{"id":17716,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"wight","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/wight\/","title":{"rendered":"Wight"},"content":{"rendered":"<p>Wights are a type of undead resulting from infernal deals with those dead but<br \/>not yet moved on. Wights are a type of undead, their heart<br \/>does not beat and they have no need of normal food or drink, but otherwise<br \/>they seem almost completely human. They can even eat and drink if they&#8217;d<br \/>like without the problems vampires tend to have.<\/p>\n<p>However their bodies need to be sustained with living human flesh,<br \/>mechanically this means that wights need to use the bite command on helpless<br \/>PCs fairly regularly, inflicting one level of wound, none to mild, mild to<br \/>severe etc. Those with regenerative powers offer significantly less<br \/>sustenance.<\/p>\n<p>If Wights don&#8217;t feed often enough they will start to grow more corpselike,<br \/>with some of extremities beginning to show signs of rotting and the rot<br \/>slowly working its way in before finally making its way up to the face.<br \/>Shortly afterwards if the wight continues to slip they will die, a wight<br \/>that dies cannot return as a ghost.<\/p>\n<p>The longer a wight exists, the more frequently it needs to feed, leading most<br \/>of them to succumb to decay sooner rather than later. Still, it&#8217;s the only<br \/>shot at a second chance of life that most ordinary people are going to get.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wights are a type of undead resulting from infernal deals with those dead butnot yet moved on. Wights are a type of undead, their heartdoes not beat and they have no need of normal food or drink, but otherwisethey seem almost completely human. They can&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17716","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17716"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17716\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}