{"id":17540,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"soldier-focus","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/soldier-focus\/","title":{"rendered":"Soldier Focus"},"content":{"rendered":"<p>Combat Focus<\/p>\n<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> None<\/p>\n<p>This stat represents the natural path of learning how to use firearms common<br \/>amongst modern day soldiers, police officers, and criminals. Each rank offers<br \/>increased access to the demolitions stat. Soldiers can make use of soldiering,<br \/>commando and riot control abilities lines to help them in combat. At max rank<br \/>soldiers can access to sniper training, increasing<br \/>their range with firearms beyond what anyone else can achieve.<\/p>\n<p>[Soldier One]:<br \/>Commando (full): A power tree focused on aggressive combat gadgets.<br \/>Demolitions 2: Greater proficiency with explosives; makes it easier to breakin<br \/>to buildings.<br \/>Riot Control (full): A power tree focused on disabling enemies with gas and<br \/>explosives.<br \/>Soldiering (full): A power tree focused on firearm enhancement at moderate to<br \/>long range.<\/p>\n<p>[Soldier Two]:<br \/>None.<\/p>\n<p>[Soldier Three]:<br \/>Demolitions 3: Maximum proficiency with explosives; makes it easier to breakin<br \/>to buildings.<br \/>Sniper Training: Passive enhancement to rifle and carbine range in combat.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Combat Focus Requirements: None This stat represents the natural path of learning how to use firearms commonamongst modern day soldiers, police officers, and criminals. Each rank offersincreased access to the demolitions stat. Soldiers can make use of soldiering,commando and riot control abilities lines to help&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17540","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17540","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17540"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17540\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17540"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17540"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17540"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}