{"id":31542,"date":"2026-09-24T14:06:10","date_gmt":"2026-09-24T18:06:10","guid":{"rendered":"https:\/\/havenrpg.net\/newsite\/?page_id=31542"},"modified":"2026-09-24T14:06:49","modified_gmt":"2026-09-24T18:06:49","slug":"h5-commands","status":"publish","type":"page","link":"https:\/\/havenrpg.net\/newsite\/h5-commands\/","title":{"rendered":"Commands"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><div class=\"custom-category-posts-display \"><article id=\"post-31102\" class=\"category-display-post\"><a id=\"911\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">911<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsing the 911 channel is akin to being connected to dispatch.  In general,<br>a name, phone number, and a detailed explanation of the situation are expected.<br>Messages are not stored. If no one answers, it is good practice to send a note<br>to the members of the HSD.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">call 911<\/span><\/span><\/span><br>  This will attempt to connect your call to online members of the HSD.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">911 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This will send a message to the 911 channel, which is a police band channel<br>  visible to all members of the HSD, as well as anyone who has hacked it.  A<br>  character&#8217;s coded name is visible on this channel when using it.<br> <br><span style=\"color:#008080\">Hacking the Police Band<span style=\"color:#008000\">:<\/span><\/span><br>  Any character with Hacking 1 and a police scanner can listen in to the 911<br>  channel.  Additionally, members of societies with the &#8216;Scanner&#8217; asset will<br>  have all 911 messages echoed to them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hacking\">Hacking<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#haven-sheriffs-department\">Haven Sheriffs Department<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">Phones<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#note\">Note<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31199\" class=\"category-display-post\"><a id=\"abduct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Abduct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Abduct<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><br><span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Tuckin<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><br><span style=\"color:#ffffff\">Syntax:<\/span> lookfor (target)<br> <br>This command can be used in a room where a player has logged off and, if<br>successful, will bring the unconscious body back into the game where it<br>can be interacted with.  No one will be able to wake the character until the<br>player logs back on.  <span style=\"color:#ffffff\">Abduct<\/span> can only be used within a few hours of the<br>target logging off.<br> <br>To determine whether or not the attempt is successful, a number of factors<br>are taken into consideration based on the abductor&#8217;s stats, the abductee&#8217;s<br>stats, and the location the abduction is taking place in.  Some degree of<br>luck is accounted for as well.<br> <br>The abductor will get bonuses based on his stealth skill and whether or not<br>he has legitimate access to the property.<br> <br>The abductee will get bonuses based on his acute senses, fast reflexes,<br>perception, and, should he be abducted from a house, the household security<br>and household guards of that location.  If a warding ritual is in place, the<br>abductee will also be significantly harder to abduct.  An abduction will<br>always succeed if the abductee is tied up. Abductions cost money and require<br>cash on hand to cover the costs of the drugs used. The cost will vary depending<br>on how difficult the person is to abduct, with higher tiers costing more.<br> <br>Unsuccessful attempts may result in the victim fleeing to another property or<br>the forest.<br> <br>The <span style=\"color:#ffffff\">tuckin<span style=\"color:#c0c0c0\"> command can be used to place the character back into a regular <br>logged off state.<br> <br>The lookfor command can be used to see if a logged off person is currently in the room<br>with you.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-hearing\">Acute Hearing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-sight\">Acute Sight<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#acute-smell\">Acute Smell<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">Bind<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fast-reflexes\">Fast Reflexes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-guards\">Household Guards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">Household Security<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ritual\">Ritual<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#forest-abductions\">Forest Abductions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31235\" class=\"category-display-post\"><a id=\"adddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> adddesc<br><br>This command is used to add or modify a temporary description in a room.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sradddesc\">Sradddesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addhidden\">Addhidden<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sraddhidden\">Sraddhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30820\" class=\"category-display-post\"><a id=\"addhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Addhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Addhidden<br><br>A command to add or modify a hidden description in a room that will appear<br>if a character searches it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sraddhidden\">Sraddhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30429\" class=\"category-display-post\"><a id=\"adesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">adesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Descriptions added by others<\/span><br><br>An adesc is a piece of description that someone else writes onto your character: a mark they left, a smear of paint, a message scrawled on your arm. It works like a ddesc (see <span style=\"color:#008080\">help ddesc<\/span>), uses the same locations, and shows in the same places. Each character can carry up to 100 adescs.<br><br><span style=\"color:#ffffff\">Writing one on someone<\/span><br><span style=\"color:#008080\">adesc create (person) (keyword) (location) (hours)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor and write a description onto another player character in the room with you. They are told that you are adding a description to them, and so is everyone else in the room. The keyword is the name they will use for it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If they are helpless, it is active straight away. You can also give a number of hours, at most two, during which they cannot deactivate or delete it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>If they are not helpless, it arrives switched off and the hours are ignored. Whether it ever shows is up to them.<br><br><span style=\"color:#ffffff\">Descriptions others wrote on you<\/span><br><span style=\"color:#008080\">adesc list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List the adescs on you, with where each one goes and whether it is active.<br><span style=\"color:#008080\">adesc search (word)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the full text of every adesc on you that contains that word.<br><span style=\"color:#008080\">adesc activate (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch one on.<br><span style=\"color:#008080\">adesc deactivate (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch one off. While it is locked, you are told how many hours are left instead.<br><span style=\"color:#008080\">adesc delete (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Remove one for good. You cannot delete one that is still locked.<br><br>When an adesc is switched on or off, you see your appearance change, and so does everyone in the room who could see it. It follows the same rules as a ddesc: clothing hides one on a covered part of your body, and a smell one is only noticed by a keen nose (see <span style=\"color:#008080\">help ddesc<\/span>). Being desclocked does not stop adescs, which have their own lock.<br><br>See also: <span style=\"color:#008080\">help ddesc<\/span>, <span style=\"color:#008080\">help descriptions<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ddesc\">ddesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing\">Editing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desclock\">DescLock<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31306\" class=\"category-display-post\"><a id=\"afk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">afk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">AFK <span style=\"color:#008000\">(<span style=\"color:#ffffff\">time in minutes<span style=\"color:#008000\">) <span style=\"color:#ffffff\">OR <span style=\"color:#008000\">(<span style=\"color:#ffffff\">lower time <span style=\"color:#008000\">&#8211; <span style=\"color:#ffffff\">higher time in minutes<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br> This command will send a message to the room your character is in.<br> <br><span style=\"color:#008080\">For example: <span style=\"color:#ffffff\">afk 6<\/span><\/span><br> PCName goes AFK. <span style=\"color:#008000\">(<\/span>They expect to return in 6 minutes.<span style=\"color:#008000\">)<\/span><br> <br><span style=\"color:#008080\">For example: <span style=\"color:#ffffff\">afk 4 8<\/span><\/span><br> PCName goes AFK. <span style=\"color:#008000\">(<\/span>They expect to return between 4 and 8 minutes from now<span style=\"color:#008000\">)<\/span><br> <br>Typing AFK puts your character in a tell-saving mode as follows: any tell to<br>you is stored in a special buffer, and can be seen later by typing <span style=\"color:#ffffff\">replay<\/span>. <br>This is useful when you need to leave the mud for 5 or 10 minutes, but don&#8217;t<br>want to miss tells.  AFK shows up in your prompt until it is turned off.  <br>Tells to link-dead players are stored in a similar fashion, and can also be<br>seen by typing replay. (unless of course the player logs off before<br>reading them).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#gtg\">gtg<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31188\" class=\"category-display-post\"><a id=\"arrange\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">arrange<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Arrange (Object) (new string)<br><br>This command allows you to temporarily restring an object on the ground, you<br>can use this to represent arranging it a certain way etc.  Using the command<br>with nothing at the end will reset it back to its default, as will picking<br>it up.  This change doesn&#8217;t carry over with copyovers.  <br> <br>The new string needs to have the item&#8217;s name or key words in it, as these<br>are not automatically added.\n<\/div><\/div><\/article><article id=\"post-30430\" class=\"category-display-post\"><a id=\"assist\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Assist<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Assist<\/span><br><br><span style=\"color:#008080\">assist (person) (how you help)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Help someone in the room with a roll they are making. Describe how you are helping, in up to 120 characters. You are shown your assistance, and the storyrunner in the room is told about it. When they roll, the room sees how each assistant helped.<br><br>Each person assisting adds a die to the roll, and the best die counts. The storyrunner&#8217;s challenge sets how many assistants may add a die, and the person rolling may have limited it further when they used <span style=\"color:#008080\">try<\/span>. Remember that a 1 on any die is a critical failure, so every extra die adds risk as well as help.<br><br>Only assistants still in the room when the roll is made count. Your assistance lasts until the person you are helping rolls, then it is cleared. You can only assist one person at a time: assisting someone else replaces it. You cannot assist yourself, and you cannot assist an NPC.<br><br>If the person is butchering a corpse, <span style=\"color:#008080\">assist (person) (anything)<\/span> helps them with the butchering instead.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help try<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31456\" class=\"category-display-post\"><a id=\"attempt\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">attempt<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> attempt (task) with discipline\/stat and discipline\/stat and discipline\/stat<br><br>The attempt command is used in story runner scenes to inform the SR privately about what<br>you wish to accomplish, and what disciplines\/stats you&#8217;re using to do so as well as what<br>the levels of those stats and disciplines are. It can be provides with up to three stats<br>or disciplines, each separated by the word &#8216;and&#8217; the task itself is separated from the<br>stats and disciplines by the word &#8216;with&#8217;<br><br>For example.<br>attempt to break down the door with strength and telekinesis<br>May show the SR something like this: Bob attempts to break down the door with Strength(3)<br>and telekinesis(20)<br><br>The SR may then either emit the result of the action, or inform you of it and let you<br>emote it.<br> <br>If you aren&#8217;t in a room with an SR or don&#8217;t include &#8216;with&#8217; then attempt instead attempts a potential emote.<br><span style=\"color:#ffffff\">Syntax:<\/span> attempt (person) (emote)<br>The target will get the option to respond with &#8216;yes&#8217; or &#8216;no&#8217; if they choose yes then the emote goes through with a tag at the end noting that they approved it. If no then it doesn&#8217;t happen. If a potential emote is denied the person who made the attempt is free to either RP a failed attempt or to RP that they character did something else instead.\n<\/div><\/div><\/article><article id=\"post-31157\" class=\"category-display-post\"><a id=\"autoskip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">autoskip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Autoskip<br><br>Sets a toggle that will make you automatically skip your turn in emote<br>combat.\n<\/div><\/div><\/article><article id=\"post-30611\" class=\"category-display-post\"><a id=\"availability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Availability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">availability <span style=\"color:#008000\">(<span style=\"color:#ffffff\">high<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">low<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">normal<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>This OOC command alters your PC&#8217;s availability for RP.  Characters with high<br>availability are locatable with the <span style=\"color:#ffffff\">where<\/span> command and can be supernaturally<br>lured.  They are more likely to be chosen for encounters and patrol events. <br><br>Characters with low availability are much less likely to be chosen for<br>encounters and patrol events, but suffer some mild RPXP and influence<br>penalties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#where\">Where<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31271\" class=\"category-display-post\"><a id=\"balance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">balance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> balance<span style=\"color:#c0c0c0\"><br> <br>This displays your character&#8217;s current bank balance, as well as their <br>projected earnings for their next paycheck, miscellaneous lifestyle<br>costs, and vehicle costs.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#withdraw\">Withdraw<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#deposit\">Deposit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jobs\">Jobs<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wealth\">Wealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31004\" class=\"category-display-post\"><a id=\"banktransfer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Banktransfer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Banktransfer (person) (amount in dollars)<br><br>This command allows people to send money to the bank account of others<br>remotely, even if they&#8217;re not online.  The minimum amount is $10 and every<br>transfer attracts a $2.  50 fee.  <br> <br>A new character on grid will not be immediately able to use banktransfer.\n<\/div><\/div><\/article><article id=\"post-31174\" class=\"category-display-post\"><a id=\"battle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">battle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle follow <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle attack <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle atwill<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> battle transfer <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>person<span style=\"color:#008000\">)<\/span><br> <br>The <span style=\"color:#ffffff\">battle<\/span> command is used to instruct NPC soldiers in operations.<br> <br><span style=\"color:#ffffff\">Battle follow<\/span> will assign the soldiers to follow the assigned ally. <span style=\"color:#ffffff\">Battle attack<\/span> will order the soldiers to attack the assigned target. <span style=\"color:#ffffff\">Battle atwill<\/span> will relieve the soldiers of their orders and allow their base AI to take over. <span style=\"color:#ffffff\">Battle transfer<\/span> is used to grant command of the soldiers in the operation to another ally.<br> <br><span style=\"color:#808000\">Known Issues<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">Battle<\/span> instructions seem to override the <span style=\"color:#ffffff\">order<\/span> instructions for allied NPC minions and muscle, even if they do not specifically belong to you. Play with this in mind.<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 28th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#minions\">Minions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#guards\">Guards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31526\" class=\"category-display-post\"><a id=\"bind\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bind<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> bind (target)<br><br>Used on a helpless target to bind them and render them permanently helpless<br>until rescued and untied.  <br><br>You can also used bind (target) hands, or bind (target) feet to restrain<br>someone&#8217;s ability to act but not move, or move but not act.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#untie\">untie<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31203\" class=\"category-display-post\"><a id=\"blindfold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">blindfold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Blindfold (target\/self)<br><br>Places a blindfold on someone or takes it off, the target must be tied up or<br>unconscious if it isn&#8217;t self targeted.\n<\/div><\/div><\/article><article id=\"post-30472\" class=\"category-display-post\"><a id=\"bloodtest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Bloodtest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> bloodtest (item)<br> <br>When used on blood items acquired through victimization will provide details about that blood such as supernatural lineage. Costs $10.\n<\/div><\/div><\/article><article id=\"post-31024\" class=\"category-display-post\"><a id=\"brainwash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Brainwash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBrainwashing can only be done in a <span style=\"color:#ffffff\">brainwashing facility<span style=\"color:#c0c0c0\">. A target must be<br>helpless and without Sanctuary protection in order for brainwashing to proceed. The <br>brainwashing cooldown lasts one month. One brainwashing procedure can only be done at<br>a time.<br> <br>Brainwashing reversals have a slim chance to happen automatically once a day for all<br>characters who maintain life force at or near 100%. These types of reversals do<br>not affect implants.<br><br>Brainwash types neutralizer and implant require medicine 2 to perform.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash implant <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command installs a remote-controlled device in the target&#8217;s head, producing<br>  a controller and causing a severe injury.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">control incapacitate<span style=\"color:#c0c0c0\"> <br>  When in possession of a controller, this command renders your implanted target<br>  unconscious.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">trash controller<span style=\"color:#c0c0c0\"><br>  Destroy a controller, rendering an implant inert.<br>  <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash neutralizer <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command installs a neutralizer device inside a target, nullifying all <br>  supernatural abilities. Implanting this device causes a severe injury.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash extraction <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This command can be used to try to remove a neutralizing implant. Removal attempts<br>  can only be attempted on healthy targets and cause severe injury. Chance of success<br>  for removal is very low, and it is typical for this procedure to take several attempts<br>  before it is successful. The engineering and medicine stats improve chance of success.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash loyalty <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">person or society name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This brainwashes a target to be loyal to the specified party. The target will<br>  receive regular imprints about needing to be loyal to said party.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">control surrender <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  The person or leader of the faction a target is loyal to can use this command to force<br>  the target to tie themselves up.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash pacifist <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This brainwashes a target against violence. The rationalization is their own, but they<br>  cannot attack anyone codedly while under this type of brainwashing.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash cleanse <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This removes all the bad memories from the target party, whether they were the victim<br>  or perpetrator of such events. It also removes the memory of any desire to commit<br>  bad or evil deeds. They are otherwise left unaffected, but this type of brainwashing<br>  may be enough to redeem a previously bad person.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash reidentity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">new identity<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This causes a target to believe they are the identity specified. Detail about these<br>  identities should be specified in emotes or messages if needed.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">brainwash reversal <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>  This type of procedure reverses all non-implant brainwashing procedures, restoring<br>  a character to their original mindset. It also reverses memory suppression and<br>  false memories derived from alchemically created potions. This does not remove<br>  explosive or neutralizer implants. Nor does it remove imprints.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makepotion\">Makepotion<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mindhack\">Mindhack<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31207\" class=\"category-display-post\"><a id=\"breakin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Breakin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> breakin <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command can be used to force entry into a property by breaking down a door<br>or wall in the direction specified. It uses your demolitions or strength score<br>to challenge the household toughness rating of the room you are currently <br>trying to break into.<br> <br>The first use of breakin on a property cost $50, but not any successive <br>times until the next reboot.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demolitions\">demolitions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-toughness\">household toughness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#picklock\">picklock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#strength\">strength<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31305\" class=\"category-display-post\"><a id=\"brief\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">brief<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nBrief helps set your display options for the game. Typing <br>brief toggles on and off the showing of room descriptions<br>when you move around (considerably reducing the text to<br>be processed).<br> <br><span style=\"color:#ffffff\">Syntax: <span style=\"color:#ff0000\">brief<\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30997\" class=\"category-display-post\"><a id=\"bugsweep\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">bugsweep<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Bugsweep<br><br>Perform a bugsweep in the current room for $50, you will be notified if any<br>spycameras were previously set up in that room and those cameras will be<br>rendered inactive.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plantcamera\">plantcamera<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31069\" class=\"category-display-post\"><a id=\"burn\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">burn<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> burn (body)<br> <br>Uses gasoline to set a body alight.\n<\/div><\/div><\/article><article id=\"post-30753\" class=\"category-display-post\"><a id=\"butcher\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">butcher<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Butcher (corpse)<br><br>Used on the corpses of creatures encountered in the forest, this process<br>will harvest some part of the monster for contributing to a society&#8217;s<br>alchemical lab.  At the end of each week the society will gain resources<br>from whatever items have been contributed with diminishing returns for<br>higher values.  Characters with occult knowledge will be able to tell ahead<br>of time if a creature will have a valuable organ by looking at them if their<br>occult knowledge stat is high enough.  <br> <br>Higher occult knowledge reduces the time it takes.\n<\/div><\/div><\/article><article id=\"post-31226\" class=\"category-display-post\"><a id=\"buy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">buy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> buy (number)<br> <br>Used to buy an item from a store.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#list\">List<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31258\" class=\"category-display-post\"><a id=\"calendar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Calendar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe calendar is a way for players and Story Runners to set up times for<br>particular roleplay or events.  <br><br>To see a list of all current calendar events type <span style=\"color:#008080\">calendar list<\/span>, to get more<br>information on one type <span style=\"color:#008080\">calendar info (number)<\/span><br><br>To make a new calendar event simply type <span style=\"color:#008080\">calendar create<\/span>.  This will create<br>a blank calendar entry, you can then use calendar list to see all the<br>calendar entries, and find the one you just made in order to edit it.  <br><br><span style=\"color:#ffffff\">Calendar title (number) (string)<\/span><br>-Will set the name of your event, which will be seen on the list.  <br><br><span style=\"color:#ffffff\">Calendar type (number) (party\/social event\/performance\/society event\/plot\/educational)<\/span><br>-Set the type of event.<br><br><span style=\"color:#ffffff\">Calendar location (number) (string)<\/span><br>-Will set where your event will occur, which can be seen when someone looks at its info.  <br><span style=\"color:#ffffff\">Calendar description (number)<\/span><br>-Will put you into an editor where you can write a description of the<br>event, which can be seen when someone looks at its info.  <br><br><span style=\"color:#ffffff\">Calendar private (number)<\/span><br>-Toggle an event between private and public, private events are only seen<br>by those on the invite list.<br><br><span style=\"color:#ffffff\">Calendar invitelist (number)<\/span><br>-Enter an editor where you can list names with spaces between them of<br>individuals you want to see your private event.<br><br><span style=\"color:#ffffff\">Calendar hidelist (number)<\/span><br>-Enter an editor where you can list names with spaces between them of<br>individuals you want to not be able to see your otherwise public event.<br><br><span style=\"color:#ffffff\">Calendar securitybanlist (number)<\/span><br>-Costs <span style=\"color:#008000\">$100<\/span>, enter an editor where you can list names of individuals<br>to be banned from the event, they will be unable to enter the same room<br>as the author or the same property.<br><br><span style=\"color:#ffffff\">Calendar securitypermitlist (number)<\/span><br>-Costs <span style=\"color:#008000\">$100<\/span>, enter an editor to list names of individuals to be allowed<br>into an event. Using this means all other individuals are considered banned<br>by default.<br><br><span style=\"color:#ffffff\">Calendar stats (number) (string)<\/span><br>-Can only be used by Story Runners and is used to show what stats are relevant<br>to getting involved in the story that this event is part of.  It can be seen<br>when someone looks at its info.  <br><br><span style=\"color:#ffffff\">Calendar timeminutes\/timehours\/timedays (number) (value)<\/span><br>Shift the time the event will occur, for example timehours 2 will move it<br>two hours into the future, timedays -1 will bring it one day closer.<br><br><span style=\"color:#ffffff\">Calendar comment (number) (string)<\/span><br>-Will let you leave comments on someone&#8217;s event, these can only be seen by<br>the creator of the calendar event.  This is good for things like indicating<br>an interest in participating, telling the author what times you can make the<br>event etc.  <br> <br><span style=\"color:#ffffff\">Calendar dedicate (number) (name)<\/span><br>-Dedicate an event to a particular Eidolon, extending their domain into the<br>room with the calendar author for the duration.<br> <br><span style=\"color:#ffffff\">Calendar protect (number)<\/span><br>-Used by an Eidilon to extend protection over an event for a thousand resources<br>from their cult.<br> <br><span style=\"color:#ffffff\">Calendar stoplog (number)<\/span><br>-Used to end the log of a calendar event.\n<\/div><\/div><\/article><article id=\"post-31468\" class=\"category-display-post\"><a id=\"call\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">call<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> call (number\/person)<br>Use this command while holding a phone to call someone.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#speeddial\">speeddial<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30431\" class=\"category-display-post\"><a id=\"calltry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Calltry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Calltry<\/span><br><br><span style=\"color:#008080\">calltry (player)<\/span><br><span style=\"color:#008080\">calltry (player) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Storyrunners only. Ask a player in the room with you to make a roll. They are told you want a roll, shown your message if you gave one, and reminded to answer with <span style=\"color:#008080\">try (action) with (stat, stat&#8230;)<\/span>. NPCs cannot be asked to roll.<br><br>When they answer with <span style=\"color:#008080\">try<\/span> you are shown what they are attempting and with which stats. Set the challenge with <span style=\"color:#008080\">rollchallenge<\/span>.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help rollchallenge<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31399\" class=\"category-display-post\"><a id=\"car\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Car<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCars and motorcycles help you get around Haven.  To obtain a car you need<br>to use the garage command, see help garage for more information.  <br><br>Vehicles may be of one or two types, and of five different quality levels. <br>Vehicles of two types cost twice as much to obtain the same level of<br>quality.  Each type conveys different bonuses. These quality levels are<br>seen as junker, economy, standard, high and excellent quality.<br><br>Vehicles are paid for every week, the default value is 0.5% of the<br>vehicle&#8217;s value, but those with multiple vehicles garaged may pay less for<br>their extra ones if they aren&#8217;t being loaned out, with the discount<br>increasing based on the owner&#8217;s wealth stat.  <br><br>Once you have a vehicle you can use it with the drive or ride commands, and<br>can use park to stop your vehicle prematurely, drive slow to slow down, or<br>stall to pause in your travel where you currently are.  <br><br>Vehicles have to be driven from the point they were last driven to, if the<br>vehicle is new or their location is invalid for some reason they can be<br>driven from any intersection.  <br><br>Vehicles have stashes inside them accessible from their last driven to<br>location.  <br><br>Damaged vehicles repair automatically, but are unavailable until they are<br>repaired fully.<br><br>Characters who hide in the same room as their vehicle will gain a stealth<br>bonus to represent their stake out.  <br> <br><span style=\"color:#008080\">Types<\/span><br><br>Safe: Less likely to have an accident when driving in the mist, less<br>likely to be injured when attacked or in an accident.<br>Excellent Bonus: Impossible to have an accident when driving slow in the mist.<br><br>Sport: Does more damage when running into pedestrians and other vehicles.<br>Excellent Bonus: Moves around the grid at approximately double speed.<br><br>Luxury: Gives influence bonuses to the owner when the active vehicle.<br>Excellent Bonus: Gives an attractiveness boost when the active vehicle.<br><br>Van: Can store more passengers.<br>Excellent Bonus: Stealth bonus when hiding in a room with the van doubled.<br><br>Tough: Less likely to be forced into an accident when attacked.<br>Excellent Bonus: Bulletproof.<br><br>Sportsbike: Quality levels cheaper<br>Excellent Bonus: Moves around the grid at approximately double speed.<br><br>Cruiser: Quality levels cheaper<br>Excellent Bonus: Attractiveness boost when active vehicle<br> <br>Horse: Can be ridden offworld.<br><br><span style=\"color:#ffffff\">Syntaxes:<\/span><br>Garage Lease\/Unlease\/Drive\/Loan\/Locate\/Reclaim\/Name\/Describe<br>Drive\/Ride (location) (passengers)<br>Drive\/Ride Slow<br>Park<br>Stall<br>Runinto (pedestrian\/vehicle\/wall)<br>Attack (vehicle)<br>Force (victim) givekeys<br>Travel car (number) (passengers)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#garage\">Garage<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drive\">drive<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vehicular-combat\">vehicular combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vehicle-costs\">vehicle costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31071\" class=\"category-display-post\"><a id=\"cardinal\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cardinal<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: <\/span>Cardinal<br><br>Toggles cardinal directions on and off, those who don&#8217;t use cardinal<br>directions will gain some benefits in the form of increased influence gains.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#exits\">exits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31234\" class=\"category-display-post\"><a id=\"carry\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">carry<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Carry (person)<br><br>This command is used to pick up a helpless or bound person in order to carry<br>them to other rooms.  <br> <br>You can also use it on someone who is following you to carry them into<br>air if you have flying or superjumping skills.\n<\/div><\/div><\/article><article id=\"post-30608\" class=\"category-display-post\"><a id=\"cauterize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">cauterize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Cauterize (own name)<br><br>If a character has been turned to a werewolf, using this command allows the<br>change to be stopped at a cost of 1000 karma.  <br><br>It also severely wounds the character, the wound and karma cost is applied<br>even if the char using the command would not actually turn into a werewolf.\n<\/div><\/div><\/article><article id=\"post-31530\" class=\"category-display-post\"><a id=\"change\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">change<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change <span style=\"color:#008000\">(<span style=\"color:#ffffff\">hair<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">skin<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">eyes<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">newstring<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change breasts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">larger<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">smaller<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change height <span style=\"color:#008000\">(<span style=\"color:#ffffff\">inches<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">feet<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">value<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change sex<\/span><\/span><\/span><br>  Changes a character&#8217;s physical attributes.  Changing a hairstyle can be<br>  done from a house or a salon.  Changing a character&#8217;s eyes, breasts, height,<br>  or sex may be changed for free in the first five hours after creation in case<br>  a mistake was made.  After that, the <span style=\"color:#ffffff\">procedure<\/span> command must used instead.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change lastname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows someone to change their last name for a small fee.<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> We encourage players to request scenes for their transformations<br>before changing their characters into supernaturals.  Staff or other Story<br>runners may or may not run such a scene or even build a plot around the<br>changes that these characters undergo.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> change archetype <span style=\"color:#008000\">(<span style=\"color:#ffffff\">archetype<span style=\"color:#008000\">) <span style=\"color:#008000\">(<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>  Changes your current modifier for karma, can also use <span style=\"color:#008000\">none<\/span> to<br>  remove a modifier.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Change identity <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Changes your coded name, drops all relationships, leaves your<br>  society, resets your influence rank. Costs $2500, doesn&#8217;t<br>  change appearance. Resets hours played. For the first five<br>  hours after use you can join a society as new recruit with<br>  society join (society)<br> <br><span style=\"color:#008080\"> Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">Change eyecolor<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">haircolor<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">hairdye <span style=\"color:#008000\">(<span style=\"color:#ffffff\">color<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>This syntax allows you to set your genetic eye color and hair color<br>as well as the color of any hair dye you&#8217;re wearing for use in<br>other parts of the game. The non hair dye options are irrevocable.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wloreg\">WLoreg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wprocedureg\">WProcedureg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wvampiresg\">WVampiresg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wwerewolvesx\">WWerewolvesx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31521\" class=\"category-display-post\"><a id=\"chatroom\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chatroom<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Chatrooms<\/span><br><br>Chatrooms are group chats on MyHaven. You need a MyHaven profile to use them (see <span style=\"color:#008080\">help myhaven<\/span>), and other people see your messages under your MyHaven handle.<br><br><span style=\"color:#ffffff\">Finding and following rooms<\/span><br><span style=\"color:#008080\">chatroom list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List every chatroom with its description, and mark the ones you are in or listening to.<br><span style=\"color:#008080\">chatroom listen (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Follow a chatroom, so you see what is said in it. You can listen to up to 50.<br><span style=\"color:#008080\">chatroom tuneout (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Stop sending to a chatroom if it is the one you joined, or stop listening to it otherwise.<br><span style=\"color:#008080\">chatroom history (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Read the last hundred or so messages sent in a chatroom.<br><br><span style=\"color:#ffffff\">Talking<\/span><br><span style=\"color:#008080\">chatroom join (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make a chatroom the one your messages go to. You also see what is said in it. You can only be joined to one room at a time.<br><span style=\"color:#008080\">chat (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message to the room you joined. <span style=\"color:#008080\">chatroom (message)<\/span> does the same.<br><span style=\"color:#ffffff\">    &#8211;<\/span>To send, you must be holding a phone (or be electropathic), have cell signal, and not be helpless, fighting, badly wounded, dead, in the shroud or in a tense room. Animals without hands cannot type.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A message reaches everyone who has joined or is listening to that room, as long as they are holding their phone, have signal, and are not blind.<br><br><span style=\"color:#ffffff\">Making a room<\/span><br><span style=\"color:#008080\">chatroom create (name) (description)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Create a new chatroom. The name is one word of up to 30 characters, and the description can be up to 200. You need at least 100 hours played.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#myhaven\">MyHaven<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#electropathic\">electropathic<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31493\" class=\"category-display-post\"><a id=\"chug\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">chug<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Used to drink all of a drink at once.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30720\" class=\"category-display-post\"><a id=\"climb\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Climb<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Climbing<\/span><br><br>You climb in the direction you are facing, which is the direction you last moved in.<br><br><span style=\"color:#008080\">climb<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Climb the outside wall of a building. You must be outdoors, with open air above you, and facing a wall. The game looks up that wall, as far as ten floors, for the first place at that height you could get into from outside: an open window, a balcony, a gap in the wall, a roof. If there is one, you climb up to it. If there is nothing to climb up to, you climb down instead if you can.<br><span style=\"color:#008080\">climb down<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Face an open edge with a drop beyond it, such as the edge of a roof, and you climb out over the edge and down to the first solid ground below. A floor or roof in the way stops you.<br><br>Climbing takes about seven seconds a floor going up and five going down. People in the rooms you pass through see you climb by, and the room you start from sees you begin.<br><br><span style=\"color:#ffffff\">What climbing ends<\/span><br>Starting a climb brings you out of hiding, and ends shadowing and any hostile or nightmare hostile stance you hold.<br><br><span style=\"color:#ffffff\">When you cannot climb<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While fighting, in a fist fight, pinned or helpless.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Unless you are standing.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a prisoner, or while something is stopping you from moving.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While you are already travelling, climbing or jumping.<br><span style=\"color:#ffffff\">    &#8211;<\/span>As a ghost.