standing 1-2, and cannot be given<br>any important trusts or become a leader. Essentially functioning as a<br>slave\/servant\/intern class.<br><br>Soft restrictions reduce bonuses to 3%, 1.5% and 0.5%.<br><br><span style=\"color:#008080\">Men<span style=\"color:#ffffff\">:<\/span><\/span> Restrict male characters.<br><span style=\"color:#008080\">Women<span style=\"color:#ffffff\">:<\/span><\/span> Restict female characters.<br><span style=\"color:#008080\">Primary Arcanists<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with more arcane focuses than any<br>other type.<br><span style=\"color:#008080\">Arcanists<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with any arcane focuses.<br><span style=\"color:#008080\">Primary Combatants<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with more combat focuses than any<br>other type.<br><span style=\"color:#008080\">Combatants<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with any combat focuses.<br><span style=\"color:#008080\">Primary Professionals<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with more professional focuses<br>than other type.<br><span style=\"color:#008080\">Professionals<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters with any professional focuses.<br><span style=\"color:#008080\">Vampires<span style=\"color:#ffffff\">:<\/span><\/span> Restrict vampire characters.<br><span style=\"color:#008080\">Werewolves<span style=\"color:#ffffff\">:<\/span><\/span> Restrict werewolf characters.<br><span style=\"color:#008080\">Faeborn<span style=\"color:#ffffff\">:<\/span><\/span> Restrict Faeborn characters.<br><span style=\"color:#008080\">Angelborn<span style=\"color:#ffffff\">:<\/span><\/span> Restrict Angelborn characters.<br><span style=\"color:#008080\">Demonborn<span style=\"color:#ffffff\">:<\/span><\/span> Restrict Demonborn characters.<br><span style=\"color:#008080\">Demigod<span style=\"color:#ffffff\">:<\/span><\/span> Restrict Demigod characters.<br><span style=\"color:#008080\">Supernaturals<span style=\"color:#ffffff\">:<\/span><\/span> Restrict supernatural characters.<br><span style=\"color:#008080\">Naturals<span style=\"color:#ffffff\">:<\/span><\/span> Restrict natural characters.<br><span style=\"color:#008080\">Nonvirgins<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters who&#8217;ve had sex since chargen.<br><span style=\"color:#008080\">Fratenization<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters who&#8217;s most recent sexual partner is<br>also a member of the society.<br><span style=\"color:#008080\">Unmarried Sex<span style=\"color:#ffffff\">:<\/span><\/span> Restrict characters who aren&#8217;t married to their most<br>recent sexual partner.<br><span style=\"color:#008080\">Murderers<\/span>: Restrict vampires who are not animal feeders and werewolves who have shifted.<br>Inhibited: Restrict vampires who are not reckless feeders, werewolves who do not embrace lunacy and demonborn with low sadism habits.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrecy\">Secrecy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-positions\">Society Positions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30725\" class=\"category-display-post\"><a id=\"society-stasis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">society stasis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">society stasis<span style=\"color:#c0c0c0\"><br> <br>This command puts a society into stasis, rendering it inactive. It can be seen<br>on the society list and brought back out of stasis with society unstasis (society)<br>by former members or any character on the same account as whoever put it into<br>stasis.<br><br>Society secrecy penalties for being active for a long time decrease while in<br>stasis. If a society is in stasis for at least 3 months all secrecy penalties<br>are removed and all exmembers shed.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30616\" class=\"category-display-post\"><a id=\"society-trusts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Society Trusts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Comms<\/span> &#8211; Adds access to alliance comms.<br> <br><span style=\"color:#ffffff\">News<\/span> &#8211; Adds access to society announcements.<br> <br><span style=\"color:#ffffff\">Research<\/span> &#8211; Adds access to goblin market library research.<br> <br><span style=\"color:#ffffff\">Resource<\/span> &#8211; Allows member to use society resources.<br> <br><span style=\"color:#ffffff\">Brainwashing<\/span> &#8211; Allows member to use institute brainwashing facilities.<br> <br><span style=\"color:#ffffff\">Suspensions<\/span> &#8211; Allows member to suspend other lower ranked members.<br> <br><span style=\"color:#ffffff\">Promotions<\/span> &#8211; Allows member to promote other characters.<br> <br><span style=\"color:#ffffff\">Banishing<\/span> &#8211; Allows member to kick people out of the society.<br> <br><span style=\"color:#ffffff\">Commanding<\/span> &#8211; Allows member to use society NPC soldiers.<br> <br><span style=\"color:#ffffff\">Recruitment<span style=\"color:#c0c0c0\"> &#8211; Allows member to recruit new members.<br> <br><span style=\"color:#ffffff\">Eidolon<\/span><\/span><\/span> &#8211; Allows a member to play the cult or sect&#8217;s Eidolon.\n<\/div><\/div><\/article><article id=\"post-30896\" class=\"category-display-post\"><a id=\"solar-blessing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Solar Blessing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">bless (target)<\/span> to bestow a buff upon<br>someone that enhances them whenever it is day time, may be self targeted.\n<\/div><\/div><\/article><article id=\"post-30964\" class=\"category-display-post\"><a id=\"soldier\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">soldier<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human.  <br><br>This archetype represents those with a military or serious law enforcement<br>background.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available negative modifiers:<\/span> Addicted, Injured, Ill, Young<br><span style=\"color:#ffffff\">Available positive modifiers:<\/span> Relic Holder, Scientifically Augmented, Fleshformed,<br>Demonic Pact Holder<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Grants one point to spend in a combat or professional focus at tier two.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">Demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#soldiering\">Soldiering<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#commando\">Commando<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riot-control\">Riot Control<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sniper-training\">Sniper Training<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30838\" class=\"category-display-post\"><a id=\"soldier-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Soldier Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents the natural path of learning how to use firearms common amongst modern day soldiers, police officers, and criminals.  Each rank offers increased access to the demolitions stat. Soldiers can make use of soldiering, commando and riot control abilities lines to help them in combat.  At max rank soldiers can access to sniper training, increasing<br>their range with firearms beyond what anyone else can achieve.  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Soldier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Commando <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on aggressive combat gadgets.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demolitions <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with explosives; makes it easier to <span style=\"color:#ffffff\">breakin<\/span> to buildings.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Riot Control <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on disabling enemies with gas and explosives.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Soldiering <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on firearm enhancement at moderate to long range.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Soldier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Soldier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demolitions <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with explosives; makes it easier to <span style=\"color:#ffffff\">breakin<\/span> to buildings.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Sniper Training<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Passive enhancement to rifle and carbine range in combat.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#commando\">Commando<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">Demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riot-control\">Riot Control<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sniper-training\">Sniper Training<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#soldiering\">Soldiering<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31085\" class=\"category-display-post\"><a id=\"soldiering\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Soldiering<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements      <span style=\"color:#008000\">:<\/span><\/span> Soldier 1<br>                   <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span>  <br><span style=\"color:#008080\">  Suppressor      <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> attaches or removes a suppressor from your firearm. When attached, your attacks do <span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span> less damage, but when attacking from distances <span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\">50<\/span><\/span>, third parties won&#8217;t see your attacks and your target won&#8217;t see who they came from. Additionally, targets struck with a suppressed weapon from outside their cone of vision take <span style=\"color:#ffffff\">20 extra stagger. Has shortened cooldown.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span><\/span> You can skillfully attach and use firearm suppressors.<br><span style=\"color:#808000\">                    Consumes your movement for one round.<\/span><br> <br><span style=\"color:#008080\">  Bipod           <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">No target<span style=\"color:#008000\">;<\/span><\/span> sets your weapon up on a bipod or removes the bipod. While deployed, all firearm damage is increased by <span style=\"color:#ffffff\">20<span style=\"color:#008000\">%<\/span><\/span>, but movement is impossible. Has shortened cooldown.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can skillfully deploy and use firearm stabilizing bipods.<br><span style=\"color:#808000\">                    Consumes attack and move for one round to deploy, Consumes your attack for one round to pack up.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Three<span style=\"color:#008080\">]<span style=\"color:#008000\">: <br><span style=\"color:#008080\">  Laserdesignate  <span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span> <span style=\"color:#ffffff\">Range 150<span style=\"color:#008000\">;<\/span><\/span> the target takes <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%<\/span><\/span> increased damage from all firearm attacks for one round.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can tag people with a laser target.<br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">  Bayonett        <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Passive<span style=\"color:#008000\">;<\/span><\/span> Can use the knife discipline when using large gun objects without knife penalties. <br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can skillfully attach and use a bayonett.<br> <br><span style=\"color:#008080\">  Suppressingfire <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 100, targets cover<span style=\"color:#008000\">;<\/span><\/span> anyone leaving that cover in the next round takes <span style=\"color:#ffffff\">10<span style=\"color:#008000\">%<\/span><\/span> of their maximum defense in damage.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You know how to lay down suppressing fire on some cover.<br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br>  <br><span style=\"color:#008080\">  Naturalize      <span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Range 50<span style=\"color:#008000\">;<\/span><\/span> target shapeshifter is turned back into a human shape.<br><span style=\"color:#ffffff\">    Roleplay      <span style=\"color:#008000\">:<\/span><\/span> You can use a naturalizer.<br><span style=\"color:#808000\">                    Requires naturalizer object.<\/span><br><span style=\"color:#808000\">                    Consumes your attack for one round.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">Resupply<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#naturalize\">Naturalize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30597\" class=\"category-display-post\"><a id=\"solidity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">solidity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters are given a solidity score, the average solidity of players<br>in a room impacts the Karma gain of SRs and the adventure application score<br>of PCs. Solidity is basically a measure of how real your character is, do<br>they have a few hours under their belt, a bit of faction esteem, a bit of<br>social activity, some indication they spend a decent proportion of their<br>time in non sexual RP etc. <br>  <br>Age, spent rp exp, time since applying to an adventure, number of unique <br>outfits, a couple of other things in a similar vein all effect your <br>solidity score.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30888\" class=\"category-display-post\"><a id=\"song-of-the-sirens\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Song of the Sirens<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Faeborn<br><br>Characters with this power may use the command <span style=\"color:#008000\">sing<\/span> to sing an enchanting<br>song that makes everyone who hears it more vulernable to hypnotism and<br>psychic influence.\n<\/div><\/div><\/article><article id=\"post-31435\" class=\"category-display-post\"><a id=\"sonic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sonic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 30<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 15<br><br>This discipline covers the ability of creatures to attack<br>others with powerful sonic distortions and extremely loud sounds.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30885\" class=\"category-display-post\"><a id=\"soothing-aura\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Soothing Aura<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Angelborn<br><br>Characters with this power make any injured person in the same room with<br>them heal 150% as quickly.\n<\/div><\/div><\/article><article id=\"post-30486\" class=\"category-display-post\"><a id=\"sororities\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sororities<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are two sororities at Greystone:<br><span style=\"color:#008080\">Theta Nu Rho<\/span> &#8211; Vesper House<br><span style=\"color:#008080\">Omega Chi Iota<\/span> &#8211; Thorne House<br><br>Sororities give members free rooms on campus. See <span style=\"color:#008080\">help college<\/span> to join.\n<\/div><\/div><\/article><article id=\"post-30737\" class=\"category-display-post\"><a id=\"spar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> spar <span style=\"color:#008080\">[<span style=\"color:#ffffff\">off<span style=\"color:#008080\">]<span style=\"color:#c0c0c0\"><br> <br>Toggle whether your character is currently sparring. If it is set to on, your PC does half damage and all injuries received from your character will heal quickly. Sparring does not need to be toggled in a room set as a sparring hall.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30767\" class=\"category-display-post\"><a id=\"speak\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">speak<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speak <span style=\"color:#008000\">(<span style=\"color:#ffffff\">language<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command lets you communicate in an emote with a second or third<br>language. To return to speaking English, simply use speak english.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#second-language\">Second Language<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30837\" class=\"category-display-post\"><a id=\"spearguns\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Spearguns<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 60<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 30<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br><br>This discipline covers the ability to use spearguns and similar weapons in<br>combat.  While generally less effective in open air battles, spearguns excel<br>in underwater environments.\n<\/div><\/div><\/article><article id=\"post-30836\" class=\"category-display-post\"><a id=\"spears\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Spears<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap:<\/span> Tier 1:20, 2:30, 3: 40, 4:80, 5:120<br><br>This discipline covers the ability to use spears and similar weapons in<br>combat.  Spears excel in underwater environments but due to their large size<br>are unwieldy when ambushed.  Anyone attempting to use a spear in a combat in<br>which they didn&#8217;t have it out when the fight started will suffer debuffs.\n<\/div><\/div><\/article><article id=\"post-30960\" class=\"category-display-post\"><a id=\"special-deputy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Special Deputy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human<br><br>Special deputies are individuals deputized by the sheriff&#8217;s department to<br>help with the particular supernatural problems that occur when policing a<br>town such as Haven.  Their job is to cover up any sign of supernatural<br>goings on or problems inside the town.  It is a fairly unpopular job, as<br>special deputies are always at risk by being crushed by the supernatural<br>forces they are trying to juggle, death and burn out are common.  As such<br>the sheriff&#8217;s department can be none too picky with it&#8217;s hiring processes<br>and many special deputies get their badge with only the most rudimentary of<br>legal training.  They rarely if ever engage in regular police work, leaving<br>that to the better schooled if generally less brave regular deputies.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 22<br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Fleshformed, Demonic Pact Holder<br>Chemically Augmented<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Can spend one point in the combat focus family at tier two.  <br><br><span style=\"color:#ffffff\">Other:<\/span> Can create badge objects with customize (object name) badge.  Can<br>open all the locked doors in the sheriff&#8217;s department and don&#8217;t need to<br>obtain another job.  Can listen in on and speak on the 911 emergency<br>broadcast channel.  <br><br><span style=\"color:#ffffff\">Detain:<\/span> Used with Detain (target).  This command sends any non society<br>character of tier 3 or below to jail for two hours.  Most often used by<br>special deputies to remove people who are at risk of exposing the<br>supernaturals to get them away from the public and then deal with the issue<br>themselves or hand them off to the societies.  <br><br><span style=\"color:#ffffff\">Disperse:<\/span> When used in a public room such as a street it forces everyone to<br>leave within twenty minutes or be detained.  Supernaturals can enter the<br>nightmare to avoid the detainment.  It is generally used to clear crime scenes<br>or break up public rows.  <br><br><span style=\"color:#ffffff\">MoveAlong:<\/span> When used on someone in a private residence they don&#8217;t have a key<br>to it will force them to leave that residence within twenty minutes or be<br>arrested.  Used most often in the case of trespassing complaints.  <br> <br><span style=\"color:#ffffff\">Frisk<\/span>: When used on someone on the Greystone campus, weapons on their person<br>will be transported to the evidence cage in the Sheriff&#8217;s Department.\n<\/div><\/div><\/article><article id=\"post-30950\" class=\"category-display-post\"><a id=\"special-forces\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Special Forces<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archeetype<\/span><br><br>Human<br><br>This archetype represents those humans who&#8217;ve received elite levels of<br>training in modern combat.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 30<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addict, Injured, Ill.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Scientifically Augmented(Can take but doesn&#8217;t increase<br>tier.)  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Up to three points to spend on combat focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-31332\" class=\"category-display-post\"><a id=\"special-list\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Special List<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Overpower<span style=\"color:#c0c0c0\"><br>Attack deals 140% damage, but your next attack deals 50%.<br> <br><span style=\"color:#ffffff\">Underpower<span style=\"color:#c0c0c0\"><br>Attack deals 50% damage, but your next attack deals 140%.<br> <br><span style=\"color:#ffffff\">Delay<span style=\"color:#c0c0c0\"><br>Delays the attack by one round, uses the delay descriptions from setting<br>up the myattacks for the second round when the attack strikes.<br> <br><span style=\"color:#ffffff\">Longdelay<span style=\"color:#c0c0c0\"><br>Delays the attack by two rounds, but it deals 110% damage, uses the<br>delay descriptions from setting up the myattacks for the third round when<br>the attack strikes.<br> <br><span style=\"color:#ffffff\">AOE<span style=\"color:#c0c0c0\"><br>Attack does 40% damage to the target and all other targets within 10<br>distance of them, excluding the attacking character.<br> <br><span style=\"color:#ffffff\">Wounding<span style=\"color:#c0c0c0\"><br>Attack does 50% damage, but if it wounds the target they will be wounded<br>twice as severely, instantly killing NPCs or inflicting one stage greater<br>wounds on PCs.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myattacks\">Myattacks<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31006\" class=\"category-display-post\"><a id=\"special-objects\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Special Objects<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCertain types of objects can only be bought from NPC-run stores on grid or<br>obtained from player characters.<br> <br><span style=\"color:#008080\">Sold in NPC Shops<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Dream Charm<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Dream Charms allow characters to enter the nightmare physically, as well as<br>  being able to perceive some psychic elements of individuals outside it.<br>  They can be bought from the goblin market or the newbie shop.<br> <br><span style=\"color:#008080\">Headlamp<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Headlamps are a special type of flashlight that can be worn. They are sold in<br>  the Hunt and Hook.<br> <br><span style=\"color:#008080\">Scuba Gear<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Scuba gear protects those diving in deep water from injury. It can only be<br>  bought from the Hunt and Hook, but can be customized at any tailor.<br> <br><span style=\"color:#008080\">Gasoline<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Used to destroy forensic evidence on a corpse. Used in tandem with the <span style=\"color:#ffffff\">burn<span style=\"color:#c0c0c0\"><br>  command. Gasoline can be bought at the Hunt and Hook.<br> <br><span style=\"color:#008080\">Ability Items<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Tranquilizer darts and pistols, various grenades, bolas, landmines, caltrops,<br>  bandages, tasers and pepper spray can only be bought in the Hunt and Hook.<br>  These items are used for certain skills under the <span style=\"color:#ffffff\">abilities<span style=\"color:#c0c0c0\"> tree.<br>  <br><span style=\"color:#008080\">Rohypnol<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Used to knock a PC out. Sold by a wandering NPC, the rough, shifty looking man.<br>  See <span style=\"color:#ffffff\">help drugs<span style=\"color:#c0c0c0\"> for more information.<br> <br><span style=\"color:#008080\">Poison<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Used to debuff a PC. Sold by a wandering NPC, the rough, shifty looking man.<br>  See <span style=\"color:#ffffff\">help drugs<span style=\"color:#c0c0c0\"> for more information.<br> <br><span style=\"color:#008080\">Obtained from Player Characters<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Blood Bag<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Blood bags can only be obtained from natural characters potent enough to give<br>  blood. Naturals can use the <span style=\"color:#ffffff\">giveblood<span style=\"color:#c0c0c0\"> command at the hospital blood bank or<br>  have it be forcibly removed from them with the <span style=\"color:#ffffff\">drain<span style=\"color:#c0c0c0\"> command. See <span style=\"color:#ffffff\">help blood<br>  <span style=\"color:#c0c0c0\"> and <span style=\"color:#ffffff\">help blood potency<span style=\"color:#c0c0c0\"> for more information.<br> <br><span style=\"color:#008080\">Vampire Blood<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>  Vampire blood is used to permanently imprint a character. It can only be<br>  obtained from vampires with the <span style=\"color:#ffffff\">giveblood<span style=\"color:#c0c0c0\"> command. See <span style=\"color:#ffffff\">help vampire blood<span style=\"color:#c0c0c0\"> for<br>  more information.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">Object Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31331\" class=\"category-display-post\"><a id=\"specials\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Specials<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSpecials are effects applied to your attacks, they can only be used<br>through setting up and using a custom attack.<br> <br><span style=\"color:#ffffff\">Overpower<span style=\"color:#c0c0c0\"><br>Attack deals 140% damage, but your next attack deals 50%.<br> <br><span style=\"color:#ffffff\">Underpower<span style=\"color:#c0c0c0\"><br>Attack deals 50% damage, but your next attack deals 140%.<br> <br><span style=\"color:#ffffff\">Delay<span style=\"color:#c0c0c0\"><br>Delays the attack by one round, uses the delay descriptions from setting<br>up the myattacks for the second round when the attack strikes.<br> <br><span style=\"color:#ffffff\">Longdelay<span style=\"color:#c0c0c0\"><br>Delays the attack by two rounds, but it deals 110% damage, uses the<br>delay descriptions from setting up the myattacks for the third round when<br>the attack strikes.<br> <br><span style=\"color:#ffffff\">AOE<span style=\"color:#c0c0c0\"><br>Attack does 40% damage to the target and all other targets within 10<br>distance of them, excluding the attacking character.<br> <br><span style=\"color:#ffffff\">Wounding<span style=\"color:#c0c0c0\"><br>Attack does 50% damage, but if it wounds the target they will be wounded<br>twice as severely, instantly killing NPCs or inflicting one stage greater<br>wounds on PCs.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myattacks\">Myattacks<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30794\" class=\"category-display-post\"><a id=\"speed\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Speed<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Speed 1-5<br><br>This sets your default combat speed which is used when fighting NPCs out in<br>the forest.  Speed 1 is the fastest and means one move and attack every 15<br>seconds.  At speed 2 it is every 30 seconds, speed 3 45 and so on.  You<br>start off with default speed of 3, most people will eventually lower this to<br>1 in order to earn exp faster but it&#8217;s a good idea to start off slower until<br>you are sure you know what you&#8217;re doing.\n<\/div><\/div><\/article><article id=\"post-31511\" class=\"category-display-post\"><a id=\"speeddial\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">speeddial<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial<span style=\"color:#c0c0c0\"><br> Show your phone&#8217;s remembered contacts.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Add a phone number into your phone book. This will allow you to call and text<br> a person by name.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Clear the contact from your phone book.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30826\" class=\"category-display-post\"><a id=\"spending-resources\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Spending Resources<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are a variety of ways in which societies can spend their acquired<br>resources, aside from asset\/vassal upkeep. Some of these commands require<br>minimum society resources to use, plus the separate cost of the item or task itself.<br>   <br><span style=\"color:#ffffff\">The following commands require <span style=\"color:#008080\">50k<span style=\"color:#ffffff\"> resources, plus the additional cost:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> resupply <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Acquire useful items billed to the society. <span style=\"color:#ffffff\">See Also: help resupply<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> carefor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">prisoner<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>Care for a prisoner so they don&#8217;t get rescued by the sanctuary spell. Costs <br>between $100 and $2000 society resources. <span style=\"color:#ffffff\">See: help carefor<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">The following commands require <span style=\"color:#008080\">80k<span style=\"color:#ffffff\"> resources, plus the additional cost.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> artificeweapon <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">1-2<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> artificamulet <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">1-2<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> artificecharm <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1-2<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>When used in a magical workshop, it creates an artifact weapon\/amulet\/charm. <br>Level one artifacts cost $10, 000 resources, level 2, $100, 000.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> augment <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>When done in an engineering bay, augments a weapon or armor. <span style=\"color:#ffffff\">See Also: <br>help augment<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> trace <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>When done at a location with a computer locks onto the phone with the <br>targeted number to allow easy tracking. Costs $200 society resources.<br><span style=\"color:#ffffff\">See Also: help trace<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> curseobject <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">imprint<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>When done in a magical workshop places a curse onto an item, imprinting the <br>mind of the wearer. Costs $300 society resources. <span style=\"color:#ffffff\">See Also: help curseobject<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> makepotion <span style=\"color:#008000\">(<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>When done in an alchemical workshop creates a memory potion. Costs $250 <br>society resources. <span style=\"color:#ffffff\">See Also: help makepotion<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> brand remove <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>Removes someone&#8217;s supernatural brand, costs between $15000 and $2000 resources. <br><span style=\"color:#ffffff\">See Also: help branding<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> society paybonus <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">amount<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\">  <br>Increase the money someone receives in their next pay cheque. It costs twice <br>as many resources as the dollar amount increased. <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> mindhack <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>Done in a brainwasher. Mystically or technologically break into someone. It <br>costs $1000 resources. <span style=\"color:#ffffff\">See Also: help mindhack.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> society ritual <span style=\"color:#008000\">(<span style=\"color:#ffffff\">ritual name<span style=\"color:#008000\">) [<span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#ffffff\">]<span style=\"color:#c0c0c0\"><br>Purchase the services of a Tier 2 society ritualist NPC. It costs $200 resources <br>x life force of the ritual. <span style=\"color:#ffffff\">See Also: help ritual<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> brainwash implant <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Installs a remote-controlled device in the target&#8217;s head, producing a controller <br>and causing a severe injury. It costs $5000 resources.<br>  <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> brainwash neutralizer <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Installs a neutralizer device inside a target, nullifying all supernatural <br>abilities and causing a severe injury. It costs $1000 society resources.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> brainwash extraction <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>Attempts to remove a neutralizing implant. Costs $1000 resources. <span style=\"color:#ffffff\">See Also: <br>help brainwash<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">The following commands require <span style=\"color:#008080\">100k<span style=\"color:#ffffff\"> resources, plus the additional cost.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> society breaksanctuary <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Break sanctuary protection on an eligible target. Costs $10,000.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> society oppress\/unoppress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#ffffff\"><span style=\"color:#c0c0c0\"><br>Curse an unprotected target for $2,500.  <span style=\"color:#ffffff\">See Also: help oppression<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> treat <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Reduce the time to heal from a wound, while in a medical facility. <span style=\"color:#ffffff\">See Also<br>help treat<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#resupply\">resupply<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#carefor\">carefor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#augment\">augment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trace\">trace<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#curseobject\">curseobject<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makepotion\">makepotion<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#branding\">branding<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mindhack\">mindhack<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">brainwash<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#treat\">treat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30634\" class=\"category-display-post\"><a id=\"split-mind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Split Mind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <\/span><\/span>0, 1, 2<br><br><span style=\"color:#ffffff\">Requirements:<\/span> 60k Dream experience for level 1, 120k for level 2.  <br><br>Individuals with this stat can retain their normal mind even while in a<br>dreamworld.  The mind of their dream identity will still take over and be<br>the dominant personality, but they retain awareness of what is going on and<br>can affect things.  Many who attempt to learn this skill instead go mad, and<br>it doubles the effective duration of any madness ritual on the target.  <br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dream believe <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>At level one it grants the ability to switch your dominant personality<br>to one of your dream personas, effectively the same as casting a<br>dreambelief ritual on yourself.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dream makebelieve <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> dream makeidentity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">umber<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">identity<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>At level two it additionally grants the ability to use dream makebelieve<br>or dream makeidentity to instantly affect others with the results of those<br>rituals.  These effects tend to only last an hour however and require the<br>target to be psychically vulnerable similar to vampire bites.  i.e. They<br>must have not moved recently and can defend themselves with guardmind.<br>This costs <span style=\"color:#ffffff\">4% life force<span style=\"color:#c0c0c0\">.<br><br>This is particularly useful since it opens people up to dream assault.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Dream Assault <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Launches a psychic attack against the target using dreamworld stats. It<br>requires both attacker and victim to believe they are an identity from <br>that world and costs <span style=\"color:#ffffff\">3% life force<span style=\"color:#c0c0c0\">. On success victim is knocked out, <br>can be prevented with guardmind.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dreamscape\">Dreamscape<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31474\" class=\"category-display-post\"><a id=\"spy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Spy<br><br>This command toggles spy mode on and off for an SR.  When this mode is on<br>the SR will be able to see the RP of everyone who has trusted them to at<br>least level 3 unless they are in a private room.  (Help private)<br><br>It is used to do RP with someone remotely or gathering intelligence to work<br>out a story idea.  All Immortals are trusted high enough for this by<br>default, but that can be changed by turning story off.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31219\" class=\"category-display-post\"><a id=\"sradddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sradddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> SRAddDesc<br><br>A command to add or modify a temporary description in a room, only SRs can<br>change it and it lasts until deleted or changed.\n<\/div><\/div><\/article><article id=\"post-30819\" class=\"category-display-post\"><a id=\"sraddhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">SRaddhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Sraddhidden<br><br>A Command to add or modify a hidden description in a room that will appear<br>if a character searches it.  <br><br>Can only be done by SRs who are currently running a mystery.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addhidden\">Addhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31482\" class=\"category-display-post\"><a id=\"ssay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ssay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ssay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ssay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Used to communicate with the rest of your society alliance.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 9th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">society commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31001\" class=\"category-display-post\"><a id=\"stab\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stab<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">stab <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) <span style=\"color:#ffffff\">syringe<span style=\"color:#c0c0c0\"><br> <br>This will inject your victim with the contents of an alchemical syringe made by the <span style=\"color:#ffffff\">makepotion<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makepotion\">Makepotion<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31161\" class=\"category-display-post\"><a id=\"staff\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Staff<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808080\">Tyr<\/span> &#8211; In charge of the Lore, and Code.  <br><br><span style=\"color:#800000\">Daed<\/span> &#8211; In charge of Story.  <br><br><span style=\"color:#808080\">Discordance<\/span> &#8211; In charge of player relations, and the wiki.  <br><br>All staff can and do help with all areas however, if you have an issue with<br>one staff member, bring it up with another.  Most complaints about other<br>players\/SR\/staff should be directed primarily at Discordance.  Nobody except<br>Tyr should be taken as an absolute authority on the code since he&#8217;s the one<br>who writes it all.\n<\/div><\/div><\/article><article id=\"post-30786\" class=\"category-display-post\"><a id=\"stagger\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stagger<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nStagger is a debuff that appears next to your defense in your prompt.  It<br>represents a general lack of balance or short term fatigue in combat.  All<br>attacks add some stagger when they strike you, but the amount depends on the<br>conditions of the attack.  Most supernaturals will take bonus stagger from<br>certain types of weapons to which they have a weakness.  <br><br>Stagger decreases your damage and movement speed, and is particularly<br>effective at diminishing the effect of in combat magical abilities.  It goes<br>down every round and goes down more the less you&#8217;ve moved that round as well<br>as the higher your stamina is.  <br><br>An attack needs to do at least 10 damage to inflict stagger. Forest monsters<br>inflict 5 stagger every attack regardless of damage.<br> <br>Every 15 points of stagger reduces your combat move speed by 1.<br>Every 5 points of stagger reduces your damage by 1%\n<\/div><\/div><\/article><article id=\"post-31010\" class=\"category-display-post\"><a id=\"stake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">stake <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">sdesc keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">get stake <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">sdesc keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The stake command can be used on any helpless target. You need a stake object<br>in your inventory. This can be any thing-type item with the keyword <span style=\"color:#ffffff\">stake<span style=\"color:#c0c0c0\"> in<br>its name.<br> <br>Staking inflicts a severe wound on a vampire and places him in a state of<br>paralysis.<br> <br>Staking a living character will critically wound him.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">Object Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-mechanics\">Vampire Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31534\" class=\"category-display-post\"><a id=\"stalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stalk (message)<br><br>Used by Storyrunners to communicate with each other OOCly, also<br>may be used by players to attempt to contact online SRs.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">story runners<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30639\" class=\"category-display-post\"><a id=\"stall\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stall<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> stall<span style=\"color:#c0c0c0\"><br> <br>This command is used when driving a vehicle, and will immediately pause <br>travel. Typing the command again will resume it.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#park\">park<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31416\" class=\"category-display-post\"><a id=\"stamina\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stamina<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> -1<span style=\"color:#008000\">,<\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements:<\/span> Rank 3 requires Demigod, Tier 3 or 1 point in combat focuses.<br>Rank 4 requires Demigod Warrior 2, Demonborn Warrior 3 or combat focus 4.<br>Rank 5 requires Demigod warrior 4.<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 2 requires the Jock role.<br><br>This stat represents your character&#8217;s endurance and cardiovascular fitness. <br>Stamina also increases the amount your stagger goes down each round.<br><br><span style=\"color:#008080\">Stamina<\/span> -1<br>  Tire just climbing stairs  <br><span style=\"color:#008080\">Stamina<\/span>  0<br>  Average person<br><span style=\"color:#008080\">Stamina<\/span>  1<br>  More than an average person<br><span style=\"color:#008080\">Stamina<\/span>  2<br>  An athlete<br><span style=\"color:#008080\">Stamina<\/span>  3<br>  An endurance athlete <br><span style=\"color:#008080\">Stamina<\/span>  4 <br>  One of the best endurance athletes in the world<br><span style=\"color:#008080\">Stamina<\/span>  5 <br>  Supernatural stamina\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stagger\">stagger<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31268\" class=\"category-display-post\"><a id=\"stand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stand<br> <br>Stand returns you to a standing position from any position of rest.<br>You will need to stand again if some has successfully bashed or<br>tripped you, or if you simply sit down.\n<\/div><\/div><\/article><article id=\"post-31322\" class=\"category-display-post\"><a id=\"stash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYour stash is a place to store items when not using them.  <br><br>Any room designated as a bedroom, an intersection, a place<br>with your car or motorcycle, or a universal stash counts as these.  <br><br>Any item put into a stash must be retrieved from the same room, with the<br>exception of your car\/motorcycle stashes and universal stashes.  A universal<br>stash can be accessed from any stash on grid.  There are universal stashes<br>in the character generation room and the dressing rooms in Narnia.  <br><br>Stashes cannot be accessed by other characters aside from using schemes to<br>do so.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">stash<\/span><\/span><br> This will show the contents of your stash and the rooms<br> that they are found in.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">get <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> stash<\/span><\/span><\/span><\/span><\/span><\/span><br> This will retrieve an object from your stash.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">put <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> stash<\/span><\/span><\/span><\/span><\/span><\/span><br> This will put items into your stash.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfit\">Outfit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#scheme-types-rob\">scheme types rob<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30656\" class=\"category-display-post\"><a id=\"stasis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stasis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Society stasis\/Society Unstasis (name)<br><span style=\"color:#ffffff\">Syntax:<\/span> Stasis (charactername)\/Unstasis (name)<br><br>Stasis is used to put societies and\/or characters temporarily out of play.<br>While out of play the secrecy penalty associated with being active will<br>decrease at the same rate it previously increased. If a society or character<br>is in stasis for at least three months for a society or six weeks for a <br>character, all previous penalties will be shed, no matter how long they were <br>active for. Additionally societies will shed all ex-member penalties if in <br>stasis at least three months.<br> <br>Societies can only be brought out of stasis by exmembers or characters from<br>the same account as the individual who put it into stasis, they are also the<br>only ones who can see it on the society list.<br> <br>When a character is put into stasis, they will get their xp and rpxp returned<br>just like if they deleted the character, spent non-personal karma will also<br>go into their bank. In order to unstasis the character, the player must have<br>unspent xp and rpxp equal to what was returned, as well as enough personal<br>karma and regular + banked karma for the character&#8217;s tier. Characters are<br>brought back from stasis from the login screen where one would normally<br>choose a character to play.<br> <br>Characters in stasis at least 6 weeks will lose all secrecy penalties.<br>Stasis characters cannot be abducted.<br> <br>Stasis characters retain their dream xp, influence and world xp.<br> <br>New societies cannot be created or old ones brought out of stasis before the <br>20th of each month.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 30, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrecy\">Secrecy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31462\" class=\"category-display-post\"><a id=\"stats\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stats<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> stats <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cost<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> powers <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cost<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br> Stats represent almost all non-direct-combat attributes your character has,<br> ranging from wealth, attractiveness, NPC friends, physique, education and<br> miscellaneous skills. They are raised with RP Experience, which is earned<br> from general roleplay.<br> <br> Stats can vary in value from a minimum of -1 to a maximum of 5, though not<br> all stats have assignable values at each tier. When assigning stat points,<br> simply use the <span style=\"color:#ffffff\">train<span style=\"color:#c0c0c0\"> command to train the next available tier.<br> <br><span style=\"color:#008080\"> -1<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Returns 10,000 RPXP to your RPXP pool.<br><span style=\"color:#008080\">  0<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 0 RPXP.<br><span style=\"color:#008080\">  1<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 10,000 RPXP.<br><span style=\"color:#008080\">  2<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 30,000 RPXP. (1 for level 1, 2 for level 2)<br><span style=\"color:#008080\">  3<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 60,000 RPXP. (1+2+3)<br><span style=\"color:#008080\">  4<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 100,000 RPXP.<br><span style=\"color:#008080\">  5<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 150,000 RPXP.<br> <br><span style=\"color:#008080\">Powers<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Supernatural stats can be found under the powers command, but follow the<br> same rules as stats for the most part. They are limited by circumstances<br> detailed elsewhere.<br> <br><span style=\"color:#008080\">Animal Stats<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Animal stats follow special rules and are detailed in a secondary file.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-stats\">Animal Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#powers\">Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#progression\">Progression<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rp-experience\">RP Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#train\">Train<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31411\" class=\"category-display-post\"><a id=\"stealth\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stealth<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br> <br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 3 requires Faeborn, or illusory magic 2 or thief\/hunter focus 1.<br>Rank 4-5 requires Illusory magic focus 3-4 or Thief\/Hunter 2-3.<br><span style=\"color:#ffffff\">Young Characters:<\/span> Rank 2 requires Rebel clique.<br><br>This stat governs a character&#8217;s ability to remain undetected.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shadow <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">self<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Shadow allows a character to follow someone without any echoes revealing so.<br>  The character will be hidden in any transport rooms, but visible upon reaching<br>  the destination.  Those with higher perception than the character&#8217;s stealth<br>  will be able to detect attempts to shadow them or others.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hide<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">unhide<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">visible<\/span><\/span><\/span><\/span><\/span><br>  Used to conceal a character using the stealth skill. Others who are in the<br>  same room when a character hides will still see him.  Should any action be<br>  taken the character is at risk of being unhidden.  Others with a higher<br>  perception than the character&#8217;s stealth won&#8217;t be fooled.<br> <br><span style=\"color:#008080\">Stealth<\/span> 0<br>  Not stealthy<br><span style=\"color:#008080\">Stealth<\/span> 1<br>  Able to blend in, making it more difficult to spot the character<br><span style=\"color:#008080\">Stealth<\/span> 2<br>  Able to blend in and move quietly<br><span style=\"color:#008080\">Stealth<\/span> 3<br>  Able to avoid sightlines<br><span style=\"color:#008080\">Stealth<\/span> 4<br>  Able to move soundlessly<br><span style=\"color:#008080\">Stealth<\/span> 5<br>  Able to move soundlessly while blending into the background<br> <br>Hidden characters may be passed over by forest monsters, at stealth 3 this is<br>guaranteed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abduct\">Abduct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31479\" class=\"category-display-post\"><a id=\"stell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stell (person) (message)<br>Used by Story Runners to communicate privately and OOCly with<br>players, useful for setting up RP or giving players information<br>and guidance mid-RP.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31437\" class=\"category-display-post\"><a id=\"stone-magic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stone Magic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Ranged<br><span style=\"color:#ffffff\">Max Range:<\/span> 60<br><span style=\"color:#ffffff\">Optimum Range:<\/span> 30<br><br>This discipline covers the ability of creatures to conjure and<br>manipulate stone.  