{"id":17389,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"arcane-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/arcane-focus\/","title":{"rendered":"Arcane Focus"},"content":{"rendered":"<p>There are three main focus paths: the arcane tree (minions, rituals, mancing);<br \/>the combat tree (melee and ranged combat); and the professional tree (wealth,<br \/>contacts, and social\/job skills). Each focus tree has its own set of foci<br \/>within it. Every point spent in one of these trees, regardless of whether or<br \/>not it&#8217;s on the same focus, unlocks greater potential for development in terms<br \/>of stats and occasionally powers. When points are spent on the same focus, you<br \/>develop additional abilities related to that focus line. The following are the<br \/>unlocked abilities for the arcane tree:<\/p>\n<p>[Arcane One]:<br \/>Alchemy 2: Reduces cost of makepotion and increases returns from selling life<br \/>force.<br \/>Clairaudience: A power that enables hearing and speaking to ghosts.<br \/>Clairvoyance: A power that enables seeing ghosts.<br \/>Incantation 1: Reduces time to cast rituals by half per rank.<br \/>Minions 1: Each rank enables more points to be spent on a combat pet&#8217;s stats.<br \/>Limited by tier.<br \/>Occult Knowledge 3: Greater knowledge of the occult underground.<br \/>Ritualism 2: Reduces cost of rituals; unlocks ritual maintain.<\/p>\n<p>[Arcane Two]:<br \/>Alchemy 3: Reduces cost of makepotion and increases returns from selling life<br \/>force.<br \/>Incantation 2: Reduces time to cast rituals by half per rank.<br \/>Minions 2: Each rank enables more points to be spent on a combat pet&#8217;s stats.<br \/>Limited by tier.<br \/>Occult Knowledge 4: Greater knowledge of the occult underground.<br \/>Ritualism 3: Reduces cost of rituals.<\/p>\n<p>[Arcane Three]:<br \/>Alchemy 4: Reduces cost of makepotion and increases returns from selling life<br \/>force.<br \/>Incantation 3: Reduces time to cast rituals by half per rank.<br \/>Know Vampires: The ability to recognise vampires on sight.<br \/>Know Werewolves: The ability to recognise werewolves on sight.<br \/>Minions 3: Each rank enables more points to be spent on a combat pet&#8217;s stats.<br \/>Limited by tier.<br \/>Occult Knowledge 5: Greater knowledge of the occult underground.<br \/>Ritualism 4: Reduces cost of rituals.<\/p>\n<p>[Arcane Four]:<br \/>Alchemy 5: Maximum proficiency; reduces cost of makepotion and increases<br \/>returns from selling life force.<br \/>Incantation 4: Maximum proficiency; reduces time to cast rituals by half per<br \/>rank.<br \/>Minions 4: Each rank enables more points to be spent on a combat pet&#8217;s stats.<br \/>Limited by tier.<br \/>Ritualism 5: Maximum proficiency; reduces cost of rituals.<\/p>\n<p>[Arcane Five]:<br \/>Know Supernaturals: Enables you to see the nightmare manifestations of others<br \/>at all times.<br \/>Minions 5: Each rank enables more points to be spent on a combat pet&#8217;s stats.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are three main focus paths: the arcane tree (minions, rituals, mancing);the combat tree (melee and ranged combat); and the professional tree (wealth,contacts, and social\/job skills). Each focus tree has its own set of fociwithin it. Every point spent in one of these trees, regardless&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17389","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17389"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17389\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}