<br><span style=\"color:#ffffff\">    &#8211;<\/span>While a patrol encounter has not yet let you go.<br><br><span style=\"color:#ffffff\">Falling<\/span><br>Every floor you climb up past, there is a chance you lose your grip. It is 10% for each floor you are above where you started, less a bonus from your Strength, Dexterity, Stamina and Acrobatics, and never below 5%. The bonus is the total of those four stats times four, or that total squared, whichever is larger: a total of 3 takes off 12 points, a total of 5 takes off 25, and a total of 10 takes off 100. Climbing down is far safer: you only rarely slip at all.<br><br>If you slip, you fall straight down. Landing in deep water does you no harm; shallow water does not help. Anywhere else, a fall after climbing four or more floors leaves you mildly injured, and eight or more leaves you severely injured. The undead and the angelborn are only ever mildly injured by such a fall.<br><br>Inside a property under siege, climbing works differently: see <span style=\"color:#008080\">help noctilith sieges<\/span>.<br><br>See also: <span style=\"color:#008080\">help jump<\/span>, <span style=\"color:#008080\">help falling<\/span>, <span style=\"color:#008080\">help super jumping<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jump\">Jump<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#falling\">Falling<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#super-jumping\">Super Jumping<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-sieges\">Noctilith Sieges<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30509\" class=\"category-display-post\"><a id=\"clinic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">clinic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Clinic roster<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active patients in the clinic.<br><br><span style=\"color:#008080\">Clinic Staff<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show a roster of the active staff in the clinic.<br><br><span style=\"color:#008080\">Clinic Page (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute for the selected person to come to your current room.<br><br><span style=\"color:#008080\">Clinic Announce (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message across the institute.<br><br><span style=\"color:#008080\">Clinic diagnose (person) (diagnosis)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the diagnosis for a particular patient.<br><br><span style=\"color:#008080\">Clinic nophone (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Removes or restores the ability of the target to get a cell phone signal on the grounds.<br><br><span style=\"color:#008080\">Clinic exemption<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by Jocks or nerds to get themselves out of the clinic, can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic breakout (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by deliquents to temporarily free themselves or anyone else from the clinic for three or so hours, can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic getout (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by preps to free themselves or any other student from the clinic, or to end a student&#8217;s probation. Can only be used once every 10 days.<br><br><span style=\"color:#008080\">Clinic release (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Free the target from the clinic if you have the authority to do so.<br><br><span style=\"color:#008080\">Clinic suspend (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to suspend lower ranked staff from their clinic responsibilities.<br><br><span style=\"color:#008080\">Clinic unsuspend (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to remove the suspension on another member of staff.<br><br><span style=\"color:#008080\">Clinic treat<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set yourself as treating patients, gaining institute prestige for yourself and for whatever staff commited the patient if they are a student.<br><br><span style=\"color:#008080\">Clinic experiment<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set yourself as experimenting on the patients or college students in the room, gaining institute prestige for yourself and for whatever staff commited the patient if they are a student. Only on campus.<br><br><span style=\"color:#008080\">Clinic Makearrest<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Enter a window to create a pending warrant for another PC.<br><br><span style=\"color:#008080\">Clinic Viewarrests<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View potential warrants.<br><br><span style=\"color:#008080\">Clinic BribeArrest (target name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pay the resources required to bribe the judge to authorize the arrest warrant.<br><br><span style=\"color:#008080\">Clinic ApproveArrest (target name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Can be used by deputies or pillars of the community to have a judge authorize the arrest warrant, costs half as many resources as bribing.<br><br><span style=\"color:#008080\">Clinic remove (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Have a non-institute individual escorted off the premesis.<br><br><span style=\"color:#008080\">Clinic commit (target)<\/span><br>    -Have the target committed, they have to be helpless unless you are commiting yourself and a small cost has to be paid.<br><br><span style=\"color:#008080\">Clinic summon (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them brought to your current location.<br><br><span style=\"color:#008080\">Clinic straightjacket (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, have them placed into a straight jacket.<br><br><span style=\"color:#008080\">Clinic isolate (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If the target is a patient you have authority over, move everyone else in the room away.<br><br><span style=\"color:#008080\">Clinic changesponsor (target name) (society or individual name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Change who is the sponsor of the patient, sponsors have the power to summon and release patients but also must pay the costs to keep them locked up.<br><br><span style=\"color:#008080\">Clinic petition (person) (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Spend resources petitioning for a patient to be released. <br><br><span style=\"color:#008080\">Clinic report (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Have the target patient taken off and put into a cell for up to two hours.\n<\/div><\/div><\/article><article id=\"post-31292\" class=\"category-display-post\"><a id=\"close\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">close<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> close &lt;object\/dir&gt;<br> <br>Close closes an opened object or door.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#passthrough\">Passthrough<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30510\" class=\"category-display-post\"><a id=\"college\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">college<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">College Enroll (freshman\/sophomore\/junior\/senior) (None\/Goth\/Jock\/Nerd\/Prep\/Delinquent\/Theater)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join the college. You must be at least 18 and under Tier 3.<br><br><span style=\"color:#008080\">College Quit<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college.<br><br><span style=\"color:#008080\">College Join Fraternity (Kappa Delta Mu\/Pi Sigma Tau)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join one of the college fraternties which will provide you with on campus housing.<br><br><span style=\"color:#008080\">College Join Sorority (Theta Nu Rho\/Omega Chi Iota)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to join one of the college sororities which will provide you with on campus housing.<br><br><span style=\"color:#008080\">College Leave Fraternity\/Sorority<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave your Fraternity or Sorority.<br><br><span style=\"color:#008080\">College progress<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Move from being a Freshmen to a Sophmore, Sophmore to Junior etc. Only usable in May, August or January and must be of a certain age.<br><br><span style=\"color:#008080\">College graduate<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Leave the college and gain some bonus rpxp from your time there, you may also get a free tier boost if you were the graduating classes suma cum laude. Only usable in May, August or January.<br><br><span style=\"color:#008080\">College remove (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Can be used by staff to remove non-institute individuals from the grounds.<br><br><span style=\"color:#008080\">College page (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a message over the intercom for the targeted person to come to your current room.<br><br><span style=\"color:#008080\">College announce (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by staff to send a message over the intercom to the entire institute.<br><br><span style=\"color:#008080\">College roll<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active enrolled students.<br><br><span style=\"color:#008080\">College staff<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>View all the active college staff.<br><br><span style=\"color:#008080\">College readfile (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to read a student&#8217;s file.<br><br><span style=\"color:#008080\">College writefile (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to add to a student&#8217;s file.<br><br><span style=\"color:#008080\">College commit (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to commit a student to the clinic.<br><br><span style=\"color:#008080\">College suspend (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to suspend students or other lower ranked staff.<br><br><span style=\"color:#008080\">College unsuspend (person)<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Used by staff to lift someone&#8217;s suspension.<br><br><span style=\"color:#008080\">College teach<br><span style=\"color:#ffffff\">    &#8211;<\/span><\/span>Flag yourself as teaching, this gives a small amount of progress towards career progression and increases the GPA of students RPing with you. Only on campus.<br><br><span style=\"color:#008080\">College traumatize<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by staff and proctors to flag yourself as traumatizing the students or patients in the room. Only on campus.<br><br><span style=\"color:#008080\">College report (student)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used by proctors to have a lower ranked student taken to a solitary cell. See <span style=\"color:#008080\">help proctor<\/span>.<br><br><span style=\"color:#008080\">College probation (student) (days)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Confine a student to campus. See <span style=\"color:#008080\">help probation<\/span>.\n<\/div><\/div><\/article><article id=\"post-31303\" class=\"category-display-post\"><a id=\"color\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">color<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">color<span style=\"color:#c0c0c0\"><br> Toggles color mode on or off for the mud.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">&#8220;<span style=\"color:#008000\">(<span style=\"color:#ffffff\">color code<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Note this key is a backtick, the one on the same key as the tilde. Color codes<br>are able to be used in most aspects of the game, but not all.<br> <br><span style=\"color:#008080\">Color Codes<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> `00<span style=\"color:#c0c0c0\"> or <span style=\"color:#800000\">r<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800000\">Red<span style=\"color:#c0c0c0\"><br> `11<span style=\"color:#c0c0c0\"> or <span style=\"color:#008000\">g<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008000\">Green<span style=\"color:#c0c0c0\"><br> `22<span style=\"color:#c0c0c0\"> or <span style=\"color:#808000\">y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808000\">Yellow<span style=\"color:#c0c0c0\"><br> `33<span style=\"color:#c0c0c0\"> or <span style=\"color:#000080\">b<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#000080\">Blue<span style=\"color:#c0c0c0\"><br> `44<span style=\"color:#c0c0c0\"> or <span style=\"color:#800080\">m<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#800080\">Purple<span style=\"color:#c0c0c0\"><br> `55<span style=\"color:#c0c0c0\"> or <span style=\"color:#008080\">c<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#008080\">Cyan<span style=\"color:#c0c0c0\"><br> `66<span style=\"color:#c0c0c0\"> or <span style=\"color:#c0c0c0\">w<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#c0c0c0\">White (Default color)<span style=\"color:#c0c0c0\"><br> `77<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">d<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Grey<span style=\"color:#c0c0c0\"><br> `88<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff0000\">R<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff0000\">Bright Red<span style=\"color:#c0c0c0\"><br> `99<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ff00\">G<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ff00\">Bright Green<span style=\"color:#c0c0c0\"><br> `!!<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffff00\">Y<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffff00\">Bright Yellow<span style=\"color:#c0c0c0\"><br> `@@<span style=\"color:#c0c0c0\"> or <span style=\"color:#0000ff\">B<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#0000ff\">Bright Blue<span style=\"color:#c0c0c0\"><br> `##<span style=\"color:#c0c0c0\"> or <span style=\"color:#ff00ff\">M<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ff00ff\">Bright Purple<span style=\"color:#c0c0c0\"><br> `$$<span style=\"color:#c0c0c0\"> or <span style=\"color:#00ffff\">C<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#00ffff\">Bright Cyan<span style=\"color:#c0c0c0\"><br> `%%<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">W<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#ffffff\">Bright White<span style=\"color:#c0c0c0\"><br> `^^<span style=\"color:#c0c0c0\"> or <span style=\"color:#808080\">D<span style=\"color:#c0c0c0\"> &#8211; <span style=\"color:#808080\">Black<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Saycolor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">000-255)<\/span><\/span><br>Used to set a color for the say portion of emotes.<br> <br>Note you can also use 000-255 or #(Any six digit hex color code) after the color symbol to use more color types.\n<\/div><\/div><\/article><article id=\"post-31316\" class=\"category-display-post\"><a id=\"combine\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">combine<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> combine<br> <br>To put together. While combine is on your inventory looks<br>a bit like this:<br> <br>(2) a stake<br> <br>if it is off it would look like this:<br> <br>a stake<br>a stake\n<\/div><\/div><\/article><article id=\"post-31296\" class=\"category-display-post\"><a id=\"commands\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">commands<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Commands<br> <br>Typing commands will show you a list of all the commands in<br>the game.\n<\/div><\/div><\/article><article id=\"post-31294\" class=\"category-display-post\"><a id=\"compact\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compact<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> compact<br> <br>Compact helps set your display options for the game. Typing<br>compact removes the extra blank line before your prompt.\n<\/div><\/div><\/article><article id=\"post-31533\" class=\"category-display-post\"><a id=\"compete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">compete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> compete against (person) with (stat) and (stat) and (stat)<br><br>This command allows you to test your stats against someone else?s, up to<br>three at a time.<br><br>For instance if you wished to arm wrestle with someone, compete against (person)<br>with strength<br><br>Would test your strength against theirs, or for a game of darts you might<br>enter compete against (person) with games and dexterity<br><br>On completion of the command it will send an echo to the room of who won.<br><br>Normally the winner will always be the person with the highest stat total,<br>if the stat totals are equal it will be a fifty\/fifty chance. However<br>this may change based on the inclusion of certain stats.<br><br>Currently games is the only stat which deviates from this, when adding<br>games as one of the stats tested it will always introduce an element of<br>randomness to the calculation while still significantly favoring the<br>person with higher stats.<br><br>For each 1 point below the other person you are in a game calculation, your<br>chance of winning will lower by a multiplicative 20%. So if stat levels<br>are the same you&#8217;ll have 50% chance, if you&#8217;re one lower 40%, if 2 lower<br>32% etc.<br><br>As optional syntax you can also drop the &#8216;against&#8217; and simply type compete<br>(person) with (stats)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31196\" class=\"category-display-post\"><a id=\"crisis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Crisis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCrises are coded events that Story Runners can use to affect the entire<br>town temporarily.  Because of their town wide nature only senior SRs or<br>Staff can use them.  To be senior, a SR has to have been around for a while<br>and done a certain amount of RP.  <br><br><span style=\"color:#ffffff\">Crisis brainwash on (Message)<\/span><br>-Places a level 1 imprint on everyone in town.  <br><span style=\"color:#ffffff\">Crisis brainwash off<\/span><br>-Stop the brainwash.  <br><br><span style=\"color:#ffffff\">Crisis flood on<\/span><br>-Floods the town, making the streets and parks like water rooms<br>and the caves and tunnels like underwater rooms.<br><span style=\"color:#ffffff\">Crisis flood off<\/span><br>-Ends the flood.<br><br><span style=\"color:#ffffff\">Crisis supernaturaldarkness on<\/span><br>-Makes the entire town dark, even inside and normally lit areas.  <br><span style=\"color:#ffffff\">Crisis supernaturaldarkness off<\/span><br>-Turns off the dark.  <br><br><span style=\"color:#ffffff\">Crisis darkness on<\/span><br>-Blocks out all natural light, meaning rooms that are normally lit by the<br>sun will now be dark.  <br><span style=\"color:#ffffff\">Crisis darkness off.  <\/span><br>-Turns off the dark.  <br><br><span style=\"color:#ffffff\">Crisis blackout on<\/span><br>-Renders all indoor rooms dark, even those that would normally be lit.  <br><span style=\"color:#ffffff\">Crisis blackout off<\/span><br>-Turns the lights back on.  <br><br><span style=\"color:#ffffff\">Crisis light on<\/span><br>-Makes outside unlit rooms lit even if it&#8217;s night time.  <br><span style=\"color:#ffffff\">Crisis light off<\/span><br>-Turns off the unnatural light.  <br><br><span style=\"color:#ffffff\">Crisis hurricane on<\/span><br>-Creates a fierce wind that can randomly move players when they&#8217;re outside. <br><span style=\"color:#ffffff\">Crisis hurricane off<\/span><br>-Turns off the wind.  <br><br><span style=\"color:#ffffff\">Crisis storm on<\/span><br>-Creates and maintains a storm, the type depends on the current temperature.<br><span style=\"color:#ffffff\">Crisis storm off<\/span><br>-Lets the storm dissipate naturally.  <br><br><span style=\"color:#ffffff\">Crisis heatup (degrees)<\/span><br>-Raises the game temperature by the specified number of degrees Fahrenheit. <br><br><span style=\"color:#ffffff\">Crisis cooldown (degrees)<\/span><br>-Lowers the game temperature by the specified number of degrees farenheit. <br><br><span style=\"color:#ffffff\">Crisis atmosphere<\/span><br>-Puts you in an editor where you can write a message that will appear in<br>every room when people look.  <br><br><span style=\"color:#ffffff\">Crisis constantdamage on (message)<\/span><br>-People outside will regularly take small amounts of damage, when they do<br>they will see (message) on a new line.  <br><span style=\"color:#ffffff\">Crisis constantdamage off<\/span><br>-Turn off the constant damage.  <br><br><span style=\"color:#ffffff\">Crisis erraticdamage on (message)<\/span><br>-People outside have a small chance to be hit for very serious damage, they<br>will see (message) on a new line when they do.  This damage will wound most<br>characters.  <br><br><span style=\"color:#ffffff\">Crisis invade (1-3) (number)<\/span><br>-This starts an invasion, up to three invasions can be run at once, pick the<br>number by 1-3, the (number) is the monster number you want to use for the<br>invasion, see help monsters for information on setting those up.  If you&#8217;re<br>on the grid when you use this command, the monsters will spawn from where<br>you&#8217;re standing, if not they&#8217;ll spawn from the edges of town.  Invasion mobs<br>will not aggro civilians, but rather will force them to flee on sight.  <br><span style=\"color:#ffffff\">Crisis invade over (1-3)<\/span><br>-Bring a stop to an invasion.  <br><br><span style=\"color:#ffffff\">Crisis invade intelligent (1-3)<\/span><br>-This will set the mobs of the current invasion to knock on doors.  <br><span style=\"color:#ffffff\">Crisis invade unintelligent (1-3)<\/span><br>-No more door knocking.  <br><br><span style=\"color:#ffffff\">Crisis invade nightmare (1-3)<\/span><br>-Sets the invasion mobs to be in the nightmare.  <br><span style=\"color:#ffffff\">Crisis invade unnightmare (1-3)<\/span><br>-Invading mobs no longer in the nightmare.  <br><br><span style=\"color:#ffffff\">Crisis invade flying (1-3)<\/span><br>-Sets the invading mobs to fly through the air most of the time and<br>sometimes descend to the streets.  <br><span style=\"color:#ffffff\">Crisis invade walking (1-3)<\/span><br>-Sets the invading mobs to walk along the ground.  <br><br><span style=\"color:#ffffff\">Crisis mist on\/off<\/span><br>-Sets the town to be shrouded in mist.<br><br><span style=\"color:#ffffff\">Crisis nodrive on\/off<\/span><br>-Makes people unable to use their vehicles.<br><br><span style=\"color:#ffffff\">Crisis uninvite on\/off<\/span><br>-Makes people wander out of their houses and shops.<br><br><span style=\"color:#ffffff\">Crisis notravel on\/off<\/span><br>-Stops people being able to leave Haven.<br><br>So for example if you wanted to do RP based around a catastrophic bridge<br>being opened between our world and the elemental plane of fire, you could<br>start off with a broadcast about flames and smoke, then set the atmosphere<br>to be heavy with smoke and flicking flames.  Perhaps you could then make<br>smaller fire elementals start to invade the town from within the nightmare,<br>then set the town to darkness as the smoke obscures the sun.  As the bridge<br>grows stronger and more severe you could add a constantdamage with a message<br>like &#8220;You are burnt by burning ash&#8221;, and raise the town&#8217;s temperature.  Then<br>some of the elementals might start coming out of the nightmare and into the<br>town proper, and you could add an erratic damage with a message like.  &#8220;A<br>giant fireball crashes into the ground beside you, sending you flying.&#8221;  <br><br>This is obviously a severe example, but should give an idea of the sorts of<br>things you can do with the code.\n<\/div><\/div><\/article><article id=\"post-31153\" class=\"category-display-post\"><a id=\"csay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Csay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Csay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel frequency 1-10 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel name 1-10 <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>        <span style=\"color:#ffffff\">Channel on\/off\/broadcast <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Used to set up and use private comms channels, type channel by itself to see<br>a list.  You can have up to 10 at a time, switch them off to not hear what&#8217;s<br>said, broadcast to transmit on them when you use csay.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30994\" class=\"category-display-post\"><a id=\"curseobject\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curseobject<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Curseobject (object) (body\/mind) (imprint)<br><br>This command can only be performed in an arcane workshop and costs up<br>to three hundred dollars. Arcane focus and dark magic focus reduces<br><br>the cost.<br>A body cursed object will create the imprint &#8216;Your body (message)&#8217; when<br>worn, a mind one the imprint &#8216;You need to (message)&#8217;<br><br>These last until the object is removed.<br><br>Those with occult knowledge of at least 4 can identify if an object is<br>cursed, but only if they have it in their possession.  <br> <br>Cursed objects will only apply their effects if worn willingly, and not<br>forced onto someone. If a cursed object is force removed from someone it will<br>cause the effect to linger for an extremely long time afterwards regardless.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30771\" class=\"category-display-post\"><a id=\"curtains\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">curtains<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> curtains (direction)<br><br>Close or open curtains over a window, can only be done when indoors.\n<\/div><\/div><\/article><article id=\"post-31506\" class=\"category-display-post\"><a id=\"customize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">customize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe <span style=\"color:#ffffff\">customize<\/span> command allows players to alter the properties of an object so<br>that they can better represent props in their stories.  The command can be used<br>in any store that sells the type of object being customized.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">customize <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Enters the object editor.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">customize <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">field<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">value<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Possible fields are: <span style=\"color:#ffffff\">cover<\/span>, <span style=\"color:#ffffff\">zips<\/span>, <span style=\"color:#ffffff\">shortstring<\/span>, <span style=\"color:#ffffff\">longstring<\/span>, <span style=\"color:#ffffff\">names<\/span>, <span style=\"color:#ffffff\">wear<\/span>, <br>  <span style=\"color:#ffffff\">description<\/span>, <span style=\"color:#ffffff\">extra<\/span>, <span style=\"color:#ffffff\">layer<\/span>, <span style=\"color:#ffffff\">symbol<\/span>, <span style=\"color:#ffffff\">cost<\/span>, <span style=\"color:#ffffff\">badge<\/span>, <span style=\"color:#ffffff\">large<\/span>, <span style=\"color:#ffffff\">focus<\/span>, <span style=\"color:#ffffff\">angeliccollar<\/span>,<br>  <span style=\"color:#ffffff\">relic<\/span>, <span style=\"color:#ffffff\">playlist<\/span>.  <span style=\"color:#ffffff\">Symbol<\/span>, <span style=\"color:#ffffff\">badge<\/span>, <span style=\"color:#ffffff\">large<\/span>, <span style=\"color:#ffffff\">focus<\/span>, <span style=\"color:#ffffff\">angeliccollar<\/span>, <span style=\"color:#ffffff\">relic<\/span>, and<br>  <span style=\"color:#ffffff\">playlist<\/span> take no values.<br> <br><span style=\"color:#008080\">An explaination of fields follows<span style=\"color:#008000\">:<\/span><\/span><br> <br><span style=\"color:#ffffff\">Cover<span style=\"color:#008000\">:<\/span><\/span> Toggles cover location.  A cover location is any area which the object<br>  should normally cover when worn.<br> <br><span style=\"color:#ffffff\">Zips<span style=\"color:#008000\">:<\/span><\/span> Toggles zipes location.  A zips location is any area which is revealed<br>  when the zip command is used.<br> <br><span style=\"color:#ffffff\">Shortstring<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used to describe an object is manipulated such as<br>with the <span style=\"color:#ffffff\">wear<\/span>, <span style=\"color:#ffffff\">remove<\/span>, <span style=\"color:#ffffff\">drop<\/span>, or <span style=\"color:#ffffff\">get<\/span> commands.  This is also the string used<br>for the stash command as well.<br> <br><span style=\"color:#ffffff\">Longstring<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used to describe an object when it is seen on a<br>  character, in a room, or in an inventory.<br> <br><span style=\"color:#ffffff\">Names<span style=\"color:#008000\">:<\/span><\/span> Sets the keywords used to interact with the object.  Each space in a<br>  names value will indicate the start of a new keyword.<br> <br><span style=\"color:#ffffff\">Wear<span style=\"color:#008000\">:<\/span><\/span> Sets the phrase used for the location within &lt;&gt; when a character&#8217;s outfit<br>  is displayed.<br> <br><span style=\"color:#ffffff\">Description<span style=\"color:#008000\">:<\/span><\/span> Opens the editor for an object&#8217;s description.  This blurb will be<br>  displayed when an object is looked at directly.<br> <br><span style=\"color:#ffffff\">Extra<span style=\"color:#008000\">:<\/span><\/span> Opens the editor for an object&#8217;s extra.  This creates an extra with the<br>  name specified as a value.  Whenever this keyword is looked at, the blurb will<br>  be displayed.<br> <br><span style=\"color:#ffffff\">Layer<span style=\"color:#008000\">:<\/span><\/span> Sets the layer an object occupies.  Objects with higher layer values are<br>  always worn over top of objects with lower values.  This may cause objects to<br>  obscure others beneath them depending on the cover locations of each.  A zero<br>  value will make the item wearable in any layer depending on the order in which<br>  it is worn.<br><br><span style=\"color:#ffffff\">Symbol<span style=\"color:#008000\">:<\/span><\/span> Attaches the symbol of the character&#8217;s society to the object.  Wearing<br>  an object with a symbol allows a character to earn respect while he is role<br>  playing.  This also allows the sheriff&#8217;s department to create items with their<br>  symbol on it.  All symbols can be used to access the goblin market.  A type of<br>  symbol that identifies an item as a goblin key can be created by characters<br>  without a society and with occult knowledge 1 or greater.  These keys allow<br>  access to the goblin market, but confer no additional symbol benefits.<br> <br><span style=\"color:#ffffff\">Cost<span style=\"color:#008000\">:<\/span><\/span> Sets the objects cost.  An objects cost can only increase from what it is<br>  currently set to.<br> <br><span style=\"color:#ffffff\">Large<span style=\"color:#008000\">:<\/span><\/span> Makes the object a large object.  Large objects require the lift command<br>  to move.<br> <br><span style=\"color:#ffffff\">Focus<span style=\"color:#008000\">:<\/span><\/span> Designates the object as a magical focus.<br> <br><span style=\"color:#ffffff\">Angeliccollar<span style=\"color:#008000\">:<\/span><\/span> Designates the object as an angelic collar.<br> <br><span style=\"color:#ffffff\">Relic<span style=\"color:#008000\">:<\/span><\/span> Designates the object as a relic.<br> <br><span style=\"color:#ffffff\">Playlist<span style=\"color:#008000\">:<\/span><\/span> Sets up the playlist for a game or playback item.<br> <br><span style=\"color:#ffffff\">Warmth\/Breathable<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Adding the following keywords to a clothing&#8217;s short <br>description can make them warmer or more breathable\/cooling: <span style=\"color:#00ffff\">vented<span style=\"color:#c0c0c0\">, <br><span style=\"color:#800000\">insulated<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">heated<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">padded<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">quilted<span style=\"color:#c0c0c0\">, <span style=\"color:#00ffff\">merino<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">thermal<span style=\"color:#c0c0c0\">, <br><span style=\"color:#800000\">wool<span style=\"color:#c0c0c0\">, <span style=\"color:#800000\">fur<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clone\">Clone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing-objects\">editing objects<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">outfitproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">waterproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wearing-clothing\">wearing clothing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30436\" class=\"category-display-post\"><a id=\"ddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Dynamic descriptions<\/span><br><br>A dynamic description, or ddesc, is an extra piece of description that you write yourself and switch on and off as your look changes: a fresh bruise, a new tattoo, a hairstyle, a scent you are trying out. You can keep up to 100 of them. While one is active, it shows when people look at you, straight after your normal description for that part of your body. Parts of your body appear in the order you set with <span style=\"color:#008080\">describe order<\/span>.<br><br><span style=\"color:#ffffff\">Commands<\/span><br><span style=\"color:#008080\">ddesc create (keyword) (location)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make a new ddesc and open the editor to write it (see <span style=\"color:#008080\">help editing<\/span>). The keyword is the one word you use for it in the other commands. A new ddesc starts active. Give each one its own keyword, because the other commands act on the first ddesc they find with that keyword.<br><span style=\"color:#008080\">ddesc edit (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to rewrite a ddesc.<br><span style=\"color:#008080\">ddesc activate (keyword)<\/span> or <span style=\"color:#008080\">ddesc a (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch a ddesc on.<br><span style=\"color:#008080\">ddesc deactivate (keyword)<\/span> or <span style=\"color:#008080\">ddesc d (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch a ddesc off. You keep it, ready to use again later.<br><span style=\"color:#008080\">ddesc delete (keyword)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Delete a ddesc for good.<br><span style=\"color:#008080\">ddesc list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List your ddescs, with where each one goes and whether it is active.<br><span style=\"color:#008080\">ddesc search (word)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the full text of every ddesc that contains that word.<br><br>When you switch a ddesc on or off, you see your appearance change, and so does everyone in the room who could see that ddesc (see below). The message quotes its text.<br><br>While you are desclocked, you can list and search your ddescs but not create, edit, delete, activate or deactivate them.<br><br><span style=\"color:#ffffff\">Locations<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Body: hands, lowerarms, upperarms, feet, lowerlegs (or calves), forehead, thighs, groin, buttocks (or arse, ass, rear), lowerback, upperback, lowerchest, breasts, upperchest, neck, lowerface, hair, eyes.<br><span style=\"color:#ffffff\">    &#8211;<\/span>self (or everywhere): about you as a whole. It shows next to your general description.<br><span style=\"color:#ffffff\">    &#8211;<\/span>smell: how you smell to a keen nose.<br><span style=\"color:#ffffff\">    &#8211;<\/span>lightmakeup (or makeup), mediummakeup, heavymakeup: shown at the end of your description, but only while you are wearing that level of makeup. You can leave them active and they appear when you put that makeup on.<br><span style=\"color:#ffffff\">    &#8211;<\/span>scent: a perfume or scent you are wearing, shown at the end of your description.<br><span style=\"color:#ffffff\">    &#8211;<\/span>hairstyle: a short phrase such as &#8220;long silver braids&#8221;. It is not added to your description: it replaces your hair colour wherever your hair is described.<br><br><span style=\"color:#ffffff\">What people see<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A ddesc on a part of your body is hidden while clothing covers that part, just like your normal description for it. A bath or deep water hides everything from the chest down.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A self ddesc always shows.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A smell ddesc is only noticed by people in the room with you who have a keen nose, the same as your <span style=\"color:#008080\">describe smell<\/span> text.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A scent ddesc is noticed by people in the room with a keen nose, or standing right beside you.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A hairstyle is hidden while your hair is covered.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You always see your own.<br><br>See also: <span style=\"color:#008080\">help adesc<\/span>, <span style=\"color:#008080\">help descriptions<\/span>, <span style=\"color:#008080\">help describe<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adesc\">adesc<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#detail\">detail<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#editing\">Editing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#makeup\">makeup<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31205\" class=\"category-display-post\"><a id=\"decorate\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Decorate<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe <span style=\"color:#ffffff\">decorate<\/span> command can be used to customize a <span style=\"color:#ffffff\">house<\/span> or <span style=\"color:#ffffff\">shop<\/span> property that you own. It is extremely versatile and has many options, but at a bare minimum rooms should feature a name and description.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> decorate <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>argument<span style=\"color:#008000\">) [<\/span>additional modifier<span style=\"color:#008000\">]<\/span><br> <br>The arguments for decorate are as follows:<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Description Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate name <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Changes the name of the room you&#8217;re in. All rooms begin with &#8216;In&#8217; if inside, or &#8216;At&#8217; if outside.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate name a carpeted hallway<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will yield, &#8220;In a carpeted hallway&#8221;.<br> <br><span style=\"color:#ffffff\">  Decorate description<\/span><br>    Enters an editor to write the description of the room you&#8217;re currently in.<br> <br><span style=\"color:#ffffff\">  Decorate nightmaredescription<\/span><br>    Enters an editor to write the description of the room you&#8217;re in when viewed in the nightmare. <br> <br><span style=\"color:#ffffff\">  Decorate extra <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Enters an editor to write the description of an extra detail people in the room can view when looking at any word in its name. Can be used again to edit an existing extra&#8217;s description, if keywords match. See <span style=\"color:#ffffff\">&#8216;help extra keywords&#8217;<\/span> for special keywords seen by people with appropriate powers.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">decorate extra an ornate oil painting on the western wall<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br> <br><span style=\"color:#ffffff\">  Decorate extradelete <span style=\"color:#008000\">(<\/span><\/span>keyword<span style=\"color:#008000\">)<\/span> <br>    Deletes an extra description. Be careful using a keyword that is in use by multiple extras, if more than one is present.<br> <br><span style=\"color:#ffffff\">  Decorate place <span style=\"color:#008000\">(<\/span><\/span>string<span style=\"color:#008000\">)<\/span><br>    Creates a new place in the room people can <span style=\"color:#ffffff\">join<\/span>, and enters an editor to write its description. Can be used again to edit an existing place&#8217;s description, if keywords match.<br> <br><span style=\"color:#ffffff\">  Decorate placedelete <span style=\"color:#008000\">(<\/span><\/span>keyword<span style=\"color:#008000\">)<\/span><br>    Deletes a place. Be careful using a keyword that is in use by multiple extras, if more than one is present.<br> <br><span style=\"color:#ffffff\">  Decorate doorname <span style=\"color:#008000\">(<\/span><\/span>exit<span style=\"color:#008000\">) (<\/span>string<span style=\"color:#008000\">)<\/span><br>    Replaces the default name of &#8216;door&#8217; with a string of your choice. Affects both sides of the door. The first word should always be a noun.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">decorate doorname west gate of wrought iron<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span> will yield, &#8220;The gate is closed&#8221; and &#8220;You open the western gate of wrought iron&#8221;.<br> <br><span style=\"color:#ffffff\">  Decorate atmosphere<\/span><br>    Enters an editor to write a list of one-line atmosphere messages, which will periodically echo to the room. Each new line is a new message. They are selected randomly.<br>  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Modifying Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate decor <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>3<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the decor of the room you&#8217;re in<span style=\"color:#008000\">:<\/span> cheap, average, expensive, or extravagant. No cost to downgrade.<br> <br><span style=\"color:#ffffff\">  Decorate type <span style=\"color:#008000\">(<\/span><\/span>shop<span style=\"color:#008000\">\/<\/span>house<span style=\"color:#008000\">\/<\/span>anonymous<span style=\"color:#008000\">)<\/span><br>    Variable cost. For <span style=\"color:#008000\">$<span style=\"color:#ffffff\">300<\/span><\/span>, &#8216;shop&#8217; will toggle the property to being a shop, and &#8216;house&#8217; will toggle the property to being a house. For <span style=\"color:#008000\">$<span style=\"color:#ffffff\">200<\/span><\/span>, makes a house an anonymous house, which can only have cheap decor and cannot have utilities, but will also not show up on investigations.<br> <br><span style=\"color:#ffffff\">  Decorate indoors<\/span><br>    Sets the room to be inside.<br> <br><span style=\"color:#ffffff\">  Decorate outdoors<\/span><br>    Sets the room to be outside.<br> <br><span style=\"color:#ffffff\">  Decorate hotspot<\/span><br>    Makes the room a hotspot, which will show the number of players within it on <span style=\"color:#ffffff\">where<\/span>.<br> <br><span style=\"color:#ffffff\">  Decorate sparring<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. Makes a room into a sparring room; see &#8216;help spar&#8217;.<br> <br><span style=\"color:#ffffff\">  Decorate public<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Sets the room to be public, in a sense of law enforcement having a swiftly-responding presence there. Affects nudity, displays of the supernatural, carrying weapons, etc.<br> <br><span style=\"color:#ffffff\">  Decorate private<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Sets the room to be private, in a sense of it existing outside the plausible immediate enforcement of the law. Suitable for offices, back rooms, bathrooms, etc.<br> <br><span style=\"color:#ffffff\">  Decorate marketdoor <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    <span style=\"color:#808000\">Shop only<\/span>. Flags a wall as being eligible for a <span style=\"color:#ffffff\">goblin market<\/span> access point when the access points are re-randomized, but does not guarantee one.<br> <br><span style=\"color:#ffffff\">  Decorate bathroom<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A bathroom allows you to create a shower or bath place within, and automatically and always includes a mirror for exiting the <span style=\"color:#ffffff\">nightmare<\/span>. To add a shower or tub, use &#8220;decorate place&#8221; with one of those words as a keyword somewhere in the string.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate place a glass-walled shower enclosure<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span><br> <br><span style=\"color:#ffffff\">  Decorate bedroom<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A bedroom allows you to <span style=\"color:#ffffff\">stash<\/span> items within, set up a magic wardrobe (see below), and gives you an area to log out.<br> <br><span style=\"color:#ffffff\">  Decorate kitchen<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">80<\/span><\/span>. <span style=\"color:#808000\">House only<\/span>. A kitchen allows you to <span style=\"color:#ffffff\">customize<\/span> food and drink items, and use <span style=\"color:#ffffff\">make food<\/span> and <span style=\"color:#ffffff\">make drink<\/span> to create new ones on the fly.<br> <br><span style=\"color:#808000\">Note that a single room in a house may have multiple types, as may be the case for a studio apartment or small cabin. Using the command again will remove the specified room type at no cost.