{"id":17731,"date":"2025-05-28T19:00:10","date_gmt":"2025-05-28T23:00:10","guid":{"rendered":""},"modified":"2026-04-09T07:45:08","modified_gmt":"2026-04-09T11:45:08","slug":"memory-cloak","status":"publish","type":"post","link":"https:\/\/havenrpg.net\/newsite\/2025\/05\/28\/memory-cloak\/","title":{"rendered":"Memory Cloak"},"content":{"rendered":"<p><span style=\"color:#008080\">Requirements<span style=\"color:#008000\">:<\/span\/span> Illusory Magic 1<\/p>\n<p>Memory cloak is a power that allows the user to force others to forget their<br \/>appearance as soon as they see them; people will always recall them as utterly<br \/>nondescript and ordinary, and be unable to describe their appearance to others<br \/>afterwards. They also project a little static with his power, which causes<br \/>them to show up as blurs on cameras when using it.<\/p>\n<p>Mechanically, when using a memory cloak characters won&#8217;t be seen to move or in<br \/>room lists in public rooms. They will be targetable if they draw attention to<br \/>themselves, but will appear as nondescript men or women. People who try to<br \/>look for them too often however will lose the ability to spot them.<br \/>Supernaturally aware characters will be able to recognize a memory cloak after<br \/>they&#8217;ve drawn attention to themselves.<\/p>\n<p>Looking at someone under a memory cloak gives you about a fifty percent chance<br \/>to recall one detail about them the next time you sleep, but there&#8217;s also a<br \/>high chance you could end up remembering a detail wrong.<\/p>\n<p>Memory cloak won&#8217;t work if the character stands out in some dramatic way, such<br \/>as being masked, naked, or in a non-human shape.<\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Requirements: Illusory Magic 1 Memory cloak is a power that allows the user to force others to forget theirappearance as soon as they see them; people will always recall them as utterlynondescript and ordinary, and be unable to describe their appearance to othersafterwards. They also&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[124],"tags":[],"class_list":["post-17731","post","type-post","status-publish","format-standard","hentry","category-helpfile"],"_links":{"self":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17731","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/comments?post=17731"}],"version-history":[{"count":0,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/posts\/17731\/revisions"}],"wp:attachment":[{"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/media?parent=17731"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/categories?post=17731"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/havenrpg.net\/newsite\/wp-json\/wp\/v2\/tags?post=17731"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}