{"id":17436,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"antag-rituals","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/antag-rituals\/","title":{"rendered":"Antag Rituals"},"content":{"rendered":"<p>Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual mute (target) Cost: 100%<br \/>Render the target unable to speak for some time.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span>: Ritual deafen (target) Cost: 100%<br \/>Render the target unable to hear for some time.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual techhex (target) Cost: 25%<br \/>Applies a magical affect to the target which makes all their technology fail<br \/>to operate properly for the duration.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual lunacy (target) Cost: 100%<br \/>Trigger lunacy in a werewolf even if it isn&#8217;t a full moon, filling them with<br \/>rage and anger.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual corrupt (target) Cost: 100%<br \/>Temporarily disables the target&#8217;s empathy, turning them into a sociopath<br \/>for the duration.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual lure (target) Cost: 100%<br \/>Will cause the target to unconsciously move towards the room the spell was<br \/>cast from whenever they use automatic moving systems such as driving or<br \/>walking.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual mist Cost: 100%<br \/>Cause the supernatural mist in New Haven to rise, rendering all outside areas<br \/>unpublic and allowing the monsters of the forest to venture deeper in.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual sleepwalk (target) Cost: 100%<br \/>Forces a reasonably idle character to sleepwalk out to where you are without<br \/>realizing it.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual illness (target) Cost: 100%<br \/>Inflicts the target with an illness which lowers their effective life force<br \/>for some time.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual madness (target) Cost: 200%<br \/>Inflict the target with temporary insanity, causing them to see things that<br \/>aren&#8217;t there and suffering from hostile delusions. Costs twice as much life<br \/>force as most rituals.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual persecution (target) Cost: 200%<br \/>Inflict the target with a curse that causes everyone around them to grow<br \/>more hostile towards them. Costs twice as much life force as most rituals.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual arthritis (target) Cost: 75%<br \/>Inflicts the target with a curse that simulates arthritis, making their<br \/>joints ache particularly when they try to run. They have their move speed<br \/>halved in combat and delay on moving out of combat is four times longer.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual enfeeble (target) Cost: 100%<br \/>Inflicts the target with a curse that reduces their fighting skill.<br \/>Reduces all disciplines by 25%.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual sexchange (target) Cost:150%<br \/>Ritual sexchange switches the target&#8217;s sex for the duration.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual summoning (target) Cost:100%<br \/>Must be done in a room with a place called &#8216;binding circle&#8217; will summon<br \/>a higher power to that location and make them unable to leave or use their<br \/>powers in significant ways for the duration on anyone not in the same place.<br \/>break circle can be used to destroy a binding circle, freeing the higher<br \/>power.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4% Syntax: Ritual mute (target) Cost: 100%Render the target unable to speak for some time. Syntax:: Ritual deafen (target) Cost: 100%Render the target unable to hear for some time&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17436","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17436","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17436"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17436\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17436"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17436"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17436"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}