{"id":17401,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-07-21T08:47:24","modified_gmt":"2026-07-21T12:47:24","slug":"demon-warrior-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/demon-warrior-focus\/","title":{"rendered":"Demon Warrior Focus"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Combat Focus  <\/p>\n<p><span style=\"color:#008080\">Requirements\/span><\/span: Demonborn  \n\nThis stat represents the ability of demonborn to use their inhuman nature in<br \/>combat. Each rank offers increased access to physical stats. Demon Warriors can<br \/>learn to use biokinesis to augment themselves in combat. At max rank Demon<br \/>Warriors can learn demonic metabolism, granting them in-combat regeneration.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior One<span style=\"color:#008080\">]\/span><\/span\/span: <br \/>   <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">1\/span><\/span: A power tree focused on melee combat, especially hardiness. <br \/>   <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">4\/span><\/span: Determines inventory limit and influences both social and active<br \/>   combat. <br \/>   <span style=\"color:#808000\">Epic Strength<\/span>: A legendary power that adds additional stagger and doubles<br \/>   your strength, including to over 5. <br \/>   <span style=\"color:#808000\">Hypernatural Regen<\/span>: A legendary power that grants phenomenal out of combat<br \/>   regeneration, including from death and dismemberment.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Two<span style=\"color:#008080\">]\/span><\/span\/span: <br \/>   <span style=\"color:#008080\">Biokinesis <span style=\"color:#ffffff\">2\/span><\/span: A power tree focused on melee combat, especially hardiness.  \n\n<span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Three<span style=\"color:#008080\">]\/span><\/span\/span:  <br \/>   <span style=\"color:#008080\">Regeneration <span style=\"color:#ffffff\">3\/span><\/span: Maximum proficiency; greatly enhances wound recovery time. <br \/>   <span style=\"color:#008080\">Stamina <span style=\"color:#ffffff\">4\/span><\/span: Determines inventory limit and influences both social and active<br \/>   combat.  <\/p>\n<p><span style=\"color:#008080\">[<span style=\"color:#ffffff\">Demon Warrior Four<span style=\"color:#008080\">]\/span><\/span\/span: <br \/>   <span style=\"color:#008080\">Demonic Metabolism<\/span>: Grants a small per-round regeneration of defenses. <br \/>   <span style=\"color:#008080\">Strength <span style=\"color:#ffffff\">5\/span><\/span: Maximum proficiency; Determines inventory limit and influences<br \/>   both social and active combat.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17401","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17401"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17401\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17401"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}