{"id":17551,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"contacts","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/contacts\/","title":{"rendered":"contacts"},"content":{"rendered":"<p>Contacts are gained through the contact stats, you have one assignable<br \/>contact for each contact stat you have, with their power being determined by<br \/>the levels of those stats.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Contact<br \/>-See a list of all your contacts.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Contact name (contact) (new name)<br \/>-Set the name for your contact, such as contact name military John Doe<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Contact description (contact)<br \/>-Enter an editor to provide a description of your contact. This should<br \/>describe their relationship with you, not just their physical appearance.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Contact association (contact stat) (association)<br \/>-Set the association for the contact, making them stronger the higher<br \/>your reputation is with that association.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Contact job (contact) (job)<br \/>-Set what task you what your contact to be undertaking, possible jobs are:<br \/>Idle, Muscle, Politics, Planning, Shopping, Housing, Commercial, Resupply.<br \/>Jobs must be set to recover for approximately 4 days before they can be<br \/>assigned to a new job. See help Contact Jobs for more information.<\/p>\n<p>Contacts without names or descriptions will not function.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Contacts are gained through the contact stats, you have one assignablecontact for each contact stat you have, with their power being determined bythe levels of those stats. Syntax: Contact-See a list of all your contacts. Syntax: Contact name (contact) (new name)-Set the name for your&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17551","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17551"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17551\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17551"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}