{"id":17678,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"neutralize","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/neutralize\/","title":{"rendered":"Neutralize"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Neutralize (target)<\/p>\n<p>This command is used to throw a neutralization grenade, in combat it can<br \/>only be used by those who have the riot control ability line at 5. Everyone<br \/>within 15 of the target will be neutralized.<\/p>\n<p>Out of combat it can be used by anyone carrying a neutralizer grenade, and<br \/>takes no target, neutralizing<br \/>everyone in the room for about fifteen minutes.<\/p>\n<p>The out of combat effect will not carry over if a fight breaks out.<\/p>\n<p>Individuals can also be neutralized by wearing a neutralization collar or<br \/>being implanted with a neutralizer.<\/p>\n<p>When neutralized, a supernatural loses access to all their supernatural<br \/>abilities. Although they haven&#8217;t actually been changed and vampires<br \/>continue to be undead and so on, they&#8217;re unable to access any supernatural<br \/>powers or abilities for the duration. All supernatural powers and abilities<br \/>are rendered zero except for mimic and obfuscate, and maximum damage from<br \/>melee and shapeshifter attacks is reduced. But things like supernatural<br \/>durability or toughness are not.<br \/>Shapeshifters who are neutralized in animal form become typical members of<br \/>their animal species, not only losing a good deal of their combat power but<br \/>also losing their human memories, thoughts and higher cognitive powers<br \/>entirely for the duration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Neutralize (target) This command is used to throw a neutralization grenade, in combat it canonly be used by those who have the riot control ability line at 5. Everyonewithin 15 of the target will be neutralized. Out of combat it can be used by&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17678","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17678","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17678"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17678\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17678"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17678"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17678"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}