{"id":17477,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"monster-guests","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/monster-guests\/","title":{"rendered":"Monster Guests"},"content":{"rendered":"<p>After a character has been playing for a while they will have the chance<br \/>to create a monster guest. These are powerful creatures who have wandered<br \/>into the city from other realms.<\/p>\n<p>They do not have normal PC limits on what stats, or disciplines they can buy<br \/>and are less impacted by stagger, and cannot be affected by most stuns. They<br \/>can also create other types of custom attack, and do more damage with<br \/>aoe attacks.<\/p>\n<p>Those 10 feet tall or larger have further reduced stagger effects and double<br \/>the defense pool of others but move much slower and cannot enter indoor<br \/>areas. Monsters earn karma for injuring and killing PCs, although there are<br \/>some limits to this to prevent abuse. If a monster is in a borough they will<br \/>continually degrade the quality of that borough and earn karma over time,<br \/>while also growing weaker.<\/p>\n<p>Monsters cannot start fights, if they attempt to do so the target will flee<br \/>away from them.<\/p>\n<p>Whenever a monster is on grid all societies with scouts will receive regular<br \/>updates about their location. Monsters can be either sea monsters or land<br \/>monsters. Sea monsters do half damage while on land but can breathe<br \/>underwater and fight in aquatic areas without penalty.<\/p>\n<p>Defeating a monster grants some bonus experience, and also usually an<br \/>increase to your combat experience cap, distributed evenly amongst all those<br \/>who helped defeat it with a maximum increase of 500000 being awarded.<\/p>\n<p>If a monster is never defeated they can choose to delete to have the monster<br \/>leave the city once they no longer are doing passive damage to boroughs.<\/p>\n<p>Monsters can also leave early and get most of the karma they would have<br \/>earned if players bring them a helpless fabled character, in which case they<br \/>can do escape kidnap (target character) and escape with the fabled character<br \/>off grid back to some lair.<\/p>\n<p>If the fabled character has roleplayed a bunch with the monster they can<br \/>also leave early by doing escape kidnap\/nokidnap (fabled character)<br \/>This doesn&#8217;t require the fabled character to be helpless. If they leave<br \/>without kidnapping them they won&#8217;t get as much karma however.<\/p>\n<p>Each hour the guest is active on grid they grow 1 percent weaker.<br \/>The power of a guest monster is heavily dependent on the number of characters online at the time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After a character has been playing for a while they will have the chanceto create a monster guest. These are powerful creatures who have wanderedinto the city from other realms. They do not have normal PC limits on what stats, or disciplines they can buyand&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17477","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17477","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17477"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17477\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}