A type of &#8216;sorcery&#8217; that is usually used to conjure a<br>sharp or heavy stone projectile which is then launched at an adversary but<br>can also be used to manipulate existing stone.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31451\" class=\"category-display-post\"><a id=\"stone-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stone Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of stone magic to form a protective shield<br>that will block incoming attacks until the energy is all used up.  Normally<br>invisible except when being struck.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31187\" class=\"category-display-post\"><a id=\"stopfight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stopfight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Stopfight<br> <br>An SR command to end a fight in the room they&#8217;re in.\n<\/div><\/div><\/article><article id=\"post-30898\" class=\"category-display-post\"><a id=\"storm-calling\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storm Calling<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power can use the command <span style=\"color:#008000\">storm<\/span> to summon up a storm,<br>may not work if the skies are too clear.\n<\/div><\/div><\/article><article id=\"post-30731\" class=\"category-display-post\"><a id=\"story\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">story<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Story<span style=\"color:#c0c0c0\"><br> <br>This command is a toggle for whether or not you would like to be involved<br>in staff run plots. Founding family members and those with demonic pacts <br>must always have story on.<br> <br>Meta plot groups PCs are discouraged from antaging characters with story<br>off. Staff will usually advise members who they cannot target. Social RP<br>is still fine to engage in.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31115\" class=\"category-display-post\"><a id=\"story-death\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Death<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis is a set of guidelines on where PC death will likely occur in staff<br>run stories.  Player SRs may deviate from these guidelines although<br>preferably not by too much.  <br><br>Things that will almost certainly lead to your PCs death:<br><br><span style=\"color:#808080\">1<span style=\"color:#800000\">)<\/span><\/span> Disrespecting the threat.  If your char acts like they can&#8217;t die or are<br>unafraid of death in an unrealistic manner, they&#8217;re highly likely to die. <br>An example might be meeting a god, and insulting them, this will likely<br>cause immediate death.  <br><br><span style=\"color:#808080\">2<span style=\"color:#800000\">)<\/span><\/span> Doing something that would realistically cause death.  You can&#8217;t expect<br>SRs to be nice and throw you miracle saves, if you jump off a tall building,<br>you&#8217;re almost certainly going to die.  <br><br><span style=\"color:#808080\">3<span style=\"color:#800000\">)<\/span><\/span> Doing something brave and dangerous.  If you tackle the super powered<br>evil to try and buy your friends time to escape, expect to die.  <br><br><span style=\"color:#808080\">4<span style=\"color:#800000\">)<\/span><\/span> Doing something unrealistic or silly, or trying to powergame through<br>dangerous situations.  If you&#8217;re in a big fight and start for instance,<br>singing a song, expect to die.  <br><br>Things which are likely to lead to your PCs death:<br><br><span style=\"color:#808080\">1<span style=\"color:#800000\">)<\/span><\/span> Doing something brave.  Every time your character is brave in a scene<br>there&#8217;s a serious chance they might die, that&#8217;s what makes it brave.  <br><br><span style=\"color:#808080\">2<span style=\"color:#800000\">)<\/span><\/span> Doing something dangerous.  Every time your character does something<br>dangerous, such as gets into a fight there&#8217;s a serious chance they might<br>die.  <br><br>There is no limit to the number of people who will die in a scene, if lots<br>of people are doing the above listed things then lots of people might die. <br>There is no need for an SR or staff member to work you up through injury<br>levels, although they might you should not be surprised if you go from<br>healthy to dead if the situation warrants it.  <br><br>The only way to ensure your survival in staff run plots is to be cunning and<br>cowardly.  Obviously many people don&#8217;t want to play like that, which is<br>fine, but you should not have the expectation of surviving plots if so, the<br>price for being a hero is most often your life.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story\">story<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31178\" class=\"category-display-post\"><a id=\"story-runner-code-of-conduct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Runner Code of Conduct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe story runner code of conduct has one aim, to ensure SRs are<br>concentrating on helping make and run great RP.  As an SR you are subject to<br>immortal oversight, that means that unlike a player you do not have to<br>clearly break any rules for immortals to intervene, if we feel like you are<br>using your SR in a way that is bad for the game we will take it away from<br>you.<br><br><span style=\"color:#ffffff\">1<span style=\"color:#ff0000\">)<\/span><\/span> Do not grief players.  This means using your SR in any way to make<br>player&#8217;s lives unpleasant unless as a direct and necessary part of the<br>story.  Using NPCs to pick on players, having monsters go after one in<br>particular for no real reason, using hurt\/injure excessively etc.<br> <br><span style=\"color:#ffffff\">2<span style=\"color:#ff0000\">)<\/span><\/span> Do not coddle players.  This means using your SR in any way to inflate<br>player&#8217;s egos unless as a direct and necessary part of the story.  Using<br>NPCs to flatter players, designing fights and scenarios that they can&#8217;t<br>possibly lose or letting them win the situation even if you think they<br>should lose etc.  In general a good success rate is about 75%, if players<br>succeed about 75% of the time in your stories you&#8217;re probably at a good<br>level.<br><br><span style=\"color:#ffffff\">3<span style=\"color:#ff0000\">)<\/span><\/span> Never attempt to influence a player to increase your trust level.  While<br>you may tell a player you don&#8217;t want to run RP for them because their trust<br>is too low you may not ever harass, plead or pressure a player into raising<br>your trust.  This is to protect you more than them, if they are unhappy with<br>something you&#8217;ve done the fact that they completely voluntarily raised your<br>trust high enough to do it is your best defense.<br> <br><span style=\"color:#ffffff\">4<span style=\"color:#ff0000\">)<\/span><\/span> Do not use your SR to prop up or help your characters.  Your characters<br>can be involved in rooms and stories that you run but they should never<br>profit from it.  For instance if your players have to solve a puzzle, your<br>character should never be the one with the answer.  They should be one of<br>the group and in no way gain any possible advantage because you are also the<br>SR.<br> <br><span style=\"color:#ffffff\">5<span style=\"color:#ff0000\">)<\/span><\/span> Do not allow your SR to give any benefit to your PC.  Most overt examples<br>would be offering to run RP for people who&#8217;re nice to your PC more than<br>others, but even if you&#8217;re not doing it deliberately you can be held<br>responsible.  It&#8217;s very strongly recommended that you do not tell people who<br>your PC is where possible, as if it seems like people are treating your PC<br>differently because of that knowledge you may well lose your SR, even if you<br>aren&#8217;t encouraging them to do so.<br> <br><span style=\"color:#ffffff\">6<span style=\"color:#ff0000\">)<\/span><\/span> Do not play favorites.  It is fine to run RP for your friends or people<br>you like more often.  However when setting up a story you should accept<br>players based on the merit of their reasons for being involved and that is<br>all, additionally once in a scene you must treat all players equally and<br>respond only based on the merits of their IC actions.<br> <br><span style=\"color:#ffffff\">7<span style=\"color:#ff0000\">)<\/span><\/span> Keep the scope of your stories confined to those who wish to play with<br>you\/trust you.  You should not under normal circumstances run a story that<br>involves\/threatens the entire town\/world, or people who aren&#8217;t volunteering<br>to play in it.  This includes making the consequences of your plot so dire<br>that PCs will be unable ICly to avoid getting involved.  It also includes<br>creating lore that will effect others.  It would be fine for instance to<br>create a cult for your PCs to deal with, but not to create the oldest<br>vampire in the world.  Since there can be only one of them.  If you want to<br>run a plot that involves the whole game, or involves lore creation you&#8217;ll<br>need to be deputized and have a staff member be briefed on the plot to ok it<br>all.  This rule is in place to prevent SRs stepping on each other&#8217;s stories<br>and to prevent players from being pushed into participating in plots with<br>SRs they may not wish to.<br><br><span style=\"color:#ffffff\">8<span style=\"color:#ff0000\">)<\/span><\/span> Keep the scale of your stories reasonable.  While it&#8217;s an understandable<br>urge to get players involved by making your plots more and more epic it can<br>very quickly degenerate the reality of the world and the characters if<br>they&#8217;re saving the universe every weekend, and can put SRs in competitions<br>to make their plot more epic than the last one.  Most stories should be<br>small scale, something well suited to small groups of players who&#8217;ve trusted<br>you to play with.  The occasional epic story is fine, although you&#8217;ll<br>generally need to pass it through staff and be deputized as mentioned above,<br>but it&#8217;s the smaller things that bring the world to life.\n<\/div><\/div><\/article><article id=\"post-31179\" class=\"category-display-post\"><a id=\"story-runner-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Runner Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Storyrunner (Name)<\/span><br>  Used to create a Story Runner character.<br><span style=\"color:#ffffff\">Stell<\/span><br>  Communicate privately with players OOCly.<br><span style=\"color:#ffffff\">Calendar<\/span><br>  Allows the scheduling of RP.<br><span style=\"color:#ffffff\">SWalk<\/span><br>  Travel to a room or character.<br><span style=\"color:#ffffff\">Home<\/span><br>  Head back to the Story Runner&#8217;s OOC room when not running RP<br><span style=\"color:#ffffff\">Emote\/private<\/span><br>  Similar to players but with your name always excluded.<br><span style=\"color:#ffffff\">Broadcast<\/span><br>  Used to send game wide messages.<br><span style=\"color:#ffffff\">Monster<\/span><br>  To design, summon and run fights with NPCs for players to fight:<br>  <span style=\"color:#008080\">monster list\/info\/delete<\/span>, <span style=\"color:#008080\">monster summon\/unsummon<\/span>,<br>  <span style=\"color:#008080\">monster startfight<\/span>, <span style=\"color:#008080\">monster target<\/span>, <span style=\"color:#008080\">monster pausefight<\/span>,<br>  <span style=\"color:#008080\">monster fightspeed<\/span>, <span style=\"color:#008080\">monster diminish<\/span> and <span style=\"color:#008080\">monster diminishround<\/span>.<br>  See <span style=\"color:#008080\">help monsters<\/span>.<br><span style=\"color:#ffffff\">Lookup<\/span><br>  To find out information about a character&#8217;s notes and history.<br><span style=\"color:#ffffff\">Probe<\/span><br>  To find out about a character&#8217;s stats or disciplines.<br><span style=\"color:#ffffff\">Hurt<\/span><br>  To cause damage to a player or NPC for RP reasons.<br><span style=\"color:#ffffff\">Injure<\/span><br>  To cause an injury to a player or NPC for RP reasons.<br><span style=\"color:#ffffff\">Showto<\/span><br>  Used to show a message to only people with certain stats or disciplines.<br><span style=\"color:#ffffff\">STalk<\/span><br>  Used to communicate OOCly with other SRs, also can be used by players<br>  to attempt to contact SRs.<br><span style=\"color:#ffffff\">News<\/span><br>  Used to create news items.<br><span style=\"color:#ffffff\">Inflict &amp; Cure<\/span><br>  Used to inflict and cure conditions on characters.<br><span style=\"color:#ffffff\">Summon<\/span><br>  Can be used to bring a player to your location.<br><span style=\"color:#ffffff\">Spy<\/span><br>  Can be used to spy on players.<br><span style=\"color:#c0c0c0\"><span style=\"color:#ffffff\">SRAddDesc<\/span><\/span><br>  Used to add temporary descriptions to the room you&#8217;re in.<br><span style=\"color:#ffffff\">Break (direction)<\/span><br>  Used to create a hole in a wall.<br><span style=\"color:#ffffff\">Repair (direction)<\/span><br>  Used to repair a hole in a wall.<br><span style=\"color:#ffffff\">Crisis<\/span><br>  Used to create town wide events and changes.<br><span style=\"color:#ffffff\">Guest<\/span><br>  Used to create characters for your stories.<br><span style=\"color:#ffffff\">Stopfight<\/span><br>  Used to stop a fight in the room you&#8217;re in.<br><span style=\"color:#ffffff\">Mists<\/span><br>  A special SR area for running plots.<br><span style=\"color:#ffffff\">Fight<\/span><br>   A command to modify a fight in the room you&#8217;re in.<br><span style=\"color:#ffffff\">Plot<\/span><br>   A command to create and list plots. <span style=\"color:#008080\">plot sessions<\/span>, <span style=\"color:#008080\">plot start<\/span> and<br>   <span style=\"color:#008080\">plot stop<\/span> run a plot over several sessions, and <span style=\"color:#008080\">plot addclue<\/span> seeds<br>   a clue about it out into the town. See <span style=\"color:#008080\">help plot<\/span> and <span style=\"color:#008080\">help clues<\/span>.<br><span style=\"color:#ffffff\">Storyidea<\/span><br>-A command to create storyideas to later turn into plots or adventures.<br> See <span style=\"color:#008080\">help storyidea editor<\/span>.<br><span style=\"color:#ffffff\">Atemote<\/span><br>-A command to do an emote to a room at a remote location.<br><span style=\"color:#ffffff\">Encounter<\/span><br>-A command to launch a small on grid story.<br><span style=\"color:#ffffff\">Award<\/span><br>-Used to reward players for particularly good roleplay.<br><span style=\"color:#ffffff\">Wildsapprove<\/span><br>-Used to approve another SR for free Wilds SRing.<br><span style=\"color:#ffffff\">Storyline<\/span><br>-Used to create long term story arcs.<br><span style=\"color:#ffffff\">Gallery<\/span><br>-Used to create NPCs for stories.<br><span style=\"color:#ffffff\">Fingerset<\/span><br>-Used to set the SRs list of logs and\/or webpage.<br><span style=\"color:#ffffff\">Book<\/span><br>-Used to add to the ongoing IC event record for Haven.<br><span style=\"color:#ffffff\">Atemote (person) (text)<\/span><br>-Emits an echo at the specified person&#8217;s location.<br><span style=\"color:#ffffff\">emit (text)<\/span><br>-Used by Higher Powers to do an emote without their name at the front.<br><span style=\"color:#ffffff\">Calltry (person) (message)<\/span><br>-Ask a player in the room to make a roll. See <span style=\"color:#008080\">help calltry<\/span>.<br><span style=\"color:#ffffff\">Rollchallenge (person) (difficulty) (helpfulness)<\/span><br>-Set the challenge for a player who has used <span style=\"color:#008080\">try<\/span>. See <span style=\"color:#008080\">help rollchallenge<\/span><br> and <span style=\"color:#008080\">help roll<\/span>.<br><span style=\"color:#ffffff\">Instruct (npc) (instruction)<\/span><br>-Direct an AI-driven NPC, such as a founding family head, in its next<br> response. See <span style=\"color:#008080\">help instruct<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monsters\">Monsters<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#instruct\">Instruct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea-editor\">Storyidea Editor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31522\" class=\"category-display-post\"><a id=\"story-runner-guide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Runner Guide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAs a Story Runner there are three basic types of RP you might get involved<br>in.  The first is personalized RP, this is when either because you were<br>asked or on your own initiative you decide to get involved in someone&#8217;s<br>personal story, to play NPCs from their history or related to their current<br>position.  It&#8217;s a pretty cool way to make character&#8217;s histories matter and<br>make their actions feel like they have consequences.<br> <br>The second is general room scenes, where you just pop into a room, get your<br>votes and start doing your thing.  There are several uses for this sort of<br>RP, namely ambience, realism, introductions and excitement.<br> <br>Ambience means simply emoting for NPCs and background activity to make the<br>world feel more alive and real for the players.  While often overlooked it<br>can do a lot to help players feeling of immersion.  Ambience can often be<br>added to from outside the room if you have enough trust to spy on people and<br>send them messages.<br> <br>Realism is similar to ambience but refers to making the situation reflect<br>the reality of the inferno world.  For instance this is a world where this<br>is a lot of paranoid, hostility and fear about supernaturals.  Those who&#8217;re<br>open about being supernatural should meet that fear and hostility.  They<br>might be refused service, avoided, asked to leave, subject to harassment. <br>It might even go so far as to lead to them be attacked by hunters or similar<br>individuals who happen to be nearby.<br> <br>Other things might be people walking around carrying weapons only, or doing<br>drugs in the middle of a public place.  Anything that really breaks the<br>theme and reality of the game you can be there to have the world react as it<br>should to those events.  Again his is a very important task to helping make<br>the game world feel like a real place.<br> <br>Introductions are when you create a situation which will push players<br>together and give them reasons to get to know each other and interact. <br>Causing some sort of crises or problem in which they work together could be<br>one instance, or simply causing events to reveal something about one<br>character.  Good players should find reasons to get to know each other<br>themselves, but it never hurts to give them a cool how we met story.<br> <br>Excitement refers to livening things up, it can be anything from an argument<br>to a demonic attack, while the forces of hell are out there and are usually<br>exciting.  More human excitement is also an important part of the setting<br>and shouldn&#8217;t be neglected.  A RP scene involving a fire spreading through a<br>building and tasking players to escape the flames and rescue others can be<br>incredibly gripping.  Exciting RP should involve some sort of challenge for<br>the players to overcome, a challenge that they have a legitimate chance of<br>failing.<br> <br>The third type of RP is of course stories.  Stories are usually a bit more<br>elaborate and have a bit more of a set up to them.  All stories should<br>involve contact stats in some way and preference should always be given to<br>those with contact stats.  This is the purpose of those stats, to know about<br>things going on and it&#8217;s unfair to players who&#8217;ve spent points in them if<br>they don&#8217;t get an edge in getting involved.  The best way to start a story<br>event or organize them is generally with the calendar.<br> <br>Stories are built out of challenges, a simple one might have a single<br>challenge like beat this monster.  A more elaborate one might have a<br>sequence of challenges or even branches.  An example might be a story which<br>involves a group having to penetrate the defenses of a facility to kill the<br>evil vampire who runs it.  This may branch depending on the group&#8217;s<br>strategy, if they choose stealth it may lead to different challenges and<br>story arc than if they go in all guns blazing.<br> <br>All challenges should have a real chance at failure, why does this matter? <br>It&#8217;s important for the drama of a scene that players feel like they *might*<br>fail, it&#8217;s that which makes their successes sweet and gets them involved in<br>what they&#8217;re doing.  Without the chance for failure, success is meaningless.<br>And in order to make players feel like they might fail, sometimes it has to<br>actually happen.  Additionally players should feel like their choices<br>matter, if any choice I make which isn&#8217;t completely stupid will lead to the<br>same result, those choices don&#8217;t have much impact anymore.<br> <br>That said, there are different types of failure, failure and success don&#8217;t<br>have to be hard, they can also be soft.  A soft failure is one that allows<br>the player to continue and proceed but at increased cost.  It might take<br>more time, hurt their char or their pride, cost them money or other<br>resources etc.<br> <br>To return to the example of the players trying to get inside a secure<br>facility, they choose to attack the main gates.  You know this isn&#8217;t going<br>to work, they haven&#8217;t scouted well enough to know but the facility has a<br>small army inside it.  Rather than have them be killed or driven off and<br>unable to get inside however, a hard failure.  You opt to have them be<br>capture, and locked up in the basement.  The players then after some time<br>break out of their cell and are now inside the facility and able to progress<br>to the next stage, heading for the boss.  However they&#8217;re injured, it took<br>longer and they should feel a bit silly about themselves for getting<br>captured.  This is a soft fail.<br> <br>The culmination of the story probably should use a hard fail option, but<br>soft fails can be invaluable in the lead up to that climax.  Allowing the<br>player&#8217;s choices to matter, but still ensuring they make it more or less<br>through the whole story.<br> <br>Soft successes are another option that is very useful, say my players get to<br>the evil vampire and try to kill him, but I don&#8217;t want him to die yet<br>because I have plans for other stuff he&#8217;s going to do down the line. <br>Instead of them just failing to kill him, which is basically a fail, I can<br>use a soft success.  For instance he gets away but he&#8217;s injured and his<br>facility gets destroyed, saving dozens of people.  In this way the player&#8217;s<br>successes are still rewarded, while allowing me to have my villain escape.<br> <br>Mastering soft failures and successes is often the key to achieving a<br>balance between narrative and realism that provides the most enjoyable and<br>gripping experiences.<br> <br>So now you&#8217;ve got through that the question becomes, what are you going to<br>make your story about, so I will go over a brief, non-exhaustive, list of<br>haven antagonists.<br> <br>Firstly, groups interested in the gate.  Various groups and<br>individuals are interested in using Haven&#8217;s proximity to other worlds.  Some<br>are doomsday cults looking to bring about the end of days, others sense an<br>advantage to be had.  These groups are after all the reason the societies<br>watch over Haven.<br> <br>Secondly, supernatural hunters.  Hunters are a very varied group, some are<br>ex temple or military, some are just random people who decided to hunt<br>monsters, many are from religious extremist groups of many different<br>denominations, others have had those close to them killed by the<br>supernatural or even just hunt them for sport.  Hunters are a constant<br>problem for supernaturals, because the law almost never will protect them<br>from them, they also can be a big problem for others as many of them are<br>inexact in their targeting practices, it&#8217;s not that uncommon for a human<br>Goth to be killed by someone thinking they were a vampire.<br> <br>Thirdly, the supernaturals.  All supernaturals have a dark side, vampires<br>invariably kill the odd victims, werewolves often escape and kill during<br>lunacy, and that&#8217;s aside from those who just go rogue.  Werewolves who<br>embrace their primal savagery, vampires who kill for enjoyment, mages who<br>experiment on people or use their magic to do crime.  Shifters who join<br>savage packs, demonborn giving in to their urges, faeborn working an<br>angle&#8230;  Aside from rogue members many of the societies may come to blows or<br>be drawn into conflict through the actions of their members.<br> <br>Fourth, bad humans.  There&#8217;s no rule saying only supernaturals can go bad,<br>and no reason why players might not want to get involved using their special<br>knowledge and abilities to help stop a perfectly mundane serial killer or<br>bank robber.<br> <br>Fifth, fae and gods.  The gods don&#8217;t generally act as antagonists but they<br>are essentially still human so they may.  The fae are often interested in<br>playing pranks or cruel tricks on people in the world and can make excellent<br>antagonists.<br> <br>Sixth, demons.  The greatest threat from demons is that of the archdemons. <br>Archdemons are incredibly powerful beings and while trapped in hell they<br>have enough power to reach across the gap and influence things in our world.<br>Archdemons almost always work through vassals.  Humans or supernaturals with<br>whom they&#8217;ve struck a bargain, it&#8217;s within their power to manipulate the<br>world enough to make someone rich, to make the head cheerleader fall in love<br>with them, to cure them of illness, make them immortal or powerful.  In<br>exchange they obtain a link with which they can witness the world and snuff<br>out the life of their vassal at their whim.<br> <br>Vassals are usually empowered by the archdemons, usually with sorcerous<br>abilities as well as other lost talents like fleshforming.  They may be<br>given powerful abilities to influence the minds of others, to use<br>destructive magic or to fleshform monsters or loyal foot soldiers, usually<br>using animals as templates.<br> <br>Every archdemon, like all other demons cares only for causing death,<br>destruction and misery, and the tasks they set their vassals to are always<br>to further these ends.  They may be straight forward like building a bomb or<br>unleashing a army of fleshformed monster soldiers, or more subtle like<br>becoming involved in human trafficking, force prostitution, or just running<br>a company that forces it&#8217;s employees to work 14 hour days.<br> <br>The ways in which vassals operate is as varied as can be, but their motives<br>are always evil in service to their archdemon.  Finding\/stopping, and<br>eliminating vassals is one of the most important tasks that players might<br>have to do in order to protect the world.<br> <br>All six of these antagonists are important and a mixture of all five is<br>crucial to a good RP environment.  It may be tempting to make everything<br>about the demon threat but by doing that you&#8217;re doing your players a<br>disservice, inferno is a whole world, living and breathing.  Enemies are not<br>always external and clearly distinguishable as good or bad, terrestrial and<br>morally complex threats also exist, and it&#8217;s by dealing with all of those<br>that players get to live in this world.\n<\/div><\/div><\/article><article id=\"post-31181\" class=\"category-display-post\"><a id=\"story-runners\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Runners<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Story runners explained<\/span><br>  An overview of storyrunners<br><span style=\"color:#ffffff\">Story runner commands<\/span><br>  A list of story runner commands<br><span style=\"color:#ffffff\">Story runner code of conduct<\/span><br>  The rules for being a story runner<br><span style=\"color:#ffffff\">Story Runner Guide<\/span><br>  A guide for how to use your story runner<br><span style=\"color:#ffffff\">Power Scale<\/span><br>   Useful information on how different types of PC and NPC<br>would square up in a fight.<br><span style=\"color:#ffffff\">Karma<span style=\"color:#c0c0c0\"><br>  Useful information on karma accrual and usage.<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31180\" class=\"category-display-post\"><a id=\"story-runners-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Story Runners Explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nStory runner are Havens version of what might be Game Masters in other<br>RPGs.  They are special characters who operate to help create and run RP for<br>the players.  <br><br>They differ to other games in several ways: Firstly they are not staff, and<br>do not have unlimited powers, they are given several very handy code tools<br>for doing their job, anybody can become one once they&#8217;ve played the game for<br>a little while, and their ability to create and run RP is based on a trust<br>and vote system ensuring no player ever will be in a position where an SR<br>they don&#8217;t trust has power over them.  <br><br>To become an SR simply type storyrunner (name) and that will begin the<br>process.  You do not lose your existing character when you do this, but they<br>will be automatically logged off once the storyrunner creation begins.<br><br>SRs automatically attempt to run the RP in any room they enter after a short<br>delay, but they can&#8217;t generally been seen moving around, they always appear<br>as spirits but their name is visible when looking at them.  <br><br>SRs can travel around by using the SWalk command, which takes the same<br>arguments as taxi or travel but is instant and silent, and they can bring<br>players with them.  They can also make areas in a location called mists,<br>which they can use to make rooms for any where they want, they can access<br>all their own rooms made in those areas even if made private.  If they make<br>rooms status public other SRs will be able to use them also.<br><br>All staff are considered SRs and have all the same powers as they do,<br>players also are set to automatically trust staff, if you wish to turn this<br>off typing story off will set you as a character that staff doesn&#8217;t have<br>trust over, and will indicate you have no interest in staff run stories.  <br><br>SRs earn karma from roleplaying and running rooms.  <br><br>Players can attempt to contact available online SRs with the STalk command.<br> <br>SRs, either player SRs or immortals are not obligated to SR anything if<br>they do not wish to, they are free to choose what RP they want to run. If<br>SRs don&#8217;t want to run things for you, it might be worth asking why and<br>working to fix those problems.\n<\/div><\/div><\/article><article id=\"post-31147\" class=\"category-display-post\"><a id=\"storyidea\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">storyidea<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: storyidea<br>list\/info\/create\/type\/permissions\/description\/npcs\/lore\/secrets\/submit\/clai-<br>\/unclaim\/approvelock\/sponsor\/deny\/territory\/makeplot\/galleryadd\/gallerydelete<br>\/mastermind &lt;number&gt; &lt;argument&gt;<br><br>This command allows anyone to submit an idea for a story, the idea might be<br>about their PC, it might be something they want to do with their SR, or<br>might just be a thing they thought of.  <br><br>To create a storyidea simply use storyidea create, then storyidea list to<br>see it&#8217;s number, from then you can fill out the fields.  The<br>description\/npcs\/and lore fields are mandatory, if npcs and lore don&#8217;t<br>apply, simply put &#8216;None&#8217; in their fields.  <br><br>The type can be adventure, joint, competitive if you want to run an<br>adventure.  Quest or personal for a personal, targeted story.  Or other in<br>all other cases.  <br><br>The description can be as short of long as you&#8217;d like, and contain IC and<br>OOC info, but keep in mind it&#8217;s good to give some creative freedom to the SR<br>who&#8217;ll be running the story.  <br><br>The secrets field will not be seen by anyone until it&#8217;s claimed, although<br>staff can look at if if they want to.  Staff may edit a storyidea before<br>approving it, usually in cases where there&#8217;s only one or two small issues<br><br>The permissions filed allows a player submitting a personal idea type to<br>select which SRs will be able to claim it, and can be edited even after the<br>storyidea is approved.  <br><br>Whoever submits an idea has 24 hours after it is approved where only they<br>will be able to claim it.  You can also unclaim a plot, allowing someone<br>else to claim it.  <br><br>There are several types of approval, aside from normal approval there&#8217;s also<br>timed approval, this is an automatic approval that happens if a storyidea<br>hasn&#8217;t been dealt with in 5 days, it allows for the possibility of the staff<br>being somehow unable to do their jobs, sponsored means it&#8217;s been approved<br>and the staff want it run for whatever reason, like it being part of a staff<br>story.  Locked means it&#8217;s been approved but isn&#8217;t available for claiming<br>yet.  This may be because of an overabundance of similar plots for instance.<br><br>Finally, using storyidea makeplot &lt;number&gt; &lt;title&gt; allows you to turn a<br>story idea you&#8217;ve claimed into a full blown plot, with some of the<br>information that was in the storyidea put on.  You would still need to add<br>more information, but it&#8217;s a quick and easy way to change storyideas into<br>plots.  <br><br>Sponsored storyideas award bonus karma when claimed, and all adventure types<br>award some karma when claimed and completed.  <br><br>Using this system is mandatory for any SR action that&#8217;s more than just<br>ambience or involves supernatural elements.  <br> <br>When setting a <span style=\"color:#ffffff\">mastermind<span style=\"color:#c0c0c0\"> for a storyidea, it is important to remember <br>to include references to the mastermind in the storyidea. Not doing so will<br>mean the mastermind will be stripped from it.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adventures\">Adventures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-types\">Plot Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea-approval-guide\">Storyidea Approval Guide<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crisis\">Crisis<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31043\" class=\"category-display-post\"><a id=\"storyidea-approval-guide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storyidea Approval guide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">In General<\/span>: Storyideas must at least not directly contradict any of the game&#8217;s<br>lore. Storyideas should have some fairly clear outline of what is going to<br>happen and what their scope is. They should try to fit within the general theme<br>of paranormal horror.<br><br><span style=\"color:#ffffff\">Adventures\/Quests<\/span>: Adventures must take place outside of Haven and not impact<br>the grid or the players on the grid. They must be entirely opt-in, meaning that<br>players should never feel obligated to go on an adventure even if they<br>don&#8217;t want to. The characters should have a reasonable understanding of<br>the potential risks of going on any given adventure.<br><br><span style=\"color:#ffffff\">Other\/Personal<\/span>: On grid plots will generally only be approved if they&#8217;re<br>very low key and don&#8217;t have a lot of supernatural elements. They&#8217;ll also likely<br>not be approved if they involve a lot of heavy antagonism or there seems a<br>reasonable chance that other people will be sucked into the story despite their<br>OOC interests.<br><br><span style=\"color:#ffffff\">Backgrounds<\/span>: Ideas that involve someone&#8217;s background will only be approved if<br>there&#8217;s nothing questionable about that background. Which generally means it<br>must be a pretty straight forward background, any elements of victimization<br>in the background or aggrandization or claims to special status or events are<br>likely to be grounds for having the idea turned down. Such backgrounds need<br>to support themselves based on the RP of the character and won&#8217;t be given<br>any staff stamp of approval through an associated approved plot.<br><br><span style=\"color:#ffffff\">Victimization<\/span>: Ideas that involve significant victimization or directed<br>antagonism are unlikely to be approved.<br><br><span style=\"color:#ffffff\">Aggrandizement<\/span>: Ideas that involve significant aggrandizement of the participants<br>are unlikely to be approved. That might mean that when they succeed some great<br>event occurs or that they&#8217;re chosen for the mission because of being super<br>special.<br><br><span style=\"color:#ffffff\">Tips<\/span>:<br><br><span style=\"color:#008080\">*<\/span>Very few Fae messing with people ideas get approved. Ideas that involved the<br>big three antagonists directly are treated carefully to begin with but most Fae<br>based plots are often either too silly or too heavily about victimization to be<br>approved.<br><br><span style=\"color:#008080\">*<\/span>Ideas that seem to be sold by their importance, or impact instead of the<br>actual story usually get turned down. As a general tip you should try to<br>get people interested in your adventures by the quality of your storytelling<br>and writing, not by offering bigger rewards or more impactful events or<br>anything similar to your players than other SRs.<br><br><span style=\"color:#008080\">*<\/span>Gods\/Fae\/Demons really care nothing about their human descendants. Ideas<br>based on my godly ancestor comes down to tell me I&#8217;m awesome etc are<br>unlikely to be approved.<br><br><span style=\"color:#008080\">*<\/span>Ideas that would cause the secrecy of the supernatural world to be<br>compromised are unlikely to be approved.<br><br><span style=\"color:#008080\">*<\/span>Ideas using existing lore, subfactions and territories are more likely<br>to be approved than those who make up new ones.<br><br><span style=\"color:#008080\">*<\/span>In general the smaller the scale, the more human the antagonists and<br>the more morally complex, gritty, dirty and real the concept the more<br>likely it is to be approved.\n<\/div><\/div><\/article><article id=\"post-30646\" class=\"category-display-post\"><a id=\"storyidea-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storyidea Commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Title: <span style=\"color:#ffffff\">Storyidea Commands<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea list<br>&#8211; Lists all storyideas and their status (Incomplete, Pending, Approved, etc.)<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea info (number)<br>&#8211; Shows the details of a particular storyidea from the list.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea create <br>&#8211; Creates a new storyidea for you to edit. Type storyidea list after creating to<br>  find your <span style=\"color:#808000\">Incomplete<span style=\"color:#c0c0c0\"> storyline&#8217;s number.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea type (number) (type)<br>&#8211; Sets the type of the storyidea. <br>  Valid types are Adventure\/Joint\/Competitive\/Other\/Character\/Quest\/Personal.<br>  <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea subfaction (number) (subfaction)<br>&#8211; Allows you to set a subfaction associated with the storyidea. Leaving the <br>  subfaction blank will list all available options. See <span style=\"color:#00ff00\">help subfactions`.<br>  <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea subfactiontwo (number) (subfaction)<br>&#8211; Allows you to set a second subfaction associated with the storyidea. <br>  <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea storyline (number) (name of storyline)<br>&#8211; Allows you to associate a storyidea to an existing storyline. <br>  See <span style=\"color:#00ff00\">help storyline<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea permissions (number)<br>&#8211; Puts you into an editor to list the names of the other storyrunners you&#8217;d <br>  like to be able to claim your idea.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea description (number)<br>&#8211; Puts you into an editor to enter a description of the storyidea.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea npcs (number)<br>&#8211; Puts you into an editor to detail any NPCs involved in your story here, if <br>  there are none, just type none.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea lore (number)<br>&#8211; Puts you into an editor to detail any lore involved in your story, such as <br>  magic, technology, history, creatures etc, if there are none, just type none.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea secrets (number)<br>&#8211; Puts you into an editor to detail any secrets in your plot, these will only <br>  be seen by the SR who takes on the story.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea submit (number)<br>&#8211; Submits a completed storyidea for approval.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea claim (number)<br>&#8211; Claims an approved storyidea.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea unclaim (number)<br>&#8211; Unclaims a storyidea and puts it back into the storyidea list.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea territory (number) (territory)<br>&#8211; Allows you to set a territory associated with the storyidea. <br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea makeplot (number)<br>&#8211; Allows you to turn a claimed storyidea into a plot.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea galleryadd (number) <br>&#8211; Allows you to add a Gallery NPC to your storyidea. (See <span style=\"color:#00ff00\">help gallery<span style=\"color:#c0c0c0\">).<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea gallerydelete (number) <br>&#8211; Allows you to remove a Gallery NPC from your storyidea.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea mastermind (number) (name) <br>&#8211; Allows you to name a mastermind for the storyidea.<br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea approve (number)<br><span style=\"color:#808080\">&#8211; Only available to staff.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea lock (number)<br><span style=\"color:#808080\">&#8211; Only available to staff.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea sponsor (number)<br><span style=\"color:#808080\">&#8211; Only available to staff.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> storyidea deny (number)<br><span style=\"color:#808080\">&#8211; Only available to staff.<span style=\"color:#c0c0c0\"><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30450\" class=\"category-display-post\"><a id=\"storyidea-editor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storyidea Editor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The storyidea editor<\/span><br><br><span style=\"color:#008080\">storyidea create<\/span>, typed on your storyrunner, opens an editor for a new storyidea. The fields and their current values are shown as you work. You can start a new storyidea once every 21 days.<br><br><span style=\"color:#008080\">type (type)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Adventure, Joint, Competetive, Character, Quest, Personal, Mystery, Crisis or Other. Until you set one, it counts as Other.<br><span style=\"color:#008080\">description<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens a text editor for the description. Required.<br><span style=\"color:#008080\">storyline (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Link the idea to an existing storyline.<br><span style=\"color:#008080\">mastermind (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Name the character behind it. They must exist.<br><span style=\"color:#008080\">npcs<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens a text editor for the NPCs involved. Required for Other.<br><span style=\"color:#008080\">lore<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens a text editor for any lore involved. Required for Other.<br><span style=\"color:#008080\">secrets<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens a text editor for the story&#8217;s secrets.<br><span style=\"color:#008080\">subfactionone (subfaction)<\/span> or <span style=\"color:#008080\">sponsor (subfaction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The subfaction behind the story. Give a name it doesn&#8217;t recognise to see the list of subfactions.<br><span style=\"color:#008080\">subfactiontwo (subfaction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A second subfaction, for joint and competitive stories.<br><span style=\"color:#008080\">done<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Submit the storyidea. It then waits for approval.<br><span style=\"color:#008080\">abort<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave without submitting.<br><br>When players apply to a plot made from the idea, those associated with its subfactions are rated higher. See <span style=\"color:#008080\">help subfactions<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea-commands\">Storyidea Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea\">storyidea<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-types\">Plot Types<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30809\" class=\"category-display-post\"><a id=\"storyline\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storyline<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nA storyline is a narrative in the world of Haven that takes place over a fairly prolonged period with many individual events. Almost anyone can create a storyline, but they only become visible for those who become involved in one of the attached events. Plots, Schemes, Encounters and Operations can all be attached to a particular storyline. Once enough events have occurred in that particular storyline, it opens up the possibility of special finale plots. <br> <br>A finale plot that is an adventure with a specified territory will allow for the full editing of that territory after the plot is finished by the Storyrunner. They can change the status of the territory, any of its text fields, alter the control levels of subfactions or even remove or add new subfactions to the territory. They can also transfer this power to someone else, such as the leader of the group that won the adventure. This power lasts for about two hours.<br> <br>A finale plot of any other type will have crisis approval, and will allow for a full supernatural plot to take place in Haven. <br> <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline add <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>title of storyline<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline add A Gaggle of Gifted<\/span><\/span><\/span><br>  Makes a new storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline list<\/span><\/span><\/span><br>  Show the storylines you can currently see.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline info <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">)<\/span><br>  See information on a storyline you are involved in.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline dropout <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">)<\/span><br>  Leave a storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline coauthors <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline coauthors 5<\/span><\/span><\/span><br>          <span style=\"color:#ffffff\">Amos Lofwyr Carter<\/span><br>  Enter an editor where you can list other SRs you want to have the power to view\/use this storyline. Each should be separated by a space.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline finish <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">)<\/span><br>  Delete a storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline title <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">) (<\/span>new title<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline title 23 A Frolic of Faeborn<\/span><\/span><\/span><br>  Assigns a new title to the storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline description <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">)<\/span><br>  Enter an editor to write the description of the storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline invite <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">) (<\/span>room<span style=\"color:#008000\">\/<\/span>person<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline invite 4 bishop<\/span><\/span><\/span><br>          <span style=\"color:#ffffff\">storyline invite 1 room<\/span><br>  Join a particular person or everyone in the room you&#8217;re in into the storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline message <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">) (<\/span>message<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline message 5 There&#8217;s a news report about the Gardner Farm you visited the other night with your friends, involving some sort of illness with the livestock.<\/span><\/span><\/span><br>  Sends a message to everyone involved in the storyline.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline timeline <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>number<span style=\"color:#008000\">) (<\/span>message<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline timeline 2 A skirmish erupts in Westrend between local Wildlings, their friends, and the Illarin Empire over the control of a gatehouse.<\/span><\/span><\/span><br>  Appends the storyline&#8217;s timeline and sends a message to everyone involved in it.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline ascend <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>character<span style=\"color:#008000\">)<\/span><br>  If at <span style=\"color:#ffffff\">200<span style=\"color:#008000\">%<\/span><\/span> power, grants the specified character the ability to go up a tier the next time they complete a catastrophe scheme if they have enough karma to do so. To qualify to ascend, most of the power needs to come from plots with your character as the mastermind. The storyidea should also include references to the mastermind in the information. <br>   <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyline tyrant <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>character<span style=\"color:#008000\">)<\/span><br>  If at <span style=\"color:#ffffff\">335<span style=\"color:#008000\">%<\/span><\/span> power, grants the specified character tyrannical powers in Haven: the ability to use <span style=\"color:#ffffff\">breaksanctuary<\/span> on anybody and order commitments for <span style=\"color:#ffffff\">1<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">40<\/span><\/span><\/span>th of their typical cost. This makes the tyrant vulnerable to psychic operations.<br> <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Related Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyidea storyline <span style=\"color:#008000\">(<span style=\"color:#808000\">storyidea<\/span><\/span><\/span><\/span><\/span> number<span style=\"color:#008000\">) (<\/span>storyline title<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyidea storyline 3 A Gaggle of Gifted<\/span><\/span><\/span><br>  Make a storyidea part of a storyline.<br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> storyidea finale<\/span><\/span><\/span><br>  Nominate a storyidea being a finale.<br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> encounter storyline <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>title<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> encounter storyline A Frolic of Faeborn<\/span><\/span><\/span><br>  Sets the storyline your current encounter will be part of.<br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> operation storyline <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>title<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> operation storyline A Dearth of Demigods<\/span><\/span><\/span><br>  Sets the storyline the operation will be part of.  <br> <br><span style=\"color:#008080\">Syntax  <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> scheme storyline <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>title<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Example <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> scheme storyline A Whole Bunch of Werewolves<\/span><\/span><\/span><br>  Sets the storyline the scheme will be part of.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Storyline ascend eidilon <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  If at <span style=\"color:#ffffff\">150<span style=\"color:#008000\">%<\/span><\/span> power, and the mastermind is the leader of the Eidolon&#8217;s cult, and the cult controls at least three territories the Eidolon ascends to a higher level of power and influence and the cult leader gets to create an anniversary for the event.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Storyline destroy eidilon <span style=\"color:#008000\">(<span style=\"color:#c0c0c0\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  If at <span style=\"color:#ffffff\">150<span style=\"color:#008000\">%<\/span><\/span> power, and the mastermind is the leader of the Eidolon&#8217;s sect, and the sect controls at least three territories the Eidolon is destroyed and the sect leader gets to create an anniversary for the event.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crisis\">Crisis<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea\">Storyidea<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#tyrants\">Tyrants<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30586\" class=\"category-display-post\"><a id=\"storyrunner-commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">storyrunner commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Storyrunner<span style=\"color:#c0c0c0\">       &#8211; Used to create a Story Runner character.<br><span style=\"color:#ffffff\">Stell <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">      &#8211; Communicate privately with players OOCly.<br><span style=\"color:#ffffff\">Calendar<span style=\"color:#c0c0c0\">          &#8211; Allows the scheduling of RP.<br><span style=\"color:#ffffff\">SWalk <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">|<span style=\"color:#ffffff\">room<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> &#8211; Travel to a room or character.