{"id":17698,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"petition","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/petition\/","title":{"rendered":"petition"},"content":{"rendered":"<p><span style=\"color:#008080\">Syntax<\/span>: <span style=\"color:#ffffff\">Make Petition<\/span>  <\/p>\n<p>Petitions allow players to communicate issues to staff, they are the only way to<br \/>do so that is guaranteed to be seen.<\/p>\n<p>To create a petition simply type <span style=\"color:#ffffff\">make petition<\/span> and then fill in the fields,<br \/>possible types are bug, suggestion, request, renovate and missive.  <\/p>\n<p>Description puts you in an editor to write your petition and when you&#8217;re done<br \/>typing, done will complete and send it. Petitions will last forever until a<br \/>staffer sets them as resolved or dismissed, and then will last for a further 5<br \/>or so days after that.  <\/p>\n<p>Note: Staff often gets a hundred or more petitions a week, of these most will<br \/>end up dismissed. For instance 90% of bug reports are not actually bugs, but<br \/>just someone misunderstanding\/misusing code or plain not liking something.<br \/>Because of the very high noise-to-signal ratio it&#8217;s inevitable that some<br \/>legitimate petitions will be overlooked, and we apologize in advance for these<br \/>situations. <\/p>\n<p>Note on Bugs: Most bug reports, even for real bugs are generally written in a<br \/>fairly bad way. If you&#8217;d like your issue to have a high chance of being<br \/>investigated and fixed, you need to be clear and concise, give all character<br \/>names where relevant and report the bug in a way that&#8217;s reproducible. It&#8217;s very<br \/>common for someone to report a bug as simply X doesn&#8217;t work, then a staffer<br \/>tries it and it works fine and the issue is dismissed. Even though there may<br \/>well be a bug, but it&#8217;s that it only occurs in certain circumstances which they<br \/>weren&#8217;t informed of. With enough time staff can fix essentially any bug as long<br \/>as it&#8217;s reliably reproducible.<\/p>\n<p>Renovate petition types are applications to be given ownership of a property and<br \/>a special flag allowing for free decoration up until the first rental payment,<br \/>which will also be free. These are granted when someone makes a solid argument<br \/>for wanting to change an existing property into something more in theme or<br \/>appropriate to the setting and should include the problems with the existing<br \/>property as well as the proposed changes. <\/p>\n<p>Missive petitions allow you to request specific NPCs or leaders of in-world<br \/>organizations to send you some official communication.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Make Petition Petitions allow players to communicate issues to staff, they are the only way todo so that is guaranteed to be seen. To create a petition simply type make petition and then fill in the fields,possible types are bug, suggestion, request, renovate and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17698","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17698"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17698\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}