{"id":17491,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"swarm-shifting","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/swarm-shifting\/","title":{"rendered":"Swarm Shifting"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Dark Magic 1 or Natural Magic 1<\/p>\n<p>This stat unlocks the swarm genus type for shapeshifters. This allows shifters<br \/>to turn into a group of animals, with larger groups necessitating a smaller<br \/>size of individual creature. Swarm shifters can never take more damage in one<br \/>hit than a proportion equivalent to their remaining number. So if you have<br \/>five animals in your swarm, you cannot take more than 1\/5th of your life in a<br \/>single hit.<\/p>\n<p>As a trade-off, however, your damage is also reduced by the proportion of your<br \/>remaining defence. For example, if you have 25\/100 DF, you will deal 25% of<br \/>your normal damage, whereas if you have 10\/200 DF, you will deal 5% of your<br \/>normal damage.<\/p>\n<p>This also gives +5 to animal shapeshifting pools, to a minimum of 15.<\/p>\n<p>Tiny creatures are a swarm of 16 individuals.<br \/>Small creatures are a swarm of 8 individuals.<br \/>Small-Medium creatures are a swarm of 4 individuals.<br \/>Medium creatures are a swarm of 2 individuals.<br \/>Man-sized or larger creatures are a single individual.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Dark Magic 1 or Natural Magic 1 This stat unlocks the swarm genus type for shapeshifters. This allows shiftersto turn into a group of animals, with larger groups necessitating a smallersize of individual creature. Swarm shifters can never take more damage in onehit than&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17491","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17491"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17491\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}