<br><span style=\"color:#ffffff\">Home<span style=\"color:#c0c0c0\">              &#8211; Head back to the Story Runner&#8217;s OOC room<br><span style=\"color:#ffffff\">Emote<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">private<span style=\"color:#c0c0c0\">     &#8211; Similar to players but with your name excluded.<br><span style=\"color:#ffffff\">Lookup<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">     &#8211; To find out info about a character.<br><span style=\"color:#ffffff\">Probe<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">      &#8211; To find out about a character&#8217;s stats or discs.<br><span style=\"color:#ffffff\">Hurt<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">       &#8211; To cause damage to a player or NPC for RP reasons.<br><span style=\"color:#ffffff\">Injure<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">     &#8211; To cause an injury to a player or NPC for RP reasons.<br><span style=\"color:#ffffff\">Showto <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">     &#8211; Show a message to those with certain stats\/discs.<br><span style=\"color:#ffffff\">Monster<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">command<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> &#8211; Design, summon and fight monsters. See <span style=\"color:#008080\">help monsters<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>.<br><span style=\"color:#ffffff\">Plot<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">command<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">    &#8211; Create and list plots, run sessions, add clues.<br><span style=\"color:#ffffff\">Calltry<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">    &#8211; Ask a player in the room to make a roll.<br><span style=\"color:#ffffff\">Rollchallenge<span style=\"color:#c0c0c0\">     &#8211; Set the challenge for a player&#8217;s <span style=\"color:#008080\">try<span style=\"color:#c0c0c0\">. See <span style=\"color:#008080\">help roll<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>.<br><span style=\"color:#ffffff\">Instruct<span style=\"color:#c0c0c0\"> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">npc<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">    &#8211; Direct an AI-driven NPC&#8217;s next response.<br><br>For the full list, see <span style=\"color:#008080\">help story runner commands<\/span><\/span><\/span><\/span><\/span><\/span><\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#monsters\">Monsters<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#instruct\">Instruct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30612\" class=\"category-display-post\"><a id=\"storyrunning-operations\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Storyrunning Operations<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYou can list character or SR names of people you want to be able to SR in<br>that operation in the storyrunners field when creating an operation.  <br><br><span style=\"color:#008080\">Swalk Operation<\/span> &#8211; Used by the storyrunner to travel to the operation once<br>it&#8217;s begun.  <br><br><span style=\"color:#008080\">Emote<\/span> &#8211; Do an SR emote seen by the whole operation.  <br><br><span style=\"color:#008080\">Operation Atmosphere<\/span> &#8211; Set an atmosphere message seen constantly by all in<br>the operation.  <br><br><span style=\"color:#008080\">Operation changeadversary<\/span> &#8211; Change the adversary name for those in the<br>operation.  <br><br><span style=\"color:#008080\">Operation spawnelite (name)<\/span> &#8211; If at least 4 NPCs will spawn in the next<br>wave, half will be replaced by the named elite mob instead.\n<\/div><\/div><\/article><article id=\"post-31388\" class=\"category-display-post\"><a id=\"strength\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Strength<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> -1, 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Rank 2-3 requires supernatural or combat focus.<br>Rank 4 requires Demigod Warrior, Demonborn Warrior, Angelborn Champion 3 or tier 4.<br>Rank 5 requires Demigod Warrior 3 or Demonborn Warrior 4.<br><span style=\"color:#ffffff\">Young Characters:<\/span> Strength 1 requires either the Bully or Jock role.<br><br>This stat determines how physically strong your character is.<br>It is used to determine if you can break out of pins, and<br>is the primary stat checked offensively in fist fights and<br>social attacks.<br><br>Strength -1 means you are weaker than most people.<br>Bench 70 pounds(32Kg), Lift 80 pounds(36Kg)<br><br>Strength 0 means you have average adult strength.<br>Bench 95 pounds(43Kg), Lift 160 pounds(73Kg)<br><br>Strength 1 means you are a fair bit stronger than the average person.<br>Bench 165 pounds(75Kg), Lift 280 pounds(127Kg)<br><br>Strength 2 means you are as strong as the strongest people in the<br>world, such as weightlifters and professional athletes.<br>Bench 285 pounds(129Kg), Lift 480 pounds(218Kg)<br><br>Strength 3 means you are stronger than any human could be.<br>Bench 450 pounds(205Kg), Lift 800 pounds(363KG)<br><br>Strength 4 means you are significantly stronger than any human could be.<br>Bench 710 pounds(322Kg), Lift 1200 pounds(544Kg)<br><br>Strength 5 means you are massively stronger than any human.<br>Bench 1000 pounds(454Kg), Lift 1500 pounds(680Kg)<br><br>Bench refers to the maximum weight your character can Bench Press.<br>Lift refers to the maximum weight your character could lift from<br>the ground to chest height. They could also carry this a short<br>distance and toss it a few feet.<br><br>Televisions weigh up to 150 pounds.<br>Full Beer Kegs weight about 160 pounds.<br>Fridges\/freezers weigh up to 600 pounds.<br>Telegraph poles weigh up to 500 pounds.<br>Motorcycles weigh from 250 to 700 pounds.<br>Pool tables weigh around 800 pounds.<br>Cars weigh 5000 pounds on average.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31113\" class=\"category-display-post\"><a id=\"striking\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Striking<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><span style=\"color:#ffffff\">Cap<\/span>: 10 + Combat Focus times 5<br> <br>This discipline covers the ability to deliver unarmed blows to<br>opponents in close quarters such as punches, kicks and elbows.<br>Covering fighting forms such as boxing or karate.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30965\" class=\"category-display-post\"><a id=\"student\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Student<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier One Archetype<\/span><br><br>Human.  <br><br>This archetype represents those who are engaged in full time study at one of<br>the nearby schools or community colleges.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available positive modifiers:<\/span> Chemical Augmentation, Demonic Pact,<br>Fleshformed.\n<\/div><\/div><\/article><article id=\"post-31185\" class=\"category-display-post\"><a id=\"subdue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subdue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> subdue<br><br>This toggles if you&#8217;ll automatically attempt to knockout PCs in combat or<br>keep fighting until they die.\n<\/div><\/div><\/article><article id=\"post-30850\" class=\"category-display-post\"><a id=\"subfaction-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Subfaction Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Ranks 2-5 requires Professional Focus 1-4.  <br><br>This stat represents contacts you have in your subfaction, with higher<br>levels indicating more important relationships.  You must have an associated<br>subfaction to make use of this stat, see help associate.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31141\" class=\"category-display-post\"><a id=\"subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBelow are the subfactions, divided into 14 groups.  <br><br>Any subfactions with &#8216;The&#8217; preceding their name, such as &#8216;The Chosen&#8217; can have <br>their individual helpfiles found by searching for their name, without the &#8216;the&#8217;. <br>Such as &#8216;help Chosen&#8217; for The Chosen.\n<\/div><\/div><\/article><article id=\"post-31309\" class=\"category-display-post\"><a id=\"subtle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subtle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> subtle &lt;action\/string&gt;<br><br>Works the same as an emote but is only seen by people in the same place as you.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#places\">places<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31041\" class=\"category-display-post\"><a id=\"suffer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Suffer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Suffer<\/span><br><br><span style=\"color:#008080\">suffer (degree)<\/span><br><span style=\"color:#008080\">suffer (degree) (reason)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Represent your character suffering in some way, either mentally or physically. The degree is mild, moderate or strong. With a reason, you see what you feel suffering over. The reason follows the words &#8220;when you&#8221;, so start it with a verb.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Suffering sensitive people in the room feel their mood improve when you suffer, more so the stronger it is. They are not told why.<br><br><span style=\"color:#ffffff\">Who is suffering sensitive<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Anyone wearing an item imbued with demonborn blood (see <span style=\"color:#008080\">help imbue<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven character in the room who is suffering sensitive feels it the same way, and may act on it.<br><br><span style=\"color:#ffffff\">What it looks like<\/span><br><span style=\"color:#008080\">suffer mild<\/span><br>You feel mild suffering.<br>Those who are sensitive see: You feel your mood improve slightly.<br><span style=\"color:#008080\">suffer mild stub your toe<\/span><br>You feel mild suffering when you stub your toe.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dread\">Dread<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn\">Demonborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imbue\">Imbue<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30778\" class=\"category-display-post\"><a id=\"suicide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">suicide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Suicide fake\/forreal<br><br>This command allows you to attempt to commit suicide.  You can either mean<br>to not actually kill yourself or mean to kill yourself but in either case<br>there&#8217;s a small chance you&#8217;ll get it wrong.  Roster characters cannot<br>attempt to commit suicide until they&#8217;ve been off the roster for a long time.<br>Characters who kill themselves through suicide will lose half their invested<br>RPexp and combat exp.\n<\/div><\/div><\/article><article id=\"post-30471\" class=\"category-display-post\"><a id=\"summary\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Summary<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> summary (person) conflict\/winconflict\/loseconflict\/captive\/wrapup\/other (message)<br><br>The summary command can be used to do a RP scene in summary form either in whole or in part. This can be useful either when needing to wrap up a scene or when the scene itself is unlikely to be particularly enjoyable to the participants.<br><br>There are three parts to summaries, introduction, content and conclusion. The introduction and conclusion are size limited to 200 characters(About two lines) and all use similar functionality to emotes(use of @ etc).<br><br><span style=\"color:#5fd7ff\">Summary Types:<\/span><br><br><span style=\"color:#5fd787\">Other:<\/span><br>The most straightforward type of summary, if accepted the two players will simultaneously write introductions, then content, then conclusions.<br><br><span style=\"color:#5fd787\">Wrapup:<\/span><br>Similar to Other but the introduction is skipped since it is designed for wrapping up scenes which are already in progress.<br><br><span style=\"color:#5fd787\">Conflict:<\/span><br>If accepted the initiator is the only one who will write an introduction, then both will write content and then get the opportunity to put in the chance they think they will win the conflict. The winner then gets to write the conclusion and the loser is knocked out.<br><br><span style=\"color:#5fd787\">Winconflict:<\/span><br>Similar to conflict but the initiator is guaranteed to win the conflict. Can also be done in the middle of a fight but will not stop the fight until it is concluded. Will not have an intro phase if done in a fight.<br><br><span style=\"color:#5fd787\">Loseconflict:<\/span><br>Similar to winconflict but inverted, the initiator is guaranteed to lose. Doesn&#8217;t have to be accepted if done in the middle of a fight.<br><br><span style=\"color:#5fd787\">Captive:<\/span><br>Does not need to be accepted to start, but one participant must be helpless. The captor first writes the introduction, then the captive writes one, then the captor writes their content and selects if they want to take blood. The captive then writes their content and selects if they want to give up intel and how much life force they think they&#8217;d lose. The captor then writes the conclusion and selects if they want the captive to be sent home afterwards.\n<\/div><\/div><\/article><article id=\"post-31455\" class=\"category-display-post\"><a id=\"summon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">summon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span>Summon (player)<br><br>This is an SR command which brings a PC to your location, if<br>your trust level is below 2 the PC will have a choice on if they<br>come or not.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31059\" class=\"category-display-post\"><a id=\"sunlight-resistance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Sunlight Resistance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels:<span style=\"color:#008080\"> 0, 3<\/span><\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Tier 3.<br><br>This stat affords vampires a significant amount of resistance to the effects<br>of daylight, they&#8217;ll be less tired than other vampires during the day, and<br>find sunlight a bit less blinding and painful.  Normally this means that the<br>vampire has spent several decades forcing themselves to endure sunlight<br>exposure, but some lucky vampires can develop resistance much quicker.  It<br>does not entirely remove their penalties however, they&#8217;re notably still weak<br>when exposed under a noonday sun.\n<\/div><\/div><\/article><article id=\"post-31387\" class=\"category-display-post\"><a id=\"super-jumping\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Super Jumping<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>: <span style=\"color:#008080\">0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Angelborn Champion 1, Blade Disciple 2, Or Tier 4.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Move (person) jump<br><br>Characters with this ability can jump about twice as far as normal humans of<br>similar strength and speed. Outside a fight, <span style=\"color:#008080\">jump<\/span> leaps up onto the<br>building you are facing, as high as three floors, and <span style=\"color:#008080\">jump down<\/span> looks<br>further ahead and further down for water to land in than anyone else can.<br>A super jumper still only jumps down onto solid ground that is at most two<br>floors below; anything deeper has to be water. See <span style=\"color:#008080\">help jump<\/span>.<br> <br>In combat it allows someone to rapidly close a gap, moving up to three<br>times their normal movement to a target.  They can only use this command<br>every few rounds and the distance someone can jump is significantly<br>impacted by the amount of large weapons, armor and shields they are<br>carrying.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jump\">Jump<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#climb\">Climb<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#falling\">Falling<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31000\" class=\"category-display-post\"><a id=\"supernatural-cold-war\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Supernatural Cold War<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nAlso often referred to as the conflict, or the struggle the supernatural<br>cold war is the battle that goes on between disparate supernaturals and<br>supernatural groups for dominance.<br><br>As this is a cold war open fatal conflict is very rarely involved with most<br>of the struggle conducted in battles of influence and backroom dealings over<br>control.  Opportunistic violence does occur however, and if a society member<br>found themselves in an isolated area without witnesses encountering members<br>of other societies they&#8217;re likely to be roughed up or robbed.  In contested<br>territories such as Haven opportunistic violence is even more common, and<br>even sought out as participants in the cold war use roughing up, harvesting,<br>temporary detainment, humiliations or other measures to assert their<br>dominance to the supernatural community at large or disrupt the operations<br>of their opponents.  Higher levels of violence that involve permanent injury<br>or death only occurs in those territories which break out into a full war<br>state, if they occurred anywhere else and the perpetrator wasn&#8217;t brought to<br>swift justice that territory would likely devolve into a war state until the<br>issue was resolved.  Even in territories in war lethal violence is rare,<br>both owing to people being wary of crossing that line lest they end up on<br>the wrong side of it later on, and the responsibility to keep the conflict<br><br><br>While successfully carrying out harassment against other participants of the<br>supernatural cold war might bring you acclaim from your fellows, harassing<br>or assaulting people who are acknowledge non participants tends to only<br>generate a negative reputation for bullying.  <br><br>Lore wise Haven is considered a territory constantly in a contested state. <br>With the Sanctuary spell effectively preventing escalation into a war state<br>unless it can be successfully lowered.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#territory\">Territory<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31097\" class=\"category-display-post\"><a id=\"supernatural-history\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Supernatural History<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSupernatural forces have existed for as long as mankind, but they used to be fairly primitive.  There were no monsters or gods, just tribal shamans and priests whose powers were rather limited except when they made human sacrifices.  The other worlds were closer to earth however, and people often accidentally stumbled from one to another.  <br><br>This first began to change in Mesopotamia around 8500BCE, Sorcerers began to develop in earnest, and the knowledge of magical forces increased.  These sorcerers broke into several dynastic lines, teaching their children their knowledge following an oral tradition.  Experiments in fleshforming started around 2000 years later, and in 6000BCE the first reports of vampires and werewolves occurred.  Several sorcerous dynasties combined with the rise of the Sumarians to form what&#8217;s now known as the Council of Babylon, despite at the time it existing in Kish, some distance from where Babylon would be erected.  The council existed on other worlds as well, having determined ways to walk between them and was the ruling power in most other earth-like planes.  They were also spreading to the developing Egypt.  The Council were immortal and in 2400 BCE the first God was created.  <br><br>The council continued to grow in influence, and spread with civilization, many of the oldest and most powerful members were now Gods whilst others were simply immortal.  In 1800 BCE in one of the other realms, known as Sirinia at the time, two of the more powerful members fell into a feud over a woman.  The feud grew in fervor and the rest of the council in that plane eventually joined sides.  As the war raged, no longer really about a woman, each side turned to more and more dangerous fleshforming until they lost control over their fleshformed creatures.  The council members in other planes worked quickly to seal Sirinia away from themselves, so that what had been created could not break free, that world is now known colloquially as Hell.  <br><br>Shortly afterwards on the east coast of the Mediterranean sea rose the first group of anti-supernatural warriors, who were set on destroying any supernatural creation and severing the ties to other worlds under their leader Abraham, himself some kind of immortal although he was not a vampire or sorcerer.  The group made good progress for a hundred years until they came into brutal conflict with the council and were sorely defeated, the people broken and scattered, although their descendants would eventually come together again in Canaan around 1400 BCE as the first of the Israelites.  <br><br>This kingdom began to grow again, quietly, keeping largely to itself although anti-supernatural sentiment still ran strong, just when it had started to reach real power the council of Babylon, remembering the war with the Israelites ancestors used the Kingdom of Babylon to smash the Kingdom of Judah, destroying the First Temple and sending most of their people once more into exile, this time mostly in Babylon and Egypt.  With their common enemy crushed the council began to drift apart and few new members were accepted, they each began to work on separate projects and it was during this time that great empires began to develop in Greece, Persia, India, China, South America and eventually Rome.  <br><br>Alexander the great was the son of one of the most powerful councilmembers and constituted the last serious involvement in the affairs of men by the council.  He was eventually slain by another who was able to subvert his protections and the council fell to bickering amongst themselves, until they settled upon an accord of non interference with the world.  An accord which they would frequently break, but generally only in small or deniable ways.  They accepted no new members, and vigilantly protected the secrets of fleshforming.  <br><br>The withdrawal of the Council created something of a power vacuum and it was filled by several new groups by around 300BCE.  They were mostly made up of the descendants of those whod served the council of Babylon in some way, priests, companions or servants.  Those whod seen the use of magic and had some idea on how to go about it, or where to look for clues to go about it.  Relatively weak councils formed in South America, Western Europe, and Scandenavia now typically called the Incan Council, the Druidic Council, and the Viking Council.  A significantly more powerful one formed in China, known as the Eastern Council, and by far the most powerful formed in Italy, known as the Council of Rome.  The Roman council had many advantages over the others, being close to the seat of Alexanders power, and the closest to Babylon and all the artifacts and knowledge of that area.  Despite their relative power they had no access to the higher mystical arts or to fleshforming, and many turned to vampirism as a way to extend their lives and authority.  Rome became the vampire capital of the world even as it grew much more powerful under the guiding hand of the Roman Council.  <br><br>Meanwhile the Israelites slowly began to pick themselves back up leading eventually to the formation of the Hasmonean Dynasty in 165 BCE.  Remembering the history of the Israelites as powerful anti-supernatural warriors the Council of Rome pushed Rome into invading and conquering Judaea in 63 BCE.  By 50BCE the Incan council had fallen apart, and the Viking council had fragmented into several warring sects, meanwhile the Eastern Council grew in strength and formed into the group called The Dynasty.  <br><br>In 33 AD the new religion of Christianity was formed out of that of Judaism, and although nobody noticed much at first it&#8217;s influence started to rapidly spread, almost as if it was being supernaturally aided.  In 64 AD The council of Rome had noticed this disturbing upswing in the influence of the descendants of Israel and Emperor Nero blamed Christians for the great Fire of Rome that year, creating a massive wave of persecution against Christians throughout the Empire.  In spite of this however, the new religion continue to flourish and many of it&#8217;s supplicants in secret began working against the supernatural.  More and more ties to the other realms became broken and the Gods finally decided to leave Earth to make their primary residence in another plane, many of the lesser councilmembers who hadn&#8217;t attained full godhood broke away into their own faction and founded a Golden city in yet another realm in this period leading up to around 300AD, a few remaining on earth and instead heading north away from civilization.  These lesser members are now known as the Fae.  <br><br>When Christianity was finally adopted by the Roman Empire officially it was considered a great victory against the council of Rome and ever since the supernatural have been pushed into hiding.  It was around this time when the council of Rome started to be known as Manus, or The Hand.  While the anti-supernatural faction within Christianity and Judaism was called The Temple.  In 150 AD what was left of the Viking council fell to a growing faction of werewolves in Scandinavia.  <br><br>The Druidic council, long forgotten to the northwest grew strong under the influence of the Fae who traveled there instead of to the Golden City, far removed from the area in which the struggles between the supernatural and natural occurred, from Babylon and the old gates to hell much greater trust existed between the Druids and their people, and they practiced magic openly.  <br><br>While the Hand and Temple fought for control of Rome, the long forgotten and newly powerful druidic council, or as it came to be known, the Order, and it&#8217;s barbarian tribes began to push south, culminating in the collapse of the Western Roman Empire.  At the same time, the Dynasty were being heavily punished by the Mongols and their shamans.  <br><br>During most of the Medieval period control of Europe was divided between the Hand, the Order and the Temple.  The Temple had control of Spain, and Russia, as well as influence in the middle east, whereas the Hand still controlled Italy and England, with the Order retaining control of most of the rest of Europe.  The Temple&#8217;s influence through Christianity however exerted a heavy hand and they were the most powerful faction for most of this time, all supernaturals needing to exist in secret.  The Viking lands to the north remained largely uncontrolled by the factions, instead being the home to several powerful packs of werewolves.  <br><br>The factions and their agent empires continued to wage war throughout Europe, until the Industrial revolution.  The rise of science diminished the powers of the supernaturals comparatively, while the declining power of religion damaged the Temple.  The factions continued to compete however through attempts to out expand each other, with The Hand locking down territory in Australia and North America, the Order also found some purchase in north America while the Temple claimed much of central and South America.  <br><br><br>At around 1900 the power structure was as follows: The Order controlled most of Canada, and southeastern US.  They also controlled most of Central Europe, and Ireland.  The Hand controlled the economic centers of the US, Italy, Egypt, England and Australiasia, The Temple controlled Mexico, Peru and Brazil, Russia and some parts of the US, particularly central and southern US.  They also controlled Russia, and had a fair hand in the middle east.  Another group, calling themselves the Dynasty held most of Asia, while central south America, and Africa were controlled by regional shamans with little progress being made by the factions into those areas.  Scandinavia continued to be werewolf territory.  The Hand managed to take control of France from The Order, and this kicked off world war one, beginning with a coup in Italy organized by the Order and then their backing of the powers of Germany to try to reclaim France and then England, pushing The Hand entirely out of Europe.  The Temple originally stayed out of the conflict, but then eventually joined on the side of The Hand when it seemed like the Order might be too successful.  The Order was eventually defeated and went into a period of remission, with the Hand reclaiming Italy.  <br><br>The supernatural group responsible for world war two is unclear, but the effect upon the supernatural world was massive.  All three of the great supernatural factions at the time were broken, most of their members dead or fled they splintered into hundreds of different groups.  <br><br>The cold war between Russia and the United States exacerbated affairs with numberous secrective groups forming and dissolving every few years as supernaturals fought for influence in the shadows.  <br><br> <br>For as long as the supernatural world has existed there have been those who can foresee the demise of others. While not always guaranteed or perfectly accurate these warnings have been a source of comfort and\/or distress for many in the supernatural world depending on their own mindset.<br><br>On the 29th of October 2023 these prophesies included dates covering the entirety of the 21st century but on the 30th of October there no longer was a single one that was later than the 5th of September, 2037. News of this fact spread slowly and then faster and faster as it was more broadly verified. Whats more many residents of Haven reported having a strange shared dream where they were all huddled in the lodge while hte world outside died.<br><br>A Venetian council was called and experts and investigators were all questioned to try and establish what exactly changed that day and what exactly the nature of the doom that faced the world could be.<br><br>There was little information to be had, however and even less consensus. For the residents of Haven many found they awoke from the strange dream with holes in their memory, forgetting people or places or events, sometimes even highly cherished ones.<br><br>For those who thought this fate was yet preventable the supernatural cold war began to grow ever hotter. Whether the world was to face its end at the hands of a demonic horde, being swallowed by the void or just at the hands of humans with far too many powerful weapons the best defence was a good offence. To ascend as many Eidolons who would side with them as they could over the next decade and destroy those likely to be a liability. Of course, few could agree on which were which and plenty simply saw the chaos as a new opportunity to rise.\n<\/div><\/div><\/article><article id=\"post-30521\" class=\"category-display-post\"><a id=\"supernatural-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">supernatural modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe following modifiers are available for supernatural characters:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 2<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Angelborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Demigod<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Demonborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Faeborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Addicted<span style=\"color:#008000\">,<\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Vampire<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Mentally Ill<span style=\"color:#008000\">,<\/span> Turned Youth<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Exsanguinating<br>   <br> <span style=\"color:#808000\">Werewolf<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<span style=\"color:#008000\">,<\/span> Turned Youth<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracing<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Angelborn Veteran<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<span style=\"color:#008000\">,<\/span> Cursed<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Demigod Veteran<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<span style=\"color:#008000\">,<\/span> Cursed<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Demonborn Veteran<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<span style=\"color:#008000\">,<\/span> Cursed<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Faeborn Veteran<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<span style=\"color:#008000\">,<\/span> Cursed<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Veteran Vampire<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Disfigured<span style=\"color:#008000\">,<\/span> Cursed<span style=\"color:#008000\">,<\/span> Turned Youth<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Exsanguinating<br>   <br> <span style=\"color:#808000\">Veteran Werewolf<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<span style=\"color:#008000\">,<\/span> Cursed<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracer<br>   <br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 4<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">Ageless Angelborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Ageless Demigod<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Relic Holder<span style=\"color:#008000\">,<\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Ageless Demonborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Ageless Faeborn<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<br> <br> <span style=\"color:#808000\">Aged Vampire<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Disfigured<span style=\"color:#008000\">,<\/span> Catatonic<span style=\"color:#008000\">,<\/span> Turned Youth<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Unliving<br>   <br> <span style=\"color:#808000\">Ageless Werewolf<span style=\"color:#008000\">:<\/span><\/span><br>  <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Crippled<br>  <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span><br>   Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracer<br>   <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Tier 5<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None<\/span><br> <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negative-modifier-chart\">negative modifier chart<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#positive-modifier-chart\">positive modifier chart<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31061\" class=\"category-display-post\"><a id=\"superpowers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Superpowers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nFae, Demons and Gods are considered the superpowers of the supernatural<br>world, generally beyond the ken of most normal society members to deal with.<br><br><br><span style=\"color:#ffffff\">Supernatural Deals<\/span><br><br><span style=\"color:#ffffff\">Demons<\/span>:<br><br>You will never come out of a deal with a demon with the world being a better<br>place, you may end up ahead personally however.  Demons are all about<br>maximizing suffering, and will generally stick to deals as long as that<br>happens, they will break their word the second they are robbed of that<br>opportunity however and have no tolerance for word games.  They also tend to<br>hate people who aren&#8217;t afraid of them.  <br><br><span style=\"color:#ffffff\">Fae<\/span>:<br><br>Fae love to play word games, and usually are looking to trick people trying<br>to make deals with them to suffer some awful fate.  They love rules<br>lawyering, but are very good sports when beaten, since they care less about<br>winning or losing than they do the game.  <br><br><span style=\"color:#ffffff\">Gods<\/span>:<br><br>Gods generally care more about the spirit of the deal than the letter of it,<br>and consider it binding.  Attempts to cheat them are usually met with<br>horrible wrath although they won&#8217;t go back on their word, it&#8217;ll just be of<br>less use to you once you&#8217;re dead.  <br><br><span style=\"color:#ffffff\">Combat<\/span><br><br>Fae will almost never join a fight personally, and will simply run away once<br>their soldiers and monsters have been defeated.  Demons sometimes run away<br>and sometimes fight, and can even fight to the death sometimes although<br>players would rarely if ever be in a position to actually fight a demon<br>given they&#8217;re all sealed away in hell.  Gods will usually fight for a while,<br>but after they get hit enough will decide they don&#8217;t like it much anymore<br>and fuck the hell off.  <br><br><span style=\"color:#ffffff\">Lieutenants<\/span><br><br>Demons typically operate through vassals, humans or abominations who&#8217;ve<br>gained power through a Faustian deal and are now beholden to the demon. <br>Abominations working for demons can often be even stronger than typical<br>abominations, and would require large groups to eliminate in a direct fight.<br>Vassals want what their master wants, usually to an unhealthy degree, the<br>level of suffering inflicted upon them if they fail is pretty insane, they<br>will lie, cheat and steal if necessary to obtain it, its not uncommon to see<br>a Vassal put themselves through incredible suffering just to make sure they<br>succeed.  <br><br>Fae usually work through humans or monsters of their own creation, these are<br>often very strong but are more designed to evade direct conflicts in most<br>situations.  They are not particularly loyal to their masters as much as<br>they are expressing their natures.  The Fae made them to cause mischief and<br>so they will, but not necessarily in the way the Fae intended.  Humans<br>lieutenants are usually more straightforward and are simply doing it for<br>money or power, or fun or sex, the consequences of their failure are usually<br>less dire than that of demons, although depending on the Fae can still be<br>pretty fucked up.  <br><br>Gods work through angels, angels are 100% loyal and are really simply an<br>expression of the god&#8217;s will although they may be quite intelligent and<br>powerful of their own accord, wingless ones are usually preferred for work<br>on earth.  Angels think nothing of sacrificing themselves for their cause. <br><br><br>Lieutenants rarely operate alone and with their group they&#8217;re typically more<br>than a match for a small group or even society, taking them out requires a<br>coordinated attack by several societies, which is fairly well and<br>strategically implemented.  These plans will usually go horribly wrong if<br>someone tips the bad guys off about them.  <br><br><span style=\"color:#ffffff\">Agents<\/span><br><br>Demonic agents are people who they&#8217;ve made deals with demons but not granted<br>particularly remarkable power, or those demons have fleshformed or had their<br>lieutenants manipulate.  They love to work with corrupt police officers in<br>particular, and often will jack them up physically slightly although the<br>officers are unaware of it.  They also enjoy corrupting people and using<br>their influence to force their employees to do work for them.  They consider<br>agents utterly disposable and generally employ them for singular tasks or to<br>support a lieutenant.  <br><br>Fae agents are people or creatures they&#8217;ve manipulated or fleshformed<br>somehow, or very often a luck manipulated figure.  They might turn a person<br>into some sort of monster, just to watch what happens, or give them the<br>craving for the flesh of a particular person they dislike, but rarely stoop<br>to giving them actual instructions.  Otherwise they&#8217;ll use their ability to<br>make luck direct someone down a certain path, over the course of a year or<br>two they can quite comfortably take a man from a wealthy and influential<br>position to a homeless wreck obsessed with revenge.  They don&#8217;t care about<br>the lives of their agents exactly, but do care that they go out in an<br>interesting way and last to get there.  <br><br>Godly agents are usually people who the gods have visited in some sort of<br>vision, while they often appear as their pantheonic identities, other times<br>they&#8217;ll take on the guise of an angel or Jesus or whatever suits that<br>person&#8217;s particular religious beliefs.  They then typically charge their<br>agent with some quest, some gods are very protective of their agents, while<br>others don&#8217;t remotely care.  Depending on the strength of an agent they can<br>usually be defeated by an individual, or small group of three or so.  <br><br>Demons, Fae and Gods almost never come do stuff personally, almost entirely<br>working through agents and lieutenants.  Not all Fae are antagonistic, about<br>a third of them can be considered generally friendly towards humans, while<br>about two thirds of gods are friendly.\n<\/div><\/div><\/article><article id=\"post-31218\" class=\"category-display-post\"><a id=\"swalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> swalk list\/swalk (number)\/swalk (character)<br><br>Used by SRs to instantly and silently travel to locations in and out of<br>town.  If they are running a room they can bring people with them by<br>including their names at the end in a list.  <br> <br>This can also be used by SRs to travel to characters that trust them.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 28, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30772\" class=\"category-display-post\"><a id=\"swarm-shifting\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Swarm Shifting<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Dark Magic 3, Natural Magic 3, or Higher Power<br> <br>This stat unlocks the swarm genus type for shapeshifters. This allows shifters to turn into a group of animals, with larger groups necessitating a smaller size of individual creature. Swarm shifters can never take more damage in one hit than a proportion equivalent to their remaining number. So if you have five animals in your swarm, you cannot take more than <span style=\"color:#ffffff\">1<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">5<\/span><\/span><\/span>th of your life in a single hit. <br><br>As a trade-off, however, your damage is also reduced by the proportion of your remaining defence. For example, if you have <span style=\"color:#ffffff\">25<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">100<\/span><\/span><\/span> DF, you will deal <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%<\/span><\/span> of your normal damage, whereas if you have <span style=\"color:#ffffff\">10<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">200<\/span><\/span><\/span> DF, you will deal <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%<\/span><\/span> of your normal damage.<br> <br>This also gives <span style=\"color:#008000\">+<span style=\"color:#ffffff\">5<\/span><\/span> to animal shapeshifting pools, to a minimum of <span style=\"color:#ffffff\">15<\/span>.<br><br><span style=\"color:#ffffff\">Tiny<\/span> creatures are a swarm of <span style=\"color:#ffffff\">16<\/span> individuals.<br><span style=\"color:#ffffff\">Small<\/span> creatures are a swarm of <span style=\"color:#ffffff\">8<\/span> individuals.<br><span style=\"color:#ffffff\">Small-Medium<\/span> creatures are a swarm of <span style=\"color:#ffffff\">4<\/span> individuals.<br><span style=\"color:#ffffff\">Medium<\/span> creatures are a swarm of <span style=\"color:#ffffff\">2<\/span> individuals.<br><span style=\"color:#ffffff\">Man-sized<\/span> or larger creatures are a <span style=\"color:#ffffff\">single<\/span> individual.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30473\" class=\"category-display-post\"><a id=\"swat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> swat (animal)<br> <br>This command works like knockout punch but can only be used against tiny shifters and always works.\n<\/div><\/div><\/article><article id=\"post-30689\" class=\"category-display-post\"><a id=\"syndicate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Syndicate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A mostly human organization that specializes in the capture and delivery of humans to God or Fae or anybody with money for their particular purpose, whether looking for someone to fleshform into a new type of monster, run through a monster filled labyrinth or be a new bed slave, the Syndicate can get it for you.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Banished, The Gamemasters, The Circus, The God Houses, The Undergods, The Chosen, The Mob, The Russian Mafia.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Lost, The Beastmasters, The Prometheans, The Forsaken, FBI, Interpol, Sheriff.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Underworld Contacts, demonborn.<br><span style=\"color:#008000\">Typical Task<span style=\"color:#c0c0c0\">: Finding suitable targets, catching them, delivering them.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antagonist-subfactions\">Antagonist Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31217\" class=\"category-display-post\"><a id=\"tackle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tackle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">tackle <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br> This command is used to start a fight with someone in another room and<br> in direct line of sight. Tackle instantly moves you and anyone following<br> you up to three rooms away, starting a fight immediately.<br> <br> You must be looking in the direction of the target, not merely have them<br> in your peripheral vision. If in the nightmare, the fight will occur in the<br> deep nightmare.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat\">Combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#look\">Look<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31503\" class=\"category-display-post\"><a id=\"talk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">talk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> talk (string)<br>Sets up a string that will appear before your says by default,<br>useful for things like slurs, accents, lisps.<br> <br>You can view your currently set talk string with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31426\" class=\"category-display-post\"><a id=\"telekinesis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Telekinesis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Blade Disciple 1<br>               Rank 2 requires Blade Disciple 2<br>    <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">  Push      <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> sends the target <span style=\"color:#ffffff\">15<\/span> distance away from you.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can telekinetically push objects away from you up to the weight of a large man.<br><span style=\"color:#808000\">               If target is facing you and in cover, they instead remain stationary but are debuffed as they collide with the cover.<\/span><br> <br><span style=\"color:#008080\">  Pull      <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> brings the target <span style=\"color:#ffffff\">15<\/span> distance closer to you.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can telekinetically pull objects towards you up to the weight of a large man.<br><span style=\"color:#808000\">               If target is facing you and in cover, they instead remain stationary but are debuffed as they collide with the cover.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br><span style=\"color:#008080\">  TkLift    <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> the target is unable to move for one round.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can telekinetically lift objects, up to the weight of a large man.<br> <br><span style=\"color:#008080\">  TkThrow   <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> throws a nearby object at the target, inflicting <span style=\"color:#ffffff\">20<\/span> stagger.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can telekinetically hurl objects up to the weight of a brick around.<br> <br><span style=\"color:#008080\">  TkJump    <span style=\"color:#008000\"> :<span style=\"color:#ffffff\"> Self-target<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> enables use of <span style=\"color:#ffffff\">Super Jumping<\/span> for one round, or enhances your jump distance if you already have the power.<br><span style=\"color:#ffffff\">    Roleplay<span style=\"color:#008000\"> :<\/span><\/span> You can hurl yourself through the air with telekinesis.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited March 24, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blade-disciple\">Blade Disciple<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31168\" class=\"category-display-post\"><a id=\"telempathy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Telempathy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Sensitive OR Supernatural, and <span style=\"color:#ffffff\">50<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> Dream Experience<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> telempath <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">) (<\/span>emotion<span style=\"color:#008000\">)<\/span><br><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Jacinda types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">telempath david fear<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span> David sees, &#8220;You emotionally feel fear.&#8221;<br> <br>Note that a period is automatically appended for you; adding one yourself will result in a double period.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 22, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31489\" class=\"category-display-post\"><a id=\"telepath\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">telepath<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> telepath (person) (message)<br>Used by those with telepathic abilities to speak into the minds of<br>others.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31380\" class=\"category-display-post\"><a id=\"telepathy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Telepathy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> Sensitive OR Supernatural, and <span style=\"color:#ffffff\">100<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span> Dream Experience<br> <br>Telepathy allows a character to send a message directly into the mind of another, so long as that character has vision and is not in a room which is signalproofed.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> telepath <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">) (<\/span>message<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Paul types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">telepath jortney Be quiet, it&#8217;s right around the corner!<br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Jortney sees, &#8220;A voice in your head says &#8216;Be quiet, it&#8217;s right around the corner!&#8217;&#8221;<br>  <br>Voice strings are not automatically attached nor is punctuation.<br>  <br>Telepathy is mentally strenuous, so using this skill imposes a cooldown on that character&#8217;s next telepathic message. This cooldown is roughly twelve minutes.<br> <br>Using emotes, private or otherwise, to simulate telepathic messages is considered to be inappropriate by staff.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 23, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31221\" class=\"category-display-post\"><a id=\"tell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsed to send an OOC message to another player, all OOC communication is<br>governed by our OOC rules.  See <span style=\"color:#008080\">help OOC rules<\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell player (name) (message)<br>Take&#8217;s a PCs code name as an argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell account (name) (message)<br>Takes a PC&#8217;s account name as an argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell character (name) (message)<br>Takes a word from a PC&#8217;s intro or what you&#8217;ve remembered them as as an<br>argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell (name) (message)<br>Finds someone with the specified player name, account name, or remembered<br>name to send a message to.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br>Send a message in response to the last person who sent you a tell.\n<\/div><\/div><\/article><article id=\"post-30852\" class=\"category-display-post\"><a id=\"temple-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temple Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1, 2, 3, 4, 5<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Ranks 2-5 requires Professional Focus 1-4.  <br><br>This stat represents contacts you have in the Temple, with higher levels<br>indicating more important relationships.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30702\" class=\"category-display-post\"><a id=\"temple-demolishers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temple Demolishers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: If the strike team is the Temple&#8217;s surgical sledgehammer, the<br>demolishers are their wrecking ball. An almost experimental group containing<br>most of the Temple&#8217;s supernaturals as well as those wielding experimental<br>weaponry. The demolishers are deployed in situations where bystander casualties<br>or stealth are not a concern. Where they go they&#8217;ll leave only rubble behind.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Temple Groups, The Keepers.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Order\/Hand, The Vampire Court of New York, The Redwood Pack,<br>The Coven, The Chosen, The Syndicate.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Temple members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Blowing shit up, killing the Temple&#8217;s enemies via blowing shit<br>up.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temple-subfactions\">Temple Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-temple\">The Temple<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30701\" class=\"category-display-post\"><a id=\"temple-intelligence\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temple Intelligence<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The eyes, ears and brain of the Temple. Consisting largely of<br>ex intelligence agents and military intelligence officers, Temple intelligence<br>agents are the reason the Temple knows so much and always has the latest in<br>weaponry and anti-supernatural technology.