<\/span><br>  <br>  <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Building Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate door <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs or removes a door in the specified direction.<br> <br><span style=\"color:#ffffff\">Decorate hiddendoor<\/span> <span style=\"color:#008000\">(<\/span>direction<span style=\"color:#008000\">)<\/span><br>  Costs <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">200<\/span><\/span>. Builds a hidden door in the specified direction.<br><br><span style=\"color:#ffffff\">  Decorate wall <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a wall in the specified direction, blocking movement.<br> <br><span style=\"color:#ffffff\">  Decorate demolish <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">20<\/span><\/span>. Knocks down any walls, windows, or doors in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate largewindow <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a visible window in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate smallwindow <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Installs a non-visible window in the specified direction.<br> <br><span style=\"color:#ffffff\">  Decorate magicwardrobe <span style=\"color:#008000\">(<\/span><\/span>who<span style=\"color:#008000\">) (<\/span>wall<span style=\"color:#008000\">)<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. In a bedroom, creates a magic link in the specified direction so long as the target is also in a bedroom and has permission to use the decorate command there. Both characters must pay the fee, for a total of <span style=\"color:#008000\">$<span style=\"color:#ffffff\">1<span style=\"color:#008000\">,<span style=\"color:#ffffff\">000<\/span><\/span><\/span><\/span>.<br> <br><span style=\"color:#ffffff\">  Decorate destroywardrobe<\/span><br>    Destroys any magic wardrobes built inside the current bedroom. Ideally, must be used in both rooms to avoid strangeness.<br> <br><span style=\"color:#ffffff\">  Decorate build <span style=\"color:#008000\">(<\/span><\/span>up<span style=\"color:#008000\">\/<\/span>down<span style=\"color:#008000\">)<\/span><br>    Expand your property up or down from where you are. Be advised that subterranean rooms may flood, lack reception below the first subterranean level, and must always be attached to another room to avoid being immediately reclaimed by the game. Not all properties in town may be expanded in this way.<br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Room Security Commands<span style=\"color:#008080\">]<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><br><span style=\"color:#ffffff\">  Decorate lock <span style=\"color:#008000\">(<\/span><\/span>direction<span style=\"color:#008000\">)<\/span><br>    Locks a door from the side you are currently on. Must be used on both sides if you want the door locked on both sides.<br><span style=\"color:#008080\">    Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">decorate lock west<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><\/span> will make the door locked for anyone in your current room heading west.<br> <br><span style=\"color:#ffffff\">  Decorate access<\/span><br>    Enters an editor where you may write the names of characters, separated by a space. Each of these people will have access to this room regardless of its locked\/unlocked status. The names must be accurate; no nicknames or aliases.<br><span style=\"color:#008080\">    Example list<span style=\"color:#008000\">:<\/span><\/span> Aleister Genesis Samael Dolores Eugen<br> <br><span style=\"color:#ffffff\">  Decorate noaccess<\/span><br>    Enters an editor where you may write the names of characters, separated by a space. Each of these people will be barred from entry to this room regardless of its locked\/unlocked status.<br> <br><span style=\"color:#ffffff\">  Decorate signalproof<\/span><br>    Costs <span style=\"color:#008000\">$<span style=\"color:#ffffff\">500<\/span><\/span>. Makes a room immune to signals; when in such a room, all comms, radios, phones, telepathy, and electropathy cannot reach in or out. Also prevents view of roleplay by SRs. No cost to remove.<br> <br><span style=\"color:#ffffff\">  Decorate toughness <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>4<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the toughness of the room you&#8217;re in. Toughness is the defense against the <span style=\"color:#ffffff\">breakin<\/span> command, and competes against <span style=\"color:#ffffff\">demolitions<\/span>. No cost to downgrade.<br> <br><span style=\"color:#ffffff\">  Decorate security <span style=\"color:#008000\">(<\/span><\/span>0<span style=\"color:#008000\">&#8211;<\/span>4<span style=\"color:#008000\">)<\/span><br>    Variable low cost. Sets the security of the room you&#8217;re in. Security is the defense against the <span style=\"color:#ffffff\">picklock<\/span> command, and competes against <span style=\"color:#ffffff\">larceny<\/span>. No cost to downgrade.<br> <br> <br><span style=\"color:#808000\">Be advised that many of these settings may come with an additional cost on your monthly bill for the property; it is suggested you review <\/span>&#8216;<span style=\"color:#ffffff\">help property costs<\/span>&#8216;<span style=\"color:#808000\"> for an understanding of these factors.<\/span><br> <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 4, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31304\" class=\"category-display-post\"><a id=\"delete\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">delete<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">delete<span style=\"color:#c0c0c0\"><br> This command deletes your current character. You keep 80% of spent combat<br> and roleplay experience when you do this, with the first 350k RPXP spent<br> returning to your account without penalty. 80% of regular karma is also<br> returned, but banked to return slowly over time. Personal karma is not<br> banked and must be re-earned.<br><br> There is a cooldown period between playing characters tier 3 and higher.<br> For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br> the cooldown is 2 months.<br> <br> The last character on your account cannot be deleted. You will need to confirm<br> this action.<br><br>  Characters in stasis can be deleted from the character selection <br>  screen using: <span style=\"color:#ffffff\">delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">char name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#reroll\">reroll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31270\" class=\"category-display-post\"><a id=\"deposit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">deposit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: deposit &lt;amount&gt;<br><br>Here at Haven a fully functional banking system is in use to save players<br>from carrying around all of their hard earned cash.  The deposit command<br>lets you deposit money at a bank, from which it can later be withdrawn.  <br><br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<\/div><\/div><\/article><article id=\"post-31202\" class=\"category-display-post\"><a id=\"desclock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">DescLock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">Desklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">Desklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> longterm<\/span><\/span><\/span><\/span><\/span><br><br>This command can only be used on unconscious or bound victims, it renders<br>them unable to change their own description for some time afterwards. <br>Normally about a day.  <br><br>If used with the longterm argument it lasts much longer, about six weeks. <br>Using this version of the command, however, is a violation to Sanctuary.\n<\/div><\/div><\/article><article id=\"post-31495\" class=\"category-display-post\"><a id=\"describe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">describe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax is :describe &lt;location&gt;<br>Valid locations: self, lowerarms, upperarms, feet, lowerlegs, thighs,<br>groin, arse, lowerback, upperback, lowerchest, breasts, upperchest, neck,<br>hands, lowerface, forehead, hair, eyes, smell, taste, wolf<br>wolfchangeto, wolfchangefrom, merchangeto, merchangefrom, radioaction,<br>makeuplight, makeupmedium, makeupheavy<br><br>Used to describe your character.<br> <br><span style=\"color:#ffffff\">Alt Syntax:<\/span> describe replace\/append (location) (new string)<br>This syntax allows someone to easily on the fly replace part of their<br>description or append to part of it. It will keep all formatting<br>around the original description intact, such as the number for it&#8217;s order and<br>any spaces or empty lines after it.<br> <br>Taste is determined by your archetype automatically, though you may add extra<br>information which would primarily be impacted by your character&#8217;s dietary, drug,<br>and alcohol habits.<br> <br>Radioaction is echoed to the room whenever you use a command such as fsay.<br>So for example, &#8220;$n lifts $s sleeve and speaks into the cuff.&#8221; would echo<br>&#8220;Jane lifts her sleeve and speaks into the cuff&#8221;.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">Descriptions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fears\">Fears<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goals\">Goals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrets\">Secrets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#detail\">Detail<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31494\" class=\"category-display-post\"><a id=\"description\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">description<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee help descriptions\n<\/div><\/div><\/article><article id=\"post-31042\" class=\"category-display-post\"><a id=\"desire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Desire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command allows a player to project his or her character&#8217;s desires.  If the target is one that&#8217;s sensitive to desires, such as angelborn characters, he or she will feel an urge to fulfill that desire.  However, this wish to fulfill the desire is usually less strong than the originator&#8217;s desire to have it fulfilled.  Characters other than angelborn may become sensitive to desires, such as natural humans during a domination scheme. As a general rule, most desires should begin with a verb in order to display correctly.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> desire <span style=\"color:#008000\">(<\/span><\/span><\/span><\/span>degree<span style=\"color:#008000\">) (<\/span>desire<span style=\"color:#008000\">)<\/span> Or <span style=\"color:#ffffff\">desire <span style=\"color:#008000\">(<\/span><\/span>person<span style=\"color:#008000\">) (<\/span>degree<span style=\"color:#008000\">) (<\/span>desire<span style=\"color:#008000\">)<\/span><br><span style=\"color:#008080\">Valid degrees are<span style=\"color:#008000\">:<\/span><\/span> mild, moderate, or strong.<br> <br><span style=\"color:#808000\">Example<span style=\"color:#008000\">:<\/span><\/span> Steve types, <span style=\"color:#008000\">&#8220;<span style=\"color:#ffffff\">desire moderate demonstrate proper use of the desire syntax<span style=\"color:#008000\">&#8220;<\/span><\/span><\/span><br><span style=\"color:#808000\">Result<span style=\"color:#008000\">:<\/span><\/span> &#8220;You slightly want to help Steve fulfil his desire to demonstrate proper use of the desire syntax.&#8221;<br> <br>Note that a period is automatically appended for you; adding one yourself will result in a double period.<br> <br>You can use <span style=\"color:#ffffff\">wdesire<\/span> to use a desire and wish command simultaneously.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#angelborn\">Angelborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">Imprint<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying-angelborn\">Roleplaying Angelborn<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31117\" class=\"category-display-post\"><a id=\"detail\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Detail<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> detail (location) (over\/under)<br><br>This command allows you to add more detail to a body area, over details are<br>always seen, under details only when the area is exposed.  Details do not<br>show up by default but only if an area is looked at or shown.  You can show<br>people areas with show (location) (person), location being a bodyspot or<br>head\/torso\/legs\/back\/chest\/everything.  <br><br>You can look at locations with look (person) (location.)  This will show all<br>the clothes and jewelry in that location, as well as the visible<br>descriptions and details.\n<\/div><\/div><\/article><article id=\"post-31070\" class=\"category-display-post\"><a id=\"develop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Develop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe develop command is used to create new plots or edit some features of<br>existing ones to build houses and shops.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop buyland <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">house<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">shop<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">east-west length<span style=\"color:#008000\">)<br>(<span style=\"color:#ffffff\">north-south length<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Used in the inner forest to buy a plot of land of the specified size, you <br>must be standing on a street or road to use it.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop clear<span style=\"color:#c0c0c0\"><br>Start the process of chopping down trees in the area in order to claim the<br>land as property or build a road. This takes approx 90 mins and costs $0.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop claimland<span style=\"color:#c0c0c0\"><br>Used in the outer forest or on other worlds to claim a single room of the area <br>as your property, it has to be cleared first however.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop makeroad <span style=\"color:#008000\">(<span style=\"color:#ffffff\">road name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Start the process of making a road in a cleared area, once you begin you will <br>be able to write a description for the road. Takes approx 45 mins and costs $20.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop paveroad <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new road name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Start the process of turning a dirt road into a paved road.  Paved roads last <br>longer against regrowth and allows some vehicles to drive faster on them. This <br>takes approx 60 mins and costs $100.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Develop relay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Change the name and\/or description of a road room.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop dig shallow<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">deep<span style=\"color:#c0c0c0\"><br>Digs a pit in your property and fill it with water, turning a land room into<br>a water room. This takes approx 60 mins.  <br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop fillin<span style=\"color:#c0c0c0\"><br>Drain and fill in a pit, turning a water room back into a land room.  <br> <span style=\"color:#ffffff\"><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop sanctify <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>Sanctify a room to a particular Eidolon. You must have blood obtained through<br>the victimization command and rights to decorate the room.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> develop desanctify<\/span><\/span><\/span><br>Purge the influence of the Eidolon from the area.<br><br><span style=\"color:#ffffff\">Development tasks save their progress an can be resumed later, and can be<br>done by multiple people to reduce time taken and fatigue.<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">Decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">Holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#house\">House<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">Shop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">Encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#property-costs\">Property Costs<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31472\" class=\"category-display-post\"><a id=\"devour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">devour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> devour (food object)<br>Devour is used to eat the entirety of a food object at once.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30991\" class=\"category-display-post\"><a id=\"diminish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diminish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> diminish (0-100)<br>        diminish offer (person) (0-100)<br>        diminish accept<br>        diminish round (1-99)<br>        diminish longterm (1-99) (hours) visible\/invisible\/combatvisible<br><br>This command allows people to low their damage when fighting PCs to the<br>selected percentage.  Using dimish 50 for instance will make you do half<br>damage.  It has no echo to others, diminish 0 or diminish 100 will clear it<br>as will logging off for a while.  Using the command by itself shows what<br>you&#8217;re currently set at.  <br><br>This allows players to represent their characters being weaker for any RP<br>reason, or pulling their punches\/faking weakness.  <br><br>An alternate syntax allows you to offer someone a diminishment pact, with<br>diminish offer (person) (number) If someone accepts this you will both be<br>set to be diminished to the preset amount.  You can diminish yourself<br>further if you wish, but if you try and set your diminish higher it will<br>cancel the pact for both people.  This will also be automatically canceled<br>if the two people aren&#8217;t in the same room.  It is useful for people who want<br>to engage in a coded fight, but also want to draw it out.  <br> <br>Using diminish round (number) will diminish only your next source of<br>damage and will also echo to the room that you&#8217;ve done so. It is useful<br>for people who want to RP some IC event causing a temporary weakness<br>in their fighting.<br> <br>Using diminish longterm will allow you to debuff your character for several hours, or<br>even days or weeks. This will always echo to the room you are in and if done with the<br>visible toggle will also show in your look info, if done with invisible won&#8217;t be seen,<br>and if combatvisible will appear to others when you enter a fight.\n<\/div><\/div><\/article><article id=\"post-31317\" class=\"category-display-post\"><a id=\"display\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">display<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">display<\/span> <span style=\"color:#008000\">(<span style=\"color:#ffffff\">form<span style=\"color:#008000\">)<\/span><\/span><\/span><br><br><span style=\"color:#008000\">Valid forms<\/span>:  <span style=\"color:#ffffff\">fighting<\/span>, <span style=\"color:#ffffff\">fightingman<\/span>, <span style=\"color:#ffffff\">flying<\/span>, <span style=\"color:#ffffff\">birdman<\/span>, <span style=\"color:#ffffff\">running<\/span>, <span style=\"color:#ffffff\">runningman<\/span>,<br>              <span style=\"color:#ffffff\">swimming<\/span>, <span style=\"color:#ffffff\">fishman<\/span>, <span style=\"color:#ffffff\">wolf<\/span>, <span style=\"color:#ffffff\">wolfman<\/span><br> <br>This command will display a number of fields including name, intro, who title,<br>and room title.  It can be made to display the information for any form, but<br>will default to the character&#8217;s current form if no argument is used.\n<\/div><\/div><\/article><article id=\"post-31251\" class=\"category-display-post\"><a id=\"diss\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Diss<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe diss command uses influence in order to damage another player. <br>Other players won&#8217;t see the echo of it being used.  <br><br><span style=\"color:#ffffff\">Diss (name) character (amount) (reason)<\/span><br>This will penalize the target some influence based on the amount spent.  <br><br><span style=\"color:#ffffff\">Diss (name) appearance (amount) (reason)<\/span><br>This will give the target a hit to their apparent attractiveness based on<br>the influence spent.  <br><br><span style=\"color:#ffffff\">Diss (name) loyalty (amount) (reason)<\/span><br>This will lose the target some respect within their society based on the<br>influence spent.  <br><br><span style=\"color:#ffffff\">Diss (name) sexual (amount) (reason)<\/span><br>This will reduce the targets sexual reptuation, much more effective on<br>previous sexual partners.<br><br><span style=\"color:#ffffff\">Diss (name) roleplay (message)<\/span><br>This will send a private, delayed message to someone and is used for giving<br>RP feedback, it has no coded effect and requires no influence.  <br> <br><span style=\"color:#ffffff\">Diss (name) villainy (message)<\/span><br>This means you find the target particularly not scary and will reduce their<br>villainy ranking, see help villainy.<br> <br>The max influence that can be spent at a time is 10000, you should not spam<br>the command to bypass this cap.\n<\/div><\/div><\/article><article id=\"post-30576\" class=\"category-display-post\"><a id=\"domain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Domain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Domain list<br>Can be used to show all domains.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain info (name)<br>Show more info on a particular domain.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain who<br>Show all characters currently in your domain as long as they have been there for at<br>least 5 minutes.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain sanctified<br>List all rooms that have been sanctified to you.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain describe<br>Used to write the info visible when someone uses domain info.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain ambient<br>Enter an editor to add ambient messages to your domain, one per line.<br><br><span style=\"color:#ffffff\">Syntax:<\/span> Domain personalambient (text)<br>Set a line of text which will appear in look info when you are present<br>in a room with other people.\n<\/div><\/div><\/article><article id=\"post-30437\" class=\"category-display-post\"><a id=\"download\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">download<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> download character\/property\/myrooms<br><br>Saves a copy of your work as a text file on the website and gives you a link to it. Every download gets its own new address, and anyone who has the link can read it.<br><br><span style=\"color:#008080\">download character<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Your character: name, intro, descriptions, focused and detail descriptions, history, vehicles, custom strings, animal and creature forms, what you are carrying, and your dream identities.<br><span style=\"color:#008080\">download property<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The property you are standing in, with its advertisement and every room. You must be able to decorate it.<br><span style=\"color:#008080\">download myrooms<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Every room you have made with <span style=\"color:#008080\">myrooms<\/span> that is still active.<br><br>To get a link to your roleplay log, use <span style=\"color:#008080\">log download<\/span> instead.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#log\">log<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#website\">Website<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31232\" class=\"category-display-post\"><a id=\"drag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drag (target)<br><br>Used to grab a hold of a helpless or tied up target to drag them with you as<br>you move around.\n<\/div><\/div><\/article><article id=\"post-30481\" class=\"category-display-post\"><a id=\"dread\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Dread<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Dread<\/span><br><br><span style=\"color:#008080\">dread (degree) (thing)<\/span><br><span style=\"color:#008080\">dread (person) (degree) (thing)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Project something your character is dreading at the current point in time. The degree is mild, moderate or strong. The person you name has to be in the room with you.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Without a person named, everyone in the room who can sense dread senses it. With a person named, only that person does, and only if they can sense dread.<br><br><span style=\"color:#ffffff\">What it looks like<\/span><br>You see:<br>You feel (mildly\/moderately) negatively preoccupied with the prospect of (thing).<br>Those who sense it see:<br>You (just slightly\/moderately) want to manifest (your name)&#8217;s dread of (thing).<br>A strong dread leaves out the degree word in both lines.<br><br><span style=\"color:#ffffff\">Who senses dread<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn sense dread.<br><span style=\"color:#ffffff\">    &#8211;<\/span>So does anyone under the dreadwatcher ritual, for as long as it lasts (see <span style=\"color:#008080\">help enhancements rituals<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven demonborn character in the room senses it the same way, and may act on it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>An item imbued with demonborn blood lets its wearer feel suffering, not dread.<br><br><span style=\"color:#ffffff\">Roleplaying dread<\/span><br>This command represents the ability of those with demonic empathic abilities to intuitively sense the things that will best elicit suffering in others. Demonborn are not typically aware of the exact details of what someone is dreading, it is not mind reading, but they can pick up the general themes and ideas behind it.<br><br>What a player chooses for the dread command and their level does not represent what their character most fears or dreads generally, rather whatever it is most currently on their mind which makes it heavily influenced by the situation and circumstances. It is also often heavily influenced by their current train of thought, for instance someone mentions getting up early tomorrow, which makes them think about something they have to do at work tomorrow, which makes them start dreading being told off by their boss. This can at times be a little confusing for a demonborn who&#8217;d have no idea why they&#8217;re starting to feel like it&#8217;d be a good idea to put on a suit and scold this person.<br><br>Skilled demonborn interrogators work hard to try and control and influence the train of thought of their targets in order to more usefully use this sense to obtain valuable information or expose people&#8217;s weaknesses.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">Suffer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn\">Demonborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#enhancements-rituals\">Enhancements Rituals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31287\" class=\"category-display-post\"><a id=\"drink\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drink<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drink &lt;object&gt;<br> <br>When you are thirsty you drink something from an object or container<br>that holds a liquid suitable for drinking.<br> <br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#eat\">Eat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31233\" class=\"category-display-post\"><a id=\"drive\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drive<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis command allows a character to drive a car within the Haven limits.  See<br><span style=\"color:#ffffff\">help car<\/span> for more information on obtaining and making use of a car.  <br>For motorcyles, see <span style=\"color:#ffffff\">help ride<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive <span style=\"color:#008000\">(<span style=\"color:#ffffff\">destination<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Acceptable destinations include: the full address for a home, full shop name<br>  for a shop, numbered intersection on drive list, <span style=\"color:#ffffff\">lodge<\/span>, <span style=\"color:#ffffff\">medical<\/span>, <span style=\"color:#ffffff\">bank<\/span>,<br>  <span style=\"color:#ffffff\">library<\/span>, <span style=\"color:#ffffff\">newspaper<\/span>, <span style=\"color:#ffffff\">postoffice<\/span>, <span style=\"color:#ffffff\">furniture<\/span>, <span style=\"color:#ffffff\">thrift<\/span>, <span style=\"color:#ffffff\">hunting<\/span>, <span style=\"color:#ffffff\">hsd<\/span>, or <span style=\"color:#ffffff\">cemetary<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive list<\/span><\/span><\/span><br>  Displays all the intersections as well as any remembered destinations.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive remember <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">10<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Remembers the current location by the designated name for use with walk or<br>  drive.  Three custom locations can be remembered.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive around<\/span><\/span><\/span><br>  You can use this syntax to start or stop driving around town randomly.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">drive slow<span style=\"color:#c0c0c0\"><br>  You drive slow and avoid crashing in the mist.<br> <br>If characters are following you you can bring them with you by listing their names after the destination. e.g. drive 4 Bob Jane Susan<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cars\">cars<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#landmarks\">landmarks<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ride\">ride<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#walk\">walk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31467\" class=\"category-display-post\"><a id=\"drop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">drop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> drop (object)<br>Used to put an object down.\n<\/div><\/div><\/article><article id=\"post-31288\" class=\"category-display-post\"><a id=\"eat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">eat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> eat &lt;food object&gt;<br> <br>When you are Hungry, EAT something!\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#devour\">Devour<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#drink\">Drink<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chug\">Chug<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31160\" class=\"category-display-post\"><a id=\"ebay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ebay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ebay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">item<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Ebay can be used in the Goblin Market to sell an item that is worth <span style=\"color:#008000\">$<span style=\"color:#c0c0c0\">100<br>or more for 10% of its value.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goblin-market\">Goblin Market<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31308\" class=\"category-display-post\"><a id=\"emote\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">emote<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> emote <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This is the basic emoting syntax. Unless otherwise specificied, the emote <br> will start with your short desc or whatever others have you remembered by. <br> <br>See <span style=\"color:#ffffff\">help emoting<span style=\"color:#c0c0c0\"> for more information.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30992\" class=\"category-display-post\"><a id=\"encounter\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Encounter<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter launch<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter bringin (message)\/stop<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter join (SR Name)<\/span><\/span><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter storyline (storyline name)<br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> encounter mastermine (character name)<\/span><\/span><\/span><\/span><br><br>Encounters are random IC events run by storyrunners that occur in an<br>instanced version of Haven.  <br><br>SRs first use encounter launch, this command will find a player and pick<br>from a list of 50+ possible encounters, prompting the player with the option<br>to join an encounter and giving the name of the SR running it.  The player<br>has two minutes to respond, if they accept both they and the SR are moved<br>into an instanced copy of the room they were just in, and the SR is given a<br>short one to two sentence description of the encounter.  <br><br>The SR will then use this writing prompt to create a small RP scene for the<br>participants, they will earn enhanced karma for this much like they would<br>for running an adventure, but not as much.  During the adventure they can of<br>course summon in new people if there&#8217;s a reason to single them out in<br>particular, but they can also make use of the encounter bringin command.  <br><br>This command puts the encounter onto the where list with the string the SR<br>specifies, appearing as (string) is happening in (room) and also the name of<br>the SR and person first recruited.  It also sends an echo to those most<br>likely to notice the encounter going on.  From there players can use<br>encounter join (SR name) to join the encounter up to a maximum of five.  <br><br>SRs can edit encounter rooms with the decorate command. <br> <br>There is a <span style=\"color:#ffffff\">week cooldown<span style=\"color:#c0c0c0\"> on running encounters.<br> <br>Every 6 weeks an SR can use encounter launch (name) to launch an encounter with a particular target.<br><br>Once the SR sees the encounter they can add it to an existing storyline if they think it fits.<br><br>Once added to a storyline they can also assign it a mastermind if it makes sense.<br> <br>Be advised that encounters are not private affairs; they show up on <span style=\"color:#ffffff\">faction\/cult\/sect report events<\/span><\/span><\/span> for society members and are logged on Haven&#8217;s website as well.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited December 8, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31507\" class=\"category-display-post\"><a id=\"equipment\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">equipment<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> equipment<br>Will show all your characters currently worn or held items.\n<\/div><\/div><\/article><article id=\"post-31528\" class=\"category-display-post\"><a id=\"execute\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">execute<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">execute <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Kills a helpless target.<br> <br>As soon as the command is entered, if the victim is lacking in sanctuary,<br>and is helpless, they will be killed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31189\" class=\"category-display-post\"><a id=\"expose\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">expose<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: <\/span> expose &lt;body location&gt; or expose &lt;item&gt;<br> unexpose &lt;body location&gt; or unexpose &lt;item&gt;<br><br>This command allows you to expose certain items or body locations that<br>wouldn&#8217;t otherwise be visible, it&#8217;s useful when RPing lifting a shirt or<br>rolling up a sleeve etc.\n<\/div><\/div><\/article><article id=\"post-31231\" class=\"category-display-post\"><a id=\"feel\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">feel<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Feel (message)<br><br>Will send a message to SRs about how your character is feeling, is an aid to<br>story.  <br> <br>Feel should only include information about the feeling and emotion itself, rather than what might be causing it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#think\">Think<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31173\" class=\"category-display-post\"><a id=\"fight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Fight slow\/fast\/move (character) (x) (y)<br><br>This command can be used by SRs to set a fight in the room they&#8217;re in to<br>either fast or slow, or move one of the combatants to a different x-y<br>coordinate.  <br> <br>Fight power can be used to display the total offense and defense of people<br>in the room.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Fight speed (1-20), fight rename (mob) (new name)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight rock\/brush\/tree (x-y)\/(cardinal direction)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight aggro (mob) (player) (amount)<br><span style=\"color:#ffffff\">Syntax:<\/span> Fight stun\/root\/weaken\/strengthen (mob\/player)<br> <br>Fight speed sets the speed of a fast fight, speed 2 means there will<br>be twice the delay between moves and attacks. Rename allows an<br>SR to rename a mob or piece of cover. Rock\/brush\/tree are all cover<br>that can be summoned. Aggro can be used to increase aggro towards<br>a particular player. Stun\/root\/weaken\/strength apply an effect<br>to a mob or player for one round.\n<\/div><\/div><\/article><article id=\"post-31318\" class=\"category-display-post\"><a id=\"finger\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">finger<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">finger <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>character<span style=\"color:#008000\">&gt;<\/span><br><br>Finger is a command that allows a player to see the <span style=\"color:#ffffff\">fingerset<\/span> information of<br>a character.  It can include their geographic location, the best time to catch<br>them online, or any additional information they might like to communicate OOCly.<br>It is completely optional.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited May 31, 2021<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31269\" class=\"category-display-post\"><a id=\"fingerset\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fingerset<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset time <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>best contact time<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fingerset place <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>where you live<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset description<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset website <span style=\"color:#008000\">&lt;<\/span><\/span><\/span><\/span>SR Wiki page<span style=\"color:#008000\">&gt;<\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fingerset logs<\/span><\/span><\/span><br> <br>The <span style=\"color:#ffffff\">fingerset<\/span> command allows you to set several different fields of information<br>that will display whenever another player uses the finger command on your<br>character name. The <span style=\"color:#ffffff\">fingerset description<\/span> field is not intended to be your<br>character&#8217;s physical description, but is instead an optional field you can use<br>to communicate whatever additional information you&#8217;d like. <br> <br>The last two syntaxes are only for Story Runners.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 21, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#finger\">finger<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31513\" class=\"category-display-post\"><a id=\"follow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">follow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> follow (person)\/follow self<br>Used to start following someone, wherever they go you will<br>also go. You can stop following someone with follow self.\n<\/div><\/div><\/article><article id=\"post-31529\" class=\"category-display-post\"><a id=\"force\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">force<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">force <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">action<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">field<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Forces a helpless or possessed target to perform an action.  Valid actions: <br>  <span style=\"color:#ffffff\">wear<\/span>, <span style=\"color:#ffffff\">remove<\/span>, <span style=\"color:#ffffff\">show<\/span>, <span style=\"color:#ffffff\">take<\/span>, <span style=\"color:#ffffff\">use<\/span>, <span style=\"color:#ffffff\">eat<\/span>, <span style=\"color:#ffffff\">drink<\/span>, <span style=\"color:#ffffff\">expose<\/span>, <span style=\"color:#ffffff\">unexpose<\/span>, <span style=\"color:#ffffff\">drop<\/span>, <span style=\"color:#ffffff\">join<\/span>,<br>  <span style=\"color:#ffffff\">givekeys<\/span>, <span style=\"color:#ffffff\">emote<\/span>, and <span style=\"color:#ffffff\">zip<\/span>.  <span style=\"color:#ffffff\">Givekeys<\/span> requires no field, and keys must be<br>  be held in order to be used.<br> <br>See individual command helpfiles for more information.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> force <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">abortion<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">abort<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command has a 90 percent success rate.  It has a base wound of <br>mild, but can be scaled up by other factors.  If additional factors = 3, <br>the character dies.  If additional factors = 2, it&#8217;s a critical wound.  <br>If additional factors = 1, it&#8217;s a severe wound.<br> <br>The scaling factors are:<br> <br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> A random 10 percent chance.<br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> A 50 percent chance if the character is forcing their own abortion.<br> <span style=\"color:#008080\">*<span style=\"color:#c0c0c0\"> If the target is wounded already.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ghosts\">Ghosts<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30599\" class=\"category-display-post\"><a id=\"fsay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">fsay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#808080\">This command is deprecated<\/span><br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">fsay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> fsay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Used to communicate with the rest of your society alliance.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 9th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ssay\">ssay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31291\" class=\"category-display-post\"><a id=\"get\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">get<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: get &lt;object&gt;<br>Syntax: get &lt;object&gt; &lt;container&gt;<br> <br>GET gets an object, either lying on the ground, or from a container, or even<br>from a corpse.  TAKE is a synonym for get.\n<\/div><\/div><\/article><article id=\"post-30507\" class=\"category-display-post\"><a id=\"gift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> gift (item) (person)<br><br>This command can be used by an Eidolon to gift an object to a member of their cult.<br><br>They can use this to grant potentially powerful artifacts and other valuable objects, but the more powerful the object the more resources it will cost the cult.<br><br>Additionally Eidolons can only gift objects which have been cursed with the curseobject command.<br> <br>Eidolons from sects can also gift objects but it is more expensive and it sets back storylines the sect is involved in. This is a more OOC use of the command used to represent the sect stealing items etc.\n<\/div><\/div><\/article><article id=\"post-31290\" class=\"category-display-post\"><a id=\"give\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">give<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> give &lt;object&gt; &lt;character&gt;<br><span style=\"color:#ffffff\">Syntax:<\/span> give &lt;amount&gt; dollars &lt;character&gt;<br><span style=\"color:#ffffff\">Syntax:<\/span> give plot clue &lt;character&gt; [plot name]<br> <br>GIVE gives an object, or some money, to another character.<br> <br>GIVE PLOT CLUE hands one of your plot clues to someone in the room with you. It is handed over, not copied, so you no longer have it. If you hold clues from more than one plot, add the plot&#8217;s name, or the start of it; leave it off and you are shown a list to choose from. See <span style=\"color:#008080\">help clues<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30801\" class=\"category-display-post\"><a id=\"glance\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Glance<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Glance\/Glance (person)<br><br>Used similarly to look, glance reveals more basic information about the<br>target or room.