{"id":17461,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"creating","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/creating\/","title":{"rendered":"Creating"},"content":{"rendered":"<p>Archetype &#8211; Overview of the character archetypes and the tier system.<br \/>Territory &#8211; An overview of the territory system.<br \/>Habit &#8211; An overview of the habit system, recommended for new players.<br \/>Sin &#8211; An overview of the sin system, recommended for players open to<br \/>staff intervention on their roleplay.<br \/>Goals &#8211; How to set your character&#8217;s goals, for staff and SRs to see.<br \/>Fears &#8211; How to set your character&#8217;s fears, for staff and SRs to see.<br \/>Secrets &#8211; How to set your character&#8217;s secrets, for yourself to see.<br \/>Relationship &#8211; An overview of the in game relationship system.<br \/>Train &#8211; How much stats and disciplines generally cost per level.<br \/>Stats &#8211; -Information on what stats represent and what they cost.<br \/>Negtrain &#8211; Information on what the negtrain command does for you.<br \/>Detail &#8211; Information on how to fine tune your character&#8217;s appearance.<br \/>Talk &#8211; Information on how to set your character&#8217;s voice string.<br \/>Customize &#8211; How to customize nearly every object in the game.<br \/>Outfit &#8211; An overview on how to manage your character&#8217;s clothing.<br \/>The Academy &#8211; Information on how to make an Academy character.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Archetype &#8211; Overview of the character archetypes and the tier system.Territory &#8211; An overview of the territory system.Habit &#8211; An overview of the habit system, recommended for new players.Sin &#8211; An overview of the sin system, recommended for players open tostaff intervention on their roleplay.Goals&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17461","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17461","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17461"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17461\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}