{"id":17730,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"enthrall","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/enthrall\/","title":{"rendered":"Enthrall"},"content":{"rendered":"<p><span style=\"color:#ffffff\">Syntax:<\/span> Enthrall (target)<br \/>Enthrall break<\/p>\n<p>Enthralling is a power that can only be used on helpless<br \/>targets. When used it places the target entirely in your thrall, they will<br \/>have to obey any order given to them. It can be broken with enthrall break,<br \/>and breaks automatically if the master dies.<\/p>\n<p>Somewhat uniquely for mind control, an enthralled target is aware they&#8217;re<br \/>enthralled and may not wish to follow their orders, but is compelled to<br \/>anyway. A great exertion of will is only able to delay following an order by a<br \/>second.<\/p>\n<p>Enthralled targets are compelled to obey what they believe their master<br \/>meant, not the literal words of an order, and so can&#8217;t try to loophole<br \/>things semantically.<\/p>\n<p>An enthralled target will see &#8216;Your master&#8217; in the look info of their master<br \/>generally and will see memory cloaked masters as &#8216;Your master&#8217; instead of<br \/>their normal nondescript intro. A character can only have one person<br \/>enthralled at a time.<\/p>\n<p>If a character dies while enthralled, their master also dies.<br \/>This effect lasts for a few hours to a day or two past when<br \/>the bond ends, or much longer if the enthralled person is badly injured.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Syntax: Enthrall (target)Enthrall break Enthralling is a power that can only be used on helplesstargets. When used it places the target entirely in your thrall, they willhave to obey any order given to them. It can be broken with enthrall break,and breaks automatically if the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17730","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17730"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17730\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}