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Temple Groups, The Keepers, CIA<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Order\/Hand, The Vampire Court of New York, The Redwood Pack,<br>The Coven, The Chosen, The Syndicate.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Temple members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, infiltration, espionage, spying.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temple-subfactions\">Temple Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-temple\">The Temple<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30700\" class=\"category-display-post\"><a id=\"temple-strike-force\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temple Strike Force<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The most elite military group in the world, armed with weaponry most<br>countries have never even heard of and even with the odd supernatural member<br>the Temple&#8217;s strike team is feared by supernaturals world over for their<br>ruthless efficiency.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Temple Groups, The Keepers, FBI.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Order\/Hand, The Vampire Court of New York, The Redwood Pack,<br>The Coven, The Chosen, The Syndicate.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher ranked Temple members.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: The elimination or capture of the Temple&#8217;s enemies, sabotage,<br>assassination.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#temple-subfactions\">Temple Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-temple\">The Temple<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30524\" class=\"category-display-post\"><a id=\"temple-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temple Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Temple has three subfactions: the Temple Strike Force, who are the Temple&#8217;s military and the most elite military group in the world; the Temple Demolishers, an even more destructive group consisting of chipped supernaturals and experimental weapons; and Temple Intelligence, who handle technological development and espionage.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Temple Strike Force<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The most elite military group in the world, armed with weaponry most countries have never even heard of and occasionally even featuring a rare supernatural member, the Temple&#8217;s strike team is feared by supernaturals the world over for their ruthless efficiency.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Temple groups, the Keepers, FBI<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Order\/Hand, the Vampire Court of New York, the Redwood Pack, the Coven, the Chosen, the Syndicate<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Temple members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> The elimination or capture of the Temple&#8217;s enemies, sabotage, assassination.<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Temple Demolishers<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  If the strike team is the Temple&#8217;s surgical sledgehammer, the Demolishers are their wrecking ball. An almost experimental group containing most of the Temple&#8217;s supernaturals as well as those wielding experimental weaponry, the Demolishers are deployed in situations where bystander casualties or stealth are not a concern; wherever they go they&#8217;ll leave only rubble behind.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Temple groups, the Keepers<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Order\/Hand, the Vampire Court of New York, the Redwood Pack, the Coven, the Chosen, the Syndicate<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Temple members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Blowing shit up, killing the Temple&#8217;s enemies via blowing shit up<br><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Temple Intelligence<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  The eyes, ears, and brain of the Temple. Consisting largely of ex-intelligence agents and military intelligence officers, Temple intelligence agents are the reason the Temple knows so much and always has the latest in weaponry and anti-supernatural technology.<br>   <span style=\"color:#008080\">Common Allies<span style=\"color:#008000\"> :<\/span><\/span> Other Temple groups, the Keepers, CIA<br>   <span style=\"color:#008080\">Common Enemies<span style=\"color:#008000\">:<\/span><\/span> Order\/Hand, the Vampire Court of New York, the Redwood Pack, the Coven, the Chosen, the Syndicate<br>   <span style=\"color:#808000\">Prefers<span style=\"color:#008000\">       :<\/span><\/span> Higher ranked Temple members<br>   <span style=\"color:#808000\">Typical Tasks<span style=\"color:#008000\"> :<\/span><\/span> Research, infiltration, espionage, spying<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 17, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30619\" class=\"category-display-post\"><a id=\"temporal-rituals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Temporal Rituals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Life Force Costs per level of Ritualism<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<span style=\"color:#c0c0c0\"><br> <br>These rituals only work on properties in the outer forest or those built<br>in other worlds. They have a permanent effect until they are naturalized,<br>overriden by another ritual, or the property becomes fully reclaimed.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual freezetime <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">hour<span style=\"color:#008000\">)<span style=\"color:#008080\">        <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Sets the time of the property the target is currently in to always be at <br>a certain hour (1-23).<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual timeshift <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">hour<span style=\"color:#008000\">)<span style=\"color:#008080\">          <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Sets the property the target is currently on to be time shifted by the <br>selected number of hours, from -23 to 23.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual freezetemperature <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">temp<span style=\"color:#008000\">)<span style=\"color:#008080\">   <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Sets the property the target is currently in to freeze at the chosen <br>temperature by a certain level of degrees Farenhiet.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual temperatureshift <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">temp<span style=\"color:#008000\">)<span style=\"color:#008080\">   <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Sets the property the target is currently in to be temperature shifted<br>by the selected number of temperature degrees.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual localizedweather <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<span style=\"color:#008080\">     <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Sets the property the target is currently in to be always set to the <br>specified weather. (clear\/cloudy\/hail\/rain\/snow)<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual naturalizetime <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">             <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Will undo any time magic on the property the target is currently in, <br>setting it back to normal.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Ritual naturalizeweather <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#008080\">          <span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 100%<span style=\"color:#c0c0c0\"><br>Will undo any weather magic on the property the target is currently in, <br>setting it back to normal.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mental-rituals\">Mental Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-rituals\">Protection Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-rituals\">Property Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghost-rituals\">Ghost Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antag-rituals\">Antag Rituals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritualism\">Ritualism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#incantation\">Incantation<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31096\" class=\"category-display-post\"><a id=\"territory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">territory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Territory\/Territory info (territory)\/Territory<br>(north\/south\/asia\/africa\/europe\/australasia\/wilds\/godrealm\/other)<br><br>Territories are areas of supernatural control within the world, usually<br>centered around some city and extending out until they meet another<br>territory.  Typically happening along naturalistic borders such as states or<br>countries.  The thee societies tend to have some influence in every<br>territory, although it can vary wildly.  <br><br>Statuses:<br><br>Goverened: This means that an area is controlled by a particular alliance,<br>they set and enforce the laws for supernaturals in that area and likely have<br>a great deal of influence over the human side of it as well.  <br><br>Shared: This means an area is controlled by more than one group, with them<br>sharing power in some way.  They might share it based on different parts of<br>the territory, on on different responsibilities.  <br><br>Contested: This occures when two or more alliances are actively trying to<br>take responsibility for the same things in conflicting ways.  Both trying to<br>enforce their set of laws and so forth.  It also indicates a struggle for<br>increased control over the territory, although at this level it is not a<br>violent struggle.  <br><br>War: This happens when societies in a contested territory escalate into using<br>violence against one another.  Outright street combat is still rare, with<br>societies generally prefering to destroy each other&#8217;s assets, such as setting<br>fires, or steal or saboutage each other&#8217;s property or vassals.  Over time<br>however violence tends to increase, to beating other society&#8217;s agents and<br>surrogates, to beating society members and eventually outright killing each<br>other off.  <br><br>Wild: This means that nobody really controls the area, while you&#8217;re free to<br>do as you wish, others as also fee to kill you if they don&#8217;t like what you<br>did.  <br><br>Conflict:<br><br>Few territories are free of conflict forever, it tends to be cyclical.  A<br>territory will start off as goverend or shared, then some event will tip<br>them into contested, they will eventually either settle back into<br>goverened\/shared or it will escalate into war.  The war will grow more<br>violent until the parties eventually settle back into some goverened\/shared<br>state.  And eventually that will kick back off into contested etc.  <br><br>The scale of violence and type of violence in conflicts is largely<br>determined by the type of territory.  Supernatural violence is camouflaged<br>into human violence, and thus in a city with heavy gang crime supernatural<br>wars take place disguised as gang wars, in a wartorn city, supernatural wars<br>take place disguised as insurgent conflicts and the like.  In territories<br>with low violent crime, supernatural conflicts involve very little violence<br>themselves.  <br><br>Control:<br><br>The control percent indicates the average chance a society would be able to<br>achieve something on the human side of things in that territory, such as<br>getting someone arrested or having a building licence approved.  The areas<br>of control are:<br>Law Enforcement: Control or influence over police officers, captains, jail<br>wardens or judges.  With judges usually being the most sought after.  <br>Government: Control or influence over politicians and especially their<br>staff, who&#8217;re typically much more reliable.  <br>The People: Control or influence over the media, or highly respected and<br>influential people.  <br>Money: Control or influence over the rich, possession of or influence over<br>large businessess.  <br>Land: Being able to monitor and deploy soldiers or surrogates to physical<br>territory such as street blocks.  <br>Property: Societies particularly like to own residential developements,<br>apartment buildings and hotels as they can work magic to influence those<br>that sleep there or even feed from them psychically. Owning commercial<br>buildings is also sought after but offers less control.<br><br>Conflicts over territory usually involve societies trying to obtain more of<br>these things, or trying to deprive them from their enemies.  If a society<br>wants help with a territory from players it&#8217;s likely for similar reasons.  <br><br>Ettiquette:<br><br>When entering a new territory, either to stay there or to perform some<br>mission there it&#8217;s usually considered proper to ask permission from the<br>governing supernatural body.  Not doing so means you may be picked up for<br>trespassing, the likelyhood of which depends on the amount of control the<br>society has.  In conflicted regions or regions involved in wars it&#8217;s easier<br>to get by without seeking permission, although if you&#8217;re identified as an<br>enemy things will still go badly for you.<br> <br><span style=\"color:#ffffff\">Map<\/span>:<br>You can view the current territories on the online map by going to,<br>havenrpg.net\/worldmap.bmp<br>(Warning large file size, approx 4.5MB)<br>In this map territories are red if contested, bright red with a bullseye<br>if in a warstate. And white, purple or green if beloning to another<br>alliance.<br>Striped territories<br>represent shared ones. As control increases or decreases the<br>size of the territory circles will also increase or decrease.<br>This map updates once a day, or automatically after most<br>types of territory change.<br> <br><span style=\"color:#ffffff\">Storyrunners:<\/span><br>SRs can use territory timeline (territory) (message) To add something to a<br>a territory&#8217;s timeline after completing an adventure there.<br>After completing an adventure storyline finale they can use<br>territory government\/people\/places\/notes\/timeline (territory) or<br>territory set status (new status) or territory set other (control percent)<br>(Name of subfaction) to alter an existing territory, they can also transfer<br>this power to someone else with territory refer (person).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#associate\">Associate<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31512\" class=\"category-display-post\"><a id=\"text\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">text<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> text (number\/person) (message)<br>Used to send a message to another PC&#8217;s phone.<br> <br>You can also use <span style=\"color:#ffffff\">text clear<\/span> to wipe all texts from your phone,<br><span style=\"color:#ffffff\">text history (character\/grouptext name)<\/span> can be used to see the last 25 messages exchanged.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 10, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30569\" class=\"category-display-post\"><a id=\"the-arkwrights\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Arkwrights<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808080\">The Arkwrights<\/span>: The Arkwright family typically finds themselves in medical professions, but other Arkwrights have the misfortune of finding themselves victims of Haven&#8217;s nightlife. <span style=\"color:#808080\">James Arkwright<\/span> is actually one of the original founders of the town, but tends to be off politicking for the Hand throughout the US. He turns up in town now and then, late on a Friday or Saturday night <span style=\"color:#ffffff\">(<\/span>see <span style=\"color:#008080\">help founding family heads<\/span><span style=\"color:#ffffff\">)<\/span>. <span style=\"color:#ffffff\">(<\/span>Arkwrights, please assume he visits semi-regularly to torture you<span style=\"color:#ffffff\">)<\/span><br><br><span style=\"color:#808080\">Theme<\/span>: James Arkwright occasionally visits his family members, and tends to abuse them in many horrific ways. The Arkwrights tend to be wistful and broken. For humans, Sensitive is almost a must have stat.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Anti-Supernatural to Pro-Supernatural, Moderately Material, Moderately Manipulative, Virtuous to Corrupt, Democratic to Autocratic, Anarchistic to Lawful<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#ffff00\">Gifted<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#ffffff\">**<span style=\"color:#808080\">Vampire<span style=\"color:#ffffff\">**<\/span><\/span><\/span> but <span style=\"color:#808080\">Ancient Vampire<\/span> <span style=\"color:#ffffff\">(<\/span>All Vampires have been sired by James Arkwright<span style=\"color:#ffffff\">)<\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Vee Dealer<\/span>, <span style=\"color:#008080\">Doctors<\/span>, <span style=\"color:#008080\">Nurses<\/span>, <span style=\"color:#008080\">Various Vampiric Ancestors<\/span>, <span style=\"color:#008080\">Deputy Coroner<\/span>, <span style=\"color:#008080\">Gravekeeper<\/span>, <span style=\"color:#008080\">Brooding Intellectual College Student<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31116\" class=\"category-display-post\"><a id=\"the-families\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Families<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe six Founding families of Haven are considered Haven&#8217;s elite class. <br>From the lowly trailer park Moores to the dangerous Wilsons, the six<br>Founding families are all influential in their own right.  While not as<br>powerful as the Societies, their support in Haven is sought after by many,<br>and crossing them is ill-advised.  The families include the Moores, the<br>Reeves, the Swanns, the Arkwrights, the Wilsons and the Inigos.  <br><br>It costs 5k Karma to play a member of these families, which is selected just<br>by creating a character with the relevant surname. See &#8216;Help Family&#8217; and<br>&#8216;help Recollect&#8217; for useful tools.<br> <br>Characters who abuse FF characters will have a flag placed on their account<br>which will render them unable to create them in the future.\n<\/div><\/div><\/article><article id=\"post-30566\" class=\"category-display-post\"><a id=\"the-inigos\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Inigos<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ff0000\">The Inigos<\/span>: The most powerful family in Haven by far, an Inigo has almost always sat on the Mayorship in Haven, and <span style=\"color:#ff0000\">Augustus Inigo<\/span> was no different &#8212; nearly every great Inigo has always gotten by on a Demonic Pact or two. On the Day of Red, the Mayor went missing, but he has since returned, and is back in his offices and about town again <span style=\"color:#ffffff\">(<\/span>see <span style=\"color:#008080\">help founding family heads<\/span><span style=\"color:#ffffff\">)<\/span>.<br><br><span style=\"color:#808080\">Theme<\/span>: Evil, evil, and more evil. If you&#8217;re going to play a virtuous Inigo, they probably have had to escape the clutches of their wicked family, who don&#8217;t take kindly to self-exile. If you&#8217;re Tiering up, Demonic Pacts are the way to go for modifiers.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Strongly Pro-Supernatural, Strongly Material, Strongly Manipulative, Strongly Corrupt, Strongly Autocratic, Neutral about Law<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#ffffff\">**<span style=\"color:#ff0000\">Demonborn**<\/span><\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Roman Catholic Clergy<\/span>, <span style=\"color:#008080\">Demon Worshipping Entrepreneur<\/span>, <span style=\"color:#008080\">Crooked Deputy<\/span>, <span style=\"color:#008080\">Sensitive Wallflower College Student<\/span>, <span style=\"color:#008080\">Demidemon Ancestor<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30570\" class=\"category-display-post\"><a id=\"the-moores\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Moores<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808000\">The Moores<\/span>: A family that also happens to be a werewolf pack by a stroke of bad luck, the Moore family used to run Westhaven and considered Haven&#8217;s western forest their territory. <span style=\"color:#808000\">Mary Moore<\/span> is the landlady of Westhaven. <span style=\"color:#ffffff\">(<\/span>Mary is around Westhaven most days, and you can roleplay with her in person: see <span style=\"color:#008080\">help founding family heads<\/span>. Please assume she&#8217;s the one who gave you the keys to your trailer, and Moores, please assume she keeps in contact with you<span style=\"color:#ffffff\">)<\/span><br><br><span style=\"color:#808080\">Theme<\/span>: The Moores in general are trailer park people, with a strong connection to nature and outright hostility towards Vampires.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Neutral about Supernatural, Slighty Spiritual, Slightly Combative, Slightly Virtuous, Slightly Autocratic, Slightly Anarchistic<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#ffffff\">**<span style=\"color:#808000\">Werewolf<span style=\"color:#ffffff\">**<\/span><\/span><\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Trailer Park Slumlord<\/span>, <span style=\"color:#008080\">Brutal Police Deputy<\/span>, <span style=\"color:#008080\">Wise Bartender<\/span>, <span style=\"color:#008080\">Vice Ridden Partier<\/span>, <span style=\"color:#008080\">Hippie Drug Dealer<\/span>, <span style=\"color:#008080\">Wolf Pack Members<\/span>, <span style=\"color:#008080\">Native American Werewolf Ancestor<\/span>, <span style=\"color:#008080\">Werewolf Doctor Trying to Find a Cure<\/span>, <span style=\"color:#008080\">College Student Struggling with Lycanthropy<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30571\" class=\"category-display-post\"><a id=\"the-reeves\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Reeves<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#00ff00\">The Reeves<\/span>: Stalwart and vigilant, the Reeves have always found themselves deep in society politics and civil service positions throughout Haven&#8217;s history. <span style=\"color:#00ff00\">Frank Reeves<\/span> has been the Sheriff of Haven for over twenty years. He went missing on the Day of Red, but has since returned to his post and is about town again <span style=\"color:#ffffff\">(<\/span>see <span style=\"color:#008080\">help founding family heads<\/span><span style=\"color:#ffffff\">)<\/span>.<br><br><span style=\"color:#808080\">Theme<\/span>: The Reeves should probably be the largest of the Founding Families, with a huge focus on fleshing out the town.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Slighty Anti-Supernatural, Slighty Material, Moderately Combative, Moderately Virtuous, Moderately Democratic, Strongly Lawful<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#ffffff\">**<span style=\"color:#008080\">Special Deputy<span style=\"color:#ffffff\">**<\/span><\/span><\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#800000\">Demonborn<\/span> or <span style=\"color:#808080\">Vampire<\/span> <span style=\"color:#ffffff\">except<\/span> <span style=\"color:#ff0000\">Demidemon<\/span> or <span style=\"color:#808080\">Ancient Vampire<\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Special Deputies with or without Integrity, <span style=\"color:#008080\">Local Well-Meaning Politician<\/span><\/span>, <span style=\"color:#008080\">Idealistic Paramedic<\/span>, <span style=\"color:#008080\">Cab Driver with Violent Past<\/span>, <span style=\"color:#008080\">Hunter of the Supernatural<\/span>, <span style=\"color:#008080\">Self Loathing Vampire<\/span>, <span style=\"color:#008080\">Self Loathing Demonborn<\/span>, <span style=\"color:#008080\">Timeswept Sheriff<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30526\" class=\"category-display-post\"><a id=\"the-saltes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Saltes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The Saltes<\/span>: If any family can lay claim to being called the blue-collar family of Haven, it would be the Saltes. It was a Salte captain who&#8217;s ship brought James Arkwright to Haven. It was a Salte&#8217;s hands and ingenuity that led to the Lighthouse being built. To this day the Saltes provide Haven with its fish supply, among other things. (Please assume Wilbur keeps in regular contact with his family members)<br><br><span style=\"color:#808080\">Theme<\/span>: The Saltes have a connection to the ocean that none of the other families can understand, but that they all respect. With the exception of the Inigos, who the Saltes used to serve in the 1800s, they have a strong relationship with the rest of the families, especially the Reeves (who they share similar values with) and the Wilsons (who they work extensively with). <br><br><span style=\"color:#808080\">Family Positions<\/span>: Slightly Anti-Supernatural, Moderately Virtuous, Moderately Democratic, Moderately Lawful<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community, <span style=\"color:#00ffff\">Demigod<\/span><\/span> and <span style=\"color:#008000\">Faeborn<\/span> (<span style=\"color:#ffffff\">**<\/span>One with the Waves and Mershifter only<span style=\"color:#ffffff\">**<\/span>)<br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Veteran Fishermen<\/span>, <span style=\"color:#008080\">Naval Officers<\/span>, <span style=\"color:#008080\">Idealistic Special Deputy<\/span>, <span style=\"color:#008080\">Beach Lifeguard with Big Dreams<\/span>, <span style=\"color:#008080\">Seafood Restauranteur<\/span>, <span style=\"color:#008080\">Newly Activated Mershifter<\/span>, <span style=\"color:#008080\">Aquarian Mershifter Ancestor<\/span>, <span style=\"color:#008080\">Greek Demigod Ancestor<\/span>, <span style=\"color:#008080\">Poseidon<\/span>\n<\/div><\/div><\/article><article id=\"post-30568\" class=\"category-display-post\"><a id=\"the-swanns\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Swanns<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">The Swanns<\/span>: The only African American family that signed the charter, the Swanns also have Romani roots. Embroiled in society politics, <span style=\"color:#008000\">Peter Swann<\/span> also is the Editor in Chief of the Haven Courier. <span style=\"color:#ffffff\">(<\/span>Swanns, please assume Peter keeps in regular contact with his family members<span style=\"color:#ffffff\">)<\/span><br><br><span style=\"color:#808080\">Theme<\/span>: The Swanns tend to be very illicit in their dealings, with thieves, socialites and illusionists being their bread and butter. Please consider combat foci last.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Slightly Pro-Supernatural, Strongly Material, Strongly Manipulative, Virtuous to Corrupt, Slightly Autocratic, Moderately Anarchistic<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#ffff00\">Gifted<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#ffffff\">**<span style=\"color:#008000\">Faeborn<span style=\"color:#ffffff\">**<\/span><\/span><\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Serious Journalist with Integrity<\/span>, <span style=\"color:#008080\">Gossip Journalist<\/span>, <span style=\"color:#008080\">Charming News Anchor<\/span>, <span style=\"color:#008080\">Detective-Themed Deputy<\/span>, <span style=\"color:#008080\">Illusionist Con Artist<\/span>, <span style=\"color:#008080\">Professional Thief<\/span>, <span style=\"color:#008080\">Faeborn Ancestor<\/span>, <span style=\"color:#008080\">Mischevious College Student<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30981\" class=\"category-display-post\"><a id=\"the-treaty-of-venice\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Treaty of Venice<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Treaty of Venice is a set of accords that most groups in the<br>supernatural world are signatories too.  It lays out a set of common rules<br>and understandings that allows members of different groups to get along when<br>they need to.  The treaty was signed in Venice in 1584, replacing the older<br>Byzantium accords.  <br><br>The largest difference between the Treaty of Venice and the Byzantium<br>accords is the strict rules about the revelation of the supernatural world<br>to unaware humans and it&#8217;s no coincidence that this change was made during<br>the height of the witch trials.  <br><br>Under the treaty of Venice any member of the signatory organizations may be<br>executed if revealing the existence of the supernatural to a human causes<br>significant harm to any other signatory member.  In modern times this<br>accusation is difficult to make stick, and generally requires fairly clear<br>cut examples of someone revealing the supernatural to a human only to have<br>that human turn to a path of vengeance, supernatural hunting or spreading<br>the word indiscriminately.  It also doesn&#8217;t apply if the human goes on to<br>join a signatory group before doing said harm, allowing organizations like<br>the Temple to continue recruiting.  <br><br>The other main principles of the Treaty are:<br><br>Oaths: A member of the supernatural world is considered bound by any oath<br>they make invoking the Treaty of Venice.  Anyone who violates this oath owes<br>reparations to the injured party, if they do not pay, their organization<br>will be compelled to on their behalf.  While formally this involves stating,<br>I swear by the Treaty of Venice, it is almost always accepted to also simply<br>say, I give you my Venetian word, or I make a Venetian promise.  <br><br>Treaties: Members of different organizations may at times need to work<br>together, in order to facilitate that the Treaty covers temporary alliances<br>between different members known as Venetian truces.  Again the general<br>requirement is to mention the word Venice of Venetian in your proposal of a<br>truce, as well as to stipulate until when it will last either by a date or<br>time or by a particular event.  Such as &#8220;I offer you a Venetian Truce until<br>sundown.&#8221;  Or &#8220;Venetian Truce until we catch this guy?&#8221;  While under a truce<br>any hostile actions are considered violations.  A failure to help your new<br>ally however is not considered a violation.  <br><br>Hospitality: In order to successfully host meetings and settle disputes,<br>members of different organizations may often need to work together.  To<br>extend someone Venetian hospitality covers that individual until they leave<br>the residence or place of business in question.  Any harm that befalls them<br>there that you did not do your best to prevent is considered a violation.  <br><br>Whenever a violation occurs, reparations are determined.  The general<br>principle is that the aggrieved is paid back for the offense threefold.  If<br>they lost a hundred dollars, they must be paid back three hundred.  If they<br>lost a finger, the guilty will lose three fingers.  If they were killed, the<br>guilty and two members of his or her family will be put to death.  <br><br>Such matters are generally resolved by a council involving a representative<br>from each of the two involved organizations and a representative of one<br>other signatory organization, determined by random draw.  In most clear cut<br>cases however, the matter does not proceed this far and an organization<br>simple forces their member to par the threefold reparations.\n<\/div><\/div><\/article><article id=\"post-30567\" class=\"category-display-post\"><a id=\"the-wilsons\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">The Wilsons<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#00ffff\">The Wilsons<\/span>: Incredibly wealthy as a whole, the Wilson family runs the Bank and also happens to own much of the land around Fleet Street, with some suggesting they have underworld dealings there. <span style=\"color:#008080\">Patricia Wilson<\/span> is the venerable matriarch of the Wilson family, and controls her financial empire with an iron fist. <span style=\"color:#ffffff\">(<\/span>Please assume Patricia keeps in regular contact with her family members<span style=\"color:#ffffff\">)<\/span><br><br><span style=\"color:#808080\">Theme<\/span>: The Wilsons tend to be rich, and most Wilson family members should have a professional focus and high wealth to represent this.<br><br><span style=\"color:#808080\">Family Positions<\/span>: Moderately Pro-Supernatural, Strongly Material, Moderately Manipulative, Slightly Corrupt, Strongly Autocratic, Strongly Anarchistic<br><br><span style=\"color:#808080\">Archetypes<\/span>: Local, Student, <span style=\"color:#008080\">Soldier<\/span>, <span style=\"color:#008080\">Timeswept<\/span>, <span style=\"color:#008080\">Important Local<\/span>, <span style=\"color:#008080\">Special Deputy<\/span>, <span style=\"color:#008080\">Local Celebrity<\/span>, <span style=\"color:#008080\">Pillar of the Community<\/span>, Any <span style=\"color:#ffffff\">**<span style=\"color:#00ffff\">Demigod<span style=\"color:#ffffff\">**<\/span><\/span><\/span> and <span style=\"color:#ffffff\">Angelborn<\/span><br> <br><span style=\"color:#808080\">Wanted Concepts<\/span>: <span style=\"color:#008080\">Ambitious Thematic Entrepeneurs<\/span>, <span style=\"color:#008080\">Gangsters<\/span>, <span style=\"color:#008080\">Crooked Cops<\/span>, <span style=\"color:#008080\">Lawyers<\/span>, <span style=\"color:#008080\">Popular College Student<\/span>, <span style=\"color:#008080\">Angelborn Servants<\/span>, <span style=\"color:#008080\">Divine Blooded Ancestor<\/span>, <span style=\"color:#008080\">Eternal Angelic Guardian<\/span><br><span style=\"color:#808080\">Active Members<\/span>: Therese\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-applications\">Founding Family Applications<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30496\" class=\"category-display-post\"><a id=\"theta-nu-rho\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Theta Nu Rho<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nTheta Nu Rho&#8217;s colours are silver and midnight blue, their flower is the moonflower, and their motto is &#8216;What is Kept is Ours.&#8217; They live in Vesper House.<br><br>The social house. The Thetas run the cheer squad and the gala season, and they know everyone&#8217;s secrets before the proctors do. Pledges are told on their first night that a Theta never lets a sister leave.\n<\/div><\/div><\/article><article id=\"post-30539\" class=\"category-display-post\"><a id=\"thief-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Thief Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who&#8217;ve dedicated themselves to the art of stealing things. In addition to the standard professional focus bonuses, later thieves can reach a higher level of larceny than anyone else.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Thief One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Hacking <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with computers; allows jamming communications.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Larceny <span style=\"color:#ffffff\">3<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span> Greater proficiency with security systems and locks; makes it easier to <span style=\"color:#ffffff\">picklock<\/span>.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth; can avoid forest monsters.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Thief Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Larceny <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with security systems and locks; makes it easier to <span style=\"color:#ffffff\">picklock<\/span>.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">4<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with stealth.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Thief Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Stealth <span style=\"color:#ffffff\">5<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Maximum proficiency with stealth.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Thief Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None<\/span><\/span><\/span>.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited October 8, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#larceny\">Larceny<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31230\" class=\"category-display-post\"><a id=\"think\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">think<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Think (message)<br><br>Will send a message to SRs about what your character thinks, is an aid to<br>story.  Thinks do not broadcast to mind readers or SRs in color.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31402\" class=\"category-display-post\"><a id=\"third-artistic-ability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Third Artistic Ability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements    <span style=\"color:#008000\">:<\/span><\/span> Rank 5 requires Professional 3<br><span style=\"color:#008080\">Young Characters<span style=\"color:#008000\">:<\/span><\/span> Rank 3 requires the Artist role<br> <br>This stat determines what artistic abilities a character has and covers things such as musical performance, writing, visual art, dancing, or acting. Each artistic ability, up to three, is a counted as a separate stat; this specialisation shows up when you use the <span style=\"color:#ffffff\">showstat<\/span> command.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">art <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>slot<span style=\"color:#008000\">) (<\/span>artistic area<span style=\"color:#008000\">)<\/span><br>  Sets the specific artistic ability the stat is meant to represent.<br>  <span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">art 3 shuffling<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 0<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  No special ability <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 1<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Hobbyist level; school plays, garage band, or sketching for fun  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 3<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Professional level; good enough to earn a living utilizing the artistic skill<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Artistic Ability 5<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>  Among the best in the world; top selling writers, symphony orchestra members, or world class painters    <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31396\" class=\"category-display-post\"><a id=\"third-language\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Third Language<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">Help Second Language<\/span>.\n<\/div><\/div><\/article><article id=\"post-31427\" class=\"category-display-post\"><a id=\"thrown-weapons\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Thrown weapons<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type: <span style=\"color:#c0c0c0\">Ranged<br><span style=\"color:#ffffff\">Max Range: <span style=\"color:#c0c0c0\">40<br><span style=\"color:#ffffff\">Optimum Range:<\/span><\/span><\/span><\/span><\/span> 20<br><span style=\"color:#ffffff\">Cap<\/span>: Tier 1:50, 2:60, 3:70, 4:80, 5:100<br><br>This discipline covers the ability to physically throw objects at your<br>target, covering both things designed for this task such as throwing knives<br>or shurikens as well as improvisational weapons.  The discipline covers both<br>the accuracy and force with which an object can be thrown.  <br> <br>You will need a small weapon in order for this skill to be effective.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30736\" class=\"category-display-post\"><a id=\"tier\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tier<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">help archetype<span style=\"color:#c0c0c0\">.<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31295\" class=\"category-display-post\"><a id=\"time\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">time<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> time<br> <br>Time shows the game time.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jetlag\">jetlag<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calendar\">calendar<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30779\" class=\"category-display-post\"><a id=\"timeline\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Timeline<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Timeline (character name) or (Eidolon name)<br> <br>View a list of public logs that the given character has been in, with summaries for each and a link to the log location on the website. When used on Eidolons, this provides a list of logs for events involving that Eidolon.\n<\/div><\/div><\/article><article id=\"post-31370\" class=\"category-display-post\"><a id=\"timeswept\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Timeswept<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human<br><br>This archetype represents people who have fallen out of their time in the<br>past and into ours.  They can be out somewhere, walking along peacefully<br>when they stumble into a hole in time.  To the rest of the world they simply<br>have vanished, fallen off the face of the earth.  But time shifts and at<br>some point in the future, maybe twenty years later, maybe two thousand years<br>later they will step right back into time again, without any knowledge that<br>any time has passed at all.  When making a timeswept character, make them<br>the age you want them to be normally.  If you&#8217;d like them to be 30, set the<br>birth year to 30 years ago, then use the timeswept command to input how many<br>years you wish for your character to have been out of time.  This will<br>automatically push your birth year back that many years, while making you<br>look and age the same.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Syntax:<\/span> timeswept (number of years) <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Young  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Scientifically Augmented, Demonic<br>Pact Holder, Chemical Augmentation, Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Gives one point to spend on combat or arcane focuses at tier two.\n<\/div><\/div><\/article><article id=\"post-30905\" class=\"category-display-post\"><a id=\"timeswept-stat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Timeswept Stat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br>This stat makes your character timeswept, even if they are not the timeswept<br>archetype.  They can then use <span style=\"color:#008000\">timeswept (number of years)<\/span> to set how long<br>they were out of time for.\n<\/div><\/div><\/article><article id=\"post-31312\" class=\"category-display-post\"><a id=\"title\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">title<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> title &lt;string&gt;<br> <br>Title sets the players listed title on the wholist (what you see<br>when you type &#8216;who&#8217;) The game supplies a title when your<br>character is created and you can use title to set your whotitle to<br>something else.  Please be reasonable in creating a title for the<br>wholist.<br> <br><span style=\"color:#ffffff\">Example:<\/span> title the maker of helpfiles.<br> Bob the maker of helpfiles.<br> <br>You can view your currently set title string with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31438\" class=\"category-display-post\"><a id=\"tooth-and-claw\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Tooth and Claw<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Melee<br><span style=\"color:#ffffff\">Max Range:<\/span> 1<br><br>This discipline covers the ability to fight with natural weaponry such as<br>fangs or claws and typically combing conventional unarmed combat maneuvers<br>with attacks that take advantage of natural weaponry.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">disciplines<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30729\" class=\"category-display-post\"><a id=\"trace\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trace<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Trace <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>For up to $200 in resources, lock onto a cell phone signal somewhere in <br>Haven. You need to be society trusted with &#8216;resources&#8217; in order to do<br>this. Requires a place with the name &#8216;computer&#8217; in it, signal will<br>be lost if the tracer moves after it has begun. It will also work when <br>holding a laptop computer(item of at least $500 value and have <span style=\"color:#ffffff\">computer<span style=\"color:#c0c0c0\"><br>in the <span style=\"color:#ffffff\">names<span style=\"color:#c0c0c0\"> field).<br> <br>Once a number is locked in, the person has access to the following <br>commands.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Trace scan<span style=\"color:#c0c0c0\"><br>Obtain the room name of the phone you&#8217;re currently tracing.  <br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Trace cameras<span style=\"color:#c0c0c0\"><br>Access a feed from cameras in the area, see the room the phone you&#8217;re<br>tracing is in. This will only work if they are in a public room.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Trace gps<span style=\"color:#c0c0c0\"><br>Obtain a gps map of the phone&#8217;s location.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Trace jam<span style=\"color:#c0c0c0\"><br>Those with hacking skill of 3 can jam all the electronic communications <br>of the person possessing the traced phone for some time afterwards.  <br>The jam lasts for approximately an hour, but can be reapplied.<br><br>Characters with Hacking 5 will automatically intercept some calls and messages sent from the traced phone while they are place with a computer or holding a laptop.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31490\" class=\"category-display-post\"><a id=\"train\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">train<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">train <span style=\"color:#008000\">(<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command raises a stat using roleplay experience or a discipline using <br>combat experience. Stats cost 10k per stat level, so to raise a stat from <br>0 to 1, costs 10k rpxp, and to raise a stat from 1 to 2 costs 20k rpxp.<br>Disciplines cost 200xp multiplied by the level you are raising it to. So<br>to raise a discipline from 0 to 1 costs 200xp. To raise it from 1 to 2 costs<br>400xp.<br> <br>Stats and disciplines can be negtrained while in the tutorial for a 100% <br>return but outside of the tutorial only 50% of the amount spent is returned.<br>save<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">disc cost <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number from 1 &#8211; 100<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command will show you how much it will cost in xp to raise a discipline<br>from 0 to the specified amount.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">Disciplines<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negtrain\">Negtrain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural\">Supernatural<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#training\">Training<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31340\" class=\"category-display-post\"><a id=\"training\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Training<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Train (stat or discipline)<br>        Negtrain (stat or discipline)<br><br>Training can be done anywhere in the game and spends your experience or<br>RP experience to raise the stat or discipline you want to raise.  <br><br>Stats and powers vary between -1 and 5, the cost to raise each level<br>increases.  It costs 10, 000 RPXP to raise a stat from 0 to 1, 20, 000 to<br>raise from 1 to 2.  30, 000 to raise from 2 to 3 etc.  <br><br>Disciplines range from 0 to 100, it costs 200 experience * the level it&#8217;s<br>being raised to to increase.  So 200 to raise to 1, 400 to raise from 1 to 2<br>etc.  <br><br>You begin the game with 100, 000 of both types of experience.  <br><br>Negtrain refunds a stat or discipline for 50% of it&#8217;s cost.  <br><br>If you use train on a stat or discipline without enough experience, you&#8217;ll<br>set yourself as learning that stat or discipline and will automatically<br>acquire it once you have enough experience.  You earn less experience if<br>you&#8217;re not trying to currently learn anything.  If you change what stat or<br>discipline you&#8217;re learning, you will lose a small amount of experience or rp<br>experience.  <br><br>You can use stats\/powers\/disciplines cost to see the cost of raising any<br>attribute you are eligible to raise.\n<\/div><\/div><\/article><article id=\"post-30651\" class=\"category-display-post\"><a id=\"training-methods\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Training Methods<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWhen training stats you&#8217;ll be given a selection of options for the method<br>of how you acquired that stat or ability, different methods have different<br>costs and other consequences. Training stats in newbie school is also<br>cheaper, applying up to a 20% discount, although this discount cannot<br>take the overall cost below 70%.<br> <br>When you do showstat how you learned the stat will be displayed to you<br>as well as to any SR or staff in the room, how a stat was learned is<br>also visible when an SR probes that stat.<br> <br>Only the last way you trained a particular stat will be visible or<br>impact if you can presently use it.<br> <br><span style=\"color:#008080\">Natural<\/span>: Cost 100%<br>Low level physical stats, low level skills, anything without<br>other methods.<br>-Indicates something acquired through natural means, like practice,<br>training, working-out.<br><br><span style=\"color:#008080\">Self-Mastered<\/span>: Cost 100%<br>Legendary Powers, Supernatural powers and Abilities, Physical Stats,<br>Mundane Abilities, Knowledge stats.<br>-Indicates a character has self taught or mastered the ability or<br>stat. <br><br><span style=\"color:#008080\">Taught<\/span>: Cost 90%<br>Supernatural Powers and Abilities, low level skills, mundane abilities,<br>Artistic skills and languages, Knowledge stats.<br>-Indicates a character has a teacher, teacher must have the stat higher<br>than the pupil and it costs them 5% LF to teach.<br><br><span style=\"color:#008080\">Item<\/span>: Cost 70%<br>Supernatural Powers and Abilities, high level physical stats.<br>-Indicates the use of an item to help unlock or use that particular<br>power or ability. A short string must be entered for the item when<br>training the stat and if you are not wearing an item that contains<br>that phrase in it&#8217;s short string, you won&#8217;t be able to make use<br>of the stat. You cannot use the same item string twice.<br><br><span style=\"color:#008080\">Tattoo<\/span>: Cost 80%<br>Supernatural powers and abilities, high level physical stats.<br>-Indicates a mystical tattoo is used to help unlock a particular<br>power or ability. You should enter a string when training the stat<br>and when someone looks at that location on your body if exposed<br>they will see He\/She has a tattoo of (string). It is up to the player<br>to describe their tattoos in regular focuses\/descriptions. You<br>cannot have two mystical tattoos in the same location.<br><br><span style=\"color:#008080\">Tool<\/span>: Cost 70%<br>High level skills.<br>-Requires a particular tool to make use of the stat, such as lockpicks<br>or a medkit. A short string must be entered for the tool when training<br>the stat, if an item with that string in it&#8217;s short desc is not in<br>your inventory you will be unable to use the stat. You cannot resuse<br>the same description.<br><br><span style=\"color:#008080\">Book<\/span>: Cost 70%<br>Knowledge stats<br>-Requires a particular book to make use of the stat. A short string<br>must be entered for the book when training the stat, if an item with<br>that string in it&#8217;s short desc is not in your inventory you will be<br>unable to use the stat.<br><br><span style=\"color:#008080\">Implant<\/span>: Cost 80%<br>High level physical abilities.<br>-Indicates stats that rely on augmentation. If you are tech-hexed<br>or in Haven during a mystically induced blackout you will be unable<br>to use the stat.<br><br><span style=\"color:#008080\">Demonic Pact<\/span>: Cost 75%<br>Artistic skills and languages, Knowledge stats, Education.<br>-Indicates a character making a pact with a demon in exchange<br>for their knowledge or position.<br><br><span style=\"color:#008080\">Fae Bargain<\/span>: Cost 75%<br>Artistic skills and languages, knowledge stats.<br>-Indicates a character making a bargain with a Fae in exchange<br>for their knowledge.<br><br><span style=\"color:#008080\">Friendship<\/span>: Cost 100%<br>Contacts.<br>-Indicates a contact forged through friendship.<br> <br><span style=\"color:#008080\">Blackmail<\/span>: Cost 75%<br>Contacts<br>-Indicates a contact obtained through blackmail.<br> <br><span style=\"color:#008080\">Mind Control<\/span>: Cost 80%<br>Contacts<br>-Indicates a contact obtained through mind control.<br> <br><span style=\"color:#008080\">Legitimate Job<\/span>: Cost 100%<br>Wealth.<br>-Indicates money coming from a job acquired on merit.<br> <br><span style=\"color:#008080\">Blackmail Acquired Job<\/span>: Cost 80%<br>Wealth.<br>-Indicates money coming from a job acquired by blackmail.<br><br><span style=\"color:#008080\">Mind Control Acquired Job<\/span>: Cost 80%<br>Wealth.<br>-Indicates money coming from a job acquired by mind control.<br> <br><span style=\"color:#008080\">Theft<\/span>: Cost 90%<br>Wealth.<br>-Indicates money coming from a previous theft.<br><br><span style=\"color:#008080\">Inheritance<\/span>: Cost 100%<br>Wealth.<br>-Indicates money coming from a previous inheritance.<br><br><span style=\"color:#008080\">Legitimately<\/span>: Cost 100%<br>Education.<br>-Degree obtained through study.<br><br><span style=\"color:#008080\">Fraud<\/span>: Cost 80%<br>Education.<br>-Degree obtained through fraud.<br> <br><span style=\"color:#008080\">Bribe<\/span>: Cost 80%<br>Education.<br>-Degree obtained through bribery.\n<\/div><\/div><\/article><article id=\"post-31183\" class=\"category-display-post\"><a id=\"trash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: <span style=\"color:#c0c0c0\"> trash (object)<br><span style=\"color:#c0c0c0\">Used to permanently throw away any unwanted objects.