{"id":17405,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-07-21T08:47:24","modified_gmt":"2026-07-21T12:47:24","slug":"warrior-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/warrior-focus\/","title":{"rendered":"warrior focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:\/span><\/span None\n\nThis stat represents the natural path of learning how to use melee weapons,<br \/>common amongst wildings and timeswept in particular. Each rank offers<br \/>increased access to physical stats. Warriors can make use of martial arts,<br \/>riot control, and commando ability lines to help overcome their enemies in<br \/>combat. At max rank warriors gain access to riposte, allowing them to return<br \/>some damage to their enemies when struck. Warriors gain double bonus<br \/>to cross-using archaic disciplines.<\/p>\n<p>[Warrior One]:<br \/>Commando (full): A power tree focused on aggressive combat gadgets.<br \/>Martial Arts (full): A power tree focused on disabling foes in melee combat.<br \/>Riot Control (full): A power tree focused on disabling enemies with gas and<br \/>explosives.<\/p>\n<p>[Warrior Two]:<br \/>None.<\/p>\n<p>[Warrior Three]:<br \/>Riposte: Reflects damage in melee combat.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements:\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17405","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17405","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17405"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17405\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}