{"id":17403,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-07-21T08:47:24","modified_gmt":"2026-07-21T12:47:24","slug":"blade-disciple-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/blade-disciple-focus\/","title":{"rendered":"Blade Disciple Focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:\/span><\/span Supernatural\n\nThis stat represents those who&#8217;re dedicated to a supernatural path of learning<br \/>melee combat skills. Each rank offers increased access to physical stats.<br \/>Blade Disciples can learn to use telekinesis to enhance themselves in combat<br \/>and manipulate the battleground. At max rank Blade Disciples can learn blade<br \/>defense, making them particularly proficient at fighting multiple armed<br \/>opponents at once. They do not need to use bladed weapons; any melee weapon<br \/>will suffice.<\/p>\n<p>[Blade Disciple One]:<br \/>Dexterity 2: Influences social combat.<br \/>Telekinesis 1: A power tree that controls the movement of others in combat.<br \/>Hypernatural Reflexes: A legendary power that doubles your fast reflexes and<br \/>helps reduce damage taken.<\/p>\n<p>[Blade Disciple Two]:<br \/>Fast Reflexes 2: Determines turn order in combat.<br \/>Super Jumping: A power that helps you close distance in combat.<br \/>Telekinesis 2: A power tree that controls the movement of others in combat.<\/p>\n<p>[Blade Disciple Three]:<br \/>Dexterity 3: Influences social combat.<\/p>\n<p>[Blade Disciple Four]:<br \/>Blade Defense: A power that removes incoming stagger from melee weapons and<br \/>helps reduce damage taken.<br \/>Fast Reflexes 3: Maximum proficiency; determines turn order in combat.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements:\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17403","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17403"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17403\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}