{"id":17458,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"control","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/control\/","title":{"rendered":"Control"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> control surrender (target)<br \/>When used on a target that has been brainwashed loyal to you or your society<br \/>it will make them tie themselves up.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> control incapacitate (target)<br \/>When used without a target it will cause any character with an implant that<br \/>matches your controller to be shocked unconscious. When used with a target<br \/>it will cause that target to be shocked unconscious as long as they are a<br \/>slave class of your society.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> control trace(target)<br \/>When used without a target it will generate a map of the location of any<br \/>character with an implant that matched your controller. When used with a<br \/>target it will generate a map of the location of the target as long as they<br \/>are a slave class of your society.<\/p>\n<p>&#8211;The Last Vigil&#8211;<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Control forcefollow (target)<br \/>Force the victim to be electronically leashed to you, unable to not follow<br \/>you without suffering terrible pain.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Control efence (target)<br \/>Locks the victim into an electronic fence around the current property, they<br \/>cannot leave it without being incapacitated.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#societies\" target=\"_blank\">Societies<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#societypositions\" target=\"_blank\">Society Positions<\/a><\/li>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#brainwash\" target=\"_blank\">Brainwash<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: control surrender (target)When used on a target that has been brainwashed loyal to you or your societyit will make them tie themselves up. Syntax: control incapacitate (target)When used without a target it will cause any character with an implant thatmatches your controller to be&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17458","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17458","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17458"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17458\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17458"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17458"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17458"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}