{"id":17404,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-07-21T08:47:24","modified_gmt":"2026-07-21T12:47:24","slug":"angelborn-champion-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/angelborn-champion-focus\/","title":{"rendered":"Angelborn Champion Focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:\/span><\/span Angelborn\n\nThis stat represents the ability of angelborn to use their supernatural gifts<br \/>in combat. Each rank offers increased access to physical stats. Angelborn<br \/>Champions can learn to use angelic combat in battle to wield fire and<br \/>manipulate gravity. At max rank Angelborn Champions can learn glide, granting<br \/>them a short period of flight in combat.<\/p>\n<p><span style=\"color:#008080\">[<\/span>Angelborn Champion One<span style=\"color:#008080\">]<\/span>:<br \/><span style=\"color:#008080\">Angelic Combat <span style=\"color:#ffffff\">1\/span><\/span: A power tree focused on fire and gravity; all fire at this<br \/>rank.<br \/><span style=\"color:#008080\">Super Jumping<\/span>: A power that helps you close distance in combat.<br \/><span style=\"color:#808000\">Blurring Speed<\/span>: A legendary power that doubles your running speed, including<br \/>over the normal cap of 5.<\/p>\n<p><span style=\"color:#008080\">[<\/span>Angelborn Champion Two<span style=\"color:#008080\">]<\/span>:<br \/><span style=\"color:#008080\">Angelic Combat<\/span> 2: A power tree focused on fire and gravity.<br \/><span style=\"color:#008080\">Running<\/span> 4: Increase move distance per round in combat.<\/p>\n<p><span style=\"color:#008080\">[<\/span>Angelborn Champion Three<span style=\"color:#008080\">]<\/span>:<br \/><span style=\"color:#008080\">Strength 4<\/span>: Determines inventory limit and influences both social and active<br \/>combat.<\/p>\n<p><span style=\"color:#008080\">[<\/span>Angelborn Champion Four<span style=\"color:#008080\">]<\/span>:<br \/><span style=\"color:#008080\">Glide<\/span>: Allow temporary flight in combat.<br \/><span style=\"color:#008080\">Running<\/span> 5: Maximum proficiency; increases move distance per round in combat.<\/span><\/span><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements:\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17404","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17404","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17404"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17404\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17404"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17404"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17404"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}