<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31354\" class=\"category-display-post\"><a id=\"travel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Travel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe travel command is used to visit areas outside Haven. Anyone following your<br>character will automatically follow if using public transport.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> roomlist<span style=\"color:#c0c0c0\"><br> Shows all premade rooms accessible outside Haven.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Travel to a location outside of Haven by the default mode of travel, which<br> is by bus.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel car<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">motorcycle <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Travel to a location outside Haven in your own vehicle. This will bring your<br> vehicle stash with you. You are limited by the amount of passengers your vehicle<br> can manage.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel plane <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Travel to a location outside Haven by plane. This comes with sometimes very<br> significant plane ticket costs taken directly out of your bank account. If<br> you bring passengers with you, they will pay for their own ticket. Planes<br> are required to travel overseas.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> travel fly <span style=\"color:#008000\">(<span style=\"color:#ffffff\">location number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">passengers<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Travel to a location outside Haven with the <span style=\"color:#ffffff\">flight<span style=\"color:#c0c0c0\"> power, with a maximum of<br> one passenger.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#car\">Car<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">Drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeroom\">Makeroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roomlist\">Roomlist<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31351\" class=\"category-display-post\"><a id=\"traveling\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Traveling<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Traveling Explained<\/span><br>-A brief overview of how to get around.<br><span style=\"color:#ffffff\">Cars<\/span><br>-An explanation of how cars work.<br><span style=\"color:#ffffff\">Makeroom<\/span><br>-An explanation of how to make rooms outside of the town.<br><span style=\"color:#ffffff\">Join<br><\/span>-How to use the join command.<br><span style=\"color:#ffffff\">Houses<\/span><br>-Information on player owned housing.<br><span style=\"color:#ffffff\">Passthrough<\/span><br>-A command that will open a door and move through it in one action.<br><span style=\"color:#ffffff\">Walk<\/span><br>-A command to get around town.<br><span style=\"color:#ffffff\">Cardinal<\/span><br>-A command to toggle cardinal directions.<br><span style=\"color:#ffffff\">Camps<\/span><br>-Commands to set up and take down camps.\n<\/div><\/div><\/article><article id=\"post-31353\" class=\"category-display-post\"><a id=\"traveling-explained\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Traveling Explained<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nNormal getting around is down through cardinal directions, typing north,<br>east, south, west, up, down, northeast, southeast, southwest, northwest.  Or<br>n, e, s, w, u, d, ne, se, sw, nw.  <br><br>Some rooms you may not be able to get into, such as air rooms if you can&#8217;t<br>super jump or fly, while others such as underwater rooms you&#8217;ll only be able<br>to stay in for a short time if you can&#8217;t breathe underwater.  <br><br>To get around the town faster you can hail a taxi, drive a car or<br>motorcycle, or get in the town trolley.  The town trolley is free to ride<br>and regularly stops at locations around town, just type board when it stops<br>near you, and disembark when it has arrived where you want to go.  <br><br>To hail a taxi type taxi list to see all the intersections taxis stop at,<br>then taxi (number) to travel to one, this is fairly quick but you will have<br>to pay for the ride.  Cars and motorcycles are used similarly but with the<br>commands drive (location) and ride (location) You can put the names of<br>passengers you wish to bring after the location such as drive 1 Bob Sue Jane<br>and as long as they are following you, they&#8217;ll come also.  <br><br>If you want to move out of town you will need to use the travel command,<br>this can be used at the intersection nearest the bus depot in the<br>northwestern part of town.  To see a list of rooms you can go to type<br>roomlist, and then travel (number) to go there.  You can also use travel<br>car\/motorcycle\/plane (number) to use alternate methods to the bus, and bring<br>people with you by including their names afterwards in a list.  <br><br>To make rooms outside the town for people to travel to you&#8217;ll use the<br>makeroom command.  <br><br>Traveling by plane is necessary for leaving the continent and much faster<br>than other methods, but costs a fair bit.  <br><br>You can type stall when using any sort of travel to pause where you are so<br>you can RP in your vehicle etc.  <br><br>You can use follow (person) to follow someone around, follow self will stop<br>following.\n<\/div><\/div><\/article><article id=\"post-30811\" class=\"category-display-post\"><a id=\"traveling-offworld\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Traveling Offworld<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nTo travel offworld generally requires finding a place in Haven&#8217;s outer<br>forest where you can slip between this world and another.  These paths are<br>usually hard to find until you stumble onto one, but once found can be<br>fairly reliably rediscovered.  Coming back from another world to Haven works<br>in a similar fashion, although a type of magic protects against just anyone<br>from finding the paths back, only those with a special bone compass item can<br>return.  Paths between Haven and Hell do exist, but they are sealed off by<br>what looks to be a barrier of thorns and branches from the side of Haven. <br>This barrier can be broken down, although doing so is rarely wise.  It also<br>reforms fairly rapidly and cannot be broken down from the other side.  <br><br>Horses can be ridden to and from other worlds, but no other type of vehicle<br>can make the journey.  Once in another world either pathing or horse riding<br>is needed to get around.  <br><br>Sorcery tends to be stronger in other worlds, but technology is much less<br>reliable.  Firearms still generally work but automatic and semi-automatics<br>in particular are often prone to failing, most people prefer to take<br>revolvers and bolt-action rifles on trips offworld.\n<\/div><\/div><\/article><article id=\"post-30754\" class=\"category-display-post\"><a id=\"treat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">treat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">treat <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br> <br>Used in a medical facility (such as Greystone), this command will reduce the time to recover from wounds by up to 50% depending on the user&#8217;s medicine skill. Rooms that are eligible for using <span style=\"color:#ffffff\">treat<\/span> in will display &#8216;<span style=\"color:#ffffff\">This is a medical facility.<\/span>&#8216; under their name when you look in them.<br> <br>This will charge <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span> in society resources if the society has at least <span style=\"color:#008000\">$<span style=\"color:#ffffff\">100k<\/span><\/span> resources and the user is trusted with resources, otherwise it will charge <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span> in cash on hand.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 10, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30600\" class=\"category-display-post\"><a id=\"trolley\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trolley<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> board<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">disembark<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>The board command can be used at a number of intersections in Haven, before the trolley has come by. When it does, after this command is used, it will automatically move you onto the trolley.<br> <br>The disembark command can be used once you reach your stop, to leave the trolley.\n<\/div><\/div><\/article><article id=\"post-30641\" class=\"category-display-post\"><a id=\"trollreport\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trollreport<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> trollreport <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The trollreport command can only be used by players with at least 1000 <br>community credit and will silently nochannel the target. It can be <br>targeted at PCs or accounts. All uses are logged and people using it <br>inappropriately will be dealt with harshly. If at all unsure if your use <br>is inappropriate put up a petition with your reasoning.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#community-credit-rewards\">Community Credit Rewards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31471\" class=\"category-display-post\"><a id=\"trust\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trust<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> trust (storyrunner) (negative\/none\/basic\/moderate\/advanced)<br><br>This command is used to set the trust levels between you and a Story Runner,<br>the default level is none, moving up to basic when in a room the SR is<br>running. More advanced levels give the SRs greater powers over your character<br>while negative level stops them being able to use even the most basic<br>commands on your character.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust levels<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">Story Runners<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31171\" class=\"category-display-post\"><a id=\"trust-levels\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trust levels<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nNegative<br>Causes all storyrunner commands, such as summon, to not even request and to<br>become completely voided.  <br><br>None<br>Like Negative, except story runner commands such as summon will request your<br>permission before being attempted.  Anything that codedly effects your<br>character, such as injure, will not work at all.  <br><br>Basic<br>At this level, SR&#8217;s Lookup command will only return your Character notes. <br>(Help character Notes) The probe command will echo to the SR what a<br>particular disc or stat is at, but also echo to the player what they&#8217;ve<br>probed.  Injure can be used to injure a PC to a mild wound.  Conditions will<br>only remain on players as long as they are in the room an SR is running<br>(Help Conditions)<br><br>Moderate<br>Lookup will now return your character&#8217;s history as well as your character<br>notes.  Probing will no longer return what the SR has looked up about your<br>character.  Injure can be used to injure a PC to a severe wound.  Conditions<br>now remain on PC&#8217;s for a duration of 24 IG hours, or until cured manually. <br>Summon will now bring along PC&#8217;s without requesting their permission.  <br><br>Advanced<br>Includes Moderate changes.  Injure can now be used to injure a PC to a<br>Critical wound, or to inflict a fatal wound, killing them.  Conditions now<br>remain on PC&#8217;s for a duration of 54 IG hours, or until cured manually.  SR&#8217;s<br>can now see your RP remotely unless you are in a private room (Help<br>Private)<br><br>Universal<br>Depending on the total trust within a room, SR&#8217;s can create Monsters to<br>fight PC&#8217;s with discs equivalent to the amount of trust given.  The hurt<br>command reduces a player&#8217;s defenses based on the trust level that player has<br>in the SR using the command.\n<\/div><\/div><\/article><article id=\"post-30451\" class=\"category-display-post\"><a id=\"try\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Try<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Try<\/span><br><br><span style=\"color:#008080\">try (action) with (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Tell the room what you are attempting and which of your stats, disciplines or abilities you are bringing to it. For example, <span style=\"color:#008080\">try to pick the lock with Larceny, Dexterity<\/span>. Separate the stats with commas, since many stat names are more than one word. If your action itself contains the word &#8220;with&#8221;, that is fine: only the last &#8220;with&#8221; starts the stat list.<br><span style=\"color:#008080\">try (number) (action) with (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A number at the front limits how many people may assist you. <span style=\"color:#008080\">try 0 &#8230;<\/span> means nobody can.<br><br>The room sees your attempt along with each stat you named, described the same way <span style=\"color:#008080\">showstat<\/span> describes it. A name that is one letter out is still recognised. A name the game does not recognise is shown as &#8220;(Unknown)&#8221; rather than refused, and so may a stat you do not have at all, so check your spelling. Knowledge of the supernatural is <span style=\"color:#ffffff\">Know Super<\/span> here.<br><br>The storyrunner in the room is told what you are trying and decides whether it needs a roll. If it does, they set a challenge with <span style=\"color:#008080\">rollchallenge<\/span> and you are told what you need; then type <span style=\"color:#008080\">roll<\/span>. If there is no storyrunner in the room, you are told so and nothing further happens.<br><br>A storyrunner may ask you to try something with <span style=\"color:#008080\">calltry<\/span>. You answer with <span style=\"color:#008080\">try<\/span> in the same way.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help assist<\/span>, <span style=\"color:#008080\">help showstat<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30462\" class=\"category-display-post\"><a id=\"tscore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tscore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> tscore<br> <br>Shows the same information as score but in plaintext.\n<\/div><\/div><\/article><article id=\"post-30797\" class=\"category-display-post\"><a id=\"turn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Turn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Turn (victim)<br><br>Used by vampires and werewolves to turn helpless victims into one of their<br>kind.  Can only be used on characters tier three or below, other<br>supernaturals are too strong to be forced to change.  They also cannot turn<br>Sanctuary protected characters.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cauterize\">Cauterize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30588\" class=\"category-display-post\"><a id=\"tyrants\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tyrants<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nTyrants can be made through the storyline mechanic, and reaching 200% power.<br>When invoked, it grants the specified character tyranical powers in Haven, <br>able to use breaksanctuary (at a financial cost) on anybody and order <br>commitments for 1\/40th of their typcial cost. <br> <br>They can be ousted from their spot by a pyschic operation, however the operation<br>cannot be created immediately after a Tyrant is created, and instead has to wait<br>a few weeks, to give them time to make use of their new role. Psychic operations<br>can only be utilised once every two weeks, but each time the Tyrant will be a <br>bit weaker.<br> <br><span style=\"color:#008080\">Psychic Operation<span style=\"color:#c0c0c0\"><br><span style=\"color:#008000\">On Success<span style=\"color:#ffffff\">:<span style=\"color:#c0c0c0\"> Target, specifed with target (PC name), is driven into a coma<br>for one week and loses tyrant status if a tyrant or is driven into a coma for<br>6 weeks and loses any societies they control if a cardinal.<\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyline\">Storyline<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30687\" class=\"category-display-post\"><a id=\"tyrell-corp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Tyrell Corp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Always on the forefront of new technologies, Tyrell Corp is a US company that&#8217;s always looking to ensure access to the latest and best.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Temple Intelligence, CIA, The Vampire Court of New York.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: New World Movement, The Aquarian Guard, The Coven, The Redwood Pack.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Government contacts, Media contacts.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Corporate espionage or sabotage, strong arming, influence peddling, researching.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#corporate-subfactions\">Corporate Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30830\" class=\"category-display-post\"><a id=\"undead-toughness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Undead Toughness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type<\/span>: Defensive<br><br><span style=\"color:#ffffff\">Supernatural Defenses Cap<\/span>: Tier 2:10, 3:20, 4:50, 5:100<br><span style=\"color:#ffffff\">HP Cap<\/span>: T1: 200, T2: 250, T3:350, T4:500, T5:750<br><br>This discipline represents those whose undead nature gives them unusual<br>levels of protection from damage.  While they still take injuries these<br>injuries tend to not bleed and cause them very little impairment.  <br> <br>Take 80% damage from rifles, carbines and pistols.<br>Take 80% damage from spears, knives, bows, thrown weapons and spearguns.<br>Take 80% damage from animal attacks and striking\/grappling.\n<\/div><\/div><\/article><article id=\"post-30688\" class=\"category-display-post\"><a id=\"undergods\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Undergods<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: Gods who are unwelcome in the houses, or choose not to belong. They may identify with no mythological figure or with ones who&#8217;re outcast or enemies of the main gods, they form a loose alliance with each other.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Banished.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Godly houses.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Demigods, Angelborn.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Undermining the god houses, capturing new human servants, dealing with threats from fae or demons.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-subfactions\">Demigod Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31407\" class=\"category-display-post\"><a id=\"underworld-contacts\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Underworld Contacts<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<\/span><\/span> 0<span style=\"color:#008000\">,<\/span> 1<span style=\"color:#008000\">,<\/span> 2<span style=\"color:#008000\">,<\/span> 3<span style=\"color:#008000\">,<\/span> 4<span style=\"color:#008000\">,<\/span> 5<br><br><span style=\"color:#ffffff\">Requirements<span style=\"color:#c0c0c0\">: Rank 2-5 requires Professional Focus 1-4.<br><br>This stat represents any contacts you have in the criminal underground, that<br>might be able to give you information.  Used to determine preference in some<br>Story Events, as well as for RP.  <br><br><span style=\"color:#008080\">Underworld Contacts<\/span><\/span><\/span> 0<br>  No criminal contacts <br><span style=\"color:#008080\">Underworld Contacts<\/span> 1<br>  A low level contact<br><span style=\"color:#008080\">Underworld Contacts<\/span> 2<br>  A low level friend <br><span style=\"color:#008080\">Underworld Contacts<\/span> 3<br>  A mid level contact<br><span style=\"color:#008080\">Underworld Contacts<\/span> 4<br>  A high level contact<br><span style=\"color:#008080\">Underworld Contacts<\/span> 5<br>  A very high level friend\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contacts\">Contacts<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30540\" class=\"category-display-post\"><a id=\"underworld-mogul-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Underworld Mogul Focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Professional Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents those who&#8217;ve dedicated themselves to the criminal underworld. In addition to the standard professional focus bonuses, they also receive some bonuses to criminal skills as well as increased benefits from their contacts dedicated to generating scheme influence. At higher ranks they unlock abilities to enhance their NPC minions even further. <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Underworld Mogul One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Demolitions <span style=\"color:#ffffff\">2<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with explosives; makes it easier to <span style=\"color:#ffffff\">breakin<\/span> to buildings.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Larceny <span style=\"color:#ffffff\">3<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span> Greater proficiency with security systems and locks; makes it easier to <span style=\"color:#ffffff\">picklock<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Underworld Mogul Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>   <span style=\"color:#008080\">Protection Detail<span style=\"color:#008000\">:<\/span><\/span> This power makes allies appear twice as fast in combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">Arrange Hit<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A legendary power that enables causing harm to NPC friends and relatives of PCs.<br>   <span style=\"color:#808000\">Find Secrets<span style=\"color:#008000\">:<\/span><\/span> A legendary power that gives you the ability to dig up personal history on someone.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Underworld Mogul Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Underworld Mogul Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Disposable Muscle<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> A power that reduces the amount of time it takes for muscle contacts to recover from defeat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#professional-focus\">Professional Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arrange-hit\">Arrange Hit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">Demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disposable-muscle\">Disposable Muscle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#larceny\">Larceny<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#protection-detail\">Protection Detail<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#contact-jobs\">Contact Jobs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30894\" class=\"category-display-post\"><a id=\"underworld-touch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Underworld Touch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Levels<\/span>: 0, 1<br><br><span style=\"color:#008000\">Requirements<\/span>: Demigod<br><br>Characters with this power may use <span style=\"color:#008000\">deathtouch (target)<\/span> to lengthen the<br>amount of time it will take someone to heal from an injury.\n<\/div><\/div><\/article><article id=\"post-31480\" class=\"category-display-post\"><a id=\"unhide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">unhide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> unhide<br>Used to emerge from hiding.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hide\">hide<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30916\" class=\"category-display-post\"><a id=\"unliving\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Unliving<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Positive Tier Modifier<\/span><br><br><span style=\"color:#ffffff\">Replaceable:<\/span> Yes.  <br><br>This modifier represents those vampires who never activate the human<br>functions of their body at all.  Over time they become enhanced by their<br>further separation from humanity, they feel pain less keenly, their mind<br>works faster, they are stronger and more durable.  Unfortunately they&#8217;re<br>also unable to feel much in the way of pleasure, derive much satisfaction<br>from scents or tastes or sensations, or engage in sexual intercourse.  They<br>often find themselves struggling to relate to normal humans as well.\n<\/div><\/div><\/article><article id=\"post-30465\" class=\"category-display-post\"><a id=\"unstable-power\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Unstable Power<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Unstable powers<\/span><br><br>Unstable powers cannot be bought in this game. There is no <span style=\"color:#008080\">karma buy unstable<\/span> and no <span style=\"color:#008080\">activate unstable<\/span>: a legendary power has to be learned in the usual way. See <span style=\"color:#008080\">help karma<\/span> for what karma can buy.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#karma\">Karma<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31527\" class=\"category-display-post\"><a id=\"untie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">untie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> untie (target)<br><span style=\"color:#ffffff\">Syntax<\/span>: untie (target) hands\/feet<br><br>used on a bound target to free them from bondage.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">bind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31216\" class=\"category-display-post\"><a id=\"use\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">use<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Use (object)<br><br>Is used by various types of objects to use them for example turning a<br>flashlight on or off, opening or closing an umbrella or taking a drug.\n<\/div><\/div><\/article><article id=\"post-31457\" class=\"category-display-post\"><a id=\"user-interface\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">User Interface<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Color<\/span><br>&#8211; Is used to turn the display of ANSI color on or off.<br><span style=\"color:#ffffff\">Width (number)<\/span><br>&#8211; Is used to set the number of characters wide that you would like your display to be.<br><span style=\"color:#ffffff\">Length (number)<\/span><br>&#8211; Is used to set the number of lines you&#8217;d like to display at once.<br> <br>Default Length is 22 lines, default width is 80 characters.\n<\/div><\/div><\/article><article id=\"post-30957\" class=\"category-display-post\"><a id=\"vampire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents the newly made members of the undead.  See help<br>vampires for more information about them in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Less than twenty years since being turned into a vampire.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Turned Young<br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Exsanguinating.  <br><br><span style=\"color:#ffffff\">Focues:<\/span> Has one point to spend on focuses at tier two.\n<\/div><\/div><\/article><article id=\"post-31009\" class=\"category-display-post\"><a id=\"vampire-blood\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampire Blood<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nVampire blood is an extremely potent drug, affecting everyone who<br>consumes it with increased energy levels, feelings of invulnerability or<br>superiority, as well as dulling sensitivity to pain.  In addition, it is<br>also a very potent aphrodisiac and effective treatment for erectile<br>dysfunction.  The fresher the blood is from the vein, the more potent it is<br>in its effects.  <br><br>Deemed a controlled, illegal substance to buy or sell, vampire blood is<br>largely acquired on the street under the names V (Vee), Juice, Red and Hype.<br>It is typically taken by party goers or as a sexual stimulant, and is<br>sometimes used as a date rape drug in conjunction with other chemicals.  <br><br>Vampire blood, especially in larger doses also can increase a subject&#8217;s<br>suggestibility.  Characters dosed with vampire blood will have to pay a<br>significantly higher price to resist supernatural influence or hypnotic<br>commands.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Giveblood\/Force (vampire) giveblood.  <br>-Creates a vampire blood object which can be drunk or use to dose food or<br>drink.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> pour blood (food\/drink)<br>-Doses a food or drink item with vampire blood.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blood-bond\">Blood Bond<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#giveblood\">Giveblood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pour\">Pour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-mechanics\">Vampire Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30686\" class=\"category-display-post\"><a id=\"vampire-court-of-new-york\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampire Court of New York<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The most prominent vampire court on the east coast, the court is led by an 800 year old king and has been around for several centuries.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Syndicate, Rushell Industries<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Redwood Pack, The Temple.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Vampires.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Protecting the court, removing threats, securing new blood supplies.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aberration-subfactions\">Aberration Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30685\" class=\"category-display-post\"><a id=\"vampire-empire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampire Empire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Empire is an alliance of Vampire courts from many different countries and cities, dedicated to the promotion of vampire rights and powers throughout the world. While theoretically ruled by an emperor or empress the last empress was slain 250 years ago and has yet to be replaced. In theory the vampire empire is one of the most powerful organizations in the supernatural world but in practice they tend to spend most of their time politicking amongst themselves for greater status and power or even for a shot at the coveted Throne of Bones. If something is a large enough threat to the Vampire community overall though for them to come together they can do so with terrifying speed and ferocity.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Vampire Court of New York, The Hand<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Temple, The Hunters<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Vampires, virgins<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Obtain new bloodstock, protect members, recruitment, eliminate threats<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#aberration-subfactions\">Aberration Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31517\" class=\"category-display-post\"><a id=\"vampire-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">vampire mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Constitution<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>Vampires are immune to critical wounds.  A critical wound for a vampire is<br>essentially a severe wound, though markedly closer to death than one.  <br><br><span style=\"color:#008080\">Vampire Blood<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br>Vampires can use the <span style=\"color:#ffffff\">giveblood<span style=\"color:#c0c0c0\"> command to produce a glass of their blood, <\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>which can be used to put a victim in a suggestible state  See <span style=\"color:#ffffff\">help vampire<br>blood<\/span> for more information.  <br><br><span style=\"color:#008080\">Vampire Feeding<span style=\"color:#008000\">:<\/span><\/span><br><span style=\"color:#008080\"> Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> bite <span style=\"color:#008000\">(<span style=\"color:#ffffff\">victim<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">mild<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">severe<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">critical<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">fatal<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Bite your target, if they aren&#8217;t helpless you can only use the mild form of<br>the bite and must put them into a trance first.  See <span style=\"color:#ffffff\">help trance<\/span> for more<br>information.  Vampires transfer some of the victim&#8217;s lifeforce to themselves<br>when they bite, humans are much better sources of this than supernaturals,<br>and virgins are even better than most humans.  There are limits to how much<br>life force a vampire can take themselves to when biting lower tier<br>characters however.  See <span style=\"color:#ffffff\">help bite<\/span> for the full rules, including biting the neck, thigh<br>or wrist and the blood bonus that gives.<br><br><span style=\"color:#008080\">Daylight Penalties<span style=\"color:#008000\">:<\/span><\/span><br>Vampires receive penalties during the day to their effective life force. <br>This is worse the closer it is to noon and the more exposed the vampire is<br>to the sun.  Being indoors, away from windows and well covered up is<br>generally their best defense. The stat <span style=\"color:#ffffff\">Sunlight resistance<\/span> can help to<br>reduce the effects of the daylight weaknesss.  <br><br><span style=\"color:#008080\">Sire Relationship<span style=\"color:#008000\">:<\/span><\/span><br>Vampires can enter into a sire relationship with each other.  Sires can use<br><span style=\"color:#ffffff\">Scry<\/span> to see briefly through the eyes of those they&#8217;ve turned, and receive<br>bonuses to using hypnosis and supernatural influence on them. See help  <br><span style=\"color:#ffffff\">turn<span style=\"color:#c0c0c0\"> for more information on how to sire a vampire.<br><br><span style=\"color:#008080\">Vampire Age<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br>Vampires appear 1 year older for every 100 years of age.  <br><br><span style=\"color:#008080\">Vampire Lifeforce<span style=\"color:#008000\">:<\/span><\/span><br>Vampire life force degenerates slower, but will only recover up to 90% on<br>it&#8217;s own, and will decay slowly if above that value forcing vampires to rely<br>on feeding to keep it higher.  Vampires who feed on animals life force won&#8217;t<br>regenerate above 75%.  <br><br><span style=\"color:#008080\">Vampire Resiliance<span style=\"color:#008000\">:<\/span><\/span><br>The amount of damage a vampire can take in any round from PCs is is capped<br>at 60 for those without armor and 40 for those with it.  With the remaining<br>damage going through to stagger.  This does not apply to attacks with<br>shotguns, long blades and blunt weapons, or to attacks with weapons loaded<br>with incendiary rounds.  Or to attacks from shifted werewolves.  Attacks<br>from shifted werewolves additionally can convert some of the vampire&#8217;s<br>stagger into bonus damage when they attack.  <br><br><span style=\"color:#008080\">Wooden Weapons<span style=\"color:#008000\">:<\/span><\/span><br>Vampires suffer additional stagger when struck with weapons augmented with wood.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bite\">Bite<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blood\">Blood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#blood-bond\">Blood Bond<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#giveblood\">Giveblood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#grappling\">Grappling<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#relationship\">Relationship<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#striking\">Striking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sunlight-resistance\">Sunlight Resistance<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#toughness\">Toughness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-blood\">Vampire Blood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#turn\">Turn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30517\" class=\"category-display-post\"><a id=\"vampire-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">vampire modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nVampires may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Vampire<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Mentally Ill<span style=\"color:#008000\">,<\/span> Turned Youth<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Exsanguinating<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Veteran Vampire<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Disfigured<span style=\"color:#008000\">,<\/span> Cursed<span style=\"color:#008000\">,<\/span> Turned Youth<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Relic Holder<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Exsanguinating<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Aged Vampire<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Disfigured<span style=\"color:#008000\">,<\/span> Catatonic<span style=\"color:#008000\">,<\/span> Turned Youth<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Unliving<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30554\" class=\"category-display-post\"><a id=\"vampire-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampire Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-vampire foci that would still be available to vampires are not listed.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span> <br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br> <span style=\"color:#008080\">Know Vampires<span style=\"color:#008000\">:<\/span><\/span> The ability to recognise fellow vampires on sight.<br> <span style=\"color:#808000\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#808000\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\"> Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#808000\">Sunlight Resistance<span style=\"color:#008000\">:<\/span><\/span> Lessens the hampering effects of daylight.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Vampire Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span><br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 8, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-powers\">Werewolf Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31375\" class=\"category-display-post\"><a id=\"vampires\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vampires<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nVampires have existed for as long as anyone can remember. There are many<br>theories as to their origin, ranging from that they are a type of demon to<br>cursed souls.<br> <br>Vampires are immortal, or, rather, immune to death by disease or old age.<br>Their bodies are unlike typical humans, requiring blood in order to keep<br>their muscles working. Although they don&#8217;t have a beating heart, blood<br>suffuses their entire form in an almost sentient manner. Maintaining this<br>requires the vampire to feed normally once or twice a week.<br> <br><span style=\"color:#008080\">Feeding<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Most vampires feed from humans once or twice a week to maintain a typical<br> level of activity. Very active vampires, particularly vampires who fight<br> a lot, are likely to feed twice as much, while inactive vampires can feed<br> much less.<br> <br> Many vampires have an innate talent with <span style=\"color:#ffffff\">hypnotism<span style=\"color:#c0c0c0\">, allowing them to<br> place prospective prey in a trance state to feed. The human is left with<br> no memory of the incident, at most feeling a recent rush of vertigo.<br> <br> Most vampires will kill about one person a year from feeding. This is not<br> usually intentional, but a side effect of picking a target who has a weak<br> heart, high level of blood toxicity, thin blood or who has recently lost<br> blood. Regardless of how careful a vampire may be, it is impossible to<br> prevent occasionally killing someone so long as a vampire feeds on humans.<br><br> See <span style=\"color:#ffffff\">help bite<span style=\"color:#c0c0c0\"> for information on feeding on PCs.<br> <br><span style=\"color:#008080\">Vampire Blood<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Also known by street names such as V, Juice, Red and Hype. <br> See <span style=\"color:#ffffff\">help vampire blood<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Turning<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> New vampires are made by an existing vampire feeding on his target, then<br> feeding the target some of his own blood. Mechanically, this can be done<br> by using the <span style=\"color:#ffffff\">force change<span style=\"color:#c0c0c0\"> command on a helpless target.<br> <br> Turning does not directly affect a new vampire&#8217;s psychology. However,<br> the combination of access to power and the hunger that drives vampires<br> to occasionally kill do cause changes. Some newly turned vampires cannot<br> adapt and end up killing themselves, but this is rare. Most do adapt,<br> with world views ranging from balancing out their deeds with good works,<br> to the belief that it is their right to be natural predators or monsters.<br> <br> Characters who are already dead, including ghosts and wights, cannot be<br> turned.<br> <br><span style=\"color:#008080\">Death<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires can die if they take enough physical damage. Vampires who are<br> killed disintegrate into ash.<br> <br><span style=\"color:#008080\">Staking<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> See <span style=\"color:#ffffff\">help stake<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Sunlight<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires are nocturnal creatures. They do not combust with exposure to<br> sunlight, but do find it extremely unpleasant. Sunlight is very bright<br> and painful to them, and is blinding without protection. Exposure to<br> direct sunlight burns them in a manner similar to a sunburn, but much<br> more quickly, particularly at midday.<br> <br> Some vampires can develop a resistance to sunlight, and a rare few are<br> predisposed to it. However, even if they are resistant, the noon sun is<br> still extremely painful to them.<br> <br><span style=\"color:#008080\">Reflected and Reproduced Images<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires do produce reflections, but these reflections are unnatural. A<br> brief glance may not discern anything unusual, but prolonged exposure to<br> a vampire&#8217;s reflection first causes an uneasy feeling that gradually will<br> intensify to the point it can cause insanity. Even the vampires themselves<br> are not immune to this, causing them to use mirrors very sparingly.<br> <br> This effect happens with all images that may be considered live, with the<br> vampire in the same room. Filming a vampire live or taking a picture which<br> involves a digital screen will cause this effect. Flat images (photograph<br> prints and portraits) and previously taken video or video not broadcasted<br> in the same room will not cause this effect.<br> <br><span style=\"color:#008080\">Urban Legends<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires are not repelled by garlic, but find the smell unpleasant. They<br> are not affected by religious symbols or holy water.<br> <br><span style=\"color:#008080\">Slumber<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires feel the urge to sleep during the day, which feels more or less<br> the same as typical tiredness. However, regardless of whether the vampire<br> has chosen to sleep during the day, all tiredness washes away with sunset.<br> <br><span style=\"color:#008080\">Fatigue<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires do not experience typical fatigue from physical exertion. Instead,<br> they get hungry. Blood for them is similar to fuel for a car, and the more<br> they exert themselves, the more hungry they feel, until they top up.<br> <br><span style=\"color:#008080\">Physiology and Aging<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> All vampire fluids are tinged with blood, including tears and saliva.<br> <br> Vampires can reactivate their physiology with some concentration. Only by<br> doing this may they mimic typical human physiology in a limited form,<br> allowing them to digest large amounts of food and drink or engage in<br> sexual activity.<br> <br> This reactivation can be emotionally driven, but such concentration does<br> require being awake. Theoretically, a female vampire can reactivate her<br> body to the point she is able to carry a child for nine months, but the<br> effort would require her not ever sleeping. Male vampires can impregnante<br> a living female with much less effort, though it would still require some<br> concentration to do. Sexual activities are the most common cause for<br> vampire activation.<br> <br> Reactivating their physiology causes vampires to age while active. Their<br> day to day business may require activation, though vampires are able to<br> activate parts of their body at a time. Typically, it will take about<br>100 years to visibly age 1 year, although this can be reduced by refraining<br> from activation.<br> <br> <span style=\"color:#00ffff\"><span style=\"color:#008000\">Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Reactivation is not a coded mechanic, but entirely roleplayed.<br> <br><span style=\"color:#008080\">Food, Drink and Drugs<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Vampires can imbibe small amounts of food and drink without problems. To<br> consume large amounts, they must reactivate their physiology. Drugs taken<br> by typical means do affect vampires, but at a very reduced rate (roughly<br> a third of the rate they would affect a human). Drugs consumed by feeding<br> on blood affect vampires the way regular consumption affects humans.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bite\">Bite<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#habit\">Habit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism\">Hypnotism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stake\">Stake<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-blood\">Vampire Blood<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-mechanics\">Vampire Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30740\" class=\"category-display-post\"><a id=\"vassals\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">vassals<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nVassals are individuals that societies have chosen to protect, they aren&#8217;t members of the organization but the group uses their clout to ease their passage through an otherwise hostile world.  <br><br>It costs a society $100 resources per week to vassal a tier 1, $250 for a tier 2, and $500 for a tier 3.  <br><br>Tier 2s and 3s without society membership or being a vassal will face lifeforce debuffs, more serious ones for T3s representing the difficulty in making it in a dark and hostile world full of supernatural oppression without allies. An unprotected supernatural who is a vassal is protected by limited Sanctuary.<br><br>Furthermore characters who are not either part of a society or vassals can lose their sanctuary protection if a society uses the <span style=\"color:#ffffff\">society breaksanctuary<\/span> command and has $10000 resources to spend, or can be targeted by an oppression curse, see help oppression.  <br> <br><span style=\"color:#ffffff\"><span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> vassal recruit <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<\/span><\/span><\/span><br>-Make someone a vassal of your society.<br><br><span style=\"color:#ffffff\"><span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> vassal roster<br>-View all your society&#8217;s vassals.<br> <br><span style=\"color:#ffffff\"><span style=\"color:#ffffff\">Faction<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Cult<span style=\"color:#808080\">\/<span style=\"color:#ffffff\">Sect<\/span><\/span><\/span><\/span><\/span><\/span> vassal banish <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<\/span><\/span><\/span><br>-Remove someone as a vassal.<br> <br><span style=\"color:#008080\">Usage of these commands requires the Resources society trust<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">Society Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breaksanctuary\">Breaksanctuary<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#oppression\">Oppression<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31008\" class=\"category-display-post\"><a id=\"vee\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vee<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ffffff\">help vampire blood<span style=\"color:#c0c0c0\"><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30560\" class=\"category-display-post\"><a id=\"vehicle-costs\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">vehicle costs<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCars, horses, and bikes are all vehicles, and all have different costs. Vehicles are paid for every week, the default value is <span style=\"color:#ffffff\">0.5<span style=\"color:#008000\">%<\/span><\/span> of the vehicle&#8217;s value, but those with multiple vehicles garaged may pay less for their extra ones if they aren&#8217;t being loaned out, with the discount increasing based on the owner&#8217;s wealth stat. Cost is also affected by society positions if the character involved is in a society with spiritual or material inclinations; these are displayed in the helpfile for society positions but will be replicated here.<br><br>Vehicle cost depends on quality level and vehicle class, though the individual type of vehicle has no bearing: a tough vehicle and a luxury vehicle cost the same. Bear in mind that vehicles with two types (luxury sports cars, tough vans, and so on) cost twice as much for each quality level.<br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Horse pricing brackets<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Purebred<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">25,000 <span style=\"color:#008000\">+<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Well-bred<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">15,000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">24,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Healthy<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">7,500 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">14,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Weak-looking<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">3000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">7,499<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Sick-looking<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">2,500 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">2,999<\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Bike pricing brackets<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Excellent<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">25,000 <span style=\"color:#008000\">+<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">High Quality<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">15,000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">24,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Standard Quality<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">7,500 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">14,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Economy<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">3000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">7,499<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Junker<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">1,500 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">2,999<\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Car pricing brackets<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Excellent<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">50,000 <span style=\"color:#008000\">+<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">High Quality<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">30,000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">49,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Standard Quality<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">15,000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">29,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Economy<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">6,000 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">14,999<\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Junker<span style=\"color:#008000\">: $<span style=\"color:#ffffff\">2,500 <span style=\"color:#008000\">&#8211; $<span style=\"color:#ffffff\">5,999<\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Spiritual society positions<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Horse cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">-5, 15, 25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Car cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">+5, 15, 25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Material society positions<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Car cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">-5, 15, 25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Horse cost<span style=\"color:#008000\">: <span style=\"color:#ffffff\">+5, 15, 25<span style=\"color:#008000\">%<\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited June 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#car\">car<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#garage\">garage<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31037\" class=\"category-display-post\"><a id=\"vehicular-combat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vehicular combat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe first two commands only work when driving a car.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Runinto (pedestrian)<br><br>-This command attempts to run down someone standing\/walking on the road.  It<br>is only usable after you&#8217;ve reached 100 hours.  You can target anybody<br>visible up to four rooms ahead of your vehicle.  Motorcycles cannot do this.