\n<\/div><\/div><\/article><article id=\"post-31119\" class=\"category-display-post\"><a id=\"group\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Group<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: Group create<br>(name)\/rename\/describe\/list\/info\/join\/banish\/vote\/leave\/announce\/roster<span style=\"color:#c0c0c0\"><\/span><\/span><br><br>Groups are player made associations, anyone can create a group and then join<br>members to it, once in however leadership is determined democratically. <br>Groups have a name, and a description, which can be seen with group list and<br>then group info.  If someone belongs to a group this will appear in<br>investigation orders.  Groups can also announce news to other members with<br>group announce.\n<\/div><\/div><\/article><article id=\"post-30484\" class=\"category-display-post\"><a id=\"grouptext\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Grouptext<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Grouptext create (name)<br>-Create a new group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext list<br>-List all the group texts you are a part of.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext info (name)<br>-Show all the numbers in the specified group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext addnumber (name of group) (number or speeddial name)<br>-Add a new number to a grouptext you are part of.<br><span style=\"color:#ffffff\">Syntax:<\/span> Grouptext leave (name)<br>-Leave a specified group text.<br><span style=\"color:#ffffff\">Syntax:<\/span> Text (groupname) (message)<br>-Send a text message to everyone in the group text.\n<\/div><\/div><\/article><article id=\"post-30734\" class=\"category-display-post\"><a id=\"gtg\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">gtg<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> gtg (number of minutes) or gtg (minimum number of minutes)<br>(maximum number of minutes)<br><br>This command informs others in the room with you of how long before you have<br>to log off OOCly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#afk\">AFK<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31163\" class=\"category-display-post\"><a id=\"guards\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">guards<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: Guards attack (person)<br><\/span> <span style=\"color:#ffffff\">Syntax: Guards dismiss <\/span><br><br>This command allows someone to dismiss or command their allies and minions<br>to attack a specific target.  One at a time will be dismissed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#minions\">Minions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#battle\">Battle<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31162\" class=\"category-display-post\"><a id=\"habit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">habit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> habit\/ habit (category) (amount\/frequency)<br><br>The Habit command is used to set your characters offline habits, this serves<br>several purposes.  Firstly it&#8217;s visible to trusted SRs when they look you<br>up, and can give them a good idea of what your character is about.  Secondly<br>it helps players themselves think about what their character does and thus<br>what they should know.  <br><br>Habits also can have code ramifications, but these are generally small and<br>bi-directional, so a small buff and small nerf to prevent there being any<br>optimum habit set.  <br><br>Habits are very important for some archetypes however.  Demonborns can use<br>them to set how often they generally give into their demonic sadism.  Based<br>on this setting they may occasionally get a message that they were mean to<br>someone the day before, it&#8217;s up to them to RP what actually happened.  <br><br>Vampires use it to set their feeding habits, careful is the default and<br>means the vampire takes care when selecting victims to choose those they<br>think will survive.  These kill about one a year and have a small chance of<br>going hungry.  Animal setting vampires feed on animals and bagged blood,<br>they never kill anyone but are less healthy and often hungry.  Reckless are<br>vampires who don&#8217;t care about human lives, they kill about 3 a year and<br>never go hungry.  <br><br>Vampires have a small chance when they logon to get a message about having<br>killed someone the day previous.  It&#8217;s up to them to RP how\/why this<br>happened.  They will be tainted for this as well, but nobody will have any<br>real way of knowing they were responsible to aura them, unless they tell<br>them.  <br><br>Werewolves can use the command to set what they do during the full moon. <br>Calmed means they take efforts to keep themselves calm, such as taking<br>valium on the full moon.  Chained means they keep themselves locked up<br>during the full moon.  Careless means they go about their business as usual,<br>and embracing means they embrace the lunacy.  Depending on these factors<br>Werewolves have a chance to get a message about having killed or seriously<br>injured someone the day before, again they&#8217;ll be tainted and it&#8217;s up to them<br>to RP what happened.  <br><br>You are free to RP accidentally killing\/seriously injuring someone on your<br>characters even when you don&#8217;t get a message, in fact we&#8217;d encourage most<br>new vampires\/weres to do a scene on the first time they accidentally kill<br>someone, as that&#8217;s a character defining moment.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#patrol-habits\">Patrol habits<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31497\" class=\"category-display-post\"><a id=\"hangup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hangup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hangup<br>Used to end a phone conversation\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30983\" class=\"category-display-post\"><a id=\"helpless\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Helpless<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Helpess\/Helpless request (person) (reason)<br><br>This command toggles you between helpless and non helpless state.  You<br>cannot use it to get out of a helpless state if you are rendered helpless by<br>other means such as being bound.  <br><br>It allows people to perform commands on you that can only be done on<br>helpless targets however.  <br><br>Using helpless request (person) (reason) will echo to the target (Your name)<br>wants you to become helpless so that (reason) and can be used if you need<br>someone to become helpless for whatever you are attempting ICly and want to<br>convey that information.  <br><br>It is not illegal to mislead people with the reason given, although<br>obviously it is very bad RP if the reason given couldn&#8217;t possibly cover<br>allowing a vulnerability to the act actually performed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mark\">Mark<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31484\" class=\"category-display-post\"><a id=\"hide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hide<br>Used to conceal yourself using the stealth skill, people who are<br>in the room when you hide will still be able to see you, and many<br>actions will reveal your location.<br> <br>You can type visible to stop hiding.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">Stealth<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31050\" class=\"category-display-post\"><a id=\"hire\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hire<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe hire command can be used to pay for private investigations with money.<br> This command works very similarly to the <span style=\"color:#ffffff\">order<span style=\"color:#c0c0c0\"> command, but hired<br> investigators do not have a cooldown and do not have any requirements <br> outside of the cash in hand.<br> <br> The character being researched does not need to be targeted by coded name.<br> Remembered names or short descriptions will work as well, regardless if<br> it is a mask, although inexact keywords may return an unintended target. <br> If the target changes their appearance by shifting or masking, the command<br> will return, &#8220;Cannot be found.&#8221; Characters who are not online or not<br> targetable will return a blank line.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire investigate <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$200<span style=\"color:#c0c0c0\"><br> An investigation returns the target&#8217;s basic information, such as their<br> full name, date of birth, address and phone number. The report also<br> may include any society and subfaction associations, owned properties, <br> and registered vehicle license plate numbers. <br> <br> Once the results of an investigation has been returned to you, it is not <br> saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire research <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">scheme number<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$200<span style=\"color:#c0c0c0\"><br> If used on a scheme, this will return details about what type it is.<br> If used on a character, this will return what is in their public history.<br> <br> Once the results of a background check have been returned to you, it is not <br> saved on the server. You must manually save it yourself.<br> <br> RP Note: If you are using the research command to find a character&#8217;s<br>          history for a report, note that your report should be rephrased<br>          and not just copy\/pasted.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">hire tail <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">scout <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">target<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Cost:   <span style=\"color:#ffffff\">$400<span style=\"color:#c0c0c0\"><br> A hired tail will inconspicuously follow your target, reporting their<br> location so long as it is in a public area. Tails will stay on your<br> target for quite some time, perhaps up to half a day. In order to find <br> out where your target last was seen, use the <span style=\"color:#ffffff\">scout<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order\">Order<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#history\">History<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31283\" class=\"category-display-post\"><a id=\"history\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">history<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> history<span style=\"color:#c0c0c0\"><br> <br>Puts you in a buffer where you can write your character&#8217;s history.<br>A history of at least 500 characters is required to progress after a<br>certain point.<br> <br>A history should contain what you feel would be turned up in a typical<br>background check on your character. Histories can be looked up by other<br>player characters in game. They are also visible to storyrunners whom<br>you have trusted to at least basic, as well as all immortals.<br> <br>Major character secrets that do not fit in your background are likely<br>better suited to <span style=\"color:#ffffff\">character notes<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hire\">Hire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lookup\">Lookup<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#order\">Order<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust Levels<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31496\" class=\"category-display-post\"><a id=\"hold\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hold<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hold (object)<br>Used to hold an object in your hands.\n<\/div><\/div><\/article><article id=\"post-31154\" class=\"category-display-post\"><a id=\"holdings\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Holdings<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<\/span><\/span> <span style=\"color:#ffffff\">holdings <span style=\"color:#008000\">(<span style=\"color:#ffffff\">property type<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br><br>Without an argument, this command will list all properties owned by the<br>player.  Only shops and houses are supported at the moment.  The output is<br>similar to shop info and contains fields for property type, address amount<br>due, due date, and the name of the property.  For the purposes of this<br>command, houses can be named similarly to shops with the <span style=\"color:#ffffff\">house name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>command.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#build\">Build<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">Houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shops\">Shops<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31483\" class=\"category-display-post\"><a id=\"home\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">home<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsed by Story Runners to return to their OOC home when not out<br>RPing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31075\" class=\"category-display-post\"><a id=\"hostile\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Hostile<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Hostile (target)<br><br>As long as the target is someone you could attack, this command makes you<br>take a hostile stance.  When in this stance if anybody in the room tries to<br>use text, call, csay, fsay, move, pin, execute, bind, untie, wound or wake a<br>fight will start instead, additionally knockout punch will never actually<br>knock anybody out.  You can use the command again to lower yourself out of<br>your hostile stance.\n<\/div><\/div><\/article><article id=\"post-31159\" class=\"category-display-post\"><a id=\"house\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">house<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlayers are able to build their own housing in Haven by either using the <span style=\"color:#ffffff\">develop<\/span><br>command on an undeveloped area of land or by purchasing an existing house and<br>using the <span style=\"color:#ffffff\">decorate<\/span> command to suit their needs. <br> <br>Additional information about static housing can be found in <span style=\"color:#ffffff\">help houses<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house list<\/span><\/span><\/span><br>  Lists all houses built by characters and their status.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house owned<\/span><\/span><\/span><br>  Lists all houses owned by a character<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Displays details about a particular house.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Purchase a house that is for sale.  It&#8217;s not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house sell <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">price<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set a house for sale at a certain price.  Set the price to 0 to take the house<br>  off the market.  It&#8217;s not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the name of a character&#8217;s house as displayed in <span style=\"color:#ffffff\">holdings<\/span>.  The name is<br>  <span style=\"color:#ffffff\">private<\/span> and will not show up on <span style=\"color:#ffffff\">house list<\/span>.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house roster<\/span><\/span><\/span><br>  Displays everyone who has a housekey to the owner.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house housekey <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character bypass all locks in the property.  It is required for<br>  house trust.  The other character must be present.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house lockchange <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Revokes a character&#8217;s key.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">house trust <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character control over <span style=\"color:#ffffff\">decorate<\/span> commands as well as the ability<br>  to edit house goods and housekeepers.<br> <br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> house automaintain <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  For properties in the forest that may suffer from encroachment this option<br>  allows characters to set that repairmen will automatically fix such problems<br>  for $50 each time.<br> <br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> house utilities <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Properties in other worlds or the outer forest are off the grid, if characters<br>  want them to have luxuries such as electricity and running water they will<br>  have to pay extra to have these services arranged somehow, eg generators.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> House newaddress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Resets the address of the house in case the road name has changed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#automaintain\">automaintain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#knock\">knock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shop\">shop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#lights\">lights<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31508\" class=\"category-display-post\"><a id=\"hp\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">hp<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> hp<br>Shows your prompt\n<\/div><\/div><\/article><article id=\"post-31120\" class=\"category-display-post\"><a id=\"ignore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Ignore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Ignore list<\/span><br><span style=\"color:#008000\">Syntax<\/span>: <span style=\"color:#ffffff\">Ignore <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br><br>This command allows an individual to filter out a specific source of OOC tells<br>without resorting to going into quiet mode.  <span style=\"color:#ffffff\">Ignore list<\/span> will display all<br>the players that have been set to ignore.  <span style=\"color:#ffffff\">Ignore <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span> will toggle<br>whether or not an individual is being filtered and will work regardless of<br>whether that individual is currently logged in.<br> <br>This will block both ooc and ic notes, though you may still get notifications<br>of them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#communication\">Communication<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ooc-rules\">OOC Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#tell\">Tell<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30479\" class=\"category-display-post\"><a id=\"imbue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Imbue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Imbue<\/span><br><br><span style=\"color:#008080\">imbue (item)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Infuse an item you are carrying with some of your blood. Whoever wears the item then shares one of your bloodline&#8217;s senses.<br><span style=\"color:#008080\">force (target) imbue (item)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>You can also force a helpless target to imbue an item with their own blood. The item must be in their inventory at the time.<br><br><span style=\"color:#ffffff\">Requirements<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>You must be an angelborn, demonborn, faeborn or demigod of at least tier two.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can imbue once per week.<br><span style=\"color:#ffffff\">    &#8211;<\/span>An item carries either an imbuement or a society symbol, badge or key, never both. Imbuing an item replaces any of those, and using <span style=\"color:#008080\">customize (item) symbol<\/span> on an imbued item strips the imbuement without adding a symbol.<br><br><span style=\"color:#ffffff\">What the wearer gains<\/span><br>The item only works while it is worn.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Angelborn blood: the wearer is sensitive to desires (see <span style=\"color:#008080\">help desire<\/span>). A mind ward still blocks them.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn blood: the wearer is sensitive to suffering (see <span style=\"color:#008080\">help suffer<\/span>). It does not let them sense dread.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Faeborn blood: the wearer is sensitive to fate, and can sway coin flips and luck (see <span style=\"color:#008080\">help fate<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demigod blood: the wearer can hear wishes (see <span style=\"color:#008080\">help wish<\/span>).\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#suffer\">Suffer<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fate\">Fate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wish\">Wish<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30506\" class=\"category-display-post\"><a id=\"implantdream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Implantdream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> implantdream (target)<br><br>This command can be used by an Eidolon to implant a dream into the mind of the target that they will see the next time they log on. It can be used on offline targets but can only be used on targets in dark rooms.\n<\/div><\/div><\/article><article id=\"post-31301\" class=\"category-display-post\"><a id=\"inflict\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Inflict<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> inflict <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">condition<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> cure <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">condition<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br>This command allows an SR to inflict a PC with one of several different conditions. These will last for a certain amount of time or until cured with the cure command.<br><br>SRs at trust 1 or below can only inflict conditions while running a room and those conditions will go away as soon as the RP ends. Otherwise the condition will last for a time roughly equal to 6 hours multiplied by the trust level of the SR squared in play time.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#conditions\">Conditions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31254\" class=\"category-display-post\"><a id=\"influence\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Influence<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nInfluence is a resource mechanic representing your character&#8217;s sway with<br>the general NPC population in the game, and can be used for a number of<br>social mechanics in-game.  <br><br>Influence is mostly earned by roleplaying with other characters.  You will<br>earn a small amount of influence whenever you roleplay with someone. <br>However, most influence is earned by other people roleplaying with you. <br>Whenever you&#8217;re roleplaying with someone and especially when they<br>specifically target or speak to you you&#8217;ll earn some influence based on<br>their social rank, as well as, how much influence they&#8217;ve given out<br>recently.  In essence, the more important and famous someone is and the more<br>attention they pay you relative to everyone else, the more influence you<br>earn.  <br><br>Influence can be used to praise or diss someone, to start rumors, to run<br>schemes or found societies.  It is capped at 100k.  <br><br>There are several subtypes of influence that can be earned in other ways,<br>but each of them have more restricted uses and none of them can be<br>transferred to other people for the use of schemes.  <br> <br>Society Influence<br>  Society Influence is gained based on your society standing and can only<br>  be used for loyalty praises and disses for other people, and not yourself.<br>  This is capped at 10k.<br> <br>Scheme Influence<br>  Scheme influence can only be used for running schemes or creating societies. <br>  It can be gained by having contact stats whose jobs are set to &#8216;planning&#8217; <br>  and can be gained once per day. It is capped at 100k. <br>  See Also: Help  Contacts<br> <br>Supernatural Influence<br>  Supernatural influence can be used as a resource contribution with various<br>  societies. This is capped at 50k and can only be gained by society members.<br>  See Also: Help Contribute<br> <br> <br>Syntax: Social<br>  Display your current influence totals and social rank.<br><br>Syntax: Rumor (message)<br>  Start a rumor in town for 1000 influence. This will echo to the room. <br>  There needs to be at least one other PC in the room for this to work.<br><br>Syntax: Buy (item) influence<br>  Use your influence to buy an item you normally couldn&#8217;t, such as alcohol <br>  when underage.<br><br>Syntax: Influence buy (experience\/money) amount<br>  Convert influence into combat experience or cash.<br>  1000 influence becomes 500 combat xp (ratio 1:0.5)<br>  1000 influence becomes $20. (ratio 1:0.02)<br><br>Syntax: Influence sell (experience\/money) amount<br>  Convert combat experience or cash into influence.<br>  1000 combat xp becomes 100 influence (ratio: 1:0.1)<br>  $100 becomes 500 influence (ratio: 1:5)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#praise\">Praise<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#diss\">Diss<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#news\">News<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rumor\">Rumor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#schemes\">Schemes<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-rank\">Social Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31473\" class=\"category-display-post\"><a id=\"injure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">injure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> injure (PC\/NPC) mild\/severe\/critical\/fatal\/knockout<br><br>Used by an SR to inflict wounds on PCs or NPCs, the wound level<br>that PCs can sustain is based on their trust with the SR. It is<br>appropriate to use if players have for instance just fallen down<br>a pit or otherwise done something in RP that would hurt them.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30442\" class=\"category-display-post\"><a id=\"instruct\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Instruct<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> instruct (npc) (instruction)<br><span style=\"color:#ffffff\">Syntax:<\/span> instruct (npc) (lines) (instruction)<br><br>Storyrunners can use this to direct an AI-driven NPC, such as one of the founding family heads. It must be in the room with you, and you must be storyrunning.<br><br>The NPC works your instruction into its next response, in its own voice. The instruction is used once, then cleared. If you give a number of lines first, that response is kept to about that many lines.<br><br>Example: <span style=\"color:#008080\">instruct augustus 2 Warn them, politely, to stay away from the chapel.<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyrunner-commands\">Storyrunner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#founding-family-heads\">Founding Family Heads<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31469\" class=\"category-display-post\"><a id=\"intro\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">intro<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThis field represents a short string which people will see instead of<br>your name when they haven&#8217;t yet remembered you.  You can change it late with<br>intro (newstring)\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#descriptions\">descriptions<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31293\" class=\"category-display-post\"><a id=\"inventory\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">inventory<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> inventory<br> <br><span style=\"color:#00ff00\">INVENTORY<\/span> lists all the items you have but are not wearing.\n<\/div><\/div><\/article><article id=\"post-30469\" class=\"category-display-post\"><a id=\"iprecheck\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">IPRecheck<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">IP checks<\/span><br><br>When your account first connects, the game has your connection scored by an outside service for the risk that it is a VPN, a proxy or a bot. The score applies to your whole account.<br><br><span style=\"color:#ffffff\">    &#8211;<\/span>A normal score: no restrictions.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A high score: you can play, but you have no access to channels, and you are reminded of this from time to time.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A very high score: you cannot leave character creation, and a character already in the game is logged out. A connection that scores this high stays flagged, so checking again from it will not help.<br><br><span style=\"color:#008080\">iprecheck<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>If your account is restricted, connect from a regular, non-mobile connection and use this to have that connection scored. The check runs in the background and the result follows shortly. It can only ever improve your account&#8217;s score, never make it worse. If the new score is normal, all restrictions are lifted and you will not need to do this again.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can use it once a day. If the check itself could not be completed, you can try again in an hour.<br><br>If you cannot clear the check, contact the administration for help.\n<\/div><\/div><\/article><article id=\"post-31315\" class=\"category-display-post\"><a id=\"jetlag\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">jetlag<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#000080\">============================================================<\/span><br><span style=\"color:#ffffff\">Keyword:<\/span> <span style=\"color:#00ff00\">Jetlag<\/span><br><span style=\"color:#000080\">============================================================<\/span><br> <br><span style=\"color:#ffffff\">Syntax:<\/span> jetlag &lt;number&gt;<br> <br>Used to adjust the MUD time to your own time where number<br>is the hours to add to the MUD time.<br> <br><span style=\"color:#000080\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/span>\n<\/div><\/div><\/article><article id=\"post-31355\" class=\"category-display-post\"><a id=\"join\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Join<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">join <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name of place<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">join<\/span><br><br>This command will let you move to a certain place in a room, when used by<br>itself it will move you out of all places.  When in a place you can use<br>whisper by itself to only be heard by people there, you can also use subtle<br>to send emotes only to people there.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#places\">places<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">whisper<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#subtle\">subtle<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31249\" class=\"category-display-post\"><a id=\"karma\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Karma<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nKarma is a game resource mostly used to create higher tier characters and<br>also to increase your experience or roleplay experience cap.  It is<br>generally only given out for activities that add to the story of the game<br>world such as StoryRunning.<br><br><span style=\"color:#008080\">Personal Karma<span style=\"color:#008000\">:<\/span><\/span><br>Personal karma is gained just by regular roleplaying.  It builds up on your<br>account, but it stops building once it reaches 45,000 less whatever<br>personal karma the character you are playing has already spent.  Personal<br>karma can only be spent on creating a character, or on changing a<br>character&#8217;s archetype or modifier, and any one character can use at most<br>25,000 personal karma.  It cannot be spent with <span style=\"color:#008000\">karma buy<\/span>.<br><br>Beyond this the only ways to obtain karma are to use a storyrunner,<br>specifically to run encounters, plots, scheme thwart attempts or scenes in<br>the wilds.  Or to fill in character feedback surveys, and in some cases,<br>create operations.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">change archetype <span style=\"color:#008000\">(<span style=\"color:#ffffff\">archetype<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">none<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">change modifier <span style=\"color:#008000\">(<span style=\"color:#ffffff\">modifier<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><br>        <span style=\"color:#ffffff\">karma buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">xpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpxpcap<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">experience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">rpexperience<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">influence<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">respect<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cash<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">karma to spend<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><br><span style=\"color:#008080\">Returning karma<span style=\"color:#008000\">:<\/span><\/span><br>When a character is rerolled, the karma they spent goes into your karma<br>bank, which returns it slowly over time roleplaying.  Earning karma makes<br>it return much quicker.  Only non personal karma spent will return, and the<br>bank never holds more than the karma your account has earned plus 5,000.<br>Karma spent on experience or roleplay experience does not return; of karma<br>spent on influence or respect, 80% returns, and of karma spent on cash, 60%.<br><br>Society Leaders and Storyrunners can grant awards to players which increases<br>their rate of karma gain until they&#8217;ve earned a set amount and can help make<br>accruing karma easier.  Impressing your Storyrunners with your roleplaying<br>and impressing your society leaders with your usefulness are the best ways<br>to obtain these awards.<br><br><span style=\"color:#008080\">Conversions<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br><br>XP\/RPXP Cap<span style=\"color:#00ff00\">:<\/span><\/span><\/span><\/span> 25 per 1 karma spent.<br>XP<span style=\"color:#008000\">:<\/span> 50 per 1 karma spent.<br>RPXP<span style=\"color:#00ff00\">:<\/span> 10 per 1 karma spent.<br>Influence<span style=\"color:#00ff00\">:<\/span> 50 per 1 karma spent.  You cannot hold more than 100,000 influence.<br>Respect<span style=\"color:#00ff00\">:<\/span> 5 per 1 karma spent.<br>Cash<span style=\"color:#00ff00\">:<\/span> $0.50 per 1 karma spent.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#experience\">Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#influence\">Influence<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rp-experience\">RP Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">Story Runners<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#archetype\">Archetype<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#modifier\">Modifier<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fingerset\">Fingerset<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31509\" class=\"category-display-post\"><a id=\"length\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">length<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> length (number)<br><br>Used to set the number of lines you will see on your screen before a hit<br>enter to continue prompt appears.  Setting length to 0 will disable paging.\n<\/div><\/div><\/article><article id=\"post-31228\" class=\"category-display-post\"><a id=\"lift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> lift (object)<br><br>Used to pick up objects that are too large to pick up with the get command<br>such as furniture.\n<\/div><\/div><\/article><article id=\"post-31225\" class=\"category-display-post\"><a id=\"lightswitch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lightswitch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> lights<span style=\"color:#c0c0c0\"><br> <br>Used to turn the lights in the current room on or off.<\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31227\" class=\"category-display-post\"><a id=\"list\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">list<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> list<br> <br>Used to see all the objects for sale in a store.\n<\/div><\/div><\/article><article id=\"post-30719\" class=\"category-display-post\"><a id=\"lock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Lock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">lock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">lock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br> <br>This command can be used to lock doors in certain locations such as the academy<br>which are not owned by any specific individual.  It&#8217;s also used to lock Lazarus<br>and Neutralizer collars on characters.\n<\/div><\/div><\/article><article id=\"post-30626\" class=\"category-display-post\"><a id=\"log\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">log<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Log start\/stop\/pause\/view\/clear<br><br>This command starts logging RP that your character is doing or can see.  You<br>can use log view to see the log up to that point at any time.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Log report (notes)<br><br>This command sends your logs to the societies in Haven as a scout report<br>with notes of whatever you include in the message describing how and why the<br>scouts recorded it.  <br> <br><span style=\"color:#ffffff\">Syntax:<\/span> Log download<br> <br>This command points you to a URL where you can download your character&#8217;s RP history.\n<\/div><\/div><\/article><article id=\"post-31498\" class=\"category-display-post\"><a id=\"look\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">look<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> look<br>        look (person)<br>        look (object)<br>        look (room feature)<br>        look (person) (object)<br><br>Used to look at the room you are in or at things within it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#glance\">Glance<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31486\" class=\"category-display-post\"><a id=\"lookup\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lookup<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> lookup (person)<br>At trust level one will show you the character notes of that char.<br>At higher trusts will also show you the character&#8217;s full history.<br>Can also be used by players on themselves.<br> <br><span style=\"color:#ffffff\">Syntax:<\/span> lookup stats<br>View a list of statistics about your character and their behaviors.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30609\" class=\"category-display-post\"><a id=\"lure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">lure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Lure (character) (OOCly\/Supernaturally\/Destiny) (reason)<br><br>This command sends a message to the target character inviting them to head<br>to where you are for RP, it appears like.  <br><br>You might want to head to (room name), possibly because (reason)<br>You want to head to (room name), possibly because (reason)<br>You really want to head to (room name), possibly because (reason)<br><br>The first version appears if you use the OOC version of the command and can<br>be used on anyone, however the syntax will show the same to you even if the<br>person is offline.  <br><br>The supernatural version can only be used on characters who have high<br>availability or are visible on where, the second string appearing when you have<br>sufficient enough supernatural power over the target.  Characters need to be<br>either in a society or a supernatural with some level or arcane ability or<br>hypnotism to use supernatural lures at all.  Supernatural lures also cost 1%<br>life force to use if successful.  <br> <br>If your character is dreaming when they use this message, your dream location<br>will be used instead.<br> <br>Destiny is similar to the OOC version but appears as:<br>Fate conspires to make you want to head to (room name), possibly because (reason)\n<\/div><\/div><\/article><article id=\"post-30823\" class=\"category-display-post\"><a id=\"maim\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Maim<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Maim (character) (message)<br><br>This command when used on a helpless target will inflict a permanent and<br>serious injury.  The target will suffer from reduced effective life force<br>there after and will have a message in their look info.  <br><br>If it is the first time they&#8217;ve been maimed it will appear as He\/She<br>(message).  <br><br>If it is the second ore more it will appear as He\/She (message one) and<br>(message two).  <br> <br>Sanctuary protects people from this command.\n<\/div><\/div><\/article><article id=\"post-30993\" class=\"category-display-post\"><a id=\"makepotion\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Makepotion<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">makepotion memory<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">repression <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">stab <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) <span style=\"color:#ffffff\">syringe<span style=\"color:#c0c0c0\"><br> <br>The makepotion command is only usable in an arcane workshop within the<br><span style=\"color:#808080\">goblin market<span style=\"color:#c0c0c0\">. It can be used to implant or repress memories in a helpless<br>victim.<br> <br>Making a potion costs <span style=\"color:#00ff00\">$<span style=\"color:#ffffff\">100<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> at base cost. The cost of potions is reduced by<br>20% for each point in the alchemy skill.<br> <br>Alchemical syringes last forever on T1 characters unless reversed with a <br><span style=\"color:#ffffff\">brainwash reversal<span style=\"color:#c0c0c0\">. For characters T2 and above, alchemically suppressed <br>memories have a 20% chance to return per day so long as the character is at or <br>near 100% life force.<br> <br>Automatic reversal does not have a chance to affect false memories.<br> <br>Alchemical syringes are not Sanctuary violations and do not cause any wounds.<br> <br><span style=\"color:#ffffff\">MEMORY SYRINGES<span style=\"color:#c0c0c0\"><br><br>A memory syringe implants a fresh, clear memory of whatever is specified.<br><br><span style=\"color:#008080\">Memory syringes appear as<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> You have a vivid recollection of <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">.<br>  <br><br><span style=\"color:#ffffff\">REPRESSION SYRINGES<span style=\"color:#c0c0c0\"> <br><br>A repression syringe will block someone&#8217;s memories. It can be used to target <br>specific recollections or broader categories such as &#8216;all memories before you <br>were ten&#8217;.<br><br><span style=\"color:#008080\">Repression syringes appear as<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> You cannot remember <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#alchemy\">alchemy<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">brainwash<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stab\">stab<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-assets\">society assets<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">society commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-resources\">society resources<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31523\" class=\"category-display-post\"><a id=\"map\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">map<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax: map<br><br>Typing map out of combat will bring up links to several graphical maps of<br>Haven and the surrounding wilderness.  <br><br>Typing map in combat will bring up an ASCII map of the room you&#8217;re in and<br>those surrounding it, useful to work out who is where at a glance.<\/span>\n<\/div><\/div><\/article><article id=\"post-31223\" class=\"category-display-post\"><a id=\"mark\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mark<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Mark (target) (message)<br><br>Put a temporary message into someone&#8217;s look info, the target must be<br>unconscious or tied up.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#victimdescribe\">Victimdescribe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">Capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">Bind<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#helpless\">Helpless<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31475\" class=\"category-display-post\"><a id=\"mentor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mentor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br> Used to ask an older player to be your mentor or to become<br> the mentor of a new player.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor reject<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">accept<\/span><\/span><\/span><\/span><br> Used to reject or accept a mentor or mentoree when prompted.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor off<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">on<\/span><\/span><\/span><\/span><br> Turn off\/on getting a mentor or being offered a mentoree.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">mentor list<\/span><\/span><br> Will show all the people currently online who will hear your<br> mtalk channel.