{"id":17400,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"fae-knight-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/fae-knight-focus\/","title":{"rendered":"Fae Knight focus"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Combat focus<\/span><\/p>\n<p><span style=\"color:#008080\">Requirements: <\/span>Faeborn<\/p>\n<p>This stat represents the ability of fae to use shapeshifting in combat. Each<br \/>rank increases the level at which someone can take the shapeshifting stat as<br \/>well as the number of viable sizes. Fae Knights can learn to use biokinesis when<br \/>shifted to augment themselves in combat. At max rank Fae Knights can learn fluid<br \/>shifting, making them particularly difficult to hit in combat when shapeshifting.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight One<span style=\"color:#008080\">]<\/span\/span>\/span: <br \/>   <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">1<\/span\/span>: A power tree focused on melee combat, especially<br \/>   hardiness.<br \/>   <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">1<span style=\"color:#008080\">, <span style=\"color:#ffffff\">2<\/span\/span>\/span: A power that grants points that can be<br \/>   allocated to enhance shapeshifted forms. <br \/>   <span style=\"color:#808000\">Monstrous Shifting<\/span>: A legendary power that allows you to shapeshift into<br \/>   truly enormous creatures. <br \/>   <span style=\"color:#808000\">Mythological Shifting<\/span>: A legendary power that allows you to shapeshift<br \/>   into extinct or fictional creatures.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Two<span style=\"color:#008080\">]<\/span\/span>\/span: <br \/>   <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">2<\/span\/span>: A power tree focused on melee combat, especially<br \/>   hardiness.<br \/>   <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">3<\/span\/span>: A power that grants points that can be allocated to<br \/>   enhance shapeshifted forms.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Three<span style=\"color:#008080\">]<\/span\/span>\/span: <br \/>   <span style=\"color:#008080\">Aura Shifting<\/span>: A power that brings your things with you when you shift<br \/>   into a smaller form.  <br \/>   <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">4<\/span\/span>: A power that grants points that can be allocated to<br \/>   enhance shapeshifted forms.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Fae Knight Four<span style=\"color:#008080\">]<\/span\/span>\/span: <br \/>   <span style=\"color:#008080\">Fluid Shifting<\/span>: A power that reduces damage taken after shifting and<br \/>   removes shifting cooldown time. <br \/>   <span style=\"color:#008080\">Meta Shifting<\/span>: A power that enhances your human form with traits of your<br \/>   primary shapeshifted form. <br \/>   <span style=\"color:#008080\">Shapeshifting <span style=\"color:#ffffff\">5<\/span\/span>: Maximum proficiency; a power that grants points that<br \/>   can be allocated to enhance shapeshifted forms.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat focus Requirements: Faeborn This stat represents the ability of fae to use shapeshifting in combat. Eachrank increases the level at which someone can take the shapeshifting stat aswell as the number of viable sizes. Fae Knights can learn to use biokinesis whenshifted to augment&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17400","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17400"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17400\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17400"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}