{"id":17694,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"phone","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/phone\/","title":{"rendered":"Phone"},"content":{"rendered":"<p>Phones are a form of in-game communication requiring a phone-type object.<br \/>You must hold a phone to use it.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> call (person\/number)<br \/>Call a person. Your call will be logged on their phone if they are online,<br \/>but not if they are offline. Calls may still ring if a character is offline.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> call 911<br \/>Attempt to connect to a member of the Haven Sheriff&#8217;s Department.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> answer\/pickup<br \/>Answer a phone call.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> say to phone (string)<br \/>Speak into your phone. Manual talk strings will not show to the receiving<br \/>character.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> ssay\/csay to phone (string)<br \/>Transmit to your society alliance or comms channel while speaking into your<br \/>phone.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial<br \/>Show your phone&#8217;s remembered contacts.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50) (name) (number)<br \/>Add a number into your phone book, allowing you to call or text by name.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> speeddial (1-50)<br \/>Clear the contact from your phone book.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone on\/off<br \/>Toggle the phone you are holding on or off.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone ringtone (string)<br \/>This sets your ringtone, visible when your phone is not on silent.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone silent<br \/>Toggles your phone on or off silent mode.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone clone (slave) (master)<br \/>Slaves one phone to another for $200, the master phone will receive any texts<br \/>sent to or from the slave phone. And can listen in on phone calls as well.<br \/>This must be done at the electronics counter in Narnia.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone clean<br \/>Cleans any spyware from a phone for $100, removing any cloning effects.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> hangup<br \/>This will hang up the call you are currently in.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone signalboost<br \/>Toggles whether a phone will temporarily function in the Palladium Institute.<br \/>Requires Engineering 3+.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> phone gps<br \/>Gives you your current location on the map.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Phones are a form of in-game communication requiring a phone-type object.You must hold a phone to use it. Syntax: call (person\/number)Call a person. Your call will be logged on their phone if they are online,but not if they are offline. Calls may still ring if&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17694","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17694"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17694\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}