{"id":17362,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"eidolon-lore","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/eidolon-lore\/","title":{"rendered":"Eidolon Lore"},"content":{"rendered":"<p>Eidolon is the term for a variety of different spiritual entities which draw<br \/>their power from belief, sacrifice, and the arcane and work in and through the<br \/>world.<\/p>\n<p>Origins:<br \/>Eidolons have multiple possible origins, some are created by Fae, Gods or even<br \/>powerful magical users to serve them or their interests. Sometimes Eidolons<br \/>are created by accident when a large magical working is undertaken. Some are<br \/>born from local belief and dreams and some used to be people who have<br \/>transformed themselves into an Eidolon, usually as part of a quest to<br \/>eventually ascend into godhood or a similar level of power.<\/p>\n<p>Powers:<br \/>Eidolons have limited direct power but have significant ability to work<br \/>through other agents. They can generally control animals, weather and<br \/>machinery but their main strength is working through human agents. Eidolons<br \/>have significant powers to influence and manipulate people as well as the<br \/>ability to grant them great powers and boons to enhance them. They can also<br \/>often possess people, even frequently against their will and this is their<br \/>only real way of experiencing the physical world. It is common for Eidolons to<br \/>possess people and then encourage or manipulate them into doing exciting or<br \/>interesting things for the Eidolon to experience. This often includes<br \/>extremely dangerous activities and even often fatal ones so the Eidilon can<br \/>enjoy the sensation of death before moving on.<br \/>Eidolons can create and\/or control more minor spirits and ghosts and often use<br \/>them as their agents to spread their goals and progress their interests.<\/p>\n<p>Eidolons do not have their own source of power, they need to draw on<br \/>supernatural power from other sources. Sacrifices, either of life or blood<br \/>help them gain power, so does power channeled through belief, worship and<br \/>other sacrifice but the most reliable source of power is arcane objects. The<br \/>valuable resources that supernatural societies hold in their vaults often<br \/>serve as some of the best sources of power for Eidolons.<\/p>\n<p>Types:<br \/>There are no specific rules on what an Eidolon can be, but there are several<br \/>broad types into which they tend to fall.<\/p>\n<p>Fae:<br \/>Common origins for Fae Eidolons is that they begin as some sort of spirit of<br \/>mischief that achieves a higher level of sentience and power or that they are<br \/>created by a true Fae to serve their interests or goals and grow from there.<\/p>\n<p>Divine:<br \/>Divine Eidolons are usually created by a God to be some sort of servant or<br \/>further their interests. They usually are aspected in a way very similar to<br \/>the God that created them, such that Eidolons created by a war god are often<br \/>heavily focused on war and warlike activities. Some gods support their<br \/>Eidolons ascending and even want them to become a lower ranked god in their<br \/>divine court but often the Eidolon resents their divine master and are trying<br \/>to ascend behind their back and\/or as a way to break away from their court and<br \/>control. These can often be particularly complex entities since they both<br \/>resent a particular god while still being made in their image.<\/p>\n<p>Demonic:<br \/>Demonic Eidolons are almost always created by demons as a way to influence<br \/>Earth in a way they generally cannot do while being locked in hell. Its also<br \/>common for demonic Eidolons to be humans who have been transformed as part of<br \/>some deal or pact, either done to them or something they have sought out<br \/>themselves in a quest for power and immortality. Demonic Eidolons almost<br \/>always have the same innate desire for suffering as other demons do.<\/p>\n<p>The behaviour of demonic Eidolons is usually typified by the demonic interest<br \/>in suffering, they tend to use their followers to try and create and promote<br \/>suffering and rarely can help themselves from also forcing suffering upon<br \/>their followers. This is often their greatest weakness as they try and walk<br \/>the line between maximizing the suffering and not driving people away.<\/p>\n<p>Ghost:<br \/>Ghostly Eidolons are ghosts who have been able to obtain enough followers or<br \/>power after their death to ascend into something more powerful. They are as<br \/>varied as the humans who died to become them but often are fixated on the<br \/>circumstances of their death and any injustices they suffered or other grudges<br \/>they had while alive.<\/p>\n<p>They often try to use their followers to carry on any missions or grudges they<br \/>had in life, wanting them to attack the descendants of their enemies or embody<br \/>the lifestyle or culture they used to have.<\/p>\n<p>Cthulian:<br \/>Cthulian Eidolons come from the void and almost nothing is known about their<br \/>origin. It is suspected that at least some of them used to be human however.<br \/>Cthulian Eidolons often ascend into either powerful monstrous forms or<br \/>ethereal entities but either way they always seem to disappear from the world<br \/>shortly afterwards, presumably returning to the void for unknown reasons.<\/p>\n<p>Cthulian Eidolons goals are quite alien and difficult for people to<br \/>understand, they are often unspeakably cruel but do not seem to enjoy it in<br \/>the same way as demons and often have their followers do things which make no<br \/>sense at all to the members of the cult. Hunger is the only common theme among<br \/>Cthulian Eidolons and they often will possess a human while they are feasting<br \/>or become fixating on people consuming unusual things such as drinking blood<br \/>or engaging in cannibalism.<\/p>\n<p>Primal:<br \/>Primal Eidolons are usually formed from the worship of Nature or when a<br \/>particularly remarkable and unusual animal dies but some are also human<br \/>shamans or nature worshippers who are using it as a way to ascend.<\/p>\n<p>Their interests vary depending on the origin of the spirit, those which are<br \/>evolved natural spirits are often deeply focused on preserving and growing the<br \/>natural world, fighting against industrialization and civilization. Those who<br \/>come from animal origins have goals which are heavily influenced by the type<br \/>of animal they are, predators encourage their followers to engage in more<br \/>predation and may enjoy possessing people while hunting. Pack animals have<br \/>cults which are more communal while other animals might be more contemplative<br \/>or playful.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eidolon is the term for a variety of different spiritual entities which drawtheir power from belief, sacrifice, and the arcane and work in and through theworld. Origins:Eidolons have multiple possible origins, some are created by Fae, Gods or evenpowerful magical users to serve them or&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124,125],"tags":[],"class_list":["post-17362","post","type-post","status-publish","format-standard","hentry","category-helpfile","category-lorefile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17362"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17362\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}