{"id":17708,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"jobs","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/jobs\/","title":{"rendered":"jobs"},"content":{"rendered":"<p>After your character&#8217;s first week in New Haven, he will need to get a job in<br \/>order to receive the full benefits of his wealth stat. Characters who<br \/>do not work will receive a greatly reduced paycheck. To fulfil this<br \/>requirement, your character needs to visit the location he took his job.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take (job type) (job title)<br \/>Take a new job. Job types are explained below. You may take up to two<br \/>jobs, but only the best-paying job will affect your paycheck.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job quit (exact job title)<br \/>Quit a current job. You must type the job title by its exact name in<br \/>order to successfully renounce it. It will disappear from job info.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job info<br \/>Returns information about your character&#8217;s current jobs.<\/p>\n<p>Local Job Types:<br \/>Local job types can be taken inside the bounds of Haven. When taking a<br \/>local job, you must go to the location you wish to work and enter the<br \/>job take syntax. In order to be paid for a local job, you must go to<br \/>that exact room every 2-3 days.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take parttime (job title)<br \/>Work part time at a local business. Part time work awards 65% of a full<br \/>paycheck if taken at a shop property, or 55% if taken at a home business.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take fulltime (job title)<br \/>Work full time at a local business. Full time work awards 100% of a full<br \/>paycheck if taken at a shop property, or 80% if taken at a home business.<\/p>\n<p>Commuter Job Types:<br \/>Commuter jobs do not require checking in at a local property, but instead<br \/>represent a character working anywhere outside the bounds of New Haven.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take parttimecommute (job title)<br \/>Take a part time commuting job at 65% of your regular pay.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take fulltimecommute (job title)<br \/>Take a full time commuting job for 100% of your regular pay.<\/p>\n<p>Student Job Types:<br \/>This type of job represents your character currently attending school.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take parttimestudent (job title)<br \/>Study part time, awarding 45% of your regular pay.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take fulltimestudent (job title)<br \/>Study full time, awarding 45% of your regular pay.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> job take college (job title)<br \/>Take a job at the college, awarding 100% of regular pay.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After your character&#8217;s first week in New Haven, he will need to get a job inorder to receive the full benefits of his wealth stat. Characters whodo not work will receive a greatly reduced paycheck. To fulfil thisrequirement, your character needs to visit the location&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17708","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17708"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17708\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}