{"id":17405,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"warrior-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/warrior-focus\/","title":{"rendered":"warrior focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> None<\/p>\n<p>This stat represents the natural path of learning how to use melee weapons,<br \/>common amongst wildings and timeswept in particular. Each rank offers<br \/>increased access to physical stats. Warriors can make use of martial arts,<br \/>riot control, and commando ability lines to help overcome their enemies in<br \/>combat. At max rank warriors gain access to riposte, allowing them to return<br \/>some damage to their enemies when struck. Warriors gain double bonus<br \/>to cross-using archaic disciplines.<\/p>\n<p>[Warrior One]:<br \/>Commando (full): A power tree focused on aggressive combat gadgets.<br \/>Martial Arts (full): A power tree focused on disabling foes in melee combat.<br \/>Riot Control (full): A power tree focused on disabling enemies with gas and<br \/>explosives.<\/p>\n<p>[Warrior Two]:<br \/>None.<\/p>\n<p>[Warrior Three]:<br \/>Riposte: Reflects damage in melee combat.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements: None This stat represents the natural path of learning how to use melee weapons,common amongst wildings and timeswept in particular. Each rank offersincreased access to physical stats. Warriors can make use of martial arts,riot control, and commando ability lines to help overcome&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17405","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17405","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17405"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17405\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}