{"id":17356,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"fixation","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/fixation\/","title":{"rendered":"Fixation"},"content":{"rendered":"<p>Fixation occurs during predatory patrol events when the pursuer elects<br \/>to continue after the pursued even though they are making it more difficult<br \/>to do so.<\/p>\n<p>Fixation builds over time but will only take effect if the target is captured.<br \/>As a target you can avoid fixation by either by abandoning the chase or<br \/>Letting them go when they try to dash past you.<\/p>\n<p>If instead the target is captured, the pursuer will be affected by fixation<br \/>for some time afterwards, for a duration based on the level of fixation.<br \/>While affected by fixation in this way, they will have lower life force when<br \/>Not in the same room as the person they are fixated by and will have a<br \/>Harder time paying attention to other things going on. Meanwhile the<br \/>Victim&#8217;s invitation to them will be elevated. They can terminate<br \/>this effect early if they murder the target of their fixation, but this will<br \/>also cause a life force debuff for several weeks afterwards. They will earn<br \/>Some karma for roleplaying with the target of their fixation.<\/p>\n<p>Fixation increases the Invitation level of the target to the predator.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#invitation\" target=\"_blank\">Invitation<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Fixation occurs during predatory patrol events when the pursuer electsto continue after the pursued even though they are making it more difficultto do so. Fixation builds over time but will only take effect if the target is captured.As a target you can avoid fixation by&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17356","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17356","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17356"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17356\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17356"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17356"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17356"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}