<br><br>If you are in a society and you have mentoring currently set <br>to on, you will automatically be connected with a mentor and<br>you will receive an IC notification on your PC&#8217;s phone for it.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mtalk\">mtalk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31048\" class=\"category-display-post\"><a id=\"mimic\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Mimic<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Levels<\/span>:<span style=\"color:#008080\"> 0, 2<\/span><br><br><span style=\"color:#ffffff\">Requirements:<\/span> Illusory Magic 3.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Mimic (archetype)<br><br>This stat allows you to psychically mimic other archetypes to appear as they<br>do to all detections.  If you mimic a human archetype you will appear as non<br>supernatural so long as you have no other supernatural attributes besides<br>mimic.\n<\/div><\/div><\/article><article id=\"post-31262\" class=\"category-display-post\"><a id=\"motd\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motd<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nWelcome to Haven, we have a forum and a wiki.  You can visit both at:<br><br>www.havenrpg.net<br><br><span style=\"color:#ff0000\">Read your announcements<\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#none\">none<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31531\" class=\"category-display-post\"><a id=\"motorcycle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">motorcycle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee Help car\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">stats<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31182\" class=\"category-display-post\"><a id=\"movein\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">movein<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> movein<br><br>This command costs $100 and moves all stashed clothes and jewelry to the<br>room you&#8217;re currently in, it&#8217;s useful if your character has recently moved<br>into a new house etc and you don&#8217;t want to have to move all your clothes by<br>hand.  <br> <br>This command does not move containers or weapons when used outside of Greystone.\n<\/div><\/div><\/article><article id=\"post-31485\" class=\"category-display-post\"><a id=\"mtalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">mtalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> mtalk (message)<br>Used to communicate with your mentor or your mentoree OOCly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mentor\">mentor<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31224\" class=\"category-display-post\"><a id=\"myattacks\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">myattacks<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make attack<span style=\"color:#c0c0c0\"> or <span style=\"color:#ffffff\">myattacks create<span style=\"color:#c0c0c0\"><br>  <br>Used to create a new custom attack for your character with the following<br>fields: <br> <br><span style=\"color:#ffffff\">Name<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The name given to the custom attack will be the command used. For<br>example. If the name is stab, the syntax in combat will be: stab (target).<br><span style=\"color:#ffffff\">Discipline<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The discipline specifies which discipline the custom attack uses.<br><span style=\"color:#ffffff\">Special<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Special refers to any special effects added. <span style=\"color:#ffffff\">See Also<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Special List<span style=\"color:#c0c0c0\">.<br><span style=\"color:#ffffff\">Myself<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to you when the attack is used. <br><span style=\"color:#ffffff\">Target<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to the target when the attack is used.<br><span style=\"color:#ffffff\">Bystanders<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> The message displayed to everyone else when the attack is used.<br> <br>Delayed messages are those seen when a delayed attack hits.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks list<span style=\"color:#c0c0c0\"><br>Will list the name, disc and special effects for saved custom attacks.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Will show information about the created custom attack.<br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> myattacks delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">custom name<span style=\"color:#ffffff\">)<span style=\"color:#c0c0c0\"><br>Will delete an already made custom attack.<br> <br>In addition, you can change parts of an already created attack individually <br>with the following syntaxes:<br> <br><span style=\"color:#ffffff\">myattacks rename <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">newname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks discipline <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks special <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">special<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myself <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks target <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystanders <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks myselfdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks targetdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#ffffff\">myattacks bystandersdelayed <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>When you want to refer to other people in the strings, you can use the <br>following keys. <br> <br>$N <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s name      $n <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your name.<br>$M <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s him\/her   $m <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your him\/her.<br>$S <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s his\/hers  $s <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your his\/her.<br>$E <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> target&#8217;s he\/she    $e <span style=\"color:#008000\">&#8211;<span style=\"color:#c0c0c0\"> your he\/she<br> <br>In fast combat, your attacks will always have their effect added to the <br>end, such as &#8216;mildly wounds him&#8217; or &#8216;deflects off her armor&#8217;. So it is good <br>to leave the end open-ended when writing the way it looks for the sections <br>of myself, target, bystanders, etc, by using words like this, that, which, <br>&#8216;the attack&#8217;, etc.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#specials\">Specials<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30477\" class=\"category-display-post\"><a id=\"myhaven\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">MyHaven<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">MyHaven<\/span><br><br>MyHaven is the social and dating app that most Haven residents have on their phones. You find people on it, match with them as friends, dates or professional contacts, and the app then suggests when the two of you should chat or meet. Your handle, which always starts with @, is how people find you on it. You also need a profile to use chatrooms (see <span style=\"color:#008080\">help chatroom<\/span>).<br><br><span style=\"color:#ffffff\">Setting up your profile<\/span><br><span style=\"color:#008080\">myhaven setup<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Start editing your profile. Your prompt shows the profile as it stands. While you are editing, these commands fill it in:<br><span style=\"color:#008080\">handle (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set your handle. You type the name, and it becomes @name. Nobody else can already be using it.<br><span style=\"color:#008080\">aboutme<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to write your About Me: your personality, interests, and whatever else people should know. Nobody finds you by browsing until this is written.<br><span style=\"color:#008080\">photo (pose)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Take your profile picture. It shows you as you look right now, posed the way you describe. Eidolons write their picture as free text in the editor instead.<br><span style=\"color:#008080\">quote (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set a quote for your profile.<br><span style=\"color:#008080\">joke<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to write a joke for your profile.<br><span style=\"color:#008080\">attractedto<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the editor to describe the kind of people you are attracted to. Only people you have a dating match with can see this.<br><span style=\"color:#008080\">webprofilepic (url)<\/span>, <span style=\"color:#008080\">webbackground (url)<\/span>, <span style=\"color:#008080\">webpictures<\/span>, <span style=\"color:#008080\">webyoutubes<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pictures and videos for your character&#8217;s page on the Haven website. The last two open the editor: put one link on each line.<br><span style=\"color:#008080\">done<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Save your profile and stop editing.<br><br><span style=\"color:#ffffff\">Finding people<\/span><br><span style=\"color:#008080\">myhaven browse<\/span> or <span style=\"color:#008080\">myhaven browse new<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>See a random profile you have not matched with yet. Only people who have been on in the last three days show up. With <span style=\"color:#008080\">new<\/span>, you only see profiles made in the last eight days.<br><span style=\"color:#008080\">myhaven viewprofile (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Look at someone&#8217;s profile. On its own, it shows you your own.<br><br><span style=\"color:#ffffff\">Matching<\/span><br><span style=\"color:#008080\">myhaven match (handle) (friends, date and\/or professional)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Ask to match with someone as any mix of the three, for example <span style=\"color:#008080\">myhaven match @sam friends date<\/span>. If they are online, they are told that someone matched with them, but not who.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A match only happens when both of you have chosen each other, and it only covers the kinds you both picked. If they later match you back with nothing in common, no match is made. When a match is made, you are both told what it is for, even if the other person is offline.<br><span style=\"color:#008080\">text (handle) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Text a match by their handle, for example <span style=\"color:#008080\">text @sam see you at eight<\/span>. You need your phone in hand and a signal, as for any text, and you must have matched with each other.<br><span style=\"color:#008080\">myhaven rematch (handle) (friends, date and\/or professional)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Replace your choices for an existing match with new ones.<br><span style=\"color:#008080\">myhaven unmatch (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>End a match.<br><span style=\"color:#008080\">myhaven list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>List your matches. People who are online show in green. Matches who have not been on for about three days are left off.<br><br><span style=\"color:#ffffff\">Chatting and meeting<\/span><br><span style=\"color:#008080\">myhaven chatwith (handles)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Mark matches you would like to chat with, for example <span style=\"color:#008080\">myhaven chatwith @sam @alex<\/span>. Naming someone already marked unmarks them. The marks stay until you remove them.<br><span style=\"color:#008080\">myhaven meetwith (handles)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The same, for matches you would like to meet in person.<br><span style=\"color:#ffffff\">    &#8211;<\/span>When two matches have marked each other, MyHaven may suggest that they chat or meet. One of you is chosen to open the conversation, or to pick the place and activity. A suggestion only comes when both of you are online, alone in your rooms, not AFK and not set to low availability (see <span style=\"color:#008080\">help availability<\/span>), have cell signal, and have not had a suggestion in the last half hour. Meetings are suggested before chats.<br><span style=\"color:#008080\">photo (handle) (pose)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a photo to one of your matches through MyHaven.<br><span style=\"color:#008080\">myhaven suspend<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Stop MyHaven suggesting chats and meetings. Use it again to start them again.<br><br><span style=\"color:#ffffff\">Ratings<\/span><br><span style=\"color:#008080\">myhaven rate (handle) (0.1 to 5.0)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Once you and a match have talked enough, you are told you can rate how much fun they are to chat with, and later how much fun they are to spend time with in person. Ratings are anonymous. Once someone has a couple of ratings, a star score shows on their profile.<br><span style=\"color:#008080\">myhaven rateevent (0.1 to 5.0)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Rate an event you went to, when you are told you can.<br><br><span style=\"color:#ffffff\">Plus<\/span><br><span style=\"color:#008080\">myhaven plus<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Switch MyHaven Plus on or off. Plus members see the wealth and education of the people whose profiles they view.<br><br><span style=\"color:#ffffff\">Premium<\/span><br>MyHaven Premium is something that certain powerful, and so corrupt, members of the supernatural world had added to the app. Anyone can buy it with <span style=\"color:#008080\">myhaven buypremium<\/span> for $5000. Arkwrights and Inigos of tier 2 or higher, the villain of the week, and Eidolons get it free when they log on.<br><br>The premium commands below work on a match who has sent you at least three messages through MyHaven in the last three hours. Otherwise the attempt fails.<br><span style=\"color:#008080\">myhaven camhack (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Hack their phone camera. Their phone warms up a little. From then on you see their emotes wherever you are. It stops when they turn their phone off, or when either of you leaves the game. Only one person can camhack someone at a time.<br><span style=\"color:#008080\">myhaven telekinesis (handle) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Push force through their phone. They alone see your message, as something that happens around them, after their phone warms up a little.<br><span style=\"color:#008080\">myhaven hypnotise (handle) (type) (pressure one) (pressure two) (pressure three) (instruction)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Hypnotise them through the phone. It works like the hypnotize command (see <span style=\"color:#008080\">help hypnotism<\/span>), and they can accept or resist it the same way (see <span style=\"color:#008080\">help imprint<\/span>). The type can be instruction, compulsion, body instruction, body compulsion, triggered instruction, triggered compulsion, triggered body instruction or triggered body compulsion. A triggered type takes its trigger in brackets before the instruction. Each one costs you between $20 and $40.<br><br>These two work on a match when you have both marked each other for chatting (or meeting), and a suggestion could come right now apart from the half-hour wait and the random chance. They also work if either of you has suspended MyHaven:<br><span style=\"color:#008080\">myhaven forcechat (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make MyHaven suggest a chat between you straight away, with you opening the conversation.<br><span style=\"color:#008080\">myhaven forcemeet (handle)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Make MyHaven suggest a meeting straight away, with you picking the place and activity.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chatroom\">chatroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#photo\">photo<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#availability\">availability<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hypnotism\">hypnotism<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imprint\">imprint<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30996\" class=\"category-display-post\"><a id=\"naturalize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Naturalize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Naturalize target<br><br>This command fires a naturalizer at the specified target.  It requires a<br>naturalizer which looks like a black polymer electronic handgun.  <br><br>In combat it can only be used by those with 5 points in the soldiering<br>ability line and has a 50 unit range.  <br><br>Out of combat it can be used by anyone, but if the target is not helpless or<br>bound the chance of a hit is quite low.  <br><br>When fired the gun emits a faint whine noise, but otherwise there&#8217;s no<br>obvious sign of it having been fired.  <br><br>If a shifter in animal form is struck but the naturalizer they will be<br>turned back into their human shape, and be unable to shift back into animal<br>form for some time.  Animals who have been neutralized cannot be<br>naturalized.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#soldiering\">Soldiering<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#neutralize\">Neutralize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31155\" class=\"category-display-post\"><a id=\"negtrain\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">negtrain<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> Negtrain <span style=\"color:#008080\">(<span style=\"color:#c0c0c0\">stat\/discipline<span style=\"color:#008080\">)<span style=\"color:#c0c0c0\"><br> <br>Negtrain can now be used on both stats and disciplines. When used in <br>creation, it will return the full <span style=\"color:#ffffff\">100%<span style=\"color:#c0c0c0\"> of the rpexp or xp spent. When <br>used outside of creation, it will return <span style=\"color:#ffffff\">50%<span style=\"color:#c0c0c0\"> of the cost. This includes <br>any newbie exp given to you at the start.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#train\">Train<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#reroll\">Reroll<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30995\" class=\"category-display-post\"><a id=\"neutralize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Neutralize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Neutralize (target)<br><br>This command is used to throw a neutralization grenade, in combat it can<br>only be used by those who have the riot control ability line at 5.  Everyone<br>within 15 of the target will be neutralized.  <br><br>Out of combat it can be used by anyone, and takes no target, neutralizing<br>everyone in the room for about fifteen minutes.  <br><br>The out of combat effect will not carry over if a fight breaks out.  <br><br>Individuals can also be neutralized by wearing a neutralization collar or<br>being implanted with a neutralizer.  <br><br>When neutralized a supernatural loses access to all their supernatural<br>abilities.  Although they haven&#8217;t actually been changed and vampires<br>continue to be undead and so on, they&#8217;re unable to access any supernatural<br>powers or abilities for the duration.  All supernatural powers and abilities<br>are rendered zero except for mimic and obfuscate, physical stats are also<br>lowered as is maximum damage from melee and shapeshifter attacks.  But<br>things like supernatural durability or toughness are not.  Abomination<br>powers are not neutralized but abominations cannot go blackeyes while they<br>are if not already.  <br><br>Shapeshifters who are neutralized in animal form become typical members of<br>their animal species, not only losing a good deal of their combat power but<br>also losing their human memories, thoughts and higher cognitive powers<br>entirely for the duration.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#naturalize\">Naturalize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#brainwash\">Brainwash<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#riot-control\">Riot Control<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31514\" class=\"category-display-post\"><a id=\"newbie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">newbie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> newbie (message)<br>Used to communicate OOCly with the rest of the mud, for getting and giving<br>help with the game.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#creating\">Creating<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#newbie-roleplaying-tips\">Newbie Roleplaying Tips<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31488\" class=\"category-display-post\"><a id=\"news\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">news<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nIn-game news displays on login, showing Haven&#8217;s news feed, which includes rumors<br>as well as news snippets about in-game events, either posted by immortals, SRs<br>or automatically depending on what it is.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> news<span style=\"color:#c0c0c0\"><br> Displays the news feed as well as messages, upcoming calendar events, active<br> plots and note status.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> make news<span style=\"color:#c0c0c0\"><br> Only available to storyrunners, this command creats a piece of IC news which is<br> then displayed on the news feed for about three days. News can be set to be<br> viewed only by certain stats in the stats field. If stats are unset, the news<br> will be available to everyone.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> news delete<span style=\"color:#c0c0c0\"><br> Removes the last piece of news you created.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#messages\">Messages<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rumor\">Rumor<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30444\" class=\"category-display-post\"><a id=\"nhostile\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">NHostile<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Nightmare hostile<\/span><br><br><span style=\"color:#008080\">nhostile (target)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Take a hostile stance that, when it springs, strikes your target through the nightmare and drags them and the people already in the room deep into it, starting a fight there. To the room it looks like an ordinary hostile stance. You need to be able to enter the nightmare yourself, and your target must be someone you could nightmare pull: a player or a vehicle you can see and reach. Unlike an ordinary hostile stance, it is not stopped by the room being public.<br><span style=\"color:#008080\">nhostile<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>With the stance up, lower it. <span style=\"color:#008080\">hostile<\/span> also lowers it. Lowering a stance takes five seconds.<br><br><span style=\"color:#ffffff\">What springs it<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Someone arriving in the room after you took the stance. They, and the people with them, are left out of the fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Someone elsewhere attacking into the room. Their attack does not land, and they are left out of the fight.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Anything in the room that would spring an ordinary hostile stance, such as someone trying to leave, making a call, or waking someone. Then nobody in the room is left out.<br><br><span style=\"color:#ffffff\">When it springs<\/span><br>Everyone in the room is pulled deep into the nightmare, except whoever sprang it and their group, and your target is pulled in wherever they are. It costs the same life force as a nightmare pull, and brings you out of hiding. People inside a property under siege cannot be dragged. A Noctilith whose eyes are black pays no life force, and one who catches up with their quarry with <span style=\"color:#008080\">noctilith hunt<\/span> springs a nightmare hostile on arrival.<br><br><span style=\"color:#ffffff\">When it fails<\/span><br>The stance is checked again when it springs. If you or your target no longer qualify, for example because they have moved out of reach, joined another fight, become helpless, or gone into a shielded building, your hold on the nightmare slips away and nothing happens. The stance also ends if you move or climb, or if your target logs off.<br><br>You cannot take the stance while you are fighting, helpless, travelling, too tired, dreaming, or where the deep nightmare is too disturbed.<br><br>See also: <span style=\"color:#008080\">help hostile<\/span>, <span style=\"color:#008080\">help nightmare<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hostile\">Hostile<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#noctilith-mechanics\">Noctilith Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31250\" class=\"category-display-post\"><a id=\"nightmare\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Nightmare<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: nightmare<br>Enter or exit the nightmare physically  <br><br>The nightmare is a psychic realm that exists midway between reality and<br>dream.<br><br>No one can enter the nightmare without a special charm, and seeing into<br>it requires drinking of mandrake tea. The details of individuals outside<br>the nightmare and what they&#8217;re doing cannot be seen from inside it.<br>Physically leaving the nightmare requires a room with a mirror in it.<br>Dreaming characters also wander the nightmare as spectres.<br><br>When inside the nightmare, characters have a nightmare manifestation, items<br>or changes in their appearance which are manifested from their psyche.<br><br>It is possible to use some of your life force to physically force another<br>into the nightmare in order to assault them. Most supernatural conflicts<br>involve this or other methods of psychic conflic.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: Nightmare pull (target)<br>For 5% of your life force this sends a blast through the nightmare to strike<br>your target and yank them forcefully deep into the nightmare. Starting a<br>fight immediately. It also causes a ripple at the point of impact, giving<br>anyone else capable of entering the nightmare a chance to join them.<br><br>You can also nightmare pull vehicles, in which case the vehicle tends to<br>disappear and become lost, only to show up a short time later<br>in some random location as if parked, and the driver of the vehicle is the<br>one who takes the full blast of the nightmare pull.  Characters in buildings<br>protected by nightmare shields cannot generally be forced into the nightmare.<br> <br>Normal humans who are near people who enter or are pulled into the nightmare<br>often experience a momentary spacing out or deja vu.  <br> <br>You cannot earn influence in the nightmare.<br> <br><span style=\"color:#ffffff\">You can enter the nightmare in towns, and in a room with a mirror in it.<span style=\"color:#c0c0c0\"><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#attack\">Attack<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mimic\">Mimic<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#obfuscate\">Obfuscate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural\">Supernatural<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30459\" class=\"category-display-post\"><a id=\"noctilith\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Noctilith<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Noctiliths<\/span><br><br>A Noctilith is a spirit born out of nightmare that rides behind a character&#8217;s eyes. It replaced the old living nightmare guests.<br><br><span style=\"color:#008080\">help noctilith lore<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>What Noctiliths are, how they take hold of someone, and what it is like to carry one.<br><span style=\"color:#008080\">help noctilith mechanics<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Getting a spirit, black eyes and legendary powers, the mist, feeding, havens and rituals.<br><span style=\"color:#008080\">help noctilith sieges<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Pulling a property out of the world, and what the people trapped inside can do about it.<br><br>See also: <span style=\"color:#008080\">help monster guests<\/span>, <span style=\"color:#008080\">help legendary powers<\/span>, <span style=\"color:#008080\">help mists<\/span>.\n<\/div><\/div><\/article><article id=\"post-31307\" class=\"category-display-post\"><a id=\"note\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">note<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ff0000\">Navigating Note Boards<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note scan<\/span>             : shows counts of unread notes in each board<br><span style=\"color:#ffffff\">note area &lt;boardname&gt;<\/span> : changes your current board to the board<br>                            specified by &lt;boardname&gt;   <br><br><span style=\"color:#ff0000\">Listing Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note list<\/span>             : show all notes (<span style=\"color:#0000ff\">unread notes are marked with (New)<\/span>)<br><span style=\"color:#ffffff\">note thread &lt;num&gt;<\/span>     : show all notes in thread &lt;num&gt;<br><br><span style=\"color:#ff0000\">Reading Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note read<\/span>             : reads the next unread note in the current board<br><span style=\"color:#ffffff\">note read &lt;num&gt;<\/span>       : reads the note specified by &lt;num&gt;<br><span style=\"color:#ffffff\">note catchup<\/span>          : marks all notes as read<br><br><span style=\"color:#ff0000\">Writing New Notes<span style=\"color:#ffffff\">:<\/span><\/span> <br><span style=\"color:#ffffff\">note to<\/span>               : sets the To field<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note cc<\/span>               : sets the Cc field<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note bcc<\/span>              : sets the Bcc field.  No recipients will see this field.<br>                          (<span style=\"color:#0000ff\">all, player_name, storyrunners, immortal, society_name etc<\/span>)<br><span style=\"color:#ffffff\">note subject<\/span>          : sets the subject for a new note<br><span style=\"color:#ffffff\">note edit<\/span>             : enters the note editor (see below)  <br><span style=\"color:#ffffff\">note clear<\/span>            : erase a note in progress<br><span style=\"color:#ffffff\">note show<\/span>             : shows the note you are working on<br><span style=\"color:#ffffff\">note post<\/span>             : posts a new note. This MUST be done to post a note.<br><br><span style=\"color:#ff0000\">Replying To Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note reply &lt;num&gt;<\/span>      : sets up a standard reply structure, continuing the<br>                          thread<br> <br><span style=\"color:#ff0000\">Forwarding Notes<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note forward &lt;num&gt;<\/span>    : sets up a standard forward structure, continuing<br>                          the thread<br><br><span style=\"color:#ff0000\">Immortal Note Commands<span style=\"color:#ffffff\">:<\/span><\/span><br><span style=\"color:#ffffff\">note delete &lt;num&gt;<\/span>     : deletes the note specified by &lt;num&gt;<br><span style=\"color:#ffffff\">note delete &lt;player&gt;<\/span>  : deletes all notes in the current board<br>                          posted by &lt;player&gt;<br><span style=\"color:#ffffff\">note delete all<\/span>       : deletes all notes in the current board<br><br>Posting to certain boards is restricted.  You will be informed of<br>when you are not permitted to post to a board.<br><br>Note editors are similar to description editors.  Before using<br>these you MUST turn off parsing(if your current client uses this<br>function.)  Once you do such, just type &#8216;note edit&#8217; and the &#8216;.h&#8217;<br>for more information.<br> <br><span style=\"color:#ffffff\">Note:<\/span> When writing to a society with a multi-word name, you need<br>to write the name without spaces.<br> <br>Characters can write IC notes to &#8216;market&#8217; and they will be visible to <br>anyone who&#8217;s visited the market since they were written. <br> <br>To send to Greystone staff and students, you can make use of the following<br>in the to field:<br> <br>College Collegestaff Clinic Clinicstaff <br>Institute &#8211; Institute sends to all above\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">Pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31274\" class=\"category-display-post\"><a id=\"notell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">notell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSyntax: notell &lt;character&gt;<br> <br>Notell is used to muffle another character, by preventing them from using<br>or receiving tells.\n<\/div><\/div><\/article><article id=\"post-30455\" class=\"category-display-post\"><a id=\"nweapon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">nweapon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Nightmare weapons<\/span><br><br>Any weapon, melee or ranged, can be made into a nightmare weapon: a shape your fears take, which you can call into your hand whenever you are in the nightmare.<br><br><span style=\"color:#008080\">nweapon<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show your nightmare weapon, and whether it is summoned.<br><span style=\"color:#008080\">nweapon bind (weapon)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>While you are in the nightmare, pour your fears into a weapon you are carrying. The weapon is used up and becomes your nightmare weapon. You can have only one. If you already have one, you must add <span style=\"color:#008080\">confirm<\/span> to the end, and the old one is destroyed for good.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Consumables such as grenades, darts, bolas, caltrops, landmines and bandages cannot be bound. Neither can relics, trade goods, or anything with something still inside it.<br><span style=\"color:#008080\">nweapon summon<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Call it into your hand. This only works in the nightmare. If your hands are full, it waits among your things.<br><span style=\"color:#008080\">nweapon dismiss<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send it back into the dark.<br><br><span style=\"color:#ffffff\">What it is<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>It exists only in the nightmare. As soon as you leave, by any route, it dissolves. You still have it, and can summon it again the next time you are there.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It never leaves you. It cannot be dropped, given, sold, put into anything, destroyed, cloned or kept in an outfit, and it never turns into a real item.<br><span style=\"color:#ffffff\">    &#8211;<\/span>It fights exactly like the weapon it was made from, and it counts as a weapon however it looks.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Its ammunition and charges carry over. Dismissing it and summoning it again does not reload or refill it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can reshape how it looks anywhere, with no workshop: <span style=\"color:#008080\">customize<\/span> its short and long descriptions, names, description, extra descriptions and wear string. Its stats cannot be changed.<br><br>See also: <span style=\"color:#008080\">help nightmare<\/span>, <span style=\"color:#008080\">help customize<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31313\" class=\"category-display-post\"><a id=\"open\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">open<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> open &lt;object&gt;<br> <br>Open opens an object.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#passthrough\">Passthrough<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30990\" class=\"category-display-post\"><a id=\"operation\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Operation<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Make Operation<br>        operation list\/info\/enroll\/cancel\/reinforce (number)<br><br>Operations are combat missions planned and executed by societies.  Anyone in<br>a society can create an operation, although they might be canceled by more<br>senior members in player made societies. When doing so they specify all the details<br>of that mission such as where it will take place, when it will occur the<br>goals to be achieved and the adversaries to face.<br><br>If a societies suceeds at an operation they are rewarded with resources, more<br>resources are given if more enemies show up.  If the society which created<br>the operation wins they will earn 10% more if the operation was created by<br>their leader.<br><br>Help Operation Fields outlines all the fields you can fill in when making an<br>operation and what they mean.  <br><br>Help Operation Types explains the different objectives that operations can<br>have.  <br><br>Help Psychic Battles explains the lore behind operations.  <br> <br>The authors of operations can sometimes earn small amounts of karma when<br>their operation launches, so long as they&#8217;re online.<br> <br>Winners of operations earn resources based on the number of participants and<br>challenge of the operation, others can earn resources based on number of NPC<br>adversaries defeated.<br> <br>All other societies have to do to participate in operations is sign up with<br>the operation signup command. Characters can participate from anywhere but<br>will be vulnerable and asleep while participating.<br> <br>The rewards for winning an operation are lower the more you have already won<br>in that week. They are also lower if you fight less enemies, always run them<br>at the same time, or always face the same opponents, particularly if you tend<br>to get similar results against the same opponents.<br> <br><span style=\"color:#ffffff\">Operation reinforce (operation number) (number of soldiers)<span style=\"color:#c0c0c0\"> can be used to<br>send soldiers (noted as &#8216;manpower&#8217; in <span style=\"color:#ffffff\">society info<span style=\"color:#c0c0c0\">) to assist in operations.<br>These soldiers can be guided with the <span style=\"color:#ffffff\">battle<span style=\"color:#c0c0c0\"> command.<br> <br><span style=\"color:#ffffff\">Operation timeshift (operation number) (positive or negative hours)<\/span><\/span><\/span><\/span><\/span><\/span><\/span> can be<br>used by the target of a psychic operation to change when it will occur.<br> <br><span style=\"color:#ffffff\">Operation signup (operation number)<\/span> is used to sign up to operations.<br> <br><span style=\"color:#ffffff\">Operation bribe (operation number)<\/span> is used to win an operation without<br>fighting it for a base cost of 50k resources.<br> <br><span style=\"color:#ffffff\">Territory lockout (number of days) (territory)<\/span> Prevents operations being<br>created in that territory for the specified number of days. Costs $200 resources for one day, increasing<br>by 150% for each following day, so $300 for 2 days, $450 for 3, $675 for 4.<br> <br> <br>Nightmare pull, dream invade and dream snare now all work on enemies in<br>operations. Using any of these commands will make the command considered<br>pending, and you must be the one to defeat the enemy to make it fire. <br>Doing so will immediately remove you from the operation. <br> <br>Nightmare pull will pull the target through the nightmare to your current<br>location, they will be unconscious when they arrive and considered<br>abducted codely and thus of no real alchemical value. <br> <br>Normal lifeforce costs apply and none of these actions can be performed on<br>someone with a weakness.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#psychic-battles\">Psychic Battles<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-fields\">Operation Fields<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-types\">Operation Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-goals\">Operation Goals<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#operation-storyrunning\">Operation Storyrunning<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#battle\">Battle<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#cover\">Cover<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30470\" class=\"category-display-post\"><a id=\"operative\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">operative<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Operative Faction\/Cult\/Sect Or Operative retire Faction\/Cult\/Sect<br><br>This command can only be used by characters who&#8217;ve spent at least 10k karma on their character and is part of a society.<br><br>It swaps the current character out with an operative from one of their groups who looks somewhat similar to them. The character using the command is sent home. Things like life force, intel etc are linked between operatives and their originating character. This command can be used even when helpless but cannot be used if there is someone in the room with you who is not helpless and who you do not seem to have sanctuary protection from.<br><br>Characters can use operatives to character out aggressive actions that are difficult for their PC to do for interpersonal reasons, or to provide altenative captives and targets or for any other purpose in which having more generic operatives of their groups may be useful.<br><br>You cannot have your originating character logged on at the same time as you are playing an active operative.\n<\/div><\/div><\/article><article id=\"post-31245\" class=\"category-display-post\"><a id=\"order\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Order<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe order command utilizes society NPCs for the purposes of research. Society members with higher rank will be able to give additional types of commands, and will also get their results more quickly.<br> <br>The character being researched does not need to be targeted by coded name. Remembered names or short descriptions will work as well, regardless if it is a mask, although inexact keywords may return an unintended target.  <br> <br>If the target changes their appearance by shifting or masking, the command will return, &#8220;Cannot be found.&#8221; Characters who are not online or not targetable will return a blank line.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order file &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 2<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          0 influence<span style=\"color:#c0c0c0\"><br>This returns basic information about members within your society, as well as whatever they have written in their file themselves. Leaders can see classified information and file notes. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order investigate &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 2<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>          <span style=\"color:#ffffff\">100 influence<\/span><br>An investigation returns the target&#8217;s basic information, such as their full name, date of birth, address and phone number. The report also may include any society and subfaction associations, owned properties, and license plate numbers. <br> <br>Once the results of an investigation has been returned to you, it is not saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order research &lt;scheme number\/target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 1 for schemes, 3 for characters<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>If used on a scheme, this will return details about what type it is.<br>If used on a character, this will return what is in their public history, their sexual reputation, their connections, and even a little about their habits.<br> <br>Once the results of a background check has been returned to you, it is not saved on the server. You must manually save it yourself.<br> <br><span style=\"color:#ffffff\">RP Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> If you are using the research command to find a character&#8217;s history for a report, note that your report should be rephrased and not just copy\/pasted.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order tail &lt;target&gt;<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        scout &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 4<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>A hired tail will inconspicuously follow your target, reporting their location so long as it is in a public area. Tails will stay on your target for quite some time. In order to find out where your target last was seen, use the scout command. <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">      order scout<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 4<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        500 influence<span style=\"color:#c0c0c0\"><br>Returns a list of most characters online who are vulnerable to you, with their last known public location.