{"id":17474,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"dream-identity","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/dream-identity\/","title":{"rendered":"Dream Identity"},"content":{"rendered":"<p>While inside the dreamscape characters do not realise that they are<br \/>dreaming, or that the world they&#8217;re in is not real. Drives, desires and<br \/>situations from the real world frequently do manifest into their dreams, but<br \/>not as something external.<\/p>\n<p>For instance if you go into the dreamscape wishing to be a bird, you will<br \/>probably dream about being a bird and flying around, but you won&#8217;t be aware<br \/>that you&#8217;re not a real bird and this isn&#8217;t a real world, at least not until<br \/>you wake up. Or if you fall asleep in the bathtub, you may well end up in a<br \/>swamp or other damp locale in your dream.<\/p>\n<p>Similarly, if you go into the dreamscape with the intention of delivering a<br \/>message about yourself or someone else being held captive you might dream<br \/>about being a soldier sent to deliver their commanding officer intelligence<br \/>about someone being held captive by the Nazis, or yourself be a recently<br \/>released POW.<\/p>\n<p>People can sometimes use this to piece together events in real life, if<br \/>someone has a single theme of captivity running through all their dreams<br \/>when others encounter them frequently they might guess in the waking world<br \/>that that person is a captive, they might also be able to guess who they are<br \/>by other recurring themes in their dream identities. They wouldn&#8217;t of<br \/>course realise this in the dream however, since they also wouldn&#8217;t know it<br \/>was a dream until they awoke.<\/p>\n<p>Characters have much sharper memories of the dreams they have in the<br \/>dreamscape after they awake, compared to normal dreams.<\/p>\n<p>The creation of dreamworlds is a conscious, psychic exercise generally done<br \/>while awake or in a semi-sleeping state. Characters are aware they&#8217;ve built<br \/>a psychic realm and have consciously chosen each of its features. Characters<br \/>can while awake plan who they will be in a certain world when they fall<br \/>asleep, and focus on that desire in order to make it manifest. It<br \/>doesn&#8217;t always work; sometimes their subconscious works against their wishes<br \/>to choose a different identity for them.<\/p>\n<p>The details around how someone came to be in that place in the dream world<br \/>or whatever other parts of their backstory that are difficult to explain<br \/>will be fuzzy and hard for the dreamer to recall. If a dreamer does somehow<br \/>realise they are dreaming, they will immediately wake back up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While inside the dreamscape characters do not realise that they aredreaming, or that the world they&#8217;re in is not real. Drives, desires andsituations from the real world frequently do manifest into their dreams, butnot as something external. For instance if you go into the dreamscape&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[127,124],"tags":[],"class_list":["post-17474","post","type-post","status-publish","format-standard","hentry","category-guidefile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17474","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17474"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17474\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17474"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17474"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17474"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}