{"id":17457,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"training-methods","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/training-methods\/","title":{"rendered":"Training Methods"},"content":{"rendered":"<p>When training stats you&#8217;ll be given a selection of options for the method<br \/>of how you acquired that stat or ability, different methods have different<br \/>costs and other consequences. Training stats in newbie school is also<br \/>cheaper, applying up to a 20% discount, although this discount cannot<br \/>take the overall cost below 70%.<\/p>\n<p>When you do &#8216;showstat&#8217;, how you learned the stat will be displayed to you<br \/>as well as to any SR or staff in the room, how a stat was learned is<br \/>also visible when an SR probes that stat.<\/p>\n<p>Only the last way you trained a particular stat will be visible or<br \/>impact if you can presently use it.<\/p>\n<p>Natural: Cost 100%<br \/>Low level physical stats, low level skills, anything without<br \/>other methods.<br \/>-Indicates something acquired through natural means, like practice,<br \/>training, or working-out.<\/p>\n<p>Self-Mastered: Cost 100%<br \/>Legendary Powers, Supernatural powers and Abilities, Physical Stats,<br \/>Mundane Abilities, Knowledge stats.<br \/>-Indicates a character has self-taught or mastered the ability or<br \/>stat.<\/p>\n<p>Taught: Cost 90%<br \/>Supernatural Powers and Abilities, low level skills, mundane abilities,<br \/>Artistic skills and languages, Knowledge stats.<br \/>-Indicates a character has a teacher, said teacher must have the stat higher<br \/>than the pupil and it costs them 5% LF to teach.<\/p>\n<p>Item: Cost 70%<br \/>Supernatural Powers and Abilities, high level physical stats.<br \/>-Indicates the use of an item to help unlock or use that particular<br \/>power or ability. A short string must be entered for the item when<br \/>training the stat and if you are not wearing an item that contains<br \/>that phrase in it&#8217;s short string, you won&#8217;t be able to make use<br \/>of the stat. You cannot use the same item string twice.<\/p>\n<p>Tattoo: Cost 80%<br \/>Supernatural powers and abilities, high level physical stats.<br \/>-Indicates a mystical tattoo is used to help unlock a particular<br \/>power or ability. You should enter a string when training the stat<br \/>and when someone looks at that location on your body if exposed<br \/>they will see He\/She has a tattoo of (string). It is up to the player<br \/>to describe their tattoos in regular focuses\/descriptions. You<br \/>cannot have two mystical tattoos in the same location.<\/p>\n<p>Tool: Cost 70%<br \/>High level skills.<br \/>-Requires a particular tool to make use of the stat, such as lockpicks<br \/>or a medkit. A short string must be entered for the tool when training<br \/>the stat, if an item with that string in its short desc is not in<br \/>your inventory you will be unable to use the stat. You cannot use the<br \/>same item string twice.<\/p>\n<p>Book: Cost 70%<br \/>Knowledge stats<br \/>-Requires a particular book to make use of the stat. A short string<br \/>must be entered for the book when training the stat, if an item with<br \/>that string in its short desc is not in your inventory you will be<br \/>unable to use the stat.<\/p>\n<p>Implant: Cost 80%<br \/>High level physical abilities.<br \/>-Indicates stats that rely on augmentation. If you are tech-hexed<br \/>or in New Haven during a mystically induced blackout you will be unable<br \/>to use the stat.<\/p>\n<p>Demonic Pact: Cost 75%<br \/>Artistic skills and languages, Knowledge stats, Education.<br \/>-Indicates a character making a pact with a demon in exchange<br \/>for their knowledge or position.<\/p>\n<p>Fae Bargain: Cost 75%<br \/>Artistic skills and languages, knowledge stats.<br \/>-Indicates a character making a bargain with a Fae in exchange<br \/>for their knowledge.<\/p>\n<p>Friendship: Cost 100%<br \/>Contacts.<br \/>-Indicates a contact forged through friendship.<\/p>\n<p>Blackmail: Cost 75%<br \/>Contacts<br \/>-Indicates a contact obtained through blackmail.<\/p>\n<p>Mind Control: Cost 80%<br \/>Contacts<br \/>-Indicates a contact obtained through mind control.<\/p>\n<p>Legitimate Job: Cost 100%<br \/>Wealth.<br \/>-Indicates money coming from a job acquired on merit.<\/p>\n<p>Blackmail Acquired Job: Cost 80%<br \/>Wealth.<br \/>-Indicates money coming from a job acquired by blackmail.<\/p>\n<p>Mind Control Acquired Job: Cost 80%<br \/>Wealth.<br \/>-Indicates money coming from a job acquired by mind control.<\/p>\n<p>Theft: Cost 90%<br \/>Wealth.<br \/>-Indicates money coming from a previous theft.<\/p>\n<p>Inheritance: Cost 100%<br \/>Wealth.<br \/>-Indicates money coming from a previous inheritance.<\/p>\n<p>Legitimately: Cost 100%<br \/>Education.<br \/>-Degree obtained through study.<\/p>\n<p>Fraud: Cost 80%<br \/>Education.<br \/>-Degree obtained through fraud.<\/p>\n<p>Bribe: Cost 80%<br \/>Education.<br \/>-Degree obtained through bribery.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When training stats you&#8217;ll be given a selection of options for the methodof how you acquired that stat or ability, different methods have differentcosts and other consequences. Training stats in newbie school is alsocheaper, applying up to a 20% discount, although this discount cannottake the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17457","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17457","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17457"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17457\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}