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order trace &lt;number&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> 5<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence<span style=\"color:#c0c0c0\"><br>This will return a GPS location for the phone number in question in a manner the same as the trace gps, or phone gps command. This only works for phones that are turned on and not in a stash.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order assault &lt;1-5&gt; &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Commanding Trust<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence, 1 to 5 soldiers or reinforcements.<span style=\"color:#c0c0c0\"><br>This will send between 1 &#8211; 5 NPC soldiers to attack a target when they are next out of public and safe areas. If the soldiers defeat the target they will knock them unconscious, allowing PCs from your society to collect them. It draws manpower from the reinforcement pool first, then the soldier pool.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\">        order bodyguard &lt;1-5&gt; &lt;target&gt;<br><span style=\"color:#008080\">Min. Standing<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Commanding Trust<br><span style=\"color:#008080\">Cost<span style=\"color:#008000\">:<span style=\"color:#ffffff\">          500 influence, 1 to 5 soldiers or reinforcements.<span style=\"color:#c0c0c0\"><br>This will send between 1 &#8211; 5 NPC soldiers to guard a target for up to a week. The next time the target is attacked by a PC or NPC soldier, who is not of the same society of the guards, and is not in a combat operation or sparring room, the guards will appear to defend. Once they appear they are consumed and will not appear until ordered again. If someone is being bodyguarded is visible in their look info. It draws manpower from the reinforcement pool first, then the soldier pool.<br> <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:      <span style=\"color:#ffffff\">order mercenaryguards &lt;1-5&gt; &lt;target&gt;<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>This will hire mercenary bodyguards from the Freeborn for $1000 each.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 24, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#privatesecurity\">PrivateSecurity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hire\">Hire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#history\">History<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#character-notes\">Character Notes<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31324\" class=\"category-display-post\"><a id=\"outfit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit naked<span style=\"color:#c0c0c0\">  <br>Removes all your clothing and puts it into your stash.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit create <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Creates an outfit out of everything you&#8217;re currently wearing.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit wear <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Wears the specified outfit<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit show <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Shows the contents of an outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>Deletes the specified outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Adds a specified worn object in the current worn location, to the outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit remove <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Remove an object from an outfit.<br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit clone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>Duplicates your current outfit as a new outfit with the specified number <br>in your inventory.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit nickname <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br>This can be used to give an outfit a name you can use with wear or show.  <br> <br><span style=\"color:#ffffff\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> outfit dream <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"> <br>This will pick an outfit to change into when in dream battles such as <br>operations.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfitproof\">outfitproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">waterproof<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31499\" class=\"category-display-post\"><a id=\"outfitproof\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">outfitproof<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> outfitproof (object)<br>Used to make an object immune to the outfit commands,<br>useful for items your character may never take off etc.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#waterproof\">Waterproof<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31311\" class=\"category-display-post\"><a id=\"password\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">password<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> password &lt;old-password&gt; &lt;new-password&gt;<br> <br>Password changes your character&#8217;s password.  The first argument<br>must be your old password.  The second argument is your new<br>password.<br>The password command is protected against being snooped or<br>logged.\n<\/div><\/div><\/article><article id=\"post-30750\" class=\"category-display-post\"><a id=\"patrol\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Patrol<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Patrol<br><br>Patrols are a system to generate RP encounters with other players.  You must<br>first set your patrol habits with the habit command, see help patrol habits.<br>Then use patrol to toggle being on patrol.  There are five types of patrol;<br>Hunting, which means your character spends some time going after<br>particularly dangerous monsters in the outer forest.  Warfare, which means<br>your character attempts to attack their society&#8217;s enemies.  Arcane, which<br>means your character will attempt to deal with mystical problems in Haven<br>and launch mystical attacks on their society&#8217;s enemies.  Diplomatic, which<br>means your character will attempt to deal with social problems for your<br>society.  And predator which means your character will attempt to seek out<br>weaker characters to prey upon them, for blood, money, psychic feeding or<br>other reasons.  <br><br>Some types of patrol require you to move around in order to activate the<br>events, others do not but are aided by you doing such.  <br><br>While every patrol event has code to go along with it and may convey coded<br>advantages or disadvantages from participation, their focus is on RP and<br>each is designed to have the majority of the time as RP time.  <br><br>See the following helps for more information about the types of patrol<br>events.  <br><span style=\"color:#ffffff\">Hunting Patrol Events<br>Warfare Patrol Events<br>Arcane Patrol Events<br>Diplomatic Patrol Events<br>Predatory<\/span>\n<\/div><\/div><\/article><article id=\"post-31012\" class=\"category-display-post\"><a id=\"phone\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Phone<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPhones are a form of in-game communication requiring a phone-type object.<br>Phones costing over $200 can access the Haven chatroom. You must hold a<br>phone to use it.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> call <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Call a person. Your call will be logged on their phone if they are online,<br> but not if they are offline. Calls may still ring if a character is offline.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> call 911<span style=\"color:#c0c0c0\"><br> Attempt to connect to a member of the Haven Sheriff&#8217;s Department.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> answer<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">pickup<span style=\"color:#c0c0c0\"><br> Answer a phone call.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Speak into your phone. Manual talk strings will not show to the receiving<br> character.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ssay<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">csay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Transmit to your soceity alliance or comms channel while speaking into your phone.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial<span style=\"color:#c0c0c0\"><br> Show your phone&#8217;s remembered contacts.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Add a number into your phone book, allowing you to call or text by name.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Clear the contact from your phone book.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone on<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">off<span style=\"color:#c0c0c0\"><br> Toggle the phone you are holding on or off. <br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone ringtone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This sets your ringtone, visible when your phone is not on silent.<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone silent<span style=\"color:#c0c0c0\"><br> Toggles your phone on or off silent mode.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">phone clone (slave) (master)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> Slaves one phone to another for $200, the master phone will receive any texts<br> sent to or from the slave phone. And can listen in on phone calls as well.<br> This must be done at the electronics counter in Narnia.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone clean<\/span><\/span><\/span><br> Cleans any spyware from a phone for $100, removing any cloning effects.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hangup<\/span><\/span><\/span><br> This will hangup the call you are currently in.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">phone signalboost<\/span><\/span><\/span><br> Toggles whether a phone will temporarily function in the Greystone <br> Institute.  Requires Engineering 3+.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> phone gps<\/span><\/span><\/span><br> Gives you your current location on the map.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 10, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#911\">911<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#chatroom\">chatroom<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fsay\">fsay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ssay\">ssay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#speeddial\">speeddial<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#talk\">talk<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bugsweep\">bugsweep<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plantcamera\">plantcamera<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#photo\">photo<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30562\" class=\"category-display-post\"><a id=\"photo\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">photo<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> photo (speeddial name to send photo to) (item or person to take a photo of) (optional additional string)<br><br>Sends a photo to another character with your cell phone.<br> <br>Use <span style=\"color:#008000\">photo clear<\/span> to clear the buffer.<br> <br>You can use <span style=\"color:#008000\">photoattract (number)<\/span> to set your character&#8217;s attractiveness for any photo they take of themselves.\n<\/div><\/div><\/article><article id=\"post-31208\" class=\"category-display-post\"><a id=\"picklock\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Picklock<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> picklock <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>This command can be used to force entry into a property by breaking down a door or<br>wall in the direction specified. It uses your <span style=\"color:#ffffff\">larceny<span style=\"color:#c0c0c0\"> score to challenge the<br>household security rating of the room you are currently trying to break into.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#breakin\">breakin<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#household-security\">household security<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#larceny\">larceny<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31222\" class=\"category-display-post\"><a id=\"pin\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pin<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Pin (target)<br><span style=\"color:#ffffff\">Syntax:<\/span> Release<br><br>Used to hold someone down so that they cannot leave the room.  Type release<br>to let them go again.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30998\" class=\"category-display-post\"><a id=\"plantcamera\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">plantcamera<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> plantcamera (phone object)<br><br>Plants a spy camera in the current room, you must have bought a spy camera<br>from Narnia first and this item is consumed with the use.  A phone must<br>be specified to sync the camera up to.  Any RP done in that room will be<br>sent as a small recording text attachment to the synced up phone as long as<br>it is online.  <br> <br>Note that a cloned phone will NOT transmit video from a spycam to its master.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bugsweep\">bugsweep<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31169\" class=\"category-display-post\"><a id=\"plot\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Plot<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Plot<\/span><br><br>This command can be used by SRs to set up information about plots they&#8217;re currently running, that players can then view simply through using <span style=\"color:#008080\">plot list<\/span> and <span style=\"color:#008080\">plot info (number)<\/span>. The Story Runner responsible for each will be listed in the corresponding plot info.<br><br><span style=\"color:#ffffff\">Viewing plots<\/span><br><span style=\"color:#008080\">plot list<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Displays the titles of active plots by number, grouped as Adventures, Personal, Mysteries and Other.<br><span style=\"color:#008080\">plot info (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Displays the fields for any given plot using the number from plot list.<br><br><span style=\"color:#ffffff\">Setting up a plot<\/span><br><span style=\"color:#008080\">plot title (plot number) (title)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the title by which the plot can be OOCly referred to.<br><span style=\"color:#008080\">plot character (plot number) (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets a player liaison for the plot, who will be involved in the plot.<br><span style=\"color:#008080\">plot challenge (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Opens an editor where a summary of the expectations a story runner has of the players interacting with the plot can be entered.<br><span style=\"color:#008080\">plot storyrunners (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set an information field that only other SRs can read.<br><span style=\"color:#008080\">plot staff (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set an information field that only staff can read.<br><span style=\"color:#008080\">plot times (plot number) (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets a string to outline the times and or days when a plot will happen.<br><span style=\"color:#008080\">plot visibility (plot number) (All\/StoryRunners\/None)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Sets the visibility of a plot.<br><span style=\"color:#008080\">plot members (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to list the people involved in a personal plot, each separated by a space. Can be left blank to leave it visible to everyone. Only those listed, the staff, the owning SR and anybody listed in the main character field will be able to see this plot.<br><span style=\"color:#008080\">plot advertise (plot number) (message)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send a global message advertising your plot, usually done when a new plot is added, or when it&#8217;s about to begin.<br><span style=\"color:#008080\">plot transfer (plot number) (name)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to transfer ownership of a plot to another SR.<br><span style=\"color:#008080\">plot delete (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Deletes a plot.<br><br><span style=\"color:#ffffff\">Running a plot over several sessions<\/span><br>A plot can be run as a series of sessions. Only the plot&#8217;s author, or staff, can set, start or stop them.<br><span style=\"color:#008080\">plot sessions (plot number) (1-6)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Set how many sessions the plot will run. A plot runs one session unless you set it otherwise. Leave the count off to see the current setting and how many have been run so far.<br><span style=\"color:#008080\">plot start (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Open the next session. You are told which session of how many it is, and you are marked as running the room. You cannot start a session while one is already open, once all the plot&#8217;s sessions have been run, or within 12 hours of the start of the previous session.<br><span style=\"color:#008080\">plot stop (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Close the open session. It counts towards the plot&#8217;s total, and you stop running the room.<br><br><span style=\"color:#ffffff\">Clues<\/span><br><span style=\"color:#008080\">plot addclue (plot number) (clue text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Add a clue to your plot. It is sent to a character the game chooses, and you are told who. A plot holds up to twelve clues. See <span style=\"color:#008080\">help clues<\/span>.<br><br><span style=\"color:#ffffff\">Adventures<\/span><br><span style=\"color:#008080\">plot apply (plot number) (comment)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Applies to take part in an adventure plot. Applicants are given a solidity score. See <span style=\"color:#008080\">help solidity<\/span> for more info.<br><span style=\"color:#008080\">plot pass (person)<\/span><br><span style=\"color:#008080\">plot fail (person)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>After finishing an adventure this lets you set if those in the adventure have succeeded or failed. Success opens up the possibility of awards but adventure exp yields are better for those who fail sometimes.<br><span style=\"color:#008080\">plot finish (plot number)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Used to finish adventures and quests before handing out rewards. Finishing a plot also closes any session still open.<br><span style=\"color:#008080\">plot award (person) (money\/influence) (amount)<\/span><br><span style=\"color:#008080\">plot award (person) territory (territory) (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Awards someone who succeeded in an adventure money, influence or territory. Every award costs both of you. Territory costs the SR 1000 adventure exp per percent, but the target only 250. Money costs both of you adventure exp. Influence costs the target ordinary experience rather than adventure exp.<br><span style=\"color:#008080\">plot award (person) (object)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Awards someone who succeeded in an adventure an item, which might be an artifact or coloured object. Cost is based on the level of the artifact.<br><span style=\"color:#008080\">plot experience<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Display your current adventure exp and success rate.<br><span style=\"color:#008080\">plot learn (amount)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Turns adventure exp into regular exp, at a rate of 1 to 10.<br><br><span style=\"color:#ffffff\">Note:<\/span> Storyrunners with logs in their fingerset will accrue karma more quickly.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#solidity\">Solidity<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-awards\">Plot Awards<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea\">Storyidea<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adventures\">Adventures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-types\">Plot Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#clues\">Clues<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31476\" class=\"category-display-post\"><a id=\"pour\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pour<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Pour (drink) out\/glass<br>Used to empty a drink container, or to pour some of it into a new glass object.<br><span style=\"color:#ffffff\">Syntax:<\/span> Pour (drug) food\/drink<br>Used to dose food or drink with a drug.\n<\/div><\/div><\/article><article id=\"post-31252\" class=\"category-display-post\"><a id=\"praise\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Praise<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nThe praise command uses influence in order to augment another player. <br>Other players won&#8217;t see the echo of it being used.  <br><br><span style=\"color:#ffffff\">Praise (name) character (amount) (reason)<\/span><br>This will award the target some influence based on the amount spent.  <br><br><span style=\"color:#ffffff\">Praise (name) appearance (amount) (reason)<\/span><br>This will give the target a boost to their apparent attractiveness based on<br>the influence spent.  <br><br><span style=\"color:#ffffff\">Praise (name) loyalty (amount) (reason)<\/span><br>This will give the target some respect within their society based on the<br>influence spent.  <br><br>It takes the form: You speak well of her\/his loyalty because (reason)<br><br><span style=\"color:#ffffff\">Praise (name) roleplay (message)<\/span><br>This will send a private, delayed message to someone and is used for giving<br>RP feedback, it has no coded effect and requires no influence.  <br> <br><span style=\"color:#ffffff\">Praise (name) villainy (message)<\/span><br>This means you find the target particularly scary and will improve their villainy<br>ranking, help villainy.<br> <br>The max influence that can be spent at a time is 10000, you should not spam<br>the command to bypass this cap.<br><br>You can also use praise on yourself, doing so does not require a<br>reason.\n<\/div><\/div><\/article><article id=\"post-31319\" class=\"category-display-post\"><a id=\"pray\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">pray<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> pray &lt;message&gt;<br><br>The Pray command allows a mortal to send a message that only the immortals<br>who are logged in can hear it.  This channel is for matters which require<br>prompt immortal intervention such as emergencies.\n<\/div><\/div><\/article><article id=\"post-31500\" class=\"category-display-post\"><a id=\"private\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">private<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> private <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">emote<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Send a private emote to your target. If untargeted, this emote will show as<br> a <span style=\"color:#ffffff\">subtle<span style=\"color:#c0c0c0\"> emote instead. Private emotes cannot be used to convey speech, and<br> should not be used to convey actions that might be obvious to the room.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> private<span style=\"color:#c0c0c0\"><br> Using this command without an argument will toggle privacy mode. If everyone<br> in the room is in private mode, no storyrunners will be able to see the RP<br> going on there regardless of how highly they are trusted. This command will<br> penalize those using it of RP Experience and Karma if it is not used in<br> conjunction with the <span style=\"color:#ffffff\">sex<span style=\"color:#c0c0c0\"> command.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#sex\">Sex<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust Levels<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30476\" class=\"category-display-post\"><a id=\"privatesecurity\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">PrivateSecurity<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> privatesecurity (string with names)<br> <br>If you have at least 1 bodyguard through order bodyguard this command will prevent individuals listed in the argument from entering the same room as you. It will not work in public rooms unless the person trying to enter is Tier 1.\n<\/div><\/div><\/article><article id=\"post-31459\" class=\"category-display-post\"><a id=\"probe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">probe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Probe<\/span><br><br><span style=\"color:#ffffff\">For storyrunners<\/span><br><span style=\"color:#008080\">probe (person) (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Find out about the stats, disciplines or abilities of someone you are RPing with. They do not have to be in the room with you. Each stat is described the same way <span style=\"color:#008080\">showstat<\/span> would describe it, so you see what their level means as well as the number. You can ask about several at once: separate them with commas, since many stat names are more than one word. For example, <span style=\"color:#008080\">probe Anna Acute Hearing, Strength, Larceny<\/span>.<br><span style=\"color:#ffffff\">    &#8211;<\/span>A name one letter out is still recognised. A stat they do not have may be left out of the answer; if nothing you asked about can be shown, you are told there is no such stat.<br><span style=\"color:#ffffff\">    &#8211;<\/span>For each stat, though not for disciplines, you are also told how they acquired it where that is recorded: self mastered, taught by someone, acquired through blackmail, and so on.<br><span style=\"color:#ffffff\">    &#8211;<\/span>To probe someone they must have given you trust, or be in a room you are running. Unless they have given you trust 2 or higher, they are shown what you probed and the answer you got.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Abomination stats stay hidden unless they have given you trust 3. A hidden stat reads as though they simply do not have it.<br><span style=\"color:#ffffff\">    &#8211;<\/span>You can only probe players.<br><span style=\"color:#008080\">probe (person) experience<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>See their worlds experience.<br><br><span style=\"color:#ffffff\">For players<\/span><br><span style=\"color:#008080\">probe (person) (stat)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Send someone in the room an anonymous request to demonstrate a discipline or stat. Use its exact name. It might be used after someone has done something in RP that would require a stat people are unsure they have. While you don&#8217;t have to use <span style=\"color:#008080\">showstat<\/span> after someone probed you, failing to do so might be considered poor RP practice.<br><br>See also: <span style=\"color:#008080\">help showstat<\/span>, <span style=\"color:#008080\">help trust<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust\">Trust<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31058\" class=\"category-display-post\"><a id=\"procedure\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Procedure<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> procedure eye <span style=\"color:#008000\">(<span style=\"color:#ffffff\">newstring<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  <span style=\"color:#008080\">Example<span style=\"color:#008000\">: &#8220;<span style=\"color:#ffffff\">procedure eye baby blue eyes<span style=\"color:#008000\">&#8221; <\/span><\/span><\/span><\/span> will yield, &#8220;, and baby blue eyes&#8221;.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure breasts <span style=\"color:#008000\">(<span style=\"color:#ffffff\">larger<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">smaller<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> procedure height <span style=\"color:#008000\">(<span style=\"color:#ffffff\">taller<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">shorter<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure sex<\/span><\/span><\/span><br>  Changes a character&#8217;s physical attributes.  The character must be within the<br>  surgery room of the hospital.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure fertility<\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure pregnancy<\/span><\/span><\/span><br>  Toggles a character&#8217;s fertility or pregnancy status.  Costs vary depending on<br>  the character&#8217;s sex and current status.  Changes are meant to be permanent and<br>  are not guarenteed to be reversable.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure appearance<\/span><\/span><\/span><br>  Causes all characters to lose their remembered names for the character.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">procedure rapekit<\/span><\/span><\/span><br>  A rapekit allows characters to check for the DNA of another person within<br>themselves.  This is only effective if the event that occured was or included<br>unprotected coital sex, but does not provide whether the act was consentual or<br>not nor does it provide any means for the character to identify the owner of<br>any DNA found.  The Sheriff&#8217;s department files this information away (or loses <br>it) in the event that the accused rapist ever goes to trial.  Due to the<br>timeframe involved, such trials are beyond the scope of the game.<br><br><span style=\"color:#008080\">The following chart displays the cost in <span style=\"color:#00ff00\">USD <span style=\"color:#008080\">for each operation<span style=\"color:#008000\">:<br><span style=\"color:#008000\">,&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;,<br><span style=\"color:#008000\">| <span style=\"color:#008080\">Operation                                    Cost                        <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;|<br><span style=\"color:#008000\">|<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Rapekit                                                             Free <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Breast Augmentation or Reduction                      <span style=\"color:#00ff00\">$<\/span>500 per increment <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Height Augmentation or Reduction                      <span style=\"color:#00ff00\">$<\/span>500 per increment <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Vasectomy                                             <span style=\"color:#00ff00\">$<\/span>675 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Eye Augmentation                                    <span style=\"color:#00ff00\">$<\/span>1,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Abortion                                     <span style=\"color:#00ff00\">$<\/span>810 &#8211; <span style=\"color:#00ff00\">$<\/span>1,975 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Tubal Ligation                                      <span style=\"color:#00ff00\">$<\/span>3,750 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> General Appearance Alteration                       <span style=\"color:#00ff00\">$<\/span>5,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Vasectomy Reversal                                  <span style=\"color:#00ff00\">$<\/span>5,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Tubal Ligation Reversal                             <span style=\"color:#00ff00\">$<\/span>6,600 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> Sex Reassignment Surgery                           <span style=\"color:#00ff00\">$<\/span>10,000 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">|<\/span><\/span> In Vitro Fertilization                             <span style=\"color:#00ff00\">$<\/span>21,720 per operation <span style=\"color:#008000\">|<br><span style=\"color:#008000\">\\__________________________________________________________________________\/<\/span><\/span><br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<\/span><\/span> All surgeries will wound the character undergoing them and may require a<br>      subsequent hospital stay.  Procedures require an appropriate facility.<br>      The surgery room within the medical center will always be considered an<br>      appropriate facility.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited January 14, 2024<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wchangeg\">WChangeg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wintroductiong\">WIntroductiong<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wsexx\">WSexx<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31167\" class=\"category-display-post\"><a id=\"punch\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Punch<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Punch (target)<\/span> &#8211; This command throws a punch at your target, the message<br>output depends on the relative stats and disciplines of the two parties.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-combat\">Social Combat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31289\" class=\"category-display-post\"><a id=\"put\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">put<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> put &lt;object&gt; &lt;container&gt;<br> <br>Put places &lt;object&gt; into &lt;container&gt; so you can carry for objects.\n<\/div><\/div><\/article><article id=\"post-31297\" class=\"category-display-post\"><a id=\"quiet\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quiet<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> quiet<br> <br>This command will make it so you can only hear says and emotes<br>you will not be able to see tells or channels.  If someone is flagged<br>[<span style=\"color:#800080\">QUIET<\/span>] on the wholist they have enabled this command and you<br>will have to be in the same room as them to talk to them.\n<\/div><\/div><\/article><article id=\"post-31279\" class=\"category-display-post\"><a id=\"quit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">quit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> quit<br> <br>Quit leaves the game.<br>Quit automatically does a save, so you can safely leave the game<br>with just one command.\n<\/div><\/div><\/article><article id=\"post-31190\" class=\"category-display-post\"><a id=\"rank\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rank<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">rank<\/span><\/span><br>  The rank command will show you all of your current ranks. The four types <br>  are social, stats, disciplines, and society.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">rank <span style=\"color:#00ff00\">(<span style=\"color:#ffffff\">social<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">stats<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">disciplines<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">society<span style=\"color:#00ff00\">\/<span style=\"color:#ffffff\">institute<span style=\"color:#00ff00\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  You can pick which of your current ranks will be listed next to your name <br>  on the wholist.<br> <br><span style=\"color:#008000\">Discipline Ranks:<\/span><br>Capable, Combatant, Contender, Mighty, Strong, Warrior, Powerful<br><br><span style=\"color:#008000\">Stat Ranks:<\/span><br>Proficient, Skilled, Accomplished, Talented, Gifted, Brilliant, Virtuoso<br><br><span style=\"color:#008000\">Social Ranks:<\/span><br>Newcomer, Common, Social, Well-Liked, Influential, Prominent, Renowned<br><br><span style=\"color:#008000\">Society Ranks:<\/span><br>Initiate, Novice, Soldier, Knight, Lieutenant, Lt. Captain, Captain,<br>Lord General, LH General, LS General<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">credit rank<span style=\"color:#008000\"> (<span style=\"color:#ffffff\">newrankname<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  If you have 2000 community credits, you can use a custom string to replace<br>  the rank listed next to your character on the wholist. This ability may<br>  not be used to mimic ranks that already exist.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social-rank\">Social Rank<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#social\">Social<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30502\" class=\"category-display-post\"><a id=\"recollect\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">recollect<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> recollect (target) (message) or recollect (message)<br><br>This command shares a recollection with a target character in the same room as you or with all online characters who have relationships with you or are part of your family.<br><br>It can be used to more easily facilitate shared background characters.\n<\/div><\/div><\/article><article id=\"post-31013\" class=\"category-display-post\"><a id=\"relationship\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Relationship<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship offer <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">type<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship accept <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">relationship break <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The relationship command allows your characer to make, break and maintain<br>coded in-character ties to another character. Total relationships are capped.<br>All relationships outside of the <span style=\"color:#ffffff\">sire<span style=\"color:#c0c0c0\"> type are reset upon changing your<br>identity.<br> <br>When offering a relationship, your character will be taking on the role you<br>enter. I.e., with the syntax <span style=\"color:#ffffff\">relationship offer Bob child<span style=\"color:#c0c0c0\">, your character<br>will take on the role of the child, while Bob will become the parent upon<br>accepting.<br> <br><span style=\"color:#008080\">Relationship Types<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Spouse<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Spouses are your legally married partner and have priority for inheritances.<br> This relationship can be broken but costs money to do so. Spouses have<br> have no sanctuary to each other.<br> <br><span style=\"color:#008080\">Sibling<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Siblings sometimes inherit. This relationship cannot be broken.<br> <br><span style=\"color:#008080\">Parent<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Praises and disses upon the children will echo to some extent on the parent.<br> This relationship cannot be broken. Parents also gain access to several<br> discipline commands.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> pay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">0<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">100<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Modify received money on payday.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ground <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span> Stop a child being able to leave a house.<br> <span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">confiscate <span style=\"color:#008000\">(<span style=\"color:#ffffff\">child<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">item<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">money<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span> Force a child to give you an object.<br> <br><span style=\"color:#008080\">Child<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Children under the age of 15 cannot earn money without a parent or guardian.<br> Children under the age of 18 will have their money restricted without one.<br> Children can inherit from their parents. This relationship cannot be broken.<br> <br><span style=\"color:#008080\">Guardian<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship works like the <span style=\"color:#ffffff\">parent<span style=\"color:#c0c0c0\"> relationship, but can be broken.<br> <br><span style=\"color:#008080\">Ward<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship works like the <span style=\"color:#ffffff\">child<span style=\"color:#c0c0c0\"> relationship, but can be broken.<br> <br><span style=\"color:#008080\">Packmate<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship is only available to werewolves. Werewolves of the same<br> pack can sense what the others in their pack are feeling, even over great<br> distances. Packmates receive a combat buff for fighting in a pack, but are<br> greatly debuffed when fighting one another. This relationship can be broken,<br> but you will be unable to take another packmate for another week.<br> <br><span style=\"color:#008080\">Sire<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> This relationship is only available to vampires and should only be used if<br> your character has turned another vampire. Sires gain +1 imprints placed<br> upon their childer, as well as, the following command, which allows them<br> a brief glimpse of what all their childer are currently seeing:<br> <span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">scry<span style=\"color:#c0c0c0\"><br> <br><span style=\"color:#008080\">Dating<span style=\"color:#008000\">:<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> This relationship type represents people who&#8217;re known to be dating. People who<br> are dating have no sanctuary to each other.<br> <br><span style=\"color:#008080\">Weakness<span style=\"color:#008000\">:<\/span><\/span><br> This relationship represents characters who are a psychological weakpoint<br> for others. See <span style=\"color:#008000\">help weakness<\/span><br> <br><span style=\"color:#008080\">Praestes<span style=\"color:#008000\">:<br><\/span><\/span>  A mystical form of the weakness relationship. See <span style=\"color:#008000\">help weakness<\/span>.<br> <br><span style=\"color:#008080\">Teacher<span style=\"color:#008000\">:<\/span><\/span><br>Represents characters who are tutoring others. Student and teacher will have<br>no sanctuary to each other.<br> <br>Many relationships remove sanctuary between the two involved due to the <br>emotional bond formed.<br> <br><span style=\"color:#008080\">Pact<span style=\"color:#008000\">:<br>Can only be offered by a higher power, gives the power the ability to use brand incapacitate<br>or brand phantom on the person accepting the pact, even across worlds. Can only be broken by<br>the power.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#weakness\">Weakness<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#werewolves\">Werewolves<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31264\" class=\"category-display-post\"><a id=\"remember\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remember<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSee <span style=\"color:#ff0000\">help introduction<\/span>\n<\/div><\/div><\/article><article id=\"post-31281\" class=\"category-display-post\"><a id=\"remove\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">remove<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> remove &lt;object&gt;<br> <br>Remove will take any object from your equipment and put it back<br>into your inventory.<br> <br><span style=\"color:#ffffff\">Example:<\/span> remove pants<br> You stop using a pair of demon skin pants.\n<\/div><\/div><\/article><article id=\"post-31470\" class=\"category-display-post\"><a id=\"reply\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reply<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br>This command is used to talk back to the last person who sent<br>you a tell or stell.\n<\/div><\/div><\/article><article id=\"post-31478\" class=\"category-display-post\"><a id=\"report\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">report<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">report <span style=\"color:#008000\">(<span style=\"color:#ffffff\">person<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>Report a player for violations in <span style=\"color:#ffffff\">help emote standards<span style=\"color:#c0c0c0\">.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote-standards\">emote standards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31501\" class=\"category-display-post\"><a id=\"reroll\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">reroll<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">reroll <span style=\"color:#008000\">(<span style=\"color:#ffffff\">new name<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> This command deletes your current character and creates a new character<br> by the specified name. You keep 80% of spent combat and roleplay experience<br> when you do this, with the first 350k RPXP spent returning to your account<br> without penalty. 80% of regular karma is also returned, but banked to <br> return slowly over time. Personal karma is not banked and must be re-earned.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">reroll reset<span style=\"color:#c0c0c0\"><br> This command rerolls an existing character, but leaves that character available<br> to play on grid. There is a two month cooldown on using the <span style=\"color:#ffffff\">train<span style=\"color:#c0c0c0\"> command on<br> that character once it has been reset.<br> <br> There is a cooldown period between playing characters tier 3 and higher. <br> For T3, the cooldown is 1 week. For T4, the cooldown is 1 month. For T5,<br> the cooldown is 2 months.<br> <br> The <span style=\"color:#ffffff\">delete<span style=\"color:#c0c0c0\"> command works exactly the same as the reroll command. However,<br> the last character on your account cannot be deleted.