{"id":17392,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"engineer-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/engineer-focus\/","title":{"rendered":"Engineer Focus"},"content":{"rendered":"<p>Professional Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> None<\/p>\n<p>This stat represents those who&#8217;ve dedicated themselves to the world of<br \/>computers and mechanical engineering.<\/p>\n<p>[Engineer One]:<br \/>Demolitions 2: Greater proficiency with explosives; makes it easier to breakin<br \/>to buildings.<br \/>Engineering 3: Greater proficiency with building electronics; can signalboost<br \/>phones on White Oak campus.<br \/>Hacking 3: Greater proficiency with computers; allows jamming communications.<br \/>Powered Armor: Boosts augmented armour to grant +1 to all physical stats and<br \/>super jumping.<\/p>\n<p>[Engineer Two]:<br \/>Engineering 4: Greater proficiency with building electronics.<br \/>Hacking 4: Greater proficiency with computers.<\/p>\n<p>[Engineer Three]:<br \/>Demolitions 3: Maximum proficiency with explosives; makes it easier to breakin<br \/>to buildings.<br \/>Engineering 5: Maximum proficiency with building electronics; can create<br \/>moderately futuristic devices.<br \/>Hacking 5: Maximum proficiency with computers; allows occasional intercepting<br \/>of direct text<br \/>messages.<\/p>\n<p>[Engineer Four]:<br \/>None.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Professional Focus Requirements: None This stat represents those who&#8217;ve dedicated themselves to the world ofcomputers and mechanical engineering. [Engineer One]:Demolitions 2: Greater proficiency with explosives; makes it easier to breakinto buildings.Engineering 3: Greater proficiency with building electronics; can signalboostphones on White Oak campus.Hacking 3: Greater&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17392","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17392"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17392\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}