{"id":17695,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"relationship","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/relationship\/","title":{"rendered":"Relationship"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> relationship<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship offer (person) (type)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship accept (person)<br \/><span style=\"color:#ffffff\">Syntax:<\/span> relationship break (person)<\/p>\n<p>The relationship command allows your character to make, break and maintain<br \/>coded in-character ties to another character. Total relationships are capped.<br \/>All relationships outside of the sire type are reset upon changing your<br \/>identity.<\/p>\n<p>When offering a relationship, your character will be taking on the role you<br \/>enter. e.g. with the syntax relationship offer Bob child, your character<br \/>will take on the role of the child, while Bob will become the parent upon<br \/>accepting.<\/p>\n<p>Relationship Types:<\/p>\n<p>Spouse:<br \/>Spouses are your legally married partner and have priority for inheritances.<br \/>This relationship can be broken but costs money to do so.<\/p>\n<p>Fiance:<br \/>A romantic partner you are engaged to.<\/p>\n<p>Sibling:<br \/>Siblings sometimes inherit in the case of a character dying. This relationship<br \/>cannot be broken.<\/p>\n<p>Parent:<br \/>Praises and disses upon the children will echo to some extent on the parent.<br \/>This relationship cannot be broken.<\/p>\n<p>Child:<br \/>This relationship cannot be broken.<\/p>\n<p>Guardian:<br \/>This relationship works like the parent relationship, but can be broken.<\/p>\n<p>Ward:<br \/>This relationship works like the child relationship, but can be broken.<\/p>\n<p>Packmate:<br \/>This relationship is only available to werewolves. Werewolves of the same<br \/>pack can sense what the others in their pack are feeling, even over great<br \/>distances. Packmates receive a combat buff for fighting in a pack, but are<br \/>greatly debuffed when fighting one another. This relationship can be broken,<br \/>but you will be unable to take another packmate for another week. The packmate<br \/>bond exists between individuals, rather than to a specific group.<\/p>\n<p>Sire:<br \/>This relationship is only available to vampires and should only be used if<br \/>your character has turned another vampire. If a Sire pushes an imprint on<br \/>their childer, it will cost the childe more life force to resist it than<br \/>normal., Additionally, sires can use the following command, which allows them<br \/>a brief glimpse of what all their childer are currently seeing:<br \/><span style=\"color:#ffffff\">Syntax:<\/span> scry<\/p>\n<p>Dating:<br \/>This relationship type represents people who&#8217;re known to be dating.<br \/>Teacher:<br \/>Represents characters who are tutoring others.<\/p>\n<p>Being in a relationship with someone reduces the political penalty for<br \/>political thuggery against them.<\/p>\n<p>Pact:<br \/>Can only be offered by an Eidolon, gives the power the ability to use<br \/>brand incapacitate<br \/>or brand phantom on the person accepting the pact, even across worlds. Can<br \/>only be broken by<br \/>the Eidolon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: relationshipSyntax: relationship offer (person) (type)Syntax: relationship accept (person)Syntax: relationship break (person) The relationship command allows your character to make, break and maintaincoded in-character ties to another character. Total relationships are capped.All relationships outside of the sire type are reset upon changing youridentity. When offering&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[126,124],"tags":[],"class_list":["post-17695","post","type-post","status-publish","format-standard","hentry","category-commandfile","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17695","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17695"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17695\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17695"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}