<br> <br> Each time you use the reroll command, it does use up a character slot.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#delete\">delete<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#pastcharacter\">pastcharacter<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31477\" class=\"category-display-post\"><a id=\"rest\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rest<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> rest\/stand<br><br>Used to sprawl out in your current surrounds, similar to sit.\n<\/div><\/div><\/article><article id=\"post-31220\" class=\"category-display-post\"><a id=\"ride\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ride<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Ride (list)\/Ride (number)<br> <br>The command to travel around town on your motorcycle.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#motorcycles\">Motorcycles<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30447\" class=\"category-display-post\"><a id=\"rollchallenge\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rollchallenge<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Rollchallenge<\/span><br><br>Storyrunners only. Once a player in the room has used <span style=\"color:#008080\">try<\/span>, this sets the challenge they roll against.<br><br><span style=\"color:#008080\">rollchallenge (player) (difficulty 0-5) (helpfulness 0-3)<\/span><br><span style=\"color:#008080\">rollchallenge (player) (difficulty) (helpfulness) (assistants 0-5) (randomness 0-3)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Difficulty<\/span> is how hard the task is in itself: 0 Trivial, 1 Easy, 2 Moderate, 3 Hard, 4 Very Hard, 5 Extreme.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Helpfulness<\/span> is how much the stats they named actually help at the level they have them: 0 None, 1 Low, 2 Moderate, 3 High.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Assistants<\/span> is the most extra dice other people may add by assisting. It defaults to 3. If the player limited their assistants when they used <span style=\"color:#008080\">try<\/span>, the lower of the two numbers applies.<br><span style=\"color:#ffffff\">    &#8211;<\/span><span style=\"color:#ffffff\">Randomness<\/span> swaps the usual twenty-sided die for a bigger one: 0 is a D20, 1 a D32, 2 a D44, 3 a D56. The number needed is scaled with the die, so the chance of success stays about the same, but critical successes and critical failures become rarer.<br><br>On a D20 the number needed is 2, plus 6 for each step of difficulty, less 1, 4 or 9 for Low, Moderate or High helpfulness. It is never lower than 1 or higher than 20. The player and the room are shown the challenge level, the help level and the number needed, and the player is told to <span style=\"color:#008080\">roll<\/span>.<br><br><span style=\"color:#008080\">rollchallenge (player) trivial<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>No roll needed: the room is told the attempt simply succeeds.<br><span style=\"color:#008080\">rollchallenge (player) impossible<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>No roll needed: the room is told the attempt cannot succeed.<br><br>The player must have used <span style=\"color:#008080\">try<\/span> first, and must be in the room with you. NPCs do not roll.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help try<\/span>, <span style=\"color:#008080\">help calltry<\/span>, <span style=\"color:#008080\">help assist<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#try\">Try<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31266\" class=\"category-display-post\"><a id=\"roomtitle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">roomtitle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> roomtitle &lt;title&gt;<br> <br>Roomtitle sets your IC description, the one that people see when<br>they enter a room that you&#8217;re already standing in. This description<br>should show something to do with your character ICly at the given<br>time.<br> <br>You can view your currently set roomtitle with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<br> <br>Characters with roomtitles that include the words sleeping, sleeps, or asleep will be considered to have toggled helpless.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#helpless\">Helpless<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31365\" class=\"category-display-post\"><a id=\"rules\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Rules<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Obey the following<span style=\"color:#008000\">:<\/span><\/span><br><br>  <span style=\"color:#008080\">1<span style=\"color:#008000\">:<\/span><\/span> You must remain In Character (IC) at all times.  <br><br>  <span style=\"color:#008080\">2<span style=\"color:#008000\">:<\/span><\/span> You cannot use Out of Character (OOC) information IC nor should you take IC<br>     issues OOC.  You also should not base IC interactions on OOC ones.  <span style=\"color:#ff0000\">Any<br>     information acquired outside of the game is OOC.<\/span><br><br>  <span style=\"color:#008080\">3<span style=\"color:#008000\">:<\/span><\/span> You cannot harass or abuse a player OOCly.  <br><br>  <span style=\"color:#008080\">4<span style=\"color:#008000\">:<\/span><\/span> You may not take advantage of any part of the game that is not working how<br>     it is intended, or use systems in ways they are clearly not designed to be<br>     used. (e.g. bug abuse)<br><br>  <span style=\"color:#008080\">5<span style=\"color:#008000\">:<\/span><\/span> You must be at your screen when playing the game.  <br><br>  <span style=\"color:#008080\">6<span style=\"color:#008000\">:<\/span><\/span> You may have two characters logged in at the same time as long as one is<br>     natural and one is supernatural. If you have multiple characters they cannot<br>     generally be allies. See <span style=\"color:#ffffff\">Help Alts<\/span>.<br><br>  <span style=\"color:#008080\">7<span style=\"color:#008000\">:<\/span><\/span> You may not give your account to any other player. Or transfer anything<br>     from one character to another in an OOC manner.<br><br>  <span style=\"color:#008080\">8<span style=\"color:#008000\">:<\/span><\/span> You should always use channels for their appropriate purpose.  <span style=\"color:#ffffff\">Newbie<\/span>, <span style=\"color:#ffffff\">aid<\/span>,<br>     and <span style=\"color:#ffffff\">mtalk<\/span> are to help new players.  <span style=\"color:#ffffff\">Stell<\/span> is to aid Story Runners in<br>     running scenes.  General purpose chat should be done with the <span style=\"color:#ffffff\">tell<\/span>,<br>     <span style=\"color:#ffffff\">Legends<\/span>, or <span style=\"color:#ffffff\">OOC<\/span> commands.  Read <span style=\"color:#ffffff\">help OOC rules<\/span> for details regarding OOC<br>     communication, behavior expected, and how to enable <span style=\"color:#ffffff\">tell<\/span>.  <span style=\"color:#ffffff\">Help community<br>     credit<\/span> will inform you how <span style=\"color:#ffffff\">OOC<\/span> and <span style=\"color:#ffffff\">Legends<\/span> can be acquired.  <br><br> <span style=\"color:#008080\">9<span style=\"color:#008000\">:<\/span><\/span> Never ask a player to use the command that&#8217;s given in <span style=\"color:#ffffff\">help OOC rules<\/span>. <br>     Please refer them to the helpfile if they wish to enable tells. <br><br> <span style=\"color:#008080\">10<span style=\"color:#008000\">:<\/span><\/span> You may only have one account.  <br><br> <span style=\"color:#008080\">11<span style=\"color:#008000\">:<\/span><\/span> You may not earn RP experience, influence or karma through illegitimate<br>     roleplay such as using partially or completely prewritten or aliased emotes,<br>     or gibberish emotes when in a room with others.  <br> <br><span style=\"color:#008080\"> 12<span style=\"color:#008000\">:<\/span><\/span> Never use roleplay to represent having powers, abilities or other attributes<br>     you do not codely possess. Or otherwise attempt to roleplay around the code<br>     and\/or lore.<br> <br><span style=\"color:#008080\"> 13<span style=\"color:#008000\">:<\/span><\/span> Only write x-rated material while under the <span style=\"color:#008000\">private<\/span> flag.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abusive-roleplay\">Abusive Roleplay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#griefing\">Griefing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#ooc-rules\">OOC Rules<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-guide-of-conduct\">Story Runner Guide of Conduct<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote-standards\">Emote Standards<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31170\" class=\"category-display-post\"><a id=\"rumor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">rumor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Rumor (message)<br><br>This costs 1000 influence and will create a piece of town gossip that<br>appears in the news feed, at least one other person must be in the room with<br>you when it&#8217;s used.\n<\/div><\/div><\/article><article id=\"post-31320\" class=\"category-display-post\"><a id=\"save\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">save<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nSaves your char to file, is automatically done quite often so<br>the command is really fairly redundant.\n<\/div><\/div><\/article><article id=\"post-31349\" class=\"category-display-post\"><a id=\"say\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Say<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;<span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Says your message out loud to the room. Your character&#8217;s <span style=\"color:#ffffff\">talk<span style=\"color:#c0c0c0\"> string is<br> automatically appended if it is set and you have not designated an action.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;(action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Note that in the above syntaxes, the parentheses are part of the syntax. This<br> will append an action to your say as such:<br> Bob says, shaking his head furiously, &#8216;No, thank you.&#8217;<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> say to <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\"> (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> &#8216;to <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">person<span style=\"color:#008000\">&gt;<span style=\"color:#ffffff\"> (action or speech string) <span style=\"color:#008000\">&lt;<span style=\"color:#ffffff\">string<span style=\"color:#008000\">&gt;<span style=\"color:#c0c0c0\"><br> <br> Note that in the above syntaxes, the parentheses are part of the syntax. This<br> will direct your say to someone specific, as well as append an action, if<br> specified, as such:<br> Bob says to Alice, shaking his head furiously, &#8216;No, thank you.&#8217;<br> <br><span style=\"color:#008080\">Note<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> This command does not automatically capitalize or punctuate for you.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">Color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">Csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emoting\">Emoting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fsay\">Fsay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplay\">Roleplay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#talk\">Talk<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30448\" class=\"category-display-post\"><a id=\"saycolor\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">saycolor<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Say colour<\/span><br><br><span style=\"color:#008080\">saycolor (0-255)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Choose the colour you see spoken words in. It covers speech from <span style=\"color:#008080\">say<\/span>, whispers, and voices that come through your phone. The number is one of the 256 xterm colours: <span style=\"color:#008080\">help xterm color<\/span> shows them all.<br><span style=\"color:#ffffff\">    &#8211;<\/span>The colour is for your screen only. It changes how you see everyone&#8217;s speech, not how other people see yours.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Once you have set a say colour, it replaces the say colour from the <span style=\"color:#008080\">color<\/span> command. To change it, use <span style=\"color:#008080\">saycolor<\/span> again with another number.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#color\">color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#xterm-color\">xterm color<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#say\">Say<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#whisper\">whisper<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31045\" class=\"category-display-post\"><a id=\"scan\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Scan<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> scan (option)<br><br>Will provide a list of all the other characters in a fight with you that you can see. Can be provided an<br>argument to only show certain options.<br><br><span style=\"color:#008080\">pois<\/span>: Just show Points of Interest, e.g. Extraction Points<br><span style=\"color:#008080\">enemies<\/span>: Only show enemies.<br><span style=\"color:#008080\">allies<\/span>: Only show allies.<br><span style=\"color:#008080\">pcs<\/span>: Only show PCs.<br><span style=\"color:#008080\">incover<\/span>: Only show characters in cover.<br><span style=\"color:#008080\">outcover<\/span>: Only show characters out of cover.<br><span style=\"color:#008080\">close<\/span>: Only show characters within 120 distance.<br><span style=\"color:#008080\">closeenemies<\/span>: Only show enemies within 120 distance.\n<\/div><\/div><\/article><article id=\"post-31209\" class=\"category-display-post\"><a id=\"score\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">score<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Score.  <br><br>Shows information about your character such as their name and birth date.\n<\/div><\/div><\/article><article id=\"post-30770\" class=\"category-display-post\"><a id=\"secrets\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">secrets<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> describe secrets<span style=\"color:#c0c0c0\"><br> <br>Characters also often have secrets. Type describe secrets to enter an<br>editor and write yours down.  This field isn&#8217;t visible to anyone except you<br>and the administration, but it can be good for keeping track. If you&#8217;ve<br>taken a character from the roster you won&#8217;t be able to see their secrets<br>until you&#8217;ve reached 50 played hours.<br> <br>Regular Storyrunners, Higher Powers, and the &#8216;find secrets&#8217; power will not<br>show your secrets.<\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#describe\">Describe<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#fears\">Fears<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#goals\">Goals<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30572\" class=\"category-display-post\"><a id=\"senddream\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Senddream<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> senddream (message)<br> <br>This command can be used by SRs or Higher Powers to send a dream message to players. Sensitive characters who have trusted the<br>SR\/HP to at least basic will always receive the message while anyone who is either sensitive or<br>has trusted the SR has about a 1 in 5 chance of seeing it.\n<\/div><\/div><\/article><article id=\"post-31502\" class=\"category-display-post\"><a id=\"shadow\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shadow<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> shadow person<br><br>Uses your stealth skill to follow someone without them noticing.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31516\" class=\"category-display-post\"><a id=\"shift\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shift<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Shift (form name)<br><br>This command is use to transform yourself into an alternate form, when used<br>without an argument it will always transform you into your primary form or<br>back to human.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#form\">Form<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shapeshifting\">Shapeshifting<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#shifterstash\">Shifterstash<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30563\" class=\"category-display-post\"><a id=\"shifterstash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Shifterstash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Shifterstash<br> <br>This will toggle if a shifter&#8217;s discarded clothing and items appear in a pile on the ground or instead in their stash.\n<\/div><\/div><\/article><article id=\"post-31015\" class=\"category-display-post\"><a id=\"shop\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">shop<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nPlayers are able to build and run their own shops in Haven by either using the<br>develop command on an undeveloped area of land or by purchasing an existing shop<br>and using the decorate command to suit their needs.  Commands oriented toward<br>setting up goods require trust to be set by the business owner. Characters must<br>look at least eighteen years old to sign a lease.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop list<\/span><\/span><\/span><br>  Lists all shops built by PCs and their status.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop owned<\/span><\/span><\/span><br>  Lists all shops owned by a character.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop info <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Displays details about a particular shop.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop buy <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Purchase a shop that is for sale.  You do not have to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop sell <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">price<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Set a shop for sale at a certain price. Set the price to 0 to take the shop<br>  off the market. It is not necessary to be on the property.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop abandon <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Forfeits ownership of the shop and all ongoing maintenance attached.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop name <span style=\"color:#008000\">(<span style=\"color:#ffffff\">string<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the name of a character&#8217;s shop as displayed in holdings and shop list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop industry <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">industry<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Sets the industry of a character&#8217;s shop.  Shops without a set industry will be<br>  penalized and earn less profit.  It is not necessary to be on the property.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop roster<\/span><\/span><\/span><br>  Displays everyone who has a shopkey to the owner.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkey <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character to bypass all locks in the property. It is required<br>  for shop trust. The other character must be present.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop lockchange <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Revokes a character&#8217;s key.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop trust <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Allows another character control over <span style=\"color:#ffffff\">decorate<\/span> commands as well as the ability<br>  to edit shop goods and shopkeepers.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkeeper add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">short description<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Adds a shopkeeper mob to the room in question. A shopkeeper is required to add<br>  goods to the list.  Only one shopkeeper can exist per room. You must shop save<br>  for the shopkeeper to appear.<br><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop shopkeeper remove<\/span><\/span><\/span><br>  Removes the shopkeeper from the room.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good list<\/span><\/span><\/span><br>  Lists all existing goods that can be sold from the shop.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good create <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  This puts you in the customize buffer for shop objects.  Note that you cannot<br>  edit one aspect of a shop object at a time.  Every time you use this command<br>  over an existing object, you will be overwriting it with whatever is in the<br>  buffer.  Use <span style=\"color:#ffffff\">Abort<\/span> if you do not wish to do this.<br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">shop good delete <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#c0c0c0\">  Deletes the good from the good list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good add <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  Adds the good in question to a shopkeeper&#8217;s list.<br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop good remove <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Removes the most recently added good from the shopkeeper&#8217;s list.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop save<\/span><\/span><\/span><br>  Saves the shop and processes any changes that have been made. No changes will<br>  be visible to shopkeepers or goods until this command has been used.  This<br>  command also purges everything that was on the floor.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop workers<\/span><\/span><\/span><br>  Shows a list of all characters employed at a shop.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">shop fire <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Fires a character working in a shop.  That character loses his next paycheck.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">decorate marketdoor <span style=\"color:#008000\">(<span style=\"color:#ffffff\">direction<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Flag a wall in your shop as elligible to be chosen as a secret entrance<br>  to the goblin market.<br><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> shop automaintain <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  For properties in the forest that may suffer from encroachment this option<br>  allows characters to set that repairmen will automatically fix such problems<br>  for $50 each time.<br><br><span style=\"color:#008080\">Syntax:<span style=\"color:#ffffff\"> shop utilities <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Properties in other worlds or the outer forest are off the grid, if characters<br>  want them to have luxuries such as electricity and running water they will<br>  have to pay extra to have these services arranged somehow, eg generators.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">shop advertisement <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><br>  Enter an editor to write an advertisement for your shop, visible in shop info.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> shop newaddress <span style=\"color:#008000\">(<span style=\"color:#ffffff\">Number<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br>  Resets the address of the shop in case the road name has changed.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#automaintain\">automaintain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#decorate\">decorate<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#develop\">develop<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#encroachment\">encroachment<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#holdings\">holdings<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#houses\">houses<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#industries\">industries<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#knock\">knock<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">object types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#repair\">repair<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31510\" class=\"category-display-post\"><a id=\"show\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">show<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> show (object) (person)<br>Used to show the description of an object to a person in the room.\n<\/div><\/div><\/article><article id=\"post-30594\" class=\"category-display-post\"><a id=\"showability\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showability<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> Showability <span style=\"color:#008000\">(<span style=\"color:#ffffff\">abilityname<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command is used to show to the room the level of one of your abilities. <br>It&#8217;s primary use is when you may be doing something in RP that would require <br>an ability.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">showstat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31463\" class=\"category-display-post\"><a id=\"showstat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showstat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Showstat (stat, discipline or modifier)<br> <br>This command is used to show to the room the level of one of your current<br>stats or disciplines. It&#8217;s primary use is when you may be doing something <br>in RP that would require a stat. For example if you wanted to RP lifting <br>a sofa by yourself it would be considered good RP to showstat your strength <br>to show people that you actually do have the stats to be able to do that.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showability\">showability<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31524\" class=\"category-display-post\"><a id=\"showto\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">showto<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> showto (message) with stat\/discipline.<br><br>Used to by SRs to send a message to everyone in the room with a particular stat or discipline.<br>For example: Showto The faint scent of blood permeates the room with accute smell<br>Would send &#8216;The faint scent of blood permeates the room&#8217;<br>to everyone with accute smell at above 0.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31267\" class=\"category-display-post\"><a id=\"sit\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sit<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> sit &lt;item&gt;<br> <br>Sit allows you to sit on a piece of furniture, like a chair or a throne,<br>or even sit on the ground if standing up gets boring for you<br> <br><span style=\"color:#ffffff\">Example:<\/span> sit chair<br> You sit down at a <span style=\"color:#808000\">wooden<\/span> chair.\n<\/div><\/div><\/article><article id=\"post-30737\" class=\"category-display-post\"><a id=\"spar\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spar<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> spar <span style=\"color:#008080\">[<span style=\"color:#ffffff\">off<span style=\"color:#008080\">]<span style=\"color:#c0c0c0\"><br> <br>Toggle whether your character is currently sparring. If it is set to on, your PC does half damage and all injuries received from your character will heal quickly. Sparring does not need to be toggled in a room set as a sparring hall.<\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-31511\" class=\"category-display-post\"><a id=\"speeddial\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">speeddial<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial<span style=\"color:#c0c0c0\"><br> Show your phone&#8217;s remembered contacts.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">name<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">number<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Add a phone number into your phone book. This will allow you to call and text<br> a person by name.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> speeddial <span style=\"color:#008000\">(<span style=\"color:#ffffff\">1<span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">50<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> Clear the contact from your phone book.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phone\">Phone<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31474\" class=\"category-display-post\"><a id=\"spy\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">spy<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Spy<br><br>This command toggles spy mode on and off for an SR.  When this mode is on<br>the SR will be able to see the RP of everyone who has trusted them to at<br>least level 3 unless they are in a private room.  (Help private)<br><br>It is used to do RP with someone remotely or gathering intelligence to work<br>out a story idea.  All Immortals are trusted high enough for this by<br>default, but that can be changed by turning story off.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31219\" class=\"category-display-post\"><a id=\"sradddesc\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">sradddesc<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> SRAddDesc<br><br>A command to add or modify a temporary description in a room, only SRs can<br>change it and it lasts until deleted or changed.\n<\/div><\/div><\/article><article id=\"post-30819\" class=\"category-display-post\"><a id=\"sraddhidden\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">SRaddhidden<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: Sraddhidden<br><br>A Command to add or modify a hidden description in a room that will appear<br>if a character searches it.  <br><br>Can only be done by SRs who are currently running a mystery.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#search\">Search<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#addhidden\">Addhidden<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31482\" class=\"category-display-post\"><a id=\"ssay\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">ssay<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">ssay <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> ssay to phone <span style=\"color:#008000\">(<span style=\"color:#ffffff\">message<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>Used to communicate with the rest of your society alliance.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited August 9th, 2022<span style=\"color:#008080\">]<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#csay\">csay<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#society-commands\">society commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31010\" class=\"category-display-post\"><a id=\"stake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">stake <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">sdesc keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">get stake <span style=\"color:#008000\">(<span style=\"color:#ffffff\">name<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">sdesc keyword<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br>The stake command can be used on any helpless target. You need a stake object<br>in your inventory. This can be any thing-type item with the keyword <span style=\"color:#ffffff\">stake<span style=\"color:#c0c0c0\"> in<br>its name.<br> <br>Staking inflicts a severe wound on a vampire and places him in a state of<br>paralysis.<br> <br>Staking a living character will critically wound him.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#object-types\">Object Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampires\">Vampires<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#vampire-mechanics\">Vampire Mechanics<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31534\" class=\"category-display-post\"><a id=\"stalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stalk (message)<br><br>Used by Storyrunners to communicate with each other OOCly, also<br>may be used by players to attempt to contact online SRs.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">story runners<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31268\" class=\"category-display-post\"><a id=\"stand\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stand<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stand<br> <br>Stand returns you to a standing position from any position of rest.<br>You will need to stand again if some has successfully bashed or<br>tripped you, or if you simply sit down.\n<\/div><\/div><\/article><article id=\"post-31322\" class=\"category-display-post\"><a id=\"stash\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stash<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nYour stash is a place to store items when not using them.  <br><br>Any room designated as a bedroom, an intersection, a place<br>with your car or motorcycle, or a universal stash counts as these.  <br><br>Any item put into a stash must be retrieved from the same room, with the<br>exception of your car\/motorcycle stashes and universal stashes.  A universal<br>stash can be accessed from any stash on grid.  There are universal stashes<br>in the character generation room and the dressing rooms in Narnia.  <br><br>Stashes cannot be accessed by other characters aside from using schemes to<br>do so.<br> <br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">stash<\/span><\/span><br> This will show the contents of your stash and the rooms<br> that they are found in.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">get <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> stash<\/span><\/span><\/span><\/span><\/span><\/span><br> This will retrieve an object from your stash.<br><br><span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">put <span style=\"color:#008000\">(<span style=\"color:#ffffff\">object<span style=\"color:#008000\">)<span style=\"color:#ffffff\"> stash<\/span><\/span><\/span><\/span><\/span><\/span><br> This will put items into your stash.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#outfit\">Outfit<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#scheme-types-rob\">scheme types rob<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30656\" class=\"category-display-post\"><a id=\"stasis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Stasis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Society stasis\/Society Unstasis (name)<br><span style=\"color:#ffffff\">Syntax:<\/span> Stasis (charactername)\/Unstasis (name)<br><br>Stasis is used to put societies and\/or characters temporarily out of play.<br>While out of play the secrecy penalty associated with being active will<br>decrease at the same rate it previously increased. If a society or character<br>is in stasis for at least three months for a society or six weeks for a <br>character, all previous penalties will be shed, no matter how long they were <br>active for. Additionally societies will shed all ex-member penalties if in <br>stasis at least three months.<br> <br>Societies can only be brought out of stasis by exmembers or characters from<br>the same account as the individual who put it into stasis, they are also the<br>only ones who can see it on the society list.<br> <br>When a character is put into stasis, they will get their xp and rpxp returned<br>just like if they deleted the character, spent non-personal karma will also<br>go into their bank. In order to unstasis the character, the player must have<br>unspent xp and rpxp equal to what was returned, as well as enough personal<br>karma and regular + banked karma for the character&#8217;s tier. Characters are<br>brought back from stasis from the login screen where one would normally<br>choose a character to play.<br> <br>Characters in stasis at least 6 weeks will lose all secrecy penalties.<br>Stasis characters cannot be abducted.<br> <br>Stasis characters retain their dream xp, influence and world xp.<br> <br>New societies cannot be created or old ones brought out of stasis before the <br>20th of each month.  <br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 30, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#societies\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#secrecy\">Secrecy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31462\" class=\"category-display-post\"><a id=\"stats\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stats<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> stats <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cost<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> powers <span style=\"color:#008000\">(<span style=\"color:#ffffff\">all<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">cost<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br> Stats represent almost all non-direct-combat attributes your character has,<br> ranging from wealth, attractiveness, NPC friends, physique, education and<br> miscellaneous skills. They are raised with RP Experience, which is earned<br> from general roleplay.<br> <br> Stats can vary in value from a minimum of -1 to a maximum of 5, though not<br> all stats have assignable values at each tier. When assigning stat points,<br> simply use the <span style=\"color:#ffffff\">train<span style=\"color:#c0c0c0\"> command to train the next available tier.<br> <br><span style=\"color:#008080\"> -1<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Returns 10,000 RPXP to your RPXP pool.<br><span style=\"color:#008080\">  0<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 0 RPXP.<br><span style=\"color:#008080\">  1<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 10,000 RPXP.<br><span style=\"color:#008080\">  2<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 30,000 RPXP. (1 for level 1, 2 for level 2)<br><span style=\"color:#008080\">  3<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 60,000 RPXP. (1+2+3)<br><span style=\"color:#008080\">  4<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 100,000 RPXP.<br><span style=\"color:#008080\">  5<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"> Costs 150,000 RPXP.<br> <br><span style=\"color:#008080\">Powers<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Supernatural stats can be found under the powers command, but follow the<br> same rules as stats for the most part. They are limited by circumstances<br> detailed elsewhere.<br> <br><span style=\"color:#008080\">Animal Stats<span style=\"color:#008000\">:<span style=\"color:#c0c0c0\"><br> Animal stats follow special rules and are detailed in a secondary file.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#abilities\">Abilities<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#animal-stats\">Animal Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#powers\">Powers<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#progression\">Progression<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rp-experience\">RP Experience<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#train\">Train<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31479\" class=\"category-display-post\"><a id=\"stell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> stell (person) (message)<br>Used by Story Runners to communicate privately and OOCly with<br>players, useful for setting up RP or giving players information<br>and guidance mid-RP.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31187\" class=\"category-display-post\"><a id=\"stopfight\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">stopfight<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Stopfight<br> <br>An SR command to end a fight in the room they&#8217;re in.\n<\/div><\/div><\/article><article id=\"post-31147\" class=\"category-display-post\"><a id=\"storyidea\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">storyidea<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax<\/span>: storyidea<br>list\/info\/create\/type\/permissions\/description\/npcs\/lore\/secrets\/submit\/clai-<br>\/unclaim\/approvelock\/sponsor\/deny\/territory\/makeplot\/galleryadd\/gallerydelete<br>\/mastermind &lt;number&gt; &lt;argument&gt;<br><br>This command allows anyone to submit an idea for a story, the idea might be<br>about their PC, it might be something they want to do with their SR, or<br>might just be a thing they thought of.  <br><br>To create a storyidea simply use storyidea create, then storyidea list to<br>see it&#8217;s number, from then you can fill out the fields.  The<br>description\/npcs\/and lore fields are mandatory, if npcs and lore don&#8217;t<br>apply, simply put &#8216;None&#8217; in their fields.  <br><br>The type can be adventure, joint, competitive if you want to run an<br>adventure.  Quest or personal for a personal, targeted story.  Or other in<br>all other cases.  <br><br>The description can be as short of long as you&#8217;d like, and contain IC and<br>OOC info, but keep in mind it&#8217;s good to give some creative freedom to the SR<br>who&#8217;ll be running the story.  <br><br>The secrets field will not be seen by anyone until it&#8217;s claimed, although<br>staff can look at if if they want to.  Staff may edit a storyidea before<br>approving it, usually in cases where there&#8217;s only one or two small issues<br><br>The permissions filed allows a player submitting a personal idea type to<br>select which SRs will be able to claim it, and can be edited even after the<br>storyidea is approved.  <br><br>Whoever submits an idea has 24 hours after it is approved where only they<br>will be able to claim it.  You can also unclaim a plot, allowing someone<br>else to claim it.  <br><br>There are several types of approval, aside from normal approval there&#8217;s also<br>timed approval, this is an automatic approval that happens if a storyidea<br>hasn&#8217;t been dealt with in 5 days, it allows for the possibility of the staff<br>being somehow unable to do their jobs, sponsored means it&#8217;s been approved<br>and the staff want it run for whatever reason, like it being part of a staff<br>story.  Locked means it&#8217;s been approved but isn&#8217;t available for claiming<br>yet.  This may be because of an overabundance of similar plots for instance.<br><br>Finally, using storyidea makeplot &lt;number&gt; &lt;title&gt; allows you to turn a<br>story idea you&#8217;ve claimed into a full blown plot, with some of the<br>information that was in the storyidea put on.  You would still need to add<br>more information, but it&#8217;s a quick and easy way to change storyideas into<br>plots.  <br><br>Sponsored storyideas award bonus karma when claimed, and all adventure types<br>award some karma when claimed and completed.  <br><br>Using this system is mandatory for any SR action that&#8217;s more than just<br>ambience or involves supernatural elements.  <br> <br>When setting a <span style=\"color:#ffffff\">mastermind<span style=\"color:#c0c0c0\"> for a storyidea, it is important to remember <br>to include references to the mastermind in the storyidea. Not doing so will<br>mean the mastermind will be stripped from it.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#adventures\">Adventures<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot\">Plot<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#plot-types\">Plot Types<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#storyidea-approval-guide\">Storyidea Approval Guide<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">Story Runner Commands<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#crisis\">Crisis<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31185\" class=\"category-display-post\"><a id=\"subdue\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subdue<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> subdue<br><br>This toggles if you&#8217;ll automatically attempt to knockout PCs in combat or<br>keep fighting until they die.\n<\/div><\/div><\/article><article id=\"post-31309\" class=\"category-display-post\"><a id=\"subtle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">subtle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> subtle &lt;action\/string&gt;<br><br>Works the same as an emote but is only seen by people in the same place as you.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#places\">places<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31041\" class=\"category-display-post\"><a id=\"suffer\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Suffer<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Suffer<\/span><br><br><span style=\"color:#008080\">suffer (degree)<\/span><br><span style=\"color:#008080\">suffer (degree) (reason)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Represent your character suffering in some way, either mentally or physically. The degree is mild, moderate or strong. With a reason, you see what you feel suffering over. The reason follows the words &#8220;when you&#8221;, so start it with a verb.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Suffering sensitive people in the room feel their mood improve when you suffer, more so the stronger it is. They are not told why.<br><br><span style=\"color:#ffffff\">Who is suffering sensitive<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Demonborn.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Anyone wearing an item imbued with demonborn blood (see <span style=\"color:#008080\">help imbue<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven character in the room who is suffering sensitive feels it the same way, and may act on it.