{"id":17718,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"fleshforming","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/fleshforming\/","title":{"rendered":"Fleshforming"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Science Focus 1<\/p>\n<p><span style=\"color:#ffffff\">Syntax:<\/span> Fleshform (target)<br \/>(skin\/hair\/eyes\/height\/breasts\/gender\/appearance\/younger\/older)<\/p>\n<p>This legendary power represents attaining a basic mastery over fleshforming,<br \/>although<br \/>still far shy of that of gods, fae, or demons. It can only be used on a<br \/>helpless target.<\/p>\n<p>For applicable syntax, each use of the command will move the target up or<br \/>down one increment. For height this is inches, and for age, this is one year<br \/>per use.<\/p>\n<p>When using the &#8216;appearance&#8217; syntax, it causes all people who have the target<br \/>remembered to be reset.<\/p>\n<p>Each use of the command costs approximately 1% LF. Targeting &#8216;Self&#8217; costs<br \/>nothing<br \/>for most forms of fleshforming, fleshform self younger costs approximately 30%<br \/>LF.<\/p>\n<p>This power only allows for milder human-like changes on most people. Those<br \/>with the Fleshformed modifier may be subject to more fantastic, inhuman<br \/>changes. See Help Fleshformed.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Science Focus 1 Syntax: Fleshform (target)(skin\/hair\/eyes\/height\/breasts\/gender\/appearance\/younger\/older) This legendary power represents attaining a basic mastery over fleshforming,althoughstill far shy of that of gods, fae, or demons. It can only be used on ahelpless target. For applicable syntax, each use of the command will move the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17718","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17718","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17718"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17718\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}