{"id":17385,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"natural-magic-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/natural-magic-focus\/","title":{"rendered":"Natural Magic Focus"},"content":{"rendered":"<p>Arcane Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Gifted or Supernatural, not a Vampire, and does not have Dark<br \/>Magic focus<\/p>\n<p>This stat represents those who&#8217;ve studied the art of natural magics. In<br \/>addition to the standard arcane focus bonuses, it grants the user weather<br \/>mancing and nature mancing, allowing them to use their magic to manipulate the<br \/>battlefield, particularly in natural areas. At higher ranks it grants limited<br \/>access to shapeshifting and at max rank allows the learning of natural<br \/>affinity, allowing an arcanist to use their mancing powers as well as<br \/>telepathy even while shapeshifted.<\/p>\n<p>[Natural Magic One]:<br \/>Know Werewolves: The ability to recognise werewolves on sight.<br \/>Nature Mancing 1: Exclusive with Weather Mancing; A power tree focused on<br \/>battlefield manipulation.<br \/>Weather Mancing 1: Exclusive with Nature Mancing; A power tree mostly focused<br \/>on manipulating air.<br \/>Call of Nature: A legendary power that allows summoning of multiple minions.<br \/>Flight: A legendary power that grants on-demand flight in and out of combat.<br \/>Lightning Sorcery: A legendary power that grants the lightning sorcery combat<br \/>discipline.<br \/>Swarm Shifting: A legendary power that allows you to shapeshift into a large<br \/>swarm of creatures.<\/p>\n<p>[Natural Magic Two]:<br \/>Animals 4: A stat that enhances your kinship with animals.<br \/>Aura Shifting: A power that brings your things with you when you shift into a<br \/>smaller form.<br \/>Cloud Summoning: A power tree that allows cloud manipulation to hide or show<br \/>the moon.<br \/>Nature Mancing 2: Exclusive with Weather Mancing; A power tree focused on<br \/>battlefield manipulation.<br \/>Shapeshifting 1, 2: A power that grants points that can be allocated to<br \/>enhance shapeshifted forms.<br \/>Weather Mancing 2: Exclusive with Nature Mancing; A power tree mostly focused<br \/>on manipulating air.<\/p>\n<p>[Natural Magic Three]:<br \/>Animals 5: Maximum proficiency; a stat that enhances your kinship with<br \/>animals.<\/p>\n<p>Nature Mancing 1: In addition to Weather Mancing; A power tree focused on<br \/>battlefield manipulation.<\/p>\n<p>Weather Mancing 1: In addition to Nature Mancing; A power tree mostly focused<br \/>on manipulating air.<\/p>\n<p>[Natural Magic Four]:<br \/>Natural Affinity: A power that enables usage of natural mancing and telepathy<br \/>while shifted.<br \/>Nature Mancing 2: In addition to Weather Mancing; A power tree focused on<br \/>battlefield manipulation.<br \/>Weather Mancing 2: In addition to Nature Mancing; A power tree mostly focused<br \/>on manipulating air.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Arcane Focus Requirements: Gifted or Supernatural, not a Vampire, and does not have DarkMagic focus This stat represents those who&#8217;ve studied the art of natural magics. Inaddition to the standard arcane focus bonuses, it grants the user weathermancing and nature mancing, allowing them to use&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17385","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17385"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17385\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}