<br><br><span style=\"color:#ffffff\">What it looks like<\/span><br><span style=\"color:#008080\">suffer mild<\/span><br>You feel mild suffering.<br>Those who are sensitive see: You feel your mood improve slightly.<br><span style=\"color:#008080\">suffer mild stub your toe<\/span><br>You feel mild suffering when you stub your toe.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#dread\">Dread<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demonborn\">Demonborn<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imbue\">Imbue<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31455\" class=\"category-display-post\"><a id=\"summon\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">summon<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span>Summon (player)<br><br>This is an SR command which brings a PC to your location, if<br>your trust level is below 2 the PC will have a choice on if they<br>come or not.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runner-commands\">story runner commands<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31218\" class=\"category-display-post\"><a id=\"swalk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swalk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> swalk list\/swalk (number)\/swalk (character)<br><br>Used by SRs to instantly and silently travel to locations in and out of<br>town.  If they are running a room they can bring people with them by<br>including their names at the end in a list.  <br> <br>This can also be used by SRs to travel to characters that trust them.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 28, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<\/div><\/div><\/article><article id=\"post-30473\" class=\"category-display-post\"><a id=\"swat\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">swat<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> swat (animal)<br> <br>This command works like knockout punch but can only be used against tiny shifters and always works.\n<\/div><\/div><\/article><article id=\"post-31217\" class=\"category-display-post\"><a id=\"tackle\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tackle<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">tackle <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br> <br> This command is used to start a fight with someone in another room and<br> in direct line of sight. Tackle instantly moves you and anyone following<br> you up to three rooms away, starting a fight immediately.<br> <br> You must be looking in the direction of the target, not merely have them<br> in your peripheral vision. If in the nightmare, the fight will occur in the<br> deep nightmare.<\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#combat\">Combat<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#look\">Look<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#nightmare\">Nightmare<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31503\" class=\"category-display-post\"><a id=\"talk\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">talk<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> talk (string)<br>Sets up a string that will appear before your says by default,<br>useful for things like slurs, accents, lisps.<br> <br>You can view your currently set talk string with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">Roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31489\" class=\"category-display-post\"><a id=\"telepath\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">telepath<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> telepath (person) (message)<br>Used by those with telepathic abilities to speak into the minds of<br>others.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31221\" class=\"category-display-post\"><a id=\"tell\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tell<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nUsed to send an OOC message to another player, all OOC communication is<br>governed by our OOC rules.  See <span style=\"color:#008080\">help OOC rules<\/span><br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell player (name) (message)<br>Take&#8217;s a PCs code name as an argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell account (name) (message)<br>Takes a PC&#8217;s account name as an argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell character (name) (message)<br>Takes a word from a PC&#8217;s intro or what you&#8217;ve remembered them as as an<br>argument and shows them yours.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> Tell (name) (message)<br>Finds someone with the specified player name, account name, or remembered<br>name to send a message to.  <br><br><span style=\"color:#ffffff\">Syntax:<\/span> reply (message)<br>Send a message in response to the last person who sent you a tell.\n<\/div><\/div><\/article><article id=\"post-31512\" class=\"category-display-post\"><a id=\"text\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">text<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> text (number\/person) (message)<br>Used to send a message to another PC&#8217;s phone.<br> <br>You can also use <span style=\"color:#ffffff\">text clear<\/span> to wipe all texts from your phone,<br><span style=\"color:#ffffff\">text history (character\/grouptext name)<\/span> can be used to see the last 25 messages exchanged.<br> <br><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Last edited November 10, 2023<span style=\"color:#008080\">]<\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#phones\">phones<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31230\" class=\"category-display-post\"><a id=\"think\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">think<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Think (message)<br><br>Will send a message to SRs about what your character thinks, is an aid to<br>story.  Thinks do not broadcast to mind readers or SRs in color.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#feel\">Feel<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#internal\">Internal<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#recall\">Recall<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#emote\">Emote<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#telepathy\">Telepathy<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31295\" class=\"category-display-post\"><a id=\"time\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">time<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> time<br> <br>Time shows the game time.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#jetlag\">jetlag<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calendar\">calendar<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31312\" class=\"category-display-post\"><a id=\"title\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">title<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> title &lt;string&gt;<br> <br>Title sets the players listed title on the wholist (what you see<br>when you type &#8216;who&#8217;) The game supplies a title when your<br>character is created and you can use title to set your whotitle to<br>something else.  Please be reasonable in creating a title for the<br>wholist.<br> <br><span style=\"color:#ffffff\">Example:<\/span> title the maker of helpfiles.<br> Bob the maker of helpfiles.<br> <br>You can view your currently set title string with the <span style=\"color:#ffffff\">display<span style=\"color:#c0c0c0\"> command.<\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#display\">Display<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31490\" class=\"category-display-post\"><a id=\"train\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">train<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">train <span style=\"color:#008000\">(<span style=\"color:#ffffff\">stat<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">discipline<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command raises a stat using roleplay experience or a discipline using <br>combat experience. Stats cost 10k per stat level, so to raise a stat from <br>0 to 1, costs 10k rpxp, and to raise a stat from 1 to 2 costs 20k rpxp.<br>Disciplines cost 200xp multiplied by the level you are raising it to. So<br>to raise a discipline from 0 to 1 costs 200xp. To raise it from 1 to 2 costs<br>400xp.<br> <br>Stats and disciplines can be negtrained while in the tutorial for a 100% <br>return but outside of the tutorial only 50% of the amount spent is returned.<br>save<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">disc cost <span style=\"color:#008000\">(<span style=\"color:#ffffff\">number from 1 &#8211; 100<span style=\"color:#008000\">)<span style=\"color:#c0c0c0\"><br><br>This command will show you how much it will cost in xp to raise a discipline<br>from 0 to the specified amount.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#disciplines\">Disciplines<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#negtrain\">Negtrain<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stats\">Stats<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#supernatural\">Supernatural<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#training\">Training<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31471\" class=\"category-display-post\"><a id=\"trust\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">trust<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> trust (storyrunner) (negative\/none\/basic\/moderate\/advanced)<br><br>This command is used to set the trust levels between you and a Story Runner,<br>the default level is none, moving up to basic when in a room the SR is<br>running. More advanced levels give the SRs greater powers over your character<br>while negative level stops them being able to use even the most basic<br>commands on your character.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#trust-levels\">Trust levels<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#story-runners\">Story Runners<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30451\" class=\"category-display-post\"><a id=\"try\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Try<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Try<\/span><br><br><span style=\"color:#008080\">try (action) with (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Tell the room what you are attempting and which of your stats, disciplines or abilities you are bringing to it. For example, <span style=\"color:#008080\">try to pick the lock with Larceny, Dexterity<\/span>. Separate the stats with commas, since many stat names are more than one word. If your action itself contains the word &#8220;with&#8221;, that is fine: only the last &#8220;with&#8221; starts the stat list.<br><span style=\"color:#008080\">try (number) (action) with (stat, stat&#8230;)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>A number at the front limits how many people may assist you. <span style=\"color:#008080\">try 0 &#8230;<\/span> means nobody can.<br><br>The room sees your attempt along with each stat you named, described the same way <span style=\"color:#008080\">showstat<\/span> describes it. A name that is one letter out is still recognised. A name the game does not recognise is shown as &#8220;(Unknown)&#8221; rather than refused, and so may a stat you do not have at all, so check your spelling. Knowledge of the supernatural is <span style=\"color:#ffffff\">Know Super<\/span> here.<br><br>The storyrunner in the room is told what you are trying and decides whether it needs a roll. If it does, they set a challenge with <span style=\"color:#008080\">rollchallenge<\/span> and you are told what you need; then type <span style=\"color:#008080\">roll<\/span>. If there is no storyrunner in the room, you are told so and nothing further happens.<br><br>A storyrunner may ask you to try something with <span style=\"color:#008080\">calltry<\/span>. You answer with <span style=\"color:#008080\">try<\/span> in the same way.<br><br>See also: <span style=\"color:#008080\">help roll<\/span>, <span style=\"color:#008080\">help assist<\/span>, <span style=\"color:#008080\">help showstat<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roll\">Roll<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#calltry\">Calltry<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rollchallenge\">Rollchallenge<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#assist\">Assist<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#showstat\">Showstat<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30462\" class=\"category-display-post\"><a id=\"tscore\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">tscore<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> tscore<br> <br>Shows the same information as score but in plaintext.\n<\/div><\/div><\/article><article id=\"post-31480\" class=\"category-display-post\"><a id=\"unhide\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">unhide<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> unhide<br>Used to emerge from hiding.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#hide\">hide<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31527\" class=\"category-display-post\"><a id=\"untie\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">untie<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> untie (target)<br><span style=\"color:#ffffff\">Syntax<\/span>: untie (target) hands\/feet<br><br>used on a bound target to free them from bondage.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#capturing\">capturing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#bind\">bind<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31216\" class=\"category-display-post\"><a id=\"use\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">use<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Use (object)<br><br>Is used by various types of objects to use them for example turning a<br>flashlight on or off, opening or closing an umbrella or taking a drug.\n<\/div><\/div><\/article><article id=\"post-31201\" class=\"category-display-post\"><a id=\"victimdescribe\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">victimdescribe<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax: <span style=\"color:#ffffff\">victimdescribe <span style=\"color:#008000\">(<span style=\"color:#ffffff\">target<span style=\"color:#008000\">) (<span style=\"color:#ffffff\">them<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">body location<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br> <br>Allows you to change the appearance of someone you&#8217;ve captured.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desclock\">Desclock<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30642\" class=\"category-display-post\"><a id=\"victimize\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Victimize<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Victimize (target) (option)<br><span style=\"color:#ffffff\">Syntax<\/span>: Become Difficult Prisoner<br><br>When used without a target, victimize will list all the possible options. <br>The victimize command allows someone to transfer some life force from a<br>helpless target to themselves.  Each of the options presents a different way<br>to torment the victim, which will occur the next time the user uses an<br>emote.  <br><br>The victim will then get a list of options of how to respond, and inputs a<br>number to select which one they will use, which also occurs on their next<br>emote.  Victimize always costs the victim the same amount of life force, but<br>how much is transferred depends on the response chosen, with earlier, lower<br>number responses transferring more.  <br><br>The victim has two minutes to make a response, and then 15 minutes to pick<br>an emote.  If they do not make a response, stoic unresponsive will be chosen<br>for them.  If they do not write an emote it will be processed as if they<br>did.  Stoic unresponsive will always fire immediately, not requiring an<br>emote.  <br><br>If a victim chooses the stoic unresponsive option twice in a row, they will<br>immediately transfer as much life force as they could over a prolonged scene<br>at a limited rate and be flagged as a difficult prisoner.  Typing <span style=\"color:#008000\">become<br>difficult prisoner<\/span> will also flag you this way, but has a slightly higher<br>cost.  Difficult prisoners slowly drain the life force from anyone<br>roleplaying with them while they are helpless and this flag lasts for three<br>days.  <br><br>Using the pass out option similarly transfers as much life force as could be<br>transferred over a prolonged scene, but does not flag the victim as being a<br>difficult prisoner.  <br><br>Lower tier victims provide less life force and characters will also obtain<br>less when using the same victimize options repeatedly.  When using victimize<br>options that are not themselves mean, they will instead add to the amount<br>transferred on the next mean action.  Supernaturals of higher tier than<br>their victims transfer lifeforce twice as fast as mundane&#8217;s given their<br>ability to also feed on psychic distress.  <br><br>Any victims in the institute will lose life force as if being fed upon by a<br>supernatural, but their persecutor will only gain it as if they were human. <br>They will also gain standing in the institute however.  While no official<br>comment has been made by the Greystone Trust confirming this<br>practice, most figure their discreet promotion of the practice has something<br>to do with this missing life force.  <br><br>Attempting to OOCly influence the choices victims or persecutors make, or<br>attempting to insult or shame players after the fact for the choices they<br>make, including difficult prisoner choices is a violation of the rules and<br>will be treated harshly.  <br> <br>Less lifeforce can be obtained through Victimize if the target is being<br>victimized in the dream scape.\n<\/div><\/div><\/article><article id=\"post-31491\" class=\"category-display-post\"><a id=\"visible\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">visible<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> visible<br><br>Used to emerge from any stealth-like effects.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#stealth\">stealth<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31204\" class=\"category-display-post\"><a id=\"wake\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wake<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Wake (person)<br> <br>Rouse someone who&#8217;s been knocked unconscious.\n<\/div><\/div><\/article><article id=\"post-31310\" class=\"category-display-post\"><a id=\"wear\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wear<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> wear &lt;item&gt; (layer) (wear string)<br><br>Wear will take an object from your inventory and hold it or wear it on your<br>body.  &#8216;Wear all&#8217; will attempt to wear everything in your inventory.  You<br>can optionally specify the layer and wear string to use after the item.  <br> <br>Setting layer to 0 will ignore the layer and just wear the item in the next<br>available location.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#customize\">Customize<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wearing-clothing\">wearing clothing<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30453\" class=\"category-display-post\"><a id=\"weather\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Weather<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Weather<\/span><br><br><span style=\"color:#008080\">weather<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Show the time of day, the temperature in Fahrenheit and Celsius, the state of the sky, any rain, hail or snow, and any mist. From after dusk until before dawn it also shows the phase of the moon, if you can see the sky. Looking at a room shows the same line.<br><br><span style=\"color:#ffffff\">Real-world weather<\/span><br>The weather follows the real world. Every hour the game fetches the current real weather: temperature, cloud cover, and whether it is raining, hailing or snowing. Haven has its own weather, and regions of the wider world take the weather of a real place in that region. The temperature shown is the real &#8220;feels like&#8221; temperature, so wind chill and humidity are already counted.<br><br>Time of day in Haven follows real Eastern time. Regions elsewhere in the world keep their own local time.<br><br><span style=\"color:#ffffff\">Indoors<\/span><br>If you are indoors and cannot see outside, you get the indoor temperature instead, and, unless you are underground, whether it is raining or hailing outside. You cannot tell the time of day from inside unless you are attuned to the sun. If you are indoors but can see outside, you see the sky as normal, and rain, hail or snow is described as falling outside.<br><br>Some properties have their own weather or temperature settings, and weather magic can change the weather for a property. Either one takes the place of the real weather there.<br><br><span style=\"color:#ffffff\">What the weather affects<\/span><br>Some powers work better in hot or cold weather, and other things in the game check the temperature, or whether it is raining or snowing, where you are.<br><br>See also: <span style=\"color:#008080\">help weather mancing<\/span>, <span style=\"color:#008080\">help mists<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#weather-mancing\">Weather Mancing<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mists\">Mists<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31051\" class=\"category-display-post\"><a id=\"where\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">Where<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">where<\/span><\/span><\/span><br>  Where will display a list of currently occupied hotspots and the total<br>  number of characters present in each.  It will also subsequently list the<br>  roomtitles of individual characters and the room they are in if those players<br>  have toggled their where visibility.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">wherevis<\/span><\/span><\/span><br>  Wherevis toggles the where visibility and where anonymity of an individual<br>  when used in conjunction with a roomtitle.  A character must also have a<br>  roomtitle set in order to be visible on the where list.  If used a second<br>  time after it&#8217;s already enabled, it will toggle anonymity.  A third time will<br>  disable both.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">where ban list<\/span><\/span><\/span><br>  A list of currently where banned characters will be displayed.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban <span style=\"color:#008000\">(<span style=\"color:#ffffff\">character<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban account <span style=\"color:#008000\">(<span style=\"color:#ffffff\">account<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><br><span style=\"color:#008080\">Syntax<span style=\"color:#00ff00\">: <span style=\"color:#ffffff\">where ban <span style=\"color:#008000\">(<span style=\"color:#ffffff\">male <span style=\"color:#008000\">\/ <span style=\"color:#ffffff\">female<span style=\"color:#008000\">)<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><br>  The target&#8217;s account will be unable to see your character listed on where.<br>  This behaves as a toggle.  Where banning a target which is already on your<br>  list will allow that account to see your character again.<br> <br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">hotspot<\/span><\/span><\/span><br>  This command will create a temporary hotspot at the character&#8217;s location.<br>  Characters present in such a room will be totaled for and displayed with the<br>  where command.<br> <br>The <span style=\"color:#ffffff\">where<\/span> command is a fundamentally OOC tool that players can utilize to find<br>roleplaying partners more easily.  The output has two components: hotspots and<br>roomtitles.<br> <br>Hotspots are locations where players would normally expect to encounter other<br>characters such as at the Lodge or other resturant.  These locations will not<br>display individual information about the characters present, but will total the<br>number of players present.  Shop owners can toggle the hotspot status of any<br>room they control with decorate hotspot.  Furthermore, any room that contains <br>eight or more players will automatically become a hotspot.<br> <br>The roomtitles of characters can also be displayed with the <span style=\"color:#ffffff\">where<\/span> command, but<br>the players must opt in and have no more than two characters in the room to do<br>so.  This allows for individuals or pairs looking for roleplay to advertise<br>their activity in a particular room.  In order to toggle visibility, use the<br><span style=\"color:#ffffff\">wherevis<\/span> command and have a <span style=\"color:#ffffff\">roomtitle<\/span> set.  Where visibility is turned off when<br>a character moves.  If an individual wishes to be visible on the where list, but<br>doesn&#8217;t wish to advertise their intro, they may type <span style=\"color:#ffffff\">wherevis<\/span> a second time and<br>it will change to either a man, a woman, or an animal as appropriate.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wdecorateg\">WDecorateg<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wroomtitlex\">WRoomtitlex<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31277\" class=\"category-display-post\"><a id=\"whisper\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whisper<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> whisper to &lt;target&gt; &lt;string&gt;<br><br>Whisper allows you to say a string to a single person in the room,<br>without everyone else hearing the entire conversation.  The other people in<br>the room should hear bits of the conversation, however, which makes it more<br>realistic, especially for RP purposes.  <br> <br><span style=\"color:#ffffff\">Example:<\/span> whisper to bob Bah, what a slacker!<br> You whisper to bob, &#8216;<span style=\"color:#008000\">Bah, what a slacker!<\/span>&#8216;<br><br>When used without a target the whispered words will only be heard by people<br>in the same place as you.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#roleplaying\">roleplaying<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31504\" class=\"category-display-post\"><a id=\"who\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">who<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> who<span style=\"color:#c0c0c0\"><br><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">:<span style=\"color:#ffffff\"> who academy<span style=\"color:#c0c0c0\"><br><br>Shows all players currently connected to the game so long as they aren&#8217;t<br>whoinvis.  <br><br>Who ranks and titles can be set using the title command.  It is considered<br>OOC for what people place there.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#where\">Where<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#title\">Title<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#rank\">Rank<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31505\" class=\"category-display-post\"><a id=\"whoinvis\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">whoinvis<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> whoinvis<br>Will make your character not seen when people type who.<br> <br>Characters who are not whoinvis will gain slightly more<br>influence from all sources.\n<\/div><\/div><\/article><article id=\"post-31481\" class=\"category-display-post\"><a id=\"width\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">width<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> width (number)<br>Used to set the number of characters wide that the game will display<br>before wrapping to a new line.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#user-interface\">user Interface<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-30463\" class=\"category-display-post\"><a id=\"wish\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wish<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Wish<\/span><br><br><span style=\"color:#008080\">wish (text)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Your character thinks that they want something to happen. This is similar to a prayer, although it does not have to be to any particular divinity or religious figure, or done by someone who is religious. Your text follows the word wishes, so <span style=\"color:#008080\">wish for a quiet night<\/span> reads as &#8220;wishes for a quiet night&#8221;.<br><br><span style=\"color:#ffffff\">Who hears it<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>The closest person who can hear wishes, anywhere, hears the wish. If they are in the same room they hear that someone nearby made it. If not, they hear the direction it came from. Either way they are not told who made it. Characters on your own account never hear your wishes.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Demigods can hear wishes. So can anyone wearing an item imbued with demigod blood (see <span style=\"color:#008080\">help imbue<\/span>).<br><span style=\"color:#ffffff\">    &#8211;<\/span>An AI-driven character in the room who can hear wishes hears it too, as well as the closest person above.<br><span style=\"color:#ffffff\">    &#8211;<\/span>Characters in the room with at least the second level of mind reading also hear the wish, and they do see who made it. A mind ward keeps your wishes from them.<br><br><span style=\"color:#ffffff\">Wish and desire together<\/span><br><span style=\"color:#008080\">wdesire (degree) (desire)<\/span><br><span style=\"color:#ffffff\">    &#8211;<\/span>Projects a desire and makes a wish for the same thing at once. See <span style=\"color:#008080\">help wdesire<\/span>.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#wdesire\">wdesire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#desire\">Desire<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#demigod\">Demigod<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#imbue\">Imbue<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#mind-reading\">Mind Reading<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><article id=\"post-31272\" class=\"category-display-post\"><a id=\"withdraw\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">withdraw<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> withdraw &lt;amount&gt;<br> <br>Withdraw allows you to remove &lt;amount&gt; of money from your bank<br>account. You must be in a bank for this command to work.<br> <br><span style=\"color:#ffffff\">Example:<\/span> withdraw 50<br> Thank you.  You just withdrew 50 dollars.\n<\/div><\/div><\/article><article id=\"post-30650\" class=\"category-display-post\"><a id=\"world\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">World<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\nCharacters roleplaying in other worlds or on adventures earn worlds experience.<br>If characters earn worlds experience more often in a particular way, such as<br>roleplaying in the Other, they&#8217;ll obtain discounts on using worlds experience<br>to buy things relating to the Other.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: World (Wilds\/Other\/Godrealm\/Hell\/General) Experience<br> Shows the amount of world experience you have for a specified world or<br>in general.<br><br><span style=\"color:#ffffff\">Syntax<\/span>: World (Wilds\/Other\/Godrealm\/Hell) Fame (string)<br> Sets the string by which you&#8217;re known in those worlds if you are famous.<br><br><span style=\"color:#ffffff\">Syntax<span style=\"color:#c0c0c0\">: world &lt;wilds\/other\/godrealm\/hell&gt; award &lt;name&gt; &lt;fametype&gt;<span style=\"color:#c0c0c0\"><br><\/span><\/span><\/span> As an SR, grant fame of various levels to the specified character in that world<br>costs 5 000, 20 000, 50 000 world exp respectively.<br><br><span style=\"color:#ffffff\">Syntax:<span style=\"color:#c0c0c0\"> world &lt;wilds\/other\/godrealms\/hell&gt; award &lt;name&gt; legendarypower &lt;stat&gt;<br><\/span><\/span> As an SR, grant a legendary power only usable in a particular world to the<br>target character, costs 100 000 world exp.<br><br>Viable legendaries are: Flight, Mind Reading,  Memory cloak<br>sorcery, monsterous shifting, hybrid shifting, swam shifting.<br><br> <br><span style=\"color:#ffffff\">Syntax:<\/span> world (other\/godrealms\/hell) award (target) experience (amount)<br>As a Higher power, transfer some of your worlds experience to another character.\n<\/div><\/div><\/article><article id=\"post-31215\" class=\"category-display-post\"><a id=\"wound\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">wound<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> Wound (target) (Mild\/Severe\/Critical) (Message)<br><br>Used on helpless or bound targets to hurt them, you can specify a message<br>for the injury that will appear until the wound has healed.  <br><br>People protected by Sanctuary are prevented from being severely or<br>critically wounded.\n<\/div><\/div><\/article><article id=\"post-31492\" class=\"category-display-post\"><a id=\"zip\" class=\"post-name-anchor\"><\/a><h2 class=\"category-display-post-title\">zip<\/h2><div class=\"category-display-post-content\"><div class=\"category-display-post-full-content\">\n<span style=\"color:#ffffff\">Syntax:<\/span> zip (object)<br>Used to change an object&#8217;s cover locations based on<br>its zip locations. For instance pants with the zip<br>location of groin would either have the groin exposed<br>or covered up by using zip.\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/h5-helpfiles\/#zip\">zip<\/a><\/li>\n<\/ul>\n<\/div><\/div><\/article><\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><div class=\"custom-category-post-list \"><ul><li><a href=\"#post-31102\">911<\/a><\/li><li><a href=\"#post-31199\">Abduct<\/a><\/li><li><a href=\"#post-31235\">adddesc<\/a><\/li><li><a href=\"#post-30820\">Addhidden<\/a><\/li><li><a href=\"#post-30429\">adesc<\/a><\/li><li><a href=\"#post-31306\">afk<\/a><\/li><li><a href=\"#post-31188\">arrange<\/a><\/li><li><a href=\"#post-30430\">Assist<\/a><\/li><li><a href=\"#post-31456\">attempt<\/a><\/li><li><a href=\"#post-31157\">autoskip<\/a><\/li><li><a href=\"#post-30611\">Availability<\/a><\/li><li><a href=\"#post-31271\">balance<\/a><\/li><li><a href=\"#post-31004\">Banktransfer<\/a><\/li><li><a href=\"#post-31174\">battle<\/a><\/li><li><a href=\"#post-31526\">bind<\/a><\/li><li><a href=\"#post-31203\">blindfold<\/a><\/li><li><a href=\"#post-30472\">Bloodtest<\/a><\/li><li><a href=\"#post-31024\">Brainwash<\/a><\/li><li><a href=\"#post-31207\">Breakin<\/a><\/li><li><a href=\"#post-31305\">brief<\/a><\/li><li><a href=\"#post-30997\">bugsweep<\/a><\/li><li><a href=\"#post-31069\">burn<\/a><\/li><li><a href=\"#post-30753\">butcher<\/a><\/li><li><a href=\"#post-31226\">buy<\/a><\/li><li><a href=\"#post-31258\">Calendar<\/a><\/li><li><a href=\"#post-31468\">call<\/a><\/li><li><a href=\"#post-30431\">Calltry<\/a><\/li><li><a href=\"#post-31399\">Car<\/a><\/li><li><a href=\"#post-31071\">cardinal<\/a><\/li><li><a href=\"#post-31234\">carry<\/a><\/li><li><a href=\"#post-30608\">cauterize<\/a><\/li><li><a href=\"#post-31530\">change<\/a><\/li><li><a href=\"#post-31521\">chatroom<\/a><\/li><li><a href=\"#post-31493\">chug<\/a><\/li><li><a href=\"#post-30720\">Climb<\/a><\/li><li><a href=\"#post-30509\">clinic<\/a><\/li><li><a href=\"#post-31292\">close<\/a><\/li><li><a href=\"#post-30510\">college<\/a><\/li><li><a href=\"#post-31303\">color<\/a><\/li><li><a href=\"#post-31316\">combine<\/a><\/li><li><a href=\"#post-31296\">commands<\/a><\/li><li><a href=\"#post-31294\">compact<\/a><\/li><li><a href=\"#post-31533\">compete<\/a><\/li><li><a href=\"#post-31196\">Crisis<\/a><\/li><li><a href=\"#post-31153\">Csay<\/a><\/li><li><a href=\"#post-30994\">curseobject<\/a><\/li><li><a href=\"#post-30771\">curtains<\/a><\/li><li><a href=\"#post-31506\">customize<\/a><\/li><li><a href=\"#post-30436\">ddesc<\/a><\/li><li><a href=\"#post-31205\">Decorate<\/a><\/li><li><a href=\"#post-31304\">delete<\/a><\/li><li><a href=\"#post-31270\">deposit<\/a><\/li><li><a href=\"#post-31202\">DescLock<\/a><\/li><li><a href=\"#post-31495\">describe<\/a><\/li><li><a href=\"#post-31494\">description<\/a><\/li><li><a href=\"#post-31042\">Desire<\/a><\/li><li><a href=\"#post-31117\">Detail<\/a><\/li><li><a href=\"#post-31070\">Develop<\/a><\/li><li><a href=\"#post-31472\">devour<\/a><\/li><li><a href=\"#post-30991\">Diminish<\/a><\/li><li><a href=\"#post-31317\">display<\/a><\/li><li><a href=\"#post-31251\">Diss<\/a><\/li><li><a href=\"#post-30576\">Domain<\/a><\/li><li><a href=\"#post-30437\">download<\/a><\/li><li><a href=\"#post-31232\">drag<\/a><\/li><li><a href=\"#post-30481\">Dread<\/a><\/li><li><a href=\"#post-31287\">drink<\/a><\/li><li><a href=\"#post-31233\">drive<\/a><\/li><li><a href=\"#post-31467\">drop<\/a><\/li><li><a href=\"#post-31288\">eat<\/a><\/li><li><a href=\"#post-31160\">Ebay<\/a><\/li><li><a href=\"#post-31308\">emote<\/a><\/li><li><a href=\"#post-30992\">Encounter<\/a><\/li><li><a href=\"#post-31507\">equipment<\/a><\/li><li><a href=\"#post-31528\">execute<\/a><\/li><li><a href=\"#post-31189\">expose<\/a><\/li><li><a href=\"#post-31231\">feel<\/a><\/li><li><a href=\"#post-31173\">fight<\/a><\/li><li><a href=\"#post-31318\">finger<\/a><\/li><li><a href=\"#post-31269\">fingerset<\/a><\/li><li><a href=\"#post-31513\">follow<\/a><\/li><li><a href=\"#post-31529\">force<\/a><\/li><li><a href=\"#post-30599\">fsay<\/a><\/li><li><a href=\"#post-31291\">get<\/a><\/li><li><a href=\"#post-30507\">gift<\/a><\/li><li><a href=\"#post-31290\">give<\/a><\/li><li><a href=\"#post-30801\">Glance<\/a><\/li><li><a href=\"#post-31119\">Group<\/a><\/li><li><a href=\"#post-30484\">Grouptext<\/a><\/li><li><a href=\"#post-30734\">gtg<\/a><\/li><li><a href=\"#post-31163\">guards<\/a><\/li><li><a href=\"#post-31162\">habit<\/a><\/li><li><a href=\"#post-31497\">hangup<\/a><\/li><li><a href=\"#post-30983\">Helpless<\/a><\/li><li><a href=\"#post-31484\">hide<\/a><\/li><li><a href=\"#post-31050\">Hire<\/a><\/li><li><a href=\"#post-31283\">history<\/a><\/li><li><a href=\"#post-31496\">hold<\/a><\/li><li><a href=\"#post-31154\">Holdings<\/a><\/li><li><a href=\"#post-31483\">home<\/a><\/li><li><a href=\"#post-31075\">Hostile<\/a><\/li><li><a href=\"#post-31159\">house<\/a><\/li><li><a href=\"#post-31508\">hp<\/a><\/li><li><a href=\"#post-31120\">Ignore<\/a><\/li><li><a href=\"#post-30479\">Imbue<\/a><\/li><li><a href=\"#post-30506\">Implantdream<\/a><\/li><li><a href=\"#post-31301\">Inflict<\/a><\/li><li><a href=\"#post-31254\">Influence<\/a><\/li><li><a href=\"#post-31473\">injure<\/a><\/li><li><a href=\"#post-30442\">Instruct<\/a><\/li><li><a href=\"#post-31469\">intro<\/a><\/li><li><a href=\"#post-31293\">inventory<\/a><\/li><li><a href=\"#post-30469\">IPRecheck<\/a><\/li><li><a href=\"#post-31315\">jetlag<\/a><\/li><li><a href=\"#post-31355\">Join<\/a><\/li><li><a href=\"#post-31249\">Karma<\/a><\/li><li><a href=\"#post-31509\">length<\/a><\/li><li><a href=\"#post-31228\">lift<\/a><\/li><li><a href=\"#post-31225\">lightswitch<\/a><\/li><li><a href=\"#post-31227\">list<\/a><\/li><li><a href=\"#post-30719\">Lock<\/a><\/li><li><a href=\"#post-30626\">log<\/a><\/li><li><a href=\"#post-31498\">look<\/a><\/li><li><a href=\"#post-31486\">lookup<\/a><\/li><li><a href=\"#post-30609\">lure<\/a><\/li><li><a href=\"#post-30823\">Maim<\/a><\/li><li><a href=\"#post-30993\">Makepotion<\/a><\/li><li><a href=\"#post-31523\">map<\/a><\/li><li><a href=\"#post-31223\">mark<\/a><\/li><li><a href=\"#post-31475\">mentor<\/a><\/li><li><a href=\"#post-31048\">Mimic<\/a><\/li><li><a href=\"#post-31262\">motd<\/a><\/li><li><a href=\"#post-31531\">motorcycle<\/a><\/li><li><a href=\"#post-31182\">movein<\/a><\/li><li><a href=\"#post-31485\">mtalk<\/a><\/li><li><a href=\"#post-31224\">myattacks<\/a><\/li><li><a href=\"#post-30477\">MyHaven<\/a><\/li><li><a href=\"#post-30996\">Naturalize<\/a><\/li><li><a href=\"#post-31155\">negtrain<\/a><\/li><li><a href=\"#post-30995\">Neutralize<\/a><\/li><li><a href=\"#post-31514\">newbie<\/a><\/li><li><a href=\"#post-31488\">news<\/a><\/li><li><a href=\"#post-30444\">NHostile<\/a><\/li><li><a href=\"#post-31250\">Nightmare<\/a><\/li><li><a href=\"#post-30459\">Noctilith<\/a><\/li><li><a href=\"#post-31307\">note<\/a><\/li><li><a href=\"#post-31274\">notell<\/a><\/li><li><a href=\"#post-30455\">nweapon<\/a><\/li><li><a href=\"#post-31313\">open<\/a><\/li><li><a href=\"#post-30990\">Operation<\/a><\/li><li><a href=\"#post-30470\">operative<\/a><\/li><li><a href=\"#post-31245\">Order<\/a><\/li><li><a href=\"#post-31324\">outfit<\/a><\/li><li><a href=\"#post-31499\">outfitproof<\/a><\/li><li><a href=\"#post-31311\">password<\/a><\/li><li><a href=\"#post-30750\">Patrol<\/a><\/li><li><a href=\"#post-31012\">Phone<\/a><\/li><li><a href=\"#post-30562\">photo<\/a><\/li><li><a href=\"#post-31208\">Picklock<\/a><\/li><li><a href=\"#post-31222\">pin<\/a><\/li><li><a href=\"#post-30998\">plantcamera<\/a><\/li><li><a href=\"#post-31169\">Plot<\/a><\/li><li><a href=\"#post-31476\">pour<\/a><\/li><li><a href=\"#post-31252\">Praise<\/a><\/li><li><a href=\"#post-31319\">pray<\/a><\/li><li><a href=\"#post-31500\">private<\/a><\/li><li><a href=\"#post-30476\">PrivateSecurity<\/a><\/li><li><a href=\"#post-31459\">probe<\/a><\/li><li><a href=\"#post-31058\">Procedure<\/a><\/li><li><a href=\"#post-31167\">Punch<\/a><\/li><li><a href=\"#post-31289\">put<\/a><\/li><li><a href=\"#post-31297\">quiet<\/a><\/li><li><a href=\"#post-31279\">quit<\/a><\/li><li><a href=\"#post-31190\">Rank<\/a><\/li><li><a href=\"#post-30502\">recollect<\/a><\/li><li><a href=\"#post-31013\">Relationship<\/a><\/li><li><a href=\"#post-31264\">remember<\/a><\/li><li><a href=\"#post-31281\">remove<\/a><\/li><li><a href=\"#post-31470\">reply<\/a><\/li><li><a href=\"#post-31478\">report<\/a><\/li><li><a href=\"#post-31501\">reroll<\/a><\/li><li><a href=\"#post-31477\">rest<\/a><\/li><li><a href=\"#post-31220\">ride<\/a><\/li><li><a href=\"#post-30447\">Rollchallenge<\/a><\/li><li><a href=\"#post-31266\">roomtitle<\/a><\/li><li><a href=\"#post-31365\">Rules<\/a><\/li><li><a href=\"#post-31170\">rumor<\/a><\/li><li><a href=\"#post-31320\">save<\/a><\/li><li><a href=\"#post-31349\">Say<\/a><\/li><li><a href=\"#post-30448\">saycolor<\/a><\/li><li><a href=\"#post-31045\">Scan<\/a><\/li><li><a href=\"#post-31209\">score<\/a><\/li><li><a href=\"#post-30770\">secrets<\/a><\/li><li><a href=\"#post-30572\">Senddream<\/a><\/li><li><a href=\"#post-31502\">shadow<\/a><\/li><li><a href=\"#post-31516\">shift<\/a><\/li><li><a href=\"#post-30563\">Shifterstash<\/a><\/li><li><a href=\"#post-31015\">shop<\/a><\/li><li><a href=\"#post-31510\">show<\/a><\/li><li><a href=\"#post-30594\">showability<\/a><\/li><li><a href=\"#post-31463\">showstat<\/a><\/li><li><a href=\"#post-31524\">showto<\/a><\/li><li><a href=\"#post-31267\">sit<\/a><\/li><li><a href=\"#post-30737\">spar<\/a><\/li><li><a href=\"#post-31511\">speeddial<\/a><\/li><li><a href=\"#post-31474\">spy<\/a><\/li><li><a href=\"#post-31219\">sradddesc<\/a><\/li><li><a href=\"#post-30819\">SRaddhidden<\/a><\/li><li><a href=\"#post-31482\">ssay<\/a><\/li><li><a href=\"#post-31010\">Stake<\/a><\/li><li><a href=\"#post-31534\">stalk<\/a><\/li><li><a href=\"#post-31268\">stand<\/a><\/li><li><a href=\"#post-31322\">stash<\/a><\/li><li><a href=\"#post-30656\">Stasis<\/a><\/li><li><a href=\"#post-31462\">stats<\/a><\/li><li><a href=\"#post-31479\">stell<\/a><\/li><li><a href=\"#post-31187\">stopfight<\/a><\/li><li><a href=\"#post-31147\">storyidea<\/a><\/li><li><a href=\"#post-31185\">subdue<\/a><\/li><li><a href=\"#post-31309\">subtle<\/a><\/li><li><a href=\"#post-31041\">Suffer<\/a><\/li><li><a href=\"#post-31455\">summon<\/a><\/li><li><a href=\"#post-31218\">swalk<\/a><\/li><li><a href=\"#post-30473\">swat<\/a><\/li><li><a href=\"#post-31217\">tackle<\/a><\/li><li><a href=\"#post-31503\">talk<\/a><\/li><li><a href=\"#post-31489\">telepath<\/a><\/li><li><a href=\"#post-31221\">tell<\/a><\/li><li><a href=\"#post-31512\">text<\/a><\/li><li><a href=\"#post-31230\">think<\/a><\/li><li><a href=\"#post-31295\">time<\/a><\/li><li><a href=\"#post-31312\">title<\/a><\/li><li><a href=\"#post-31490\">train<\/a><\/li><li><a href=\"#post-31471\">trust<\/a><\/li><li><a href=\"#post-30451\">Try<\/a><\/li><li><a href=\"#post-30462\">tscore<\/a><\/li><li><a href=\"#post-31480\">unhide<\/a><\/li><li><a href=\"#post-31527\">untie<\/a><\/li><li><a href=\"#post-31216\">use<\/a><\/li><li><a href=\"#post-31201\">victimdescribe<\/a><\/li><li><a href=\"#post-30642\">Victimize<\/a><\/li><li><a href=\"#post-31491\">visible<\/a><\/li><li><a href=\"#post-31204\">wake<\/a><\/li><li><a href=\"#post-31310\">wear<\/a><\/li><li><a href=\"#post-30453\">Weather<\/a><\/li><li><a href=\"#post-31051\">Where<\/a><\/li><li><a href=\"#post-31277\">whisper<\/a><\/li><li><a href=\"#post-31504\">who<\/a><\/li><li><a href=\"#post-31505\">whoinvis<\/a><\/li><li><a href=\"#post-31481\">width<\/a><\/li><li><a href=\"#post-30463\">wish<\/a><\/li><li><a href=\"#post-31272\">withdraw<\/a><\/li><li><a href=\"#post-30650\">World<\/a><\/li><li><a href=\"#post-31215\">wound<\/a><\/li><li><a href=\"#post-31492\">zip<\/a><\/li><\/ul><\/div><\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"class_list":["post-31542","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/31542","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=31542"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/pages\/31542\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=31542"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}