{"id":17646,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"dreamchild","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/dreamchild\/","title":{"rendered":"Dreamchild"},"content":{"rendered":"<p><span style=\"color:#008080\">Tier Two Archetype<\/span><\/p>\n<p>Human unless takes occult focuses.<\/p>\n<p>Dreamchildren are humans formed from the world of dreams. No one knows<br \/>entirely how they come into being, one day they simply exist in our<br \/>world instead of the dreams from which they originated. Dreamchilden<br \/>can come from the personal dreams of an individual, but more often<br \/>come from a shared dreamworld.<\/p>\n<p>Dreamchildren are entirely physically human, they typically resemble<br \/>whomever they were in dreams but do not retain any inhuman<br \/>characteristics and sometimes have other minor differences.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Dreamworld associate (number)<\/p>\n<p>Extra: Dreamchild can set a custom nightmare manifestation<br \/>even if they do not have the required amount of community credits.<\/p>\n<p><span style=\"color:#ffffff\">Minimum Age:<\/span> 18<\/p>\n<p><span style=\"color:#ffffff\">Available Negative Modifiers:<\/span> Addicted, Injured, Ill, Mentally Ill.<br \/><span style=\"color:#ffffff\">Available Positive Modifiers:<\/span> Relic Holder, Demonic Pact holder,<br \/>Chemical Augmentation, Fleshformed.<\/p>\n<p><span style=\"color:#ffffff\">Focuses:<\/span> Gives one point to spend on focuses at tier two.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tier Two Archetype Human unless takes occult focuses. Dreamchildren are humans formed from the world of dreams. No one knowsentirely how they come into being, one day they simply exist in ourworld instead of the dreams from which they originated. Dreamchildencan come from the personal&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17646","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17646","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17646"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17646\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17646"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17646"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17646"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}