<br>Damage is increased the faster your car is, supernaturals, abominations and<br>the undead are less affected.  The victim may be unaffected, or mildly to<br>critically wounded.  If you severely or critically wound someone who is<br>protected you will be tainted.  There&#8217;s a chance to temporarily knock out<br>individuals mildly or severely wounded.  There&#8217;s a chance to have an<br>accident afterwards.  If the streets are public, a news item will go up<br>announcing your hit and run.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> runinto (vehicle)<br><br>-This command attempts to ram your car into another car on the street, it<br>can be targeted at any vehicle visible up to four rooms ahead of your<br>vehicle.  Motorcycles cannot do this and tend to fare poorly when targeted<br>by it.  Each car is given a rating based on speed and toughness, going<br>faster and being tougher means you&#8217;re more likely to come out of the<br>accident on top.  Both cars are at least damaged and characters thrown out<br>of them, they may also receive mild or severe wounds depending on who came<br>out on top in the accident, and the safety rating of the vehicle.  Currently<br>this cannot cause understanding violations.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> attack (vehicle)<br><br>-This allows a person not in a car to attempt to force an accident by<br>attacking a vehicle.  It can only be done when the area isn&#8217;t public,<br>generally meaning it must be wreathed in mist.  If your character has some<br>type of firearm this is what will be used, the change the vehicle is stopped<br>is based on your disciplines with firearms versus the toughness of the car. <br>Excellent quality tough cars can never be driven off the road with firearms.<br><br><br>If you don&#8217;t have a firearm but have access to hellfire, shadow lightning or<br>a custom attack you will attempt to use this instead.  The chance again<br>depends on the toughness of the vehicle but it is general more likely to<br>work than firearms.  If you have brute force or a strength of greater than 8<br>you can also attempt to use that, but the vehicle must be in the room with<br>you.  Attempting to attack a vehicle with close range powers, or long range<br>powers once it&#8217;s in the same room as you incurs a chance to get run over if<br>you&#8217;re unsuccessful.  <br><br>If successful the car will be forced into an accident, and the passengers<br>may end up slightly injured.  <br> <br><span style=\"color:#ffffff\">Syntax:<\/span> runinto wall<br>-Deliberately have an accident.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#car\">Car<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#garage\">Garage<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30947\" class=\"category-display-post\"><a id=\"veteran-vampire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Veteran Vampire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents vampires with significantly more experience as a<br>member of the undead.  See help vampires for more information in general.  <br><br><span style=\"color:#ffffff\">Age:<\/span> Between fifty and a hundred and fifty years undead.  <br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Turned Young, Cursed, Disfigured.  <br><br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder,<br>Exsanguinating.  <br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30946\" class=\"category-display-post\"><a id=\"veteran-werewolf\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Veteran Werewolf<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Three Archetype<\/span><br><br>Supernatural<br><br>This archetype represents those werewolves who&#8217;ve been transformed for at<br>least ten years and working in the supernatural world for at least that long<br>as well.  See help werewolves for more information.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 28<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Cursed, Crippled.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Fleshformed, Lunacy<br>Embracer<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has up to three points to spend on focuses at tier three.\n<\/div><\/div><\/article><article id=\"post-30876\" class=\"category-display-post\"><a id=\"vicious-strikes\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Vicious Strikes<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 3<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Primal Focus 4<br><br>Characters with this stat do more damage against lower health enemies<br>whenever they&#8217;re in shifted form.\n<\/div><\/div><\/article><article id=\"post-31201\" class=\"category-display-post\"><a id=\"victimdescribe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">victimdescribe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">victimdescribe <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">them<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">body location<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>Allows you to change the appearance of someone you&#8217;ve captured.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desclock\">Desclock<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30642\" class=\"category-display-post\"><a id=\"victimize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Victimize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Victimize (target) (option)<br><span style=\"color:#ffffff\">Syntax<\/span>: Become Difficult Prisoner<br><br>When used without a target, victimize will list all the possible options. <br>The victimize command allows someone to transfer some life force from a<br>helpless target to themselves.  Each of the options presents a different way<br>to torment the victim, which will occur the next time the user uses an<br>emote.  <br><br>The victim will then get a list of options of how to respond, and inputs a<br>number to select which one they will use, which also occurs on their next<br>emote.  Victimize always costs the victim the same amount of life force, but<br>how much is transferred depends on the response chosen, with earlier, lower<br>number responses transferring more.  <br><br>The victim has two minutes to make a response, and then 15 minutes to pick<br>an emote.  If they do not make a response, stoic unresponsive will be chosen<br>for them.  If they do not write an emote it will be processed as if they<br>did.  Stoic unresponsive will always fire immediately, not requiring an<br>emote.  <br><br>If a victim chooses the stoic unresponsive option twice in a row, they will<br>immediately transfer as much life force as they could over a prolonged scene<br>at a limited rate and be flagged as a difficult prisoner.  Typing <span style=\"color:#008000\">become<br>difficult prisoner<\/span> will also flag you this way, but has a slightly higher<br>cost.  Difficult prisoners slowly drain the life force from anyone<br>roleplaying with them while they are helpless and this flag lasts for three<br>days.  <br><br>Using the pass out option similarly transfers as much life force as could be<br>transferred over a prolonged scene, but does not flag the victim as being a<br>difficult prisoner.  <br><br>Lower tier victims provide less life force and characters will also obtain<br>less when using the same victimize options repeatedly.  When using victimize<br>options that are not themselves mean, they will instead add to the amount<br>transferred on the next mean action.  Supernaturals of higher tier than<br>their victims transfer lifeforce twice as fast as mundane&#8217;s given their<br>ability to also feed on psychic distress.  <br><br>Any victims in the institute will lose life force as if being fed upon by a<br>supernatural, but their persecutor will only gain it as if they were human. <br>They will also gain standing in the institute however.  While no official<br>comment has been made by the Greystone Trust confirming this<br>practice, most figure their discreet promotion of the practice has something<br>to do with this missing life force.  <br><br>Attempting to OOCly influence the choices victims or persecutors make, or<br>attempting to insult or shame players after the fact for the choices they<br>make, including difficult prisoner choices is a violation of the rules and<br>will be treated harshly.  <br> <br>Less lifeforce can be obtained through Victimize if the target is being<br>victimized in the dream scape.\n<\/div><\/div><\/article><article id=\"post-30741\" class=\"category-display-post\"><a id=\"villainy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">villainy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe Villainy system keeps track of how scary higher tier characters are.<br>A coded function keeps track of villainous activities people engage in<br>while villainy praises and disses allow PCs in the game to indicate<br>who they find particularly intimidating or scary or particularly<br>non intimidating\/scary.<br><br>Every two weeks the highest rated character and lowest rated character<br>will have rumors based on their praises and disses with the highest<br>rated also having a chance to get a villainy buff for the next two weeks,<br>increasing their life force and life force regeneration as well as adding<br>a message to their look info.<br><br>Praises and disses are the most heavily weighted part of the system, with<br>penalties for repeatedly using them on the same individuals, the coded<br>system acts as a check to prevent people getting either buffed or debuffed<br>from praises\/disses alone if they seem highly inconsistant with the coded<br>evaluation.<br><br>Characters who&#8217;ve done particularly well can get a +1 or -1 to the % of<br>karma they get back upon deleting\/rerolling or lowering their tier, up<br>to a maximum of 15%. Staff can add or subtract a further 5%. Making<br>the total range possible 60-100%.<br><br>If a character is already at the minimum level and receive this penalty they<br>will take a life force debuff instead, if already at the maximum and get<br>this bonus they&#8217;ll recieve some karma instead.<br><br>All other T3s or higher with at least 100 hours will be reported in the news<br>every two weeks as particularly monsterous or corrupt individuals.<br><br>Use praise\/diss (person) villainy (message) to do a villain praise or<br>diss, this costs no influence but can only be done once every two weeks<br>and this cooldown is account based. You should use this command ICly<br>to represent those your character finds particularly intimidating or<br>particularly not-intimidating for their archetype\/tier.<br><br>So for instance you might praise someone because they did something mean<br>to you, you heard stories about them, or even because of the intimidating<br>way in which they carry themselves or act. You might diss someone for being<br>weak, nice, or silly.\n<\/div><\/div><\/article><article id=\"post-31239\" class=\"category-display-post\"><a id=\"virgin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Virgin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0, 1, 2<\/span><\/span><\/span><br><br>Virgins are characters who have never had sex, they are particularly sought<br>after by vampires who can get more benefit from biting them.  <br><br>For the purposes of mystical forces in the world of Haven, sex is defined as<br>any time one person penetrates another in any location with any part of<br>themselves or any object controlled or manipulated by them with sexual<br>intent.  This act renders both parties non virginal.  <br><br>Level 2 is supernatural virginity.  This means it returns after about three<br>weeks to a month.  Mystical virginity and physical virginity are both<br>tracked separately and are restored within the same timeframe.  <br><br><span style=\"color:#008000\">Note<\/span>: Kissing another person is an exception even though it may involve<br>penetrating their mouth with your tongue with sexual intent.\n<\/div><\/div><\/article><article id=\"post-31491\" class=\"category-display-post\"><a id=\"visible\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">visible<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> visible<br><br>Used to emerge from any stealth-like effects.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30966\" class=\"category-display-post\"><a id=\"visitor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Visitor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier One Archetype<\/span><br><br>Human.  <br><br>This archetype represents new human visitors to Haven.  To those with<br>supernatural sight the magic of the town marks them with a faint green aura.<br>Although this eventually fades to blue and then disappears entirely if they<br>decide to stay in town.  <br><br><span style=\"color:#ffffff\">Available positive modifiers:<\/span> Chemical Augmentation, Demonic Pact,<br>Fleshformed.\n<\/div><\/div><\/article><article id=\"post-31204\" class=\"category-display-post\"><a id=\"wake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Wake (person)<br> <br>Rouse someone who&#8217;s been knocked unconscious.\n<\/div><\/div><\/article><article id=\"post-31072\" class=\"category-display-post\"><a id=\"walk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Walk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">walk <span style=\"color:#008000\">(<span style=\"color:#ffffff\">destination<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command is used to walk to any destination in Haven. It can<br>  be used with any full address for a home, full shop name for a shop, <br>  numbered intersection on <span style=\"color:#ffffff\">walk list<span style=\"color:#c0c0c0\">, or the following landmarks:<br>  <span style=\"color:#ffffff\">lodge<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">medical<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">bedandbreakfast<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">bank<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">library<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">newspaper<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">postoffice<span style=\"color:#c0c0c0\">,<br>  <span style=\"color:#ffffff\">furniture<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">thrift<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">hunting<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\">hsd<span style=\"color:#c0c0c0\">, <span style=\"color:#ffffff\"><span style=\"color:#ffffff\">or <span style=\"color:#ffffff\">cemetary<span style=\"color:#c0c0c0\">.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">walk list<span style=\"color:#c0c0c0\"><br>  Displays all the intersections as well as any remembered destinations.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">walk remember <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">2<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">3<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  Remembers the current location by the designated name for use with walk.  <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">walk around<span style=\"color:#c0c0c0\"><br>  You can use this syntax to start or stop walking around town randomly.<br> <br>You can view your currently set walk string with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#landmarks\">landmarks<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">display<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30745\" class=\"category-display-post\"><a id=\"warfare-patrol-events\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Warfare Patrol Events<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">One<span style=\"color:#008080\">)<\/span><\/span><br><br>This event requires the launching character to be moving around.  A victim<br>will be chosen from somewhere on the grid based on if they are considered an<br>enemy of the launching character&#8217;s society.  This is determined by if<br>they&#8217;re a member of a society in a different alliance. Many factors are<br>involved in determining the viability of the target, with enemies who<br>are also on warfare patrol the most likely to be selected.  Once the<br>target is selected they fall asleep, their spirit appearing deep<br>in the nightmare with their weapons and arrmor.<br>The attacker and anyone with them will also fall asleep and appear<br>as spirits in the nightmare. Members of both opposing alliances with<br>the warfare habit will get an alert, allowing them to also join the<br>conflict with patrol engage.<br><br>The nightmare is intially particularly chaotic, and the fight<br>cannot begin for some time as the attackers search for the victim inside it.<br>Both sides are free to RP during this period, they cannot see each other but<br>will be able to hear each other.  The attacker can also pause in the search<br>to prolong the RP period and the victim can force the fight to start at any<br>time.  <br>Individuals wounded during the ensuing conflict will have some of their<br>lifeforce transfered to all other combatants and wake back up.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol\">Patrol<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">Patrol Habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30549\" class=\"category-display-post\"><a id=\"warrior-focus\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">warrior focus<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 3<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Combat Focus<\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span><\/span> None<br> <br>This stat represents the natural path of learning how to use melee weapons, common amongst wildings and timeswept in particular. Each rank offers increased access to physical stats.  Warriors can make use of martial arts, riot control, and commando ability lines to help overcome their enemies in combat. At max rank warriors gain access to riposte, allowing them to return some damage to their enemies when struck.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Warrior One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Commando <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on aggressive combat gadgets.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Martial Arts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on disabling foes in melee combat.<br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Riot Control <span style=\"color:#008000\">(<span style=\"color:#ffffff\">full<span style=\"color:#008000\">):<\/span><\/span><\/span><\/span><\/span><\/span> A power tree focused on disabling enemies with gas and explosives.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Warrior Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#808000\">None.<\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Warrior Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\"> <span style=\"color:#008080\"> <span style=\"color:#008080\">Riposte<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> Reflects damage in melee combat.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 24, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat-focus\">Combat Focus<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#commando\">Commando<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#martial-arts\">Martial Arts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riot-control\">Riot Control<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riposte\">Riposte<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30684\" class=\"category-display-post\"><a id=\"watchers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Watchers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: An association that investigates the supernatural, mostly made up of former or current academics.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Hidden Council, Order Librarians.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Occult Knowledge.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, digs, investigations, obtaining artifacts.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31361\" class=\"category-display-post\"><a id=\"waterproof\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">waterproof<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> waterproof (object)<br>Will flag an object so neither it, nor anything under it will get wet.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">waterproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">outfitproof<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31546\" class=\"category-display-post\"><a id=\"wave-relief-camp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wave Relief Camp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The Wave<\/span><br><br>The night H5 opened, a tidal wave came in off the harbor and hit Haven. It flooded the streets, knocked out the power and wrecked the Franklin Bridge between the north and south sides of town. The homes out in the forest were washed away entirely. Most of the people who arrived in town that week have never met: they came in on the last buses, pulled out of the water, or were already here and have lost everything.<br><br><span style=\"color:#ffffff\">The relief camp<\/span><br>A relief camp has been set up in tents on the covered walkway outside the Webster Clinic, on the Greystone campus. Anyone new in town is brought there first. During the first night:<br><span style=\"color:#ffffff\">    &#8211;<\/span>Every hour or so, a volunteer at the camp asks for help: a cooler of insulin, generator fuel, water or blankets lost somewhere in the flood, or someone who never made it to the camp. The volunteer says roughly where to look. Go out together, find it, and bring it or them back to the camp.<br><span style=\"color:#ffffff\">    &#8211;<\/span>When you get close you may hear or see something that points the way.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A missing person follows whoever finds them. Walk them back to the camp.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Everyone who took part in a search and is at the camp when it comes back gets some RPXP.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The heads of the founding families take turns stopping by the camp through the night.<br><br><span style=\"color:#ffffff\">The first night<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The power is out: the lights are off across town.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The streets are under water and the basements are flooded.<br><span style=\"color:#ffffff\">    &#8211;<\/span>No cars will start, so everyone goes on foot.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A group walking together moves as fast as its slowest member, with no extra slowdown for its size.<br><br><span style=\"color:#ffffff\">The next two days<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The power comes back and the streets drain at 10AM Eastern the morning after the wave. The basements stay flooded for two days.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The Franklin Bridge stays closed for two days. No car can get between the north and south sides of town until it reopens. On foot it is a long way round, down the Overlook stairs and along Underlook Beach. <span style=\"color:#008080\">(OOC: supernatural ways of getting around town are not stopped by the closure.)<\/span><br><br>See also: <span style=\"color:#008080\">help founding family<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family\">Founding Family<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#travel\">Travel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">Drive<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30452\" class=\"category-display-post\"><a id=\"wdesire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wdesire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Wdesire<\/span><br><br><span style=\"color:#008080\">wdesire (degree) (desire)<\/span><br><span style=\"color:#008080\">wdesire (person) (degree) (desire)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Project a desire and make a wish for the same thing in one command. The degree is mild, moderate or strong.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The desire part works exactly like <span style=\"color:#008080\">desire<\/span>: those in the room who are sensitive to desires feel an urge to help you, or with a person named, only that person does if they are sensitive (see <span style=\"color:#008080\">help desire<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>The wish part works exactly like <span style=\"color:#008080\">wish<\/span>, and is made for the same thing: &#8220;wishes to (desire)&#8221;. The closest person who can hear wishes hears it, whether or not you named someone (see <span style=\"color:#008080\">help wish<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>As with desire, start your desire with a verb, and leave off the full stop.<br><br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#008080\">wdesire strong get out of this town<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wish\">wish<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn\">Angelborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod\">Demigod<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30647\" class=\"category-display-post\"><a id=\"weakness\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Weakness<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe weakness relationship allows a character to denote another as their<br>particular psychological weakness.  <br><br>Characters with a weakness are more psychological resiliant in general, they<br>cost 3x as much to commit, are immune to nightmare pull or dream<br>invasion\/snaring and are much less likely to be successfully abducted.  <br><br>Being someone&#8217;s weakness is however more psychologically onerous, they cost<br>3x less to commit, half as much to nightmare pull or dream invade\/snare and<br>are much more likely to be successfully abducted.  <br><br>The character with the weakness will also share in the suffering of their<br>weakness, they take any life force losses the other char suffers multiplied<br>by 1.  5 times, and suffer pentalties to their lifeforce if their weakness<br>is wounded, helpless, committed, or dream snared.  <br><br>You may make an employee PC your weakness, you can not otherwise make a PC<br>of your own your weakness.  <br><br>Weakness status is lost if the weakness charcter is not being actively<br>played.  <br><br>You will not be considered having a weakness if your weakness is inside the<br>institute and not a patient.  <br><br>The Praestes Relationship is codely identical to the weakness relationship,<br>but ICly represents a connection brought about through conscious mystical<br>means instead of natural emotional dependence.  Some sort of ritual is used<br>to create a connection that then protects one individual at the expense of<br>the other.  <br><br>Characters with the sensitive stat are always considered to be a weakness.<br> <br>Societies can claim enemies which may also consider their enemies weaknesses.\n<\/div><\/div><\/article><article id=\"post-31383\" class=\"category-display-post\"><a id=\"wealth\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wealth<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">: <span style=\"color:#ffffff\">-1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">0<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">    :<\/span><\/span> Rank 2 requires Professional 1<br>                  Rank 3 requires Professional 2<br>                  Rank 4 requires Professional 3<br>                  Rank 5 requires Professional 4<br><span style=\"color:#008080\">Young Characters<span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires the Prep role<br> <br>This stat determines how much money your character makes. Money is disbursed weekly and represents what is left after expenses that are not modeled in the game. Exact offscreen expenses will differ from character to character and their IC situation.<br> <br>Some examples of unmodeled expenses might be insurance, children, hospitalization, office visits, drugs, natural gas, water bills, gasoline, groceries, garbage pickup, landscaping, lawn care, tailoring, haircare, cosmetics, event tickets, door fees, parking fees, licensing, taxes, pets, tuition, movie rentals, or adult entertainment.<br> <br>Interest is based on the amount of money a character has banked and is disbursed along with the weekly allotment.<br> <br><span style=\"color:#008080\">,______________________________________________________________________________,<\/span><br><span style=\"color:#008080\">| <span style=\"color:#ffffff\">Wealth Level     Disposable Yearly       Disposable Weekly       Interest    <span style=\"color:#008080\">|<\/span><\/span><\/span><br><span style=\"color:#008080\">|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;|<\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">      -1                         <span style=\"color:#008000\">$<span style=\"color:#ffffff\">0                      <span style=\"color:#008000\">$<span style=\"color:#ffffff\">0             0     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       0                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">10<span style=\"color:#008000\">,<span style=\"color:#ffffff\">400                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">200             0     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       1                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">15<span style=\"color:#008000\">,<span style=\"color:#ffffff\">600                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">400            1<span style=\"color:#008000\">%     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       2                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">26<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">650            2<span style=\"color:#008000\">%     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       3                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">39<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">850            3<span style=\"color:#008000\">%     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       4                    <span style=\"color:#008000\">$<span style=\"color:#ffffff\">62<span style=\"color:#008000\">,<span style=\"color:#ffffff\">400                   <span style=\"color:#008000\">$<span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\">300           4<span style=\"color:#008000\">%     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|<span style=\"color:#ffffff\">       5                   <span style=\"color:#008000\">$<span style=\"color:#ffffff\">130<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000                   <span style=\"color:#008000\">$<span style=\"color:#ffffff\">2<span style=\"color:#008000\">,<span style=\"color:#ffffff\">600           5<span style=\"color:#008000\">%     <span style=\"color:#008080\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">|______________________________________________________________________________|<\/span><br> <br>A character must have a job after their first week in Haven to receive the full benefit of their wealth score.<br> <br>Characters are normally paid every <span style=\"color:#ffffff\">7<\/span> days, but no two characters on the same account can be paid within <span style=\"color:#ffffff\">4<\/span> days of each other. Be aware that even Wealth <span style=\"color:#ffffff\">-1<\/span> will trigger the payday cooldown.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited July 7, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#balance\">Balance<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jobs\">Jobs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#banktransfer\">Banktransfer<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31310\" class=\"category-display-post\"><a id=\"wear\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wear<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> wear &lt;item&gt; (layer) (wear string)<br><br>Wear will take an object from your inventory and hold it or wear it on your<br>body.  &#8216;Wear all&#8217; will attempt to wear everything in your inventory.  You<br>can optionally specify the layer and wear string to use after the item.  <br> <br>Setting layer to 0 will ignore the layer and just wear the item in the next<br>available location.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wearing-clothing\">wearing clothing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30512\" class=\"category-display-post\"><a id=\"wearing-clothing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wearing clothing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven&#8217;s clothing system is versatile, but not necessarily immediately intuitive; it will always follow a certain set of rules, but to have your attire look the way you want it to, you need a firm grasp of how these rules interact with one another in order to present yourself as desired. <br><br>The first thing to understand is that there are four item &#8216;sections&#8217;. The first section has two &#8216;slots&#8217;, and is limited to two items; it represents what&#8217;s held in your hands. This is where any item that is NOT clothing, armour, jewelry, or (most) containers will go. The second section is where the vast majority of your worn items will go: clothing, armour, and worn containers like backpacks, over the shoulder purses, cargo pants, and so on. The third section is jewelry, and the last section is sort of more of a half-section in that you do not wear anything there, but it is where items sized large that you are carrying will be displayed. In its base form with no customised wear strings (more on this in a minute), it looks like this:<br> <br>Tamara is using:<br> <br>(E) an iPhone 14 Pro in a rose gold case<br> <br> <br>(E) a voluminous black silk hood<br>(D) a snug, black silk bodice<br>a narrow, black silk sash<br>(D) a floor-length skirt of black silk<br>(D) a pair of modest black heels<br> <br>(D) a bone and crystal charm on a pendant<br>(S) a narrow silver band with a serpent<br> <br>(C) a full-body black silk robe, carried<br> <br>In this example, this gothy little witch Tamara is holding her iphone, wearing a lot of black silk, has on some silver jewelry, and is carrying a big robe in her arms because she must&#8217;ve just got out of her latest cult meeting. You&#8217;re probably wondering what all those letters mean:<br> <br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">A<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is <span style=\"color:#808000\">armour<\/span>, and provides protection in combat.<br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">C<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is a <span style=\"color:#808000\">container<\/span> and can hold other items. These can be worn.<br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">D<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is <span style=\"color:#808000\">described<\/span>, which means you can, for example, <span style=\"color:#008000\">&#8216;<span style=\"color:#ffffff\">look tamara bodice<span style=\"color:#008000\">&#8216;<\/span><\/span><\/span> to see what&#8217;s written about it.<br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">E<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is <span style=\"color:#808000\">expensive<\/span>, which has a threshold that varies based on item type.<br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">K<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is a <span style=\"color:#808000\">key<\/span> to the <span style=\"color:#ffffff\">goblin market<\/span>.<br><span style=\"color:#008000\">(<span style=\"color:#ffffff\">S<span style=\"color:#008000\">)<\/span><\/span><\/span> means an item is marked with a <span style=\"color:#808000\">society&#8217;s symbol<\/span>, marking the bearer as someone who is &#8216;aware&#8217;. This can be looked at to see which symbol it is.<br> <br>Items can, of course, have none of these flags, like Tamara&#8217;s sash. But what if multiple things are true? In that case, one flag takes precedence over the others for display, though when actively looked at they will all be shown. In order of display priority (that is, from least important to most important) they are: expensive, container, described, armour, key, symbol.<br> <br>Next you need to understand what determines what items show where when looking at someone. You might think this is related to the order of your body locations, but this is not actually the case; it is based entirely on the wear layer of your clothing. Layers can be any number between <span style=\"color:#ffffff\">0<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<\/span><\/span><\/span>, though you should really only use <span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<\/span><\/span><\/span>; layer <span style=\"color:#ffffff\">0<\/span> is a catch-all layer. Clothing layers determine not just what items of clothing cover what (a layer <span style=\"color:#ffffff\">1<\/span> panty, for example, is covered by a layer <span style=\"color:#ffffff\">2<\/span> skirt), but also in what order items and clothing are *displayed* when looked at. Tamara here has a hood of layer <span style=\"color:#ffffff\">5<\/span>, her bodice \/and\/ sash are layer <span style=\"color:#ffffff\">4<\/span>, her skirt is layer <span style=\"color:#ffffff\">3<\/span>, and her heels are layer <span style=\"color:#ffffff\">1<\/span>. It&#8217;s reasonable to wonder why her sash is not layer <span style=\"color:#ffffff\">3<\/span> and her skirt layer <span style=\"color:#ffffff\">2<\/span>, but you need to remember that there are also layers of clothing that are \/not\/ displayed: her panties are layer <span style=\"color:#ffffff\">2<\/span>, and were she in something other than a bodice, her bra would be layer <span style=\"color:#ffffff\">3<\/span>.<br> <br>In the case of multiple items with the same layer, they are displayed in reverse order of how they&#8217;re worn. Imagine stacking rings on a peg: if Tamara puts her sash on first and then her bodice, it displays as you see in the example above. Were she to wear her bodice first and then the sash, it&#8217;d be the opposite. Items will &#8216;remember&#8217; where on this imaginary peg they are even if the other items surrounding them are removed, and new items applied to that layer will go to the lowest spot available to them. For example, if Tamara takes her sash off and then puts it &#8212; or any other layer <span style=\"color:#ffffff\">4<\/span> item &#8212; back on, it will be ordered below her bodice. In order to change display orders for the same layer, all items on that layer should be removed and re-worn in the desired order. Think of these &#8216;sub-slots&#8217;, for a given layer as being, for example, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">1<\/span><\/span><\/span>, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">2<\/span><\/span><\/span>, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">3<\/span><\/span><\/span>, and so on up to <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">10<\/span><\/span><\/span> <span style=\"color:#008000\">(<\/span>the maximum number of items per layer being <span style=\"color:#ffffff\">10<span style=\"color:#008000\">)<\/span><\/span>. Removing the items in <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">3<\/span><\/span><\/span> and <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">5<\/span><\/span><\/span> isn&#8217;t going to change the item in <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">4<\/span><\/span><\/span> &#8212; it will remain <span style=\"color:#ffffff\">4<span style=\"color:#008000\">.<span style=\"color:#ffffff\">4<\/span><\/span><\/span>.<br> <br>Additionally, items can have &#8216;wear strings&#8217;, which are modifiers to how they appear when you&#8217;re looked at. Tamara is not using any wear strings, which is fine; you don&#8217;t need to. They can, though, add a lot of versatility to your appearance and add some added flavour and style to your appearance. Using her items as an example, she could:<br> <br><span style=\"color:#ffffff\">wear bodice 4 cinches her waist in tight<\/span><br><span style=\"color:#ffffff\">wear hood 5 , shrouding her face in shadow<\/span><br><span style=\"color:#808000\">to have people then see<\/span><br>(E) a voluminous black silk hood, shrouding her face in shadow<br>(D) a snug, black silk bodice cinches her waist in tight<br> <br>Note how the comma automatically pairs to the item itself like it ought to. Should Tamara decide she likes this new look for her bodice, it can be made permanent by using the <span style=\"color:#ffffff\">customize<\/span> command at a tailor, either in-line as <span style=\"color:#ffffff\">customize bodice wear cinches her waist in tight<\/span>, or via the full customize interface. Items can also be prepended with a wear string in parentheses:<br> <br><span style=\"color:#ffffff\">wear hood 5 (head)<\/span><br><span style=\"color:#ffffff\">wear bodice 4 (cinched in)<\/span> <br><span style=\"color:#808000\">results in<\/span><br>(head)       (E) a voluminous black silk hood<br>(cinched in) (D) a snug, black silk bodice<br> <br>Note that in this example there&#8217;s some extra padding after the hood&#8217;s wear string; all prefixed wear strings function this way.<br> <br>If this seems like a lot, don&#8217;t worry! It is, but that&#8217;s it; nothing more needs to be understood in order to control your appearance. There are, though, a few other things worth noting about worn items:<br> <br><span style=\"color:#008080\">Clothing and armour cover body descriptions, but jewelry does not.<\/span><br> <br><span style=\"color:#008080\">Worn items can help regulate your body temperature<span style=\"color:#008000\">:<\/span><\/span><br> Every piece of clothing you wear keeps you a little warmer, and the more of you it covers, the warmer it keeps you.<br> Items whose short descriptions contain the words <span style=\"color:#ffffff\">fur<span style=\"color:#008000\">, <span style=\"color:#ffffff\">heated<span style=\"color:#008000\">, <span style=\"color:#ffffff\">insulated<span style=\"color:#008000\">, <span style=\"color:#ffffff\">leather<span style=\"color:#008000\">, <span style=\"color:#ffffff\">merino<span style=\"color:#008000\">, <span style=\"color:#ffffff\">padded<span style=\"color:#008000\">, <span style=\"color:#ffffff\">quilted<span style=\"color:#008000\">, <span style=\"color:#ffffff\">suede<span style=\"color:#008000\">, <span style=\"color:#ffffff\">thermal<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> or <span style=\"color:#ffffff\">wool<\/span> make you warmer still, and help suppress messages about shivering in cold.<br> Items whose short descriptions contain the words <span style=\"color:#ffffff\">silk<span style=\"color:#008000\">, <span style=\"color:#ffffff\">satin<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span> or <span style=\"color:#ffffff\">vented<\/span> keep you cooler, giving only half the warmth of other clothing, and help suppress messages about sweating in the heat.<br> Visible clothing whose short description contains the word <span style=\"color:#ffffff\">black<\/span> or <span style=\"color:#ffffff\">dark<\/span> soaks up the sun outdoors in the daytime, and makes you warmer.<br> <br><span style=\"color:#008080\">Worn items can help provide defensive camouflage in combat<span style=\"color:#008000\">:<\/span><\/span><br> Items whose long descriptions contain the words <span style=\"color:#ffffff\">black<span style=\"color:#008000\">, <span style=\"color:#ffffff\">dark<span style=\"color:#008000\">, <span style=\"color:#ffffff\">gray<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span><\/span><\/span> or <span style=\"color:#ffffff\">grey<\/span> provide camouflage in caves.<br> Items whose long descriptions contain the words <span style=\"color:#ffffff\">gray<span style=\"color:#008000\">, <span style=\"color:#ffffff\">grey<span style=\"color:#008000\">,<\/span><\/span><\/span><\/span> or <span style=\"color:#ffffff\">white<\/span> provide camouflage in mountains.<br> Items whose long descriptions contain the word <span style=\"color:#ffffff\">white<\/span> provide camouflage in tundra.<br> Items whose long descriptions contain the words <span style=\"color:#ffffff\">camouflage<\/span> or <span style=\"color:#ffffff\">green<\/span> provide camouflage in forest.<br> Items whose long descriptions contain the words <span style=\"color:#ffffff\">yellow<\/span> or <span style=\"color:#ffffff\">sandy<\/span> provide camouflage in desert.<br> <span style=\"color:#808000\">For camouflage to function, it requires three items of visible clothing with the relevant keywords, and it only matters on an operation&#8217;s battlefield of that terrain.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited Sep 24, 2026<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30453\" class=\"category-display-post\"><a id=\"weather\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Weather<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Weather<\/span><br><br><span style=\"color:#008080\">weather<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the time of day, the temperature in Fahrenheit and Celsius, the state of the sky, any rain, hail or snow, and any mist. From after dusk until before dawn it also shows the phase of the moon, if you can see the sky. Looking at a room shows the same line.<br><br><span style=\"color:#ffffff\">Real-world weather<\/span><br>The weather follows the real world. Every hour the game fetches the current real weather: temperature, cloud cover, and whether it is raining, hailing or snowing. Haven has its own weather, and regions of the wider world take the weather of a real place in that region. The temperature shown is the real &#8220;feels like&#8221; temperature, so wind chill and humidity are already counted.<br><br>Time of day in Haven follows real Eastern time. Regions elsewhere in the world keep their own local time.<br><br><span style=\"color:#ffffff\">Indoors<\/span><br>If you are indoors and cannot see outside, you get the indoor temperature instead, and, unless you are underground, whether it is raining or hailing outside. You cannot tell the time of day from inside unless you are attuned to the sun. If you are indoors but can see outside, you see the sky as normal, and rain, hail or snow is described as falling outside.<br><br>Some properties have their own weather or temperature settings, and weather magic can change the weather for a property. Either one takes the place of the real weather there.<br><br><span style=\"color:#ffffff\">What the weather affects<\/span><br>Some powers work better in hot or cold weather, and other things in the game check the temperature, or whether it is raining or snowing, where you are.<br><br>See also: <span style=\"color:#008080\">help weather mancing<\/span>, <span style=\"color:#008080\">help mists<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#weather-mancing\">Weather Mancing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mists\">Mists<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31466\" class=\"category-display-post\"><a id=\"weather-mancing\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Weather Mancing<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Levels<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 0<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 1<span style=\"color:#008000\">,<span style=\"color:#ffffff\"> 2<\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  <br><span style=\"color:#008080\">Requirements      <span style=\"color:#008000\">:<\/span><\/span> Rank 1 requires Natural Magic 1, or 3 with Nature Mancing<br>                    Rank 2 requires Natural Magic 2, or 4 with Nature Mancing<br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span> <br><span style=\"color:#008080\">   Gust           <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target cannot effectively use bows or thrown weapons for one round, is slightly slowed, and cannot <span style=\"color:#ffffff\">super jump<\/span> or <span style=\"color:#ffffff\">fly<\/span>.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can direct a brief gust of wind at someone.<br><span style=\"color:#808000\">                    Consumes your attack for one round. <\/span><br> <br><span style=\"color:#008080\">   Thickenair     <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Characters within 5 distance of the target take and deal 50% less ranged damage.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can thicken the air around you, slowing objects and distorting sound.<br><span style=\"color:#808000\">                    Consumes your attack for one round. <\/span><br> <br><span style=\"color:#008080\">   Wind           <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> The effects of Gust on everyone, friend and foe, except for the user. Lasts one round.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can summon brief, potent winds when outdoors.<br><span style=\"color:#808000\">                    Consumes your attack for one round. <\/span><br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Rank Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">   Suffocate      <span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Target can attack or move next round, but not both. Not effective against vampires or gas mask wearers.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can pull most of the air from someone&#8217;s lungs temporarily.<br><span style=\"color:#808000\">                    Consumes your attack for one round. <\/span><br><br><span style=\"color:#008080\">   Lightningstrike<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Unspecified range<span style=\"color:#008000\">;<\/span><\/span><\/span><\/span> Random target within 15 range of the target will take 20% of their maximum defense as damage and be blinded.<br><span style=\"color:#ffffff\">     Roleplay     <span style=\"color:#008000\">:<\/span><\/span> You can summon a roughly aimed lightning strike from thunderclouds.<br><span style=\"color:#808000\">                    Only usable in rain, hail, snow, or very heavy cloud cover.<\/span><br><span style=\"color:#808000\">                    Consumes your attack for one round. <\/span><br> <br>All abilities require a magical focus.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelpositive\">Channelpositive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#channelnegative\">Channelnegative<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#magical-focus\">Magical Focus<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30454\" class=\"category-display-post\"><a id=\"website\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Website<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">The website<\/span><br><br>Haven 5 has its own section on havenrpg.net. Character pages, finished logs and maps are put there automatically.<br><br><span style=\"color:#ffffff\">Your character page<\/span><br>Set these up while you are editing your MyHaven profile with <span style=\"color:#008080\">myhaven setup<\/span>:<br><span style=\"color:#008080\">webprofilepic (url)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The web address of a roughly square picture of your character. Without one, you get no page.<br><span style=\"color:#008080\">webpictures<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens an editor. Enter the web address of each picture you want on your page, one per line.<br><span style=\"color:#008080\">webbackground (url)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The web address of a background image for your page.<br><span style=\"color:#008080\">webyoutubes<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens an editor. Enter one YouTube link per line.<br><br>Type <span style=\"color:#008080\">done<\/span> to save your profile. Your page is refreshed when you leave the editor and again early every morning. It shows your name, handle, profile, photo, quote, joke, pictures and videos.<br><br>A character with a profile picture who has been active in the last 30 days gets a page under Haven 5 Characters. An existing page stays up if you stop qualifying. <span style=\"color:#008080\">finger (name)<\/span> shows a Page line linking to it. Storyrunners and higher powers get no link.<br><br><span style=\"color:#ffffff\">Logs<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Finished plot and encounter logs are posted to the Haven 5 plot log and encounter log sections on their own. Very short logs are not kept.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#008080\">log download<\/span> gives you a web link to a copy of your current roleplay log.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#008080\">download<\/span> saves your character, a property or your rooms as a text file with a web link. See <span style=\"color:#008080\">help download<\/span>.<br><br><span style=\"color:#ffffff\">Maps<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#008080\">map<\/span>, used out of combat, lists links to the town and forest maps.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Scout reports that track a monster include a link to a map of where it was seen.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myhaven\">MyHaven<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#finger\">finger<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#log\">log<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#download\">download<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#map\">map<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#haven-underground\">Haven Underground<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30956\" class=\"category-display-post\"><a id=\"werewolf\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Werewolf<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Supernatural<br><br>This archetype represents the newly turned members of the lycanthropic<br>tribe, see help werewolves for more information about them in general.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Mentally Ill, Injured, Ill.  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Demonic Pact Holder, Lunacy Embracer,<br>Fleshformed, Turned Young<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Has one point to spend on focus stats at tier two.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolves\">Werewolves<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-mechanics\">Werewolf Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31518\" class=\"category-display-post\"><a id=\"werewolf-mechanics\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">werewolf mechanics<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> shift<br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> howl<br><br>They may use the <span style=\"color:#ffffff\">howl command once per day.  