{"id":17335,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"atlantis","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/atlantis\/","title":{"rendered":"Atlantis"},"content":{"rendered":"<p>At the foundation of New Haven&#8217;s layered history rests Atlantis, the first and<br \/>greatest of the between cities, partially submerged in black water that defies<br \/>analysis. This liquid, neither fully water nor entirely something else,<br \/>maintains a constant level throughout the ruins regardless of displacement or<br \/>evaporation attempts. Objects submerged in it emerge dry but permanently<br \/>altered. Many parts of the city are entirely inaccessible except by going<br \/>underwater, and navigating in the depths is notoriously difficult, leading<br \/>many divers to be unable to find a way back up once they have gone under.<\/p>\n<p>The architecture of Atlantis bears no resemblance to any known human<br \/>civilization, constructed around geometric principles that induce cognitive<br \/>dissonance in observers. Corridors twist in directions that conventional<br \/>geometry insists are impossible, creating paths that return travelers to their<br \/>starting point despite continuous forward movement. Rooms expand and contract<br \/>subtly as though breathing, their dimensions shifting by fractions of an inch<br \/>in patterns that match no known mathematical sequence. The most intact<br \/>structures feature walls of a metal-ceramic composite with properties similar<br \/>to both superconductors and biological membranes, suggesting a civilization<br \/>that saw no distinction between technology and living tissue.<\/p>\n<p>Throughout Atlantis, doorways present puzzle-like challenges to those seeking<br \/>passage. These are not simple mechanical locks but integrated systems that<br \/>respond to combinations of light, sound, and electromagnetic stimulation. The<br \/>most complex require coordinated actions from multiple individuals positioned<br \/>at specific points throughout the ruins, suggesting the Atlanteans valued<br \/>collective effort over individual achievement. Several expedition teams have<br \/>dedicated years to deciphering these mechanisms, though success often reveals<br \/>chambers containing only more elaborate puzzles rather than conventional<br \/>treasures.<\/p>\n<p>The black water harbors life forms unlike any in Earth&#8217;s evolutionary history.<br \/>Translucent creatures resembling geometric constructs, perfect spheres<br \/>trailing tendrils in Fibonacci spirals, cubic entities that unfold into two-<br \/>dimensional planes when hunting, and colonies of microscopic organisms that<br \/>arrange themselves into patterns mimicking written language all move beneath<br \/>the<br \/>surface with apparent purpose. These beings generally ignore human presence<br \/>unless disturbed, at which point they exhibit defensive capabilities ranging<br \/>from bioelectric discharges to localized manipulation of gravitational forces.<\/p>\n<p>Throughout the ruins, the black water ripples with movements that originate<br \/>from depths no exploration team has successfully reached. Sonar mapping<br \/>reveals structures extending miles below the accessible portions of Atlantis,<br \/>their scale and complexity increasing with depth. The few probes sent into<br \/>these abyssal regions have either ceased functioning or returned with data so<br \/>corrupted it suggests fundamental incompatibility between whatever exists<br \/>below and the principles upon which our technology is based. .<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the foundation of New Haven&#8217;s layered history rests Atlantis, the first andgreatest of the between cities, partially submerged in black water that defiesanalysis. This liquid, neither fully water nor entirely something else,maintains a constant level throughout the ruins regardless of displacement orevaporation attempts. Objects&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-17335","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17335"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17335\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}