{"id":17397,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"professional-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/professional-focus\/","title":{"rendered":"Professional Focus"},"content":{"rendered":"<p>There are three main focus paths: the arcane tree (minions, rituals, mancing);<br \/>the combat tree (melee and ranged combat); and the professional tree (wealth,<br \/>contacts, and social\/job skills). Each focus tree has its own set of foci<br \/>within it. Every point spent in one of these trees, regardless of whether or<br \/>not it&#8217;s on the same focus, unlocks greater potential for development in terms<br \/>of stats and occasionally powers. When points are spent on the same focus, you<br \/>develop additional abilities related to that focus line. The following are the<br \/>unlocked abilities for the professional tree:<\/p>\n<p>[Professional One]:<br \/>Contacts (all) 2: Allows higher contact stats, which increases payout on all<br \/>contact jobs. Limited by tier.<br \/>Education 3: Represents greater academic knowledge.<br \/>Politics 2: Improves society standing, loyalty praise\/diss, and payout on<br \/>diplomacy patrol events.<br \/>Wealth 2: Increases weekly paycheck and bank account interest rate. Limited by<br \/>tier.<\/p>\n<p>[Professional Two]:<br \/>Contacts (all) 3: Allows higher contact stats, which increases payout on all<br \/>contact jobs. Limited by tier.<br \/>Education 4: Represents greater academic knowledge.<br \/>Politics 3: Improves society standing, loyalty praise\/diss, and payout on<br \/>diplomacy patrol events.<br \/>Wealth 3: Increases weekly paycheck and bank account interest rate. Limited by<br \/>tier.<\/p>\n<p>[Professional Three]:<br \/>Artistic Ability 5: Maximum proficiency; represents artistic skill.<br \/>Contacts (all) 4: Allows higher contact stats, which increases payout on all<br \/>contact jobs. Limited by tier.<br \/>Education 5: Maximum proficiency; represents greater academic knowledge.<br \/>Politics 4: Improves society standing, loyalty praise\/diss, and payout on<br \/>diplomacy patrol events.<br \/>Wealth 4: Increases weekly paycheck and bank account interest rate. Limited by<br \/>tier.<\/p>\n<p>[Professional Four]:<br \/>Contacts (all) 5: Maximum proficiency; allows higher contact stats, which<br \/>increases payout on all contact jobs. Limited by tier.<br \/>Politics 5: Maximum proficiency; improves society standing, loyalty<br \/>praise\/diss, and payout on diplomacy patrol events.<br \/>Wealth 5: Maximum proficiency; increases weekly paycheck and bank account<br \/>interest rate. Limited by tier.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are three main focus paths: the arcane tree (minions, rituals, mancing);the combat tree (melee and ranged combat); and the professional tree (wealth,contacts, and social\/job skills). Each focus tree has its own set of fociwithin it. Every point spent in one of these trees, regardless&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17397","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17397","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17397"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17397\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17397"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17397"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17397"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}