{"id":17710,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"vehicular-combat","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/vehicular-combat\/","title":{"rendered":"Vehicular combat"},"content":{"rendered":"<p>The first two commands only work when driving a car.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Runinto (pedestrian)<\/p>\n<p>-This command attempts to run down someone standing\/walking on the road. It<br \/>is only usable after you&#8217;ve reached 100 hours. You can target anybody<br \/>visible up to four rooms ahead of your vehicle. Motorcycles cannot do this.<br \/>Damage is increased the faster your car is. Supernaturals and<br \/>the undead are less affected. The victim may be unaffected, or mildly to<br \/>critically wounded. If you severely or critically wound someone who is<br \/>protected you will be tainted. There&#8217;s a chance to temporarily knock out<br \/>individuals mildly or severely wounded. There&#8217;s a chance to have an<br \/>accident afterwards. If the streets are public, a news item will go up<br \/>announcing your hit and run.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> runinto (vehicle)<\/p>\n<p>-This command attempts to ram your car into another car on the street, it<br \/>can be targeted at any vehicle visible up to four rooms ahead of your<br \/>vehicle. Motorcycles cannot do this and tend to fare poorly when targeted<br \/>by it. Each car is given a rating based on speed and toughness, going<br \/>faster and being tougher means you&#8217;re more likely to come out of the<br \/>accident on top. Both cars are at least damaged and characters thrown out<br \/>of them, they may also receive mild or severe wounds depending on who came<br \/>out on top in the accident, and the safety rating of the vehicle.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> attack (vehicle)<\/p>\n<p>-This allows a person not in a car to attempt to force an accident by<br \/>attacking a vehicle. It can only be done when the area isn&#8217;t public,<br \/>generally meaning it must be wreathed in mist. If your character has some<br \/>type of firearm this is what will be used, the chance the vehicle is stopped<br \/>is based on your disciplines with firearms versus the toughness of the car.<br \/>Excellent quality tough cars can never be driven off the road with firearms.<\/p>\n<p>If you don&#8217;t have a firearm but have access to hellfire you will attempt to<br \/>use this instead. The chance again<br \/>depends on the toughness of the vehicle but it is general more likely to<br \/>work than firearms. If you have brute force or a strength of greater than 8<br \/>you can also attempt to use that, but the vehicle must be in the room with<br \/>you. Attempting to attack a vehicle with close range powers, or long range<br \/>powers once it&#8217;s in the same room as you incurs a chance to get run over if<br \/>you&#8217;re unsuccessful.<\/p>\n<p>If successful the car will be forced into an accident, and the passengers<br \/>may end up slightly injured.<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> runinto wall<br \/>-Deliberately have an accident.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first two commands only work when driving a car. Syntax: Runinto (pedestrian) -This command attempts to run down someone standing\/walking on the road. Itis only usable after you&#8217;ve reached 100 hours. You can target anybodyvisible up to four rooms ahead of your vehicle. Motorcycles&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17710","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17710","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17710"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17710\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17710"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17710"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}