{"id":17672,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"raid-fields","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/raid-fields\/","title":{"rendered":"Raid Fields"},"content":{"rendered":"<p>AdversaryName:<br \/>This is the string that the adversaries in the raid will appear by,<br \/>such as X shoots you. X charges to coordinates.<\/p>\n<p>AreaName:<br \/>The name of the room the raid will take place in.<\/p>\n<p>ItemName:<br \/>In raids that are targeted at a specific item this is what that item<br \/>will appear as, such as person has X, person gives X to other person. e.g.<br \/>&#8216;the ancient tablets&#8217;<\/p>\n<p>Terrain:<br \/>Sets the type of terrain you will be fighting over.<\/p>\n<p>Competition:<br \/>Set to Open\/Closed. Open is the default type of operation.<br \/>Closed operations cannot be seen by or attended by anyone outside of the<br \/>creating<br \/>society but also reward no resources. They can be set with 0 in the day field<br \/>however.<br \/>They are well suited to practice or within society group activities.<\/p>\n<p>Hour:<br \/>The hour of the day in Haven time you want the operation to occur.<\/p>\n<p>Day:<br \/>The number of days from now the operation will occur. This counts down<br \/>every time the designated hour passes. So if the current time is 10 and you<br \/>set hour to 11 and day to 1 it will occur tomorrow at 11. But if you set<br \/>hour to 9 and day to 1 it will occur the day after tomorrow at 9.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AdversaryName:This is the string that the adversaries in the raid will appear by,such as X shoots you. X charges to coordinates. AreaName:The name of the room the raid will take place in. ItemName:In raids that are targeted at a specific item this is what that&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17672","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17672","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17672"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17672\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17672"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17672"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17672"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}