It may only be used in wolf<br>form.  Other werewolves will hear the direction the howl came from.  <br><br>They may use the packmate relationship, letting them sense what others in<br>their pack are feeling, even at great distances.  They&#8217;re slightly stronger<br>while fighting with their pack, but are much weaker fighting against them. <br><br><br>Werewolves when shifted are all but immune to the damage cap when striking<br>other PCs, they also can do bonus damage against vampires in some situations<br>when shifted.  <br><br>Werewolves receive bonus stagger when hit with weapons augmented with<br>silver.  <br><br>Werewolves are vulnerable to the lunacy ritual, although those who haven&#8217;t<br>shifted in the last 2-3 months less so and can&#8217;t be corrupted so far as to<br>end up killing someone while under it&#8217;s effects.  <br><br>Werewolves out on the full moon may end up killing an NPC randomly,<br>especially if their lunacy habit is set to Chained, Careless, or Embracing. <br><br>Werewolves shift into a large wolf form when they transform.  With 2 speed,<br>1 agility, 1 power, acute smell and hearing, and nocturnal.  Progression up<br>the primal focus further augments their transformed shape with +1 toughness<br>at rank 2 and +1 power at rank 3. See <span style=\"color:#ffffff\">help animal stats<\/span><\/span><\/span><\/span><\/span><\/span> and <span style=\"color:#ffffff\">help animal weights<\/span><br>for more information.<br> <br>Base offensive discipline is equal to best unarmed discipline plus best<br>armed discipline plus half of best ranged discipline.  <br> <br>Base defensive discipline is equal to armor disciplines + toughness.  <br>With diminishing returns for values above 60.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolves\">Werewolves<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-stats\">Animal Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#silver\">Silver<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#relationships\">Relationships<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#turn\">Turn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cauterize\">Cauterize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30516\" class=\"category-display-post\"><a id=\"werewolf-modifiers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">werewolf modifiers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWerewolves may select from the following modifiers:<br> <br><span style=\"color:#008000\">(<\/span>T2<span style=\"color:#008000\">)<span style=\"color:#808000\"> Werewolf<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Injured<span style=\"color:#008000\">,<\/span> Ill<span style=\"color:#008000\">,<\/span> Mentally Ill<span style=\"color:#008000\">,<\/span> Turned Youth<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracer<br> <br><span style=\"color:#008000\">(<\/span>T3<span style=\"color:#008000\">)<span style=\"color:#808000\"> Veteran Werewolf<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<span style=\"color:#008000\">,<\/span> Cursed<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracer<br> <br><span style=\"color:#008000\">(<\/span>T4<span style=\"color:#008000\">)<span style=\"color:#808000\"> Ageless Werewolf<span style=\"color:#008000\">:<\/span><\/span><\/span><br> <span style=\"color:#008080\">Negative Modifiers<span style=\"color:#008000\">:<\/span><\/span> Crippled<br> <span style=\"color:#008080\">Positive Modifiers<span style=\"color:#008000\">:<\/span><\/span> Fleshformed<span style=\"color:#008000\">,<\/span> Demonic Pact Holder<span style=\"color:#008000\">,<\/span> Lunacy Embracer<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 18, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural-modifiers\">supernatural modifiers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30553\" class=\"category-display-post\"><a id=\"werewolf-powers\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Werewolf Powers<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPowers are one of the things that set supernatural bloodlines apart from mere humans; they are manifestations of either supernatural power in general or of the inherent strengths of a given bloodline. In general, powers are not restricted solely by tier &#8212; what is accessible to a tier 3 demigod may be accessible to a tier 2 demonborn, or may perhaps only be available to certain subtypes of demigods. All the powers listed below have their own helpfile, but here is a short summary of each for quick reference. Powers that require specific non-werewolf foci that would still be available to werewolves are not listed.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Innates<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Tier One<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Acute Hearing<span style=\"color:#008000\">:<\/span><\/span> Especially keen hearing. Can hear from more rooms away.<br> <span style=\"color:#008080\">Acute Sight<span style=\"color:#008000\">:<\/span><\/span> Especially keen vision.<br> <span style=\"color:#008080\">Acute Smell<span style=\"color:#008000\">:<\/span><\/span> Especially keen smell; can track others by scent.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level one hypnotism allows supernaturals to place people in a <span style=\"color:#ffffff\">trance<\/span>.<br> <span style=\"color:#808000\">Know Werewolves<span style=\"color:#008000\">:<\/span><\/span> The ability to recognise fellow werewolves on sight.<br> <span style=\"color:#008080\">Obfuscate<span style=\"color:#008000\">:<\/span><\/span> Hides your supernatural aura; you will always appear human.<br> <span style=\"color:#008080\">Pathing<span style=\"color:#008000\">:<\/span><\/span> The ability to use <span style=\"color:#ffffff\">travel pathing<\/span> to access rooms on <span style=\"color:#ffffff\">roomlist<\/span>.<br> <span style=\"color:#008080\">Regeneration<span style=\"color:#008000\">:<\/span><\/span> Level one regeneration allows faster recovery from basic and severe wounds.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Tier Two<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level two hypnotism allows infliction of amnesia and simple instructions.<br> <span style=\"color:#008080\">Psychic Persuasion<span style=\"color:#008000\">:<\/span><\/span> The ability to subtly persuade others to do your bidding via <span style=\"color:#ffffff\">psychic pressures<\/span>.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Tier Three<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Ageless<span style=\"color:#008000\">:<\/span><\/span> You become immortal and stop aging.<br> <span style=\"color:#008080\">Branding<span style=\"color:#008000\">:<\/span><\/span> A semi-permanent means of marking your property or thralls that grants powers over them.<br> <span style=\"color:#008080\">Hypnotism<span style=\"color:#008000\">:<\/span><\/span> Level three and four hypnotism allows body, triggered, and locked instructions.<br> <span style=\"color:#008080\">Night Vision<span style=\"color:#008000\">:<\/span><\/span> The ability to see in darkness.<br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Tier Four<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#008080\">Super Jumping<span style=\"color:#008000\">:<\/span><\/span> The ability to jump far, land without harm, and close gaps in combat.<br>   <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Combat Abilities<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span><br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Werewolf Legendaries<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br> <span style=\"color:#808000\">None.<\/span><br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 17, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn-powers\">Angelborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod-powers\">Demigod Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn-powers\">Demonborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#faeborn-powers\">Faeborn Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-powers\">Vampire Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31377\" class=\"category-display-post\"><a id=\"werewolves\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Werewolves<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Also Read:<\/span> Help Werewolf Mechanics.  <br><br>Werewolves have been around for as long as humans, they are made whenever a<br>werewolf bites a human while in non human form, the bite must pierce the<br>skin. Not all bites are infectious, usually the more severe the bite the<br>more likely it will infect if the victim survives. Werewolves who wish to make<br>another usually will bite the same place repeatedly. Cauterizing wounds soon after<br>being bitten usually prevents infection.<br><br>Werewolves can transform at will into very large wolf shapes, larger than a man<br>and twice the size of a natural wolf.<br><br>Werewolves are much stronger than humans, they also regenerate quickly from<br>wounds and have heightened senses of smell.  They are at home in nature,<br>enjoying the smell and feel of the natural world, by contrast highly<br>artificial smells and environments make them uncomfortable, such as smog or<br>cigarette smoke.  <br><br><span style=\"color:#ffffff\">Werewolves and the moon<\/span><br>Werewolves transformations aren&#8217;t entirely linked to the moon, they can<br>change at any time.  However they are much weaker during the new moon.  Also<br>during the full moon werewolves are subject to a condition known as Lunacy. <br><br>Lunacy is a kind of rage or insanity that sets upon werewolves during the<br>full moon, it makes them anger extremely quickly and be very prone to<br>violence, some even hallucinate during it.  It&#8217;s very common for werewolves<br>to transform during this time and rampage, and a full nine tenths of new<br>werewolves are bitten on the full moon from werewolves under the influence<br>of Lunacy. Werewolves who can resist changing for 2-4 months are able<br>to partially resist lunacy and are much less likely to end up killing<br>people during it.<br><br><span style=\"color:#ffffff\">The change<\/span><br>The change takes about a month and begins gradually, the new wolf&#8217;s senses<br>first begin to develop, then strength and healing abilities.  The ability to<br>transform tends to come quite late in the month, and many don&#8217;t realize they<br>can transform until their first full moon.  <br><br><span style=\"color:#ffffff\">Werewolves and silver<\/span><br>Silver causes itchiness and rashes to werewolves that wear it for prolonged<br>periods, additionally silvered weapons are liable to cause temporary<br>in werewolves struck by them.<br><br><span style=\"color:#ffffff\">Werewolves and magic<\/span><br>Werewolves are close to nature and have an intrinsic sense of what is an is<br>not natural, as well as a dislike for unnatural things.  While technically<br>werewolves could perform magic it causes a strong unpleasant feeling<br>whenever it&#8217;s performed, most believe that this feeling is nature crying out<br>against it and are strong proponents of it stopping being used.  <br><br><span style=\"color:#ffffff\">Werewolves and vampires<\/span><br>Werewolves are the embodiment of natural world, vampires of the unnatural<br>and there has always existed a degree of antipathy between them.  Vampires<br>and werewolves find each other&#8217;s presence unpleasant, this doesn&#8217;t preclude<br>some from becoming friends or getting along, it is akin to a person having<br>bad BO.  Unpleasant to be around, but not debilitating.  Again many<br>Werewolves believe this is nature telling them that the vampires should be<br>destroyed.  <br><br><span style=\"color:#ffffff\">Werewolves and death<\/span><br>Upon dying a werewolf will turn back into their human form, this isn&#8217;t<br>instant however and normally takes about an hour.  <br><br><span style=\"color:#ffffff\">Werewolf pregnancies<\/span><br>Werewolves can get pregnant just like normal humans, there is a chance the<br>child will be born a werewolf.  Having a werewolf mother gives about a fifty<br>percent chance for the child to be a werewolf, a werewolf father about a ten<br>percent chance.  Werewolves can transform and are subject to lunacy at any<br>age, even as infants, although changing is usually beyond their control<br>until around the age of ten.  Because of this even werewolves who want wolf<br>children usually prefer to have a human child and turn them once they&#8217;re old<br>enough.  Children born werewolves almost invariably have to be hidden from<br>the world until they reach an age where they can control themselves.  <br><br><span style=\"color:#ffffff\">Werewolf Hide<\/span><br>The skin of a transformed werewolf is a prized possession, garments made from<br>werewolf furs or tanned werewolf leather are extremely tough, wind<br>resistant, yet light and supple.  Most werewolves can smell when a piece of<br>clothing is made from their skin and it&#8217;s normal for those who wear it to be<br>targeted for vengeance by the pack.  Because of the werewolf&#8217;s<br>transformation upon death, the hide must be harvested very quickly or even<br>in some cases, while they are still alive.  <br><br><span style=\"color:#ffffff\">Werewolf Psychology<\/span><br>Werewolves are mostly mentally unchanged from the humans they were before,<br>except that they tend to have a tendency towards anger, violence and group<br>socializing.  These tendencies aren&#8217;t so profound as to change their<br>underlying nature however.  <br><br>Some werewolves go primal, embracing the Lunacy.  Most try to control<br>themselves during that time, or lock themselves up.  Werewolves psychology<br>tends to shift towards very naturalist world views, they tend to oppose<br>industrialization and many have been linked to eco terrorist groups.  <br> <br><span style=\"color:#ffffff\">Werewolf Combat<\/span><br>Werewolves are generally considered the most powerful soldiers amongst<br>the supernaturally gifted, a combination of that and how easily<br>they can create more if the need presents itself leads to them<br>being the most sought out mercenaries in the supernatural world.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shift\">shift<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolf-mechanics\">werewolf mechanics<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#habits\">habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31051\" class=\"category-display-post\"><a id=\"where\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Where<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">where<\/span><\/span><\/span><br>  Where will display a list of currently occupied hotspots and the total<br>  number of characters present in each.  It will also subsequently list the<br>  roomtitles of individual characters and the room they are in if those players<br>  have toggled their where visibility.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">wherevis<\/span><\/span><\/span><br>  Wherevis toggles the where visibility and where anonymity of an individual<br>  when used in conjunction with a roomtitle.  A character must also have a<br>  roomtitle set in order to be visible on the where list.  If used a second<br>  time after it&#8217;s already enabled, it will toggle anonymity.  A third time will<br>  disable both.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">where ban list<\/span><\/span><\/span><br>  A list of currently where banned characters will be displayed.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban account <span style=\"color:#008000\">(<span style=\"color:#ffffff\">account<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban <span style=\"color:#008000\">(<span style=\"color:#ffffff\">male <span style=\"color:#008000\">\/ <span style=\"color:#ffffff\">female<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  The target&#8217;s account will be unable to see your character listed on where.<br>  This behaves as a toggle.  Where banning a target which is already on your<br>  list will allow that account to see your character again.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hotspot<\/span><\/span><\/span><br>  This command will create a temporary hotspot at the character&#8217;s location.<br>  Characters present in such a room will be totaled for and displayed with the<br>  where command.<br> <br>The <span style=\"color:#ffffff\">where<\/span> command is a fundamentally OOC tool that players can utilize to find<br>roleplaying partners more easily.  The output has two components: hotspots and<br>roomtitles.<br> <br>Hotspots are locations where players would normally expect to encounter other<br>characters such as at the Lodge or other resturant.  These locations will not<br>display individual information about the characters present, but will total the<br>number of players present.  Shop owners can toggle the hotspot status of any<br>room they control with decorate hotspot.  Furthermore, any room that contains <br>eight or more players will automatically become a hotspot.<br> <br>The roomtitles of characters can also be displayed with the <span style=\"color:#ffffff\">where<\/span> command, but<br>the players must opt in and have no more than two characters in the room to do<br>so.  This allows for individuals or pairs looking for roleplay to advertise<br>their activity in a particular room.  In order to toggle visibility, use the<br><span style=\"color:#ffffff\">wherevis<\/span> command and have a <span style=\"color:#ffffff\">roomtitle<\/span> set.  Where visibility is turned off when<br>a character moves.  If an individual wishes to be visible on the where list, but<br>doesn&#8217;t wish to advertise their intro, they may type <span style=\"color:#ffffff\">wherevis<\/span> a second time and<br>it will change to either a man, a woman, or an animal as appropriate.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wdecorateg\">WDecorateg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wroomtitlex\">WRoomtitlex<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31277\" class=\"category-display-post\"><a id=\"whisper\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whisper<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> whisper to &lt;target&gt; &lt;string&gt;<br><br>Whisper allows you to say a string to a single person in the room,<br>without everyone else hearing the entire conversation.  The other people in<br>the room should hear bits of the conversation, however, which makes it more<br>realistic, especially for RP purposes.  <br> <br><span style=\"color:#ffffff\">Example:<\/span> whisper to bob Bah, what a slacker!<br> You whisper to bob, &#8216;<span style=\"color:#008000\">Bah, what a slacker!<\/span>&#8216;<br><br>When used without a target the whispered words will only be heard by people<br>in the same place as you.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30683\" class=\"category-display-post\"><a id=\"whispering-hand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Whispering Hand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Whisperers are the Hand&#8217;s public face, they are it&#8217;s<br>diplomats, PR agents, advertising executives, and politicians.  Dedicated to<br>influencing the world at large to serve the agenda of the Hand as well as<br>handling relations with other groups.  Those groups might be supernaturals<br>ones, or natural ones relating to the Hand through one of their many<br>corporate fronts, the largest and well known of which is Coretech<br>Industries.  <br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: Other Hand groups, FBI, Rushell Industries, Tyrell Corp<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Order\/Temple\/Keepers, the Aquarian Guard, the New World<br>Movement<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Higher Ranked Hand Memebers.  <br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Influencing elections, influencing politicians, influencing<br>business, hosting parties, charity work, acquiring business, making a<br>profit, diplomacy.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hand-subfactions\">Hand Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#the-hand\">The Hand<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30682\" class=\"category-display-post\"><a id=\"white-circle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">White Circle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A council of magical practitioners devoted to using their magic to better humanity. They follow a strict code of rules governing legal and illegal use of magic mostly derived from do no harm principles. They spend a lot of time in research, but also in carrying out aid missions.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Order, The Watchers, The Red Circle<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Hand, the Black Circle<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Magical practitioners, selfless individuals<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Research, aid missions, obtaining artifacts and relics, protection, recruitment<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#arcane-subfactions\">Arcane Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31504\" class=\"category-display-post\"><a id=\"who\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">who<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> who<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> who academy<span style=\"color:#c0c0c0\"><br><br>Shows all players currently connected to the game so long as they aren&#8217;t<br>whoinvis.  <br><br>Who ranks and titles can be set using the title command.  It is considered<br>OOC for what people place there.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#where\">Where<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#title\">Title<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rank\">Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31505\" class=\"category-display-post\"><a id=\"whoinvis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whoinvis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> whoinvis<br>Will make your character not seen when people type who.<br> <br>Characters who are not whoinvis will gain slightly more<br>influence from all sources.\n<\/div><\/div><\/article><article id=\"post-31481\" class=\"category-display-post\"><a id=\"width\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">width<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> width (number)<br>Used to set the number of characters wide that the game will display<br>before wrapping to a new line.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#user-interface\">user Interface<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31047\" class=\"category-display-post\"><a id=\"wight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWights are a type of undead created by attempts to bring spirits back<br>into the world of the corporeal.  Wights are a type of undead, their heart<br>does not beat and they have no need of normal food or drink, but otherwise<br>they seem almost completely human.  They can even eat and drink if they&#8217;d<br>like without the problems vampires tend to have.  <br><br>However their bodies need to be sustained with living human flesh,<br>mechanically this means that wights need to use the bite command on helpless<br>PCs fairly regularly, inflicting one level of wound, none to mild, mild to<br>severe etc.  Those with regenerative powers offer significantly less<br>sustenance.  <br><br>If Wights don&#8217;t feed often enough they will start to grow more corpselike,<br>with some of extremities beginning to show signs of rotting and the rot<br>slowly working it&#8217;s way in before finally make it&#8217;s way up to the face. <br>Shortly afterwards if the wight continues to slip they will die, a wight<br>that dies cannot return as a ghost.  <br><br>Surviving as a wight is quite difficult, but still is the only shot at a<br>second chance at life most people are going to get.\n<\/div><\/div><\/article><article id=\"post-31536\" class=\"category-display-post\"><a id=\"wiki\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wiki<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nTo edit the wiki use the password: haven<br><br>It is case sensitive.  <span style=\"color:#ff0000\">All information on the wiki is OOC<\/span>.\n<\/div><\/div><\/article><article id=\"post-30963\" class=\"category-display-post\"><a id=\"wildling\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wildling<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Tier Two Archetype<\/span><br><br>Human.  <br><br>This archetype represents visitors from the other worlds connected to Haven.<br>While the largest wildling populations come from the Wilds, there are<br>sizeable populations in the godrealms and the other as well who may end up<br>finding their way into our world.  Wildling life is usually harsh and<br>primitive.  <br><br><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<br><br><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Young  <br><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact Holder, Temple<br>Augmented, Chemical Augmentation, Fleshformed<br><br><span style=\"color:#ffffff\">Focuses:<\/span> Can spend one point in either combat or arcane focuses at tier two.\n<\/div><\/div><\/article><article id=\"post-31130\" class=\"category-display-post\"><a id=\"wildling-subfactions\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wildling Subfactions<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn the Wilds, the Illarin Empire sprawls over a mass stretch of the lands, fighting off dinosaurs and the nomadic People, unaware of the struggles of the Kingdom of Nar, which sits near the Gate&#8217;s entry into their world.<br> <br><span style=\"color:#ffff00\">Illarin Empire<br><span style=\"color:#008000\">Overview<\/span><\/span>: One of the largest civilizations in the wilds. Led by an Emperor or Empress the people of the Illarin empire are relatively technologically advanced and extremely restrained and polite.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The People.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, or performing tasks for the benefit of the empire.<br><br><span style=\"color:#ffff00\">The People<br><span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: A large, nomadic tribe that lives in the wild, the people are quite primitive but extremely fierce and loyal to those who&#8217;ve earned it.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: Illarin Empire<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, hunting, helping the tribe.<br><br><span style=\"color:#ffff00\">The Kingdom of Nar<br><span style=\"color:#008000\">Overview<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>: A medieval age society.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: None.<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Wildlings.<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Dealing with threats in the wild, court intrigue, jousts and melee contests.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30775\" class=\"category-display-post\"><a id=\"wings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Freed Angel<br><br>This stat allows someone to fly through the air as long as their upper back<br>is exposed. It also makes them draw police attention if in public with their<br>upper back exposed.<br><br>Out of combat use fly to toggle if you will fly or not and then simply move<br>up into air rooms and move around normally.  <br><br>In combat fly or up will consume your movement for one round and move you up<br>into an air room if it is above you, your movement speed is set to 100<br>whenever you are in air rooms in combat.  You are able to attack anyone at 1<br>distance with melee disciplines but must be further for ranged disciplines. <br><br>Anyone with Super Jumping, Flight or Aspects of Night can attack you with<br>melee weapons at 1 distance, as well as with ranged weapons, they count as<br>whatever their elevation is for determining range.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#legendary-powers\">Legendary Powers<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30463\" class=\"category-display-post\"><a id=\"wish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Wish<\/span><br><br><span style=\"color:#008080\">wish (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Your character thinks that they want something to happen. This is similar to a prayer, although it does not have to be to any particular divinity or religious figure, or done by someone who is religious. Your text follows the word wishes, so <span style=\"color:#008080\">wish for a quiet night<\/span> reads as &#8220;wishes for a quiet night&#8221;.<br><br><span style=\"color:#ffffff\">Who hears it<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The closest person who can hear wishes, anywhere, hears the wish. If they are in the same room they hear that someone nearby made it. If not, they hear the direction it came from. Either way they are not told who made it. Characters on your own account never hear your wishes.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demigods can hear wishes. So can anyone wearing an item imbued with demigod blood (see <span style=\"color:#008080\">help imbue<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven character in the room who can hear wishes hears it too, as well as the closest person above.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Characters in the room with at least the second level of mind reading also hear the wish, and they do see who made it. A mind ward keeps your wishes from them.<br><br><span style=\"color:#ffffff\">Wish and desire together<\/span><br><span style=\"color:#008080\">wdesire (degree) (desire)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Projects a desire and makes a wish for the same thing at once. See <span style=\"color:#008080\">help wdesire<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wdesire\">wdesire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod\">Demigod<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imbue\">Imbue<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mind-reading\">Mind Reading<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30681\" class=\"category-display-post\"><a id=\"witch-hunters\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Witch Hunters<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Overview<span style=\"color:#c0c0c0\">: The Witch Hunters are a loose assemblage of people dedicated to the elimination of supernatural threats. Their central leadership and history are fairly religious but today anyone who wants to go after dangerous supernaturals and black magic can be endorsed as a member and given assistance with weapons and training to do so and most of their members are those who&#8217;ve previously suffered at the hands of supernatural forces. While they target all types of dangerous supernaturals they have a strong historical enmity to black magic in particular and have a fierce rivalry with the Coven owing to a long history of grievances from both sides.<br><span style=\"color:#808080\">Common Allies<span style=\"color:#c0c0c0\">: The Temple, The Hunters<br><span style=\"color:#808080\">Common Enemies<span style=\"color:#c0c0c0\">: The Coven, The Black Circle, The Hand<br><span style=\"color:#00ff00\">Prefers<span style=\"color:#c0c0c0\">: Humans, Religious Individuals, those seeking vengeance<br><span style=\"color:#008000\">Typical Tasks<span style=\"color:#c0c0c0\">: Identifying, tracking and eliminating supernaturals and magical practitioners<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#antagonist-subfactions\">Antagonist Subfactions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subfactions\">Subfactions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30591\" class=\"category-display-post\"><a id=\"witching-hour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">witching hour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWitching hour is between 3am and 4am and during this time, rituals can <br>be done for a heavily discounted price.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">ritual<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31272\" class=\"category-display-post\"><a id=\"withdraw\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">withdraw<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> withdraw &lt;amount&gt;<br> <br>Withdraw allows you to remove &lt;amount&gt; of money from your bank<br>account. You must be in a bank for this command to work.<br> <br><span style=\"color:#ffffff\">Example:<\/span> withdraw 50<br> Thank you.  You just withdrew 50 dollars.\n<\/div><\/div><\/article><article id=\"post-31280\" class=\"category-display-post\"><a id=\"wizinvis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wizinvis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">wiznvis <span style=\"color:#008000\">(<span style=\"color:#ffffff\">level<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br><span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">wiznvis <span style=\"color:#008000\">(<span style=\"color:#ffffff\">type<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">level<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><br>Wizinvis takes a level argument, and will make you invisible to all players of<br>a lower level than your invisibility level.  It defaults to the maximum<br><span style=\"color:#ffffff\">(<span style=\"color:#ff0000\">your level<span style=\"color:#ffffff\">)<span style=\"color:#c0c0c0\"> if no argument is given.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31192\" class=\"category-display-post\"><a id=\"wood-shield\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wood Shield<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Type:<\/span> Defensive<br><br>This discipline covers the use of magic to create a protective shield of<br>conjured or manipulated wood until the energy is all used up.  Normally<br>invisible except when being struck.\n<\/div><\/div><\/article><article id=\"post-30780\" class=\"category-display-post\"><a id=\"wood-vulnerability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wood Vulnerability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 1<\/span><br><br><span style=\"color:#ffffff\">Requirements<\/span>: Supernatural, not a vampire or werewolf.  <br><br>This power reduces the stagger you&#8217;d normally take from weapons augmented<br>against your archetype by two thirds, but means you take stagger from<br>weapons augmented with wood instead.  Characters who research you can<br>discover your vulnerabilities.\n<\/div><\/div><\/article><article id=\"post-30650\" class=\"category-display-post\"><a id=\"world\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">World<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters roleplaying in other worlds or on adventures earn worlds experience.<br>If characters earn worlds experience more often in a particular way, such as<br>roleplaying in the Other, they&#8217;ll obtain discounts on using worlds experience<br>to buy things relating to the Other.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: World (Wilds\/Other\/Godrealm\/Hell\/General) Experience<br> Shows the amount of world experience you have for a specified world or<br>in general.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: World (Wilds\/Other\/Godrealm\/Hell) Fame (string)<br> Sets the string by which you&#8217;re known in those worlds if you are famous.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#c0c0c0\">: world &lt;wilds\/other\/godrealm\/hell&gt; award &lt;name&gt; &lt;fametype&gt;<span style=\"color:#c0c0c0\"><br><\/span><\/span><\/span> As an SR, grant fame of various levels to the specified character in that world<br>costs 5 000, 20 000, 50 000 world exp respectively.<br><br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> world &lt;wilds\/other\/godrealms\/hell&gt; award &lt;name&gt; legendarypower &lt;stat&gt;<br><\/span><\/span> As an SR, grant a legendary power only usable in a particular world to the<br>target character, costs 100 000 world exp.<br><br>Viable legendaries are: Flight, Mind Reading,  Memory cloak<br>sorcery, monsterous shifting, hybrid shifting, swam shifting.<br><br> <br><span style=\"color:#ffffff\">Syntax:<\/span> world (other\/godrealms\/hell) award (target) experience (amount)<br>As a Higher power, transfer some of your worlds experience to another character.\n<\/div><\/div><\/article><article id=\"post-31214\" class=\"category-display-post\"><a id=\"worlds\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Worlds<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven is at the center of a soft spot between our world and others, the<br>known other worlds are listed below.  <br><br><span style=\"color:#ffffff\">The Other<\/span><br>Also known as the realm of the Fae.  This is the world from which magic<br>flows strongest and the one that is naturally closest to ours. It is a world<br>of strange forests and sweeping planes, filled with monsters, bands of<br>wildlings and the fabled Golden City.  The Golden City is where the Fae<br>normally live, from a distance it is incomparably beautiful, shimmering<br>like a golden diamond day or night.  But nobody who has ventured close to it has ever returned.  <br><br><span style=\"color:#ffffff\">The Godrealm<\/span><br>This is the place where the gods reside; it is also supposedly filled with<br>monsters and wondrous things.  No sane person would ever use gate magic to<br>access this place, as the Gods often do not take kindly to such things and<br>do not need bridges to travel to other planes themselves.  <br><br><span style=\"color:#ffffff\">Hell<\/span><br>Hell used to be a world not unlike our own, but a long time ago a vicious<br>war broke out between two groups of powerful sorcerers, and they turned to<br>fleshforming to create living weapons to send to the battlefield.  Creatures<br>with no purpose but to kill, destroy and cause suffering.  As the war<br>progressed these creatures became more and more deadly until the sorcerers<br>created creatures capable of creating even better creatures.  From this<br>point it wasn&#8217;t long before the entire world was overrun by these living<br>weapons, now usually called demons.  Magic users from all other planes<br>sealed the doors between their worlds and hell, trapping them inside.  But<br>they are always there, and always looking for a way to cross over and carry<br>out their only goal, to bring death, destruction and misery.  <br><br><span style=\"color:#ffffff\">The Void<\/span><br>This is a place that even the forces of hell fear.  The void is nothingness,<br>a huge black vacuum.  Far from lifeless however it is home to a myriad of<br>mammoth Cthulian nightmares that float through the darkness and wait for<br>millions of years in the void, always hungry.  The creatures of the void<br>have no known disciples on earth and nobody not entirely genocidal would<br>ever open a door there, the entire world could be sucked through like<br>opening a black hole or one of the creatures could come through and set<br>about devouring our universe as they did their own.  <br><br><span style=\"color:#ffffff\">The Wilds<\/span><br>The Wilds is a world not unlike how ours must have been a few million years<br>ago, it is also the home of the wildlings, although they are often found in<br>the Other as well far more exist in the wilds.  The Wildlings are humans<br>who live in the Wilds, depending on the location they vary in sophistication<br>from spear-wielding tribesmen to castle building kings.  The Wilds is also<br>home to amazing earth-like creatures, both animals that exist today as well<br>as animals that did exist or present ones grown to a huge size.  It is a<br>place with wolves the size of houses, mammoths and even dinosaurs.  <br><br><span style=\"color:#ffffff\">The Elemental Planes<\/span><br>These are worlds that are made entirely of a particular element, this is a<br>water plane, a fire plane, a lightning plane and so on.  Far from lifeless<br>however these planes are filled with creatures made entirely from those<br>elements, some primitive but some remarkably sophisticated and intelligent.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#traveling-offworld\">Traveling Offworld<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#world\">World<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31215\" class=\"category-display-post\"><a id=\"wound\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wound<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Wound (target) (Mild\/Severe\/Critical) (Message)<br><br>Used on helpless or bound targets to hurt them, you can specify a message<br>for the injury that will appear until the wound has healed.  <br><br>People protected by Sanctuary are prevented from being severely or<br>critically wounded.\n<\/div><\/div><\/article><article id=\"post-31333\" class=\"category-display-post\"><a id=\"wounds\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Wounds<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThere are three types of wounds in Haven, mild, severe, and critical. <br>When you are struck by damage that exceeds your defenses you will incur a<br>mild wound, the next time you will incur a severe wound, then critical, if<br>hit again you will die.  Wounds heal whether you are online or offline, but<br>some only if you are in a hospital.  <br><br>NPCS only have one wound state, severe.  The first time damage exceeds their<br>defense they become severely wounded, the second time they die.  <br><br>Mild wounds will heal regardless of where you are, and will take about a day<br>to do so.<br><br>Severe wounds will only heal in a hospital or medical center unless you have<br>regenerative abilities while offline, but will heal outside when online. <br>They will take about three and a half days to heal.  <br><br>Critical wounds will only heal in a hospital or medical center unless you<br>are a vampire and will take about 3 hours to do so.  If you do not get to a<br>hospital in time, or leave a hospital for too long before your critical<br>wounds are treated, and you&#8217;re not a vampire, you will die.  You have about<br>1 hour to get a critically wounded person to a hospital or medical center<br>before they die.  <br><br>Each wound when it heals downgrades to the lower version, so if you are<br>critically wounded after a day in the hospital you&#8217;ll be severely wounded,<br>after another four days in the hospital you&#8217;ll be mildly wounded, after a<br>further day in or out of the hospital you&#8217;ll be completely healthy again.  <br><br>Vampires can&#8217;t get critically wounded, critical wounds for them are the same<br>as severe for other people.  <br><br>Regeneration 1 will make mild wounds heal in about 45 minutes, regeneration 3 about 15 minutes.<br> <br>Regeneration has no effect on critical wounds\n<\/div><\/div><\/article><article id=\"post-30575\" class=\"category-display-post\"><a id=\"xterm-color\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">xterm color<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nHaven supports the full range of xterm 256 colour codes, which can be<br>accessed by using a backtick followed by the colour code in question, such<br>as `<span style=\"color:#008000\">green`<\/span> for <span style=\"color:#008000\">green<\/span> text.<br> <br>Extended colour codes are three digits each, and are grouped in &#8216;blocks&#8217;<br>of 6 x 6. Be aware that not all terminals display extended colour codes<br>correctly, and that some of the ones that do not display them correctly<br>may display them more or less incorrectly than others as they attempt to<br>find the nearest approximation; if you wish to be exacting about how your<br>text is perceived, stick to basic colour codes.<br> <br><span style=\"color:#800000\">001<\/span>  <span style=\"color:#008000\">002<\/span>  <span style=\"color:#808000\">003<\/span>  <span style=\"color:#000080\">004<\/span>  <span style=\"color:#800080\">005<\/span>  <span style=\"color:#008080\">006<\/span>  <span style=\"color:#c0c0c0\">007<\/span>  <span style=\"color:#808080\">008<\/span>  <span style=\"color:#ff0000\">009<\/span>  <span style=\"color:#00ff00\">010<\/span>  <span style=\"color:#ffff00\">011<\/span>  <span style=\"color:#0000ff\">012<\/span>  <span style=\"color:#ff00ff\">013<\/span>  <span style=\"color:#00ffff\">014<\/span>  <span style=\"color:#ffffff\">015<\/span> <br> <br> <span style=\"color:#000000\">016<\/span> <span style=\"color:#00005f\">017<\/span> <span style=\"color:#000087\">018<\/span> <span style=\"color:#0000af\">019<\/span> <span style=\"color:#0000d7\">020<\/span> <span style=\"color:#0000ff\">021<\/span> <span style=\"color:#5f0000\">052<\/span> <span style=\"color:#5f005f\">053<\/span> <span style=\"color:#5f0087\">054<\/span> <span style=\"color:#5f00af\">055<\/span> <span style=\"color:#5f00d7\">056<\/span> <span style=\"color:#5f00ff\">057<\/span> <span style=\"color:#870000\">088<\/span> <span style=\"color:#87005f\">089<\/span> <span style=\"color:#870087\">090<\/span> <span style=\"color:#8700af\">091<\/span> <span style=\"color:#8700d7\">092<\/span> <span style=\"color:#8700ff\">093<\/span> <br> <span style=\"color:#005f00\">022<\/span> <span style=\"color:#005f5f\">023<\/span> <span style=\"color:#005f87\">024<\/span> <span style=\"color:#005faf\">025<\/span> <span style=\"color:#005fd7\">026<\/span> <span style=\"color:#005fff\">027<\/span> <span style=\"color:#5f5f00\">058<\/span> <span style=\"color:#5f5f5f\">059<\/span> <span style=\"color:#5f5f87\">060<\/span> <span style=\"color:#5f5faf\">061<\/span> <span style=\"color:#5f5fd7\">062<\/span> <span style=\"color:#5f5fff\">063<\/span> <span style=\"color:#875f00\">094<\/span> <span style=\"color:#875f5f\">095<\/span> <span style=\"color:#875f87\">096<\/span> <span style=\"color:#875faf\">097<\/span> <span style=\"color:#875fd7\">098<\/span> <span style=\"color:#875fff\">099<\/span> <br> <span style=\"color:#008700\">028<\/span> <span style=\"color:#00875f\">029<\/span> <span style=\"color:#008787\">030<\/span> <span style=\"color:#0087af\">031<\/span> <span style=\"color:#0087d7\">032<\/span> <span style=\"color:#0087ff\">033<\/span> <span style=\"color:#5f8700\">064<\/span> <span style=\"color:#5f875f\">065<\/span> <span style=\"color:#5f8787\">066<\/span> <span style=\"color:#5f87af\">067<\/span> <span style=\"color:#5f87d7\">068<\/span> <span style=\"color:#5f87ff\">069<\/span> <span style=\"color:#878700\">100<\/span> <span style=\"color:#87875f\">101<\/span> <span style=\"color:#878787\">102<\/span> <span style=\"color:#8787af\">103<\/span> <span style=\"color:#8787d7\">104<\/span> <span style=\"color:#8787ff\">105<\/span> <br> <span style=\"color:#00af00\">034<\/span> <span style=\"color:#00af5f\">035<\/span> <span style=\"color:#00af87\">036<\/span> <span style=\"color:#00afaf\">037<\/span> <span style=\"color:#00afd7\">038<\/span> <span style=\"color:#00afff\">039<\/span> <span style=\"color:#5faf00\">070<\/span> <span style=\"color:#5faf5f\">071<\/span> <span style=\"color:#5faf87\">072<\/span> <span style=\"color:#5fafaf\">073<\/span> <span style=\"color:#5fafd7\">074<\/span> <span style=\"color:#5fafff\">075<\/span> <span style=\"color:#87af00\">106<\/span> <span style=\"color:#87af5f\">107<\/span> <span style=\"color:#87af87\">108<\/span> <span style=\"color:#87afaf\">109<\/span> <span style=\"color:#87afd7\">110<\/span> <span style=\"color:#87afff\">111<\/span> <br> <span style=\"color:#00d700\">040<\/span> <span style=\"color:#00d75f\">041<\/span> <span style=\"color:#00d787\">042<\/span> <span style=\"color:#00d7af\">043<\/span> <span style=\"color:#00d7d7\">044<\/span> <span style=\"color:#00d7ff\">045<\/span> <span style=\"color:#5fd700\">076<\/span> <span style=\"color:#5fd75f\">077<\/span> <span style=\"color:#5fd787\">078<\/span> <span style=\"color:#5fd7af\">079<\/span> <span style=\"color:#5fd7d7\">080<\/span> <span style=\"color:#5fd7ff\">081<\/span> <span style=\"color:#87d700\">112<\/span> <span style=\"color:#87d75f\">113<\/span> <span style=\"color:#87d787\">114<\/span> <span style=\"color:#87d7af\">115<\/span> <span style=\"color:#87d7d7\">116<\/span> <span style=\"color:#87d7ff\">117<\/span> <br> <span style=\"color:#00ff00\">046<\/span> <span style=\"color:#00ff5f\">047<\/span> <span style=\"color:#00ff87\">048<\/span> <span style=\"color:#00ffaf\">049<\/span> <span style=\"color:#00ffd7\">050<\/span> <span style=\"color:#00ffff\">051<\/span> <span style=\"color:#5fff00\">082<\/span> <span style=\"color:#5fff5f\">083<\/span> <span style=\"color:#5fff87\">084<\/span> <span style=\"color:#5fffaf\">085<\/span> <span style=\"color:#5fffd7\">086<\/span> <span style=\"color:#5fffff\">087<\/span> <span style=\"color:#87ff00\">118<\/span> <span style=\"color:#87ff5f\">119<\/span> <span style=\"color:#87ff87\">120<\/span> <span style=\"color:#87ffaf\">121<\/span> <span style=\"color:#87ffd7\">122<\/span> <span style=\"color:#87ffff\">123<\/span> <br> <br> <span style=\"color:#af0000\">124<\/span> <span style=\"color:#af005f\">125<\/span> <span style=\"color:#af0087\">126<\/span> <span style=\"color:#af00af\">127<\/span> <span style=\"color:#af00d7\">128<\/span> <span style=\"color:#af00ff\">129<\/span> <span style=\"color:#d70000\">160<\/span> <span style=\"color:#d7005f\">161<\/span> <span style=\"color:#d70087\">162<\/span> <span style=\"color:#d700af\">163<\/span> <span style=\"color:#d700d7\">164<\/span> <span style=\"color:#d700ff\">165<\/span> <span style=\"color:#ff0000\">196<\/span> <span style=\"color:#ff005f\">197<\/span> <span style=\"color:#ff0087\">198<\/span> <span style=\"color:#ff00af\">199<\/span> <span style=\"color:#ff00d7\">200<\/span> <span style=\"color:#ff00ff\">201<\/span> <br> <span style=\"color:#af5f00\">130<\/span> <span style=\"color:#af5f5f\">131<\/span> <span style=\"color:#af5f87\">132<\/span> <span style=\"color:#af5faf\">133<\/span> <span style=\"color:#af5fd7\">134<\/span> <span style=\"color:#af5fff\">135<\/span> <span style=\"color:#d75f00\">166<\/span> <span style=\"color:#d75f5f\">167<\/span> <span style=\"color:#d75f87\">168<\/span> <span style=\"color:#d75faf\">169<\/span> <span style=\"color:#d75fd7\">170<\/span> <span style=\"color:#d75fff\">171<\/span> <span style=\"color:#ff5f00\">202<\/span> <span style=\"color:#ff5f5f\">203<\/span> <span style=\"color:#ff5f87\">204<\/span> <span style=\"color:#ff5faf\">205<\/span> <span style=\"color:#ff5fd7\">206<\/span> <span style=\"color:#ff5fff\">207<\/span> <br> <span style=\"color:#af8700\">136<\/span> <span style=\"color:#af875f\">137<\/span> <span style=\"color:#af8787\">138<\/span> <span style=\"color:#af87af\">139<\/span> <span style=\"color:#af87d7\">140<\/span> <span style=\"color:#af87ff\">141<\/span> <span style=\"color:#d78700\">172<\/span> <span style=\"color:#d7875f\">173<\/span> <span style=\"color:#d78787\">174<\/span> <span style=\"color:#d787af\">175<\/span> <span style=\"color:#d787d7\">176<\/span> <span style=\"color:#d787ff\">177<\/span> <span style=\"color:#ff8700\">208<\/span> <span style=\"color:#ff875f\">209<\/span> <span style=\"color:#ff8787\">210<\/span> <span style=\"color:#ff87af\">211<\/span> <span style=\"color:#ff87d7\">212<\/span> <span style=\"color:#ff87ff\">213<\/span> <br> <span style=\"color:#afaf00\">142<\/span> <span style=\"color:#afaf5f\">143<\/span> <span style=\"color:#afaf87\">144<\/span> <span style=\"color:#afafaf\">145<\/span> <span style=\"color:#afafd7\">146<\/span> <span style=\"color:#afafff\">147<\/span> <span style=\"color:#d7af00\">178<\/span> <span style=\"color:#d7af5f\">179<\/span> <span style=\"color:#d7af87\">180<\/span> <span style=\"color:#d7afaf\">181<\/span> <span style=\"color:#d7afd7\">182<\/span> <span style=\"color:#d7afff\">183<\/span> <span style=\"color:#ffaf00\">214<\/span> <span style=\"color:#ffaf5f\">215<\/span> <span style=\"color:#ffaf87\">216<\/span> <span style=\"color:#ffafaf\">217<\/span> <span style=\"color:#ffafd7\">218<\/span> <span style=\"color:#ffafff\">219<\/span> <br> <span style=\"color:#afd700\">148<\/span> <span style=\"color:#afd75f\">149<\/span> <span style=\"color:#afd787\">150<\/span> <span style=\"color:#afd7af\">151<\/span> <span style=\"color:#afd7d7\">152<\/span> <span style=\"color:#afd7ff\">153<\/span> <span style=\"color:#d7d700\">184<\/span> <span style=\"color:#d7d75f\">185<\/span> <span style=\"color:#d7d787\">186<\/span> <span style=\"color:#d7d7af\">187<\/span> <span style=\"color:#d7d7d7\">188<\/span> <span style=\"color:#d7d7ff\">189<\/span> <span style=\"color:#ffd700\">220<\/span> <span style=\"color:#ffd75f\">221<\/span> <span style=\"color:#ffd787\">222<\/span> <span style=\"color:#ffd7af\">223<\/span> <span style=\"color:#ffd7d7\">224<\/span> <span style=\"color:#ffd7ff\">225<\/span> <br> <span style=\"color:#afff00\">154<\/span> <span style=\"color:#afff5f\">155<\/span> <span style=\"color:#afff87\">156<\/span> <span style=\"color:#afffaf\">157<\/span> <span style=\"color:#afffd7\">158<\/span> <span style=\"color:#afffff\">159<\/span> <span style=\"color:#d7ff00\">190<\/span> <span style=\"color:#d7ff5f\">191<\/span> <span style=\"color:#d7ff87\">192<\/span> <span style=\"color:#d7ffaf\">193<\/span> <span style=\"color:#d7ffd7\">194<\/span> <span style=\"color:#d7ffff\">195<\/span> <span style=\"color:#ffff00\">226<\/span> <span style=\"color:#ffff5f\">227<\/span> <span style=\"color:#ffff87\">228<\/span> <span style=\"color:#ffffaf\">229<\/span> <span style=\"color:#ffffd7\">230<\/span> <span style=\"color:#ffffff\">231<\/span> <br>  <br>                         <span style=\"color:#080808\">232 <span style=\"color:#121212\">233 <span style=\"color:#1c1c1c\">234 <span style=\"color:#262626\">235 <span style=\"color:#303030\">236 <span style=\"color:#3a3a3a\">237<\/span><\/span><\/span><\/span><\/span><\/span> <br>                         <span style=\"color:#444444\">238 <span style=\"color:#4e4e4e\">239 <span style=\"color:#585858\">240 <span style=\"color:#626262\">241 <span style=\"color:#6c6c6c\">242 <span style=\"color:#767676\">243<\/span><\/span><\/span><\/span><\/span><\/span> <br>                         <span style=\"color:#808080\">244 <span style=\"color:#8a8a8a\">245 <span style=\"color:#949494\">246 <span style=\"color:#9e9e9e\">247 <span style=\"color:#a8a8a8\">248 <span style=\"color:#b2b2b2\">249<\/span><\/span><\/span><\/span><\/span><\/span> <br>                         <span style=\"color:#bcbcbc\">250 <span style=\"color:#c6c6c6\">251 <span style=\"color:#d0d0d0\">252 <span style=\"color:#dadada\">253 <span style=\"color:#e4e4e4\">254 <span style=\"color:#eeeeee\">255<\/span><\/span><\/span><\/span><\/span><\/span> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 31, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">color<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31492\" class=\"category-display-post\"><a id=\"zip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">zip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> zip (object)<br>Used to change an object&#8217;s cover locations based on<br>its zip locations. For instance pants with the zip<br>location of groin would either have the groin exposed<br>or covered up by using zip.