{"id":17577,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"branding","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/branding\/","title":{"rendered":"Branding"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Tier 3<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand (person) (location) (message)<br \/>Example: Brand John neck a flaming skull<br \/>Appearance: He has a symbol of a flaming skull on his neck.<\/p>\n<p>Branding is the go to method of choice for more powerful supernaturals to<br \/>keep control over less powerful beings and devoted humans. The power<br \/>conveys an ability to press their hand against someone&#8217;s exposed skin and<br \/>leave a permanent mark of their symbol there which will appear as &#8216;He\/She<br \/>has a symbol of (message) on his\/her (location)&#8217;<\/p>\n<p>It costs the user some amount of life force, generally around 20% for<br \/>branding someone of equal power level to yourself.<br \/>There is a cooldown of several weeks between branding people.<\/p>\n<p>When a victim is branded any compulsions, body compulsions, triggered<br \/>instructions or triggered body instructions will become sealed in and will<br \/>never fade until the brand is removed. Triggered instructions that are<br \/>sealed will fade when satiated, but will simply return again once the<br \/>trigger occurs once more.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand phantom (target) (sensation)<br \/>This command uses the brand link to send one of a selection of unpleasant<br \/>sensations to a body part of your victim. Useful as an easy access tool for<br \/>disciplining your property.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand incapacitate (target)<br \/>This command sends a surge of pain along the brand link to render your<br \/>target temporarily insensible in order to easily recapture property that&#8217;s<br \/>trying to flee.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand listen\/brand listen stop<br \/>For about 0. 1% of your life force this command allows you to enter a<br \/>state in which you can hear everything any one of your branded can hear.<br \/>Useful for checking on your property to ensure loyalty.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand watch\/brand watch stop<br \/>For the truly paranoid human owner, for 2.5% of your life force you can<br \/>enter an even deeper state of observation where you also see what they are<br \/>doing.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Brand remove(target)<br \/>Performed in a magical workshop this command allows someone to be<br \/>released from a mystical branding. It costs $15, 000 in resources if done<br \/>immediately, but the longer the person has had the brand the further the<br \/>cost reduces, down to a minimum of $500 at a rate of $10 per<br \/>hour, logged in or out.<\/p>\n<p>Branding someone costs around 300 favor, depending on your tier and the victim&#8217;s tier. Removing a brand costs between 50 and 1000 favor, depending on how long it has been in place, with long lasting brands cheaper to remove.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Tier 3 Syntax: Brand (person) (location) (message)Example: Brand John neck a flaming skullAppearance: He has a symbol of a flaming skull on his neck. Branding is the go to method of choice for more powerful supernaturals tokeep control over less powerful beings and devoted&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17577","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17577","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17577"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17577\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17577"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17577"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17577"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}