{"id":17438,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"ghost-rituals","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/ghost-rituals\/","title":{"rendered":"Ghost Rituals"},"content":{"rendered":"<p>Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4%<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual binding (target) Cost: 100%<br \/>When complete, any ghosts in the room with the target, including the target<br \/>themselves, will be stuck in the room they&#8217;re currently in, unable to move<br \/>from it or in the case of ghost walkers unable to return to their own body.<br \/><b>59This ritual completes instantly.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span\/b> Ritual unbinding (target) Cost: 100%<br \/>When complete, any ghosts in the room with the target, including the target<br \/>themselves, will be freed from any binding curse previously holding them to<br \/>that location.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual banish (target) Cost: 200%<br \/>When complete any ghosts in the room with the target, including the target<br \/>be bound to the graveyard for a month. If the target is a ghost walker they<br \/>be sent back to their body and critically wounded.<br \/><b>59This ritual completes instantly.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span\/b> Ritual corpsescry (target) Cost: 10%<br \/>Look through the eyes of a corpse.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Ritual corpsesummon (target) Cost: 100%<br \/>Summon a corpse to you, recreates a corpse if it no longer exists.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Life Force Costs per level of Ritualism: 1: 21%, 2: 12%, 3: 9%, 4: 6%, 5: 4% Syntax: Ritual binding (target) Cost: 100%When complete, any ghosts in the room with the target, including the targetthemselves, will be stuck in the room they&#8217;re currently in, unable&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17438","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17438"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17438\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17438"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}