{"id":17308,"date":"2025-05-28T19:00:09","date_gmt":"2025-05-28T23:00:09","guid":{"rendered":""},"modified":"2026-04-29T07:56:09","modified_gmt":"2026-04-29T11:56:09","slug":"society-positions","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/society-positions\/","title":{"rendered":"Society Positions"},"content":{"rendered":"<p>Societies can be defined by their philosophical and political positions. The more unique a society&#8217;s positions compared to other societies, the more of a bonus to their secrecy they afford; positions are also used to determine alliances.<br \/><span style=\"color:#008080\">Syntax<span style=\"color:#008000\">: <span style=\"color:#ffffff\">society position <span style=\"color:#008000\">(\/span<\/span\/span>position<span style=\"color:#008000\">) (<\/span>stance<span style=\"color:#008000\">)<\/span><br \/><span style=\"color:#008080\">Valid stances are<span style=\"color:#008000\">:<\/span\/span> neutral, mild, moderate, or strong.<br \/><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Anti-Supernatural<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Pro-Supernatural<span style=\"color:#008080\">]<span style=\"color:#008000\">:\/span<\/span\/span><br \/>  <span style=\"color:#808000\">Anti-Supernatural<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%\/span<\/span\/span> life force if natural.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%\/span<\/span\/span> life force if supernatural.<br \/>   At strong stance, all supernaturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any natural society member with the <span style=\"color:#ffffff\">control<\/span> command.<br \/>  <span style=\"color:#808000\">Pro-Supernatural<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%\/span<\/span\/span> life force if supernatural.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">%\/span<\/span\/span> life force if natural.<br \/>   At strong stance, all naturals in the society are slaves, with no ability to access higher levels of trust or standing and the ability to be incapacitated or tracked by any supernatural society member with the <span style=\"color:#ffffff\">control<\/span> command. <span style=\"color:#808000\">Raises minimum joining age to <span style=\"color:#ffffff\">21<\/span\/span>.<br \/><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Material<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Spiritual<span style=\"color:#008080\">]<span style=\"color:#008000\">:\/span<\/span\/span><br \/>  <span style=\"color:#808000\">Material<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%\/span<\/span\/span> from the cost of cars.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%\/span<\/span\/span> to the cost of horses.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> income.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%\/span<\/span\/span> firearms damage.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%\/span<\/span\/span> melee weapons damage.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> arcane power.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">4<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> tooth and claw discipline.<br \/>  <span style=\"color:#808000\">Spiritual<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%\/span<\/span\/span> from the cost of horses.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">5<span style=\"color:#008000\">, <span style=\"color:#ffffff\">15<span style=\"color:#008000\">, <span style=\"color:#ffffff\">25<span style=\"color:#008000\">%\/span<\/span\/span> to the cost of cars.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> income.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%\/span<\/span\/span> melee weapon damage.<br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">2<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">%\/span<\/span\/span> firearms damage.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> arcane power.<br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> tooth and claw discipline.<br \/><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Combative<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Manipulative<span style=\"color:#008080\">]<span style=\"color:#008000\">:\/span<\/span\/span><br \/>  <span style=\"color:#808000\">Combative<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">+<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> damage.<br \/>  <span style=\"color:#808000\">Manipulative<span style=\"color:#008000\">:<\/span\/span><br \/>   <span style=\"color:#008000\">&#8211;<span style=\"color:#ffffff\">1<span style=\"color:#008000\">, <span style=\"color:#ffffff\">3<span style=\"color:#008000\">, <span style=\"color:#ffffff\">5<span style=\"color:#008000\">%\/span<\/span\/span> damage.<br \/><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Autocratic<span style=\"color:#008000\">\/<span style=\"color:#ffffff\">Democratic<span style=\"color:#008080\">]<span style=\"color:#008000\">:\/span<\/span\/span><br \/>  <span style=\"color:#808000\">Autocratic<span style=\"color:#008000\">:<\/span\/span><br \/>   Leader loyalty praises worth <span style=\"color:#ffffff\">250<span style=\"color:#008000\">, <span style=\"color:#ffffff\">500<span style=\"color:#008000\">, <span style=\"color:#ffffff\">1000<span style=\"color:#008000\">%\/span<\/span\/span> of member praises.<br \/>  <span style=\"color:#808000\">Democratic<span style=\"color:#008000\">:<\/span\/span><br \/>   Leader loyalty praises worth <span style=\"color:#ffffff\">150<span style=\"color:#008000\">, <span style=\"color:#ffffff\">100<span style=\"color:#008000\">, <span style=\"color:#ffffff\">50<span style=\"color:#008000\">%\/span<\/span\/span> of member praises. At at least mildly democratic, the leader is automatically replaced by any individual with higher standing.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Societies can be defined by their philosophical and political positions. The more unique a society&#8217;s positions compared to other societies, the more of a bonus to their secrecy they afford; positions are also used to determine alliances.Syntax: society position (\/spanposition) (stance)Valid stances are: neutral, mild,&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17308","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17308"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17308\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}