{"id":17406,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"hunter-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/hunter-focus\/","title":{"rendered":"Hunter Focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> None<\/p>\n<p>This stat represents those who have focused on how to kill things, but not<br \/>necessarily in a very glorious way, such as hitmen, assassins and hunters.<br \/>Each rank offers discounts to weapon ammunition alterations and stealth<br \/>focused stats. Hunters can make use of the commando and martial arts ability<br \/>line in combat to help them escape and evade direct conflict. At max rank<br \/>they gain access to the poisonous toxin ability, allowing them to lace some of<br \/>their weapons with a single-use poison.<\/p>\n<p>[Hunter One]:<br \/>Commando (full): A power tree focused on aggressive combat gadgets.<br \/>Hacking 3: Greater proficiency with computers; allows jamming communications.<br \/>Martial Arts (full): A power tree focused on disabling foes in melee combat.<br \/>Paralytic Toxin: A single-use poison that causes stagger on enemies.<br \/>Stealth 3: Greater proficiency with stealth.<\/p>\n<p>[Hunter Two]:<br \/>Stealth 4: Greater proficiency with stealth.<\/p>\n<p>[Hunter Three]:<br \/>Poisonous Toxin: A single-use poison that causes percentage damage to defense.<br \/>Stealth 5: Maximum proficiency with stealth.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements: None This stat represents those who have focused on how to kill things, but notnecessarily in a very glorious way, such as hitmen, assassins and hunters.Each rank offers discounts to weapon ammunition alterations and stealthfocused stats. Hunters can make use of the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17406","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17406"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17406\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17406"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}