{"id":17701,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"society-ranks","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/society-ranks\/","title":{"rendered":"Society Ranks"},"content":{"rendered":"<p>Society members have a standing and a rank. Standing is automatic and is<br \/>generated by praises\/disses as well as some automated activity like RPing<br \/>while wearing a society symbol. Standing determines roster order and who&#8217;ll<br \/>take over the society if the leader dies, steps down, or quits.<\/p>\n<p>Rank is set by the leaders, and conveys the trusts the member has when not<br \/>suspended. Each rank has a custom name and trusts. But is separate from<br \/>paygrade.<\/p>\n<p>Rank trusts are set with the society ranktrust (rankname) (trust) command.<br \/>The different trusts are:<\/p>\n<p>Comms &#8211; gives access to ssay alliance comms.<br \/>News &#8211; gives access to society news and announce.<br \/>Resource &#8211; Allow this rank to use society resources.<br \/>Brainwash &#8211; Allow this rank to use society resources for brainwashing.<br \/>Suspensions &#8211; Allow this rank to hand out suspensions.<br \/>Promotions &#8211; Allow this rank to promote people.<br \/>Recruitment &#8211; Allow this rank to recruit people.<br \/>Banishing &#8211; Allow this rank to kick people out.<br \/>Commanding &#8211; Allow this rank to order NPC soldiers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Society members have a standing and a rank. Standing is automatic and isgenerated by praises\/disses as well as some automated activity like RPingwhile wearing a society symbol. Standing determines roster order and who&#8217;lltake over the society if the leader dies, steps down, or quits. Rank&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17701","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17701"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17701\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}