{"id":17522,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"augment","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/augment\/","title":{"rendered":"Augment"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Augment (weapon\/armor) (Type)<\/p>\n<p>When used in an engineering bay this command enhances a weapon or set<br \/>of armor for cash.<\/p>\n<p>The Engineering skill reduces the cost and increases the duration of<br \/>augments, the hunter focus reduces the cost of augments except for<br \/>advanced, and the commander focus increases the duration of augments. Augments<br \/>on melee weapons have an indefinite duration.<\/p>\n<p>The possible types are:<\/p>\n<p>Advanced<br \/>Costs $1, 000. Causes weapons to do 20% more damage or armor wearers to<br \/>take 20% less damage for the duration. Is temporary, even on melee<br \/>weapons, unlike other augmentations.<\/p>\n<p>Silver<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to werewolves struck with them.<\/p>\n<p>Gold<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to characters with a gold vulnerability.<\/p>\n<p>Bone<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to characters with a bone vulnerability.<\/p>\n<p>Wood<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to vampires.<\/p>\n<p>Incendiary<br \/>Costs $250. Ranged weapons only. Makes them unaffected by a vampires<br \/>damage per round cap.<\/p>\n<p>Iron<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to faeborn.<\/p>\n<p>Quartz<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to demonborn.<\/p>\n<p>Obsidian<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to angelborn.<\/p>\n<p>Radioactive<br \/>Costs $250. Causes weapons to apply<br \/>additional stagger to demigods.<\/p>\n<p>Flechette<br \/>Costs $250. Causes ranged weapons to do more damage based on the max<br \/>and current defense value of the target with a bonus to those without<br \/>clothing.<\/p>\n<p>Armorpiercing<br \/>Costs $500. Attacks do less damage overall but do sixty<br \/>percent of that damage to targets in cover.<\/p>\n<p>Stagger is only applied if an attack does at least 5 damage. Augmented weapons<br \/>cannot be poisoned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Augment (weapon\/armor) (Type) When used in an engineering bay this command enhances a weapon or setof armor for cash. The Engineering skill reduces the cost and increases the duration ofaugments, the hunter focus reduces the cost of augments except foradvanced, and the commander focus&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17522","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17522"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17522\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}