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#zip\">zip<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><div class=\"custom-category-post-list \"><ul><li><a href=\"#post-31102\">911<\/a><\/li><li><a href=\"#post-31199\">Abduct<\/a><\/li><li><a href=\"#post-31134\">Aberration Subfactions<\/a><\/li><li><a href=\"#post-31088\">Abilities<\/a><\/li><li><a href=\"#post-31241\">Abusive Roleplay<\/a><\/li><li><a href=\"#post-31390\">Acrobatics<\/a><\/li><li><a href=\"#post-31065\">Acute Hearing<\/a><\/li><li><a href=\"#post-31066\">Acute Sight<\/a><\/li><li><a href=\"#post-31067\">Acute Smell<\/a><\/li><li><a href=\"#post-31235\">adddesc<\/a><\/li><li><a href=\"#post-30820\">Addhidden<\/a><\/li><li><a href=\"#post-30928\">Addicted<\/a><\/li><li><a href=\"#post-30429\">adesc<\/a><\/li><li><a href=\"#post-31139\">Adventures<\/a><\/li><li><a href=\"#post-31306\">afk<\/a><\/li><li><a href=\"#post-30941\">Aged Vampire<\/a><\/li><li><a href=\"#post-31423\">Ageless<\/a><\/li><li><a href=\"#post-30937\">Ageless Angelborn<\/a><\/li><li><a href=\"#post-30936\">Ageless Demigod<\/a><\/li><li><a href=\"#post-30938\">Ageless Demonborn<\/a><\/li><li><a href=\"#post-30939\">Ageless Faeborn<\/a><\/li><li><a href=\"#post-30940\">Ageless Werewolf<\/a><\/li><li><a href=\"#post-31172\">aid<\/a><\/li><li><a href=\"#post-30844\">Alchemy<\/a><\/li><li><a href=\"#post-30911\">Alts<\/a><\/li><li><a href=\"#post-30986\">Ammochange<\/a><\/li><li><a href=\"#post-30935\">Ancient Vampire<\/a><\/li><li><a href=\"#post-30934\">Ancient Werewolf<\/a><\/li><li><a href=\"#post-30954\">Angelborn<\/a><\/li><li><a href=\"#post-30548\">Angelborn Champion Focus<\/a><\/li><li><a href=\"#post-31373\">Angelborn Lore<\/a><\/li><li><a href=\"#post-31212\">Angelborn Mechanics<\/a><\/li><li><a href=\"#post-30522\">angelborn modifiers<\/a><\/li><li><a href=\"#post-30558\">Angelborn Powers<\/a><\/li><li><a href=\"#post-30902\">Angelborn Stat<\/a><\/li><li><a href=\"#post-30943\">Angelborn Veteran<\/a><\/li><li><a href=\"#post-30868\">Angelic Combat<\/a><\/li><li><a href=\"#post-31030\">Animal Genus<\/a><\/li><li><a href=\"#post-31028\">Animal Stats<\/a><\/li><li><a href=\"#post-31029\">Animal Weights<\/a><\/li><li><a href=\"#post-31418\">Animals<\/a><\/li><li><a href=\"#post-30598\">announce<\/a><\/li><li><a href=\"#post-30618\">Antag Rituals<\/a><\/li><li><a href=\"#post-31133\">Antagonist Subfactions<\/a><\/li><li><a href=\"#post-30717\">Aquarian Guard<\/a><\/li><li><a href=\"#post-30533\">Arcane Focus<\/a><\/li><li><a href=\"#post-30747\">Arcane Patrol Events<\/a><\/li><li><a href=\"#post-30724\">Arcane Power<\/a><\/li><li><a href=\"#post-30982\">Arcane Society<\/a><\/li><li><a href=\"#post-30969\">Archetype<\/a><\/li><li><a href=\"#post-30810\">Archives<\/a><\/li><li><a href=\"#post-31090\">Armored<\/a><\/li><li><a href=\"#post-31188\">arrange<\/a><\/li><li><a href=\"#post-30757\">Arrange Hit<\/a><\/li><li><a href=\"#post-31243\">Artifacts<\/a><\/li><li><a href=\"#post-31400\">Artistic Ability<\/a><\/li><li><a href=\"#post-30866\">Aspects of Day<\/a><\/li><li><a href=\"#post-30865\">Aspects of Night<\/a><\/li><li><a href=\"#post-30430\">Assist<\/a><\/li><li><a href=\"#post-31140\">Associate<\/a><\/li><li><a href=\"#post-31314\">at<\/a><\/li><li><a href=\"#post-31057\">atemote<\/a><\/li><li><a href=\"#post-31329\">Attack<\/a><\/li><li><a href=\"#post-31456\">attempt<\/a><\/li><li><a href=\"#post-31381\">Attractiveness<\/a><\/li><li><a href=\"#post-30908\">Attractiveness Lore<\/a><\/li><li><a href=\"#post-31005\">attractiveness score<\/a><\/li><li><a href=\"#post-30818\">Augment<\/a><\/li><li><a href=\"#post-30605\">Aura<\/a><\/li><li><a href=\"#post-31027\">Aura Shifting<\/a><\/li><li><a href=\"#post-30464\">autofire<\/a><\/li><li><a href=\"#post-30738\">automaintain<\/a><\/li><li><a href=\"#post-31157\">autoskip<\/a><\/li><li><a href=\"#post-30611\">Availability<\/a><\/li><li><a href=\"#post-31454\">award<\/a><\/li><li><a href=\"#post-31271\">balance<\/a><\/li><li><a href=\"#post-31444\">Ballistic Armor<\/a><\/li><li><a href=\"#post-30835\">Ballistic Shields<\/a><\/li><li><a href=\"#post-31195\">banish<\/a><\/li><li><a href=\"#post-30678\">Banished<\/a><\/li><li><a href=\"#post-31004\">Banktransfer<\/a><\/li><li><a href=\"#post-31174\">battle<\/a><\/li><li><a href=\"#post-30677\">Beastmasters<\/a><\/li><li><a href=\"#post-30859\">Beauty Rituals<\/a><\/li><li><a href=\"#post-31036\">Becoming Supernatural<\/a><\/li><li><a href=\"#post-31052\">behead<\/a><\/li><li><a href=\"#post-31526\">bind<\/a><\/li><li><a href=\"#post-31079\">Biokinesis<\/a><\/li><li><a href=\"#post-30723\">Birth Control<\/a><\/li><li><a href=\"#post-30977\">Birthday<\/a><\/li><li><a href=\"#post-31007\">Bite<\/a><\/li><li><a href=\"#post-30676\">Black Circle<\/a><\/li><li><a href=\"#post-31095\">Blackout<\/a><\/li><li><a href=\"#post-30839\">Blade Defense<\/a><\/li><li><a href=\"#post-30547\">Blade Disciple Focus<\/a><\/li><li><a href=\"#post-30893\">Blessing of Battle<\/a><\/li><li><a href=\"#post-30497\">Blessings<\/a><\/li><li><a href=\"#post-31203\">blindfold<\/a><\/li><li><a href=\"#post-30505\">Bloodbath<\/a><\/li><li><a href=\"#post-30472\">Bloodtest<\/a><\/li><li><a href=\"#post-31108\">Blunt Weapons<\/a><\/li><li><a href=\"#post-30862\">Blurring Speed<\/a><\/li><li><a href=\"#post-30781\">Bone Vulnerability<\/a><\/li><li><a href=\"#post-30653\">Book<\/a><\/li><li><a href=\"#post-30648\">Border Territories<\/a><\/li><li><a href=\"#post-31428\">Bows<\/a><\/li><li><a href=\"#post-31024\">Brainwash<\/a><\/li><li><a href=\"#post-30881\">Branding<\/a><\/li><li><a href=\"#post-31207\">Breakin<\/a><\/li><li><a href=\"#post-30625\">breaksanctuary<\/a><\/li><li><a href=\"#post-31305\">brief<\/a><\/li><li><a href=\"#post-31197\">Broadcast<\/a><\/li><li><a href=\"#post-30962\">Brown Student<\/a><\/li><li><a href=\"#post-31011\">Bug<\/a><\/li><li><a href=\"#post-30997\">bugsweep<\/a><\/li><li><a href=\"#post-31069\">burn<\/a><\/li><li><a href=\"#post-30534\">Business Person Focus<\/a><\/li><li><a href=\"#post-30929\">bust<\/a><\/li><li><a href=\"#post-30753\">butcher<\/a><\/li><li><a href=\"#post-31226\">buy<\/a><\/li><li><a href=\"#post-31258\">Calendar<\/a><\/li><li><a href=\"#post-31468\">call<\/a><\/li><li><a href=\"#post-30763\">Call of Nature<\/a><\/li><li><a href=\"#post-30762\">Call of the Grave<\/a><\/li><li><a href=\"#post-30431\">Calltry<\/a><\/li><li><a href=\"#post-31035\">Camps<\/a><\/li><li><a href=\"#post-31525\">capturing<\/a><\/li><li><a href=\"#post-31399\">Car<\/a><\/li><li><a href=\"#post-31109\">Carbines<\/a><\/li><li><a href=\"#post-31071\">cardinal<\/a><\/li><li><a href=\"#post-30633\">Cardinal Guests<\/a><\/li><li><a href=\"#post-30907\">Carefor<\/a><\/li><li><a href=\"#post-31234\">carry<\/a><\/li><li><a href=\"#post-31356\">Cars<\/a><\/li><li><a href=\"#post-30921\">Catatonic<\/a><\/li><li><a href=\"#post-30608\">cauterize<\/a><\/li><li><a href=\"#post-30759\">Celebrity<\/a><\/li><li><a href=\"#post-31530\">change<\/a><\/li><li><a href=\"#post-31003\">channel<\/a><\/li><li><a href=\"#post-30787\">Channelnegative<\/a><\/li><li><a href=\"#post-30788\">Channelpositive<\/a><\/li><li><a href=\"#post-31521\">chatroom<\/a><\/li><li><a href=\"#post-30501\">Checkout<\/a><\/li><li><a href=\"#post-30918\">Chemically Augmented<\/a><\/li><li><a href=\"#post-30716\">Chinese Intelligence<\/a><\/li><li><a href=\"#post-30675\">Chosen<\/a><\/li><li><a href=\"#post-31493\">chug<\/a><\/li><li><a href=\"#post-30715\">CIA<\/a><\/li><li><a href=\"#post-30674\">Circus<\/a><\/li><li><a href=\"#post-31144\">Clairaudience<\/a><\/li><li><a href=\"#post-31145\">Clairvoyance<\/a><\/li><li><a href=\"#post-31360\">clean<\/a><\/li><li><a href=\"#post-30720\">Climb<\/a><\/li><li><a href=\"#post-30509\">clinic<\/a><\/li><li><a href=\"#post-30613\">CLINIC ARREST<\/a><\/li><li><a href=\"#post-30615\">CLINIC COMMIT<\/a><\/li><li><a href=\"#post-30614\">CLINIC PATIENTS<\/a><\/li><li><a href=\"#post-30596\">cliques<\/a><\/li><li><a href=\"#post-30589\">clone<\/a><\/li><li><a href=\"#post-31292\">close<\/a><\/li><li><a href=\"#post-31323\">Clothing<\/a><\/li><li><a href=\"#post-30999\">Cloud Summoning<\/a><\/li><li><a href=\"#post-30432\">Clues<\/a><\/li><li><a href=\"#post-30583\">cognitive dissonance<\/a><\/li><li><a href=\"#post-30629\">Cold Specialization<\/a><\/li><li><a href=\"#post-30510\">college<\/a><\/li><li><a href=\"#post-30485\">College Groups<\/a><\/li><li><a href=\"#post-30488\">collegiate societies<\/a><\/li><li><a href=\"#post-31303\">color<\/a><\/li><li><a href=\"#post-31325\">Combat<\/a><\/li><li><a href=\"#post-31326\">Combat explained<\/a><\/li><li><a href=\"#post-30551\">Combat Focus<\/a><\/li><li><a href=\"#post-31335\">Combat Mechanics<\/a><\/li><li><a href=\"#post-31316\">combine<\/a><\/li><li><a href=\"#post-30535\">Commander Focus<\/a><\/li><li><a href=\"#post-31084\">Commando<\/a><\/li><li><a href=\"#post-31296\">commands<\/a><\/li><li><a href=\"#post-31520\">communication<\/a><\/li><li><a href=\"#post-31156\">Community Credit<\/a><\/li><li><a href=\"#post-31126\">Community Credit Rewards<\/a><\/li><li><a href=\"#post-31294\">compact<\/a><\/li><li><a href=\"#post-30585\">compass<\/a><\/li><li><a href=\"#post-31092\">Compel<\/a><\/li><li><a href=\"#post-31533\">compete<\/a><\/li><li><a href=\"#post-31302\">Conditions<\/a><\/li><li><a href=\"#post-30561\">Conflicting Loyalties<\/a><\/li><li><a href=\"#post-30848\">Contact Jobs<\/a><\/li><li><a href=\"#post-30849\">contacts<\/a><\/li><li><a href=\"#post-30433\">Content Warnings<\/a><\/li><li><a href=\"#post-31022\">contribute<\/a><\/li><li><a href=\"#post-30655\">Control<\/a><\/li><li><a href=\"#post-31136\">Corporate Subfactions<\/a><\/li><li><a href=\"#post-30673\">Coven<\/a><\/li><li><a href=\"#post-30721\">Cover<\/a><\/li><li><a href=\"#post-30718\">Creating<\/a><\/li><li><a href=\"#post-31137\">Crime Subfactions<\/a><\/li><li><a href=\"#post-30925\">Crippled<\/a><\/li><li><a href=\"#post-31196\">Crisis<\/a><\/li><li><a href=\"#post-31078\">Cryomancy<\/a><\/li><li><a href=\"#post-31073\">Cryptographic Mind<\/a><\/li><li><a href=\"#post-31153\">Csay<\/a><\/li><li><a href=\"#post-30490\">Cults<\/a><\/li><li><a href=\"#post-30923\">Cursed<\/a><\/li><li><a href=\"#post-30994\">curseobject<\/a><\/li><li><a href=\"#post-30771\">curtains<\/a><\/li><li><a href=\"#post-31093\">custom<\/a><\/li><li><a href=\"#post-31344\">custom attacks<\/a><\/li><li><a href=\"#post-30434\">Custom Defense Stat<\/a><\/li><li><a href=\"#post-30435\">Custom Melee Stat<\/a><\/li><li><a href=\"#post-31506\">customize<\/a><\/li><li><a href=\"#post-31443\">Dark Fighting<\/a><\/li><li><a href=\"#post-30532\">Dark Magic Focus<\/a><\/li><li><a href=\"#post-31453\">Dark Shield<\/a><\/li><li><a href=\"#post-30790\">Dark Sorcery<\/a><\/li><li><a href=\"#post-30436\">ddesc<\/a><\/li><li><a href=\"#post-31334\">Death<\/a><\/li><li><a href=\"#post-30976\">Deathday<\/a><\/li><li><a href=\"#post-31205\">Decorate<\/a><\/li><li><a href=\"#post-30503\">Decree<\/a><\/li><li><a href=\"#post-31304\">delete<\/a><\/li><li><a href=\"#post-30581\">delusional<\/a><\/li><li><a href=\"#post-30933\">DemiDemon<\/a><\/li><li><a href=\"#post-30952\">Demigod<\/a><\/li><li><a href=\"#post-31369\">Demigod Lore<\/a><\/li><li><a href=\"#post-31210\">Demigod Mechanics<\/a><\/li><li><a href=\"#post-30520\">demigod modifiers<\/a><\/li><li><a href=\"#post-30557\">Demigod Powers<\/a><\/li><li><a href=\"#post-30906\">Demigod Stat<\/a><\/li><li><a href=\"#post-31128\">Demigod Subfactions<\/a><\/li><li><a href=\"#post-30942\">Demigod Veteran<\/a><\/li><li><a href=\"#post-30546\">Demigod Warrior Focus<\/a><\/li><li><a href=\"#post-31409\">Demolitions<\/a><\/li><li><a href=\"#post-30545\">Demon Warrior Focus<\/a><\/li><li><a href=\"#post-30953\">Demonborn<\/a><\/li><li><a href=\"#post-31372\">Demonborn Lore<\/a><\/li><li><a href=\"#post-31211\">Demonborn Mechanics<\/a><\/li><li><a href=\"#post-30519\">demonborn modifiers<\/a><\/li><li><a href=\"#post-30556\">Demonborn Powers<\/a><\/li><li><a href=\"#post-30903\">Demonborn Stat<\/a><\/li><li><a href=\"#post-30944\">Demonborn Veteran<\/a><\/li><li><a href=\"#post-30899\">Demonic Cry<\/a><\/li><li><a href=\"#post-30877\">Demonic Metabolism<\/a><\/li><li><a href=\"#post-30919\">Demonic Pact Holder<\/a><\/li><li><a href=\"#post-30901\">Demonic Seduction<\/a><\/li><li><a href=\"#post-31425\">Demons<\/a><\/li><li><a href=\"#post-31270\">deposit<\/a><\/li><li><a href=\"#post-31202\">DescLock<\/a><\/li><li><a href=\"#post-31495\">describe<\/a><\/li><li><a href=\"#post-31494\">description<\/a><\/li><li><a href=\"#post-31343\">Descriptions<\/a><\/li><li><a href=\"#post-31042\">Desire<\/a><\/li><li><a href=\"#post-30714\">Desmond King<\/a><\/li><li><a href=\"#post-30607\">Destiny<\/a><\/li><li><a href=\"#post-31117\">Detail<\/a><\/li><li><a href=\"#post-31070\">Develop<\/a><\/li><li><a href=\"#post-31472\">devour<\/a><\/li><li><a href=\"#post-31389\">Dexterity<\/a><\/li><li><a href=\"#post-30730\">Dice Rolling Policy<\/a><\/li><li><a href=\"#post-30991\">Diminish<\/a><\/li><li><a href=\"#post-30748\">Diplomatic Patrol Events<\/a><\/li><li><a href=\"#post-31352\">Directory<\/a><\/li><li><a href=\"#post-31461\">disciplines<\/a><\/li><li><a href=\"#post-30924\">Disfigured<\/a><\/li><li><a href=\"#post-31317\">display<\/a><\/li><li><a href=\"#post-30847\">Disposable Muscle<\/a><\/li><li><a href=\"#post-31251\">Diss<\/a><\/li><li><a href=\"#post-31033\">Districts<\/a><\/li><li><a href=\"#post-30804\">do_spar<\/a><\/li><li><a href=\"#post-30576\">Domain<\/a><\/li><li><a href=\"#post-30587\">donate<\/a><\/li><li><a href=\"#post-30498\">Doom<\/a><\/li><li><a href=\"#post-30603\">dorm<\/a><\/li><li><a href=\"#post-30595\">dorms<\/a><\/li><li><a href=\"#post-30437\">download<\/a><\/li><li><a href=\"#post-31232\">drag<\/a><\/li><li><a href=\"#post-31100\">Drain<\/a><\/li><li><a href=\"#post-30481\">Dread<\/a><\/li><li><a href=\"#post-30744\">Dream Identity<\/a><\/li><li><a href=\"#post-31101\">Dream Invading<\/a><\/li><li><a href=\"#post-30958\">Dreamchild<\/a><\/li><li><a href=\"#post-30807\">Dreamscape<\/a><\/li><li><a href=\"#post-30784\">Dreamworld<\/a><\/li><li><a href=\"#post-30643\">Dreamworld Commands<\/a><\/li><li><a href=\"#post-30645\">Dreamworld Creation<\/a><\/li><li><a href=\"#post-30636\">Dreamworld Requirements<\/a><\/li><li><a href=\"#post-31287\">drink<\/a><\/li><li><a href=\"#post-31233\">drive<\/a><\/li><li><a href=\"#post-31467\">drop<\/a><\/li><li><a href=\"#post-31198\">Drugs<\/a><\/li><li><a href=\"#post-30878\">Dual Aspects<\/a><\/li><li><a href=\"#post-30871\">Dual Elements<\/a><\/li><li><a href=\"#post-30672\">Dynasty<\/a><\/li><li><a href=\"#post-31288\">eat<\/a><\/li><li><a href=\"#post-31160\">Ebay<\/a><\/li><li><a href=\"#post-31341\">Editing<\/a><\/li><li><a href=\"#post-31342\">Editing explained<\/a><\/li><li><a href=\"#post-31345\">Editing Rooms<\/a><\/li><li><a href=\"#post-31393\">Education<\/a><\/li><li><a href=\"#post-30499\">Eidolon Commands<\/a><\/li><li><a href=\"#post-30492\">Eidolon Lore<\/a><\/li><li><a href=\"#post-31054\">Electricity Resistance<\/a><\/li><li><a href=\"#post-31146\">Electropathic<\/a><\/li><li><a href=\"#post-30531\">Elemental Magic Focus<\/a><\/li><li><a href=\"#post-30761\">Elemental Spirits<\/a><\/li><li><a href=\"#post-30508\">Elseborn<\/a><\/li><li><a href=\"#post-30722\">Embezzlement<\/a><\/li><li><a href=\"#post-30574\">emit<\/a><\/li><li><a href=\"#post-31308\">emote<\/a><\/li><li><a href=\"#post-31328\">Emote Combat<\/a><\/li><li><a href=\"#post-30733\">Emote Standards<\/a><\/li><li><a href=\"#post-31348\">Emoting<\/a><\/li><li><a href=\"#post-30649\">Employee<\/a><\/li><li><a href=\"#post-30992\">Encounter<\/a><\/li><li><a href=\"#post-30815\">Encroachment<\/a><\/li><li><a href=\"#post-30500\">Endowment<\/a><\/li><li><a href=\"#post-30805\">Enemy<\/a><\/li><li><a href=\"#post-31439\">Energy Fighting<\/a><\/li><li><a href=\"#post-31429\">Energy Magic<\/a><\/li><li><a href=\"#post-31447\">Energy Shield<\/a><\/li><li><a href=\"#post-30536\">Engineer Focus<\/a><\/li><li><a href=\"#post-31415\">Engineering<\/a><\/li><li><a href=\"#post-30622\">Enhancements Rituals<\/a><\/li><li><a href=\"#post-31062\">Enrapture<\/a><\/li><li><a href=\"#post-31063\">Enthrall<\/a><\/li><li><a href=\"#post-30863\">Epic Strength<\/a><\/li><li><a href=\"#post-31507\">equipment<\/a><\/li><li><a href=\"#post-31285\">examine<\/a><\/li><li><a href=\"#post-31528\">execute<\/a><\/li><li><a href=\"#post-30593\">exits<\/a><\/li><li><a href=\"#post-31339\">Experience<\/a><\/li><li><a href=\"#post-31189\">expose<\/a><\/li><li><a href=\"#post-30799\">Exsanguinating<\/a><\/li><li><a href=\"#post-30766\">exterminate<\/a><\/li><li><a href=\"#post-30474\">Extra Keywords<\/a><\/li><li><a href=\"#post-30971\">Eyecolor<\/a><\/li><li><a href=\"#post-31124\">Face Stealing<\/a><\/li><li><a href=\"#post-30483\">Factions<\/a><\/li><li><a href=\"#post-31368\">Fae<\/a><\/li><li><a href=\"#post-30930\">Fae Child<\/a><\/li><li><a href=\"#post-30544\">Fae Knight focus<\/a><\/li><li><a href=\"#post-31131\">Fae Subfactions<\/a><\/li><li><a href=\"#post-30955\">Faeborn<\/a><\/li><li><a href=\"#post-31371\">Faeborn Lore<\/a><\/li><li><a href=\"#post-31213\">Faeborn Mechanics<\/a><\/li><li><a href=\"#post-30518\">faeborn modifiers<\/a><\/li><li><a href=\"#post-30555\">Faeborn Powers<\/a><\/li><li><a href=\"#post-30904\">Faeborn Stat<\/a><\/li><li><a href=\"#post-30945\">Faeborn Veteran<\/a><\/li><li><a href=\"#post-30671\">Faelings<\/a><\/li><li><a href=\"#post-30438\">Falling<\/a><\/li><li><a href=\"#post-31394\">Fame<\/a><\/li><li><a href=\"#post-30504\">Family<\/a><\/li><li><a href=\"#post-30959\">Fantasy<\/a><\/li><li><a href=\"#post-30858\">Fashion Knowledge<\/a><\/li><li><a href=\"#post-31327\">Fast Combat<\/a><\/li><li><a href=\"#post-31419\">Fast Reflexes<\/a><\/li><li><a href=\"#post-30478\">Fate<\/a><\/li><li><a href=\"#post-30829\">Fate&#8217;s Protection<\/a><\/li><li><a href=\"#post-31259\">Fatigue<\/a><\/li><li><a href=\"#post-30713\">FBI<\/a><\/li><li><a href=\"#post-30769\">fears<\/a><\/li><li><a href=\"#post-30913\">feed<\/a><\/li><li><a href=\"#post-30631\">feedback<\/a><\/li><li><a href=\"#post-31231\">feel<\/a><\/li><li><a href=\"#post-30975\">Feet<\/a><\/li><li><a href=\"#post-31398\">Fifth Language<\/a><\/li><li><a href=\"#post-31173\">fight<\/a><\/li><li><a href=\"#post-31019\">File<\/a><\/li><li><a href=\"#post-31286\">fill<\/a><\/li><li><a href=\"#post-30758\">Financial Ruin<\/a><\/li><li><a href=\"#post-30756\">Find Secrets<\/a><\/li><li><a href=\"#post-31318\">finger<\/a><\/li><li><a href=\"#post-31269\">fingerset<\/a><\/li><li><a href=\"#post-31440\">Fire Fighting<\/a><\/li><li><a href=\"#post-31430\">Fire Magic<\/a><\/li><li><a href=\"#post-31055\">Fire Resistance<\/a><\/li><li><a href=\"#post-31448\">Fire Shield<\/a><\/li><li><a href=\"#post-30793\">Fire Sorcery<\/a><\/li><li><a href=\"#post-30528\">fish<\/a><\/li><li><a href=\"#post-31142\">Fist Fighting<\/a><\/li><li><a href=\"#post-30480\">Fixation<\/a><\/li><li><a href=\"#post-30886\">Fleet of Foot<\/a><\/li><li><a href=\"#post-31068\">fleshformed<\/a><\/li><li><a href=\"#post-31049\">Fleshforming<\/a><\/li><li><a href=\"#post-31386\">Flight<\/a><\/li><li><a href=\"#post-30889\">Floral Blessing<\/a><\/li><li><a href=\"#post-30879\">Fluid Shifting<\/a><\/li><li><a href=\"#post-30630\">fly<\/a><\/li><li><a href=\"#post-30776\">Focus<\/a><\/li><li><a href=\"#post-31513\">follow<\/a><\/li><li><a href=\"#post-30513\">Follower Combat Behavior<\/a><\/li><li><a href=\"#post-31357\">Following<\/a><\/li><li><a href=\"#post-31298\">for<\/a><\/li><li><a href=\"#post-31529\">force<\/a><\/li><li><a href=\"#post-30828\">Force Protection<\/a><\/li><li><a href=\"#post-30831\">Force Shield<\/a><\/li><li><a href=\"#post-31104\">Forensics<\/a><\/li><li><a href=\"#post-30638\">forest abductions<\/a><\/li><li><a href=\"#post-31031\">form<\/a><\/li><li><a href=\"#post-30670\">Forsaken<\/a><\/li><li><a href=\"#post-30602\">forumregister<\/a><\/li><li><a href=\"#post-30565\">Founding Family Applications<\/a><\/li><li><a href=\"#post-30439\">Founding Family Heads<\/a><\/li><li><a href=\"#post-31397\">Fourth Language<\/a><\/li><li><a href=\"#post-30487\">Fraternities<\/a><\/li><li><a href=\"#post-30669\">Free<\/a><\/li><li><a href=\"#post-30932\">Freed Angel<\/a><\/li><li><a href=\"#post-30802\">Friend<\/a><\/li><li><a href=\"#post-31056\">Frost Resistance<\/a><\/li><li><a href=\"#post-30599\">fsay<\/a><\/li><li><a href=\"#post-31087\">Gadgets<\/a><\/li><li><a href=\"#post-30824\">gag<\/a><\/li><li><a href=\"#post-30808\">Gallery<\/a><\/li><li><a href=\"#post-30668\">Gamemasters<\/a><\/li><li><a href=\"#post-31532\">games<\/a><\/li><li><a href=\"#post-31038\">garage<\/a><\/li><li><a href=\"#post-30978\">Gender<\/a><\/li><li><a href=\"#post-30440\">Gender Presentation<\/a><\/li><li><a href=\"#post-31291\">get<\/a><\/li><li><a href=\"#post-30620\">Ghost Rituals<\/a><\/li><li><a href=\"#post-31123\">Ghost Walking<\/a><\/li><li><a href=\"#post-31127\">Ghosts<\/a><\/li><li><a href=\"#post-30855\">Giant Slayer<\/a><\/li><li><a href=\"#post-30507\">gift<\/a><\/li><li><a href=\"#post-30951\">Gifted<\/a><\/li><li><a href=\"#post-31290\">give<\/a><\/li><li><a href=\"#post-31229\">giveblood<\/a><\/li><li><a href=\"#post-30801\">Glance<\/a><\/li><li><a href=\"#post-30880\">Glide<\/a><\/li><li><a href=\"#post-30768\">goals<\/a><\/li><li><a href=\"#post-30652\">Goblin Market<\/a><\/li><li><a href=\"#post-30931\">God Child<\/a><\/li><li><a href=\"#post-31367\">Gods<\/a><\/li><li><a href=\"#post-30782\">Gold Vulnerability<\/a><\/li><li><a href=\"#post-31405\">Government Contacts<\/a><\/li><li><a href=\"#post-31129\">Government Subfactions<\/a><\/li><li><a href=\"#post-31112\">Grappling<\/a><\/li><li><a href=\"#post-31002\">Graves<\/a><\/li><li><a href=\"#post-31261\">greeting<\/a><\/li><li><a href=\"#post-30491\">Greystone<\/a><\/li><li><a href=\"#post-31176\">griefing<\/a><\/li><li><a href=\"#post-31165\">groinkick<\/a><\/li><li><a href=\"#post-31119\">Group<\/a><\/li><li><a href=\"#post-30484\">Grouptext<\/a><\/li><li><a href=\"#post-30734\">gtg<\/a><\/li><li><a href=\"#post-31091\">Guarded Mind<\/a><\/li><li><a href=\"#post-30798\">Guardian Angel<\/a><\/li><li><a href=\"#post-30726\">guardmind<\/a><\/li><li><a href=\"#post-31163\">guards<\/a><\/li><li><a href=\"#post-31194\">Guest<\/a><\/li><li><a href=\"#post-30543\">Gun Disciple Focus<\/a><\/li><li><a href=\"#post-31162\">habit<\/a><\/li><li><a href=\"#post-31410\">Hacking<\/a><\/li><li><a href=\"#post-31081\">Haemomancy<\/a><\/li><li><a href=\"#post-30973\">Haircolor<\/a><\/li><li><a href=\"#post-30972\">Hairdye<\/a><\/li><li><a href=\"#post-30853\">Hand Contacts<\/a><\/li><li><a href=\"#post-30525\">hand subfactions<\/a><\/li><li><a href=\"#post-31497\">hangup<\/a><\/li><li><a href=\"#post-30667\">Hanshin Group<\/a><\/li><li><a href=\"#post-31025\">Harvest<\/a><\/li><li><a href=\"#post-30712\">Haven Sheriff&#8217;s Department<\/a><\/li><li><a href=\"#post-30441\">Haven Underground<\/a><\/li><li><a href=\"#post-31166\">headbutt<\/a><\/li><li><a href=\"#post-30983\">Helpless<\/a><\/li><li><a href=\"#post-30806\">Henchman<\/a><\/li><li><a href=\"#post-31484\">hide<\/a><\/li><li><a href=\"#post-30577\">Higher Powers<\/a><\/li><li><a href=\"#post-31050\">Hire<\/a><\/li><li><a href=\"#post-31282\">histories<\/a><\/li><li><a href=\"#post-31283\">history<\/a><\/li><li><a href=\"#post-31496\">hold<\/a><\/li><li><a href=\"#post-31154\">Holdings<\/a><\/li><li><a href=\"#post-31483\">home<\/a><\/li><li><a href=\"#post-31408\">Homeless Contacts<\/a><\/li><li><a href=\"#post-31075\">Hostile<\/a><\/li><li><a href=\"#post-30628\">Hot Specialization<\/a><\/li><li><a href=\"#post-31159\">house<\/a><\/li><li><a href=\"#post-30666\">House of Jade<\/a><\/li><li><a href=\"#post-30665\">House of Jupiter<\/a><\/li><li><a href=\"#post-30664\">House of Odin<\/a><\/li><li><a href=\"#post-30663\">House of Ra<\/a><\/li><li><a href=\"#post-30662\">House of Vishnu<\/a><\/li><li><a href=\"#post-30661\">House of Zeus<\/a><\/li><li><a href=\"#post-31384\">Household security<\/a><\/li><li><a href=\"#post-31385\">Household Toughness<\/a><\/li><li><a href=\"#post-31206\">Houses<\/a><\/li><li><a href=\"#post-31508\">hp<\/a><\/li><li><a href=\"#post-30550\">Hunter Focus<\/a><\/li><li><a href=\"#post-30679\">Hunters<\/a><\/li><li><a href=\"#post-30746\">Hunting Patrol Events<\/a><\/li><li><a href=\"#post-30773\">Hybrid Shifting<\/a><\/li><li><a href=\"#post-30774\">Hypernatural Reflexes<\/a><\/li><li><a href=\"#post-30861\">Hypernatural Regen<\/a><\/li><li><a href=\"#post-31382\">Hypnotism<\/a><\/li><li><a href=\"#post-30882\">Hypnotism Mechanics<\/a><\/li><li><a href=\"#post-31441\">Ice Fighting<\/a><\/li><li><a href=\"#post-31431\">Ice Magic<\/a><\/li><li><a href=\"#post-31449\">Ice Shield<\/a><\/li><li><a href=\"#post-30792\">Ice Sorcery<\/a><\/li><li><a href=\"#post-31120\">Ignore<\/a><\/li><li><a href=\"#post-30926\">Ill<\/a><\/li><li><a href=\"#post-30711\">Illarin Empire<\/a><\/li><li><a href=\"#post-31105\">Illusions<\/a><\/li><li><a href=\"#post-30874\">Illusory Affinity<\/a><\/li><li><a href=\"#post-30530\">Illusory Magic Focus<\/a><\/li><li><a href=\"#post-31082\">Illusory Mancing<\/a><\/li><li><a href=\"#post-30479\">Imbue<\/a><\/li><li><a href=\"#post-31053\">Immortality<\/a><\/li><li><a href=\"#post-30506\">Implantdream<\/a><\/li><li><a href=\"#post-30961\">Important Local<\/a><\/li><li><a href=\"#post-31257\">imprint<\/a><\/li><li><a href=\"#post-30884\">Imprint Types<\/a><\/li><li><a href=\"#post-31240\">Imprinted Roleplay<\/a><\/li><li><a href=\"#post-30854\">Incantation<\/a><\/li><li><a href=\"#post-30974\">inches<\/a><\/li><li><a href=\"#post-31032\">Industries<\/a><\/li><li><a href=\"#post-30511\">infernohelp<\/a><\/li><li><a href=\"#post-31301\">Inflict<\/a><\/li><li><a href=\"#post-31254\">Influence<\/a><\/li><li><a href=\"#post-30475\">Influencers<\/a><\/li><li><a href=\"#post-31364\">Information<\/a><\/li><li><a href=\"#post-31473\">injure<\/a><\/li><li><a href=\"#post-30927\">Injured<\/a><\/li><li><a href=\"#post-30552\">Innate Powers<\/a><\/li><li><a href=\"#post-30482\">Institute Staff<\/a><\/li><li><a href=\"#post-30442\">Instruct<\/a><\/li><li><a href=\"#post-30564\">Intel<\/a><\/li><li><a href=\"#post-30732\">internal<\/a><\/li><li><a href=\"#post-30710\">interpol<\/a><\/li><li><a href=\"#post-31469\">intro<\/a><\/li><li><a href=\"#post-31265\">introduction<\/a><\/li><li><a href=\"#post-30984\">introstory<\/a><\/li><li><a href=\"#post-31293\">inventory<\/a><\/li><li><a href=\"#post-30469\">IPRecheck<\/a><\/li><li><a href=\"#post-31260\">item_container<\/a><\/li><li><a href=\"#post-31315\">jetlag<\/a><\/li><li><a href=\"#post-31034\">jobs<\/a><\/li><li><a href=\"#post-31355\">Join<\/a><\/li><li><a href=\"#post-30443\">Jump<\/a><\/li><li><a href=\"#post-30495\">Kappa Delta Mu<\/a><\/li><li><a href=\"#post-31249\">Karma<\/a><\/li><li><a href=\"#post-30637\">kidnapping<\/a><\/li><li><a href=\"#post-30680\">Kingdom of Nar<\/a><\/li><li><a href=\"#post-31200\">Knock<\/a><\/li><li><a href=\"#post-31164\">knockoutpunch<\/a><\/li><li><a href=\"#post-31103\">Know Supernaturals<\/a><\/li><li><a href=\"#post-31421\">Know Vampires<\/a><\/li><li><a href=\"#post-31422\">Know Werewolves<\/a><\/li><li><a href=\"#post-30742\">landmarks<\/a><\/li><li><a href=\"#post-31417\">Larceny<\/a><\/li><li><a href=\"#post-30979\">Lastname<\/a><\/li><li><a href=\"#post-31138\">Law Subfactions<\/a><\/li><li><a href=\"#post-30827\">Legendary powers<\/a><\/li><li><a href=\"#post-31509\">length<\/a><\/li><li><a href=\"#post-30785\">Life Force<\/a><\/li><li><a href=\"#post-31228\">lift<\/a><\/li><li><a href=\"#post-31442\">Lightning Fighting<\/a><\/li><li><a href=\"#post-31432\">Lightning Magic<\/a><\/li><li><a href=\"#post-31450\">Lightning Shield<\/a><\/li><li><a href=\"#post-30791\">Lightning Sorcery<\/a><\/li><li><a href=\"#post-30592\">lights<\/a><\/li><li><a href=\"#post-31225\">lightswitch<\/a><\/li><li><a href=\"#post-31158\">Lightup<\/a><\/li><li><a href=\"#post-31227\">list<\/a><\/li><li><a href=\"#post-30654\">Living Nightmare<\/a><\/li><li><a href=\"#post-30967\">Local<\/a><\/li><li><a href=\"#post-30949\">Local Celebrity<\/a><\/li><li><a href=\"#post-30610\">locate<\/a><\/li><li><a href=\"#post-30719\">Lock<\/a><\/li><li><a href=\"#post-31186\">Lodge<\/a><\/li><li><a href=\"#post-30626\">log<\/a><\/li><li><a href=\"#post-31114\">Long Blades<\/a><\/li><li><a href=\"#post-31498\">look<\/a><\/li><li><a href=\"#post-30627\">lookfor<\/a><\/li><li><a href=\"#post-31486\">lookup<\/a><\/li><li><a href=\"#post-31366\">Lore<\/a><\/li><li><a href=\"#post-31152\">Lore Primer<\/a><\/li><li><a href=\"#post-30582\">lorestick<\/a><\/li><li><a href=\"#post-30699\">Lost<\/a><\/li><li><a href=\"#post-30892\">Lover&#8217;s Blessing<\/a><\/li><li><a href=\"#post-31018\">Lsay<\/a><\/li><li><a href=\"#post-30891\">Luck Changing<\/a><\/li><li><a href=\"#post-30915\">Lunacy Embracer<\/a><\/li><li><a href=\"#post-30895\">Lunar Blessing<\/a><\/li><li><a href=\"#post-30609\">lure<\/a><\/li><li><a href=\"#post-31376\">Magic<\/a><\/li><li><a href=\"#post-30795\">Magical Focus<\/a><\/li><li><a href=\"#post-30872\">Magical Overload<\/a><\/li><li><a href=\"#post-31080\">Magnokinesis<\/a><\/li><li><a href=\"#post-30823\">Maim<\/a><\/li><li><a href=\"#post-30632\">makedoor<\/a><\/li><li><a href=\"#post-31465\">makeobject<\/a><\/li><li><a href=\"#post-30993\">Makepotion<\/a><\/li><li><a href=\"#post-31464\">makeroom<\/a><\/li><li><a href=\"#post-31121\">makeup<\/a><\/li><li><a href=\"#post-30579\">Making Destinies<\/a><\/li><li><a href=\"#post-31359\">Making Objects<\/a><\/li><li><a href=\"#post-31523\">map<\/a><\/li><li><a href=\"#post-30752\">map key<\/a><\/li><li><a href=\"#post-31223\">mark<\/a><\/li><li><a href=\"#post-31086\">Martial Arts<\/a><\/li><li><a href=\"#post-31039\">Mask<\/a><\/li><li><a href=\"#post-30606\">Mastermind<\/a><\/li><li><a href=\"#post-31406\">Media Contacts<\/a><\/li><li><a href=\"#post-31413\">Medicine<\/a><\/li><li><a href=\"#post-31445\">Medieval Armor<\/a><\/li><li><a href=\"#post-30834\">Medieval Shields<\/a><\/li><li><a href=\"#post-30857\">Melee Attack<\/a><\/li><li><a href=\"#post-31098\">Melee Defense<\/a><\/li><li><a href=\"#post-31064\">Memory Cloak<\/a><\/li><li><a href=\"#post-31151\">Menstrual Cycle<\/a><\/li><li><a href=\"#post-30727\">Mental Discipline<\/a><\/li><li><a href=\"#post-30621\">Mental Rituals<\/a><\/li><li><a href=\"#post-31452\">Mental Shield<\/a><\/li><li><a href=\"#post-30922\">Mentally Ill<\/a><\/li><li><a href=\"#post-31475\">mentor<\/a><\/li><li><a href=\"#post-30890\">Mershifter<\/a><\/li><li><a href=\"#post-31458\">Messages<\/a><\/li><li><a href=\"#post-31026\">Meta Shifting<\/a><\/li><li><a href=\"#post-30709\">MI6<\/a><\/li><li><a href=\"#post-31404\">Military Contacts<\/a><\/li><li><a href=\"#post-30845\">Military Training<\/a><\/li><li><a href=\"#post-31048\">Mimic<\/a><\/li><li><a href=\"#post-31074\">Mind Reading<\/a><\/li><li><a href=\"#post-30825\">mindhack<\/a><\/li><li><a href=\"#post-31424\">Minions<\/a><\/li><li><a href=\"#post-30635\">mirror<\/a><\/li><li><a href=\"#post-30467\">Missive<\/a><\/li><li><a href=\"#post-31184\">Mists<\/a><\/li><li><a href=\"#post-30698\">Mob<\/a><\/li><li><a href=\"#post-30968\">Modifier<\/a><\/li><li><a href=\"#post-30755\">Monster Guests<\/a><\/li><li><a href=\"#post-31246\">Monsters<\/a><\/li><li><a href=\"#post-30914\">Monstrosity<\/a><\/li><li><a href=\"#post-30590\">Monstrous Shifting<\/a><\/li><li><a href=\"#post-30573\">Morality<\/a><\/li><li><a href=\"#post-31262\">motd<\/a><\/li><li><a href=\"#post-31531\">motorcycle<\/a><\/li><li><a href=\"#post-31330\">Move<\/a><\/li><li><a href=\"#post-31182\">movein<\/a><\/li><li><a href=\"#post-31485\">mtalk<\/a><\/li><li><a href=\"#post-31224\">myattacks<\/a><\/li><li><a href=\"#post-30477\">MyHaven<\/a><\/li><li><a href=\"#post-31460\">myrooms<\/a><\/li><li><a href=\"#post-30864\">Mythological Shifting<\/a><\/li><li><a href=\"#post-30980\">Name<\/a><\/li><li><a href=\"#post-30578\">Narrative<\/a><\/li><li><a href=\"#post-31014\">Natural<\/a><\/li><li><a href=\"#post-30873\">Natural Affinity<\/a><\/li><li><a href=\"#post-31446\">Natural Armor<\/a><\/li><li><a href=\"#post-30529\">Natural Magic Focus<\/a><\/li><li><a href=\"#post-30523\">natural modifiers<\/a><\/li><li><a href=\"#post-30833\">Natural toughness<\/a><\/li><li><a href=\"#post-30996\">Naturalize<\/a><\/li><li><a href=\"#post-31193\">Nature Mancing<\/a><\/li><li><a href=\"#post-31076\">Necromancy<\/a><\/li><li><a href=\"#post-30515\">negative modifier chart<\/a><\/li><li><a href=\"#post-31155\">negtrain<\/a><\/li><li><a href=\"#post-30580\">Network 666<\/a><\/li><li><a href=\"#post-30995\">Neutralize<\/a><\/li><li><a href=\"#post-30743\">New Player Credit<\/a><\/li><li><a href=\"#post-30708\">New World Order<\/a><\/li><li><a href=\"#post-31514\">newbie<\/a><\/li><li><a href=\"#post-31519\">Newbie Roleplaying tips<\/a><\/li><li><a href=\"#post-31488\">news<\/a><\/li><li><a href=\"#post-30444\">NHostile<\/a><\/li><li><a href=\"#post-31379\">Night Vision<\/a><\/li><li><a href=\"#post-31250\">Nightmare<\/a><\/li><li><a href=\"#post-30459\">Noctilith<\/a><\/li><li><a href=\"#post-30456\">Noctilith Lore<\/a><\/li><li><a href=\"#post-30457\">Noctilith Mechanics<\/a><\/li><li><a href=\"#post-30458\">Noctilith Sieges<\/a><\/li><li><a href=\"#post-31275\">noemote<\/a><\/li><li><a href=\"#post-31307\">note<\/a><\/li><li><a href=\"#post-31274\">notell<\/a><\/li><li><a href=\"#post-31276\">noyell<\/a><\/li><li><a href=\"#post-30455\">nweapon<\/a><\/li><li><a href=\"#post-31420\">Obfuscate<\/a><\/li><li><a href=\"#post-31247\">Object Types<\/a><\/li><li><a href=\"#post-31248\">Objects<\/a><\/li><li><a href=\"#post-31143\">Occult Contacts<\/a><\/li><li><a href=\"#post-31414\">Occult Knowledge<\/a><\/li><li><a href=\"#post-31132\">Occult Subfactions<\/a><\/li><li><a href=\"#post-31300\">oldold<\/a><\/li><li><a href=\"#post-30494\">Omega Chi Iota<\/a><\/li><li><a href=\"#post-30897\">One with the Waves<\/a><\/li><li><a href=\"#post-31237\">OOC Rules<\/a><\/li><li><a href=\"#post-31313\">open<\/a><\/li><li><a href=\"#post-30990\">Operation<\/a><\/li><li><a href=\"#post-30987\">Operation Fields<\/a><\/li><li><a href=\"#post-30735\">Operation Goals<\/a><\/li><li><a href=\"#post-30584\">Operation Storyrunning<\/a><\/li><li><a href=\"#post-30989\">Operation Types<\/a><\/li><li><a href=\"#post-30470\">operative<\/a><\/li><li><a href=\"#post-30739\">oppression<\/a><\/li><li><a href=\"#post-31245\">Order<\/a><\/li><li><a href=\"#post-30851\">Order Contacts<\/a><\/li><li><a href=\"#post-30707\">Order Librarians<\/a><\/li><li><a href=\"#post-30706\">Order Shieldbearers<\/a><\/li><li><a href=\"#post-30559\">Order Subfactions<\/a><\/li><li><a href=\"#post-30705\">Order Swordbearers<\/a><\/li><li><a href=\"#post-31324\">outfit<\/a><\/li><li><a href=\"#post-31499\">outfitproof<\/a><\/li><li><a href=\"#post-30841\">Paralytic Toxin<\/a><\/li><li><a href=\"#post-31535\">paranormal<\/a><\/li><li><a href=\"#post-30640\">park<\/a><\/li><li><a href=\"#post-30601\">passthrough<\/a><\/li><li><a href=\"#post-31311\">password<\/a><\/li><li><a href=\"#post-30800\">Pastcharacter<\/a><\/li><li><a href=\"#post-30869\">Pathing<\/a><\/li><li><a href=\"#post-30750\">Patrol<\/a><\/li><li><a href=\"#post-30751\">Patrol habits<\/a><\/li><li><a href=\"#post-30697\">Peacekeeping Hand<\/a><\/li><li><a href=\"#post-31284\">pecho<\/a><\/li><li><a href=\"#post-30696\">People<\/a><\/li><li><a href=\"#post-31412\">Perception<\/a><\/li><li><a href=\"#post-31016\">petition<\/a><\/li><li><a href=\"#post-31012\">Phone<\/a><\/li><li><a href=\"#post-30562\">photo<\/a><\/li><li><a href=\"#post-30860\">Physical Conditioning<\/a><\/li><li><a href=\"#post-30493\">Pi Sigma Tau<\/a><\/li><li><a href=\"#post-31208\">Picklock<\/a><\/li><li><a href=\"#post-30948\">Pillar of the Community<\/a><\/li><li><a href=\"#post-31222\">pin<\/a><\/li><li><a href=\"#post-31111\">Pistols<\/a><\/li><li><a href=\"#post-31278\">places<\/a><\/li><li><a href=\"#post-30998\">plantcamera<\/a><\/li><li><a href=\"#post-31236\">Player Conflict<\/a><\/li><li><a href=\"#post-31299\">pload<\/a><\/li><li><a href=\"#post-31169\">Plot<\/a><\/li><li><a href=\"#post-30777\">Plot Awards<\/a><\/li><li><a href=\"#post-31148\">plot size<\/a><\/li><li><a href=\"#post-31044\">Plot Types<\/a><\/li><li><a href=\"#post-30728\">point<\/a><\/li><li><a href=\"#post-30840\">Poisonous Toxin<\/a><\/li><li><a href=\"#post-31403\">Police Contacts<\/a><\/li><li><a href=\"#post-31392\">Politics<\/a><\/li><li><a href=\"#post-31273\">poofout<\/a><\/li><li><a href=\"#post-30514\">positive modifier chart<\/a><\/li><li><a href=\"#post-31122\">possession<\/a><\/li><li><a href=\"#post-31476\">pour<\/a><\/li><li><a href=\"#post-31089\">Power Scale<\/a><\/li><li><a href=\"#post-30760\">Powered Armor<\/a><\/li><li><a href=\"#post-31252\">Praise<\/a><\/li><li><a href=\"#post-31319\">pray<\/a><\/li><li><a href=\"#post-30749\">Predatory Patrol Events<\/a><\/li><li><a href=\"#post-31149\">Pregnancy<\/a><\/li><li><a href=\"#post-30867\">Primal Combat<\/a><\/li><li><a href=\"#post-30542\">Primal Focus<\/a><\/li><li><a href=\"#post-31135\">Primal Subfactions<\/a><\/li><li><a href=\"#post-30789\">Prismatic Sorcery<\/a><\/li><li><a href=\"#post-31500\">private<\/a><\/li><li><a href=\"#post-30476\">PrivateSecurity<\/a><\/li><li><a href=\"#post-30460\">Probation<\/a><\/li><li><a href=\"#post-31459\">probe<\/a><\/li><li><a href=\"#post-31058\">Procedure<\/a><\/li><li><a href=\"#post-30461\">Proctor<\/a><\/li><li><a href=\"#post-30541\">Professional Focus<\/a><\/li><li><a href=\"#post-31336\">Progression<\/a><\/li><li><a href=\"#post-31337\">Progression Explained<\/a><\/li><li><a href=\"#post-30695\">Prometheans<\/a><\/li><li><a href=\"#post-30816\">Property Costs<\/a><\/li><li><a href=\"#post-30624\">Property Rituals<\/a><\/li><li><a href=\"#post-30846\">Protection Detail<\/a><\/li><li><a href=\"#post-30623\">Protection Rituals<\/a><\/li><li><a href=\"#post-31434\">Psychic<\/a><\/li><li><a href=\"#post-30988\">Psychic Battles<\/a><\/li><li><a href=\"#post-30870\">Psychic Persuasion<\/a><\/li><li><a href=\"#post-30883\">Psychic Pressures<\/a><\/li><li><a href=\"#post-31118\">public<\/a><\/li><li><a href=\"#post-31167\">Punch<\/a><\/li><li><a href=\"#post-31289\">put<\/a><\/li><li><a href=\"#post-31077\">Pyromancy<\/a><\/li><li><a href=\"#post-30875\">Quick Reload<\/a><\/li><li><a href=\"#post-31297\">quiet<\/a><\/li><li><a href=\"#post-31279\">quit<\/a><\/li><li><a href=\"#post-31436\">Radiation<\/a><\/li><li><a href=\"#post-30900\">Rage Fueled<\/a><\/li><li><a href=\"#post-30856\">Ranged Attack<\/a><\/li><li><a href=\"#post-31099\">Ranged Defense<\/a><\/li><li><a href=\"#post-31190\">Rank<\/a><\/li><li><a href=\"#post-31017\">Rape<\/a><\/li><li><a href=\"#post-30803\">Recall<\/a><\/li><li><a href=\"#post-30502\">recollect<\/a><\/li><li><a href=\"#post-30694\">Red Circle<\/a><\/li><li><a href=\"#post-30693\">Redwood Pack<\/a><\/li><li><a href=\"#post-31378\">Regeneration<\/a><\/li><li><a href=\"#post-30832\">Reinforced Bones<\/a><\/li><li><a href=\"#post-31013\">Relationship<\/a><\/li><li><a href=\"#post-30920\">Relic Holder<\/a><\/li><li><a href=\"#post-31264\">remember<\/a><\/li><li><a href=\"#post-31281\">remove<\/a><\/li><li><a href=\"#post-31191\">rent<\/a><\/li><li><a href=\"#post-30814\">Repair<\/a><\/li><li><a href=\"#post-31470\">reply<\/a><\/li><li><a href=\"#post-31478\">report<\/a><\/li><li><a href=\"#post-31501\">reroll<\/a><\/li><li><a href=\"#post-31487\">research<\/a><\/li><li><a href=\"#post-31477\">rest<\/a><\/li><li><a href=\"#post-30985\">resupply<\/a><\/li><li><a href=\"#post-31046\">resurrect<\/a><\/li><li><a href=\"#post-31177\">Resurrection<\/a><\/li><li><a href=\"#post-31220\">ride<\/a><\/li><li><a href=\"#post-31110\">Rifles<\/a><\/li><li><a href=\"#post-31083\">Riot Control<\/a><\/li><li><a href=\"#post-30842\">Riposte<\/a><\/li><li><a href=\"#post-31244\">Ritual<\/a><\/li><li><a href=\"#post-31106\">Ritualism<\/a><\/li><li><a href=\"#post-30704\">Rockfield Bounties<\/a><\/li><li><a href=\"#post-30445\">Roleplay Rewards<\/a><\/li><li><a href=\"#post-31346\">Roleplaying<\/a><\/li><li><a href=\"#post-31175\">Roleplaying Angelborn<\/a><\/li><li><a href=\"#post-31347\">Roleplaying Explained<\/a><\/li><li><a href=\"#post-31350\">Roleplaying Guide<\/a><\/li><li><a href=\"#post-30617\">Roleplaying Society Positions<\/a><\/li><li><a href=\"#post-30446\">Roll<\/a><\/li><li><a href=\"#post-30447\">Rollchallenge<\/a><\/li><li><a href=\"#post-31358\">Roomlist<\/a><\/li><li><a href=\"#post-31266\">roomtitle<\/a><\/li><li><a href=\"#post-30912\">Roster<\/a><\/li><li><a href=\"#post-31338\">RP Experience<\/a><\/li><li><a href=\"#post-30796\">RP Prompts<\/a><\/li><li><a href=\"#post-31365\">Rules<\/a><\/li><li><a href=\"#post-31170\">rumor<\/a><\/li><li><a href=\"#post-31391\">Running<\/a><\/li><li><a href=\"#post-30644\">Running Dreamworlds<\/a><\/li><li><a href=\"#post-30703\">Rushell Industries<\/a><\/li><li><a href=\"#post-30692\">Russian Mafia<\/a><\/li><li><a href=\"#post-30910\">Sanctuary<\/a><\/li><li><a href=\"#post-30909\">Sanctuary Violations<\/a><\/li><li><a href=\"#post-30765\">Satiate<\/a><\/li><li><a href=\"#post-31320\">save<\/a><\/li><li><a href=\"#post-31349\">Say<\/a><\/li><li><a href=\"#post-30448\">saycolor<\/a><\/li><li><a href=\"#post-31045\">Scan<\/a><\/li><li><a href=\"#post-30822\">Scar<\/a><\/li><li><a href=\"#post-31253\">Scheme Commands<\/a><\/li><li><a href=\"#post-31255\">scheme types<\/a><\/li><li><a href=\"#post-31256\">Schemes<\/a><\/li><li><a href=\"#post-30917\">Scientifically Augmented<\/a><\/li><li><a href=\"#post-30537\">Scientist Focus<\/a><\/li><li><a href=\"#post-31209\">score<\/a><\/li><li><a href=\"#post-31321\">scroll<\/a><\/li><li><a href=\"#post-30821\">Search<\/a><\/li><li><a href=\"#post-31401\">Second Artistic Ability<\/a><\/li><li><a href=\"#post-31395\">Second Language<\/a><\/li><li><a href=\"#post-30660\">Secrecy<\/a><\/li><li><a href=\"#post-30770\">secrets<\/a><\/li><li><a href=\"#post-30489\">Sects<\/a><\/li><li><a href=\"#post-31263\">security<\/a><\/li><li><a href=\"#post-31060\">Seek Prey<\/a><\/li><li><a href=\"#post-30572\">Senddream<\/a><\/li><li><a href=\"#post-30887\">Sense Weakness<\/a><\/li><li><a href=\"#post-30812\">Sensitive<\/a><\/li><li><a href=\"#post-30691\">Sentinels<\/a><\/li><li><a href=\"#post-31374\">Setting<\/a><\/li><li><a href=\"#post-31150\">Sex<\/a><\/li><li><a href=\"#post-31238\">Sex Definition<\/a><\/li><li><a href=\"#post-31502\">shadow<\/a><\/li><li><a href=\"#post-30690\">Shadow Hand<\/a><\/li><li><a href=\"#post-31094\">Shadow Lightning<\/a><\/li><li><a href=\"#post-30449\">shadowwalk<\/a><\/li><li><a href=\"#post-31125\">Shapeshifting<\/a><\/li><li><a href=\"#post-30527\">Shapeshifting Size Chart<\/a><\/li><li><a href=\"#post-31515\">share<\/a><\/li><li><a href=\"#post-31516\">shift<\/a><\/li><li><a href=\"#post-30563\">Shifterstash<\/a><\/li><li><a href=\"#post-31015\">shop<\/a><\/li><li><a href=\"#post-31107\">Short Blades<\/a><\/li><li><a href=\"#post-31433\">Shotguns<\/a><\/li><li><a href=\"#post-31510\">show<\/a><\/li><li><a href=\"#post-30594\">showability<\/a><\/li><li><a href=\"#post-30466\">showmissive<\/a><\/li><li><a href=\"#post-31463\">showstat<\/a><\/li><li><a href=\"#post-31524\">showto<\/a><\/li><li><a href=\"#post-30783\">Silver Vulnerability<\/a><\/li><li><a href=\"#post-31040\">sin<\/a><\/li><li><a href=\"#post-31267\">sit<\/a><\/li><li><a href=\"#post-30970\">Skin<\/a><\/li><li><a href=\"#post-30843\">Sniper Training<\/a><\/li><li><a href=\"#post-30764\">social<\/a><\/li><li><a href=\"#post-31242\">Social Combat<\/a><\/li><li><a href=\"#post-30813\">Social Rank<\/a><\/li><li><a href=\"#post-30538\">Socialite Focus<\/a><\/li><li><a href=\"#post-31362\">Societies<\/a><\/li><li><a href=\"#post-30657\">Society Alliances<\/a><\/li><li><a href=\"#post-31020\">Society Assets<\/a><\/li><li><a href=\"#post-30817\">Society Awards<\/a><\/li><li><a href=\"#post-31363\">Society Commands<\/a><\/li><li><a href=\"#post-30604\">society creation<\/a><\/li><li><a href=\"#post-30659\">Society Positions<\/a><\/li><li><a href=\"#post-31021\">Society Ranks<\/a><\/li><li><a href=\"#post-31023\">Society Resources<\/a><\/li><li><a href=\"#post-30658\">Society Restrictions<\/a><\/li><li><a href=\"#post-30725\">society stasis<\/a><\/li><li><a href=\"#post-30616\">Society Trusts<\/a><\/li><li><a href=\"#post-30896\">Solar Blessing<\/a><\/li><li><a href=\"#post-30964\">soldier<\/a><\/li><li><a href=\"#post-30838\">Soldier Focus<\/a><\/li><li><a href=\"#post-31085\">Soldiering<\/a><\/li><li><a href=\"#post-30597\">solidity<\/a><\/li><li><a href=\"#post-30888\">Song of the Sirens<\/a><\/li><li><a href=\"#post-31435\">Sonic<\/a><\/li><li><a href=\"#post-30885\">Soothing Aura<\/a><\/li><li><a href=\"#post-30486\">Sororities<\/a><\/li><li><a href=\"#post-30737\">spar<\/a><\/li><li><a href=\"#post-30767\">speak<\/a><\/li><li><a href=\"#post-30837\">Spearguns<\/a><\/li><li><a href=\"#post-30836\">Spears<\/a><\/li><li><a href=\"#post-30960\">Special Deputy<\/a><\/li><li><a href=\"#post-30950\">Special Forces<\/a><\/li><li><a href=\"#post-31332\">Special List<\/a><\/li><li><a href=\"#post-31006\">Special Objects<\/a><\/li><li><a href=\"#post-31331\">Specials<\/a><\/li><li><a href=\"#post-30794\">Speed<\/a><\/li><li><a href=\"#post-31511\">speeddial<\/a><\/li><li><a href=\"#post-30826\">Spending Resources<\/a><\/li><li><a href=\"#post-30634\">Split Mind<\/a><\/li><li><a href=\"#post-31474\">spy<\/a><\/li><li><a href=\"#post-31219\">sradddesc<\/a><\/li><li><a href=\"#post-30819\">SRaddhidden<\/a><\/li><li><a href=\"#post-31482\">ssay<\/a><\/li><li><a href=\"#post-31001\">stab<\/a><\/li><li><a href=\"#post-31161\">Staff<\/a><\/li><li><a href=\"#post-30786\">Stagger<\/a><\/li><li><a href=\"#post-31010\">Stake<\/a><\/li><li><a href=\"#post-31534\">stalk<\/a><\/li><li><a href=\"#post-30639\">stall<\/a><\/li><li><a href=\"#post-31416\">Stamina<\/a><\/li><li><a href=\"#post-31268\">stand<\/a><\/li><li><a href=\"#post-31322\">stash<\/a><\/li><li><a href=\"#post-30656\">Stasis<\/a><\/li><li><a href=\"#post-31462\">stats<\/a><\/li><li><a href=\"#post-31411\">Stealth<\/a><\/li><li><a href=\"#post-31479\">stell<\/a><\/li><li><a href=\"#post-31437\">Stone Magic<\/a><\/li><li><a href=\"#post-31451\">Stone Shield<\/a><\/li><li><a href=\"#post-31187\">stopfight<\/a><\/li><li><a href=\"#post-30898\">Storm Calling<\/a><\/li><li><a href=\"#post-30731\">story<\/a><\/li><li><a href=\"#post-31115\">Story Death<\/a><\/li><li><a href=\"#post-31178\">Story Runner Code of Conduct<\/a><\/li><li><a href=\"#post-31179\">Story Runner Commands<\/a><\/li><li><a href=\"#post-31522\">Story Runner Guide<\/a><\/li><li><a href=\"#post-31181\">Story Runners<\/a><\/li><li><a href=\"#post-31180\">Story Runners Explained<\/a><\/li><li><a href=\"#post-31147\">storyidea<\/a><\/li><li><a href=\"#post-31043\">Storyidea Approval guide<\/a><\/li><li><a href=\"#post-30646\">Storyidea Commands<\/a><\/li><li><a href=\"#post-30450\">Storyidea Editor<\/a><\/li><li><a href=\"#post-30809\">Storyline<\/a><\/li><li><a href=\"#post-30586\">storyrunner commands<\/a><\/li><li><a href=\"#post-30612\">Storyrunning Operations<\/a><\/li><li><a href=\"#post-31388\">Strength<\/a><\/li><li><a href=\"#post-31113\">Striking<\/a><\/li><li><a href=\"#post-30965\">Student<\/a><\/li><li><a href=\"#post-31185\">subdue<\/a><\/li><li><a href=\"#post-30850\">Subfaction Contacts<\/a><\/li><li><a href=\"#post-31141\">Subfactions<\/a><\/li><li><a href=\"#post-31309\">subtle<\/a><\/li><li><a href=\"#post-31041\">Suffer<\/a><\/li><li><a href=\"#post-30778\">suicide<\/a><\/li><li><a href=\"#post-30471\">Summary<\/a><\/li><li><a href=\"#post-31455\">summon<\/a><\/li><li><a href=\"#post-31059\">Sunlight Resistance<\/a><\/li><li><a href=\"#post-31387\">Super Jumping<\/a><\/li><li><a href=\"#post-31000\">Supernatural Cold War<\/a><\/li><li><a href=\"#post-31097\">Supernatural History<\/a><\/li><li><a href=\"#post-30521\">supernatural modifiers<\/a><\/li><li><a href=\"#post-31061\">Superpowers<\/a><\/li><li><a href=\"#post-31218\">swalk<\/a><\/li><li><a href=\"#post-30772\">Swarm Shifting<\/a><\/li><li><a href=\"#post-30473\">swat<\/a><\/li><li><a href=\"#post-30689\">Syndicate<\/a><\/li><li><a href=\"#post-31217\">tackle<\/a><\/li><li><a href=\"#post-31503\">talk<\/a><\/li><li><a href=\"#post-31426\">Telekinesis<\/a><\/li><li><a href=\"#post-31168\">Telempathy<\/a><\/li><li><a href=\"#post-31489\">telepath<\/a><\/li><li><a href=\"#post-31380\">Telepathy<\/a><\/li><li><a href=\"#post-31221\">tell<\/a><\/li><li><a href=\"#post-30852\">Temple Contacts<\/a><\/li><li><a href=\"#post-30702\">Temple Demolishers<\/a><\/li><li><a href=\"#post-30701\">Temple Intelligence<\/a><\/li><li><a href=\"#post-30700\">Temple Strike Force<\/a><\/li><li><a href=\"#post-30524\">Temple Subfactions<\/a><\/li><li><a href=\"#post-30619\">Temporal Rituals<\/a><\/li><li><a href=\"#post-31096\">territory<\/a><\/li><li><a href=\"#post-31512\">text<\/a><\/li><li><a href=\"#post-30569\">The Arkwrights<\/a><\/li><li><a href=\"#post-31116\">The Families<\/a><\/li><li><a href=\"#post-30566\">The Inigos<\/a><\/li><li><a href=\"#post-30570\">The Moores<\/a><\/li><li><a href=\"#post-30571\">The Reeves<\/a><\/li><li><a href=\"#post-30526\">The Saltes<\/a><\/li><li><a href=\"#post-30568\">The Swanns<\/a><\/li><li><a href=\"#post-30981\">The Treaty of Venice<\/a><\/li><li><a href=\"#post-30567\">The Wilsons<\/a><\/li><li><a href=\"#post-30496\">Theta Nu Rho<\/a><\/li><li><a href=\"#post-30539\">Thief Focus<\/a><\/li><li><a href=\"#post-31230\">think<\/a><\/li><li><a href=\"#post-31402\">Third Artistic Ability<\/a><\/li><li><a href=\"#post-31396\">Third Language<\/a><\/li><li><a href=\"#post-31427\">Thrown weapons<\/a><\/li><li><a href=\"#post-30736\">tier<\/a><\/li><li><a href=\"#post-31295\">time<\/a><\/li><li><a href=\"#post-30779\">Timeline<\/a><\/li><li><a href=\"#post-31370\">Timeswept<\/a><\/li><li><a href=\"#post-30905\">Timeswept Stat<\/a><\/li><li><a href=\"#post-31312\">title<\/a><\/li><li><a href=\"#post-31438\">Tooth and Claw<\/a><\/li><li><a href=\"#post-30729\">trace<\/a><\/li><li><a href=\"#post-31490\">train<\/a><\/li><li><a href=\"#post-31340\">Training<\/a><\/li><li><a href=\"#post-30651\">Training Methods<\/a><\/li><li><a href=\"#post-31183\">trash<\/a><\/li><li><a href=\"#post-31354\">Travel<\/a><\/li><li><a href=\"#post-31351\">Traveling<\/a><\/li><li><a href=\"#post-31353\">Traveling Explained<\/a><\/li><li><a href=\"#post-30811\">Traveling Offworld<\/a><\/li><li><a href=\"#post-30754\">treat<\/a><\/li><li><a href=\"#post-30600\">trolley<\/a><\/li><li><a href=\"#post-30641\">trollreport<\/a><\/li><li><a href=\"#post-31471\">trust<\/a><\/li><li><a href=\"#post-31171\">trust levels<\/a><\/li><li><a href=\"#post-30451\">Try<\/a><\/li><li><a href=\"#post-30462\">tscore<\/a><\/li><li><a href=\"#post-30797\">Turn<\/a><\/li><li><a href=\"#post-30588\">tyrants<\/a><\/li><li><a href=\"#post-30687\">Tyrell Corp<\/a><\/li><li><a href=\"#post-30830\">Undead Toughness<\/a><\/li><li><a href=\"#post-30688\">Undergods<\/a><\/li><li><a href=\"#post-31407\">Underworld Contacts<\/a><\/li><li><a href=\"#post-30540\">Underworld Mogul Focus<\/a><\/li><li><a href=\"#post-30894\">Underworld Touch<\/a><\/li><li><a href=\"#post-31480\">unhide<\/a><\/li><li><a href=\"#post-30916\">Unliving<\/a><\/li><li><a href=\"#post-30465\">Unstable Power<\/a><\/li><li><a href=\"#post-31527\">untie<\/a><\/li><li><a href=\"#post-31216\">use<\/a><\/li><li><a href=\"#post-31457\">User Interface<\/a><\/li><li><a href=\"#post-30957\">Vampire<\/a><\/li><li><a href=\"#post-31009\">Vampire Blood<\/a><\/li><li><a href=\"#post-30686\">Vampire Court of New York<\/a><\/li><li><a href=\"#post-30685\">Vampire Empire<\/a><\/li><li><a href=\"#post-31517\">vampire mechanics<\/a><\/li><li><a href=\"#post-30517\">vampire modifiers<\/a><\/li><li><a href=\"#post-30554\">Vampire Powers<\/a><\/li><li><a href=\"#post-31375\">Vampires<\/a><\/li><li><a href=\"#post-30740\">vassals<\/a><\/li><li><a href=\"#post-31008\">Vee<\/a><\/li><li><a href=\"#post-30560\">vehicle costs<\/a><\/li><li><a href=\"#post-31037\">Vehicular combat<\/a><\/li><li><a href=\"#post-30947\">Veteran Vampire<\/a><\/li><li><a href=\"#post-30946\">Veteran Werewolf<\/a><\/li><li><a href=\"#post-30876\">Vicious Strikes<\/a><\/li><li><a href=\"#post-31201\">victimdescribe<\/a><\/li><li><a href=\"#post-30642\">Victimize<\/a><\/li><li><a href=\"#post-30741\">villainy<\/a><\/li><li><a href=\"#post-31239\">Virgin<\/a><\/li><li><a href=\"#post-31491\">visible<\/a><\/li><li><a href=\"#post-30966\">Visitor<\/a><\/li><li><a href=\"#post-31204\">wake<\/a><\/li><li><a href=\"#post-31072\">Walk<\/a><\/li><li><a href=\"#post-30745\">Warfare Patrol Events<\/a><\/li><li><a href=\"#post-30549\">warrior focus<\/a><\/li><li><a href=\"#post-30684\">Watchers<\/a><\/li><li><a href=\"#post-31361\">waterproof<\/a><\/li><li><a href=\"#post-31546\">Wave Relief Camp<\/a><\/li><li><a href=\"#post-30452\">wdesire<\/a><\/li><li><a href=\"#post-30647\">Weakness<\/a><\/li><li><a href=\"#post-31383\">Wealth<\/a><\/li><li><a href=\"#post-31310\">wear<\/a><\/li><li><a href=\"#post-30512\">Wearing clothing<\/a><\/li><li><a href=\"#post-30453\">Weather<\/a><\/li><li><a href=\"#post-31466\">Weather Mancing<\/a><\/li><li><a href=\"#post-30454\">Website<\/a><\/li><li><a href=\"#post-30956\">Werewolf<\/a><\/li><li><a href=\"#post-31518\">werewolf mechanics<\/a><\/li><li><a href=\"#post-30516\">werewolf modifiers<\/a><\/li><li><a href=\"#post-30553\">Werewolf Powers<\/a><\/li><li><a href=\"#post-31377\">Werewolves<\/a><\/li><li><a href=\"#post-31051\">Where<\/a><\/li><li><a href=\"#post-31277\">whisper<\/a><\/li><li><a href=\"#post-30683\">Whispering Hand<\/a><\/li><li><a href=\"#post-30682\">White Circle<\/a><\/li><li><a href=\"#post-31504\">who<\/a><\/li><li><a href=\"#post-31505\">whoinvis<\/a><\/li><li><a href=\"#post-31481\">width<\/a><\/li><li><a href=\"#post-31047\">Wight<\/a><\/li><li><a href=\"#post-31536\">wiki<\/a><\/li><li><a href=\"#post-30963\">Wildling<\/a><\/li><li><a href=\"#post-31130\">Wildling Subfactions<\/a><\/li><li><a href=\"#post-30775\">Wings<\/a><\/li><li><a href=\"#post-30463\">wish<\/a><\/li><li><a href=\"#post-30681\">Witch Hunters<\/a><\/li><li><a href=\"#post-30591\">witching hour<\/a><\/li><li><a href=\"#post-31272\">withdraw<\/a><\/li><li><a href=\"#post-31280\">wizinvis<\/a><\/li><li><a href=\"#post-31192\">Wood Shield<\/a><\/li><li><a href=\"#post-30780\">Wood Vulnerability<\/a><\/li><li><a href=\"#post-30650\">World<\/a><\/li><li><a href=\"#post-31214\">Worlds<\/a><\/li><li><a href=\"#post-31215\">wound<\/a><\/li><li><a href=\"#post-31333\">Wounds<\/a><\/li><li><a href=\"#post-30575\">xterm color<\/a><\/li><li><a href=\"#post-31492\">zip<\/a><\/li><\/ul><\/div><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"class_list":["post-31540","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/31540","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=31540"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/31540\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=31540"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}