{"id":17408,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"innate-powers","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/innate-powers\/","title":{"rendered":"Innate Powers"},"content":{"rendered":"<p>Innate abilities are abilities that help further define your character&#8217;s<br \/>specific archetype, particularly in a racial sense. While there are no tier<br \/>restrictions on innate abilities, any given character may only possess a<br \/>single one; training one removes the option to train the others. All these<br \/>abilities have their own helpfile, but here is a short summary of each<br \/>archetype&#8217;s innates for quick reference.<\/p>\n<p>[Any Archetype]:<br \/>Timeswept: This allows you to use the timeswept command to set your origin<br \/>period even if you do not possess the timeswept archetype.<br \/>Blooddrinker: This allows you to drink blood.<br \/>Fabled: This means a character is marked by fate, does not stop other innates<br \/>from being taken.<\/p>\n<p>[Non-Supernaturals]:<br \/>You will remain non-supernatural even after selecting one of these innates.<br \/>Taking an innate will make you vulnerable to the material weakness of your<br \/>chosen bloodline (obsidian, radioactive material, quartz, or iron).<br \/>Angelborn: A passive angelborn; you will become sensitive to desires and<br \/>allows higher perception and running stats.<br \/>Demigod: A passive demigod; you will gain access to higher stamina and<br \/>perception stats, and be capable of hearing wishes.<br \/>Demonborn: A passive demonborn; you will become sensitive to suffering.<br \/>Faeborn: A passive faeborn; you will gain access to higher games and stealth<br \/>stats, and gain fate sensitivity.<br \/>Sensitive: A human; you will become sensitive to ghosts and the nightmare; see<br \/>help sensitive.<\/p>\n<p>[Angelborn]:<br \/>Fleet of Foot: You move faster in and out of combat.<br \/>Guardian Angel: You take less combat damage protecting others.<br \/>Soothing Aura: You help others around you heal faster.<\/p>\n<p>[Demigod]:<br \/>Blessing of Battle: You may bless someone to enhance their combat disciplines.<br \/>Lover&#8217;s Blessing: You may bless someone to increase their attractiveness and<br \/>fertility.<br \/>Lunar Blessing: You may bless someone to enhance their life force during the<br \/>night.<br \/>One with the Waves: You may bless someone to let them breathe underwater and<br \/>enhance them when near it.<br \/>Solar Blessing: You may bless someone to enhance their life force during the<br \/>day.<br \/>Storm Calling: You can sometimes summon a storm.<br \/>Underworld Touch: You may use deathtouch on someone to slow their injury<br \/>healing time.<\/p>\n<p>[Demonborn]:<br \/>Demonic Cry: You can wail to deafen others around you.<br \/>Demonic Seduction: Attempts to resist any psychic pressures from you using<br \/>lust are penalized.<br \/>Enrage: Attempts to resist any psychic pressures from you using anger are<br \/>penalized.<br \/>Rage Fueled: You can enrage to sacrifice your defensive disciplines to gain<br \/>greater offensive disciplines in combat.<\/p>\n<p>[Faeborn]:<br \/>Floral Blessing: You may bless the area around you to spontaneously conjure<br \/>floral bouquets.<br \/>Luck Changing: You may bless or curse someone to bestow good or bad luck upon<br \/>them.<br \/>Mershifter: When you enter deep water, you automatically become a merperson.<br \/>Sense Weakness: When you look at someone, you can see if they are wounded or<br \/>suffering from certain debuffs.<br \/>Song of the Sirens: You may sing to lower the defence of others around you to<br \/>psychic persuasion.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Innate abilities are abilities that help further define your character&#8217;sspecific archetype, particularly in a racial sense. While there are no tierrestrictions on innate abilities, any given character may only possess asingle one; training one removes the option to train the others. All theseabilities have their&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17408","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17408"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17408\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}