{"id":17459,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"stasis","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/stasis\/","title":{"rendered":"Stasis"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Society stasis\/Society Unstasis (name)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> Stasis (charactername)\/Unstasis (name)<\/p>\n<p>Stasis is used to put societies and\/or characters temporarily out of play.<\/p>\n<p>Societies can only be brought out of stasis by ex-members or characters from<br \/>the same account as the individual who put it into stasis, they are also the<br \/>only ones who can see it on the society list.<\/p>\n<p>When a character is put into stasis, they will get their xp and rpxp returned<br \/>just like if they deleted the character, spent non-personal karma will also<br \/>go into their bank. In order to unstasis the character, the player must have<br \/>unspent xp and rpxp equal to what was returned, as well as enough personal<br \/>karma and regular + banked karma for the character&#8217;s tier. Characters are<br \/>brought back from stasis from the login screen where one would normally<br \/>choose a character to play.<\/p>\n<p>Stasis characters retain their dream xp, and influence.<\/p>\n<p>New societies cannot be created or old ones brought out of stasis before the<br \/>20th of each month.<\/p>\n<h3>See Also<\/h3>\n<ul>\n<li><a href=\"https:\/\/havenrpg.net\/newsite\/index.php\/game-info\/helpfiles\/#societies\" target=\"_blank\">Societies<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Society stasis\/Society Unstasis (name)Syntax: Stasis (charactername)\/Unstasis (name) Stasis is used to put societies and\/or characters temporarily out of play. Societies can only be brought out of stasis by ex-members or characters fromthe same account as the individual who put it into stasis, they are&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17459","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17459","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17459"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17459\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17459"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17459"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17459"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}