{"id":17429,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"cult-creation","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/cult-creation\/","title":{"rendered":"cult creation"},"content":{"rendered":"<p>Creating a cult is a multi-step process; first, you should come up with a<br \/>theme for your cult and think about what change it is they&#8217;re looking to enact<br \/>upon the world, even if it is just locally. Once you have a theme in mind, you<br \/>can then use the following commands to work your way through the creation<br \/>process:<\/p>\n<p>[Mandatory Commands]:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Cult create (name)<br \/>Create a new cult by the name specified. Costs 50,000 scheme influence.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult (field)<br \/>Enter the editor to edit the description in Cult\/Sect info (society). Valid<br \/>fields are summary, history, roles, npcs.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult symbol (string)<br \/>Sets your society&#8217;s symbol to the string; see the symbol section in &#8216;help<br \/>customize&#8217;.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult positions (position) (stance)<br \/>Sets the society&#8217;s political and philosophical positions; see help society<br \/>positions.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult restriction (restriction\/soft)<br \/>Sets the society&#8217;s restrictions; see help society restrictions.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult soldiername (string)<br \/>Assign your society&#8217;s NPC soldiers a short description.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult soldierdescribe<br \/>Enter the editor to describe your soldiers in greater detail.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult makeeidolon (Demon\/Fae\/Divine\/Ghost\/Cthulian\/Primal) (Name)<br \/>Set the name and type of the Eidolon for your Cult or Sect.<\/p>\n<p>[Optional Commands]:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Cult closed<br \/>Toggle whether your society is joinable from creation.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult canalt<br \/>Toggle whether your society will accept alts.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult stasis<br \/>Puts a society into stasis, where it will begin to recover secrecy; full<br \/>secrecy should be restored within 3 months.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult unstasis (society name)<br \/>Takes a society out of stasis.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult eidolonplayers<br \/>Enter an editor where you can list player names, those players can become your<br \/>Eidolon even if not part of the cult\/sect with cult\/sect becomeeidolon (group<br \/>name)<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Cult changeeidolon (Demon\/Fae\/Divine\/Ghost\/Cthulian\/Primal) (Name)<br \/>Change the name and type of the Eidolon for your Cult or Sect. Costs some<br \/>resources.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Creating a cult is a multi-step process; first, you should come up with atheme for your cult and think about what change it is they&#8217;re looking to enactupon the world, even if it is just locally. Once you have a theme in mind, youcan then&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17429","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17429","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17429"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17429\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}